Int_Bus_Strat
Int_Bus_Strat
Course Concepts
Core Competence Identifying the one (and only one) Capability that increases
the customers Willingess to Pay (it doesnt mean that all the other Capabilities
do not have value or do not increase WTP, but less than the one identified)
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Research (R)
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Development (D)
Product
Innovator
Follower
The winner
Jet airliner
De Havilland
(Comet)
Boeing (707)
Follower
Float glass
Pilkington
Corning
Leader
X-ray scanner
EMI
General Electric
Follower
Office PC
Xerox
IBM
Follower
VCRs
Ampex/Sony
Matsushita
Follower
Instant camera
Polaroid
Kodak
Leader
Pocket calculator
Bowmar
Texas Instruments
Follower
Microwave oven
Raytheon
Samsung
Follower
Fiber-optic cable
Corning
Many companies
Leader
Atari
Nintendo/Sony
Followers
Product
Innovator
Follower
The winner
Disposable diaper
Procter &
Gamble
Kimberly-Clark
Leader
IBM and
Siemens
Hewlett Packard
Follower
Web browser
Netscape
Microsoft
Follower
Diamond
Multimedia
Apple (iPod)
Follower
Operating systems
for mobile phones
Symbian
Microsoft
Leader
Laser printer
Xerox, IBM
Canon
Follower
Flash memory
Toshiba
Samsung, Intel
Followers
E-book reader
Song (Digital
Reader)
Amazon (Kindle)
Follower
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The role of the strategist is to reconcile the firm with its context
Firms
Life Cycle
Industry
Life Cycle
The Role of
the Strategist
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Phase
Objective
Main problem(s)
Main solution(s)
Creativity
Business manager to
put firm in order
Direction
Departments created
(marketing, hhrr, etc.)
Business units more
responsibility
Decentralize
Losing control
Initiatives to centralize
to regain control
Excess bureaucracy
Special projects
Organizational pool
Delegation
Coordination
Collaboration
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The result:
Roughly one firm out of ten succeeds at sustaining growth
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The result in data from 1980 to 2014, 320 stocks removed from S&P500
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Dominant Design - product architecture that defines the look, functionality and production
method for the product and becomes accepted by the industry as a whole
Products: cars, etc.
Business models: fast- food (limited menu, no waiter, etc.)
Before Dominant Design firms focus on radical product innovation, after dominant design
they focus on process and incremental product innovation
Example: car racing
The emergence of an industry does not describe when industries are born
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Not all industries have this Life Cycle distribution (with or without Dominant Design)
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Growth
Maturity
Decline
Demand
Early adopters
Rapidly increasing
market penetration
Replacement/ repeat
buying; price sensitive
customers
Obsolescence
Technology
Competing
technologies;
rapid product
innovation
Standardization;
rapid process
innovation
Little innovation
Products
Wide variety of
features & designs
Commoditization;
brand differentiation
Differentiation
difficult
Capacity shortage,
mass- production
Over-capacity emerges;
deskilling of production
Overcapacity
Trade
Competition
Few companies
Shakeout &
consolidation
Key Success
Factors
Product
innovation
Design for
manufacture
Process innovation
Low overheads;
rationalization;
buyer selection
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ON ENTREPRENEURS
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Concept of entrepreneurship
It is the talent for detecting a business opportunity where others only see
chaos, disadvantages, contradictions and confusion
It is the ability to put together a start- up team that complements one's own
capacities and talents.
It is knowing how to locate, manage and control funds and resources (often
belonging to others) and to make sure not to run out of money when it is
most needed
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Realist and optimistic view of the future (realism that does not affect optimism)
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Corporate Entrepreneurship:
Embodying risk taking, pro-activeness and radical product innovations.
Corporate Venturing:
Creating a new firm owned by the parent organization.
Taking an equity stake in (or entering into a joint venture arrangement
with) a small but innovative or specialist firm, to which it may also
provide management and marketing expertise.
The objective is to gain a specific competitive advantage.
Entrepreneurship
Entrepreneurship is the pursuit of opportunity beyond resources
controlled
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Idea: An innovation that will change something in the future customers' way of
life or work habits (instead of simply improving something that already exists)
Necessity: A need detected in the market that will provide sustainable income
over time.
Customers: They must be easily reached. Must have the possibility of giving
them a trial order before the launch. There should not be too loyal to other
companies.
Product life: The average life of the product should be long (it should not be a
perishable product)
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Market size: The potential market should be greater than 100 million euros
Market growth: The market should have an annual growth rate of between 30
and 50% (or more)
Market share: Potential attainable market share should be greater than 20%
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Growth: expected increase of sales greater than 15- 20% per year
Working capital: small amount needed at the beginning, with gradual increases
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Integrity: high
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Objectives and goals: to be able to achieve what one wants and want
what one achieves
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Level of correlation is high between the vision of the entrepreneur and the
genuine start-up possibilities, given the conditions in the environment
Moment to go live: in accordance with market trends (and not against the
current)
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OFFICENET (A)
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Poll
Which growth option would you pursue if you were Carlos Adamo?
a) Geographic
b) B2C
c) Internet
d) some combination of the above
e) None of the above
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Value Chain
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Course Map
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Course Structure
Session 3 On Growth
The connection between Innovation and Growth
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GRADING
Class Participation (30%)
Safe Environment
What is good class participation:
Impact on peers thinking
Sound, rigorous, and insightful diagnosis (e.g., sharpening of key issues,
depth and relevance of analysis);
Realistic and effective action recommendations;
Integrative comments (across cases and/or courses);
Evidence of active listening (e.g., relevance and timing of comments) and
constructive critiques of others' contributions;
Evidence that the participant has read the cases and the articles given in
class
Grading (quasi- normal distribution 60% B, 20% A and C, per session):
Absence = 0
A= 9, Excellent, above average
B= 7.5, Good, average
C= 5.5, Poor or hardly participates, below average
D= 4, Non-participation (includes obstructive behaviour)
Group Presentation (30%)
Final exam (40%)
Case to be completed with your group
Open book, it is about reasoning with the concepts
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Group Presentation
Guidelines:
For each group, the presentation in class must have two parts:
Key learning points of the previous sesion applied to a real company
It must be a different company from the one of the case discussed in
class
Practical exercise: Find an anomaly
You can use the same company than the one from the previous part
Follow the template
All the members of the group must present
Total presentation time: 20 minutes + 10 minutes for questions from the audience
Grading:
Professor can give 1 point to all presentations
Process:
All groups that did not present- email before 23:59h of the day of the session.
I will acknowledge the email.
If there is any email missing, your group gets the C
Pick one representative per group
You can give 2 As, 2 Bs, and one C (A= 9, B= 7.5 and C= 5.5)
Optional: You can only make one change (sent with the email from session 6)
The team that presents will get the average but will not know the breakdown
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For the personal life experience you need to provide some sort of proof
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