Release 1
Copyright 2012 R. Kevin Smoot
All Rights Reserved
Distributed under the terms of the
Open Game License version 1.0a
BARDIC CHARACTERS
The Songs
The songs listed below are the most common sort of
Bard Songs. Other more rare or unique songs may be
developed over the course of play by the Game Master
or intrepid players. Any new abilities should mirror the
power levels shown by those listed here.
Alertness Song (rondo) While playing this quiet tune,
all allies within 10 feet are less likely to be surprised,
reducing the die roll range by 1 (from 1-2 on d6 to a roll
of 1 on d6). A second rank of proficiency reduces the
chance further to a roll of 1 on d8, and a third rank
modifies the roll to 1 on d10. Proficiency in this particular
Bard Song may not be increased beyond 3 such ranks.
Battle Song, offense (march) While playing all allies
within 60 feet receive the benefit of +1 on their attack
rolls.
Battle Song, defense (strophic) While playing all allies
within 60 feet receive the benefit of +1 on their Armor
Class.
Charms Song (lullaby) By playing lullaby, a Bard lulls
those listening into a drowsy day-dreamy state. Allies are
unaffected, but others have a -1 penalty on saves versus
sleep, charms, illusions, suggestions and similar effects.
Funeral Song (requiem) While playing this song,
undead creatures (or vile beings from netherworld
regions) are more easily turned by clerics or those with
similar powers. The cleric receives a +1 to his or her
Turning attempt.
Healing Rest Song (nocturne) By playing periodically
during the periods of rest, each allied character including
the Bard, receives the benefit of an additional point of
healing (see p.51 of core rules). A major disruption of the
rest period will spoil the effect.
Laying of Hands Song (hymn) While playing a song
of divine inspiration, any divine spell casters within 60
feet receive an additional +1 point per die of healing
spells.
Lock Picking Song (measures) By this carefully timed
piece, a Bard can assist in the concentration of roguish
characters during attempts to Open Locks and in the
Removal of Traps (but not location of such traps). The
Thief gets a +5% bonus on such attempts for each rank
of proficiency of the Bard. Any character with such
abilities can benefit from the song's effect.
BARDIC CHARACTERS
Exp.
Points
0
1,750
3,500
7,000
14,000
28,000
56,000
110,000
220,000
330,000
440,000
550,000
660,000
770,000
880,000
990,000
1,100,000
1,210,000
1,320,000
1,430,000
Songs
Hit
Decip Listen Lore Tumble (max)
Dice
10
30
1
10
2 (+1) 1d6
14
34
5
15
3 (+1) 2d6
18
38
9
20
3 (+1) 3d6
22
42
13
25
4 (+2) 4d6
26
46
17
30
4 (+2) 5d6
30
50
21
35
5 (+2) 6d6
34
54
25
40
5 (+2) 7d6
38
58
29
45
6 (+3) 8d6
42
62
33
50
6 (+3) 9d6
45
65
36
53
7 (+3) 9d6+2
48
68
39
56
7 (+3) 9d6+4
51
71
42
59
8 (+4) 9d6+6
54
74
45
62
8 (+4) 9d6+8
57
77
48
65
9 (+4) 9d6+10
60
80
51
68
9 (+4) 9d6+12
63
83
54
69
10 (+4) 9d6+14
66
86
57
70
10 (+4) 9d6+16
69
89
60
71
11 (+5) 9d6+18
72
92
63
72
11 (+5) 9d6+20
75
95
66
73
12 (+5) 9d6+22
BARDIC CHARACTERS
BARDIC CHARACTERS
Exp.
Points
0
1,750
3,500
7,000
14,000
28,000
56,000
110,000
220,000
330,000
440,000
550,000
660,000
770,000
880,000
990,000
1,100,000
1,210,000
1,320,000
1,430,000
1
0
1
1
2
2
2
2
2
2
2
2
3
3
3
3
3
3
4
4
Spells
2 3
- - - - - - 1 1 2 2 2 1
2 1
2 2
2 2
2 2
2 2
3 2
3 2
3 3
3 3
4 Lore Decip
1
10
5
14
9
18
13
22
17
26
21
30
25
34
29
38
33
42
36
45
39
48
42
51
45
54
48
57
1 51
60
1 54
63
2 57
66
2 60
69
2 63
72
2 66
75
Songs
(max)
2 (+1)
3 (+1)
3 (+1)
4 (+2)
4 (+2)
5 (+2)
5 (+2)
6 (+3)
6 (+3)
7 (+3)
7 (+3)
8 (+4)
8 (+4)
9 (+4)
9 (+4)
10 (+4)
10 (+4)
11 (+5)
11 (+5)
12 (+5)
Hit
Dice
1d4
2d4
3d4
4d4
5d4
6d4
7d4
8d4
9d4
9d4+1
9d4+2
9d4+3
9d4+4
9d4+5
9d4+6
9d4+7
9d4+8
9d4+9
9d4+10
9d4+11
BARDIC CHARACTERS
BARDIC CHARACTERS
Bard Spells
BARDIC CHARACTERS
Exp.
Points
0
1,750
3,500
7,000
14,000
28,000
56,000
110,000
220,000
330,000
440,000
550,000
660,000
770,000
880,000
990,000
1,100,000
1,210,000
1,320,000
1,430,000
1
0
1
1
2
2
2
2
2
2
2
2
3
3
3
3
3
3
4
4
Spells
2 3
- - - - - - 1 1 2 2 2 1
2 1
2 2
2 2
2 2
2 2
3 2
3 2
3 3
3 3
4 Lore Decip
1
10
5
14
9
18
13
22
17
26
21
30
25
34
29
38
33
42
36
45
39
48
42
51
45
54
48
57
1 51
60
1 54
63
2 57
66
2 60
69
2 63
72
2 66
75
Songs
(max)
2 (+1)
3 (+1)
3 (+1)
4 (+2)
4 (+2)
5 (+2)
5 (+2)
6 (+3)
6 (+3)
7 (+3)
7 (+3)
8 (+4)
8 (+4)
9 (+4)
9 (+4)
10 (+4)
10 (+4)
11 (+5)
11 (+5)
12 (+5)
Hit
Dice
1d6
2d6
3d6
4d6
5d6
6d6
7d6
8d6
9d6
9d6+2
9d6+4
9d6+6
9d6+8
9d6+10
9d6+12
9d6+14
9d6+16
9d6+18
9d6+20
9d6+22
BARDIC CHARACTERS
BARDIC CHARACTERS
10
BARDIC CHARACTERS
11
BARDIC CHARACTERS
BARD AS A QUASI-CLASS
A Quasi-Class is a set of class-like options that can be
layered upon another base-class in order to create
additional character archetypes or types of characters that
cannot be easily achieved by use of the typical class
offerings. Each quasi-class has its own set of requirements
and offers unique benefits in exchange for an additional
experience point requirement.
Bard (quasi-class)
Lvl Deciph
1
10
2
14
3
18
4
22
5
26
6
30
7
34
8
38
9
42
10
45
11
48
12
51
13
54
14
57
15
60
16
63
17
66
18
69
19
72
20
75
Listen
30
34
38
42
46
50
54
58
62
65
68
71
74
77
80
83
86
89
92
95
Lore
1
5
9
13
17
21
25
29
33
36
39
42
45
48
51
54
57
60
63
66
Tumble
10
15
20
25
30
35
40
45
50
53
56
59
62
65
68
69
70
71
72
73
Song Slots
(max. bonus)
2 (+1)
3 (+1)
3 (+1)
4 (+2)
4 (+2)
5 (+2)
5 (+2)
6 (+3)
6 (+3)
7 (+3)
7 (+3)
8 (+4)
8 (+4)
9 (+4)
9 (+4)
10 (+4)
10 (+4)
11 (+5)
11 (+5)
12 (+5)
12
BARDIC CHARACTERS
13
BARDIC CHARACTERS
+10
-20
-10
+5
+5
+5
+5
+5
+5
+5
Lore
Wis
+5
+10
+5
+5
-5
Penalty or
Tumble Bonuses
Dex +/- 5 per bonus
+10
-20
-10
+10
+5
-5
-10
Armor, None
Armor, Leather
Armor, Chain
Shield (+ armor)
Race, Dwarf
Race, Elf
Race, Halfling
Race, Gnome
Race, Half-Elf
Race, Half-Orc
Race, Half-Ogre
14
BARDIC CHARACTERS
Bard
Tumble
Dex
+10
-20
-40
-10
Ranger
Track
Wis
-
Core Races
Penalty or
Bonuses
Race, Dwarf
Race, Elf
Race, Halfling
Race, Human
Pick
Pockets
+5
-
Open
Locks
+5
-5
-
Remove
Traps
+5
-5
-
Move
Silent
+5
+5
-
Hide
+5
+5
-
Listen
+5
+5
+5
-
Climb
-10
-15
-
Assassin
Disguise
-5
-
Assassin
Poison
-
Assassin
Shadow
-
Bard
Lore
+5
+10
-
Bard
Decipher
+5
+5
-
Bard
Tumble
+10
-
Ranger
Track
-
Open
Locks
+5
-5
Remove
Traps
+5
-5
Move
Silent
+5
-5
Hide
+5
+5
-5
Listen
+5
+5
+5
+5
Climb
-5
+5
+15
Assassin
Disguise
-5
+10
-10
Assassin
Poison
+5
+5
-
Assassin
Shadow
-5
Bard
Lore
+5
+5
-5
-10
Bard
Decipher
+5
-5
-10
Bard
Tumble
+5
-5
-10
Ranger
Track
-
Supplemental Races
Penalty or
Bonuses
Race, Gnome
Race, Half-Elf
Race, Half-Orc
Race, Half-Ogre
Pick
Pockets
+5
-5
15
Bard
Tumble
-5
-20
-5
+5
+10
-10
-20
-5
-10
Ranger
Track
+10
+10
+10
+5
-
BARDIC CHARACTERS
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15. COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.;
Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins,
David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid,
James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
Basic Fantasy Role-Playing Game Copyright 2006 Chris Gonnerman.
Bardic Characters: A Basic Fantasy Supplement Copyright 2012 R. Kevin
Smoot.
END OF LICENSE
16