Innovative
Mathematics
SOM Stunners,
SJMSOM,
IIT Bombay
FEBRUARY 2015
BIP Africa
Business Plan for Innovative
-------------------------------------------------------------------------------------By,
SOM Stunners
SOM Stunners,
SJMSOM,
IIT Bombay
FEBRUARY 2015
Table of Contents
I.
Executive Summary..............................................................2
Highlights
Objectives
Mission Statement
Vision Statement
Core Values
II.
Market Research..................................................................4
Primary Research
Secondary Research
Leaders / Companies in innovative learning
process
III.
Organization Structure........................................................6
IV.
Marketing Analysis..............................................................7
Products and Services
Products details and Segments
Market Sizing
V.
Financial Analysis..............................................................10
VI.
Reference...........................................................................14
X.
Appendix............................................................................15
Executive Summary
Core belief about mathematics is that it is tough to understand or it is not
practical. This has resulted in high number of dropouts in high school education.
The way math is taught needs to be changed to create a positive impact on the
students. The Primary research done in the school Kendra Vidyalaya in IIT
Bombay and interaction with young college students and professionals in the city,
helped us narrow down our main target audience to Students so that we could
create a change in their mind set at an early age.
Proposed solution: Games are the primary and most preferred product for
students hence most of our products are encircled around this idea. Innovative
simulation games which engages students and helps them apply the concepts that
they have learnt in class serves as one of the key products in the companys cart.
Understanding the Indian market and pastime habits and preference of children,
the business also has a non-traditional Live Product in the form of a Theme Park
which has a direct correlation with the traditional Mela concept. Along with this
the business has video based learning and books & CDs as offline product.
Marketing Summary: The business will mainly have 2 types of Marketing
Strategy Advertisements (series of commercial TV Ads creating buzz, Print and
Social Media Ads) and direct sales (selling to end consumers individually or in
bulk). One more medium of promoting the products and brand, as a whole, will be
via Portable Theme Parks (like traditional Melas) in schools by which people in
that locality would come to know about different product offerings. Collaboration
with schools to include Simulation Game in the curriculum and using Bigdata from
Internet to target right consumers are key marketing strategy which the Business
would be using in the near future.
Financial Summary: Company seeks an investment of 2.5 million dollars in the
span of first 3 years. The company plans to invest heavily in the marketing on
social media platform and traditional media platforms but still manages to
achieve positive profits in 1st year and breakeven in 3rd year. The goals of the
company is to concentrate on market penetration in the first 2 years and then
maximize on profits for the next five years while delivering customized products to
individual. The first 2 years company reaches the urban population and then enters
the rural market by keeping the low cost product model as its agenda and reaching
mass and spreading knowledge of Mathematics as the ultimate aim.
The barrier for entry is very minimal in the market as a result of which we should
keep innovating and improve the products and also customize it based on location
to retain a strong customer base.
Highlights
In country like India, powerful service with proper business strategy will yield a
market of more than 300000 users in 1st year and break-even by 3 years. USP: Fun
in learning, application problems and low-cost products.
Objectives
The world is in a changing spree. To sustain in this competitive world, we must
look to bring innovation in our products, not only for profit but to adapt to this
changing world imparting the age old basics of knowledge and continuously spread
its importance for generations ahead in different style.
Mission Statement
Our Journey begins with defining our mission, which is to create and share a selfsustainable repository of rich practical knowledge about mathematics and make it
fun to learn while removing the fear notion which people have for the subject.
Offering creativity in learning to stimulate and inspire minds by unlocking the
potential of technology.
Vision Statement
Our vision serves as the framework for our business by structuring our actions to
reach our goal of creating value in peoples life and spread the importance and fun
of learning mathematics in Society.
World: Make everyone around the globe like Mathematics and make it
enjoyable thus creating happy lives everywhere
People: Remove the phobia of Mathematics and make them understand its
importance in all the aspects of Life, thus saving them from repercussions
arising from the lack of knowledge.
Core Values
Market Research
Primary Research
To understand the view of school children towards math who contributes as a
major chunk of our business, we have conducted a primary research in Kendriya
Vidyalaya at Powai. The research was done by interviews and questionnaire
methods. We interviewed The Principal of the school, Mathematics department
staffs including Head of the Department and more than 110 students (Appendix 1,
2).
No more fear, students have interest in mathematics but weak in
application... by HOD, Mathematics department, Kendriya Vidyalaya. As
stated by senior mathematics teacher, survey with students revealed that students
have interest in mathematics and lagging part in teaching mathematics should be
identified to make it more interesting. Below charts represent number of students
who like mathematics and why do they like mathematics.
Secondary Research
PSYCOLOGY BEHIND PEOPLE HATING MATH AND OUR SOLUTION TO IT
by Prof. W. George Jones, Virginia University
Many students develop intense anxiety associated with math, especially math tests.
Commonly termed "math anxiety," this phenomena can be a major barrier to
gaining access to a variety of skills. Assessment Survey of 9,093 students, 25.9%
reported moderate to high need for help in managing math anxiety. Clinical
psychological theory suggests that this roadblock can be ameliorated via a
combination of user friendly appropriate models. Two methods of teaching were
tested among a group of students in 1999 and 2000, the result showed a positive
result when interactive math system is followed.
Year
1999
2000
Enrolled
12
19
Unsatisfactory
17%
11%
Average
42%
5%
Satisfactory
42%
84%
2. Methods
Method is a style of the presentation of content in classroom. The following
are the innovative methods that can be used to make teaching-learning process of
Mathematics effective. Inducto-Deductive Method, Analytico-Synthetic Method,
Problem-Solving Method, Play-Way Method, Laboratory method. Teaching aids like
SOM STUNNERS | BUSINESS PLAN FOR INNOVATIVE MATHEMATICS -
Organization Structure
Different managers are involved in business management to perform different
functionalities across target markets. Below is a sample structure of the
management.
Director
Operation
Employees to
perform order
management
and logistics
Mela
Contractors
Finance
Marketing &
Sales
Systems
Finance
experts to
manage
finance section
and perform
audits
Sales and
Marketing
experts to
increase sales
IT experts to
manage online
product line
and to manage
technology
Marketing Analysis
Products and Services
Products and services proposed
after
performing
market
research are both online and
offline. Also proposed products
and services are designed after
considering
different
target
segments.
Primary
and
secondary
market
research
emphasizes on online simulation
games. Offline products and
services
include
maths
exhibition which include real
time problems and solution from
mathematics, games which are
available offline to play with
computers and mobile devices.
Products
and Services
Online
Offline
Portable Mela
Facility
Simulation
Games
Puzzle Games
Video tutorial
Strategy Board
Game
Books and CDs
10
Target
Audience
Motto
USP
Positioning
Distribution
Plan
Promotion
Strategy
Online
Marketing
Strategy
Value addition
Pricing
strategy
Cost
components
Product Name
Short
Description
Target
Audience
Motto
USP
Positioning
Portable Mela
Portable Theme Park is a Live Offline Product. It is set up
temporarily in a region (Schools who have taken our product)
for a few days and contains a Mathematical world where
visitors see various avenues to apply mathematical logic to
crack challenges and at the same time enjoy in the open
environment.
People of all genre
To make maths fun for children by constructing live models
To enjoy maths and having fun at the same time
Common to all who want to have fun by learning basic
Mathematics
The distribution plan of this product includes a team who sets
up this physical arena at a strategic location attracting a
larger crowd
Since it is confined to a particular region we would use
pamphlets and local media channels like newspapers and
television channels
Online marketing strategy for this product is to reach to end
users who seek to learn basic maths and looking for a Holiday
outing. Such filters can be set on data available from social
media collaborations.
This product brings better visibility of the firm and creates
brand awareness
It is a part of the fee that is charged to the students as a part
of the package sale, external people would be charged a
minimum base price for entry
Physical infrastructure, analytics team, media communication,
transportation change and the planning and execution team.
11
Distribution
Plan
Promotion
Strategy
Online
Marketing
Strategy
Value addition
Pricing
strategy
Cost
components
Product Name
Short
Description
Target
Audience
Motto
USP
Positioning
Distribution
Plan
Promotion
Strategy
Online
Marketing
Strategy
Value addition
Pricing
12
strategy
Cost
components
Product Name
Short
Description
Target
Audience
Motto
USP
Positioning
Distribution
Plan
Promotion
Strategy
Online
Marketing
Strategy
Value addition
Pricing
strategy
Cost
components
Product Name
Short
Description
Target
Audience
Moto
13
USP
Positioning
Distribution
Plan
Promotion
Strategy
Online
Marketing
Strategy
Value addition
Pricing
strategy
Cost
components
Product Name
Short
Description
Target
Audience
Motto
USP
Positioning
Distribution
Plan
by
engaging
them
by
giving
practical
world
problems/scenarios and test their ability at the same time
Learn by applying mathematical concepts
Group of students at different competency level will have
different complexity in their problem. Need to target rural
market and urban market differently by designing the problem
scenario as per their preference and liking
As the end users will be students of different grades,
distribution channel will be via Educational institutes.
Promotion of the products will be both though online and
offline medium. Since the channel is via school authorities,
personal selling will be a key feature to build relationship. To
create interest among students and build competitive
environment, scores of the top group will be posted on social
media like Facebook, thereby publicizing the product on larger
scale. School Magazines, student journals and teacher training
programs will be the key medium via which the product will be
promoted.
Since the end consumers are students and customers are
teachers and school authorities, and looking at the rate of
penetration of internet, online social media marketing will
have its key share.
This product will be the primary source of income for the
business
The price per game (4 hour slot) per student will be ranging
from Rs. 50/- to Rs. 75/-(INR). This price was arrived after
doing the primary survey in IIT Bombay
The cost of the product will include developing the game for
different topics for different competency level. The cost will
also have a share coming from commission to distributor, PR
Team, sales and promotion and advertising
Video Tutorial
Video Tutorial is set of lectures with simplified examples on a
plethora of topics
People of all genre
To spread knowledge of Mathematics free of cost on the web
Learn from the basics in a methodical and easy to understand
way
Different videos will aim at different target audience having
examples related to their personal lives. This helps them to
understand concepts in an easy way.
The videos will be uploaded on the website and will reserve all
the rights. Tie ups with You Tube and Google will be done to
14
Promotion
Strategy
Online
Marketing
Strategy
Value addition
Pricing
strategy
Cost
components
Market Sizing
15
P&L
Statement
1st
year
2nd
year
3rd
year
No. of
Schools
500
1000
1500
No. of
30000
Students
0 600000 900000
Profit
&
Loss
Estimates
Other Sales
Books (units)
25000
40000
40000
Profit &
Board
games
Loss statement
5000 is presented
5000
5000
below in which sales for first 3 years and
corresponding profit figures are estimated. Company seeks an investment of 2.5
Sales
million dollars in 1270
the span25000
of first 337000
years. Profit after tax at the end of first year is
turnover
000
00
00
$38525 but this is excluding investments in the beginning of business. At the end
Other
of
3rd year, total profit0after
tax is $403025
income
30000
50000 which includes investments since
incubation of business.
take 2 to 3 years to achieve break-even
12700 Hence,
253000it will
375000
rd
Net
Sales 5). At the
00end of 3 0year, $100000
0
(Appendix
is allocated for CSR activities which
make Net profit as $303025. (Appendix 4)
Expenditure
48750
141000
Particulars
Amount
Books
0 960000
0
20000
Investments
Simulation
0 250000 300000
Mela kit
20000
Website
25000
25000
25000
71250 123500 173500
R&D
150000
COGS
0
0
0
Launching promotion 500000
Advertisemen 20000
Website development
5000
t
0 250000 300000
Total Fixed Cost (1st
Misc.
year)
675000
expense
50000
60000
70000
20000
Additional capital
Salary
0 250000 400000
expenses
SG&A
50000
55000
75000
2nd year
100000
3rd year
100000
12125 185000 258000
Total cost
00
0
0
Total Fixed Cost
Profit before
117000
(at the end of 3rd
tax
57500 680000
0
year)
875000
Tax @ 33%
18975 224400 386100
Profit after
Total Profit at the
tax
38525 455600 783900
end of 3rd year
127802
(cumulative)
5
Financial Analysis
Profit including
fixed cost
(at the end of 3rd
year)
16
403025
17
Other Findings
Sustainable business
To bring more customers, new programs should be included for current customers
so that existing customers get benefits and add customers. Two different programs
are recommended below for sustainable business.
Reference Program: Introduce reference program to existing customers through
which new customers can be referred and get benefits. Benefits can be monetary
or non-monetary and it depends on referral concept applied for business.
Binary tree concept in which for each successful binary node pair (Two
children, one in left and one in right) added by a customer, reward bonus or
loyalty points should be provided
Reward /Referral bonus for each referral as a percentage of revenue
generated from new customers
Loyalty bonus points for customers who are referring new customers and
they can redeem points
SOM STUNNERS | BUSINESS PLAN FOR INNOVATIVE MATHEMATICS -
18
Business Card
While business cards are abundant among customers, new business card should be
memorable and also should remind about the coach often. Since our core idea is to
make math simple we will make sure we convey the same in our business card as
well by keeping it simple with a few math symbols in it.
Certifications
Other Suggestions
CRM Module: Customer Relationship can be well maintained by implementing
CRM modules in the organization. Through this system, continuous engagement of
users, updates about user activities and visual presentation for users can be
improved. Dashboards, E-Mails, SMS services, Social media connects, etc. are part
of CRM. (Appendix 9)
Social Responsibility: This responsibility program aims in value creation to
people who has no link to math subject but there is a necessity in their lives to
know certain concepts. This program will also help people who are being exploited
due to lack of knowledge in math. Literacy data is provided in appendix 6, one
part of our vision is to make math accessible and easily understandable to the
entire society and the notable point is poverty level are high at low literacy places,
this will be a hindrance in the progress of the program. But leaving out this many
SOM STUNNERS | BUSINESS PLAN FOR INNOVATIVE MATHEMATICS -
19
people who are in need of math knowledge will not fulfill our values. No. of
illiterate people: 36 crore, our estimated reach in the five years: 1 crore.
Methodology: We will create products which are of utmost importance to them.
(Ex. Salary, interest, trading calculations). The challenge is to reach them, for
which we have planned to collaborate with different NGOs who have a strong
presence in these regions. These NGOs will take our products and explain to
people how to use them and spread awareness about math. The cost of the project
will be covered from sharing resources of NGO and separate pitching will be done
to philanthropist.
Roadmap
We would be investing $19, 00,000 in the first year with $675,000 being a one
tome investment and we would be getting a PAT of $ 38,525 and in 2nd year we
will be investing $ 580,000 followed by an annual investment of $ 100,000 from
PAT every year. The BEP is achieved at the end of 3rd year and ROI of 255% will be
achieved at the end of the 5th year (Appendix 8).
Reference
Jones
INNOVATIONS IN TEACHING OF MATHEMATICS by Rachna Patel, Lecturer,
Waymade College of Education, Vallabh Vidyanagar
http://www.mapsofindia.com/maps/india/india-poverty-map
http://www.theguardian.com/teacher-network/teacher-blog/2013/jan/30/love-english-
hate-maths-teacher-schools
http://www.ncert.nic.in/programmes/education_survey/pdfs/Schools_Physical_Ancilla
ry_Facilities.pdf
http://mhrd.gov.in/sites/upload_files/mhrd/files/statistics/EAG2014.pdf
http://www.thehindubusinessline.com/industry-and-economy/the-coaching-class-
industry/article5490245.ece
http://www.thehindu.com/features/education/school/more-children-going-to-private-
schools-ncaer/article5852182.ece
http://www.google.co.in/ads/displaynetwork/manage-your-ads/manage-costs.html
20
Appendix
Appendix- 1
Primary Research
Interview with senior math teachers in Kendara Vidyalaya School, Powai
What is the students mentality towards math?
The major point is students are no more feared of math. Many students are liking
the subject nowadays, their aptitude skills have gone up.
What are the Challenges faced by students? Any suggested solutions for the
problem?
The Comprehension ability of the students is poor which a hindrance in
understanding the question completely, and they are unable to solve the questions.
These students maybe poor in all subjects. The solution to the problem is making
the learning process in Practical ways, thus how the concepts of math lab has
evolved.
How to make math interesting for small kids?
The teaching approach nowadays is learning by doing ex. Models, games etc. we
have to find out ways to engage students in a better way, create a self-interest
rather than a compulsion. We feel class room teaching is important, offline
products are essential so that we can use in the class and create interest among
them. One of the problems in offline products is only interested students play
enthusiastically the others just watch and doesnt bother to learn
How online products like Simulation game have an effect on students learning?
This is one of the ways to engage the students since they are already occupied and
spend time in online. There is technological inclination among students which you
can leverage. These games should be designed in a way such that after class they
can practice at home and learn the concepts that were taught in the class, this
should not look similar to an exam but it should help them in understanding the
concepts
Why students hate math?
21
22
Appendix- 2
Sample Questionnaire
23
India - '000
India - '000
India - '000
Pre-Primary Schools
Primary Schools
Secondary Schools
Universities and Higher Education Establishments
% of private
schools in
India
41.1
7.16
2011
2012
2013
2014
63.2
63.3
63.3
63.4
70.4
40,294.9
0
138,368.
10
101,110.
40
18,500.3
0
41,301.5
0
138,413.
80
107,686.
90
20,740.7
0
42,859.0
0
137,746.
80
113,727.
90
26,651.0
0
45,308.3
0
138,097.
40
117,578.
30
29,258.8
0
48,058.2
0
138,531.
50
121,783.
10
32,109.2
0
50,101.60
139,027.10
125,985.80
35,070.50
501.4
556.5
589.7
587.7
609.4
611.7
2,860.50
2,818.20
2,545.90
2,377.90
2,450.80
2,444.90
363,911.
20
365,012.
30
366,053.
80
366,985.
40
367,754.
00
368,387.60
India Number
India Number
India Number
India Number
66,878.0
0
789,444.
00
520,286.
00
26,399.0
0
67,822.0
0
823,162.
00
558,388.
00
26,474.0
0
68,413.0
0
748,547.
00
647,784.
00
25,419.0
0
68,653.0
0
747,598.
00
658,505.
00
25,993.0
0
68,727.0
0
746,349.
00
671,330.
00
26,426.0
0
68,830.00
India - '000
810,315.
90
356,573.
20
817,653.
90
827,194.
80
366,663.
30
825,543.
70
844,139.
60
377,105.
80
833,087.
70
861,142.
00
387,746.
90
840,380.
50
878,207.
10
398,709.
90
847,251.
20
India - '000
Rural Population
% of schools
12
88
2010
63.2
India international
dollar
India international
dollar
India - '000
India - '000
Urban Population
Schools in
India
Urban
Rural
2009
India - %
No. of
secondary
schools (1)
81818
598935
160178.
2
265012.
9
36
95404.6
4
0.59561
6
No. of
private
secondary
schools (2)
33627
42883
No. of
primary
schools in
India (3)
89470
654952
24
744,423.00
680,754.00
26,738.00
895,235.00
409,947.40
853,675.20
No. of
private
primary
schools (4)
36772
46894
Appendix- 4
(all units in USD)
P & L Items
Schools (1) (No. of schools)
Students (2) (No. of customers)
Other Customers
Books (No. of customers)
Board Games (No. of customers)
1st
year
500
2nd year
1000
300000
25000
5000
127000
0
0
127000
0
600000
3rd
year
1500
90000
0
4th
year
2000
120000
0
5th
year
2500
150000
0
40000
5000
40000
5000
40000
5000
40000
5000
37000
00
50000
37500
00
490000
0
75000
497500
0
610000
0
100000
620000
0
14100
00
30000
0
25000
17350
00
30000
0
70000
40000
0
75000
186000
0
231000
0
350000
25000
223500
0
400000
25000
273500
0
350000
80000
400000
90000
450000
80000
550000
90000
25800
00
11700
00
38610
0
78390
0
319500
0
178000
0
386500
0
233500
0
587400
119260
0
770550
156445
0
2500000
30000
2530000
Books (5)
487500
960000
Simulation (6)
Website (7)
200000
25000
250000
25000
712500
1235000
Advertisement (8)
Miscellaneous Expense (9)
200000
50000
250000
60000
Salary
SG&A
200000
50000
250000
55000
Total Cost
121250
0
1850000
57500
680000
Tax (10)
18975
224400
38525
455600
(1) At first year we convert 500 schools as our customers. Every year we add 500 schools
as our customers
(2) Average number of students in a school is 600 (from APPENDIX- 3)* (1)
(3) S.P of our products to students is $4 (cost of entire package), books is $2, board
games is $4
(4) Consist of revenue from advertisements
(5) C.P of books is $ 1.5 per book
(6) Includes maintenance cost and enhancement of the simulation product
(7) Website maintenance cost
(8) This includes Pamphlets, social media ads and TV ads
(9) Charges for transportation, setting up of Melas, etc.
(10)
Corporate tax 33.3% in INDIA
SOM STUNNERS | BUSINESS PLAN FOR INNOVATIVE MATHEMATICS -
25
Appendix - 5
BEP CALCULATION
FIXED COST
MELA
SIMULATION DEVELOPMENT
Launching promotion
website development
total fixed cost
additional capital expense
2nd year
3rd year
total fixed cost (at the end of 3rd year)
profit at the end of 3rd year (cumulative)
profit including fixed cost (at the end of
3rd year)
Appendix 6
Appendix 7
(in
USD )
20000
150000
500000
5000
675000
100000
100000
875000
1278025
403025
Cost of advertising
The count of telecasting during a cricket match will be around 20 per game which
can be after each wicket in the game or during the last critical overs. The count for
sitcoms per day will be 10times (5sitcomes* 2period breaks per sitcom of 30mins)
SOM STUNNERS | BUSINESS PLAN FOR INNOVATIVE MATHEMATICS -
26
and a total of 14days. This will create a buzz among parents and general people at
large as these Ads will be featured 140times during sitcoms and 100times during a
cricket season
Appendix - 8
Road Map
27
28
Student
registration
Generates unique
Tracks student
Customer
Relationshi
p
Manageme
nt
(CRM)
Sends reminder
communications to the
student half an hour before
to take part in online
Detailed
master
contact list
Corresponde
nce tracking
Engagement
29