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# Technology Integration Matrix

Standards

ISTE
Standards
for
Teachers

ISTE
Standards
for Students

Blooms
Taxonomy

Mathematics
1. Number Sense,
Properties, and
Operations
2. Patterns, Functions,
and Algebraic
Structures
3. Analysis, Statistics,
and Probability

Students use an
app on a mobile
device to take
around the
faculty and
peers questions
such as: How
many pets do
you have? They
then store this
data on the
mobile device to
use throughout
the unit of
statistics and
probability.
2a.Design or
relevant learning
experiences that
incorporate
digital tools and
resources to
promote student

Rememberingstudents compile a
list of data to use
during the
upcoming statistics
and probability unit.
This allows the
teacher to refer to
specific examples
that students are
familiar with down

Constructivism

Gamification

Flipped
Classroom

learning and
creativity.
4. Shape, Dimension,
and Geometric
Relationships

Listening
Purposes

## 1c. Students use

Students use a
Tangram app on an
technology to seek
feedback that
different tangram
informs and
formations. Students
improves their
then recreate the
practice and to
tangram formations
demonstrate their
using their own
learning in a
tangrams.
variety of ways.

Teachers can
have students
an app that
questions at
the end. This
will promote
comprehensio
n and allow
the teacher to
know which
level each
student is at
without having
to test each of
them.
The teacher
can turn this in
to a
competition or
game by
rewarding
students when
they

be beneficial
to a flipped
classroom
because they
can use it at
home, while
the teacher
reinforces
comprehensio
n strategies in
the classroom.

accurately
certain
number of
questions.
3. Writing and
Composition
4. Research and
Reasoning

Teachers can
database
apps on
students
personal
devices to
assist them
research, so
they arent
surfing
blindly.

2c.

Students
demonstrate
an
understanding
of and respect
for the rights
and
obligations of
using and
sharing
intellectual
property.

4a.
model, and
teach safe,
legal, and
ethical use of
digital
information
and
technology
1. History

Social Studies
Apply- Students
can participate
in a QR Code
Scavenger Hunt
to review for a
history test.
They use a QR

The QR Code
Hunt can be
turned into a
competition
and students
can work in
teams to

Scanning app to
find QR Codes
around the
school and
questions to
unlock the next
clue.
2. Geography

3a. Students
plan and
employ
effective
research
strategies to
locate
information
and other
resources for
their
intellectual or
creative
pursuits.

promote
collaboration
and increase
incentive for
participation.

## Students can use

a geography app
to drag and drop
the states to their
correct location.
This is more
effective than
looking at a map
with an app like
this they are
actually creating
the map
themselves.

3. Economics
4. Civics
Science
1. Physical Science

Teachers can
install the
Toca Lab app
on the
students
app
personifies
all the
elements on
the periodic
table and
lets them

The teacher
can create a
completion for
students to
memorize and
demonstrate
understanding
of different
elements.

play games
as they learn
the different
elements.
1a. Promote,
support, and
model
creative and
innovative
thinking and
inventivenes
s.
2. Life Science
3. Earth Systems
Science

Creating a volcano
science experiment
by following
instructions on a
mobile device. This
allows each group to
work at their own
pace.

experiment at
home on the same
app. This will
allow them to
familiarize
themselves with
the experiment
before performing
it in class.

Differentiation
Learning Disabilities EEOs

A student
with dyslexia
can use an
app that
changes the
color or font
of a written
assignment
to make it
easier to
decipher.
This is a
discreet,

## This strategy can

be especially
useful in a flipped
classroom setting
because some
students with
dyslexia may not
resources that are
available to them
in a classroom
setting. An app
can be easily

effective way
to optimize
their
learning.

any personal
device.

2b. Develop
technologyenriched
learning
environment
s that enable
all students
to pursue
their
individual
Physical Disabilities

Students with
visual
impairments
can use a text
to speech app
on a personal
device.
1b. Students
build networks
and customize
their learning
environments
in ways that
support the
learning
process.

Other
Reflection:

Using a text to
speech app would
allow students
with visual
impairments to
participate and
learn on their
own with little
intervention from
the teacher.

From this unit, I have learned just how beneficial mobile learning is in the classroom. Mobile learning differs from electronic
learning because it takes place on mobile devices (iPads, smart phones, etc.). Mobile, personal devices can be taken around the
school, used anywhere in the classroom, and are user friendly. Apps can be loaded on all devices for use in the classroom or at
home. I have found so many great ideas to use in my future classroom. There are free, educational apps available for any content
level or grade level. These apps make learning more appealing and encourage kids to be engaged in the curriculum.