Name Ssisz
Alias
Cultist
Belief 1
(F: P: D: )
Stock Roden
Homeland
Lifepaths
Age 20
Features
Beliefs
Skill
_____________
Total Artha
Spent
| To enter the Fields of Paradise, I must present my Visionary with this fabled sword.
| The Prophet says, To conquer from weakness, divide the strong. I will encourage the
interlopers to argue among themselves.
Belief 3
These squabbling mice hired me to lead them to their treasure. I will now collect what
(F: P: D: ) |
I am owed or else.
Belief Special
|
(F: P: D: ) Loyal: Fiszzik the Visionary will guide us to seize the Fields of Paradise from Men, as
prophesied; I will serve him to my dying breath.
Belief 2
(F: P: D: )
Skill
Persona
+1D per point
F2
F
_____________
Total Artha
Spent
Deeds
Double dice or
reroll a failed dice
P1
Skill
_____________
Total Artha
Spent
Skill
_____________
Total Artha
Spent
0
D
Skill
_____________
Total Artha
Spent
Skill
_____________
Total Artha
Spent
Skill
_____________
Total Artha
Spent
Skill
_____________
Total Artha
Spent
Instincts
Instinct 1
(F: P: D: )
Instinct 2
(F: P: D: )
Instinct 3
(F: P: D: )
Traits
Character Traits
Aecers Likeness
Tail
Pack Rat
Greedy
Merciless
Callous
Relationships
Die Traits
Communal [grants affiliation with nest], Enlarged
Incisors [weapon], Quick-Blooded [x4 Speed
Multiplier], Large Ears [+1D to Perception rolls],
Skittish [+1 Hesitation for Fear or Surprise, must
choose Run Screaming if hesitating for more than
one action], Tunnel Vision [reduce penalties for
Circles
Call-On Traits
dim light by one
step],
Broken
Ob toitmotivate
(Describe
trait
and
the[-1skill
affects)
character by Preaching, Oratory or Suasion], Loyal
[adds extra belief]
Relationships
Named Circles
Call-On Traits
Coat of Fur [for Health and Forte related to
weather and wet], Hackles [for Intimidation]
Enemy Circles
Sword
wooden shield (2D)
traveling gear
clothes
Practice Log
Blood blossom
(+1D to Herbalism or
FieldDressing tests)
www.burningwheel.com
Stats
___
B 4
Will
Perception
B ___
4 (5)
Power
___
B 3
Forte
___
B 4
Skills
P
F
P
___
B 3
________
___
B 7
Steel
6/7
Hesitation ____
Reflexes
___
________
___
B 5
8
Stride: _____
___
F
P
F
Speed
D
Attributes
Health
___
B 4
Agility
D
P
F
P
Mounted Stride:_____
___
B 4
Mortal
Wound
___
B 9
___
B 2
Circles
Resources
Affiliation
Reputation
___
B 0
Reputation
Reputation
Tax
Su
Coordinate
B1
Injury
Wound
Superficial
B2
B3
Penalty
B4
___ C
Doctrine
B ___
2
R
D
C
___ C
Sword
B ___
4
R
D
C
___ C
Shield Training
___
R
D
C
___ C
Appraisal
B ___
3
R
D
C
___ C
Intimidation
B ___
4
R
D
C
___ C
Brawling
B ___
2
R
D
C
___ C
Junk-wise
B ___
2
R
D
C
___ C
Societywise
B ___
2
R
D
C
___ C
Haggling
B ___
2
R
D
C
___ C
Below-wise
B ___
2
R
D
C
___ C
Persuasion
B ___
2
R
D
C
___ C
Obstacle
Penalties
B7
R
D
R
D
R
D
R
D
R
D
R
D
R
D
R
D
R
D
R
D
R
D
B8
___ C
Loans/Debt
B6
R
D
R
D
Funds/Property
R
D
___ C
Incidental 1/2 Mark (round up) Mark Power stat exponent + Weapon Power exponent.
Superb 1.5x Mark (round down)
MELEE
Mi Se Tr MW
B5
R
D
C
B9
Wounded
Dice
B10
B11
Injury
Recovery
B12
B13
B14
Injury
Recovery
B15
B16
Add
B 2 B 3 B 4
Bare fist
Enlarged Incisors B 3 B 5 B 7
Shield Bash
B 3 B 6 B 9
Sword
B 4 B 7 B 10
Injury
Recovery
VA WS
Length
Shortest
2 2 Shortest
2 1 Short
2 3 Long
MISSILE WEAPONS
-1D
Midi
-2D
Severe
-3D
Traumatic
-4D
VA
ammunition
Incapacitated
*The first Superficial wound gives a +1 Ob penalty. The second does not give another +1 Ob. If a third Superficial wound is
suffered, the obstacle penalty is replaced with a -1D penalty.
VA
ammunition
ARMOR
Dice
+1 Ob/2, -1D/3*
Light
Mortal
Li
B ___
4
Cash
Inconspicuous
Location
Type
Head
Torso
Right Arm
Left Arm
Right Leg
Left Leg
_________
_________
_________
_________
_________
_________
Shield
2D
_________
Clumsy Weight
Stealthy:
____
Speed: ____
Perception: ____
Agility: ____
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