Anda di halaman 1dari 156

T HOR A. T HORSON JR.

AND MAT T NO RTON


T ABLE OF C ONTENTS

T ABLE OF C ONTENTS D e sc ri p ti on ..............................................2 3


History ...............................................................................................23
BIBLIOGRAPHY People.................................................................................................23

SPECIAL THANKS.............................................7 Locations............................................................................................24

DISCLAIMER...................................................8 Q U I - G O N J I N N . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24

A N A K I N S K Y W A L K E R . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
INTRODUCTION
D A R T H M A U L . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
C O N F E D E R A C Y O F I N D E P E N D E N T S Y S T E M S . . . . . . . . 11
D A R T H T Y R A N U S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
G A L A C T I C R E P U B L I C . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
P R E S I D E N T D O O K U . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
T H E J E D I O R D E R . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
P A D M A M I D A L A - S K Y W A L K E R . . . . . . . . . . . . . . . . . . . . . . . . . 31
T H E S I T H . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
C H A N C E L L O R P A L P A T I N E . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
T H E B E N D U . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
J E D I C O U N C I L . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
B L A C K S U N . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Mac e W i n d u . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3
P ri n c e X i zor. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4
Yod a. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 4
N E W C O R E C L A S S : J E D I S E N T I N E L . . . . . . . . . . . . . . . . . . . 14 Q u i n l an V os......................................... . . . . . 3 5
J e d i Se n ti n e l . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 A ay l a Se c u ra. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 6
Exploits..............................................................................................15 C e ri La. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 7
Characteristics....................................................................................15 Ki t F i sto. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 8
Background........................................................................................15 Sh aak- Ti . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 8
G a me I n f orma ti on . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 6 A d i G al l i a. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 9
Abilities..............................................................................................16 Stass A l l i e . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 0
Vitality................................................................................................16 A ge n Kol ar. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 0
Class Skills.........................................................................................16 Ne j aa Hal c y on . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1
C l a ss F e a tu re s...........................................1 6 Kal R e mos. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 2
Starting Feats.....................................................................................16
J A N G O F E T T . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Equipment..........................................................................................17
A U R R A S I N G . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Force Training....................................................................................17

Force Immunity..................................................................................17
Z A M W E S E L L . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45

D E X T E R J E T T S T E R . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
CHAPTER 1 CHAOS OF THE SITH
A D V E N T U R E H O O K S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
TIMELINE OF THE RISE OF THE EMPIRE INFINITIES,
U m, D i d I Mi ss Some th i n g? P art I. . . . . . . . . . . . . . . 4 7
P T . 1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
U m, D i d I Mi ss Some th i n g? P art II. . . . . . . . . . . . . 4 8
0 ABN .....................................................19 U m, D i d I Mi ss Some th i n g? P art III. . . . . . . . . . . . 4 8
2 A B N. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 9
4 A B N. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 9 CHAPTER 2 THE CLONE WARS
5 A B N. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 0 HAVE BEGUN!
6 A B N. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 0 TIMELINE OF THE RISE OF THE EMPIRE INFINITIES,
8 A B N. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 0 P T . 2. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
9 A B N. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1
1 0 A BN. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 0
F A A . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
G E N E R A L G R I E V O U S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51

P AGE 2
T ABLE OF C ONTENTS

G E N E R A L G R I E V O U S ' S T A R F I G H T E R . . . . . . . . . . . . . . . . . . 53 A ssau l t D roi d ............................................7 0

B e l bu l l ba b- 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 3 Baktoi d C ombat A u tomata B1 - A Se ri e s . . . . . . . . 7 0


Baktoi d C ombat A u tomata B2 - A Se ri e s. . . . . . . . . 7 1
N E W S P E C I E S : K A L E E S H . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
D roi d e ka, Mk II. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 1
Ka l e e sh . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 3 IG - 1 0 0 Magn aG u ard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 2
Personality .........................................................................................53
V E H I C L E S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
Physical Description ..........................................................................54

Kaleesh Homeworld...........................................................................54
A T- R T W al ke r. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 2

Language............................................................................................54
BA W HA G (He av y A rti l l e ry G u n ). . . . . . . . . . . . . . . . . 7 2

Example Names.................................................................................54
BA W MU T (Mu l ti U ti l i ty Tran sp ort). . . . . . . . . . . . 7 3

Adventurers........................................................................................54
C A D (C orp orate A l l i an c e D roi d ). . . . . . . . . . . . . . . . . . 7 3

Kalee Species Traits............................................................................54


R oth an a He av y En gi n e e ri n g R TT (R e p u bl i c
Troop Tran sp ort). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 3
K A L E E . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Ju gge rn au t. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 4
D e sc ri p ti on ..............................................5 4 D roi d G u n sh i p . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 4
Hi story . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 5
S T A R F I G H T E R S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
P e op l e . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 6
Loc a ti on s. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 7 G e niv e x- c l ass F an Bl ad e Starf i gh te r. . . . . . . . . . 7 5

Corporate Refineries ..........................................................................57


Tri - F i gh te r. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 5

Jungle Region ....................................................................................57


Man kv i m- 8 1 4 In te rc e p tor . . . . . . . . . . . . . . . . . . . . . . . . . . 7 6

Slave Mines ........................................................................................57 C A P I T A L S H I P S ..............................................76

C O M M A N D E R C Z A R . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57 Ve nat o r - C l ass Star D e stroy e r . . . . . . . . . . . . . . . . . . . . . 7 6

C O M M A N D E R C Z A R ' S C A P I T A L S H I P . . . . . . . . . . . . . . . . . . 58 R e cu sant - c l ass Li gh t D e stroy e r. . . . . . . . . . . . . . . . . . . 7 7


Mu nifice nt - c l ass F ri gate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 8
T h e R e ne ga d e . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 8
Th e I nv isible H and . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 8
R E P U B L I C L O Y A L I S T S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
A D V E N T U R E H O O K S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
Ma s A me d d a . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 9
C ri me s of th e R e be l l i ou s.............................7 9
Sl y Moore . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 9
Kojo Ayo.............................................................................................79
A sk A a k. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 0
B a i l O rg a n a . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 0 CHAPTER 3 A LULL IN THE WAR
Mon Moth ma . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 3
TIMELINE OF THE RISE OF THE EMPIRE INFINITIES,
O rn F re e T a a .............................................6 3
P T . 3. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
S E P A R A T I S T P A T R I O T S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
1 1 A BN. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 2
A rc h d u ke P og g l e th e Le sse r. . . . . . . . . . . . . . . . . . . . . . . . 6 4
N E W W E A P O N S A N D E Q U I P M E N T . . . . . . . . . . . . . . . . . . . . . 83
Sh u Ma i . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 4
Nu te G u n ra y . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 5 A C P A rray G u n . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 3

Sa n Hi l l . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 6 A C P R e p e ate r G u n . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 3

P o Nu d o. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 7 LS- 1 5 0 He av y A C P R e p e ate r G u n . . . . . . . . . . . . . . . . . 8 3
Vibro-bayonet ....................................................................................83
W a t T a mbor..............................................6 8
P a sse l A rg e n te . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 9 Katarn - c l ass Battl e A rmor. . . . . . . . . . . . . . . . . . . . . . . . . . 8 3

S E P A R A T I S T D R O I D T R O O P S . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69 N E W S T A R F I G H T E R S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84

A d v a n c e d D w a rf Sp i d e r D roi d . . . . . . . . . . . . . . . . . . . . . 6 9 Eta- 2 Act is - c l ass In te rc e p tor............ . . . . . . . . . . . 8 4

Sn i p e r D roi d . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 0 V - W i n g Starf i gh te r. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 4

P AGE 3
T ABLE OF C ONTENTS

A R C - 1 7 0 Starf i g h te r. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 5 Exp l oi ts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 7

N E W C A P I T A L S H I P S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85 C h arac te ri sti c s..........................................9 7


Vitality................................................................................................97
Mon C a l a ma ri Sta r C ru i se r. . . . . . . . . . . . . . . . . . . . . . . . . 8 5
Class Skills.........................................................................................97
N E W V E H I C L E S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86 C l ass F e atu re s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 7
AT-AP......................................................86 Starting Feats ....................................................................................97

A T - G E. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 7 Force Training ...................................................................................97

Se p a ra ti st A ssa u l t G u n boa t............. . . . . . . . .....8 7 Deflect (Defense) ...............................................................................97

Deflect (Attack) .................................................................................98


R E P U B L I C T R O O P S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
Deflect (Extend Defense and Attack).................................................98
A R C C omma n d e r. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 7
Increase Lightsaber Damage .............................................................99
J e t T roop e r. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 8
Resist Dark Side.................................................................................99
A n ti - A i r C l on e troop e r. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 8
Bonus Feat .........................................................................................99
El i te R e p u bl i c C l on e C omma n d o. . . . . . . . . . . . . . . . . . 8 9
Credits ...............................................................................................99
C l on e G re n a d i e r. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 9
C l on e Sh a rp sh oote r. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 9 N E W P R E S T I G E C L A S S : B E N D U W A R R I O R . . . . . . . . . . 99

Sc u ba T roop e r. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 0 V i tal i ty : ...................................................9 9

S E P A R A T I S T T R O O P S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90 R e qu i re me n ts: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 9
C l ass Ski l l s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 9
Se p a ra ti st C omma n d o. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 0
C l ass F e atu re s: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 9
Ne i moi d i a n Sol d i e r....................................9 1
Bonus Combat Feat............................................................................99
Se p a ra ti st F i g h te r P i l ot. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 1
Deflect (Defense).............................................................................100
Se p a ra ti st A ssa u l t T roop e r. . . . . . . . . . . . . . . . . . . . . . . . . 9 2
Deflect (Attack)................................................................................100
M Y G E E T O . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92 Improved Resist Dark Side...............................................................100

D e sc ri p ti on . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 3 Increase Lightsaber Damage............................................................100

Hi story . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 3 Deflect (Extend Defense and Attack)...............................................100

P e op l e . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 3 N E W P R E S T I G E C L A S S : B E N D U M A S T E R . . . . . . . . . . 100
Loc a ti on s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 3
V i tal i ty . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 0 0
The Crystal Caves...............................................................................93
R e qu i re me n ts. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 0 0
Kreetogo.............................................................................................93
C l ass Ski l l s. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 0 1
Ne w C re a tu re s/ Sp e c i e s. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 4
C l ass F e atu re s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 0 1
Crystal Worm ....................................................................................94
Force Mastery: .................................................................................101
A l l i e s a n d A d v e rsa ri e s. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 4
Increase Lightsaber Damage ...........................................................101
Mining Droids....................................................................................94
Bonus Feat.......................................................................................101
A D V E N T U R E H O O K S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94 Force Secret......................................................................................102

Smoke a n d Mi rrors. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 4 Superior Resist Dark Side................................................................102

C ry sta l Hu n ti n g . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 4 High Force Mastery .........................................................................102

C A T O N E I M O I D I A . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
CHAPTER 4 THE TRAP IS SET
D e sc ri p ti on . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 0 2
TIMELINE OF THE RISE OF THE EMPIRE INFINITIES,
Hi story . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 0 3
P T . 4. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
P e op l e . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 0 3
1 2 A B N. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 6 Loc ati on s. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 0 3
N E W C O R E C L A S S : B E N D U D I S C I P L E . . . . . . . . . . . . . . . . . 97 Deko and Koru Neimoidia................................................................103

P AGE 4
T ABLE OF C ONTENTS

Fungus Farm ...................................................................................104 Adventures.......................................................................................112

Manax Grove ...................................................................................104 Species Traits...................................................................................112

Ne w T e c h n ol og y . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 0 4 U tai . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2
Fungus Spores..................................................................................104 Personality.......................................................................................112

Ne w C re a tu re s/ Sp e c i e s.............................1 0 4 Physical Description.........................................................................112

Neimoidian Harvester Beetle ...........................................................104 Home world......................................................................................112

Neimoidian Harvester Soldier Beetle ...............................................105 Languages........................................................................................112

A l l i e s a n d A d v e rsa ri e s. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 0 5 Example names................................................................................113

Neimoidian Home Defense Legions.................................................105 Age in years......................................................................................113

Adventures.......................................................................................113
F E L U C I A . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
Species Traits ..................................................................................113
D e sc ri p ti on . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 0 6
Ne w C re atu re s/ Sp e c i e s.............................1 1 3
Hi story . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 0 6
Varactyl............................................................................................113
P e op l e . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 0 7
Loc a ti on s. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 0 7 N E W S T A R F I G H T E R . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113

Shu Mais compound........................................................................107 P - 3 8 Starf i gh te r. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 3


Niango Medical Facility....................................................................107
C L O N E S O F A N A S C E N T E M P I R E . . . . . . . . . . . . . . . . . . . . . . 114
Nigkoe Detention Facility.................................................................107
D arth Sc ou rge . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 4
Felucia Cities....................................................................................107
D arth V ad e r . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 5
Ne w T e c h n ol og y . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 0 7
Ferana-class Cruiser.........................................................................107
A D V E N T U R E H O O K S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115

A l l i e s a n d A d v e rsa ri e s. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 0 8 C an You Sp are Some In te l l i ge n c e ? . . . . . . . . . . . . 1 1 5


Gossam Commandos........................................................................108 Jedi Master Ryo Yori........................................................................116

Ne w C re a tu re s/ Sp e c i e s.............................1 0 8 Koffi Sent.........................................................................................116

Gorrenth...........................................................................................108 A n d Th e y Th ou gh t F e l u c i a W as Bad ! . . . . . . . . . . 1 1 7
Mansur Hisein..................................................................................117
M U S T A F A R . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109
C l ose , Bu t Not C l ose En ou gh ! (R e p u bl i c ). . . 1 1 7
D e sc ri p ti on . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 0 9
C l ose , Bu t Not C l ose En ou gh ! (Se p arati st). 1 1 8
Hi story . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 0 9
For GMs:.........................................................................................118
P e op l e . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 0 9
Loc a ti on s. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 0 CHAPTER 5 REVENGE OF THE
U T A P A U . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110 SITH

D e sc ri p ti on . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 0 TIMELINE OF THE RISE OF THE EMPIRE INFINITIES,

Hi story . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 0 P T . 5. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120

P e op l e . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 3 A BN. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 0
Loc a ti on s. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1
S E V ' R A N C E T A N N . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120
Pau City ...........................................................................................111
C O M M A N D E R W I L H U F F T A R K I N . . . . . . . . . . . . . . . . . . . . . . 122
P a u 'a n . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1
Personality.......................................................................................111 K O R A J A D E . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123

Description.......................................................................................111 L U N A F I R E . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124
Homeworld......................................................................................112
D A M I O N A' R E S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125
Languages........................................................................................112
N E W W E A P O N S A N D E Q U I P M E N T . . . . . . . . . . . . . . . . . . . . 126
Example names................................................................................112

Age in years......................................................................................112 Li gh td agge r. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 6

P AGE 5
T ABLE OF C ONTENTS

En e rg y B u c kl e r. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 6 Month 3............................................................................................140

Month 4............................................................................................140
R2- D 2. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127
Ye ar 2 of th e C l on e W ars (Ye ar 1 1 A BN). . . . . 1 4 0
C - 3P O . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128
Month 7............................................................................................140
A T I M E L I N E F O R G M ' S ..................................128 Month 8............................................................................................140

1 3 A B N. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 8 Month 10..........................................................................................140

Month 14..........................................................................................140
S E R R A K E T O . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131
Month 19..........................................................................................141
N E W S P E C I E S : C O R S A L L I A N S . . . . . . . . . . . . . . . . . . . . . . . . . 132
Ye ar 3 of th e C l on e W ars (Ye ar 1 2 A BN). . . . . 1 4 1
P e rson a l i ty . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 2 Month 21..........................................................................................141
P h y si c a l D e sc ri p ti on . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 2 Month 22..........................................................................................141
Home w orl d . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 3 Month 23..........................................................................................141
A d v e n tu re rs. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 3 Month 28..........................................................................................141
Sp e c i e s T ra i ts. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 3 Ye ar 4 of th e C l on e W ars (Ye ar 1 3 A BN). . . . . 1 4 1
C O R S A L . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133 Month 33..........................................................................................141

Month 34..........................................................................................141
D e sc ri p ti on . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 4
Month 35..........................................................................................142
Hi story . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 4
Month 36..........................................................................................142
P e op l e . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 4
Month 37..........................................................................................142
Loc a ti on s. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 5
Month 39..........................................................................................142
Cor Military Academy.......................................................................135
Month 40..........................................................................................142
Cor'sal..............................................................................................135
Month 41..........................................................................................142
E M P E R O R K I L O 'K H A N . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135
Month 42..........................................................................................142
A N A K I N S K Y W A L K E R U P D A T E . . . . . . . . . . . . . . . . . . . . . . . . 136 Month 43..........................................................................................143

E M P E R O R V A D E R . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137 Month 44..........................................................................................143

C Z A R U P D A T E . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138 A D V E N T U R E H O O K S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143

Z O N E S O F C O N T R O L . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139 Sav i n g Se v ran c e Tan n . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 3

G a l a c ti c R e p u bl i c . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 9 Q u i c k, A f te r C ato Ne i moi d i a! . . . . . . . . . . . . . . . . . . . . 1 4 4

C on f e d e ra c y of I n d e p e n d e n t Sy ste ms. . . . . . . . . . 1 3 9 Th e En d P art I. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 4

Hu tt Sp a c e . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 9 Th e En d P art II........................................1 4 5

I n d e p e n d e n t Sy ste ms. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 9 Th e En d P art III. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 5

CHRONOLOGICAL LIST OF MAJOR CLONE WARS APPENDIX


B A T T L E S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139
E P I C L E V E L R U L E S F O R S T A R W A R S D 20. . . . . . . . . 146
Ye a r 1 of th e C l on e W a rs (Ye a r 1 0 A B N). . . . . 1 3 9
Basi c R u l e C on c e p ts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 6
Month 0............................................................................................139
Le v e l Be n e f i ts. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 6
Month 1-2.........................................................................................139

P AGE 6
BIBL IOGRAPHY

S PECIAL T HANKS www.swrpgnetwork.com/files/PDF/articles/red

First, we would like to thank George Lucas for twenty-eight eemerd20.pdf

years of wonder and excitement for a galaxy far, far away. If it


ARTWORK
wasn't for his vision of a galaxy, far, far away; this sourcebook
would never have come about. I Front cover art by Peter Schlough.

I Back cover art by Kevin Chin.

THO R A. T HORSON I Artwork by Tom Hodges may be viewed at his


website:
JR.
www.tomhodges.com or at www.theForce.net
I would not be able to have done this sourcebook without the
help and support from many people of the Holonet BBS, at I The following artists' work can be found on

www.swrpgnetwork.com, and also from the Wizards of the Coast www.theForce.net:

discussion boards as well. Anne Hurst, Jan Ranft, Michael


Longlands, Michael Gomez, Jessica
Hickman, Tony Theo, Linda Woods,
MAT T NO RTON
Albert Liu, Grant Gould, CJ Franks,
As fellow author of this book, Matt has been invaluable when it
Adriano Tadeu Ticiano, Jamie Young,
has come to writing. He has also been active with the book for a
Phillip Zamora , Al MacDonald, Pawel
long time, always being there to help out whenever there was a
Hudeczek, Bob Stevlic, Ricardo Luis
question or a stat that needed to be done.
Aranovich.

The following individuals have been invaluable: I Artwork by Stu Cunningham, and "Church
Climbin Ryan" may be viewed at the following
CLASSES website: www.swagonline.net

I Bendu Order (Disciple, Warrior, and Master) I All planetary artwork, by Ryan Brooks. To see
originally created by John Wass, also known as more of Ryan Brooks' work, please go to his
"PadawanJohn" on the Holonet BBS at website at www.fandom.swnsu.com.
www.swrpgnetwork.com. Flavor text revised by I The following artist's work may be found on the
Thor A. Thorson Jr. Such revisions are not following website: www.deviantart.com.
intended to detract from the original, but to
Michael Gutierrez, Joanna Michalak.
bring them closer in line to the information
presented in this sourcebook. To see the I The following artist's work may be found on the

original versions of the Bendu Order, visit following website: www.artwanted.com:

PadawanJohn's website at: Kevin Chin.


www.geocities.com/johnw1979/infinity.html
GRAPHIC DESIGN
I Improved Force Secret class feature for the
Jakob Kallin.
Bendu Master Prestige Class by Rob Clark, also
known as "Ardent". BETA READERS
Class Features of the Jedi Redeemer PrC. Used Helgi Bergmann, J. Erich Jay, Heidi Norton.
with permission by Rodney Thompson, also
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FEATS (SWRPGNETWORK.COM)
For more details on this prestige class, please
Christopher Collins, also known as "Wisper_sr"; Derek Scott
follow the following link:
Bailey, also known as "Mr. Fett"; Nate Friese, also known as

P AGE 7
BIBL IOGRAPHY

"Zunishahd"; Jonathan Burnett, also known as "Ronin"; Cal Joanna Michalak (henceforth, collectively, referred to as the Artists)
Kotz, also known as "Rostek"; Jason C. Saunders, also known as unless otherwise noted. Distribution, reproduction, or display other
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Brian Powell, also known as "JediPowell"; Ryan Brooks, also infringement on George Lucas et al, being a challenge to commercial
known as "Anstrona", Ben Leshley, also known as viability of Star Wars: The Roleplaying Game by West End
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"Drendar Morevo"; Alan Rideout, also known as "Drivis Corle". The files within this document are not for sale, and are designed
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FEATS (WOTC DISCUSSION
challenge to LucasFilm, Ltd., and their copyright laws where
BOARDS)
concerned, as a result of any action of a user/viewer of the material. Any
David A. Smith, also known as "GMSmith"; Jon Larsen, also
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SHORT STORIES including (but not restricted to) the Berne Convention, the Universal

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"Beginnings" by Matt Vanderville, also known as "Snib Where not covered in the following, should a copyright contest

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as "Corr Terek"; "Dexter" by SmugglerJedi. contest: STAR WARS and 2000 Lucasfilm, Ltd. Title, character, and
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EPIC LEVEL RULES FOR STAR reserved. Used without authorization, and will be removed promptly
WARS D20 upon request with no contest on the part of the Author.
These rules are an adaption of material originally posted on the The material contained herein is unofficial, and is not intended for
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Home! Unofficial Rules for Characters Beyond 20th Level By of Lucasfilm, Ltd., or licenses thereof, including West End
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DIS CLAIMER Where not covered above, all material written by the Author is

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to as the Authors) and Stu Cunningham, Tom Hodges, Anne Hurst, concept of the Star Wars "universe", thus this additional creative work

Jan Ranft, Michael Longlands, Michael Gomez, Jessica Hickman, does not pose any threat or challenge to the commercial viability of

Tony Theo, Linda Woods, Albert Liu, Grant Gould, CJ Franks, Lucasfilm, Ltd., or licenses thereof, including West End

Adriano Tadeu Ticiano, Jamie Young, Phillip Zamora , Al MacDonald, Games/Wizards of the Coast, and BioWare. In accordance with the

Ryan Brooks, I.C. Kessler, Pawel Hudeczek, Church Climbin Ryan, Fair Use Act, the Authors do indeed claim sole copyright, thus

Bob Stevlic, Ricardo Luis Aranovich, Kevin Chin, Peter Schlough, and removing all material contained on the website from "public domain".

P AGE 8
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"So what I told you was true, from a certain point of view." everything imaginable, constantly hammering out ideas until
Spirit of Obi-Wan Kenobi to Luke Skywalker, Star Wars we were happy. No stone is left unturned in our wake.
Episode VI: Return of the Jedi I work on this book for two reasons. One, as I said above, I
love the concept of seeing how Anakin would have evolved into
On a Wednesday night, after watching Star Wars Episode I: The a Jedi had Qui-Gon been there for him. To me, what we write
Phantom Menace for the umpteenth time, I had an inspiration: here is a very good possibility that George Lucas could have
In my mind, what would have happened to the current Star gone with, if IV-VI had not been made. But more importantly, I
Wars chronology, had Qui-Gon Jinn survived the events in am doing this book for the readers. We have seen Wizard of the
Episode I. As my mind continued on possibilities, I found myself Coast scale back on its RPG book line, so its up to us fans to step
locked in on one burning question: Had Anakin Skywalker up to the plate and provide for each other. Wizards wont always
been trained by Qui-Gon Jinn, would he still have fallen to the be around for us, and like WEG will disappear at some point. So
dark side of the Force? My answer was an emphatic No! we mustnt give up on d20. Consider what Wizards is doing as a
The purpose of this sourcebook is to give players and grand opportunity. They are allowing us to write the books that
gamemasters for the Star Wars d20 Role-playing Game a we want; all we have to do is write them.
glimpse at what I envision for events after Episode I. Some Matt Norton, August 3, 2005
events parallel events that are in Episode II and the Cartoon
Networks Clone Wars, Volumes I and II; and allude to events in You look strong enough to pull the ears off a gundark!
the upcoming film Star Wars Episode III: Revenge of the Sith, Han Solo to Luke Skywalker, Star Wars Episode V: The
due out on May 19th, 2005. Empire Strikes Back
Ultimately, this sourcebook can be used as a gateway to
possibilities. Of course, you as the player or GM, decide I joined this project fairly late in the design progressin fact, I
whether or not to accept what I, and others, have written; or didn't begin actual work on it until Thor sent me the finished
ignore it completely. The choice is yours. text and artwork at the end of this November. What
Thor A. Thorson Jr., April 1, 2005 immediately struck me when I looked through the sourcebook
was how ambitious this project was. Both the writing and the
"This will be a day long remembered." illustration were of high quality, and showed promise for any
Lord Vader to Tarkin, Star Wars Episode IV: A New Hope further projects in the future. Most importantly, however, is that
this sourcebook actually happened. In a time when Wizards of
It was a simple request for help. Wanted: stats for an upcoming the Coast find it hard to continue funding the Star Wars
sourcebook about the Rise of the Empire. The catch was that it Roleplaying Game line, projects like this is exactly what the
was infinities. At first I wasnt interested, but finally I got a good community needsa revitalizing wind to let the amazing fun of
look at the thread on swrpgnetwork.com. I was intrigued, to say this game go on long after official support has ended. And who
the least, and I did a few stats. But what intrigued me the most knowsif we fans work hard enough to spread this game,
was what I had always wondered: what if Obi-Wan died instead official support might just return. We can make this game
of Qui-Gon? When write-ups were needed, I thought I would do strong enough to pull the ears off a gundark!
a few, get my name on this nice book, and let my 15 minutes of I am honored to have been a part of this project, and I hope
fame come and go. that my work has been helpful for the community.
The Response I got, when I first wrote about Count Dooku, Here's to seeing more projects like this in the future!
was to say the least, amazing. People loved what I wrote. I Jakob Kallin, December 4, 2005
turned the best characteristic of the characters I wrote about,
and expanded it a 100%. When I wrote General Grievous, I got a
pm to co-author, and I accepted. It was the beginning of a great
time. Thor and I talked, usually late into the morning, on

P AGE 9
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This sourcebook is organized as follows Chapter 4 The Trap Is Set again continues the events

leading up to the beginning of the campaign setting. It also


Introduction: introduces the players and GMs to the various includes a new core class, and prestige classes.
heroic classes and organizations that may be encountered in this Chapter 5 Revenge of the Sith finishes the events that

campaign setting. were detailed in the prior chapters. It is highly recommended


Chapter 1 Chaos of the Sith: details many of the events that players do not read this chapter; because it will spoil any
and the movers and shakers of the galaxy. surprises that your GM may have you go against.
Chapter 2 The Clone Wars Have Begun! Continues the Appendix: includes rules for allowing players to extend

events from Chapter 1. It also includes stats of the Jedi Council, their characters past level 20, plus a few character sheets for
Republic Loyalists, and the Separatists. players and GM's to use in their campaigns.
Chapter 3 A Lull In The War: continues the events from

the previous chapters.

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CONFEDERACY OF The spark that ignited the Clone Wars was begun by
Republic loyalists, trying to stop the voice of reform. Count
INDEPENDENT
Dooku escaped the assassination attempt and then proceeded to
SYSTEMS declare war on the Republic.
Master Dooku, one of the first Jedi to realize that the Sith had Throughout the war, the Republic increasingly began to rely
returned, confronted the Jedi Council with the meager evidence more and more on new laws that granted the Supreme
that he had, but as more and more Senators were being Chancellor more powers and the rights of the average citizen
assassinated, the Council turned a blind eye to him in favor of became fewer in number.
searching for the culprit or culprits of these Senators' deaths, As these rights were taken away, many of the dispossessed
which more often than not ended in dead ends. Meditating on and deprived fell through the cracks. The loss of so many Jedi
this, Master Dooku realized that the Council was so preoccupied didn't help matters as well. In the past, the Jedi were viewed as
with its own politics; he withdrew from the Jedi Order and defenders of the innocent and upholders of justice throughout
settled into a quiet retirement. the galaxy. As the Jedi grew fewer and fewer in number, they
Five years after the Battle of Naboo, the leading were replaced with clone troops that seemed to uphold the
governmental figures of twenty recently seceded worlds rights of the privileged, though the average citizen sees them as
approached Count Dooku with an idea. Knowing that Count defenders of the people. Only time will tell if there will be
Dooku left the Jedi Order in disgust because of the Jedi repercussions.
Council's unwillingness to face facts, these leaders beseeched
Count Dooku with the possibility of replacing the corrupt
Republic with a new government: Each citizen would have one T HE JEDI O RDER
voice, one vote. Dooku was flattered and after a brief period of The Jedi Order is slowly withering away. Once there were

time contemplating the pros and cons of forming a new thousands of Jedi knights and their masters scattered

government bereft of the corruption that was crippling the throughout the galaxy upholding justice, now there are fewer

Republic that he had only recently supported with his entire than two thousand. But, as with all things that do not change

being, and eagerly began to formulate a plan to bring more star with the times, the Jedi Order has stagnated.

systems to the new government. There were many factors that led to this stagnation. The

However, reality set in and Dooku was forced to sign first such indication was the blockade of a small planet that was

defense pacts with the Trade Federation, Corporate Alliance, the homeplanet of the eventual Supreme Chancellor - Naboo.

the Intergalactic Banking Clan, Techno Union, and Commerce After the successful conclusion of this conflict: now called the

Guild, under one condition: General Grievous would be the Battle of Naboo, the new Supreme Chancellor, Palpatine, led

Separatist's Supreme Commander, to which Dooku reluctantly many reforms, at least on the surface. In the subsequent years,

agreed. there arose many new threats, but the Battle of Naboo was the
first such symptom of increasing tensions among the member
worlds of the Republic.
G ALACTIC REP UBLIC With the revelation that the Sith had returned and were
The Galactic Republic is in a crisis that has shaken it to its very stronger than ever, the Jedi should have been investigating the
core. Originally, the Republic was formed as a way to have a level to which the Sith had insinuated itself in galactic politics.
common defense. But as the millennia passed, the Republic was However, with the many assassinations of Senators and Jedi
so successful that it became its own enemy. seeming to be at a crossroads, the Jedi continued as before.
With the succession of hundreds of loyal worlds, allying When war broke out between the Republic and the Confederacy
themselves to the nascent Confederacy of Independent Systems, of Independent Systems, the Jedi Council debated for hours on
the Republic, instead of trying to inquire as to the reasons for whether they should get involved; ultimately the Council voted
these secessions, the Republic began to build up to war. to aid the Republic. Throughout the war, the Confederacy was
extremely successful, even though the Republic had its Grand

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Vaapad Form Mastery (Force afterwards. Every four rounds this will save is increased by a DC

Feat) of +1. This Will save is also increase by DC of +1 for every dark

side point the player possesses.


Feat created by Warlock-Da and
Example: A Player enters into combat using the Vaapad
IzVenjari
Form vs. a Dark Jedi, this combat lasts for ten rounds. On the
You are skilled in the Form known has Vaapad and are capable
second, fourth, sixth, eighth and tenth rounds the Player will be
of using your opponents Darkness against him. This is an
required to make a Will save at the start of his or her action. On
extremely difficult style, designed by Mace Windu and Sora Bulq,
the fourth round the DC increases by+1, and again on the eighth
the latter of the two fell into the Darkness and was instead
round the DC increases by +1 for a total increase of +2 for the
mastered by the style he helped create.
combat.
Prerequisites: Base Attack Bonus +7, Knight Defense,
If you fail two will saves within six rounds of each other
Empathy 6 Ranks, See Force 6 Ranks, and Battlemind 5 Ranks.
(allowing for the round before reattempting use of the style for the
Benefit: As a move action you may spend one Vitality Point
first save) you immediately falls into the depths of his foes
to enter into the Vaapad state, after this, each time a foe uses a
darkness and is affected has if under the Rage feat for four
dark side power to gain an edge over a Master of Vaapad, the
rounds, after which time you may make another Will save to
Vaapad Master gains one half (rounded down) of any bonus the
recover. You suffer full effects of the Rage feat including gaining
dark sider gains. If the dark sider uses Burst of Speed you gain
one dark side point (in addition to the dark side point gained for
half (rounded down) its ability, for every bonus to attack and
failing the initial Will save).
defense you gain half (rounded down) the bonus granted to the
Example: Using the Example above if the player fails the
dark sider. All bonuses are useable for as long as the opponent
Will save on round four, then again on round six restarts using
has those bonuses active.
Vaapad, and then fails the round ten Will save, he will enter the
Special: Every two rounds you must make a Will saving
Dark Rage as described above.
throw vs. half your opponents dark side point total and half any
Should a Vaapad practitioner become tainted and still uses
force class levels he/she possesses. This Will save is made at
Vaapad, he enters a Dark Rage as per the Rage feat
the start of the players action. Failure instantly earns the Vaapad
automatically unless a Will save vs. 12 + Your DSP total is
user 1 dark side point and loss of all bonuses gained from this
made.
style. Use of the style may not be reattempted for 2 rounds

Army of the Republic. Jedi Masters would be appointed as system, the current Dark Lord of the Sith, Darth Sidious, has
Generals in charge of the many legions of clone troopers. Many changed the current rule of two. Now, there shall only be as
of them would die, and as more and more Masters fall in battle, many Sith as is needed. Darth Sidious has decided that only one
their Padawans would be sent off to the front lines. apprentice wasn't enough. He needed more followers,
especially since his most promising apprentice, Darth Maul,
was felled in battle against two Jedi.
T HE S ITH
The Ventress woman has shown some promise, however,
The Sith Lords have been steadily increasing their mastery of
and though her dedication is exemplary, she is ultimately just a
the Force to exact their revenge on the Jedi for over one
tool. Her acquiring of genetic samples of two of the Jedi Orders'
thousand years. During these many centuries, the Sith have
most celebrated Jedi, was a stroke of genius, one that may prove
been following a dictum by the founder of their current
useful in the current conflict. So once again, Lord Sidious is
philosophy, Darth Bane: that there shall only be two Sith at any
forced to wait until the time is right. With the completion of the
one time. With the success of the Confederacy of Independent

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Dun Mch Mastery (Force which the target failed the save) to attack rolls for the rest of the

Feat) combat. Additionally, the opponent is shaken for a number of

rounds equal to twice your Charisma modifier (minimum 2),


Feat created by Crackedtoothgrin
unless the opponent failed the save by ten or more, in which case
You are skilled at intimidating your opponent by exhibiting your
he is panicked for the same amount of time, and shaken for the
mastery of the Force in combat to force your opponent into letting
same time afterwards. Force Defense adds its bonus to Will
his guard down and adopting a stance of fear and/or
saves against this ability.
hopelessness.
Special: If you used Move Object to attack your opponent,
Prerequisite: Exotic Weapon Proficiency (Lightsaber),
or Fear against the opponent before using this ability, you gain a
Force-Sensitive, Control, Alter, Intimidate 8 ranks, Dark Side
+2 bonus to your Intimidate check for each successful usage (a
Points 3+
one-time bonus for using each skill). For instance, if you used
Benefit: When in combat, make an Intimidate check (which
Move Object twice in mid-attack, and Fear at the start, you gain
sets the DC for the target's Will save). By succeeding at the
a +4 bonus to your Intimidate check (+2 for using Move Object
Intimidate check you gain a +1 bonus (plus +1 per five points by
and +2 for using Fear).

Republic's advance cloning regimen, Lord Sidious orders Asajj creating a new Order, one in line with the ancient truths he had
Ventress, now called Darth Tyranus, to Faa to have the Jedi uncovered. He would seek out those Jedi who had grown
samples ready for cloning. At the right moment, he orders Lady dissatisfied with the existing Order, and who truly desired to
Tyranus to change the flash-learning protocols to include Sith right the evils of the galaxy. This would become the Order of the
teachings. Bendu, the same ancient Order that the Jedi had descended
Once completed, these clones are to be spirited away to Lord from.
Sidious' fortress world, Thule, in order to finish their And so it came to pass, that Anakin and his thirty Bendu
indoctrination. Lord Sidious was pleasantly surprised at the Disciples grew in numbers, training pupils in much the same
source of these genetic samples: the Jedi's "Chosen One" and way that the Jedi would. In addition, Anakin sought out those
one of their most respected sword masters, Qui-Gon Jinn. With who had been denied Jedi training, and instead were sent to
Darth Tyranus, and the newly christened Darth Vader and serve in the AgriCorps, ExplorCorps and MedCorps. A few
Darth Scourge; Darth Sidious is poised to replace the Republic Rogue Jedi also found their way to Dantooine, in hopes of
with a dictatorship. learning from the Chosen One. Between those who have joined
and those who have been chosen to be trained by the Bendu,
their ranks now number a little over two hundred, total.
T HE BENDU
At the very core of the Bendu teachings is the belief that
By the Will of the Force, Anakin Skywalker discovered an
there is no true Dark Side to the Force: there is only the Dark
ancient holocron hidden away in the Jedi Archives. Activating it,
Side of oneself. Anakin teaches that it is fine and acceptable to
the holocron's gatekeeper telepathically communicated with
use abilities normally associated with the Dark Side, so long as
Anakin, and through his connection to the Force; he discovered
the Bendu who uses them is certain that he is accomplishing a
that this holocron actually predated the formation of the Jedi
greater good, and purges himself of the taint as soon as possible.
Order. Secreting it away, he took the holocron with him to
And thus the veil of the Dark Side that had been obscuring
Naboo, and then later to Dantooine, where he knew of a former
the full usage of the Force by the Jedi has been lifted. These new
Jedi Temple that had been abandoned centuries before.
Bendu have been able to pierce this shroud; and for them, it's as
In time, Anakin came to realize that the only way that he
if they walked out into the sunshine from a deep cave. Anakin
could fulfill his destiny of restoring balance to the Force was by

P AGE 13
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knew that should the Bendu reveal themselves too much, the PRINCE XIZOR
Sith, once they had resolved the Jedi Problem, would turn their Prince Xizor is patient in getting what he wants. After twenty

malevolent sight on his order. Thus one of the first lessons that years at being a low level Vigo, he finally has Black Sun where he

a Bendu Disciple learns, is to wait in the shadows, gauge their wants it. Of course being appointed as Vigo as a favor to his

enemies, and help those that would not reveal the Bendu, for father, by then Black Sun head, Alexi Garyn was at the time a

which those that are truly in need would do without hesitation. hindrance. Now Prince Xizor is the undisputed leader of the

The Bendu Order is divided into three categories: Disciples, galaxy's most prolific underworld crime syndicate and he

Warriors and Masters. Bendu Disciples are anyone and intends it to stay that way.

everyone who joins the order. Bendu Warriors are those who,
having learned the truth of the Force, decide to focus their skills Adult Male Falleen, Noble 2/Scoundrel 7/Black Sun Vigo

on martial prowess. Though there aren't any Bendu Masters as 2/Crimelord 3; Init +3 (+3 Dex); Def 23 (+3 Dex, +10 Class);

of yet, Anakin Skywalker is the closest to this level of mastery, Spd 10m; VP/WP 86/12; Atk +11/+6 melee (1d4+3, crit 20,

and has instructed his Warriors and higher level Disciples to punch), +11/+6 ranged (by weapon); SQ Contacts (Jabba the

train the less experienced. Hutt, x1), Favor +2, Hold breath, Illicit barter, Inspire
Confidence, Inspire Fear -4, Lucky (2/day), Minions, Noble
bonus class skill (Diplomacy), Pheromones, Precise Attack +1,
BL ACK S UN
Resource Access, Dark Side; SV Fort +6, Ref +14, Will +12; SZ
Black Sun as an organization, prior to the start of the Clone
M; FP: 3; DSPs: 13; Rep: +12; Str 17, Dex 16, Con 12, Int 17,
Wars, was in shambles. The Sith Lord, Darth Sidious, had
Wis 13, Cha 20.
ordered the destruction of this criminal organization, and with
Equipment: Comlink [Encrypted].
the gleeful compliance of his apprentice, Darth Maul, it
Skills: Appraise +20, Bluff +24, Computer Use +15,
remained to be seen whether this organization would be able to
Diplomacy +22, Gather Information +21, Intimidate +26, Jump
rise again. Now that nearly two decades have passed, Black Sun
+5, Knowledge (Black Sun) +18, Knowledge (criminal
is poised to resume and surpass its previous level of operation.
organizations) +16, Knowledge (Streetwise) +14, Read/Write
This new level of operations can be attributed to its new
Basic, Read/Write Falleen, Sense Motive +17, Speak Basic,
leader, the Falleen Prince Xizor. At the time of Darth Maul's
Speak Falleen, Speak Geonosian, Speak Huttese, Speak Rodese.
assault, Xizor was a low level Vigo, who had dreams of
Feats: Headstrong, Infamy, Influence, Martial Arts, Skill
surpassing his contemporaries in order to attain the coveted
Emphasis (Gather Information), Ters Ksi, Underworld
leadership. Darth Maul's assault literally allowed him to
Connections, Weapons Group Proficiency (blaster pistols,
eliminate his rivals, and in the fifteen years since, Xizor has
simple weapons, vibro weapons).
consolidated his position. Although Black Sun still hasn't quite
attained its previous position in the galaxy, the steps that Xizor
has taken to consolidate his position, have also cemented its
survival for the future.

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NEW CORE CLAS S :


JEDI SENTINEL

JEDI SENTINEL
The Jedi Sentinel uses the Force to ferret out deceit and injustice
throughout the galaxy. As Force-users trained in the Jedi
tradition, characters of this class try to strike a balance between
the physical aspects of the Jedi Guardian and the mental aspects
of the Jedi Consular. If the Jedi consulars are the ambassadors
of the Jedi Order, and Jedi guardians are the defenders, then
sentinels are the police officers, investigating crimes and other
unlawful and unjust events throughout the Republic (See
Sidebar).

EXPLOITS

As members of the Jedi Order, the Jedi sentinel is usually called


into service as a last line of defense if the negotiations of a Jedi
consular cannot be resolved peacefully. When not on call by the
Jedi Council, the Jedi sentinel will most likely be found working
with law enforcement personnel throughout the Republic. Most
Jedi sentinels follow the light side, but some become darksiders
and use the Force for evil or selfish intent. Those imbued with
the light side refrain from using the Force for every task,
preferring to find other solutions and save the Force for when it
is truly needed. Those who succumb to the dark side use every
advantage at their disposal, wielding the Force to remove
obstacles as an assassin would slip a knife between the ribs of an
unaware victim. Stu Cunningham

CHARACTERISTICS

A Jedi sentinel's strength flows from the Force, granting him


special powers. This character often masters the ability to feel
and alter the living Force to himself and others, as is typified by
Era Notes the Alter feat. Dexterity and Wisdom are the most important
The Jedi Sentinel class dwindles in numbers from the time of Ulic abilities for the Jedi sentinel, followed by Intelligence.
Quel-Droma and the events of the Jedi Civil War (Chronicled in

the Xbox games: Knights of the Old Republic and Knights of the BACKGROUND

Old Republic II: The Sith Lords). A Jedi Sentinel typically starts out as a Padawan learner

However, the class does make a resurgence after these attached to a Jedi Master. (Prior to 1st level, the character

dark days of the Jedi Order. During the time of the Rise of the trained as a student with the Jedi Council. He begins his heroic

Empire Infinities, the class is once again in decline. It is only a career at 1st level when he is selected as a Padawan learner.) A

matter of time whether it will come back to its former glory. Jedi sentinel is encouraged to pursue both intellectual and
physical endeavors. The Jedi sentinel is just as likely to be found
in a library researching some little known tidbit, as he would be

P AGE 15
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found in a Jedi training facility working on his lightsaber Read/Write Language (none), Sense Motive (Wis), Speak
technique. Languages (none).
*This skill actually encompasses a number of unrelated skills.
GAME INFORMATION Each time this skill is learned, a specific category must also be
Jedi Sentinels have the following game statistics. chosen. Examples include Craft (droids), Knowledge (Jedi Lore),
and Profession (lawyer).
ABILITIES

Jedi Sentinels should be gifted in all areas, but the most


Skill points at 1st level: (6 + Int modifier) x 4.
important are Dexterity, Wisdom, and Charisma.
Skill points at each additional level: 6 + Int modifier.

VITALITY
CLASS FEATURES
Jedi Sentinels gain 1d8 vitality points per level. The character's
All of the following are class features of the Jedi Sentinel.
Constitution modifier applies.

STARTING FEATS
CLASS SKILLS
Jedi Sentinels begin play with the following feats.
The Jedi Sentinel's class skills and their key abilities are as
Exotic Weapon Proficiency (lightsaber)
follows:
Force-Sensitive*
Computer Use (Int), Craft* (Int), Disguise (Cha), Gather
Weapon Group Proficiency (blaster pistols)
Information (Cha), Hide (Dex), Intimidate (Cha), Knowledge*
Weapon Group Proficiency (simple weapons)
(Int), Move Silently (Dex), Pilot (Dex), Profession* (Wis),

Table Intro 1: Jedi Sentinel


Base Attack Fort Ref Will Defense Reputation
Level Special
Bonus Save Save Save Bonus Bonus
1st +0 +1 +2 +2 Force training, Force immunity (fear) +3 +1

2nd +1 +2 +3 +3 Bonus feat, deflect (defense +1) +4 +1

3rd +2 +2 +3 +3 Force training +4 +1

4th +3 +2 +4 +4 Force training +4 +1

5th +4 +3 +4 +4 Deflect (attack -4) +5 +1

6th +5 +3 +5 +5 Force immunity (stun), Increase lightsaber damage (3d8) +5 +2

7th +6/+1 +4 +5 +5 Jedi Knight +6 +2

8th +6/+1 +4 +6 +6 Deflect (extend defense and attack) +6 +2

9th +7/+2 +4 +6 +6 Bonus feat +6 +2

10th +8/+3 +5 +7 +7 Block +7 +2

11th +9/+4 +5 +7 +7 Deflect (defense +2) +7 +3

12th +10/+5 +6 +8 +8 Force immunity (paralysis), Increase lightsaber damage (4d8) +8 +3

13th +10/+5 +6 +8 +8 Deflect (attack -3) +8 +3

14th +11/+6/+1 +6 +9 +9 +8 +3

15th +12/+7/+2 +7 +9 +9 Bonus feat +9 +3

16th +13/+8/+3 +7 +10 +10 Deflect (defense +3) +9 +4

17th +14/+9/+4 +8 +10 +10 +10 +4

18th +15/+10/+5 +8 +11 +11 Increase lightsaber damage (5d8) +10 +4

19th +16/+11/+6/+1 +8 +11 +11 Deflect (attack -2) +10 +4

20th +17/+12/+7/+2 +9 +12 +12 Bonus feat +11 +4

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*This feat has associated Force skills. These associated Force FORCE IMMUNITY

skills are class skills for this character class due to the possession The Jedi Sentinel gains the ability to withstand rigors to mind

of this feat. and body. At 1st level, the Jedi Sentinel gains the ability to resist
the affects of a Fear check. When you are targeted by Fear, you
EQUIPMENT may make an opposed Will check (with a DC equal to the
A Jedi Sentinel starts play with a lightsaber provided by his opponent's Fear check); if you succeed, you negate the penalty
Master. Later, the Jedi may construct his own lightsaber. without taking a Dark Side point.
At 6th level, the Jedi Sentinel gains the ability to withstand
FORCE TRAINING
the effects of stunning damage. You gain +5 to any Fortitude
The Jedi Sentinel gins a bonus Force feat at 1st, 3rd, and 4th
saving throw made to resist a successful stun attack (whether
levels. This bonus feat must be selected from the following list:
technological or Force-based).
Alter, Control, Sense.
At 12th level, the Jedi Sentinel gains the extraordinary
Once one of these Force feats is selected, its associated
ability to ignore the effects of any poison or Force effect that
Force skills become class skills.
would normally leave him paralyzed.

P AGE 17
C HAPTER 1 C HAOS OF THE S ITH

After the Battle of Naboo, the Galaxy slips into further turmoil. 2 ABN
Everyone watches as the Jedi Order's best and brightest leave I Count Dooku leaves the Jedi Order and upon
the Order for the Separatists. And the Republic can only watch leaving, warns Qui-Gon Jinn about a Sith
helplessly as more and more worlds join the Separatists. The threat. With this information, Qui-Gon begins
Republic is so desperate it clings to its newly elected leader, to watch the Senate and Jedi Council more
Chancellor Palpatine. This is what Palpatine wants, and he can closely.
only watch in joy as events spiral out of control for the Republic,
I The bounty hunter, Jango Fett, is hired to be the
and fall right into his plans.
template for a clone army.

I Qui-Gon secretly begins to accelerate Anakin's


T IMELINE OF THE training.

4 ABN
, PT. 1
I Qui-Gon and Anakin secretly travel to Tatooine
ABN After the Battle of Naboo
and free Shmi Skywalker from Watto. Shmi

0 ABN then settles on Naboo after traveling there with


Qui-Gon and Anakin.
I The Trade Federation is defeated by combined
Naboo and Gungan forces. Obi-Wan Kenobi is I The Senate is in shock as the Senator from

slain by the Sith Lord, Darth Maul. Darth Maul Alderaan, Bail Antilles, is assassinated in the

is forced to retreat by a spectacular series of Senate lobby, by an unknown assailant. Viceroy

thrusts and parries by Qui-Gon Jinn. Qui-Gon Bail Organa arrives on Coruscant to assume

Jinn is granted leave to train Anakin Skywalker duties as the new Senator, intending only to fill

as his Padawan. the position until a new senator can be elected.


Senator Organa is overwhelmingly elected to fill
I Darth Maul disappears.
Senator Antilles position permanently.

I Over the next five years, twenty senators are


assassinated by a person or persons unknown.

Ricardo Luis Aranovich

P AGE 19
C HAPTER 1 C HAOS OF THE S ITH

I Padm Amidala is reelected as Queen of the I The Senate is thrown into confusion when
Naboo. twenty star systems vote to secede from the
Republic.
5 ABN
I Qui-Gon puts Anakin before the Jedi Council as 6 ABN
a candidate for Knighthood. Because Anakin is I Qui-Gon Jinn goes into self-imposed exile, and
the youngest human to ever be nominated for disappears from Republic and Jedi Order
the Jedi Trials at the age of fifteen, he is given a intelligence.
seemingly impossible series of tests, which I Shmi Skywalker leaves Naboo and returns to
Anakin passes with distinction, thus attaining Tatooine. She then settles on the outskirts of
Jedi Knight. Anakin travels to Naboo to visit his Mos Eisley. After 6 months, she catches the eye
mother and Queen Amidala. of moisture farmer Cliegg Lars. They then
I The Jedi Council receives information that marry after a short time.
Darth Maul is attempting to resurrect a long I The Kaminoan, Ko Sai, along with her staff,
dead Sith Lord Exar Kun. The Jedi Council disappears from Tipoca City, Kamino.
sends Qui-Gon and Anakin to intercept Darth Numerous off-world starships are seen
Maul before he succeeds. removing material from Tipoca City's Military
I Darth Maul is slain by Qui-Gon and Anakin Education Complex. When curious Kaminoans
within the Great Temple on Yavin IV. Both Jedi ask these offworlders why and for whom the
are observed unseen by the Dark Jedi Asajj material is intended, they are informed that a
Ventress. The Jedi Council orders Qui-Gon and new cloning facility is being prepared on Faa,
Anakin to continue their investigation for any Kaminos sister world.
more leads from Darth Maul's possessions.
8 ABN
I Following Lord Sidious orders of not drawing
anymore attention to the Sith: Asajj knows that I At this time, 500 star systems have now seceded

if the two Jedi are slain, the Jedi will continue to from the Republic, and have chosen Count

hunt her master, Asajj uses a Sith technique to Dooku to represent them. Count Dooku

cause Qui-Gon and Anakin to fall asleep. Asajj proposes the creation of the Confederacy of

steals into their encampment and removes a Independent Systems, with himself as leader.

lock of both Qui-Gon and Anakin's hair and a I Terrorism against Republic officials and Jedi is
scan of their brains in hopes of securing her on the rise.
master's pleasure at the potential for clone I Padm Amidala steps down as Queen, once her
templates. She then departs from Yavin IV to second term is finished. Her successor, Queen
meet her master on Thule. Qui-Gon and Anakin Jamillia asks Padm to accept a senatorial
discover records of another Sith Lord in Darth position, which Padm accepts.
Mauls possessions. They transmit their
I Anakin begins to voice his doubt of the role of
findings to the Jedi Council.
the Jedi to the Jedi Council. He then informs
I The Jedi Council refuses to consider Qui-Gon them that he will be going into seclusion to
and Anakins report that there is a Sith Lord in meditate on the will of the Force. Anakin travels
charge of the Republic. to visit his mother and stepfather on Tatooine.
He then confides to them that he is

P AGE 20
C HAPTER 1 C HAOS OF THE S ITH

contemplating his abandonment of the Jedi lightsaber and in a flurry of lightsaber form,
Order. He then sets out to find Qui-Gon. defeats five Jedi Knights sent by the Jedi Council
to enforce the Councils decree. He then
9 ABN publicly denounces the Jedi Order, and that he
I Two pieces of legislation surface that would will join Count Dooku and the other Separatists.
reestablish an Army of the Republic, and a I An additional 1000 star systems secede from the
Republic Navy. Senator Amidala is recalled to Republic and join the Confederacy of
Coruscant to vote on this piece of legislation. Independent Systems.
I Senator Amidalas diplomatic cruiser is I Republic forces begin to crackdown on rumored
hijacked by members of the Confederacy of CIS sympathizers of droid manufacturers.
Independent Systems. To their anger, the Concerned with the direction that this directive
Senator is not on board; however, they transmit is leading, the Jedi Council begins to send Jedi to
via holonet, the assassination of Senator mediate between the Republic's forces and the
Amidalas decoy. droid manufacturers. In response to these
I Anakin Skywalker resurfaces on Naboo. He encroachments, the droid manufacturers begin
informs the Jedi Council of his decision to leave to relocate their factories to planets sympathetic
the Jedi Order. Anakin refuses to relinquish his with the Confederacy.

PAG E 21
C HAPTER 1 C HAOS OF THE S ITH

Beginnings. . . With a stunningly fast move, Darth Maul parried blows from each

Jedi, used the back of his fist against Obi-Wans skull, and kicked
By Matt Vanderville
backwards. The kick sent Qui-Gon tumbling over the edge. The
The resistance force finished mopping up the battle droids within
Jedi barely managed to catch the edge of one of the lower
the Theed hangar. As pilots took to their ships and maneuvered
crossing platforms. He nimbly pulled himself up, gathered the
out of the hangar, two Jedi accompanied Queen Amidala and her
Force around him and made a spectacular leap back up to the
fighting force. They headed toward the door leading to the palace
battle.
and ultimate goal, Nute Gunray. As they passed the starfighter
Calling his dropped lightsaber to his hand, he saw that
Anakin was hiding in, he peeked out of the cockpit. Hey! Wait for
Obi-Wan was driving the Zabrak further back towards the
me! he worried.
reactors waste room. Qui-Gon silently cursed to himself for
No, Annie, you stay there, Jedi Master Qui-Gon Jinn
allowing him to be separated from his Padawan. Obi-Wan wasnt
informed the young boy whom he was refused to train. Stay right
driving the Sith back as much as he was being drawn in by him.
where you are.
The Zabrak wanted them separated. Running to his Padawans
But I Anakin started to protest.
aid, he had to stop short as a series of containment fields
Stay in that cockpit, Qui-Gon said with authority and finality.
prevented him from entering the room where his apprentice
It was then the blast doors parted revealing the dark,
fought.
hooded figure of Darth Maul. Qui-Gon recognized the tattooed
The Sith saw that Qui-Gon was momentarily trapped and
Zabrak as the one he fought on Tatooine. Qui Gon and his
pressed a flurry of attacks against Obi-Wan. The Padawan
apprentice, Obi-Wan Kenobi, passed through the surprised
struggled to parry every thrust, but the acrobatic Zabrak was too
fighters. Well handle this. Qui-Gon instructed them. They took
much for him. Obi-Wan parried one last time and Darth Maul
the cue and scattered, following their queen to an alternate route.
smashed the hilt of his saber up against Obi-Wans nose, almost
The two Jedi removed their outer cloaks and ignited their
sending him into unconsciousness. Darth Maul performed a spin
lightsabers, adopting defensive stances.
and the red lightsaber sliced the stunned Obi-Wan in two.
Darth Maul moved deliberately, letting his own cloak fall to
It took no more than a moment but it seemed as if time had
the floor. He lifted his head slowly and drew his double-bladed
slowed for Qui-Gon. He wanted to let his emotion out, but he
lightsaber, igniting it and maneuvered into a ready stance. He
remained in the Force. Darth Maul, with intent to anger the Jedi
only paused for a moment before launching a flurry of attacks at
Master, used the Force to send the pieces of Obi-Wans corpse
the two Jedi. They fought back through the hangar as Anakin
into the melting pit. He turned then and smiled at Qui-Gon, who
looked on in fascination. Darth Maul held his own against the
only kneeled and closed his eyes in silent meditation. Confused
Jedi, flipping and tumbling his way into the adjacent reactor room.
by this, the smile on Darth Mauls tattooed visage quickly turned
There was a brief respite as the combatants gathered their
into a sneer.
energies. Qui-Gon and Obi-Wan stood side by side on a small
The containment field dropped and Qui-Gon wasted no time
control platform that Darth Maul had just evacuated with an agile
in pressing his attack. Drawing upon his years of experience, he
back-flip. They stood defensive for a moment across the small
gave no quarter to this over-confident Sith Lord. With the Force
chasm. The Jedi decided to press the attack. Leaping across the
as his ally, he blocked every attack the Zabrak threw at him and
gap, their attack came simultaneously against the Sith, who
blocked every kick and punch. He forced the battle against the
deftly parried both killing strokes.
wall of the rounded room where the Sith would have no room for
The combat continued across the catwalk. They passed
his acrobatics. His back against the wall, Darth Maul suddenly
through the gigantic chamber as the glow of Naboo plasma
found his lightsaber in three pieces.
energies coursed through their large arterial containment fields.

P AGE 22
C HAPTER 1 C HAOS OF THE S ITH

For system positions of planetary bodies, look to page 72 of


Geonosis And The Outer Rim Worlds.
Weaponless, he fell to the ground to sweep kick the Jedi

onto his back, but Qui-Gon avoided it by leaping into the air. DESCRIPTION
Darth Maul changed his kick in mid-motion and instead, let his Faa is a temperate world that hasn't been inhabited in millennia.
momentum carry him tumbling towards the exit. His escape was It is marked by a tremendous ocean with thousands of small
cut off by the containment field activating once again. islands grouped in archipelagos, with some of the largest that
Where will you go now, Sith? Qui-Gon said, using the word could be described as small continents. Considering that Faa
Sith like it was a vile curse. He advanced cautiously on the closely resembles its sister world of Kamino, the lack of
Zabrak, ready to end the battle. indigenous life should have been a boon to the Kaminoans.
Darth Maul flipped over the head of Qui-Gon and dove,

feet-first, into the melting pit. Qui-Gon stood there for a moment HISTORY

watching the Zabrak disappear into the abyss and then Faa was inhabited millennia ago by early explorers from

deactivated his lightsaber. He knew that the Zabrak would use Kamino (shortly before Kamino was inundated with its never

his Sith powers to survive. They would meet again one day, but ending ocean). Once the deep-space strain of Kaminoans was

this particular battle was over. His Padawan dead and proof of largely forgotten, the few Kaminoans that were still on the

the re-emergence of the Sith, Qui-Gon was determined to get the surface of Faa, eventually died out. Currently Faa is the site of a

Council to let him train Anakin. He sensed they would need the small group of Kaminoans, who have developed clone

Chosen One. The Jedi Master hooked his lightsaber to his belt technology for the Galactic Republic, following Tipoca City's

and strode from the Theed reactor to see how the rest of the loss of its cloning facility on Kamino.

battle had gone.


PEOPLE

Faa, for the most part, is uninhabited. Early in Kamino's


history, a small group of Kaminoans started a small colony here,
but eventually died out from lack of support from their home
FAA planet, and also due to Kamino experiencing the melting of their
System/Star: Kamino ice caps. There hasn't been any sentient life on Faa for centuries.
Type: Terrestrial
Temperature: Temperate

Atmosphere: Breathable

Gravity: Standard

Terrain: Oceans, Archipelagos

Length of Day: 22 standard hours

Length of Year: 345 standard days

Species Mix: 62% Kaminoan, 29% Human, 9% Other

Satellites: 2

Planet Function: Secret clone facilities, military vehicles

Government: Military administration

Tech Level: Space

Major Population: 279 Kaminoans, 130 Humans, 41 others

Major Exports: Clone troops

Major Imports: foodstuffs

Starports: 1 standard class

System/Star: Kamino
Ryan Brooks

P AGE 23
C HAPTER 1 C HAOS OF THE S ITH

LOCATIONS faced 5 years earlier and who killed his apprentice Obi-Wan.
None to speak of, however, the surface of Faa is dotted with The Sith had been identified as Darth Maul, and was trying to
many islands that are in the form of archipelagos. resurrect Exar Kun, the long dead Sith Lord. When they arrived,
they were immediately ambushed by Maul. Qui-Gon was able to
beat him back with the help of Anakin. Setting up camp, they
Q UI -G ON JINN
prepared to confront Maul the next day. It was suspected he was
When Qui-Gon found Anakin on Tatooine, he never dreamed of
hiding in the Great Temple. The next day, both of them killed
what the Force had in store for his destiny. After Obi-wan
Maul in the Great Temple. After the fight, they continued to
Kenobi was killed by the mysterious Sith, Qui-Gon immediately
investigate the area as requested by the Council. They found
requested that Anakin become his padawan learner. Anakin
information pointing to another Sith Lord within the Senate.
was excited about this, but also scared. Both of Qui-Gons
Dookus fears had been true, and Qui-Gon was interested to see
previous padawans had died before become Jedi Knights due to
what the Council had to say. The Council, not to his surprise,
unusual circumstances. Anakin did not want to share their
scoffed at his suggestion of the Sith within the Senate. As Qui-
fates. But Qui-Gon assured him, that the will of the Force would
Gon had feared, the Sith Lord had infected the Council and the
ensure he not only become a great Jedi Knight, but also a great
Senate. Once they returned, Qui-Gon warned Anakin, in
Jedi Master.
private, that the Sith has taken control of the Republic and the
For two years, Qui-Gon trained Anakin normally and at a
Council, and to beware. When Anakin asked him why he was
steady pace to help accommodate Anakins disadvantage of
saying all this, Qui-Gon just said, Because the living force
recently joining the Order. But things changed when Qui-Gon
wishes me to. The next year, Qui-Gon went into self-imposed
got a cryptic message from his former master, Dooku. Dooku
exile, and disappeared from the Republic's and the Orders' view.
warned of the Sith threat, and confided with him his fears of the
Senate and the Jedi Council being under the Siths sway. Qui-
Gon promised to keep an eye out for the Sith. Anakin thereafter
went through an accelerated training program in preparation of
this threat. Another two years passed, and Anakin started to
have dreams of his mother in danger. Qui-Gon realized the
Force was talking to him, even with Anakins weak abilities in
farseeing at the time. He felt they should act upon these dreams,
and went to Tatooine to free Anakins mother. Together they
were able to set her free from Watto, and brought her to Naboo
to live there. After that, Anakins dreams of his mother stopped.
Five years after the Battle of Naboo, Qui-Gon Jinn brought
Anakin in front of the Council. No one but Qui-Gon knew why
he called this meeting. Qui-Gon then, to everyones surprise, he
asked the Council to test Anakin for Knighthood. The Council
was hesitant, but after much debate agreed to test Anakin. The
Council gave Anakin impossible tests of courage, diplomacy,
and even a test of facing ones self in a mirror. There, he came
face to face with the potential for great evil, and greater good.
When all was said and done, the Council felt no reason to
hold back Anakin any longer. Qui-Gon felt overwhelming joy
with his new brother, and both embraced in a moment of
appreciation for each other. A week later, both of them were
sent to Yavin IV to investigate activities by the Sith Qui-Gon had Linda Woods

PAG E 24
C HAPTER 1 C HAOS OF THE S ITH

Before heading deep into the Outer Rim, Qui-Gon visited ANAKIN
his old master Dooku, now leader of the Confederacy of
SKYWALK ER
Independent Systems. Qui-Gon told Dooku he was right about
Anakin Skywalker knew he was different. Even as a slave on
the Sith being in control. Qui-Gon then left for the Outer Rim
Tatooine, he knew that he was destined for greater things. It
for deep meditation and contemplation. He found the world of
wasn't until a Jedi Master named Qui-Gon Jinn arrived in his
Dagobah, and felt it was the perfect world to meditate on the
hometown of Mos Espa, that he could sense the winds of
living force. He landed there, and then hid his ship until a time
change. With Qui-Gon was a girl not much older than himself,
when the force needed his help once again.
an alien he had never encountered before, and a droid that he
inquisitively knew was an astromech droid though he had
Qui-Gon Jinn: Adult Male Human, Jedi Guardian 10/Jedi Master
never seen one.
7; Init +2 (+2 Dex); Def 23 (+2 Dex, +11 Class); Spd 10m; VP/WP
While convalescing during a sudden sandstorm at his
143/12; Atk +19/+14/+9/+4 melee (1d3+2, punch),
home, these four ragged beings explained why they were there.
+19/+14/+9/+4 ranged (by weapon), +21/+16/+11/+6 melee*
Their ship was unable to leave the system, and they needed help.
(6d8+4, crit 18-20, Lightsaber); SQ Deflect (Attack -4, Block,
As Anakin was wont to do, he offered his help, both of his
Defense +3, Extend Defense and Attack), Force Secret
piloting skill as a podracer, and the podracer that he had built
(Improve Battlemind, Improve Force Defense), Increase
from scavenged parts. With reservations, his mother gave him
Lightsaber damage +4d8; SV Fort +12, Ref +13, Will +14; SZ
her permission, and the only thing left to do, was convince his
M; FP: 11; Rep: +7; Str 14, Dex 15, Con 12, Int 17, Wis 17, Cha
owner. Luckily, Qui-Gon was able to bluff Watto into allowing
15.
Anakin to compete in the annual Boonta Eve Classic.
Equipment: Aquata Breather, Comlink, Lightsaber,
With thrusters firing, Anakin was able to edge his nemesis,
Holoprojector [Personal], Utility Belt [Jedi]
Sebulba to win the Boonta Eve. After collecting his winnings,
* Qui-Gon Jinn has constructed his own Lightsaber.
Skills: Computer Use +5, Craft (lightsaber) +7, Knowledge

(Coruscant) +11, Knowledge (Jedi lore) +13, Pilot +8,


Read/Write Basic, Sense Motive +7, Speak Basic, Speak
Cerean, Speak Huttese, Speak Shyriiwook, Spot +7, Treat
Injury +9
Force Skills: Affect Mind +18, Battlemind +15, Empathy

+10, Enhance Ability +9, Farseeing +7, Force Defense +17,


Force Stealth +6, Force Strike +9, Heal Another +13, Heal Self
+6, Move Object +17, See Force +15
Feats: Combat Expertise, Combat Reflexes, Exotic Weapon

Proficiency (lightsaber), Force-Sensitive, Headstrong,


Improved Critical (Lightsaber), Quick Draw, Weapon Finesse
(Lightsaber), Weapon Focus (Lightsaber), Weapons Group
Proficiency (blaster pistols, simple weapons)
Force Feats: Alter, Burst of Speed, Control, Force Mastery,

Form IV Mastery, Lightsaber Defense, Sense

CJ Franks

PAG E 25
C HAPTER 1 C HAOS OF THE S ITH

minus the cost of the parts that Qui-Gon and his party needed, these battles, and it wasnt until he joined General Grievous and
Qui-Gon dropped a bombshell he was to go with Qui-Gon to Captain Czar in the Battle of Kamino, did he understand that the
be trained as a Jedi. Though it pained him greatly for leaving his Confederacy was in danger of becoming exactly what he left the
mother as a slave, he looked forward to his life as a Jedi. Republic for. Czar spoke to Anakin about Grievous actions after
However, upon nearing the ship that would take him away from battle, and both agreed he was a threat to the CIS. But neither
Tatooine, Qui-Gon was beset by an individual dressed all in knew what to do about Grievous at the time. President Dooku
black and with red markings about his face. was stricken with personal doubt when Anakin and the 30 Jedi,
During the titanic battle of lightsabers, Qui-Gon ordered who willingly joined Anakin and the Separatists, came to him
Anakin to get to the ship and have it take off. As the ship closed and resigned his commission. When Dooku asked him why he
the distance, Qui-Gon managed to push this dark being far was leaving, Anakin responded: I just cannot in good
enough away to alight on the ship's boarding ramp. There he conscience be associated with such butchery that General
meets Qui-Gons current apprentice Obi-Wan Kenobi. As Grievous has now degenerated to. And with that Anakin left.
much as Anakin tries to engage Obi-Wan in conversation, he The next two years were a blur for Anakin. At first, Anakin
gets a feeling that he should hold off speaking with him, though seemed as if he was adrift in the Force, but after many months of
he cannot understand why. Later in the passage to Coruscant, meditation, Anakin received a vision. He would go to Coruscant,
he talks more with the young woman that he met on Tatooine secretly enter the Jedi Temple Archives and go to a wing of the
Padm. As they talk, he begins to understand his feelings that Archives that seemed as if no one had been to in millennia.
he is destined to be at her side, sometime in the future, and not Following the will of the Force, he discovered an ancient holocron
as a Jedi, but as her husband. that was exactly where his vision told him it was, after which he
In the years that followed the loss of Qui-Gons apprentice, returned to Naboo. After many more months, Anakin came to
Obi-Wan, there were many challenges that Anakin overcame. realize that the Jedi had lost their way, and it was up to Anakin to
Anakin reflected Qui-Gons philosophy so thoroughly, that he bring them back to balance, as a new order: The Bendu.
viewed Qui-Gon as the father he never had. And after just five
short years, Anakin attained the rank of Jedi Knight, though Anakin Skywalker: Adult Male Human, Fringer 1/ Jedi Guardian

Master Yoda once had grave misgivings of Anakin being a Jedi. 5/ Bendu Disciple 1/ Bendu Warrior 7; Init +3 (+3 Dex); Def 25
During this time, he kept in constant contact with Padm on (+3 Dex, +12 Class); Spd 10m; VP/WP 132/15; Atk +14/+9/+4
Naboo, and once attaining knighthood, with Qui-Gons melee (1d3+2, punch), +15/+10/+5 ranged (by weapon),
approval, began to pursue a relationship with her; and to his +16/+11/+6 melee* (5d8+2, crit 18-20, Lightsaber); SQ
surprise, Padm reciprocated his feelings. Deflect (Attack -3, Defense +3, Extend Defense and Attack),
So it came as a shock to the Jedi Council that Anakin Fringer bonus class skill (Repair), Increase Lightsaber damage
decided to leave the Jedi Order to pursue a family with Senator +3d8, Bendu Combat feats (Weapon Finesse, Improved
Amidala; the Council sent five Jedi Knights to return Anakin to Critical), Skywalkers gain the Force-Sensitive feat for free and
Coruscant, to both relinquish his lightsaber, and also to explain ignore the "Force Level 1st" prerequisite when selecting the
why he decided to leave. Anakin refused and was forced to primary Force feats [Control, Sense, and Alter]), Resist and
defend himself from Masters Plo Koon, Luminara Unduli, Ki- Improved Dark Side +3; SV Fort +15, Ref +14, Will +8; SZ M;
Adi-Mundi, and two Jedi Knights: Barriss Offee, and Bultar FP 7; Rep: +5; Str 14, Dex 17, Con 15, Int 14, Wis 14, Cha 14.

Swan. Unfortunately, he ultimately had to strike them down, Equipment: Comlink, Holocron, Holoprojector [Personal],

but afterwards he asked Padm to marry him, and she agreed. Lightsaber, Utility Belt [Jedi], Actis-class Interceptor.
Shortly after the attempt on Count Dookus life by Republic * Anakin Skywalker has constructed his own Lightsaber.
loyalists, he finally understood that there was no hope for the Skills: Computer Use +9, Craft (lightsaber) +9, Hide +4,

Republic and asked for a commission in the Separatist Navy, Knowledge (Bendu Lore) +6, Knowledge (Jedi lore) +8,
which President Dooku, was only too happy to honor. Through Knowledge (Podracing) +6, Knowledge (Tatooine) +6,
many battles, Anakin was constantly on guard against enjoying Knowledge (World lore) +5, Pilot +14, Read/Write Basic,

P AGE 26
C HAPTER 1 C HAOS OF THE S ITH

Read/Write Huttese, Repair +5, Search +6, Speak Basic, Speak the Jedi Master was now benefiting from, and the rapid and
Huttese, Spot +7, Survival +6, Tumble +8 steady advance of parries, blows, thrusts and counterthrusts
Force Skills: Affect Mind +8, Battlemind +11, Battle overwhelmed Maul. Humiliated by his failure to eliminate the
Influence +4, Enhance Ability +10, Force Defense +7, Force other Jedi, Maul fled and was just barely able to get to his ship
Stealth +4, Heal Another +7, Heal Self +8, Move Object +10, and escape Naboo before the hanger was closed to him.
See Force +5, Telepathy +6 After that incident, Maul dropped from the public eye.
Feats: Combat Expertise, Combat Reflexes, Exotic Weapon Working on the orders from his Sith Master, he began to train a
Proficiency (lightsaber), Force-Sensitive, Gearhead, Improved secret group of assassins and elite commandos. Many were
Critical (Lightsaber), Skill Emphasis (Pilot), Weapon Finesse gifted in the Force, and Maul saw it as the beginning of a new
(Lightsaber), Weapon Focus (Lightsaber), Weapons Group Sith army. He was never told their purpose, but he didnt care,
Proficiency (blaster pistols, primitive weapons, simple as he relished in giving out punishments and putting them
weapons) through impossible tasks. When he heard of a Kaleesh that had
Force Feats: Alter, Attuned, Battle Meditation, Control, been saved by the IGBC, Maul jumped to the opportunity. Maul,
Sense under disguise, was able to convince San Hill of the benefit of
the special training he offered. Foolishly and blindly, Hill
agreed. Maul personally trained the new general in using
DART H MAU L
lightsabers and other deadly tactics before quietly leaving to
Background Info by SmugglerJedi
answer another summons by his master.
Darth Maul was Darth Sidious apprentice for a long time, Mauls final mission was very important. His duty was to
going through many trials and tribulations to receive the reawaken the ancient Sith Lord Exar Kun, the very same one
coveted rank of Sith Lord. When he finally proved himself once who developed the double-bladed lightsaber and almost toppled
and for all to his master, he was sent to track down a
troublesome queen and her Jedi bodyguards to a backwater
world called Tatooine. There, he tested the mettle and
experience of the Jedi and also discovered a young boy who was
very strong in the Force. Returning to the world of Naboo, he set
up his plans to fight the Jedi and the queen when she would
inevitably come back.
Queen Amidala eventually returned to liberate her world
from the oppressive Trade Federation, with Jedi Master Qui-
Gon Jinn and Jedi Padawan Obi-Wan Kenobi with her. Maul
allowed the Queen and her group to infiltrate the Naboo Royal
Palace, but when they tried to leave the hanger, Maul
intervened. Seeing his ultimate chance to finally kill a worthy
opponent, Maul attacked the two Jedi with his double-bladed
lightsaber. Fighting in the dangerous and open Naboo power
center, he finally managed to split the duo up, with Qui-Gon
Jinn trapped on one side of an energy field and Obi-Wan Kenobi
stuck with Maul. It was an arduous struggle to stay dominant,
but with a quick feint and a lucky blow, Darth Maul was able to
slay the Padawan, and Kenobi was no more.
When the energy field dropped, Qui-Gon lashed out at
Maul. The Sith was startled by the amazing burst of energy that
Anne Hurst

P AGE 27
C HAPTER 1 C HAOS OF THE S ITH

the Republic four thousand years ago. He traveled to Yavin IV to Force Skills: Affect Mind +3, Battlemind +15, Drain Energy

find Kuns crypt, but before he could succeed two Jedi +12, Drain Knowledge +8, Force Defense +11, Force Grip +13,
intervened. One he recognized immediately Jedi Master Qui- Force Stealth +5, Force Strike +5, Move Object +12, See Force
Gon Jinn, the very same one who had humiliated him on Naboo +8
five years earlier. The other carried some vague recognition, but Feats: Ambidexterity, Armor Proficiency (light), Combat

it wasnt until Qui-Gon said his name that it clicked into place Expertise, Exotic Weapon Proficiency (double lightsaber,
Anakin Skywalker. Desperate for revenge, Maul singled out lightsaber), Force-Sensitive, Martial Arts, Power Attack, Ters
Qui-Gon and viciously attacked him. Unfortunately, the Sith Ksi, Two-weapon Fighting, Weapons Group Proficiency
warrior was so focused on the Master that he forget the Knight. (blaster pistols, blaster rifles, heavy weapons, primitive
While he wasnt paying attention, Anakin Skywalker killed him weapons, simple weapons, vibro weapons)
with a single thrust to the back. In just a moment, the terrible Force Feats: Alter, Control, Kinetic Might, Knight Defense,

reign of terror Maul had perpetuated was stopped. The Sith Lightsaber Defense, Rage, Sense
Lord was finally dead.
However, even the death of Darth Maul did not mean the
DART H T YRANUS
end of his importance. The Jedi searched his possessions and
Darth Tyranus was once known as Asajj Ventress. Hailing from
found evidence of another Sith Lord in the Republic. Using his
the barbaric planet of Rattatak, she was rescued from certain
possessions as evidence, the two told the Jedi Council that the
enslavement by a Jedi Knight, Ky Narec. Shortly before she
Sith had infiltrated the Republic and were in control.
would become a full-fledged Jedi Knight, her master was
Fortunately for Maul, his dream of Sith dominance wasnt
murdered in his sleep by an agent of one of the most powerful
shattered when the Council refuted the duos findings and told
warlords on the planet Osika Kirske, who then placed the
them to leave this matter to the proper individuals and focus
more on learning about the Force. It was ignorance that saved
Mauls dream, even if he was never going to be in it.

Darth Maul: Adult Male Zabrak, Sith Lord 3/Sith Warrior

6/Dark Side Marauder 3/Soldier 2; Init +4 (+4 Dex); Def 25 (+4


Dex, +11 Class); Spd 10m; VP/WP 134/16; Atk +14/+9/+4
ranged (3d4, Sith Lanvarok), +17/+12/+7 melee (1d4+3, crit
20, punch), +18/+13/+8 melee * (5d8+3, crit 19-20,
Lightsaber); SQ Dark Side, Deflect (Attack -3, Defense +1),
Enemy Bonus +2, Increase Lightsaber damage +3d8, Resource
Access, Uncanny Dodge (Dex bonus to Defense); SV Fort +19,
Ref +13, Will +11; SZ M; FP: 7; DSPs: 14; Rep: +9; Str 17, Dex
19, Con 16, Int 14, Wis 11, Cha 12.
Equipment: Lightsaber*, Sith Lanvarok, 3 "Dark Eye" Probe

droids, wrist comlink, electrobinoculars, Sith Speeder, Sith


Infiltrator (Scimitar).
* Darth Maul has constructed his own Lightsaber.
Skills: Computer Use +7, Craft (lightsaber) +7, Gather

Information +3, Intimidate +13, Jump +5, Knowledge (Jedi


lore) +6, Knowledge (Sith lore) +13, Read/Write Basic,
Read/Write Sith, Read/Write Zabrak, Repair +5, Speak Basic,
Speak Huttese, Speak Sith, Speak Zabrak, Tumble +8
Jessica Hickman

PAG E 28
C HAPTER 1 C HAOS OF THE S ITH

young woman into bondage. After being repeatedly violated by Dex, +10 Class); Spd 10m; VP/WP 114/13; Atk +14/+9/+4
many of the warlord's men, she gave into her rage and anger and melee (1d3+2, punch), +16/+11/+6 melee* (4d8+2, crit 19-20,
slew Osika's entire retinue, saving the aging warlord for last. As Lightsaber), +16/+11/+6 ranged (by weapon); SQ Deflect
she lowered the terrified warlord onto Narec's lightsaber, she (Attack -4, Defense +1), Enemy Bonus +1, Increase Lightsaber
had an epiphany: she saw herself kneeling before a being with damage +2d8, Tainted, Uncanny Dodge (Dex bonus to
immense mastery of the Force. Once she skewered the warlord, Defense); SV Fort +12, Ref +14, Will +8; SZ M; FP: 7; DSPs: 10;
she went in search for Narec's starfighter, which she found that Rep: +4; Str 15, Dex 18, Con 13, Int 14, Wis 11, Cha 10.

it still had interstellar flight capability, and she would find this Equipment: 2 Lightsabers, Sith cloak, Genivex-class

being. starfighter.
After many years searching, she happened upon a world * Darth Tyranus has constructed her own Lightsabers.
that was teeming with Dark Side energy: Thule. Like a moth to Skills: Computer Use +6, Craft (lightsaber) +8, Intimidate

a light, she landed and presented herself to the reigning garrison +6, Knowledge (Jedi lore) +6, Knowledge (Sith lore) +9, Move
commander, demanding to be led to the Master of the planet. Silently +5, Pilot +13, Read/Write Basic, Read/Write Sith,
When she entered Lord Sidious' audience chamber, she knew at Speak Basic, Speak Sith, Survival +3, Tumble +8
once that she had found the one that she had searched for. Force Skills: Affect Mind +4, Battlemind +8, Enhance

After satisfactorily passing Lord Sidious's tests of loyalty, he Ability +6, Enhance Senses +2, Fear +7, Force Defense +7,
placed Asajj with Darth Maul, who trained her further in Force Grip +11, Force Stealth +7, Force Strike +8, Move Object
lightsaber combat. It wasn't until she had snatched up a second +9, See Force +5, Telepathy +2
lightsaber than she found that she had an affinity with fighting Feats: Ambidexterity, Armor Proficiency (light), Combat

with two lightsabers. A week later, Lord Sidious sent Maul off Expertise, Dodge, Exotic Weapon Proficiency (double
to Yavin IV to see if it was feasible to resurrect an ancient Dark lightsaber, lightsaber), Force-Sensitive, Improved Two-weapon
Lord of the Sith, Exar Kun. Asajj followed Maul in his ship, the Fighting, Power Attack, Two-weapon Fighting, Weapon Focus
Scimitar, and after observing Maul's death at the hands of the (Lightsaber), Weapons Group Proficiency (blaster pistols,
accursed Jedi, waited until nightfall for them to be close to blaster rifles, primitive weapons, simple weapons, vibro
exhaustion. Using a minor Sith technique, she managed to weapons)
cause the two Jedi to sink into a dreamless sleep. On a whim, Force Feats: Alter, Burst of Speed, Control, Lightsaber

she cut off a lock of their hair, and scanned their brains Lord Defense, Niman Mastery, Rage, Sense
Sidious might have an idea of what to do with them.
After returning to Thule, Lord Sidious was furious with her.
PRES IDENT DO OKU
As he pummeled her with Force Lightning, she cried out that
When Count Dooku left the Jedi Order, he never expected the
she had a gift for him. Sidious withdrew his punishment on her
Sith threat to spiral into the mess it became. When he left, he
and ordered her to explain. After listening to her report, Sidious
had hoped maybe he could stop the threat before it began to
praised Asajj with her initiative, though he calculated that to
destroy the Republic. But only two years after leaving the Order,
find a new apprentice would be time consuming and would
the Sith were striking out at the Senate, killing innocent
extend his plan for galactic domination by several years, at least.
Senators. Another four years would pass before Dooku would
Telling her to rise, Sidious offered her a chance to be his
return to the public eye. Eight years after the Battle of Naboo,
apprentice, to which Asajj readily agreed. From then on she
Dooku is asked by 500 seceded worlds of the Republic to
would be known as Lady Tyranus. He tasked her to arrange for
represent them. He gladly accepts, and creates the Confederacy
the assassinations of key Republic officials, including Jedi, to
of Independent Systems, with himself as leader.
which she was only too happy to obey.
The next year, the chaos of the Sith grew. An attempted
assassination of Senator Amidala and the attempted killing of
Darth Tyranus: Adult Female Human, Jedi Guardian 5/Dark
Anakin Skywalker by the Jedi Order only confirmed Dookus
Side Marauder 2/Sith Warrior 5; Init +4 (+4 Dex); Def 24 (+4
worst fears: the Dark Side had taken hold of the Republic.

P AGE 29
C HAPTER 1 C HAOS OF THE S ITH

and no longer be dependent on droids. Also, one of Dookus


Captains, Captain Czar, gained prominence during this battle.
Dooku has him promoted to Commander after the battle. But
Czar comes to Dooku after Kamino with concerns with General
Grievous. Czar believes his heavy handed tactics are not fitting
for the image the CIS is trying to promote. Dooku agrees, and
promises he will see what he can do. He tries to reason with the
General, but Grievous rebuffs his advice, saying he is winning
the war for them and that is all that matters. Dooku is
disappointed at his failure to control Grievous, but agrees and
only keeps minor tabs on his actions to try to please both sides.
Eleven years after the Battle of Naboo, and the beginning of
the next year of the war, the CIS and the Republic are going
through a lull as both sides prepare new clone forces. But
during this lull, Anakin resigns from the CIS. Dooku is shocked,
and asks Anakin why he is leaving. Anakin explains that
Grievous savagery as General is wrong, and he wishes to not be
involved with such a wicked being. After Anakin leaves, the 30
Jedi that joined follow Anakin's lead. Dooku is personally
devastated at this loss. Confiding with Commander Czar, now a
Adriano Tadeu Ticiano
close friend and confidant, he wonders what to do. Czar tells
him to get rid of Grievous and try to come to terms with the Jedi
Dooku was pleased to have another 1000 worlds join him, but who left. Dooku agrees, but fears that Grievous could take away
was shocked when Anakin Skywalker asked to join the CIS. the support of the conglomerates since they had him made
Dookus dream of a corrupt free government became more General, and suggest holding off on speaking to him. Czar
possible as 30 more Jedi follow Anakins lead. The next year, openly agrees, but behind Dookus back begins to make plans of
there is a failed assassination attempt by Republic Loyalists on his own for Grievous. By twelve years after the Battle of Naboo,
Dooku. He realizes the gravity of the threat now, that the Sith the CIS and Dooku control half the galaxy. But Dooku begins to
are after him. Not wanting to be caught flat-footed from the worry that the heart and soul of the CIS has been lost since the
now inevitable war, Dooku signs a defense pact with the galactic Jedi left. He personally fears that unless action is taken, the CIS
trade conglomerates like the Trade Federation, Commerce may become no better then the Republic. But by the end of the
Guild, and various Mercenary Companies including Czars year, only one answer comes to his mind: kill Grievous.
Imperial Guard, among others. However, to gain these
conglomerates favor, Dooku agrees to make San Hills President Dooku: Old Male Human, Jedi Guardian 12/Jedi

bodyguard, General Grievous, Supreme Commander of their Master 3/Jedi Weapon Master 3; Init +2 (+2 Dex); Def 24 (+2
droid forces. With their support, and officially elected as Dex, +12 Class); Spd 10m; VP/WP 147/10; Atk +18/+13/+8/+3
President of the Confederacy of Independent Systems, Dooku melee (1d3, punch), +20/+15/+10/+5 ranged (by weapon),
declares war on the Republic. +22/+17/+12/+7 melee * (6d8, crit 19-20, Lightsaber); SQ
A little while after the war begins the Separatists strike at Deflect (Attack -2, Block, Defense +3, Extend Defense and
Kaminos cloning facilities. Under the command of General Attack), Force Secret (Force Defense, Improve Battlemind),
Grievous, the attack goes well, and Anakin Skywalker is also Increase Lightsaber damage +3d8, Increase Weapon Damage;
successful with stealing enough clones and the personnel and SV Fort +12, Ref +14, Will +16; SZ M; FP: 10; Rep: +6; Str 10,

equipment needed to allow the CIS to make their own clones, Dex 15, Con 10, Int 18, Wis 17, Cha 18.

PAG E 30
C HAPTER 1 C HAOS OF THE S ITH

Equipment: Lightsaber, Robes of State With eyes opened to the Chancellors subtle prejudicial
* Count Dooku has constructed his own Lightsaber. policies, she resigns as Senator of Naboo. With mounting
Skills: Bluff +12, Computer Use +8, Craft (lightsaber) +11, pressure from Governor Bibble and public support, she agrees
Diplomacy +10, Intimidate +16, Knowledge (Jedi lore) +15, to resume the mantle of Queen of Naboo once the Constitution
Knowledge (Politics) +12, Read/Write Basic, Sense Motive +7, is amended. One of her first acts as Queen is to have Naboo
Speak Basic, Speak Caamasi, Speak Cerean, Speak Geonosian, secede from the Republic and throw its support to the
Tumble +8 Confederacy.
Force Skills: Affect Mind +13, Battle Influence +10, It was then that Anakin Skywalker, recently resigned from
Battlemind +13, Enhance Ability +15, Farseeing +11, Force the Jedi Order, asked her to marry him, which she immediately
Defense +15, Force Stealth +9, Force Strike +8, Heal Another agreed. After their marriage, Anakin joined the Separatist
+12, Heal Self +12, Move Object +13, See Force +15 military, taking a commission. Though many of his duties as a
Feats: Combat Expertise, Combat Reflexes, Exotic Weapon high level officer in the Separatist military took him far away
Proficiency (lightsaber), Force-Sensitive, Heroic Surge, Iron from Naboo, he would still find the time to return.
Will, Persuasive, Weapon Finesse (Lightsaber), Weapon Focus A year after the war started, Anakin returned from another
(Lightsaber), Weapons Group Proficiency (blaster pistols, of his successful campaigns, but he seemed standoffish and
simple weapons) brooding, pacing about their antechamber. When she asked
Force Feats: Alter, Attuned, Battle Meditation, Burst of him what the matter was, he gave the entire account of the
Speed, Control, Form II Mastery, Knight Defense, Lightsaber Battle of Kamino, and the behavior of General Grievous.
Defense, Sense Horrified at Anakin's explicit recitation of the actions of
Grievous's barbarity, she at once contacted
President Dooku, with Anakin beside her, to have him explain
PADM AMIDAL A -
why he put such a monster as Supreme Commander. When
SKYWALKER contacted, Dooku was in a meeting with Captain Czar, who also
Pawel Hudeczek

The more things change, the more they stay the same. It seemed
like only a few short years ago that Padm Naberrie Amidala had
just stepped down following her second term as Queen of
Naboo. Now, she has a loving husband that thinks the world of
her and is fighting the forces of corruption that has engulfed the
now rotting corpse of the Republic. But all this wouldn't have
happened if she had ignored her feelings about Anakin.
Once Anakin attained Jedi Knighthood, he would go out of
his way to visit her in her office on Coruscant, or occasionally on
Naboo. As these visits became more frequent, something
within her began to view Anakin as something more than just a
friend. She began to have feelings for him.
After the assassination of her successor, Queen Jamillia, then-
Senator Amidala was faced with a quandary: Does she continue
supporting a corrupt government led by a Supreme Chancellor
that only recently she had supported wholeheartedly, or does
she follow her conscience and lead her people down a path that
may result in true freedom from the increasing tyranny of
Chancellor Palpatine's policies.
Pawel Hudeczek

P AGE 31
C HAPTER 1 C HAOS OF THE S ITH

had come forward with concerns on General Grievous. to manipulate events, the Sith shall rise to a level of prominence
President Dooku assured all of them that he would personally once more.
look into these allegations. From that moment on, Padm paid Once having murdered his master, Darth Plagueis in his
very close attention to the reports of anything to do with sleep, Palpatine continued to hone his mastery of the Force
Grievous. throughout the decades. When the Senate passed legislation to
A few months later, Anakin returned to her and told her that raise taxes on outlying systems, Palpatine saw his chance. He
he had resigned his commission, when she told him that she's contacted the Viceroy of the Trade Federation and promised
pregnant. The joy in her heart was echoed by the look on him undreamed of wealth and esteem, but the Viceroy had to do
Anakin's face: they were going to have a child. On one stormy something for him blockade his home planet of Naboo.
night, Padm wakes up to find Anakin staring off into the night. Thinking the newly elected queen to be easily controlled, he was
When asked what the matter is, Anakin explains that he must go surprised that she took such an aggressive stance against his
to Coruscant, he can't really explain why, but he must. After he pawns.
returns, Anakin tells her that he thinks that he may have found a After Jedi Master Qui-Gon Jinn defeated his apprentice
way to save the Jedi. To Padm, Anakin is her whole world, Darth Maul, he gave Lord Maul explicit instructions that he was
nothing else matters; and the future should be bright, indeed. to stay hidden until the time was right. From his fortress world,
Thule, Palpatine meditated upon the Force looking to the future
Padm Amidala-Skywalker: Adult Female Human, Noble 13; Init on the possible consequences of actions. After conferring with
+6 (+2 Dex, +4 Bonus); Def 19 (+2 Dex, +7 Class); Spd 10m; one of his Sith holocrons, he came across a Sith legend of Naga
VP/WP 77/12; Atk +10/+5 melee (1d3+1, punch), +11/+6 Sadow, who put himself in hibernation until it was time for his
ranged (by weapon); SQ Coordinate +3, Favor +4, Inspire reemergence. Armed with the necessary knowledge, Sidious
Confidence, Inspire Greatness, Noble bonus class skill (Bluff), dispatched Lord Maul to Yavin IV to resurrect Exar Kun or at
Resource Access; SV Fort +5, Ref +8, Will +11; SZ M; FP: 0; the very least use Kun himself as a power source.
Rep: +9; Str 12, Dex 15, Con 12, Int 13, Wis 17, Cha 18. When his newest recruit, Asajj Ventress returned with news
Equipment: of Lord Maul's death, he lashed out at her and began to blast her
Skills: Bluff +11, Computer Use +8, Diplomacy +16, with Force Lightning. In between barrages and her screaming
Entertain (dance) +8, Gather Information +10, Knowledge in pain, Ventress told him that she had a gift for him. Giving her
(History) +7, Knowledge (Politics) +16, Knowledge (World respite, he ordered her to explain herself. After hearing
lore) +9, Listen +11, Move Silently +7, Pilot +8, Read/Write everything, he realized that he didn't have the time to search for
Basic, Read/Write Caamasi, Read/Write Calamarian, Sense a new apprentice and so he gave her a choice: join him or die.
Motive +12, Speak Basic, Speak Caamasi, Speak Calamarian, In the following months, Lady Tyranus was the model
Spot +7, Treat Injury +9, Tumble +8 apprentice. Though she wasn't as talented with a lightsaber as
Feats: Combat Expertise, Dodge, Fame, Improved was Darth Maul, she still had her uses. To facilitate his plans,
Initiative, Influence, Persuasive, Point Blank Shot, Sidious had Tyranus make arrangements for the death of several
Trustworthy, Weapons Group Proficiency (blaster pistols, senators and Jedi with bounty hunters Aurra Sing and Zam
simple weapons) Wesell. They did their jobs brilliantly, and within five years, the
Clone Wars had begun! It is only a matter of time whether the
plans he had set in motion so many years ago will bear fruition,
CHANCELLO R
but after all, Palpatine is a very patient man.
PALPATINE
Palpatine, as the one-time senator from Naboo, is a very patient Chancellor Palpatine: Old Male Human, Noble 5/Dark Side
man. Also known as Darth Sidious, Palpatine has orchestrated Devotee 3/Dark Side Marauder 2/Sith Lord 6; Init +2 (+2 Dex);
galactic events behind the scenes so as to be elevated to his Def 25 (+2 Dex, +13 Class); Spd 10m; VP/WP 105/10; Atk
current station: Supreme Chancellor. And since he is now free +13/+8/+3 melee (1d3, punch), +14/+9/+4 melee * (4d8, crit

P AGE 32
C HAPTER 1 C HAOS OF THE S ITH

19-20, Lightsaber), +15/+10/+5 ranged (by weapon); SQ MACE WINDU


Coordinate +1, Dark Side, Dark Side Talisman +2, Deflect Background Info and Shatterpoint Special Quality

(Attack -3, Defense +1), Favor +2, Increase Lightsaber damage by JediPowell

+2d8, Inspire Confidence, Minions, Resource Access; SV Fort The second most senior member of the Jedi Order was born on
+11, Ref +13, Will +16; SZ M; FP: 7; DSPs: 34; Rep: +6; Str 11, the jungle world Haaruun Kal, the world was harsh and bred
Dex 15, Con 10, Int 16, Wis 17, Cha 18. strong willed people. Mace was found by Jedi Watchers at an
Equipment: Comlink [Secure, Naboo Technologies A3], early age and was brought to the Jedi Temple on Coruscant. His
Lightsaber, Sith Holocron training was fast as his natural talents accelerated his fighting
* Chancellor Palpatine has constructed his own Lightsaber. skills. Mace soon became a great lightsaber pupil and made even
Skills: Bluff +8, Craft (lightsaber) +6, Diplomacy +12, Masters take note of his growing skills.
Gather Information +8, Intimidate +18, Knowledge (Jedi lore) Mace Windu learned to see the Force in a unique view which
+6, Knowledge (Politics) +17, Knowledge (Sith lore) +15, focused on his uncanny gift to see flaws in everything. Mace sees
Read/Write Basic, Read/Write Bothese, Read/Write Mon the flaws in objects, people, and missions, which gave him vast
Calamarian, Read/Write Sith, Sense Motive +9, Speak Basic, powers to manipulate situations to a favorable outcome. He
Speak Bothese, Speak Falleen, Speak Mon Calamarian, Speak even surpassed lightsaber training to create a new and deadlier
Rodese, Speak Ryl, Speak Sith, Survival +6 lightsaber form while he trained padawan Depa Billaba, called
Force Skills: Affect Mind +9, Alchemy +12, Battlemind +8, Vaapad. Mace's skill at flaws helped him create this Form which
Drain Energy +8, Drain Knowledge +12, Force Grip +12, Force uses the Force to take advantage of the flaws of an opponent's
Lightning +21, Force Stealth +6, Force Strike +9, Move Object technique.
+6, See Force +10, Telepathy +7 Mace Windu, a member of the Jedi Council for twenty years,
Feats: Armor Proficiency (light), Cosmopolitan guides the council alongside his old friend, and former master,
(Intimidate), Exotic Weapon Proficiency (lightsaber), Force- Yoda, and the two seldom disagree, but a major rift began soon
Sensitive, Power Attack, Weapons Group Proficiency (blaster after Qui-Gon Jinn brought Anakin Skywalker to the Jedi Order.
pistols, blaster rifles, primitive weapons, simple weapons, vibro Now Mace sees the CIS/Jedi rift as his greatest flaw, and is
weapons) currently moving resources to repair or excise this flaw.
Force Feats: Alter, Control, Dark Power, Dissipate Energy,

Force Mastery, Lightsaber Defense, Malevolant, Mettle, Rage,


Sense, Sith Sorcery

JEDI C OUNCIL
Once considered the unfaultable authority of the Jedi, The Jedi
Council has had some hard times as of lately. When they tried to
have Anakin Skywalker return his lightsaber when he left the
Order, he killed two members of the Council: Plo Koon and
Ki-Adi Mundi. Both of their seats are never taken up by
permanent members, and it is not uncommon to see up and
coming Jedi Knights having a temporary seat on the Council.
The Council has also had trouble keeping the Galaxy together as
more and more systems join the Separatist. As diplomacy fails,
the Council feels war is inevitably on the horizon.

Tom Hodges

P AGE 33
C HAPTER 1 C HAOS OF THE S ITH

YODA
Mace Windu: Adult Male Human, Jedi Guardian 9/Jedi Master Master Yoda has trained Jedi for nearly 800 years, and is

4/Jedi Weapon Master 6; Init +2 (+2 Dex); Def 25 (+2 Dex, +13 considered the Jedi Order's Grand Master. He has trained

Class); Spd 10m; VP/WP 164/16; Atk +21/+16/+11/+6 ranged countless Padawans, most notably: Mace Windu, and Count

(by weapon), +23/+18/+13/+8 melee (1d3+3, punch), Dooku, now known as the President of the Confederacy of

+24/+19/+14/+9 melee * (6d8+3, crit 18-20, Lightsaber); SQ Independent Systems, and also trains younglings before they

Deflect (Attack -4, Block, Defense +3, Extend Defense and become Padawans to individual Masters.

Attack), Devastating Strike (Lightsaber), Force Secret When Qui-Gon Jinn first brought young Anakin Skywalker

(Battlemind +1, Enhance Ability +1), Increase Lightsaber before the Council to be tested for Jedi candidacy, Yoda was the

damage +2d8, Shatterpoint (see sidebar); SV Fort +15, Ref +13, most vociferous against him being trained. With the death of

Will +15; SZ M; FP: 7; Rep: +8; Str 17, Dex 15, Con 16, Int 16, Master Qui-Gon's apprentice, Obi-Wan Kenobi (who Yoda

Wis 17, Cha 16. trained when he was a youngling); Yoda relented on Anakin

Equipment: Lightsaber*, Jedi Robes. being trained, even though he had reservations against him.

* Mace Windu has constructed his own Lightsaber. When Qui-Gon brought Anakin before the Council to be

Skills: Balance +6, Craft (lightsaber) +13, Gather tested for knighthood, Yoda was as much surprised as the rest of

Information +8, Knowledge (Jedi lore) +11, Knowledge the Council: he had not forseen this moment. When Anakin had

(Politics) +7, Pilot +7, Read/Write Basic, Read/Write Caamasi, completed each task with exemplary marks, Yoda gazed at

Read/Write Korun, Search +5, Speak Arkanian, Speak Basic, young Skywalker's aura with shock: the clouds that were there

Speak Caamasi, Speak Korun, Spot +7, Tumble +13 five years before, are no longer there. This was the final

Force Skills: Affect Mind +15, Battlemind +14, Empathy lynchpin against Anakin's knighthood, and they were no longer

+17, Enhance Ability +22, Enhance Senses +9, Farseeing +7, there.

Force Defense +11, Force Stealth +9, Heal Another +7, Heal When the Council received word that the Sith Lord who had

Self +7, Move Object +17, See Force +18. slain Kenobi had resurfaced, Yoda was the first to push for

Feats: Combat Expertise, Combat Reflexes, Exotic Weapon Master Qui-Gon and now Jedi Knight Skywalker to resolve this

Proficiency (lightsaber), Force-Sensitive, Improved Critical threat. Upon receiving their report of another Sith Lord, Yoda's

(Lightsaber), Iron Will, Power Attack, Weapon Finesse wisdom failed him for the first time. "Sith, gone are they. No

(Lightsaber), Weapon Focus (Lightsaber), Weapons Group longer endanger the galaxy, they will!" With these words, the
Proficiency (blaster pistols, simple weapons). rest of the Council refused to hear anything further.

Force Feats: Alter, Burst of Speed, Control, Knight Defense, Not long after the confrontation with Darth Maul was

Lightsaber Defense, Master Defense, Mettle, Sense, Vaapad resolved, Master Qui-Gon came before the Council and

Form Mastery. informed them that he will go into self-imposed exile. Knowing
that Qui-Gon was still bitter about his disbelief, Yoda granted
Qui-Gon's request with sadness.
Ten years after the business with the Trade Federation was
concluded, the future seemed ever more clouded than before.
Shatterpoint First Yoda, along with Master Windu investigated a curious
Mace Windu gains a Wisdom modifier to any single skill check, claim that the Kaminoans had a clone army available for the
ability check, saving throw, or attack; once per scene up to 1/3 Republic, which at least in simulations received high marks.
his level per day (round down). Penalty: During combat, if Mace The low point of the year was when his former Padawan, Dooku,
uses this ability while engaged in Vaapad he must succeed in a now in charge of the Confederacy of Independent Systems
Will save DC 20 + 1/2 the number of current Dark Side Points, or declared war on the Republic.
fall into a Dark Rage as per the Vaapad Form Mastery feat. Though it pained him greatly, Yoda was the first to
recommend that the Jedi stay out of the war. In the many hours

PAG E 34
C HAPTER 1 C HAOS OF THE S ITH

Confidence +1; SV Fort +11, Ref +12, Will +16; SZ S; FP: 14;
Rep: +8; Str 11, Dex 13, Con 11, Int 19, Wis 14, Cha 15.

Equipment: Lightsaber*, Jedi robes, gimer stick cane.

* Yoda has constructed his own Lightsaber.


Skills: Computer Use +10, Craft (lightsaber) +14,

Diplomacy +9, Gather Information +9, Knowledge (Jedi Lore)


+14, Knowledge (Politics) +9, Move Silently +5, Read/Write
Basic, Speak Anx, Speak Anzat, Speak Barabel, Speak Basic,
Speak Bothese, Speak Caamasi, Speak Calamarian, Speak
Cerean, Speak Shyriiwook, Survival +7.
Force Skills: Affect Mind +16, Battlemind +18, Empathy +7,

Enhance Ability +20, Enhance Senses +15, Farseeing +11,


Force Defense +16, Force Strike +22, Friendship +11, Heal
Another +10, Move Object +27, See Force +30.
Feats: Blind-fight, Combat Reflexes, Exotic Weapon

Proficiency (lightsaber), Force-Sensitive, Heroic Surge, Skill


Emphasis (See Force), Weapon Finesse (Lightsaber), Weapon
Focus (Lightsaber), Weapons Group Proficiency (blaster
pistols, simple weapons).
Force Feats: Alter, Attuned, Aware, Compassion, Control,
Jamie Young Dissipate Energy, Form IV Mastery, Lightsaber Defense, Sense.

of debate among the Council, those that were for supporting the QUINLAN VOS
Republic narrowly defeated those that were against it. Yoda Background Info by JediPowell

was devastated, but soon announced that he would support the Quinlan Vos was born on the world Kiffex to a family of
majority vote. Guardians of Kiffu. The Guardians of Kiffu were the system's
With the war seemingly never ending, Yoda has retreated protectors who grew from the same past as the Jedi Order. The
within himself to contemplate where everything had gone isolation of the system Kiffex caused these protectors to only
wrong. With half of the Council and the numbers of the Jedi hold their homeworld's interests above all other forces. Quinlan
continue to dwindle, Yoda has taken it upon himself to train the Vos was taken by the Jedi Order after his parents died in a Anzati
younglings so that they may be better prepared on the front attack, but the Vos family pressured the young boy to return to
lines. With each new death, Yoda's despair has taken a larger his homeworld.
toll on his spirit than at any other point in his life. The descendants who grew from Kiffu's past held a secret
force tradition which few Jedi have learned, that of
Yoda: Venerable Male [species unknown], Jedi Consular Psychometry. This rare gift followed Quinlan to the Jedi Temple
11/Jedi Master 7/Jedi Instructor 2; Init +1 (+1 Dex); Def 25 (+1 on Courscant and while his padawan training flourished his
Dex, +13 Class, +1 Size); Spd 6m; VP/WP 142/11; Atk thoughts always returned to Kiffu and the death of his parents.
+17/+12/+7/+2 melee (1d3, punch), +18/+13/+8/+3 ranged Quinlan trained with Obi Wan Kenobi while young, and then
(by weapon), +20/+15/+10/+5 melee * (2d6+3d8, crit 19-20, moved onto his apprentiship with Jedi Master Tholme.
Lightsaber); SQ +4 size bonus on Hide checks, Deflect (Attack During his journey to Knighthood Quinlan learned many
-4, Block, Defense +4, Extend Defense and Attack), Force skills of infiltration and subterfuge, and found many excuses to
Secret (Improve Battlemind, Improve Force Strike, See Force), return to the homeworld he was taken from as a child. Kiffex
Healing, Increase Lightsaber damage +2d6 + 3d8, Inspire was not a paradise world, and soon every return to Kiffex was a

P AGE 35
C HAPTER 1 C HAOS OF THE S ITH

fight with the enemies of his people, the Anzati. Quinlan spent Improved Critical (Lightsaber), Low Profile, Mobility, Skill
many years as a fledgling Knight searching for answers to Emphasis (Gather Information), Weapon Focus (Lightsaber),
questions he did not even ask, until on a return to Courscant he Weapons Group Proficiency (blaster pistols, simple weapons)
met Aayla Secura. This firebrand of a Twi'lek inspired the Force Feats: Alter, Control, Psychometry, Sense

brooding Jedi Knight into passing what Tholme had taught him.
Quinlan spent many years with Aayla and in many regards AAYLA SECURA
the two struggled with the fires of the Dark Side together, but A descendent of the Twi'leki Jedi Knight, Tott Doneeta, Aayla

both tempered their pasts and became stronger. Quinlan and Secura is a member of the Jedi Council. First attaining the rank

Aayla became the best undercover Jedi in the Order, and soon of Jedi Master shortly after the departure of Anakin Skywalker

Quinlan's name was heard on the lips of the Masters of the Jedi from the Jedi Order, Aayla has only recently been granted a seat

Council. on the Jedi Council, partly due to the loss of many Jedi during the

On the little world of Naboo, Quinlan lost a friend. When Clone Wars, and partly due to her own prodigious abilities.

Obi-Wan Kenobi fell to the Dark Lord Maul, Quinlan journeyed Among all the Jedi, Aayla has the most in common with

to Naboo for his funeral. Once there, he vowed to Obi-Wan that Anakin Skywalker. Before she was found by Master Quinlan

he would not rest until he brought this Sith to justice. Learning Vos, Aayla was a slave on her home planet of Ryloth.

a great many things Quinlan followed the trail of Maul to many Fortunately, Aayla was found by Vos shortly after she was sold

worlds, including Coruscant, but his prey was always one step
ahead. After 8 years of searching, he finally returned to the Jedi
Temple with many Sith atifacts, but no answer to the mystery of
who was the true Lord of the Sith.

Quinlan Vos: Adult Male Kiffar, Jedi Guardian 5/Jedi

Investigator 5/Jedi Master 5; Init +2 (+2 Dex); Def 23 (+2 Dex,


+11 Class); Spd 10m; VP/WP 145/13; Atk +14/+9/+4 melee
(1d3+1, punch), +15/+10/+5 ranged (by weapon),
+16/+11/+6 melee * (5d8+1, crit 18-20, Lightsaber); SQ
Contacts (Bothan Spynet, The Hutts, x2), Deflect (Attack -3,
Defense +3), Favor +2, Force Secret (Farseeing, Force Stealth),
Increase Lightsaber damage +3d8, Profile, Target bonus +3; SV
Fort +11, Ref +12, Will +13; SZ M; FP: 9; DSP: 0; Rep: +5; Str
12, Dex 14, Con 13, Int 14, Wis 16, Cha 14.
Equipment: Comlink, Lightsaber, Utility Belt

* Master Quinlan Vos has constructed his own Lightsaber.


Skills: Balance +8, Bluff +6, Computer Use +6, Craft

(lightsaber) +6, Diplomacy +6, Gather Information +11,


Intimidate +10, Knowledge (Jedi lore) +6, Pilot +6, Read/Write
Basic, Search +4, Sense Motive +8, Speak Basic, Spot +6, Treat
Injury +6, Tumble +8
Force Skills: Affect Mind +8, Enhance Senses +8, Farseeing

+8, Force Defense +6, Force Stealth +8, Heal Self +8, Illusion
+8, Move Object +10, See Force +10, Telepathy +5
Feats: Combat Expertise, Combat Reflexes, Dodge, Exotic

Weapon Proficiency (lightsaber), Force-Sensitive, Form VII,


Tom Hodges

P AGE 36
C HAPTER 1 C HAOS OF THE S ITH

to slavers by her own family. Thus Aayla did not develop the CERI LA
same dislike towards slavery like Anakin Skywalker. Apprentice to Jedi Master Aayla Secura, Ceri La is a mysterious

Taking the Miralukan Padawan, Ceri La, shortly after attaining Miraluka. Taught by her master that all can be redeemed from

the rank of Jedi Knight, Aayla has helped usher the young the dark side, Ceri is edging towards Jedi Redeemer. With the

woman to the philosophy that everyone is redeemable, even redeemer holocron available at the Temple, as well as teachings

Aayla's own parents. When the Clone Wars erupted, Aayla was from Master Secura, she is showing promise. Since Redeemer

appointed a general of a squad of clone troopers fresh from their also requires great saber skills, Ceri has had to seek out the best

training on Kamino. To her consternation, Aayla and her available lightsaber master. She originally sought out Cin

apprentice was given the unenviable position of defending Drallig, but he was too busy teaching the lightsaber to

Republic clone facilities from the depredations of the apprentices at the Temple to give her the time and training she

Separatist's Supreme Commander, General Grievous. Though needed. So she had gotten training from Master Qui-Gon Jinn,

several Jedi were killed during the battle, Aayla was successful in but once he left, she went to Jedi Master Kal Remos, as per

preventing further losses of clones. Qui-Gon's suggestion. With a bright smile and a hop to her
steps, Ceri now waits to be given her final test before taking the

Aayla Secura: Adult Female Twi'lek, Jedi Guardian 9/Jedi mantle of Jedi Knight.

Master 4; Init +3 (+3 Dex); Def 23 (+3 Dex, +10 Class); Spd 10m;
VP/WP 122/10; Atk +14/+9/+4 melee (1d3+1, punch), Ceri La: Adult Female Miraluka, Jedi Guardian 6/Jedi Redeemer

+16/+11/+6 melee * (4d8+1, crit 19-20, Lightsaber), 1; Init +1 (+1 Dex); Def 17 (+1 Dex, +6 Class); Spd 10m; VP/WP

+16/+11/+6 ranged (by weapon); SQ Deflect (Attack -4, Block, 68/10; Atk +8/+3 ranged (by weapon), +9/+4 melee (1d3+2,

Defense +2, Extend Defense and Attack), Force Secret (Affect punch), +9/+4 melee * (3d8+2, crit 19-20, Lightsaber); SQ

Mind, Force Stealth), Increase Lightsaber damage +2d8, Low- Darkside Sense, Deflect (Attack -4, Defense +1, Extend

light vision; SV Fort +10, Ref +11, Will +8; SZ M; FP: 12; Rep: Defense and Attack), Force Sight, Increase Lightsaber damage

+3; Str 13, Dex 16, Con 10, Int 14, Wis 13, Cha 15.
Equipment: Lightsaber, Utility Belt

* Master Aayla Secura has constructed her own Lightsaber.


Skills: Balance +6, Bluff +6, Climb +8, Computer Use +4,

Craft (lightsaber) +4, Diplomacy +6, Disguise +4, Gather


Information +6, Intimidate +8, Jump +8, Knowledge (Jedi lore)
+4, Pilot +4, Read/Write Basic, Read/Write Ryl, Sense Motive
+6, Speak Basic, Speak Lekku, Speak Ryl, Treat Injury +6,
Tumble +8
Force Skills: Affect Mind +8, Empathy +6, Enhance Ability

+4, Enhance Senses +6, Farseeing +5, Force Defense +4, Force
Stealth +6, Heal Another +6, Heal Self +6, Move Object +6, See
Force +6, Telepathy +6
Feats: Acrobatic, Athletic, Exotic Weapon Proficiency

(lightsaber), Force-Sensitive, Low Profile, Persuasive, Power


Attack, Weapon Focus (Lightsaber), Weapons Group
Proficiency (blaster pistols, simple weapons)
Force Feats: Alter, Control, Form V Mastery, Lightsaber

Defense, Sense

Church Climbin Ryan

PAG E 37
C HAPTER 1 C HAOS OF THE S ITH

+1d8, Quick Reaction; SV Fort +7, Ref +7, Will +7; SZ M; FP: 4; and even helped organize and train the clone troopers in
Rep: +2; Str 14, Dex 13, Con 10, Int 16, Wis 14, Cha 13. underwater combat before deployment from Coruscant.
Equipment: Lightsaber, Utility Belt.

* Ceri La has constructed her own Lightsaber. Kit Fisto: Adult Male Nautolan, Jedi Guardian 5/Jedi Weapon

Skills: Balance +5, Bluff +4, Computer Use +7, Craft Master 7/Jedi Master 2; Init +3 (+3 Dex); Def 25 (+3 Dex, +11
(lightsaber) +7, Diplomacy +4, Gather Information +4, Class, +1 Species); Spd 10m, swim 6m; VP/WP 164/14; Atk
Knowledge (Darkside Lore) +9, Knowledge (Jedi lore) +9, +16/+11/+6 melee (1d3+2, punch), +17/+12/+7 ranged (by
Move Silently +2, Pilot +4, Read/Write Basic, Read/Write weapon), +18/+13/+8 melee * (6d8+2, crit -1-20, Lightsaber);
Miralukese, Read/Write Ryl, Speak Basic, Speak Lekku SQ Breathe Underwater, Deflect (Attack -3, Defense +2,

(Understand Only), Speak Miralukese, Speak Ryl, Tumble +6 Extended), Devastating Strike (Lightsaber), Force Secret
Force Skills: Affect Mind +4, Battlemind +6, Enhance (Improve Battlemind), Increase Lightsaber damage +2d8,
Ability +4, Enhance Senses +6, Farseeing +6, Heal Self +4, See Increase Weapon Damage, Low-light vision, Pheromonal
Force +8 Sensor, Rapid Strike (Lightsaber); SV Fort +12, Ref +12, Will
Feats: Athletic, Dodge, Exotic Weapon Proficiency +12; SZ M; FP: 10; Rep: +6; Str 14, Dex 16, Con 14, Int 14, Wis 16,
(lightsaber), Force-Sensitive, Power Attack, Weapon Finesse Cha 14.

(Lightsaber), Weapons Group Proficiency (blaster pistols, Equipment: Comlink, Lightsaber, Utility Belt

simple weapons), *. * Master Kit Fisto has constructed his own Lightsaber.
Force Feats: Alter, Control, Sense, *. Skills: Balance +8, Bluff +6, Craft (lightsaber) +6,

* Note: Ceri La has not gone through the Jedi Trials yet, so Diplomacy +8, Gather Information +6, Intimidate +8, Jump
she has not gained the Jedi Knight bonus feat that is available to +10, Knowledge (Jedi lore) +6, Pilot +6, Read/Write Basic,
all 7th level Jedi characters. Once she has officially attained Read/Write Nautila, Sense Motive +6, Speak Basic, Speak
Level 7, she will have access to the following Jedi Redeemer PrC Nautila, Swim +9, Treat Injury +6, Tumble +8
Class Features: Force Skills: Affect Mind +6, Battlemind +8, Enhance

Dark Side Sense: For more information, please Ability +8, Enhance Senses +6, Force Strike +6, Heal Self +8,

go to the following link: Move Object +6, See Force +9


Feats: Acrobatic, Ambidexterity, Combat Expertise, Exotic
www.swrpgnetwork.com/files/PDF/articles/red
eemerd20.pdf Weapon Proficiency (lightsaber), Force-Sensitive, Form I,
Improved Critical (Lightsaber), Improved Disarm, Weapon
KIT FISTO Focus (Lightsaber), Weapons Group Proficiency (blaster
Background Info by JediPowell pistols, simple weapons)
Force Feats: Alter, Attuned, Burst of Speed, Control,
Kit Fisto was born on Glee Anselm, a watery swamp world
Lightsaber Defense, Sense
where the Nautolans flourished. Kit was raised at the Jedi
Temple far from his homeworld, but he longed to return to his
SHAAK-TI
watery environments. After twenty years of training at the Jedi
Master Shaak-Ti was named to the Jedi Council two years before
Temple the young Jedi Knight began to travel to watery worlds
Anakin Skywalker ascended to Jedi Knight. Taking over from
as a negotiator who specialized in reading others with his
retiring Council member, Master Dooku, she had reservations
hightened sensory _xhilarat.
about Anakin Skywalker's capabilities, but was quickly won
Kit Fisto grew into a well known and liked member of the
over after witnessing the extraordinary feats that young
Jedi Order as well as becoming a gifted duelist, who used natural
Skywalker had performed.
aggression to aid his superb skills with the lightsaber. Kit Fisto
When Master Qui-Gon Jinn and Anakin Skywalker sent
trained a fellow amphibian from Mon Calamari named Bant
word that a Sith Lord may be in control of the Republic, she was
Eerin and has yet to take on another padawan. Master Kit Fisto
one of the few on the Council that took this news for what its
leads a battalion of clone troopers in many oceanic campaigns,

P AGE 38
C HAPTER 1 C HAOS OF THE S ITH

* Master Shaak Ti has constructed her own Lightsaber.


Skills: Balance +8, Computer Use +6, Craft (lightsaber) +6,

Diplomacy +8, Gather Information +8, Hide +8, Intimidate +8,


Jump +8, Knowledge (Jedi lore) +6, Move Silently +4, Pilot +4,
Read/Write Basic, Read/Write Togruti, Sense Motive +8,
Speak Basic, Speak Togruti, Treat Injury +5, Tumble +8.
Force Skills: Affect Mind +8, Battlemind +8, Empathy +8,

Enhance Senses +11, Farseeing +8, Force Defense +6,


Friendship +8, Heal Another +6, Heal Self +10, Move Object
+8, See Force +8, Telepathy +4.
Feats: Acrobatic, Alertness, Blind-fight, Cautious, Combat

Reflexes, Exotic Weapon Proficiency (lightsaber), Force-


Sensitive, Weapon Focus (Lightsaber), Weapons Group
Proficiency (blaster pistols, simple weapons).
Force Feats: Alter, Attuned, Control, Form IV Mastery,

Lightsaber Defense, Sense.

ADI GALLIA
Stats by Darth_Xanthor, Background Info by
Phillip Zamora
JediPowell

worth. Though she and Master Gallia were voted against, with Adi Gallia was born to nobles on Coreliia, she was found young
Masters Vos and Remos abstaining; Masters Yoda and Windu as most in the Jedi Order and quickly advanced in her Jedi
did relent on allowing all Council members to pursue leads on training. The young lady grew stong in the Force as well as her
their own. diplomatic skills. Soon the dark skinned lass began to foster and
After the debriefing by Master Qui-Gon and young branch out many contacts through out Corsucant. By the time
Skywalker on the developments on Yavin IV, she was more she completed her trials, Adi was extremely gifted in gathering
convinced than ever that what they had uncovered was true. intelligence. Adi Gallia spent years protecting Corellia's
However after pursuing these leads further, she was unable to interests by exploring the surrounding sectors and furthering
uncover anything further, and was forced to abandon the her network of contacts.
search. This left her bitter, though with the Clone Wars in full By the time the Trade Federation began its maneuverings,
swing, she left this bitterness in the past and focused on the Adi Gallia had been promoted to the Jedi Council. Jedi Master
'Now.' Gallia, through her contacts learned of the impending blockade
of Naboo and notified Chancellor Valorum. Master Gallia, along
Shaak-Ti: Adult Female Togruta, Jedi Guardian 8/Jedi Master 6; with Master Shaak-Ti, were the only two Council members that
Init +2 (+2 Dex); Def 22 (+2 Dex, +10 Class); Spd 10m; VP/WP voted to corroborate on the information that Master Qui-Gon
135/12; Atk +14/+9/+4 melee (1d3, punch), +16/+11/+6 melee and Knight Skywalker brought to the Council's attention,
* (4d8, crit 19-20, Lightsaber), +16/+11/+6 ranged (by though, ultimately, the Council voted not to follow up on the
weapon); SQ Deflect (Attack -4, Defense +2, Extend Defense information.
and Attack), Force Secret (Enhance Senses, Farseeing, Move Eight years after the Battle of Naboo when the Separatists
Object), Increase Lightsaber damage +2d8, Spatial Awareness; are at their highest point, and the Jedi Order has splintered by
SV Fort +11, Ref +11, Will +10; SZ M; FP: 15; Rep: +5; Str 11, Anakin's leaving the Jedi Order, Adi Gallia has left the Jedi
Dex 14, Con 12, Int 16, Wis 14, Cha 14. Council and the Order believing something was wrong with it.
Equipment: Lightsaber, Utility Belt. Master Gallia believed that by being on the Council, she would

P AGE 39
C HAPTER 1 C HAOS OF THE S ITH

be too close to the problem, and only by watching from the Jedi Corp medical division. Stass Allie continued to grow and by
outside could she discover a solution. Master Mace Windu was the time her cousin left the Jedi Council she was promoted to
taken aback by her quitting the Order and even attempted to Jedi Master and given a seat on the Council to replace her cousin.
force her to stay but a brief and intimate discussion ended with
Adi Gallia boarding a shuttle. Stass Allie: Adult Female Human, Jedi Consular 7/Jedi Healer 4;

Init +3 (+3 Dex); Def 21 (+3 Dex, +8 Class); Spd 10m; VP/WP

Adi Gallia: Adult Female Human Jedi Consular 7/ Jedi Ace 5/ 65/11; Atk +10/+5 melee * (3d8+1, crit 19-20, Lightsaber),
Jedi Master 3; Init +5 (+5 Dex); Defense 26 (+5 Dex, +11 class); +11/+6 ranged (by weapon), +9/+4 melee (1d3+1, punch); SQ
Spd 10m; VP/WP 113/16; Atk +17/+12/+7* (4d8+2/19-20, Deflect (Attack -4, Defense +2, Extend Defense and Attack),
lightsaber) melee, +11/+6/+1 ranged; SQ Deflect (defense +1, Healing, Improved Vitality Healing, Improved Wound Healing,
attack -4, extend defense and attack), Force Secret (Move Increase Lightsaber damage +1d8, Jedi Knight; SV Fort +7, Ref
Object +1, Enhance Ability +1), increase lightsaber damage +8, Will +13; SZ M; FP: 6; Rep: +4; Str 12, Dex 16, Con 11, Int 15,
+2d8, starfighter defense, starship focus, familiarity +2, Wis 18, Cha 13.

starfighter evasion, trust the Force; SV Fort +13, Ref +15, Will Equipment: Clothes [Jedi Cloak, Jedi Knight Robe],

+13; SZ M; FP 4, DSP 0; Rep +6; Str 14, Dex 20, Con 16, Int 16, Lightsaber*, Medical Backpack [Chiewab Pharm. Comp. ECM-
Wis 14, Cha 13. 598] (laser cauterizer, spray splint, spray bandage, repulsor
Equipment: Lightsaber*, Jedi robes, Jedi Starfighter. stretcher, diagnostic scanner, database (full round action)),
* Adi Gallia has constructed her own lightsaber. Transport [Speederbike], Utility Belt [Jedi] (Contains 3 days
Skills: Astrogate +15, Computer Use +13, Diplomacy +11, rations, 1x Medpac, 1x Tool kit, 1x Power pack, 1x Energy Cell,
Gather Info +11, Pilot +25, Repair +8, Sense Motive +12, Spot 1x Glow rod, 1x Comlink, Couple Empty Pouches, Credit
+7. Voucher 500 crds)
Force Skills: Affect Mind +11, Empathy +11, Enhance *Stass Allie has constructed her own Lightsaber
Ability +13, Farseeing +10, Friendship +6, Heal Another +12, Skills: Computer Use +8, Craft (lightsaber) +9, Diplomacy

Heal Self +6, Move Object +14, See Force +7. +8, Gather Information +6, Knowledge (Alien species) +8,
Feats: Exotic Weapon Proficiency (lightsaber), Force Knowledge (Biology) +9, Knowledge (Jedi lore) +8, Pilot +8,
Sensitive, Spacer, Starship Dodge, Starship Operation Read/Write Basic, Sense Motive +9, Speak Aqualish, Speak
(starfighter, space transports), Weapon Finesse (lightsaber), Basic, Speak Rodese, Treat Injury +18.
Weapon Group Proficiency (blaster pistols, simple weapons). Force Skills: Affect Mind +8, Battlemind +3, Empathy +6,

Force Feats: Alter, Burst of Speed, Control, Force Pilot, Enhance Ability +3, Enhance Senses +10, Farseeing +6, Force
Knight Defense, Lightsaber Defense, Master Defense, Sense. Strike +5, Heal Another +18, Heal Self +6, Move Object +12,
See Force +9, Telepathy +8.
STASS ALLIE Feats: Combat Expertise, Consular's Guidance, Exotic
Stats by Ghengis Ska, Background Info by Weapon Proficiency (lightsaber), Force-Sensitive, Weapons
JediPowell
Group Proficiency (blaster pistols, simple weapons)
Jedi Master Adi Galla's family on Coreliia was strong in the Force Feats: Alter, Compassion, Control, Cure Disease,
Force, and so when her younger cousin Stass Allie showed Force Mastery, Lightsaber Defense, Sense
promise, she was quickly brought to the Jedi Temple. Stass
shares her cousin's coloring and termperament and soon AGEN KOLAR
showed promise in the more diplomatic side of the Jedi Order. Stats by Ghengis Ska

Stass Allie also showed promise with her healing touch and she A head-strong Jedi, Agen Kolar wasnt very well known for his
spent countless years developing her healing arts. diplomacy. Aggressive negotiations were the closest he came to
After the Clone Wars began, Stass Allie has obtained Jedi using diplomacy and that usually didnt end a tense situation for
Knighthood and lead several squads of younger Jedi from the him. He loved to fight. The enemies were clear, your allies were

P AGE 40
C HAPTER 1 C HAOS OF THE S ITH

clear; there were no people in the grey. Agen, even with his head (lightsaber), Force-Sensitive, Improved Feint, Weapon Finesse
strong attitude, was seen as a good Jedi Master as well. His (Lightsaber), Weapons Group Proficiency (blaster pistols,
strong support of the Jedi Code and his record of following all of simple weapons)
the rules made him a good candidate to replace one of the empty Force Feats: Alter, Attuned, Control, Focus, Guardian's

seats left on the Jedi Council after the Skywalker debacle. While Guidance, Kinetic Might, Lightsaber Defense, Sense
on the Council, Agen advocated closer ties between the Jedi and
the Republic, to the point where the Jedi are another branch of NEJAA HALCYON
the Republic. This is greatly opposed by the senior members of Jedi Master Nejaa Halcyon comes from a long line of Corellian

the Council: Mace Windu, Yoda, Adi Gallia, and Kal Remos Jedi. Directly descended from the famous Jedi, Kieran Halcyon;

advocating greater independence from the Republic. the Halcyon bloodline has always been noted as being unable to

Agens padawan, Tan Yuster, was his loyal padawan. use the Force for telekinetic feats. Though Nejaa is also unable

Together they seemed to work perfectly. But it wasnt to be. At to use the Force in this way, he is very proficient at putting

the Battle of Kamino, Tan was cut down by Anakin Skywalker, illusions into opponent's minds. Gifted with a sharp and quick

trying to stop him from gaining the Kamino cloning technology. wit, Nejaa is able to inject the right amount of levity into almost

Afterwards, Agen focused even more on his duty as General. His any situation, when called for.

laser beam like focus has caused him to become distant during Nejaa was first appointed to the Jedi Council during the

Council meetings. Some suspect he is having trouble getting chaotic period of Senate and Jedi assassinations. He had helped

over the death of his padawan. track down a couple of the assassins, but they had escaped.
What made it worse was that no matter what he tried, they were

Agen Kolar: Adult Male Zabrak, Jedi Guardian 10/Jedi Master 2; always one step ahead of him. The only clues he had were the

Init +3 (+3 Dex); Def 22 (+3 Dex, +9 Class); Spd 10m; VP/WP modus operandi of the assassins they bombed their targets.

123/14; Atk +13/+8/+3 melee (1d3+1, punch), +15/+10/+5 Through his tireless efforts, the Council recognized his

ranged (by weapon), +16/+11/+6 melee * (5d8+1, crit 19-20, accomplishments, slim though they were.

Lightsaber); SQ Deflect (Attack -4, Block, Defense +2, Extend . Early in Nejaa's career, he took a leave of absence from the

Defense and Attack), Increase Lightsaber damage +3d8, Order, and after 6 months was married on Corellia. When Nejaa

Resilient, Resolute; SV Fort +12, Ref +11, Will +9; SZ M; FP: 7; returned to the Order, he informed them that he intended to

DSPs: 0; Rep: +4; Str 13, Dex 17, Con 14, Int 15, Wis 13, Cha 12. continue being married, so that he could honor his families' long

Equipment: A99 Aquata Breather (2 hr fresh air, line of Jedi. Because Nejaa blatantly defied the Council's orders

disposable), Clothes [Jedi Cloak, Jedi robes], DataPad, on marriage, the Council asked him to reflect on the Will of the

Lightsaber (* Agen Kolar has constructed his own lightsaber), Force, and choose between the two. After six weeks of intense

Starship [Fighter], Utility Belt [Jedi] (Contains 3 days rations, meditation, Nejaa informed the Council that though he

1x Medpac, 1x Tool kit, 1x Power pack, 1x Energy Cell, 1x Glow respected them, he would not abandon his new wife.

rod, 1x Comlink, Couple Empty Pouches, Credit Voucher 500 Disappointed in his decision, the Council debated on Nejaa's

crds) future with the Order, ultimately deciding that he would be kept

Skills: Balance +7, Climb +3, Computer Use +5, Craft under a short leash so that the Council can evaluate him for any

(lightsaber) +9, Diplomacy +4, Gather Information +4, signs of the Dark Side.

Intimidate +8, Jump +6, Knowledge (Jedi lore) +9, Knowledge Three years later, Nejaa and his wife celebrated the birth of

(Tactics) +4, Pilot +8, Read/Write Basic, Read/Write Zabrak, their first son, Valin. Always under a watchful eye by the

Speak Basic, Speak Zabrak, Tumble +9 Council, Nejaa was the model of Jedi efficiency and restraint.

Force Skills: Battlemind +8, Enhance Ability +10, Force Two years before the Clone Wars started, Nejaa was brought

Stealth +8, Force Strike +13, Heal Another +3, Heal Self +8, before the Council. There he was applauded by the Council for

Move Object +11, See Force +7. his aplomb and candor, and they then elevated him to the rank

Feats: Combat Expertise, Exotic Weapon Proficiency of Master and asked him to join them on the Council.

PAG E 41
C HAPTER 1 C HAOS OF THE S ITH

There he reconnected with them and became part of their


Nejaa Halcyon: Adult Male Human, Jedi Guardian 9/Jedi family. He learned about his mother, a geneticist from a family
Investigator 2/Jedi Master 4; Init +3 (+3 Dex); Def 25 (+3 Dex, of soldiers strangely enough, and about her demise after she had
+12 Class); Spd 10m; VP/WP 135/14; Atk +15/+10/+5 melee had him. They taught him how to be a capable commander, and
(1d3+1, punch), +17/+12/+7 ranged (by weapon), how to inspire loyalty with those working with him. When he
+18/+13/+8 melee * (5d8+1, crit 19-20, Lightsaber [Dual left Annaxes after a couple of years, he had truly gained that
Phase]); SQ Contacts (Jabba the Hutt, x1), Deflect (Attack -4, missing self he so eagerly yearned for. Also his family also
Block, Defense +3, Extend Defense and Attack), Force Secret taught him to appreciate the Council and the work the Jedi did.
(Enhance Ability, Illusion), Increase Lightsaber damage +3d8, This change finally ended years of head butting between him
Profile, Target bonus +1; SV Fort +13, Ref +13, Will +11; SZ M; and the Council. Many saw his life as a Jedi on the fast track to
FP: 6; Rep: +6; Str 13, Dex 16, Con 14, Int 15, Wis 14, Cha 15. Jedi Master. But two terrible tragedies occurred to change his
Equipment: Lightsaber [Dual Phase], Jedi robes, Jedi destiny.
Starfighter. On his 40th birthday, Kal woke up and realized for the first
* Nejaa Halcyon has constructed his own Dual Phase time in 20 years that his body had never aged beyond 20. He
Lightsaber. wondered if he had some genetic disease, so he sought out the
Skills: Gather Information +8, Knowledge (Jedi lore) +9, leading Jedi Healers of the Temple. After weeks of test, it was
Move Silently +8, Pilot +9, Read/Write Basic, Search +6, Sense found that through genetic manipulation, his life span had been
Motive +8, Speak Arkanian, Speak Basic, Speak Caamasi, Spot greatly enhanced. Some healers said he could be 20 indefinitely.
+6 Ashamed at this discovery and to ensure no one asked too many
Force Skills: Battlemind +10, Enhance Ability +14, Enhance questions about his looks, he hide behind a special mask, dark
Senses +10, Force Defense +18, Heal Self +8, Illusion +23, See robes, and a dark cloak specially made to cover his features and
Force +14, Telepathy +9 to modify his voice. This silver mask had two special eyes glowed
Feats: Combat Expertise, Combat Reflexes, Exotic Weapon light blue and allowed Kal to see everything in various
Proficiency (dual phase lightsaber, lightsaber), Force-Sensitive, wavelengths. The next tragedy was on Tiree. Hunting down a
Heroic Surge, Persuasive, Skill Emphasis (Illusion), Stealthy, criminal darksider named Kalor Fein, a former Jedi, and
Track, Weapon Finesse (Lightsaber [Dual Phase]), Weapons cornering him in Tirees capital city. Once there, Kal faced Fein
Group Proficiency (blaster pistols, simple weapons) in a back alleyway on a rainy night. Kal lost the fight and his
Force Feats: Alter, Attuned, Control, Dissipate Energy, whole right arm as well as losing Fein. Kal got a replacement on
Knight Defense, Lightsaber Defense, Sense. Tiree, but due to the lack of proper supplies, a droid arm had to
be used instead of a prosthetic.
KAL REMOS Vowing to never lose like that again, Kal trained harder with
Kal Remos carries the title of Jedi Master with hesitation. All his the best lightsaber masters. For 20 years he trained. Kal finally
life he has been searching for a life greater then an ordinary Jedi, mastered the Form II technique under Master Dooku and
a life of significance and of conscience. Kal never found that became a dangerous opponent. He learned good lightsaber form
with the Jedi Order. His life felt empty and without meaning from Qui-Gon Jinn, and mastered his dueling techniques with
until he found his family. Cin Drallig. Many in the Jedi Order began to see Kal as a quiet,
Jedi are to have no attachments, but Kal believed that meant humble leader in the Order, even without his great lightsaber
no wife, no girlfriend, nor a special woman. But Kal refused to skills, and many thought he would be joining the Council very
believe that meant no ties with his family. He didnt want to turn soon. That didnt happen until he was 62. In the meantime Kal
his back on them, feeling a kinship to them that he never felt trained a single padawan: the Trandoshan Ryo Yori.
with most the Jedi Order. Against the Councils wishes, he On his 62nd birthday, Kal finally captured the criminal
sought out the Remos, a prominent military family of Annaxes. Kalor Fein, or at least a man claiming to be him. Instead of
striking out at Fein for the loss of his right arm, he just disarmed

PAG E 42
C HAPTER 1 C HAOS OF THE S ITH

him and arrested him. For this, he was awarded the chance to Feats: Cleave, Combat Expertise, Combat Reflexes, Dodge,

join the Council. Now thirty years have gone by with Kal on the Exotic Weapon Proficiency (lightsaber), Force-Sensitive, Great
Council. When Qui-Gon and Anakin brought evidence of the Cleave, Improved Critical (Lightsaber), Improved Disarm,
Sith returning, he abstained from the vote to accept Qui-Gons Mobility, Power Attack, Weapon Finesse (Lightsaber), Weapon
findings. Kal felt that more evidence was needed. He, along with Focus (Lightsaber), Weapons Group Proficiency (blaster
other concerned Jedi on the Council did their own investigation pistols, simple weapons)
to try to find any evidence of the Sith. Just like everyone else, he Force Feats: Alter, Burst of Speed, Control, Form II Mastery,

came up empty handed. Kal was the second to last Council Sense
member to give up his search, handing over all the evidence he
had found to Master Vos in hopes of him gaining a clue to this
JANG O F ETT
mystery. Now with the war starting, Kal is leading Republic
Jango Fett never wanted to be at the center of a galactic conflict.
troops all over the galaxy against the CIS. At every battle his
Yet that is exactly what happened when he accepted a
second cousin Captain Rian Remos leads with Kal on the bridge
mysterious offer to become the clone template for the Republics
of the Indomitable, the proto-type Victory I Star Destroyer.
new army two years after the Battle of Naboo. He didnt know
Surprisingly, many on the Indomitable are regular crew
who hired him, but he didnt care too much. He had heard
members instead of clones crew members, but the skill level and
enough about the Kaminoians to not be afraid to meet them.
loyalty to Kal is the same.
Once at the capital, Tipoca City, he spoke to the Prime Minster

Kal Remos: Adult Male Human, Jedi Guardian 8/Jedi Weapon

Master 6/Jedi Master 4; Init +5 (+5 Dex); Def 27 (+5 Dex, +12
Class); Spd 10m; VP/WP 190/12; Atk +22/+17/+12/+7 melee
(1d3+4, punch), +23/+18/+13/+8 ranged (by weapon),
+25/+20/+15/+10 melee * (6d8+4, crit -1-20, Lightsaber); SQ
Deflect (Attack -3, Defense +2, Extend Defense and Attack,
Extended), Devastating Strike (Lightsaber), Force Secret
(Farseeing, Force Stealth), Increase Lightsaber damage +2d8,
Increase Weapon Damage, Rapid Strike (Lightsaber); SV Fort
+13, Ref +16, Will +12; SZ M; FP: 15; Rep: +7; Str 18, Dex 20,
Con 12, Int 16, Wis 14, Cha 12.

Equipment: Kal Remos's Mask (+2 in Spot and Search),

Lightsaber, Utility Belt


* Kal Remos has constructed his own Lightsaber.
Skills: Balance +10, Climb +9, Computer Use +6, Craft

(lightsaber) +6, Diplomacy +8, Gather Information +8, Hide


+9, Intimidate +8, Jump +9, Knowledge (Jedi lore) +8,
Knowledge (Politics) +6, Knowledge (Tactics) +8, Move
Silently +9, Pilot +10, Read/Write Basic, Sense Motive +8,
Speak Basic, Speak Huttese, Treat Injury +8, Tumble +10
Force Skills: Affect Mind +8, Battlemind +8, Enhance

Ability +10, Enhance Senses +8, Farseeing +8, Force Defense


+7, Force Stealth +10, Force Strike +8, Heal Another +8, Heal
Self +8, Move Object +8, See Force +8, Telepathy +6

Michael Longlands

PAG E 43
C HAPTER 1 C HAOS OF THE S ITH

about payment. Both bargained hard with each other, but Sense Motive +6, Speak Basic, Speak Huttese, Spot +9, Survival
eventually agreed upon a reasonable price, in Jangos mind. +10, Tumble +5.
For eight years Jango Fett helped train the Clone army. His Feats: Armor Familiarity, Armor Proficiency (heavy, light,

greatest work was the ARC troopers, who were more like Jango medium, powered), Blasterslinger, Combat Reflexes, Point
Fett than the clones for the Republic. He also had an unaltered Blank Shot, Precise Shot, Quick Draw, Rapid Shot, Track,
clone of himself made to be his son. Jango hoped that his son, Weapons Group Proficiency (blaster pistols, blaster rifles,
Boba, could help continue the proud Mandalorian tradition heavy weapons, simple weapons, vibro weapons).
once he retired. During these eight years he also took up a few
contracts to help compensate his income, so when the army was
AU RRA S ING
ready for deployment, he could retire and let his son take up the
Ever since Aurra Sing left her Master, the Dark Woman, she had
reins. Then war was declared. When it was declared, Jango saw
become a more and more twisted version of herself. Her skills as
that his time on Kamino was at an end. He made preparations
a Bounty Hunter, supplemented by the force, made her a true
to leave with Boba within a year. It was very likely, in Jangos
terror. When contracts for the assassination of Senators
mind, that the facilities would be attacked. A couple months
showed up in the underworld, she jumped on them, wanting the
afterwards, the facilities were attacked as predicted. The planet
huge payout. Zam Wesell, another Bounty Hunter, also
was saved, but all future generations of clones were lost. Even
followed these contracts, and they decided to work together.
worse, the CIS had the ability to make clones of their own, now.
Both of them left a trail of blood and tears as they together killed
Jango and Boba barely survived that attack, so Jango decided to
20 Senators and a couple of Jedi. She, along with Zam Wesell,
leave immediately. Both the Republic and the CIS offered huge
became one of the most wanted terrorist of the Republic. When
amounts of money to Jango to be their trainers and templates for
the war started, the contracts for senators and Jedi dried up, and
their new clones, but he refused both offers. He wanted nothing
Zam and Aurra went their separate ways.
to do with the war anymore.
Then Aurra was contacted by the mysterious benefactor
Jango left Kamino and returned to Mandalore. There he
who had given her the contracts on the Senators and Jedi. He
started to rebuild the Mandalorian army in preparation of the
knew of her abilities, and of her collection of lightsabers, and
coming dark times. He just hoped he had come in time.
wanted her to continue to hunt down Jedi. For every lightsaber
she brought him, she would get 100,000 credits. Aurra didnt
Jango Fett: Adult Male Human, Soldier 7/Scout 2/Bounty
even think twice about this offer, quickly scouring the galaxy for
Hunter 8; Init +3 (+3 Dex); Def 23 (+3 Dex, +10 Class); DR 6;
an unsuspecting Jedi she could kill. Aurra has left room in her
Spd 8m (Armor); VP/WP 159/15; Atk +15/+10/+5/+0 ranged
trophy box for one persons lightsaber she badly wants: that of
(2d6, Flamethrower [Wrist, Czerka CZ]), +17/+12/+7/+2
her Master, the Dark Woman.
melee (1d3+1, punch), +17/+12/+7/+2 melee (2d4+1,
Vibrodagger), +19/+14/+9/+4 or +13/+13/+13/+8/+3/-2
Aurra Sing: Adult Female near-Human, Jedi Guardian 4/Scout
ranged (3d6, Blaster [Pistol, Merr-Sonn Model 44]); SQ Sneak
5/Bounty Hunter 6; Init +3 (+3 Dex); Def 22 (+3 Dex, +9 Class)
attack +4d6, Tainted, Target bonus +4, Trailblazing; SV Fort
[DR 3]; Spd 10m; VP/WP 121/13; Atk +15/+10/+5 melee
+13, Ref +11, Will +10; SZ M; FP: 5; DSPs: 10; Rep: +8; Str 13,
(2d8+1, crit 18-20, Lightsaber), +13/+8/+3 or +9/+9/+4/-1
Dex 17, Con 15, Int 13, Wis 14, Cha 13.
ranged (3d6+1, Blaster [Pistol, BlasTech DL-22]), +14/+9/+4
Equipment: Padded Mastercraft Battle armor, Blaster
melee (1d3+1, punch), +9/+4/-1 or +5/+5/+0/-5 ranged (2d8,
[Pistol, Merr-Sonn Model 44] x2, Wrist Gauntlet
Slugthrower [Rifle]); SQ Tainted, Deflect (Attack -4, Defense
Flamethrower, Flight suit, Jet Pack, Vibrodagger
+1), Extreme Effort, Heart +1, Sneak attack +3d6, Target bonus
Skills: Astrogate +6, Computer Use +3, Demolitions +7,
+3, Trailblazing, Uncanny Dodge (Dex bonus to Defense); SV
Disable Device +5, Gather Information +8, Intimidate +12,
Fort +11, Ref +13, Will +9; SZ M; FP: 3; DSPs: 11; Rep: +6; Str
Jump +3, Knowledge (Streetwise) +11, Listen +5, Move
13, Dex 16, Con 13, Int 13, Wis 12, Cha 12.
Silently +8, Pilot +15, Read/Write Basic, Repair +5, Search +6,
Equipment: Rhen-Orm Biocomputer, BlasTech DL-22 x2,

P AGE 44
C HAPTER 1 C HAOS OF THE S ITH

Combat Jumpsuit, Lightsaber x5, Slugthrower [Rifle], Equipment: Blaster [Carbine, Baktoid Armor Workshop E-5

Corellian Blockade Runner, Swoop Droid Blaster], Combat Jumpsuit, Security kit [Mastercraft +1],
Skills: Astrogate +4, Gather Information +10, Intimidate Shadowcloak, Slugthrower [Rifle], Targeting Scope (Rating:
+7, Knowledge (Anzati Lore) +8, Knowledge (Jedi lore) +7, 3), Vibrorapier [LaserHome Duelist]
Knowledge (Streetwise) +6, Move Silently +9, Pilot +10, Skills: Bluff +6, Climb +0, Computer Use +6, Disguise +33,

Read/Write Basic, Speak Basic, Speak Huttese, Spot +7, Entertain (acting) +6, Gather Information +13, Hide +7,
Survival +11 Intimidate +6, Knowledge (Alien species) +6, Knowledge
Force Skills: Battlemind +8, Enhance Ability +6, Move (Streetwise) +7, Listen +6, Move Silently +10, Pilot +14,
Object +10, See Force +13 Read/Write Basic, Read/Write Clawdite, Search +4, Sense
Feats: Combat Expertise, Combat Reflexes, Contract Motive +7, Speak Basic, Speak Clawdite, Spot +6
Hunter, Exotic Weapon Proficiency (lightsaber), Force- Feats: Armor Proficiency (light), Combat Reflexes, Low

Sensitive, Improved Critical (Lightsaber), Point Blank Shot, Profile, Mimic, Point Blank Shot, Quick Draw, Rapid Shot,
Track, Two-weapon Fighting, Weapon Finesse (Lightsaber), Shapeshifter, Skill Emphasis (Pilot), Track, Weapons Group
Weapons Group Proficiency (blaster pistols, blaster rifles, Proficiency (blaster pistols, blaster rifles, heavy weapons,
simple weapons) simple weapons, vibro weapons)
Force Feats: Alter, Control, Sense

DEXT ER JET TSTER


ZAM W ESELL Stats and Background Info by DarionA'res

Its all a job in Zam Wesells mind: morality hurts the


Dexter grew up on Ojom but quickly caught the first ship out
pocketbook. Four years after the Battle of Naboo, a mysterious
when he came of age, and jumped back and forth across the
contract showed up in the underworld. Zam was one of the few
galaxy. He fell in with bad crowds and learned seedier trades
willing to accept this contract. Her target: Senator Bail Antilles
based on his dark stature and size. He started out doing large
of Alderaan. It was a simple job, and she enjoyed the huge credit
bulky manual labor with some expeditionary oil harvesting
payout it brought. She soon found herself taking up more
crews. He worked hard doing that for years until he managed to
contracts from this mysterious person. For the next five years
snag a more stable stationary job manning rigs on Subterrel, out
she assassinated 20 Senators with the help of Aurra Sing. They
beyond the Outer Rim. He became bored with the stationary life
also began to take contracts against Jedi. All the way up to the
and fell back in with his seedier habits. He joined up with a
beginning of the war, Zam Wesell is is to cause the Republic
smuggler gun running racket around the Outer Rim where he
terror. The Republic puts her on the most wanted list of
had dealings with pirates, rebels, and even a big deal with the
Terrorists, but by then it meant little. Once the war started, the
Kaminoans. He provided them with a large cache of military
contracts disappeared, and so did she.
weapons. They used them as a basis for the clone army's
weaponry.
Zam Wesell: Adult Female Clawdite, Soldier 3/Scoundrel
It was that deal that allowed him to save up almost enough
5/Bounty Hunter 5; Init +2 (+2 Dex); Def 21 (+2 Dex, +9 Class)
money to start his own bar. He wanted to start the bar very badly
[DR 4]; Spd 10m; VP/WP 107/13; Atk +11/+6/+1 melee (1d3,
so he began brawling in fighting tournaments. He became
punch), +11/+6/+1 melee (2d6+2, Vibrorapier [LaserHome
known as quite an opponent in the local ring and quickly had
Duelist]), +13/+8/+3 or +7/+7/+7/+2/-3 ranged (3d8, crit 19-
enough to start his bar. He opened it up on Ord Sigat one of the
20, Blaster [Carbine, Baktoid Armor Workshop E-5 Droid
planets he knew well from his mining days. He ran a good
Blaster]), +9/+4/-1 or +3/+3/+3/-2/-7 ranged (2d8,
business but his old gun running 'buddies' made contact with
Slugthrower [Rifle]); SQ Illicit barter, Lucky (1/day), Precise
him again and decided to black mail him into running guns out
Attack +1, Shapeshift, Sneak attack +3d6, Tainted, Target
of his bar. He was not wholely against it but he was trying to lead
bonus +3; SV Fort +8, Ref +10, Will +6; SZ M; FP: 3; DSPs: 6;
a fairly legal lifestyle now but they threatened to report his old
Rep: +4; Str 10, Dex 15, Con 13, Int 13, Wis 13, Cha 12.

P AGE 45
C HAPTER 1 C HAOS OF THE S ITH

ways to the proper authorities on Ord Sigat. He ran into was a specialized mission that required delicate diplomacy.
problems with the law and a Jedi by the name of Qui-Gon Jinn. They had no way of knowing that it would turn into a warzone
Qui-Gon's padawan Obi-Wan took a liking to him quickly, Qui- and Dexter's talents would be very useful. When Obi-Wan fell to
Gon used Dexter's gun running expertise in his investigations Sith Lord Darth Maul's hand, Qui-Gon regretted not bringing
which allowed Obi-Wan and Dexter to grow very close. Qui- him, forever wondering if it would have made a difference.
Gon felt so comfortable with their friendship and how they Dexter took it very hard but transferred his friendship to Qui-
looked after each other that he'd let them work independently of Gon who continued on in honor of his fallen padawan. Dexter
him. It was just what Obi-Wan needed to hone his training for it knew Qui-Gon would not rest til he caught Obi-Wan's killer and
wouldn't be too long before he would be ready for the Trials. he respected that in him.
Dexter followed them to Coruscant and in the process Qui-Gon and Dexter's relationship grew and Qui-Gon was
opened Dexter's Diner. This allowed their friendship to flourish commonly found at Dexter's Diner, but whenever he did both he
due to the fact that they could now spend most of their freetime and Dexter would disappear on one of their missions. His diner
together. Then came their mission to Naboo, which drew both quickly became unimportant to him and he left it in his hired
Obi-Wan and Qui-Gon away from Dexter's friendship, for it management's hands more and more often. It was with Dexter's

Dexter what had happened to him until just after that punch-and-slap on

Geonosis and the whole Clone Wars jig.


Story by SmugglerJedi
I never thought Dex was into politics, but he apparently got
From the diary of Taster Dannex, Besalisk scout and gunrunner:
into it while he was away. Bagwa was his top lieutenant in a new
"I never knew a guy cleverer or quicker on the draw then old
smuggling ring. He was working for the Jedi, as I came to find
Dex. Dex was a hard-faced fella; never took bantha poodu from
out. I frankly didn't believe the stories until I ran into him on Ord
anyone, even the Jedi. He was a good friend of the Jedi too;
Mantell. Believe it or not, there he was, right in some sleazy bar
never understood why, but he was. Knew `em since he started
with a couple of Jedi representatives, sellin` them information
to do odd jobs for `em.
and weapons for some special ops group in Confederate space.
It was awhile back when I first met Dex, back when he was
I managed to talk to him for a little while and learned he wasn't
running around with this er, papaban or something, some guy
the same guy.
named Obi-Wan Kenobi. The duo knew each other well, Dex
War is hell, or so I'm told; frankly I pretend to live in a cave
being the knowledgeable one and Kenobi being the hot-headed
out in the Unknown Regions, so I don't care. War changed Dex
paradox who was on either side of the wall, ya` know, day one
profoundly. Yes, that's the sithspawning word, profoundly. He
he was this impulsive brat, day two actually had a full head on his
was colder now, much more serious. I said before he didn't take
shoulders, etc. etc. etc.
poodu, but now it was more than ever. Frankly I was scared;
Well, I think Kenobi was Dex's best friend, me coming in
thought he might shoot me right there. No sense of humor at all.
second place. So when Kenobi took the fall on Naboo, facing off
Bizarre. I left him there on Mantell, gave him some luck, and then
with this real freak of nature named Mauled in the Head or
ran.
some odd wacky name, Dex was heartbroken. Never seen him
I'm still not sure what happened to Dex after that last
like that before. Had me worried for a long time. I thought his
meeting. He's still running guns for the Republic, I think, `cause
resturaunt on Coruscant would close. Turns it out it did a few
he sure doesn't like the Confederacy. I tend to ignore politics as
years later. Got bought by some Sljee or some critter like that;
much as possible. Thought Dex would too. But, I guess you learn
anyways; Dexter left the Core Worlds and decided to run around
something new every day. Dex is going to teach me a lot with his
the Outer Rim for a few months. Few months turned into a few
farking antics."
years, few years seemed to turn into a decade, and I had no idea

P AGE 46
C HAPTER 1 C HAOS OF THE S ITH

help that Qui-Gon discovered Darth Maul's plan to resurrect the [Czerka] x4
ancient Sith Lord Exar Kun. Qui-Gon and Anakin used the *Dexter Jettster has constructed his own E-Web Repeating
information to track him down to the planet of Yavin IV, Exar Blaster
Kun's temple. Dexter wanted to join him but Qui-Gon forbade it Skills: Appraise +9, Bluff +6, Climb +3, Computer Use +4,

saying it was too dangerous. He swore his friendship with Craft (blaster pistols and rifles) +9, Craft (heavy weapons) +7,
Dexter was too important and that Anakin and he had been Craft (slugthrowers) +7, Demolitions +6, Disable Device +4,
preparing for this fight for a long time. Escape Artist +7, Forgery +4, Gamble +4, Gather Information
After Qui-Gon and Anakin returned victorious, he was still +9, Hide +9, Intimidate +7, Knowledge (Alien species) +5,
empty inside. He all but abandoned his diner to help Qui-Gon Knowledge (Business) +5, Knowledge (Streetwise) +5, Listen
prepare for the dangerous times ahead. When an offer was +4, Move Silently +5, Profession (cook) +4, Profession (slicer)
made to him for the Diner he quickly accepted it and took his +3, Profession (trader) +5, Read/Write Besalisk, Repair +4,
two most trusted employees with him to work completely for Sleight of Hand +5, Speak Basic, Speak Besalisk, Speak
Qui-Gon. His gun running contacts and experience was very Huttese, Spot +7, Survival +6, Tumble +5
beneficial to Qui-Gon over the next few years. With planets Feats: Ambidexterity, Armor Proficiency (light), Combat

separating from the Republic, starting the Separatist Movement Veteran (Appraise, Sleight of Hand), Far Shot, Multiattack,
and a war in the making, Dexter became an invaluable resource. Point Blank Shot, Precise Shot, Spacer, Two-weapon Fighting,
His work continued with Qui-Gon and Anakin even after they Weapon Finesse (Punch, Vibroblade [Double]), Weapons
resigned from the Jedi Council, Dexter started up a special crack Group Proficiency (blaster pistols, blaster rifles, heavy
commando team know as Dexter's Nighthunters that included weapons, primitive weapons, simple weapons, vibro weapons)
Hermoine Bagwa of Coruscant and WA-7, a heavily modified
droid he purchased and used originally as a waitress for the
ADVENT URE H OOKS
diner, his group of highly trained commandos was found
Here are some adventures for everyone to enjoy. Some
throughout the galaxy, always in the fray.
adventures, though, are interconnected into Super adventures,
and have been broken up to allow side adventures, or as I like to
Dexter Jettster: Adult Male Besalisk, Fringer 1/Soldier
call it tangent adventures, that may occur because of the
5/Scoundrel 3/Sharpshooter 1; Init +3 (+3 Dex); Def 20 (+3
adventure.
Dex, +7 Class); Spd 10m; VP/WP 47/14; Atk +10/+5 melee
(1d3+1, punch), +10/+5 melee (2d6+1/2d6+1, Vibroblade UM, DID I MISS SOMETHING?
[Double]), +10/+5 or +6/+6/+1 ranged (3d6, Blaster [Pistol, PART I
BlasTech DH-23 'Outback']), +10/+5 ranged (3d4-1, Blaster While the Jedi Council has called the re-emergence of the Sith as
[Hold-out, Czerka 411]), +10/+5 ranged (6d6, Grenade [Ion]), not possible in their public statement, some on the Council
+10/+5 ranged (8d6+6, Thermal Detonator), +6/+6/+1 or remain to be convinced. Four of those prominent Jedi are:
+4/+4/+4/-1 ranged (4d8+1, crit 19-20, Blaster [Heavy Master Quinlan Vos, Master Kal Remos, Master Adi Gallia, and
Repeating, Mastercraft +1]), +6/+6/+1 or +4/+4/+4/-1 ranged Master Shaak-Ti. All four believe that there is some truth to the
(6d8, crit 19-20, Blaster [E-Web Repeating]), +8/+3 melee reports that Master Qui-Gon and Anakin Skywalker had
(1d6+1+1, Vibronucklers [Czerka]); SQ Extra Limbs, Food submitted, or at least, the need to follow up their report. The Jedi
Stores, Fringer bonus class skill (Appraise), Illicit barter, Lucky Council refuses to do so, so the Jedi Masters contact the heroes.
(1/day), Precise Attack +1; SV Fort +9, Ref +9, Will +6; SZ M; Master Vos wants the heroes to go to Onderons moon, Dxun. In
FP: 0; Rep: +2; Str 12, Dex 17, Con 14, Int 14, Wis 14, Cha 14. Darth Maul's Sith Infiltrator, Vos had found coordinates for the
Equipment: Blaster [E-Web Repeating], Blaster [Heavy crypt of Freedon Nadd. The Jedi make it clear that this mission
Repeating, Mastercraft +1], Blaster [Hold-out, Czerka 411], could be dangerous, not only because of Dxuns natural
Blaster [Pistol, BlasTech DH-23 'Outback'] x3, Grenade [Ion] predators but also those predators corrupted by the Dark Side of
x4, Thermal Detonator x2, Vibroblade [Double], Vibronucklers

P AGE 47
C HAPTER 1 C HAOS OF THE S ITH

the Force. Any damages the heroes gain during the mission, the they are locked up in a local jail and must prepare a defense for
Jedi promise to repair free of charge. their trial!
When the heroes come to the crypt, they find that indeed,
there had been someone living there, though for only a short UM, DID I MISS SOMETHING?
PART III
time. They will also find Sith artifacts. If there are any Jedi or
Just as the heroes are to head into the Eriadu court room, Jedi
Force-sensitive beings in the group, they will know exactly what
Masters Kal Remos and Quinlan Vos come out to greet them.
the item is. If there are no one knowledgeable in the Force, then
They release them from their cuffs and notify them that the
they will seem like old trinkets. With one of the artifacts is a
pirates have been captured and confessed fully to the crime.
datapad with a list of worlds. Once they have collected a few of
With proper Jedi finesse, the two Jedi Masters had the heroes
the artifacts and the datapad, they should return to Coruscant
released. Also, if there are any humans in the group, they notify
and give their findings to the four Jedi Masters.
the group that Senator Tarkin personally asked for their release.

UM, DID I MISS SOMETHING? The Jedi tell them that their investigations also met close calls,
PART II but Naboo produced the most information. Kal Remos had gone
When they return to Coruscant, the heroes find out that the four to Faa, but had found little information. Kal also tells the heroes
Jedi Masters were hard at work on their own investigations. that he must end his investigation also, saying that the Jedi
They find evidence that the mysterious Sith Lord was on Council felt it needed its other senior member in official Jedi
Coruscant, for a time, though the trail had gone cold. Shaak-Ti business. Quinlan then says that his trail of information, after a
had found little success with her search, and has given up on the lengthy fight on Naboo, lead him back to Coruscant. With
investigation. Now Kal Remos, Adi Gallia, and Quinlan Vos sadness, Masters Remos and Vos notify the heroes that Master
remain. All had hit dead ends, but when the heroes show what Gallia had exhausted her lead on Coruscant, and had withdrawn
they find, they become excited. The datapad list three worlds: from her investigation as well.
Naboo, Faa and Eriadu. The three Jedi ask the heroes to On the trip back, Kal and Quinlan suggest the heroes search
investigate Eriadu while Quinlan will go to Naboo and Kal will the lower levels for any clues, especially at seedy bars. Quinlan
go to Faa, with Adi remaining on Coruscant to follow up on one will do the same, but will go to the more dangerous bars where
of her leads. When the heroes reach Eriadu, they land in the Anzati sometimes frequent. Quinlans evidence shows that
local spaceport and head to the address on the datapad: The some Anzati had links to the Sith, and this is the best lead any
Tarkin Estate. Jedi have found. As the Jedi search the lower levels, they will
At the Tarkin estate, they find out that Senator Wilhuff eventually find dead ends to their search. After a two week
Tarkin isnt home at the moment, but that his wife, Mian, is search, Quinlan calls them back to the Jedi Temple. They can
home. When they say they have come on official Jedi business, offer what meager evidence they find, but he will regretfully
she gladly invites them in. Inside they can ask her all they want, release them from their duties. The trail had gotten cold again,
but she honestly doesnt know anything about the Sith, let alone and Quinlan had to continue with his other duties. But he says
know their name. After an hour of questioning, she excuses he will not give up his search, for the sake of Obi-Wan Kenobi.
herself, saying she must leave for Coruscant very soon. The He says to call him immediately if they ever find any information
heroes return to their ship, to watch it being hijacked by Gossam on the Sith. He also offers to get them a good deal on a new
pirates. If the heroes call security, they immediately go after the starship from Corellia. If the heroes follow him up on his offer,
ship. On a holovid screen, the heroes can watch the scene they will get a 35% discount on a new Corellian starship (please
unfold. Just as their ship is to be taken down, it attacks a luxury note that this only includes ships officially produced around this
yacht, causing it to crash back onto the planet. Security forces time, no exceptions, and only from Corellian Engineering
arrive 10 minutes later, and arrest the heroes for assisting in the Corporation).
murder of Eriadu Security Forces and Mian Tarkin. If the heroes
resist, they will not get far before being caught. If they go quietly,

P AGE 48
C HAPTER 2 T HE C LONE W ARS H AVE BEG UN !

With the Galaxy at the gates of a full-scale galactic war, both the I Senator Amidala resigns her position as Senator
Republic and the Separatists prepare themselves for the inevitable from Naboo.
conflict. When the war does begin, Yodas title of Clone Wars seems I Naboo declares its support for the Confederacy.
to suggest something more than the Republic clones versus the The Nabooian constitution is successfully amended
Separatist droids. Also, the war already devastates the innocent as to allow its monarchs to be in the position for life.
worlds like Honoghr are brought into this destructive conflict. The
I Padm Amidala is reinstated as Queen of Naboo.
war is only a couple months old, and it has already claimed many lives.
I Anakin Skywalker and Padm Amidala are wed
publicly in Theed.
T IMELINE OF THE
I The Separatists make a daring attack on Kaminos.
Although the CIS is thwarted from taking the
, PT. 2 planet, General Grievous and his troops

ABN After the Battle of Naboo successfully destroy all future generations of the
Republics clones. Horrified by the wanton
10 ABN slaughter by his commander, General Grievous,

I The legislation marked to reestablish an Army of the and amid the confusion, Anakin Skywalker decides

Republic and a Republic Navy is passed to continue his mission, slips into Tipoca City, and

unanimously. The Prime Minister of Kamino manages to steal a batch of clones and their

announces to Chancellor Palpatine that 1 million caretakers, along with the programming and

clones are ready for deployment, with an additional materials necessary for producing mature clones

5 million ready within one year. A select group of rapidly.

Senators (Senator Bail Organa and Senator I The Republic fleet, reeling from the superior tactics
Amidala head the Senatorial delegation) and Jedi of General Grievous in The Battle of Kamino,
(Masters Windu and Yoda) arrive on Kamino to retreats to the Honoghr system, which was thought
ascertain the capabilities and training regimen of to be devoid of any sapient lifeforms. While
these clones. pursuing the Republic fleet to the Honoghr system,

I The rise of terrorism and secession of star systems General Grievous orders the complete destruction

begin to pressure the Republic. In a stop gap of the Republic fleet. Honoghr is laid waste from the

measure to satisfy the loyalists, Chancellor falling Republic vessels.

Palpatine is given emergency powers in order to I Anakin Skywalker, feeling the loss of life on
safeguard the Republic. The Jedi Council warns the Honoghr, lands on Honoghr with Commander
Supreme Chancellor that the Jedi will be hard Czar to begin assessing the damage to Honoghrs
pressed to defend the Republic. ecosystem.

I While speaking in front of supporters, Count I After contacting Padm and explaining the plight of
Dooku is attacked by Republic loyalists. A firefight the Noghri people, Padm offers the Noghri people
then ensues. Rori; one of the Naboos recently colonized planets

I Count Dooku, newly elected as President of the in the Naboo system. The Noghri accept without

Confederacy of Independent Systems, declares war hesitation. Anakin and Commander Czar

on the Republic. immediately begin coordination of their evacuation


plans. In gratitude for their actions, the Noghri
I Queen Jamillia of Naboo is assassinated by an
people pledge their service to Anakin and his
unknown assailant. All potential leads end in dead
descendants.
ends. Public support for the Republic deteriorates
rapidly.

P AGE 50
C HAPTER 2 T HE C LONE W ARS H AVE BEG UN !

G ENERAL G RIEVOUS approached by a mysterious figure. This man, who was Darth
Maul in disguise, offered to teach Grievous the ways of the
Stats by Ghengis Ska
lightsaber. Hill, seeing the advantage of a General wielding a
General Grievous once was a good, honorable Kaleesh. Events
lightsaber, agreed. Grievous training was honed for three years
out of his control, though, changed this. Two years after the
until Maul went off on a fatal mission to resurrect Exar Kun. By
Battle of Naboo, Darth Maul, following instructions from his
then though, Grievous skills were amazing for a non-force user.
Master, went to Grievous the night before he was to leave for
When President Dooku came to the IGBC, Trade
battle against the Huk. Maul offered Grievous riches and the
Federation, and other trade conglomerates for a defense pact,
power to crush his enemies swiftly in exchange for joining forces
they all agreed if Dooku promised one thing: make Grievous
with the Sith. Grievous turned down his offer, saying he was
General of their droid forces. Dooku agreed, not knowing that
neither greedy nor dishonorable enough to join the Sith. Maul
he would be unleashing a monster upon the galaxy that he
left, but not before sabotaging the engine on Grievous ship. As
couldnt control. This was Grievous first battle, so no one knew
Grievous ship rose towards space, it mysteriously suffered
of his abilities or his flaws. All seemed well until the Battle of
catastrophic engine failure. His ship crashed, crushing most of
Kamino. There, he caused wanton and unnecessary destruction
his body, and killing the crew of the ship. Grievous was found by
to Tipoca City and killed off most of the developing clones for the
an IGBC ship coming to collect money for an overdue loan by the
Republic. Captain Czar and Anakin Skywalker, prominent
Huk. The ship saved him from death.
members of the CISs military, were both disgusted by his
Once he awoke, he found himself on the IGBC ship in front
actions and did their best to thwart any unnecessary destruction.
of San Hill. Hill offered Grievous to become General of the
After the battle was over, and against Grievous suggestion, Czar
IGBC droid forces, but Grievous refused, citing his current
was promoted to Commander. Grievous hated Czar since he
medical condition. Hill then offered to give him a new, better
curried favor with Dooku and was against Grievous tactic of
body. Grievous still refused, not wanting to become some freak.
destroy-now-and-rebuild-later. Czar spoke to Dooku about
Finally, Hill told him that unless he went into surgery, he would
Grievous actions during the battle, and Dooku promised to
die within 4 hours. Grievous, afraid of dying, reluctantly gave in.
speak to Grievous in turn.
San Hill quickly had him rushed off and worked upon. While in
When Dooku approached him about his actions on Kamino,
surgery, Hill made sure he would lose all his compassion,
Grievous rebuffed him. Grievous said, Were winning the war
kindness, and honor. His new General would be filled with hate,
because of me! My tactics are what keeps you in power! If you
anger, and a lust for destruction. After the surgery, San Hill was
have a better way of winning, prove it! Needless to say, Dooku
was intimidated by Grievous, and was concerned that maybe he
was losing his mind. Dooku was also concerned since he finally
found out the Grievous had and could proficiently wield
lightsabers. As the war continued, Grievous became more and
more single-minded with his actions, only wanting to cause the
Republic pain. His tactics gained him infamy on both sides, and
he reveled in it. Anakin Skywalker despised Grievous and his
tactics and finally left the CIS eleven years after the Battle of
Naboo. Dooku was upset, but could do nothing to stop him, and
later the 30 other Jedi that joined the CIS, from leaving.
Grievous didnt care and felt he was free to do even worse things
to the Republic now. Grievous was seen more and more on the
battlefield, killing any and all he could find; sometimes even
having his fleet chase after a single fighter or ship just to crush
the spirit of the Republic even more.
Bob Stevlic

P AGE 51
C HAPTER 2 T HE C LONE W ARS H AVE BEG UN !

As the year progressed, though, things started to happen to Read/Write Basic, Houk, Kaleesh, Search +8, Sense Motive
Grievous. Those who did regular maintenance and refits of his +20, Speak Basic, Houk, Kaleesh, Spot +10, Swim +4, Treat
body started to come late every now and then. He was Injury +3, Tumble +8.
accidentally coming late to meetings and battle debriefs more Feats: Armor Proficiency (heavy, light, medium), Combat

often, and sometime he even missed his fleet when they left for Expertise, Combat Veteran, Exotic Weapon Proficiency
battle. Czar, as Commander of Grievous forces during these (lightsaber), Heroic Surge, Improved Feint, Martial Arts,
incidents, took charge until Grievous got to the battle or Multidexterity, Off-Hand Parry, Point Blank Shot, Precise Shot,
returned to the fleet. Sometimes, Grievous never made it in Quick Draw, Sharp-eyed, Multi-weapon Fighting, Weapon
time. The CIS Council, filled with those who originally Focus (Lightsaber), Weapons Group Proficiency (blaster
supported him, slowly took away all their support of him. By the pistols, blaster rifles, heavy weapons, simple weapons, vibro
twelfth year after the Battle of Naboo, he was becoming weapons)
paranoid, fearful his tenor as General was at an end. But if Special Qualities:

anyone ever wanted to bring him down, he would go down in a Cyborg: As a mixture of droid chassis and organic parts

blaze of glory, literally or not. brain, spinal cord, and internal organs supported in a droid
armor-plated chassis, the integration of the organics into the
General Grievous: Adult Male Kaleesh Cyborg, Noble droid body gives Grievous certain droid characteristics. He has
2/Soldier 4/Officer 5/Elite Trooper 5; Init +3 (+3 Dex); Def 24 Multidexterity as a free feat like droids. He cannot gain Force
(+3 Dex, +11 Class); Spd 14m; VP/WP 139/12; Atk Points and is immune to a number of Force Skills. See the droid
+16/+11/+6 melee (1d4+3, crit 20, punch), +16/+11/+6 or entry in the RCR.
+12/+12/+7/+2 ranged (3d8, crit 19-20, Blaster [Rifle]), Combat Heuristic Processor: The modifications done to

+17/+12/+7 melee (2d8+5, crit 19-20, Lightsaber); SQ Cyborg, General Grievous by the Separatists when he was recreated as a
Combat Heuristic Processor, Cybernetics, Splinter Arms, cyborg allow him to become a deadly fighter. The Combat
Variable Geometry, Favor +1, Inspire Confidence, Leadership, Heuristic Processor allows him to gain a +1 to hit whenever he
Noble bonus class skill (Tumble), Requisition Supplies, Tactics, makes a melee attack against an opponent he made a melee
Weapon Focus (Lightsaber), Weapon Specialization attack against in the previous round. Grievous gets a small
(Lightsaber), Uncanny Dodge (Dex Bonus), SV Fort +13, Ref bonus to hit he gains a +1 insight bonus on melee attack rolls
+12, Will +12; SZ M; FP: 0; Rep: +7; Str 16, Dex 16, Con 12, Int against that opponent. If he stops attacking an opponent for a
16, Wis 13, Cha 14. round, these bonuses go away, but they can be regained during
Equipment: Blaster Rifle - mastercrafted +2 [Customized successive rounds of combat.
Threat Range +1 Blastech DT-57 Annihilator Blaster Rifle], Cybernetics: A cybernetic droid body gives him increased

Duranium Armor Master Crafted +2 (DR 5), Cybernetics Strength and Dexterity, giving him a Str 16 and a Dex 16.
[Modified Physical body giving Str 16, Dex 16, and Advanced Upgrades to his mental capacity give him a +2 Int bonus, as well
Legs Package +6 m speed, Optical Enhancer, Targeting Eye*], as increased movement (Speed 16m), and increased visual
Droid Humanoid Chassis (Environmental Compensation, acuity. Details listed in Equipment.
Humanoid Digital Manipulator Arm 2x2, Magnetic Feet 2, Splinter Arms: General Grievous has specially constructed

Ultra Sonic Vocabulator) Lightsaber x4, Fighter [Belbullbaa- hands with six fingers, two of which are opposable thumbs on
22] opposite sides of the palm. Due to a mechanical feature of
Skills: Astrogate +7, Balance +7, Bluff +16, Climb +11, construction, Grievous can dislocate his shoulders and split his
Computer Use +8, Demolitions +5, Diplomacy +16, Escape arms in two, gaining four arms, each one of which he can make
Artist +2, Gather Information +7, Hide +9, Intimidate +14, attacks with. The programming the Separatists put into place in
Jump +6, Knowledge (Jedi lore) +5, Knowledge (Tactics) +9, secondary processors give Grievous the Multi Weapon Fighting
Knowledge (World lore - Huk) +5, Knowledge (World lore - Feat as a free feat. Also the splinter arms allow Grievous to split
Kalee) +8, Listen +10, Move Silently +10, Pilot +11, the arms as a Move action, and if hes able to draw a weapon and

PAG E 52
C HAPTER 2 T HE C LONE W ARS H AVE BEG UN !

attack with one of those arms, the target is considered flatfooted Craft: Feethan Ottraw Scalable Assemblies; Class: Starfighter;

for that attack. Grievous can use this attack only once per Cost: 133,000 Credits New; Size: Tiny (10.7m length, 6.46m

encounter and only once per opponent. length); Initiative: +5 (+3 Dex, +2 size); Crew: 1 (Unique);
Variable Geometry: The special construction and joints in Cargo Capacity: 75 kilograms; Consumables: 4 Days;

the robotic body allow General Grievous to attack with all four of Hyperdrive: x1.5; Maximum Speed: Ramming (Good, 10

his arms, and even his feet and other body parts, giving him the squares/action); Atmospheric Speed: 1500 km/h (25
Martial Artist Feat as a free feat. squares/action); Maneuvers: +13 (+2 size, +7 crew, +2 engine
Tactics: Grievous will typically spend a few rounds fighting quality, +2 maneuvering system); Defense: 25 (+3 Dex, +2 size,
an opponent to learn their moves and abilities, possibly going on +10 armor); Hull Points: 140 (DR 10); Shield Points: 50 (DR
the defensive, using Combat Expertise and Fighting Defensively 10).
to still attack, but not open himself up to much damage, Weapon: Blaster Cannon [Triple] (2); Fire Arc: Front;

allowing him to see the patterns in the attacks and defenses of Attack Bonus: +16/+11/+6 or +12/+12/+7/+2 (+2 size,

the opponent and giving the Combat Processors a chance to +12/+7/+2 or +8/+8/+3/-2 crew, +2 equipment bonus);
work. This also allows a Jedi to spend vitality to up abilities, or Damage: 5d10x2; Range Modifiers: PB +0, S -2, M/L N/A.

other Force effects. Then, when he is confident in an attack, he


will Feint. This is especially deadly with Jedi who have many
NEW SPEC IES :
abilities that increase their Defense Bonus by relying on their
Dodge bonus, which are negated if the Dex bonus is also lost KALEESH
(The Lightsaber feats like Master Defense are dodge bonuses,
KALEESH
and Expertise and Fighting Defensively are dodge bonuses,
Stats and Background Information by Anstrona
meaning even a 15th level Jedi Guardian will only have a
Defense of 15 for the next attack if the Feint works. Meaning as The Kaleesh are inhabitants of the hostile world of the same

long as Grievous does not roll a 1, he hits). After a few hits like name, located near the Atrivis and Lahara sectors between

that, if he has not dropped the Jedi, he will use his splinter arms, Muunilinst and Serenno in the Outer Rim Territories. These

and on the first round Quick Draw a Lightsaber and get an reptilian humanoids are known for their sense of conquest and

attack which will also deny the Jedi their Dodge-based Defense expansionism. They treasure conflict and the sense of power

Bonuses. And if that does not kill them, the extra attacks should that only victory can bestow upon them. Having long since

very easily and quickly destroy a Jedi. explored and conquered their own arid world, the Kaleesh have
turned to neighboring star systems to further expand such as
their prior conflict with the Huk. Kalee have evolved into a
GENERAL GRIEVO US ' semi-feudal society various warlords rule over the land,
STARFIGHTER expanding their territories across the stars by inciting wars
wherever their conscripts and soldiers are able. The Kaleesh
BELBULLBAB-22 harbor a deep-seeded hatred for the Old Republic more
Stats by Ghengis Ska specifically for the Jedi due to their interference in their right of
Commissioned by General Grievous and built to his exacting conquest.
demands shortly after he attained the rank of Supreme
PERSONALITY
Commander, the Belbullbab-22 is a state-of-the-art starfighter.
Able to keep pace with the Republic's P-38 and V-wing Kaleesh most commonly exhibit a domineering nature, and a

starfighters, the Belbullbab-22 can take punishment as well as pushy (often quite literally) impatience when their demands

dish it out. Though short on shield power, its speed and arent met with expedience. They are also extraordinarily

maneuverability easily makes up for this difficiency. arrogant and selfish.

P AGE 53
C HAPTER 2 T HE C LONE W ARS H AVE BEG UN !

PHYSICAL DESCRIPTION quite accustomed to surviving in harsh


Kaleesh are tall and slender, often standing between 1.8 and 2.2 environments.
meters tall. They are covered with reddish-orange scales that
I +2 species bonus on Fortitude saves vs. heat:
accentuate their cold yellow eyes. The Kaleesh typically wrap
Kaleesh are able to sustain themselves in much
their skin in cloth to protect them from the blistering sun of
higher temperatures than most other species.
Kalee, leaving only their long four-fingered hands exposed in
I -2 species penalty on Fortitude saves vs. cold:
order to manipulate their weaponry without impedance. Most
Kaleesh are a reptilian species and as thus do
Kaleesh wear masks carved from some of the most ferocious
not fare well in cold weather conditions.
creatures of their world, such as the karabbac or the muumuu.
I 1 extra feat at 1st level: Kaleesh are quite
KALEESH HOMEWORLD adaptable as they are able to learn specific tasks
The arid, harsh world of Kalee. with ease.

I Automatic Languages: Speak and Read/Write


LANGUAGE
Kaleesh and Basic.
Kalee speak Kaleesh and Basic.

EXAMPLE NAMES
K ALEE
Grevious Shakar (General Grevious)
Stats and background by Anstrona

ADVENTURERS Ryan Brooks

Kaleesh adventurers are quick to anger and ready to fight. More Planet Type: Terrestrial
often than not, they will instigate the conflict to begin with. Climate: Arid to tropical
They see nothing wrong with simply taking the things they want Terrain: Deserts, plateaus, jungles
and fighting to the death if anyone has anything to say about it Atmosphere: Breathable
otherwise. Kaleesh are forceful and merciless, and are often Gravity: Standard
intolerant, sometimes abusive, when their demands are Diameter: 14,350 km
questioned or if theyre not carried out to their satisfaction Length of Day: 21.2 standard hours
within what they feel to be an ample span of time. Despite all of Length of Year: 321 standard days
these qualities, a Kaleesh is not so foolish as to press on when it Sentient Species: Kalee
becomes apparent that they can no longer control the situation Languages: Kaleesh
or win the fight. Population: 1.2 billion

Species Mix: 99% Kalee, 1% other


KALEE SPECIES TRAITS
Government: Semi-feudal
I +2 Dexterity, -2 Charisma: Kaleesh are very Major Exports: Conscripts, raw materials, refined materials,
agile and flexible, but due to their appearance slaves, water
and demeanor, tend to be somewhat cold- Major Imports: Medical supplies, processed foods, raw
hearted and overbearing to others. materials, starships, vehicles, weapons

I Medium-Size: As Medium-sized creatures, System/Star: Kal System (and Gurm)

Kaleesh have no special bonuses or penalties


DESCRIPTION
due to their size.
Kalee is a planet in the Kal system that lies between Muunilist
I Kalee base speed is 10 meters and Dantooine along the Outer Rim. The planet itself has a set
I +2 species bonus on Survival checks: Kaleesh of very irregular properties. Most of the planet is barren,
have evolved on an arid world and have become consisting of rocky plateaus and desert plains, but the southern
pole of the planet is lush with thick vegetation, creating a dense

P AGE 54
C HAPTER 2 T HE C LONE W ARS H AVE BEG UN !

jungle terrain that covers a few thousand square kilometers of


the pole. This territory was ferociously sought after by many of
the warring factions on the planet for thousands of years. The
northern hemisphere of the planet however is not only an arid
desert, but because of the position of the nearby Huk star system
being in such close proximity to the Kal system, it also has no
day/night cycle. It is always daylight on the northern
hemisphere, only a rising and setting of the Kal star which
creates a mild day cycle and a more unforgiving one when both
suns are up.
Much of the planets rockier areas have been settled by the
Kaleesh because of the rich deposits of metals that can be mined
there. Kalee is one of the few places in the galaxy where the
metal phrikite can be found, along with an assortment of other
metals both common and rare in variety such as tydirium and
the metals used in making duranium. The Kaleesh are Ryan Brooks

extremely accomplished craftsmen, and thus the planet is


dotted with many mines, refineries, and a handful of spaceports using his strategic expertise and superior weaponry, and over
where corporations who hold contracts with the various decades of bloody conflict he managed to take control of the
Kaleesh warlords to bring metals from all over the galaxy to be entire planet, unifying the Kaleesh under one banner for the first
refined and combined into alloys using their secret techniques. time in their history, which planted the seed for the modern
semi-feudal culture of the Kaleesh. Amjad is the only Kaleesh in
HISTORY existence to have achieved the status of a god in their culture for
Kalee was once a world filled with hundreds of groups of his ability to create magical weapons and for conquering the
nomadic tribal hunters. The name Kalee was derived from the entire planet. Since this time, the Kaleesh have abandoned their
creator and hunter God who created the Kaleesh race in their beliefs in their gods and focus on conquest and craftsmanship.
image. Much of the Kaleesh race lived in the flourishing jungle Only the war masks carved from the skulls of the most deadly
lands that reside on the planets southern pole, venturing out creatures of their world serve as an echo to their tribal roots.
into the desert plains known as the Dead Lands as tests of Since their introduction to the galaxy at large, the Kaleesh
strength and for hunting. Tension mounted as more and more have turned to other planets and star systems to expand and
tribes tried to stake a claim in the jungle land, and wars were conquer. They have settled several moons orbiting the planets
waged the victors claiming the territory of the defeated and of Kabelren (named after their ancient god of the Karabbac) and
casting them out into the dead lands. Over the millennia, the Gurmal (taken from the name Gurm, their god of war). The
weaker tribes ventured further out in search of new places to Kaleesh have looked to the neighboring Huk system to further
settle. expand claiming the system orbiting the star they call Gurm to
Approximately 4,000 years before the battle at Naboo, a be theirs. Every 20 years, the Huk planets, being situated 40
warlord by the name of Askele Amjad, who was an degrees off the Kalee elliptical plane, passes through the Kalee
accomplished craftsman and metallurgist, came to power. system, and every few hundred years the Huk homeworld comes
Amjad created a process to combine the rare phrikite metal with within very close proximity to Kalee. The Kaleesh quickly
tydirium metal to create the sought-after phrik alloy that was learned that the Huk planet was also rich with vast amounts of
used to make a strong, yet lightweight metal. He used his resources more so than their own world. The Kaleesh used the
knowledge to create weapons the likes of which the Kaleesh of unusual planetary orbit to their advantage to attempt an
old had never seen. He waged war against the other warlords invasion on Huk. In order to fund their war machine, the

P AGE 55
C HAPTER 2 T HE C LONE W ARS H AVE BEG UN !

Kaleesh accept contracts from various galactic corporations, crime lords throughout the galaxy. It is rumored that the Black
selling phrikite and creating their special alloys using their Sun holds a standing contract with a Kaleesh death squad for
metallurgical techniques, which they ferociously guard as a assassination and bounty fulfillment.
national secret.
These circumstances caught the attention of the Kaleesh Commoner (craftsman): Init +1 (Dex); Defense 11

Intergalactic Banking Clan on the nearby planet of Muunilist. (+1 Dex); Spd 10m; VP/WP 0/10; Atk +0 melee (1d3,
The IBC agreed to assist in funding their conquest in exchange unarmed), +1 ranged; SQ Species Traits; SV Fort +0, Ref +1,
for their alloys. In the years preceding the Clone Wars, when the Will +0; SZ M; FP 0; Rep +0; Str 10, Dex 12, Con 10, Int 10, Wis
Kaleeshs war with the Huk turned in favor of their enemy, the 10, Cha 8.
Galactic Republic hearing about the conflict between the two Equipment: Cobbled war mask, desert cloak, personal

races intervened, dispatching several Jedi Knights who weapon (melee or ranged), survival pack, variety of personal
promptly sided with the Huk. A particularly strong warlord by belongings.
the name of Grevious Shakar pledged his permanent service to Skills: Craft (weapons*) +1, Knowledge (metallurgy) +2,

the IBC in exchange for additional funding and support. Profession (craftsman**) +1, Read/Write Basic, Read/Write
However, this did little to help turn the tide of battle as the Huk, Kalee, Speak Basic, Speak Kalee, Survival +2.
with the assistance of the Jedi Order, beat back the Kaleesh, Feats: None.

driving them back to their homeworld, where the Huk left the Species Traits: +2 Dex, -2 Cha, +2 species bonus on

planet in ruin. survival checks, +2 species bonus to fortitude saves versus heat,
Grevious did the unthinkable and divulged the metallurgical -2 species bonus to fortitude saves versus cold.
secrets of the Kaleesh to the CIS, who used the knowledge to Automatic Languages: Kalee and Basic.

create weapons to battle the Jedi under Grevious instruction. *Kalee craftsman all specialize in a certain type of armor or
Among the results were the noteworthy phrik alloy-made weapon, be it armor, blaster pistols & rifles, exotic weapons
electro-staves used by Grevious personal bodyguard droids (pick one), heavy weapons, simple & primitive weapons or vibro
that, when energized with a low electrical charge, have the weapons.
unique ability of withstanding direct lightsaber strikes. Because **Kalee craftsman specialize in either armor or weaponry.
of Grevious treachery, the Kaleesh have lost much of their Professions can either be armorsmith or weaponsmith.
corporate contracts and have become a starving nation a mere
shadow of what it once was. Kaleesh Commoner (hunter): Init +1 (Dex); Defense 11 (+1

Dex); Spd 10m; VP/WP 0/10; Atk +0 melee (1d3, unarmed), +1


PEOPLE ranged; SQ Species Traits; SV Fort +0, Ref +1, Will +0; SZ M;
The Kaleesh are dedicated to waging war and using their FP 0; Rep +0; Str 10, Dex 12, Con 10, Int 10, Wis 10, Cha 8.
crafting gifts to create metals and weaponry to wage those wars. Equipment: Cobbled war mask, desert cloak, personal
Most Kaleesh belong to a faction or tribe under the leadership of weapon (melee or ranged), survival pack, variety of personal
a warlord and can be conscripted into battle when needed. belongings.
Those who are particularly troublesome or refuse to serve their Skills: Profession (hunter) +2, Read/Write Basic,
lord are either killed or sold into slavery to the various Read/Write Kalee, Speak Basic, Speak Kalee, Survival +3.
corporations to which the warlord holds agreements or Feats: None.
contracts with. These individuals are forced to work in the Species Traits: +2 Dex, -2 Cha, +2 species bonus on
mines and refineries of the Kaleesh under the strict supervision survival checks, +2 species bonus to fortitude saves versus heat,
of those loyal to their lord. -2 species bonus to fortitude saves versus cold.
Kaleesh soldiers are also contracted out to corporations and Automatic Languages: Kalee and Basic.
planetary governments to act in a security or police capacity. On
occasion, Kaleesh are also hired as bounty hunters by various

P AGE 56
C HAPTER 2 T HE C LONE W ARS H AVE BEG UN !

JUNGLE REGION

The jungle region is located on the southern pole of Kalee and


New Material: Phrik Alloy encompasses an area of approximately 2100 square kilometers.
Phrik alloy is created by the Kaleesh by combining phrikite and
This region is constantly changing hands as warlords fight for
tydirium metals in a special process known by few throughout the
control. During the Old Republic era from 4000 years before the
galaxy. Phrik alloy is incredibly strong while being extremely
Battle of Naboo forward, and the Rise of the Empire era this
lightweight. Phrikite, which is the primary ingredient in phrik
territory is held by the current planetary warlord. Prior to and
alloy, is extremely rare, found almost exclusively on Gormas 16
after this period, however, it is in a state of perpetual flux as one
and in much smaller quantities on Kalee. Because of this, phrik
warlord steals it from another. The entire area is very rich with
alloy is extraordinarily expensive and rare throughout the galaxy.
life and vegetation. It is one of the only locations on the planet to
have a plentiful supply of water and natural food sources. Many
Availability: Rare, restricted.
warlords erect palaces inside this region that they use to
Weight: -15% from objects weight.
entertain corporate sponsors and other high profile off-world
Price: +80% to objects price.
visitors.
Damage Reduction: 15

Wound Points: 15 per cm of thickness SLAVE MINES


Hardness: 5 Slave mines are manned and functioning round the clock
Special Properties: When charged with a minor electro- primarily by slaves and females, and are patrolled by Kaleesh
magnetic current, the material is capable of withstanding warriors that are loyal to the warlord who controls the territory
damage from a lightsaber and lower forms of particle or ray in which the mines lie. Conditions inside the mines are deadly
shielding. Lightsabers do not ignore damage reduction when as the Kaleesh do very little to maintain a safe environment for
hitting electrically charged phrik alloy. Objects made primarily their workers, as slaves and females are considered expendable
from phrik alloy also ignore personal- and vehicle- scale shields. (since Kaleesh take on multiple wives to spare, most commonly
wives taken from those they defeat in battle).

LOCATIONS C OMMANDER C ZAR


Commander Czar is a brown and golden haired Bothan actually
CORPORATE REFINERIES named Kehaiji WeiLasu. He hid his name once he became a
Corporate refineries dot the surface of Kalee, constantly Mercenary Commander to protect his familys good name and
appearing and disappearing as new corporate contracts are interests. He became famed in the Outer Rim for being not only
created and expire. These facilities are manned by thousands of a brilliant tactician, but also a man of culture. He also read a lot
Kaleesh, either willingly or unwillingly, processing metals using of the Jedi lore available to the public, and highly respected
special techniques to create pure metals or alloys, while Kaleesh those who acted independently of the Republic.
warriors supervise to prevent theft or sabotage. These refineries When Count Dooku came to him, offering him a chance to
are very expensive to maintain, needing constant refitting and help restore peace and democracy to the corrupt galaxy, Czar
retooling because of the constant working and the harsh took up the offer, but under one condition. Czars ship, The
conditions of the planet, while still being extremely profitable. Renegade, needed to be modified to make it better suited for the
Most of the top Republic-allied corporations continually hold battles he fought. No longer were quick insertions with troops
contracts on Kalee, such as Czerka Coporation and Kuat Drive sufficient if he was to fight the Republic. He needed room to be
Yards the bulk of which lies in duranium and phrik alloy able to hold tanks and various other weapons of war to fight
manufacturing. against the Republic.
Dooku honored his request, and soon after the war started,
Czar became a feared commander. But once his general,

PAG E 57
C HAPTER 2 T HE C LONE W ARS H AVE BEG UN !

General Grievous, started to use unnecessary heavy-handed Feats: Armor Proficiency (light, medium), Exotic Weapon

tactics against the Republic, Czar worried the CIS was losing its Proficiency (lightsaber), Fame, Frightful Presence, Influence,
focus on its goal. He became even more worried when the Jedi Persuasive, Starship Operation (starfighter), Trustworthy,
who had joined left the CIS because of Grievous. Czar went to Weapons Group Proficiency (blaster pistols, blaster rifles,
Dooku, who tried to reassure him Grievous was controllable. simple weapons)
Czar hoped so, but soon made plans to start a rise to power in the
CIS. If Grievous became a menace to the CIS, he would work his
COMMANDER
way to become the next General of the Droid army.
As Captain, and later Commander of Czars Imperial Guard, CZAR'S CAPIT AL
his Mercenary Army, it is not uncommon to find Czar leading his SHIP
men from the front line. Czar wears black ceremonial armor
with emerald jewels sparingly put on his suit, which is made THE RENEGADE
with impure Cortosis ore. Thus, lightsabers cannot ignore his The capital ship of Commander Czar, The Renegade, is a

armors DRs when trying to cut through it. Trained in the ways relatively new ship. About 10 years before the Battle of Naboo,

of the lightsaber by President Dooku, himself, Czar has become the Trade Federation turned down this ship as a possible

a proficient duelist for a non-Force user, which he received as a replacement for the now aging Trade Federation Battleships.

gift from the President as a token of friendship after the Battle of The Renegade sat in the dockyards of Hoersch-Kessel Drive Inc.

Kamino. until Czar came upon it 5 years before the Battle of Naboo. The
dockyards were ready to scrap the ship when Czar approached

Commander Czar: Middle Age Male Bothan, Noble 6/Soldier them about purchasing the ship. They sold the ship instantly for

2/Officer 5; Init -1 (-1 Dex); Def 17 (-1 Dex, +8 Class); Spd 8m a low price, wanting to be rid of the ship.

(Armor); VP/WP 96/10; Atk +8/+3 or +2/+2/+2/-3 ranged The Renegade grew in infamy under Czar as he led his band

(3d8, SoroSuub Firelance Blaster Rifle), +8/+3 or +4/+4/-1 of mercenaries to victory after victory against his customers'

ranged (3d6, Blaster [Pistol]), +9/+4 melee (1d3, punch), enemies. When Count Dooku approached Czar about a more

+9/+4 melee (2d8, crit 19-20, Lightsaber); SQ Coordinate +1, permanent contract, Czar agreed after his ship was properly

Favor +2, Inspire Confidence, Leadership, Noble bonus class modified. Originally made for quick insertions and guerilla

skill (Gather Information), Requisition Supplies, Resource tactics, the ship needed an expanded hanger and other

Access, Tactics; SV Fort +8, Ref +5, Will +10; SZ M; FP: 3; modifications to better suit this ship's new role. Now, The

DSPs: 1; Rep: +11; Str 11, Dex 9, Con 10, Int 18, Wis 15, Cha Renegade grows in even greater infamy as it crushes the enemies

16. of the Separatists. Its unknown if anyone can bring down this

Equipment: Blaster [Pistol], Comlink [Encrypted], Czar's great ship anymore, and many fear it is a juggernaut as it drives

Ceremonial armor (Damage Reduction: 5), DataPad towards the Core.

[Personal], Holoprojector [Personal], Lightsaber, SoroSuub


Craft: Hoersch-Kessel Drive Inc.'s Crescent-class Star Cruiser;
Firelance Blaster Rifle, Utility Belt.
Class: Capital Ship; Cost: Not Available for Sale; Size:
Skills: Appraise +8, Astrogate +6, Bluff +12, Computer Use

+10, Diplomacy +14, Gather Information +18, Intimidate +16, Colossal (1930m in diameter); Initiative: +0 (+8 crew, -8 size);

Knowledge (Alien species) +14, Knowledge (Cultures) +14, Crew: 1,250 (Expert +8); Passengers: 100; Troop
Compliment: 750; Vehicle Compliment: 9 TF HAG's, 66
Knowledge (Jedi lore) +14, Knowledge (Politics) +14,
Knowledge (Tactics) +20, Pilot +6, Profession (military officer) GAT's, 10 Homing Spider Droids, 100 Spider Droids, 22

+14, Read/Write Basic, Read/Write Bothese, Repair +8, Sense Hailfire Droids, 16 Corporate Alliance Tanks; Starship

Motive +14, Speak Basic, Speak Bothese, Speak Huttese, Speak Compliment: 2 Corellian Star Shuttles, 1 TF C-9979 Landing

Vuvrian, Treat Injury +6 Craft; Starfighter Compliment: 48 fighters, 192 droid fighters;
Cargo Capacity: 100,000 Metric tons; Consumables: 1 Year;

P AGE 58
C HAPTER 2 T HE C LONE W ARS H AVE BEG UN !

Hyperdrive: x2 (backup x12); Maximum Speed: Cruising Palpatine revealed himself fully to Mas Amedda. Without
(Average, 3 squares/action); Maneuvers: +0 (-8 size, +8 crew); batting an eye, Mas Amedda pledged to keep Palpatine's secret,
Defense: 12 (-8 size, +10 armor); Hull Points: 600 (DR 60); and would make sure to manipulate certain Senators into their
Shield Points: 600 (DR 60). camp.
Weapon: Turbolaser (30); Fire Arc: 14 Front, 8 Left, 8

Right; Attack Bonus: +8/+3 (-8 size, +8/+3 crew, +8 fire Mas Amedda: Adult Male Chagrian,
control); Damage: 6d10x5; Range Modifiers: PB -6, S -4, M -2, Diplomat 10; Init +0 (+0 Dex); Def 13 (+0
L +0. Dex, +3 Class); Spd 10m; VP/WP -/14; Atk +5
Weapon: Laser Cannon [Quad] (20); Fire Arc: 5 Left, 10 ranged (3d4, Blaster [Hold-out]), +6 melee
Back, 5 Right; Attack Bonus: +0/-5 or -6/-6/-6 (-8 size, +8/+3 (1d3+1, punch); SQ Amphibious, Low-light
or +2/+2/+2 crew); Damage: 6d10x2; Range Modifiers: PB -2, vision, Radiation resistance; SV Fort +5, Ref
S +0, M/L N/A. +3, Will +8; SZ M; FP: 0; Rep: +3; Str 12 , Dex
Weapon: Tractor Beam Projector (3); Fire Arc: Front; 10, Con 14, Int 14, Wis 12, Cha 14.
Attack Bonus: +8/+3 (-8 size, +8/+3 crew, +8 fire control); Equipment: Blaster [Hold-out], Clothes

Damage: Special; Range Modifiers: PB -6, S -4, M/L N/A. [Formal], Comlink, Property, Transport [Air
Speeder]
Skills: Appraise +9, Bluff +16, Computer Use +8,
REPUBLIC
Diplomacy +18, Forgery +3, Gamble +2, Gather Information
LOYALISTS +10, Intimidate +6, Knowledge (Bureaucracy) +11, Knowledge
Loyal servants to the Republic, these people represent the best (Politics) +8, Knowledge (World lore) +6, Listen +3, Profession
and worst of society. From assassins to husbands of Queens, +10, Read/Write Basic, Read/Write Chagri, Sense Motive +6,
each brings something different to the Republic. And that is Speak Basic, Speak Chagri, Spot +3.
exactly what Palpatine needs as his plans for galactic Feats: Alertness, Persuasive, Skill Emphasis (Gather
domination begin to take hold. Time will tell whether those still Information, Knowledge [Bureaucracy]), Underworld
not corrupt will fall under Palpatines dark ways. Connections, Weapons Group Proficiency (blaster pistols)

MAS AMEDDA SLY MOORE


Stats by Ghengis Ska
Stats by Ghengis Ska

Mas Amedda has been a fixture as Vice-Chair of the Senate since Sly Moore has high ambitions. After being appointed to her
the days of Chancellor Valorum. Being dedicated to the laws of current position after the forced retirement of Sei Taria, who
the Republic helped prevent Amedda from being corrupted by occupied the post of Administer of the Republic, what most
the various Senators. Then Senator Palpatine was elected by the people don't realize is that Moore was secretly behind her
Senate to replace the now disgraced Valorum. predecessor's fall from grace.
Chancellor Palpatine is unlike any other political figure that One of the Supreme Chancellor's first goals for the Republic
Mas Amedda has met. It appears that Palpatine shared was to get rid of corruption in the Senate. Moore planted
Amedda's vision: to reform the Republic into a more cohesive evidence of Taria's duplicity in illicit affairs for Republic
unit, free from the corruption that has recently plagued it, and to Intelligence. After being found guilty on all charges, Taria was
follow the Rule of Law. That above all was the centerpiece of shipped off to a penal colony, never to be heard from again.
Amedda's world. Impressed with Moore's dedication, Chancellor Palpatine
Many years later, Palpatine confessed to Amedda that appointed Moore to her position.
maybe the only way to get rid of the corruption was to remake In the years that followed, Sly Moore became more and
the Republic into a dictatorship. Faced with this more indispensable to the Chancellor and the Senate. Working
incontrovertible fact, Amedda agreed, and it was then that closely with the Chancellor, Moore was able to garner the

P AGE 59
C HAPTER 2 T HE C LONE W ARS H AVE BEG UN !

Chancellor's ultimate secret - that he was Darth Sidious, Dark Darkvision, Favor +2, Low-light vision; SV Fort +6, Ref +2, Will
Lord of the Sith - and she pledged herself to him completely. +5; SZ M; FP: 1; Rep: +4; Str 11, Dex 11, Con 15, Int 9, Wis 10,
Sidious accepted her service. Cha 17.

Equipment: Blaster [Hold-out], Comlink, DataPad


Sly Moore: Adult Female Umbaran, Diplomat 3/Thug 1/Dark [Personal], Property on various Worlds, Transport [Air
Side Devotee 5; Init +0 (+0 Dex); Def 15 (+0 Dex, +5 Class); Speeder]
Spd 10m; VP/WP -/13; Atk +5 ranged (by weapon), +6 melee Skills: Bluff +8, Diplomacy +5, Gather Information +12,

(1d3+1, punch); SQ Dark Side Talisman +2, Darkvision, Favor Intimidate +6, Knowledge (Bureaucracy) +6, Knowledge
+2, Light sensitive, Low-light vision; SV Fort +6, Ref +4, Will (Politics) +4, Profession (Senator) +6, Read/Write Basic, Gran,
+9; SZ M; FP: 0; DSPs: 4; Rep: +5; Str 13, Dex 11, Con 10, Int Search +1, Sense Motive +4, Speak Basic, Speak Gran.
15, Wis 15, Cha 14. Feats: Bureaucratic Flair, Influence, Persuasive, Sharp-

Equipment: Comlink, Property, Shadow cloak eyed, Skill Emphasis (Bluff), Toughness, Weapons Group
Skills: Appraise +3, Bluff +9, Diplomacy +13, Disguise Proficiency (blaster pistols, simple weapons, slug throwers)
+22, Gather Information +9, Intimidate +12, Knowledge
(Bureaucracy) +7, Knowledge (Politics) +7, Profession BAIL ORGANA
(Administrative Aid) +7, Read/Write Basic, Read/Write Stats by Ghengis Ska

Umbarese, Sense Motive +9, Speak Basic, Speak Umbarese. Bail Organa never meant to be a symbol, but when an assassin
Force Skills: Affect Mind +9, Control Mind +10, Empathy failed to kill him, Bail Organa became one. He became a symbol
+8, Enhance Senses +7, Fear +3, Force Stealth +7, Force Strike of the weakness and the instability the Republic suffered under.
+5, Illusion +12, Telepathy +9. Bail, at that time, was also facing an election to become Senator
Feats: Force-Sensitive, Influence, Persuasive, Skill for Alderaan, replacing the late Bail Antilles. In office, Bail
Emphasis (Force Strike, Illusion), Toughness, Trustworthy, became a strong supporter of Palpatines reforms to protect the
Weapons Group Proficiency (blaster pistols, simple weapons, Republic. This earned Bail a seat on the Loyalist Committee.
vibro weapons) When it was announced that 1 million clones were ready to be
Force Feats: Alter, Control, Force Mind, Mind Trick, used by the Republic, Bail Organa, along with other prominent
Powerful Presence, Sense Senators and Jedi, visited Kamino. There, they saw the
clonetroopers in action and were impressed with their battle
ASK AAK readiness. Bail helped push a vote to give Palpatine temporary
Stats by Ghengis Ska emergency powers to help combat the increasing rise in
Senator Ask Aak is a strong proponent for the policies of terrorism. But as the war escalated, and Kamino was assaulted,
Supreme Chancellor Palpatine. To him, there is nothing more the situation for the Republic looked worse. Bail was stuck
important than the Republic, and he was one of the first between a rock and a hard place keep the Republics civil
senators to support the Chancellor's decision on using the liberties still left or give Palpatine more sweeping powers to
clones on Kamino. Senator Aak collaborated with Senator combat the Separatists. He has kept quiet in most arguments
Mothma to have a group of Republic supporters attempt to for more emergency powers until he can understand the mess
finish off that upstart, Count Dooku. Shortly after the the galaxy is in.
assassination attempt failed, Senator Aak offered a motion to
give Chancellor Palpatine emergency powers, which was passed Bail Organa: Adult Male Human, Noble 8; Init +0 (+0 Dex); Def

unanimously. 15 (+0 Dex, +5 Class); Spd 10m; VP/WP 46/12; Atk +6/+1
melee (1d3, punch), +6/+1 or +2/+2/-3 ranged (3d6, Blaster
Ask Aak: Adult Male Gran, Diplomat 6/Thug 1; Init +0 (+0 [Pistol]), +6/+1 ranged (3d4, Blaster [Hold-out]); SQ
Dex); Def 12 (+0 Dex, +2 Class); Spd 10m; VP/WP -/18; Atk +4 Coordinate +2, Favor +5, Inspire Confidence, Noble bonus class
melee (1d3, punch), +4 ranged (3d4, Blaster [Hold-out]); SQ skill (Bluff), Resource Access; SV Fort

P AGE 60
C HAPTER 2 T HE C LONE W ARS H AVE BEG UN !

Wheels Within Wheels Viceroy of Alderaan, one Bail Organa, was coming to Coruscant

to act as Antilles' replacement, at least until a new Senator was


By Matt Hines
selected.
The hum of a lightsaber filled the cargo hold. Master Raiyat Kahn
It was the duty of Master Kahn and his Padawan to ensure
watched as his young Padawan defended himself from the three
Organa arrived safely, and Raiyat was inclined to take that duty
training remotes. Kai was really doing quite well, the Jedi Master
very seriously.
concluded. His form was a little rusty, nowhere near as polished
"Welcome, Master Kahn! And you too, Padawan Tredlan!"
as that of a true Form IV Master. But the Force sang with power
Bail Organa ushered them into his private study. "I trust your trip
as Kai leaped over, twirled past, and deflected most of the bolts
was uneventful?"
that came his way.
Raiyat took the seat he was offered, and noticed that Kai did
"That's enough for now, Kai." Raiyat shut down the remotes,
as well. "It was, yes. Has there been any trouble here?"
and Kai shut down his lightsaber. "You did very well."
Bail shook his head. "Bail Antilles' funeral was held some
"Thank you, Master." The boy beamed at the compliment.
days ago, and the official mourning period just ended. There has
"Perhaps someday I'll even rival Anakin Skywalker."
been no sign of any further terrorist actions." He glanced out his
Raiyat chuckled. "Perhaps. But I am no Qui-Gon Jinn, and
study window toward the lake. "I must admit, though, Antilles'
Anakin Skywalker is a Jedi prodigy like none I've ever known."
assassination has me a bit unnerved. I am glad for the protection
"Yes, Master, I know. But it would be something to dream
the Jedi have extended."
about, wouldn't it?"
"A service to you is a service to the Republic, Viceroy."
The intercom beeped. "Master Kahn, we are approaching
After some more small talk, the two Jedi and the Viceroy left
the planet Alderaan."
Organa Palace. "I keep a small residence on Coruscant," Bail
Raiyat stepped toward the intercom. "Thank you, Captain.
explained when the two Jedi commented on the absence of
We will be joining you momentarily."
luggage. "It's been very helpful when I have to take trips like this
They joined the captain on the bridge of the small freighter.
one." Raiyat drove the rental speeder, while Organa sat in the
Kai looked intently at Alderaan, enjoying his first sight of the
back with Kai. All three saw no reason to attract undue attention,
planet. The fourteen-year-old had been off Coruscant before but
and Raiyat and Kai had even gone so far as to change into street
this was his first time to Alderaan, and he was excited. The
clothing. Raiyat could feel Kai's apprehension, and could tell that
captain noticed.
the boy was busily scanning the area as they drove.
"A fine sight. Isn't it, Padawan?"
Suddenly, Kai frowned. "Master--"
"Yes, sir. I've been looking forward to seeing Alderaan. Some of
Then the danger sense flared up in Raiyat's mind, and he
my friends have been there, and they say it's spectacular."
yanked the speeder's steering yoke hard to the left. A concussive
"It is indeed. If a man's looking for fine sights, he needn't
blast rocked the speeder, tipping it over and dumping the three
look any farther than Alderaan."
occupants out. "Viceroy, Kai, stay down!" Raiyat barked, drawing
Raiyat smiled. "Just remember, Kai that we're not here for
his lightsaber. The assailant could be anywhere -- he couldn't get
sightseeing. We have a job to do."
a firm sense on its location.
Kai grinned. "Yes, Master." He glanced at the captain. "Will
The roar of an automatic slugthrower opened up, and as
our, ah, contact be waiting for us at Aldera Spaceport?"
Raiyat instinctively twisted away he felt two slugs slam into and
"I don't think so. The Council was fairly certain we'd find him
through his shoulder. The impact knocked him back several feet.
at his place of residence." Raiyat frowned. Their mission could
"Master!" Kai shouted, attempting to crawl to him.
be a difficult one. The senator for Alderaan, Bail Antilles, had
"Kai," he growled, fighting past the pain. "Stay back."
recently been assassinated by an unknown assailant. The

P AGE 61
C HAPTER 2 T HE C LONE W ARS H AVE BEG UN !

Kai stopped; one of the many traits Raiyat had instilled into "Speaking of votes, let me congratulate you on your election

the boy was unquestioning obedience. "I need you to take the to the office of Senator." Raiyat said.

Viceroy and get to the spaceport. Protect him with your life." Bail smiled. "Chancellor Palpatine predicted it would

Raiyat had a plan to get the Viceroy away safely, but it was a happen. He said that the assassination attempt would likely

risky one, and it depended largely on the hope that the assassin create a large sympathy vote." He grew grave for a few seconds.

hadn't brought backup. "Of course, without the aid of yourself and your Padawan, I

Kai's eyes reflected his doubt, but he rejoined the Viceroy. wouldn't be here today. Where is young Tredlan, anyway?"

The assassin, meanwhile, was apparently maneuvering into a "Back at the Temple. He's been something of a celebrity

better position. Within seconds, the automatic begin spitting its these past few days."

lethal ammunition, this time coming dangerously close to Raiyat. Kai was still getting used to all the attention. It was

Raiyat reached out with the Force and grasped a piece of something special to have all the Younglings looking at you

shattered duracrete. "Kai, go NOW!" he sent to his Padawan, wide-eyed, to have the female Padawans -- even some older

and hurled the duracrete toward the muzzle flashes. And then he than he was! -- smiling at him and asking him to tell how he'd

hurled another, and another, keeping the assassin pinned down gotten the Viceroy to safety. It was fun, but a bit...overwhelming.

until Kai and the Viceroy had passed beyond his Jedi senses. As he entered the dining hall, he heard hurried footsteps behind

Then, finally, he let himself sink into a healing trance. him. "Kai! Kai Tredlan!" He turned to see Anakin Skywalker

"The attempted assassination of our newest member, Bail coming toward him, with Master Jinn walking serenely not far

Organa, only underscores my point that the Republic needs a behind. "Anakin! I thought you were still out-system!"

dedicated security force. One that can defend against any threat "We just got back. The whole Temple's been buzzing about

to its members." Palpatine's voice thundered from the holovid the assassination attempt. They say you did really well." Anakin

speakers. Bail Organa and some of his friends and supporters said, grinning. Kai flushed with pleasure.

were gathered at Bail's Coruscant residence, watching Qui-Gon caught up to them. "I read Master Kahn's report.

Chancellor Palpatine's speech on the Holonet. You did very well, Kai." He smiled down at the boy. "You'll do

"The Supreme Chancellor is very persuasive." Raiyat great things some day, I can tell."

commented. With that, they strode past him into the dining hall, but Kai

"Indeed," Bail said. "The Senate is largely in favor of the stood in the doorway, dumbfounded. "Did, did he really say that

Defense Act, and it is likely to pass should it come to a vote." to me?" he whispered to himself. Exhilaration took over.

"'Great things' he said...that's just so...so wizard!"

+3, Ref +4, Will +7; SZ M; FP: 3; Rep: +8; Str 11, Dex 11, Con lore - Alderaan) +5, Pilot +2, Profession (senator) +7,
12, Int 14, Wis 13, Cha 16. Read/Write Basic, Ride +5, Sense Motive +14, Speak Basic,
Equipment: Blaster [Hold-out], Blaster [Pistol], Clothes Speak Calamarian, Speak Kel Dor, Speak Quarren, Speak Ryl,
[Formal], Comlink, Property on Alderaan and Coruscant, Speak Shyriiwook (understand only), Speak Zabrak.
Starship [Personal Transport Tantive IV], Transport [Air Feats: Bureaucratic Flair, Diplomatic Immunity, Fame,

Speeder] Influence, Skeptical, Weapons Group Proficiency (blaster


Skills: Appraise +7, Bluff +14, Computer Use +7, pistols, simple weapons)
Diplomacy +20, Entertain (oratory) +10, Gather Information
+8, Intimidate +5, Knowledge (Bureaucracy) +9, Knowledge
(Cultures) +7, Knowledge (Politics) +13, Knowledge (World

P AGE 62
C HAPTER 2 T HE C LONE W ARS H AVE BEG UN !

MON MOTHMA Equipment: Blaster [Hold-out], Clothes [Formal],


Stats by Ghengis Ska, Background by Comlink, Transport [Air Speeder]
Green_Cloaked_Sorcerer Skills: Appraise +6, Computer Use +6, Diplomacy +17,

Born into political life her father was Arbiter-General of the Disguise +6, Gather Information +15, Intimidate +5,
Republic and her mother was the Governor of Chandrila Mon Knowledge (Bureaucracy) +10, Knowledge (Cultures) +4,
Mothma quickly learned how to be a leader. Mon Mothma was Knowledge (History) +7, Knowledge (Politics) +11, Profession
always interested in politics, and more importantly, helping (senator) +8, Read/Write Basic, Ride +4, Sense Motive +13,
people. As soon she was old enough, Mothma immediately Speak Aqualish, Speak Basic, Speak Calamarian, Speak Gran,
joined the Galactic Senate, becoming the youngest Senator Speak Ithorese, Speak Ryl, Speak Shyriiwook (Understand
from Chandrila, and the Galactic Republic, to date. She began Only)
her hard work on trying to fix the problems within the Galactic Feats: Bureaucratic Flair, Fame, Influence, Skeptical,

Republic. Trustworthy, Weapons Group Proficiency (blaster pistols,


When the Confederacy of Independent Systems started, she simple weapons)
stayed firm to her beliefs and helped to organize the legion of
Senators that became known as the Loyalists. Although she
ORN FREE TAA
Stats by Ghengis Ska
voted for the clone army, she did so only because she wished to
protect democracy. To attempt to halt Palpatines rise to power, Senator Orn Free Taa of Ryloth is a corpulent, robust Twi'-lek,
Senator Mothma secretly set up an assassination attempt on marked by having four lekku. His biggest secret is that he has
Count Dookus life. Little did she know this was all that Dooku one of the largest crime syndicates operating out of Ryloth. The
needed to ascend to the Presidency of the CIS and what fact that he is the Senator from Ryloth has allowed him access to
Chancellor Palpatine needed to be granted emergency powers. any records that will put him in a compromising situation.
When Palpatine began to abuse his powers, she worked When Chancellor Valorum was voted out by a no-
within the Senate to oppose granting him further executive confidence vote, Senator Taa was the one who nominated
powers, even though a majority of senators wanted it. Mon Senator Palpatine to replace him. Of course Palpatine has an
Mothma truly hoped Palpatine would step down after the war understanding with Senator Taa - Palpatine won't do anything
had ended, but her hopes kept getting crushed, considering that that will risk his business concerns. As long as the Chancellor
the Republic does not fair well in the war. And now the CIS doesn't nose around his business concerns, he will continue to
controls half the galaxy. Upon hearing that the Supreme support him.
Chancellor was pressuring the Jedi into creating more clones,
Senator Mothma has begun to become unsettled with the way Orn Free Taa: Adult Male Twi'lek, Diplomat 9/Crime Lord 6;

the Republic is heading. She has been heard stating that Init -1 (-1 Dex); Def 15 (-1 Dex, +6 Class); Spd 10m; VP/WP

Palpatine should step down. She has also started a movement to 34/15; Atk +6/+1 ranged (3d4, Blaster [Hold-out]), +8/+3
stop the addition of these clones to the army, seeing them as melee (1d3+1, punch); SQ Contacts (x2), Favor +2, Inspire
unnecessary. Fear -4, Low-light vision, Minions, Resilient, Resource Access;
SV Fort +8, Ref +5, Will +11; SZ M; FP: 0; Rep: +11; Str 13

Mon Mothma: Adult Female Human, Noble 6; Init +0 (+0 Dex); (+1), Dex 9 (-1), Con 15 (+2), Int 14 (+2), Wis 11 (+0), Cha 14
Def 14 (+0 Dex, +4 Class); Spd 10m; VP/WP 35/12; Atk +3 (+2).
melee (1d3-1, punch), +4 ranged (3d4, Blaster [Hold-out]); SQ Equipment: Blaster [Hold-out], Clothes [Formal], Comlink

Coordinate +1, Favor +4, Inspire Confidence, Noble bonus class [Encrypted], DataPad [Personal], and Property
skill (Gather Information), Resource Access; SV Fort +3, Ref Skills: Appraise +9, Bluff +22, Computer Use +4,

+3, Will +7; SZ M; FP: 3; Rep: +7; Str 9, Dex 10, Con 12, Int 14, Diplomacy +22, Disguise +4, Forgery +7, Gamble +5, Gather
Wis 14, Cha 15. Information +19, Intimidate +16, Knowledge (Bureaucracy)
+9, Knowledge (Politics) +7, Knowledge (World lore) +5,

P AGE 63
C HAPTER 2 T HE C LONE W ARS H AVE BEG UN !

Profession +4, Read/Write Basic, Read/Write Ryl, Sense still supports Grievous. Having been saved by Grievous due to
Motive +17, Speak Basic, Lekku, Speak Ryl his brutal tactics, he sees no problem, especially since his
Feats: Deceptive, Diplomatic Immunity, Infamy, Influence, workers help rebuild these worlds.
Persuasive, Trustworthy, Weapons Group Proficiency (blaster
pistols) Poggle the Lesser: Adult Male Geonosian [Aristocrat], Noble

10; Init +2 (+2 Dex); Def 20 (+2 Dex, +6 Class, +2 Species); Spd
10m, fly 15m (poor); VP/WP 41/10; Atk +8/+3 melee (1d3+1,
SEPARATIS T
punch), +9/+4 ranged (by weapon); SQ +1 Rep with other
PATRIOTS Nobles, +2 on Fort Saves against radiation, Coordinate +2,
The progressive minded group of business barons, the Favor +5, Inspire Confidence, Low-light vision, Noble bonus
Separatist Patriots is a unique group for the galaxy. While not class skill (Repair), Radiation resistance, Resource Access; SV
the first intention for each of these leaders, each is now Fort +3, Ref +7, Will +8; SZ M; FP: 0; Rep: +6; Str 13, Dex 15,
committed to ending the Republic and restoring democracy to Con 10, Int 13, Wis 12, Cha 13.
the galaxy. Equipment: none.

Skills: Appraise +6, Bluff +3, Computer Use +6, Craft


ARCHDUKE POGGLE THE LESSER
(blaster pistols and rifles) +7, Craft (droids) +16, Craft
Stats by Ghengis Ska
(starfighters) +7, Diplomacy +12, Entertain +3, Entertain +3,
Archduke Poggle the Lesser was a revolutionary who was very Gather Information +3, Handle Animal +2, Intimidate +6,
lucky. Fighting against the previous Archduke, Poggle dreamed Knowledge (Business) +4, Knowledge (Technology) +6,
of being the ruler of all of Geonosis. This ambition got him far, Knowledge (World lore) +4, Listen +3, Pilot +6, Profession +7,
but not far enough. Running out of money and supplies, Poggle Read/Write Geonosian, Repair +8, Ride +6, Search +3, Sense
became desperate. Then San Hill came into the picture. Hill and Motive +9, Speak Basic, Speak Geonosian, Spot +3.
the Inter-Galactic Banking Clan had come to collect defaulted Feats: Aristocrat's Honor, Artistic, Influence, Persuasive,
loans from the current Archduke. Hill, on the ride over, heard of Sharp-eyed, Skill Emphasis (Craft [droids]), Weapons Group
Poggles struggle and offered to give him some help with IGBC Proficiency (blaster pistols, simple weapons)
forces. Poggle agreed, and a day later General Grievous was
leading Hailfire droids to the ruling colonys hive. The Archduke SHU MAI
was quickly crushed beneath Grievous foot, and Poggle Stats by Ghengis Ska

ascended to the throne. Shu Mai's life had always been a fight for dominance. From
Poggle worked quickly to pay off the debt to the IGBC, and rising out of the ashes of her world to rising to the top of the
to consolidate his control of the entire planet. With Grievous Commerce Guild, Shu Mai had beaten all of the odds. Things in
help, he conquered all hives on Geonosis and led the world to her life seemed to be going her way until the debacle at Naboo.
unseen economic prosperity. When Dooku was looking for a The Trade Federations actions soon made other commerce
cheap labor force to help the Confederacy maintain a prolonged organizations look evil. Infuriated at this, Shu Mai worked hard
war against the Republic, Poggle made his planet available. Just to show the Commerce Guild had no connection or the same
like others on the Separatist Council, Poggle called for Grievous ambition as the Trade Federation. But all over the galaxy, people
to be General of CIS forces. Dooku agreed, and the Council was looked at the Commerce Guild with fear. Then Nute Gunray
pleased. approached her with a proposition.
By the time the war started, Poggle had diversified the Gunray offered Shu Mai a chance to join the Confederacy of
planets manufacturing base. Geonosis was soon a major Independent Systems. The catch - Shu Mai must sign the
manufacturing world for the CIS. Also many Geonosians have Defense Pact and pledge all Commerce Guild forces to the CIS.
become the labor force for the CIS, rebuilding many of the Shu Mai was hesitant at first - she did not want to become a
worlds Grievous destroys. Of all the Council members, Poggle traitor and alienate her Republic clientele. But Nute Gunray

P AGE 64
C HAPTER 2 T HE C LONE W ARS H AVE BEG UN !

assured her that she wouldnt alienate the worlds she did NUTE GUNRAY
business with since many would probably join her and the CIS. Stats by Ghengis Ska

Shu Mai was still hesitant. She wanted to know who would be When Queen Amidala pointed her gun at Nute Gunray, he made
leading their forces. Gunray showed here a Holo-document of a promise he swore he would never break, never deal with the
the top candidate - General Grievous. Impressed by his record Sith. While the Sith had promised him everything he wanted, in
with the Inter-Galactic Banking Clan, she agreed. But she the end he got nothing except a court date by the Republic
wanted General Grievous to be General of their forces. Gunray Judicial Department. Luckily for Nute, and his attach Rune
agreed to help push her proposal with the others signing the Haako, the wheels of justice were easily greased with enough
Defense Pact. donations. Nute was brought back to court three more times
When war was declared, just as Nute Gunray said, many of that year, but each time a mistrial was called. Nute realized that
the Commerce Guilds clients did join the CIS. And as the war it was best just to try to exploit the system, not to beat it.
turned in favor of the CIS, those on the Separatist Council like As worlds started to secede from the Republic, Nute Gunray
Shu Mai began to look inwards at a growing problem. General saw an opportunity. If he supported these seceding worlds, he
Grievous was winning the war, but he was destroying worlds, could get a nice control over the trade in the areas. Nute Gunray
making it near impossible for the CIS to profit from their immediately had the Trade Federation openly support the
acquisitions. Shu Mai quietly wondered what she did to get Republic and these Separatist worlds. By eight years after the
herself into this mess. Battle of Naboo, the seceding worlds organized themselves into
the Confederacy of Independent Systems, under the leadership
Shu Mai: Adult Female Gossam, Noble 10; Init +1 (+1 Dex); of the former Jedi Master Dooku. Nute Gunray met with
Def 18 (+1 Dex, +6 Class, +1 Size); Spd 6m; VP/WP -/11; Atk Dooku, but was immediately cautious. Nute did not want to
+7/+2 melee (1d2-1, punch), +9/+4 ranged (3d4, Blaster mess with another Sith like Lord Sidious and Lord Maul. But
[Hold-out]); SQ +2 on 1 Craft check, Coordinate +2, Favor +5, Dooku assured him numerous times that he had nothing to do
Inspire Confidence, Noble bonus class skill (Bluff), Resource with the Sith. In actuality, Dooku wished to stop the Sith. Nute
Access; SV Fort +3, Ref +6, Will +9; SZ S; FP: 0; Rep: +5; Str 9, immediately began to like this CIS, and began to support the CIS
Dex 12, Con 11, Int 16, Wis 14, Cha 15. in many forms.
Equipment: Blaster [Hold-out], Clothes [Business], When war was on the horizon two years later, Dooku came
Comlink [Encrypted], DataPad [Personal], Property, Starship to Nute Gunray for help. The CIS had a small, organic standing
[Personal Transport] army at the time. They needed a professional army completed
Skills: Appraise +11, Bluff +19, Computer Use +8, immediately to help compete against the Republics new clone
Diplomacy +23, Disguise +4, Forgery +4, Gamble +3, Gather army. Gunray, now armed with new Super Battle Droids,
Information +9, Hide +5, Intimidate +11, Knowledge agreed and suggested pulling in other commerce organizations
(Bureaucracy) +13, Knowledge (Business) +13, Knowledge into the fold. Together, the CIS would have a dangerous army.
(Politics) +11, Knowledge (World lore) +8, Listen +4, Dooku liked this idea and had Nute speak to commerce and
Profession (merchant) +7, Read/Write Gossam, Sense Motive other interested groups with armies who wanted to join the CIS.
+12, Speak Basic, Speak Geonosian, Speak Gossam, Speak Gunray spoke to commerce groups like the Commerce Guild
Huttese, Speak Neimoidian, Speak Skakoverbal, Spot +4. and the Corporate Alliance to help supplement the Trade
Feats: Deceptive, Influence, Merchant Trader, Persuasive, Federations droid forces. He also spoke to the Archduke Poggle
Skeptical, Untouchable, Weapons Group Proficiency (blaster the Lesser of the Geonosians and Captain Czar of Czars
pistols, simple weapons) Imperial Guard mercenary groups to gain organic manpower
and organic armed forces. By the time all the negotiations were
completed, the CIS was fully ready for war. Dooku had all the
groups sign a Defense Pact (for the commerce and commerce
related groups), or a contract (for the mercenary groups). The

P AGE 65
C HAPTER 2 T HE C LONE W ARS H AVE BEG UN !

Defense Pact had the heads of each organization or government SAN HILL
made a member of the Separatist Council, since each Stats by Ghengis Ska

contributed greatly to the CIS. One clause to the pact, though, Record Profits the middle name of San Hill. When he became
would have many repercussions that the Separatist Council chairman of the Inter-Galactic Banking Clan, San Hill worked
would regret adding in later on. San Hill of the InterGalactic immediately to turn the group from a passive organization to an
Banking Clan convinced the others of the Separatist Council aggressive group not willing to be snuffed when someone forgot
that they should choose their General for the war. Dooku saw no to pay back their loans. Hailfire droids were created to help
harm in that and agreed to it. They named General Grievous, enforce the IGBCs regulations. But, San Hill realized the IGBC
the General of the IGBC, General of the CIS forces. needed a General. Darth Maul, in disguise, offered to bring him
As the war raged, the Trade Federation has succeeded on the General he wanted. Foolishly, San Hill accepted this and
the battlefield and with trade between Separatist worlds, agreed to keep an eye out for this being named Grievous. The
especially on worlds that had been captured and had finally night before he was to go to the meeting point, Darth Maul
rebuilt themselves. And Gunray was named Senior Council called San Hill and told him that Grievous could be in danger of
member of the Separatist Council, effectively making him being attacked and to be ready to take him to surgeons. San Hill
number two to President Dooku. Yet all was not perfect. did so and rushed his ship out, only to see Grievous ship
Gunray had to forget about his vendetta with Amidala after explode in front of him. Rushing to save him, he had him put in
Naboo joined the CIS and she was made Queen again. He a bacta tank and made preparations to see Geonosian surgeons.
wasnt that terribly polite, but he tolerated her since he didnt When Grievous awoke, San Hill took the opportunity to force
wish to anger her husband, the Jedi Anakin Skywalker, who was Grievous to become his General. Grievous refused at first, and
now a high-ranking member of the CIS military. Grievous also even when Hill offered to build him a new body he refused. So
became a problem since he used heavy-handed tactics more and Hill used his trump card: unless he joined him, he would die in 4
more often just for fun, which left little for the CIS coffers. hours. Fear finally hit Grievous, and he reluctantly agreed. As
After Anakin Skywalker and the Jedi who join the CIS left Grievous was put under the knife, San Hill made it clear to the
because of Grievous, the Council slowly began to rethink its surgeons, Make me a good general. One with no compassion,
decision to have him as General. Czar, realizing their change in kindness, and honor, but filled with anger, hate, and a slight lust
opinion, approached Gunray with a plan to stop Grievous. for destruction.
Whether or not it will work, time will tell, but Gunray is betting While in surgery, Darth Maul returned in disguise and
his life on its success. offered to train him in the ways of the lightsaber. San Hill saw
the advantage of this, and agreed to Mauls offer, as well as
Nute Gunray: Adult Male Neimoidian, Diplomat 14; Init +0 (+0 making modifications to Grievous body to allow him to be a
Dex); Def 14 (+0 Dex, +4 Class); Spd 10m; VP/WP -/10; Atk better fighter. San Hill watched for 3 years as Grievous became
+6/+1 melee (1d3-1, punch), +7/+2 ranged (by weapon); SQ a deadly lightsaber combatant. When Maul left, Hill stepped in
+2 on 1 Craft check; SV Fort +4, Ref +4, Will +10; SZ M; FP: 0; and had Grievous become the General of the IGBC. Under his
Rep: +4; Str 8, Dex 11, Con 10, Int 12, Wis 13, Cha 15. leadership, Grievous became a ruthless general and Hills
Equipment: deadliest bodyguard. Soon, no one messed with the IGBC,
Skills: Appraise +17, Bluff +15, Computer Use +6, fearing being taken over by Grievous. During this time,
Diplomacy +26, Intimidate +6, Knowledge (Bureaucracy) +6, Grievous showed to be a competent general who calculated the
Knowledge (Business) +21, Profession (merchant) +18, risks and fought his battles wisely. When San Hill was offered a
Read/Write Neimoidian, Read/Write Pak Pak, Sense Motive place in the Confederacy, Hill agreed on one condition have
+7, Speak Basic, Speak Neimoidian, Speak Pak Pak General Grievous as a choice for leading the Confederacy forces.
Feats: Merchant Trader, Persuasive, Shady Merchant, Skill Gunray and Dooku agreed, and one by one the Separatist
Emphasis (Appraise, Diplomacy, Knowledge [Business]), Council agreed that Grievous was the right being for the job.
Weapons Group Proficiency (simple weapons)

P AGE 66
C HAPTER 2 T HE C LONE W ARS H AVE BEG UN !

San Hill basked in the congratulations for finding Grievous. But charismatic, if almost tyrannical, supervisor, Chancellor
this would disappear as the war progressed. Palpatine.
San Hill watched as Grievous became mentally unstable as When he first heard of the Separatist menace, he thought it
the war progressed. Hill became the first Council member to was a joke. Only after the assassination of a prominent pro-
pull support from Grievous, realizing that there was something Republic businessman on Corav IV, who had chided the
wrong with Grievous. Hill soon began to blame himself for Separatists, was he convinced they were a real threat. He
unleashing this monster and joined Commander Czars secret secretly made contact with the Separatists and arranged for his
group that opposed Grievous. San Hill also had a decoy replace planet to supply financial and military support to the growing
him on the Council, deciding to hide on Muunilist away from movement.
Grievous to ensure he could be helpful to Czar and not be Ando was one of the first planets to formally secede from the
caught. No one but Czar and Nute Gunray know that the San Republic, and Po Nudo took a prominent place in the Separatist
Hill on the Council is a decoy. Forum. He agreed with Wat Tambor that they needed to be
more unified and have a stronger sense of leadership, but he
San Hill: Adult Male Muun, Diplomat 10/Noble 2; Init +1 (+1 disagreed that Count Dooku should be elected president. He
Dex); Def 15 (+1 Dex, +4 Class); Spd 10m; VP/WP 8/9; Atk had his own desires of being the President of the Confederacy of
+5/+0 melee (1d3-1, punch), +7/+2 ranged (3d4, Blaster Independent Systems, but was compelled to vote for him
[Hold-out]); SQ Favor +1, Inspire Confidence, Noble bonus anyway when everyone else did so, not wanting a sense of
class skill (Intimidate); SV Fort +2, Ref +6, Will +14; SZ M; FP: dissension this early on in the Confederacys existence. Still, he
0; Rep: +4; Str 8, Dex 12, Con 9, Int 17, Wis 14, Cha 13.^. harbors resentment towards Dooku and his officers, for he feels
Equipment: Blaster [Hold-out] that a human in that seat will just be bad as the pro-human
Skills: Appraise +17, Bluff +8, Computer Use +12, Palpatine, and may one day make his move for the Presidency.
Diplomacy +28, Gather Information +8, Intimidate +13, Only time will tell.
Knowledge (Bureaucracy) +12, Knowledge (Business) +17,
Knowledge (Politics) +13, Knowledge (World lore) +10, Po Nudo: Adult Male Aqualish [Quara and Ualaq], Thug

Profession (banker) +15, Read/Write Basic, Read/Write 2/Diplomat 7/Scoundrel 3; Init +1 (+1 Dex); Def 14 (+1 Dex,
Huttese, Read/Write Muun, Read/Write Neimoidian, +3 Class); Spd 10m; VP/WP -/13; Atk +8/+3 melee (1d3+1,
Read/Write Ryl, Sense Motive +12, Speak Aqualish, Speak punch), +8/+3 ranged (by weapon); SQ Amphibious, Breathe
Basic, Speak Huttese, Speak Lekku, Speak Muun, Speak Underwater, Illicit barter, Lucky (1/day), Precise Attack +1; SV
Neimoidian, Speak Ryl Fort +7, Ref +6, Will +7; SZ M; FP: 0; Rep: +3; Str 13, Dex 13,
Feats: Bureaucratic Flair, Iron Will, Persuasive, Shady Con 13, Int 16, Wis 12, Cha 14.

Merchant, Skill Emphasis (Appraise, Diplomacy), Equipment: Senatorial robes.

Trustworthy, Weapons Group Proficiency (blaster pistols, Skills: Appraise +13, Bluff +12, Climb +4, Computer Use

simple weapons) +9, Diplomacy +14, Disguise +4, Gather Information +15,
Intimidate +13, Knowledge +8, Knowledge +8, Knowledge +8,
PO NUDO Listen +7, Profession +10, Read/Write Aqualish, Search +8,
Stats by Ghengis Ska, Background Info by Sense Motive +9, Sleight of Hand +6, Speak Aqualish, Spot +6,
SmugglerJedi
Survival +3, Swim +8.
Many planets sided with the Separatists. Ando was one of those. Feats: Deceptive, Diplomatic Immunity, Persuasive, Skill
At the forefront was Po Nudo, the Aqualish senator who had Emphasis (Gather Information), Trustworthy, Underworld
become dissatisfied with the Senate. He was always being Connections, Weapons Group Proficiency (blaster pistols,
pushed around, and he felt his planets issues were being simple weapons, vibro weapons)
ignored by the increasingly human-oriented Senate and its

P AGE 67
C HAPTER 2 T HE C LONE W ARS H AVE BEG UN !

WAT TAMBOR their voices heard. Many others saw it as an act of treason and
Stats by Ghengis Ska, Background by SmugglerJedi proof that the Techno Union was no good. Most of them saw it

Wat Tambor was the Skakoan leader of the Techno Union long as proof the Republic was in serious trouble and their

before the Separatists became a galactic issue. But he never misgivings were right after all. Palpatine formally declared the

truly liked the Republic; it said it was for everyone with its ideals Techno Union to be an outlaw organization, and all of their

of democracy and liberty, but more and more Tambor noticed products were banned on Republic planets. Several Union

that the Republic was becoming increasingly harsh on customers were furious with the proclamation, and right then

interplanetary companies. While he believed that the blockade and there some three dozen planets followed the Unions

of Naboo by the Trade Federation was rash and looked bad for example and seceded from the Republic, angry that some of

other major conglomerates, he felt the Federation was doing its their greatest economic partners were now unable to do

best to recover on old debts and struggle to avoid bankruptcy. In business with them.

that light, the punishments and penalties meted out by the Tambors position was only strengthening with the Senates

Republic were unnecessary, and in fact malevolent. reaction. Shortly after the Union left the Republic, he became

There was no hesitation when Tambor was given the chance the leader of his own small bloc, mostly made up of planets that

to join the Separatists. When he was first contacted by a were deep friends of the Union and were with them. Not

Separatist commando, he thought the Republic had come to desiring a chance to abuse his powers like Palpatine did,

assassinate him. He was overjoyed when he heard the offer and Tambor made sure the bloc was quietly and peacefully dissolved

threw his support behind the Separatists, but covertly. He was and encouraged the other planets to voice their concerns in the

paranoid about Chancellor Palpatine and his league of Separatist Forum. At that time, many planets were joining the

supporters, some of whom existed even within the Techno Separatists, and in a fiery speech, Tambor suggested a new

Union. Even before he had been contacted by the Separatist organization be created. No longer were they just an outlaw

commando, Tambor had been suspicious of Palpatine and the political movement. They were to be a true government in their

rest of the Senate. He felt the Senate was not a free agency, but own right. At this Forum meeting, he proposed a new name

was in fact controlled by another sinister being with its own the Confederacy of Independent Systems. Unanimously, the

twisted agenda. But when Palpatine supported the raise of Forum accepted the name and also Tambors selection for

heavy droid tariffs in the Colonies region on all droids produced President: Count Dooku.

by companies based in the Mid Rim and beyond, he was Tambor had known Dooku from before the Forum meeting.

infuriated. He immediately sent a formal letter of complaint to Dooku sympathized with Tambor and the Techno Union, and

Palpatines office and the Unions representative in the Senate encouraged by his conversations with him, asked Tambor to

publicly denounced the tariffs and Palpatines recent sign the Defense Pact. Tambor sensed that the Techno Union

oppressive, unreasonable, and unwarranted economic policies. and he had a destiny in reforming the galaxy. Tambor agreed,

The Unions representative vanished shortly thereafter. and joined the other commercial conglomerates in the Defense

Tambor personally knew the Union representative, and Pact.

called his people to abandon the Republic in a fiery anti- Tambor has some doubts about the new war, however. He

Palpatine (and, labeled by some, anti-Senatorial) speech to the expected a quick and easy war just to get away from the

Union. Public opinion of Tambor went soaring, and a new Republic, not a full-blown galactic maelstrom with the

group of Tambor loyalists convinced most Skakoans, as well as Confederacy fighting for martial and economic superiority over

the other members of the Techno Union, that the Republic was the Republic. He was sickened by the pure savagery that

simply wrong. In a plebiscite, the public unanimously voted to General Grievous demonstrated, and was also dismayed that his

forsake the Galactic Republic and become independent. friend, Dooku, appointed him to the position of Supreme

The Senate was in an uproar over the Unions departure. Commander. He never understood why there was so much

Many planets saw it as an opportunity to profit from the power support for Grievous in the first place.

vacuum in the Senate and not only gain power but also make

P AGE 68
C HAPTER 2 T HE C LONE W ARS H AVE BEG UN !

While suspicion against the Separatist Jedi was sparse in PASSEL ARGENTE
the Confederate Assembly, Tambor had plenty of it, seeing Stats by Ghengis Ska

Anakin and his comrades only as Republic spies, saboteurs, and Passel Argente enjoyed a nice life as a merchant. Starting out at
potential assassins. He felt relieved when they quit, although his the bottom of the Corporate Alliance chain, he worked his way
mind changed rapidly when the war became a stalemate. The up through backstabbing and economic prowess. As leader of
continued brutality of General Grievous convinced Tambor to the Corporate Alliance, he has seen great profits and great
support Commander Czars bid for Supreme Commander. losses. Disheartened by the increased regulations, he jumped to
Currently, Tambor is hiding alongside the rest of the the idea of joining the CIS. After seeing the Kaleeshs extensive
Confederate Assembly on some remote Separatist outpost. He rsum, Passel also agreed to support Grievous bid for
is arguing for the removal of Grievous as Supreme Commander general. But just as quickly, Passel pulled his support as
and for his replacement to be Commander Czar. His arguments Grievous started to destroy worlds. Passel is a quiet member on
fall on deaf ears, it seems, for while some agree, most believe the Council and follows the majority on the Separatist Council.
that Grievous brutality is winning this war for them. Tambor
cannot see any Confederate victory in sight. Passel Argente: Adult Male Koorivar, Diplomat 9/Noble 2; Init

+0 (+0 Dex); Def 14 (+0 Dex, +4 Class); Spd 10m; VP/WP 8/8;
Wat Tambor: Adult Male Skakoan, Tech Specialist 9/Noble 6; Atk +5 melee (1d3, punch), +5 ranged (by weapon); SQ Favor
Init -1 (-1 Dex); Def 16 (-1 Dex, +7 Class); Spd 8m (Armor); +1, Inspire Confidence, Wealthy; SV Fort +2, Ref +5, Will +10;
VP/WP 76/15; Atk +10/+5 melee (1d3, punch), +9/+4 or SZ M; FP: 0; Rep: +3; Str 10, Dex 11, Con 8, Int 12, Wis 11,
+5/+5/+0 ranged (3d6, Blaster [Pistol]); SQ +2 to 1 of Cha 18.
following Knowledge physics, engineering or technology, Equipment:
Coordinate +1, Expert (Profession), Favor +2, Inspire Skills: Appraise +13, Bluff +15, Computer Use +6,
Confidence, Instant Mastery (Disable Device), Noble bonus Diplomacy +25, Gather Information +7, Intimidate +8,
class skill (Repair), Research, Resource Access, Tech Specialty Knowledge (Bureaucracy) +6, Knowledge (Business) +15,
(Master crafter +2), Unique Physiology; SV Fort +8, Ref +6, Profession (merchant) +14, Read/Write Koorivar, Sense
Will +10; SZ M; FP: 0; Rep: +4; Str 10, Dex 9, Con 15, Int 18, Motive +8, Speak Basic, Speak Koorivar
Wis 12, Cha 16. Feats: Persuasive, Shady Merchant, Skill Emphasis
Equipment: Blaster [Pistol], Skakoan Pressure Suit Med (Appraise, Diplomacy, Gather Information), Weapons Group
[Master craft +2] (Damage Reduction: 6) Proficiency (blaster pistols, simple weapons)
Skills: Appraise +8, Astrogate +6, Balance -5, Climb -4,

Computer Use +18, Craft (droids) +25, Craft (electronic


devices) +19, Craft (hyper drives) +11, Demolitions +7,
SEPARAT IST DRO ID
Diplomacy +15, Disable Device +10, Entertain +5, Entertain TROOPS
+5, Escape Artist -5, Hide -5, Jump -4, Knowledge (business) The first generation of troops for the Separatist, these droids
+13, Knowledge (technology) +14, Knowledge (engineering) represented a cheap but reliable army. But after the Battle of
+14, Knowledge (politics) +9, Knowledge (worldlore: Skako) Kamino, a new army would soon emerge to replace these droids.
+9, Move Silently -5, Pilot +7, Profession (bureaucrat) +24, The age of droid armies was already nearing an end.
Read/Write Skakoform, Repair +22, Search +10, Sense Motive
+8, Speak Skakoverbal, Swim -4, Treat Injury +3.
ADVANCED DWARF SPIDER
DROID
Feats: Armor Proficiency (light, medium), Artistic,
Stats and background text by Mr. Fett
Gearhead, Sharp-eyed, Skill Emphasis (Craft [droids], Craft
[electronic devices], Profession [bureaucrat], Repair), One of the Corporate Alliances scariest droids produced. Based

Technical Wizard, Weapons Group Proficiency (blaster pistols, on the weaker dwarf model, the advanced dwarf spider droid is

simple weapons) much hardier and is able to cut through clone lines. Clone

PAG E 69
C HAPTER 2 T HE C LONE W ARS H AVE BEG UN !

Commandos across the galaxy are running into more and more Skills: Spot +5, Speak Basic

of these vile machines. Their armor is starship rated and is Feats: Ambidexterity, Alertness, Weapon Focus (blaster

nearly impenetrable by small arms fire. The droid has only one rifle), Weapon Group Proficiency (blaster pistols, blaster rifle,
weak point. The optical sensors located beneath the droid's simple weapons)
cannon. With a few well placed sniper shots a commando can
bring down one of these clankers quickly. ASSAULT DROID
Stats by Mr. Fett

Corporate Alliance Advanced Dwarf Spider Droid: Walking The Assault Droid was a common sight on the Separatist
Droid Tank; Class: Ground (Walker); Cost: Not Available for battlefield. Used as Anti-Air and Anti-Armor, these droids were
Sale; Size: Large (3.8m height); Initiative: +3 (+4 crew, -1 size); barely effective enough to do their job. These droids had little
Crew: Skilled +4 (droid brain); Passengers: 0; Cargo understanding of cover, and it was common to have them killed
Capacity: 0 kilograms; Speed: 15m (max. speed 45 km/h, 1 just as they prepare to destroy an enemy vehicle. When CIS
squares/action); Maneuvers: +3 (-1 size, +4 crew); Defense: 19 clones were deployed throughout the Confederacy, the Assault
(-1 size, +10 armor); Hull Points: 85(DR 10). Droid was quickly phased out to allow the more effective
Weapon: Blaster Cannon; Fire Arc: Front; Attack Bonus: Separatist Assault Trooper to take its place.
+4 (-2 size, +2 crew, +4 fire control); Damage: 6d10; Range:
40m. Baktoid Combat Automata Assault Battle Droid, Thug 4; Init
Weapon: Dual anti-personal rockets; Fire Arc: Front; +3 (-2 remote processor, -1 Dex); Defense 10 (+1 class, -1
Attack Bonus: +5 (-2 size, +2 crew, +5 fire control); Damage: Dex); Spd 10m; VP/WP 0/9; Atk +3 melee (1d4+1, hand) or +2
5d6x2; Range: 50m ranged (5d6/19-20, Anti-Vehicle Missile Launcher) or +1
* The Corporate Alliance Dwarf Spider Droid provides full ranged (3d6, blaster pistol); SV Fort +5, Ref +0, Will +0; FP 0;
cover to its passengers. DSP 0; Rep +1; Str 12, Dex 8, Con 9, Int 6, Wis 8, Cha 6.

Challenge Code B
SNIPER DROID Equipment: blaster pistol, Integrated comlink, missile
Stats by Mr. Fett launcher, remote receiver (5,000-Km range), Vocabulator
First seen at the Battle of Muunilist, the Sniper Droids Skills: Demolitons +4, Speak Basic

slaughtered Republic Clonetroopers. President Dooku saw the Feats: Ambridexterity, Cautious, Weapon Focus (Missile
advantage of this droid, and had production increased to allow Launcher), Weapon Group Proficiency (blaster pistols, blaster
these droids to be put all across the Confederacy. Though rifle, simple weapons)
organic troops eventually replaced droid forces, these droids
were surprisingly kept in common use. Many could be found BAKTOID COMBAT AUTOMATA B1-
A SERIES
with CIS Clone forces, continuing their slaughter of Republic
Stats and background by PadawanJohn
Clonetroopers.
The B1-A did not in any way replace the standard Battle
Baktoid Combat Automata Sniper Battle Droid, Thug 4; Init Droids on the field. Rather, they were meant to compliment
+3 (-2 remote processor, -1 Dex); Defense 10 (+1 class, -1 their less advanced brethren when battling Jedi forces. The
Dex); Spd 10m; VP/WP 0/9; Atk +3 melee (1d4+1, hand) or +3 advantages that had been built into the B1-A were an
ranged (3d8+1/19-20, Sniper Rifle); SV Fort +5, Ref +0, Will independent processor and a basic knowledge of Jedi military
+0; FP 0; DSP 0; Rep +1; Str 12, Dex 8, Con 9, Int 6, Wis 8, Cha tactics. In addition, their armor was woven throughout with the
6. Challenge Code B rare cortosis ore, which deactivated any lightsaber that caused
Equipment: advanced targeting computers (+1 to all damage to the B1-A. The greatest threat posed by these new
ranged attacks), Integrated comlink, remote receiver (5,000- droids was the fact that they were indistinguishable from
Km range), Sniper Rifle, Vocabulator ordinary Battle Droids until their paint had been chipped off, at

PAG E 70
C HAPTER 2 T HE C LONE W ARS H AVE BEG UN !

which point it could be seen that the metal they were made of (deactivates any lightsaber that causes damage); Speed: 10m;
was significantly darker than normal. VP/WP: 10/10; Atk +2 melee (1d4+1, hand) or +2 ranged

(3d8/19-20, blaster rifle); SV Fort +2, Ref +0, Will -1; Size: M;
Baktoid Combat Automata B1-A Walking Battle Droid, Thug Rep +1; Str 12, Dex 10; Con 10, Int 10, Wis 8, Cha 6.

2; Init -1 (Dex); Defense: 10 (+1 Class, -1 Dex); SQ: Cortosis Equipment: Blaster rifle, heuristic processor, integrated

weave armor (deactivates any lightsaber that causes damage); comlink, light armor, vocabulator
Speed: 10m; VP/WP: 0/8; Atk +2 melee (1d4+1, hand) or +0 Skills: Intimidate +2, Jump +3, Speak Basic, Spot +1;

ranged (3d8/19-20, blaster rifle); SV: Fort +1, Ref -1, Will -1; Unspent Skill Points: 0

Size: M; Rep +1; Str 12, Dex 8, Con 8, Int 10, Wis 8, Cha 6. Feats: Ambidexterity, Armor Proficiency (light), Weapon

Equipment: Blaster rifle, heuristic processor, integrated Focus (blaster rifles), Weapon Group Proficiencies (blaster
comlink, vocabulator. pistols, blaster rifles, heavy weapon, simple weapons, vibro
Skills: Knowledge (Jedi tactics) +2, Speak Basic; Unspent weapons)
Skill Points: 0 Cost: 20,300 credits

Feats: Ambidexterity, Weapon Group Proficiencies (blaster

pistols, blaster rifles, simple weapons) DROIDEKA, MK II


Cost: 18,800 credits Stats and background by PadawanJohn

The Mark II Droideka, like the B1-A and B2-A, had been given
BAKTOID COMBAT AUTOMATA B2- its own internal processor and cortosis-weave armor. These
A SERIES
elite Destroyer Droids guarded only the most important
Stats and background by PadawanJohn
members of the Seperatist hierarchy, primarily the leaders of the
For all the world, the B2-A looked like the standard B2 Super factions that made up the Ruling Council. Part of President
Battle Droid used by the Seperatists in the Battle of Geonosis. It Dookus security detail always had no fewer than six of these
had been enhanced, however, much like the B1-A. The new and killing machines.
improved Super Battle Droid came complete with its own
internal heuristic processor and cortosis-weave armor. Any Droideka Series, Mark II; Wheeled/Walking Destroyer Droid,
lightsaber that did damage to the B2-A was automatically Thug 12/Soldier 1; Init +1 (+1 Dex); Defense: 16 (+5 Class, +1
deactivated. Dex) DR: 3; SQ: Cortosis weave armor (deactivates any
lightsaber that causes damage); Speed: 4m, wheel mode 25m;
Baktoid Combat Automata B1-A Battle Droid, Soldier 1; Init VP/WP: 12/15; Atk: +14/+9/+4 melee (1d4+1, appendage) or
+0; Defense: 12 (+2 Class) DR: 3; SQ: Cortosis weave armor +14/+9/+4 ranged (4d8/19-20, heavy repeating blaster); SV

Design Notes: Magnaguard backup processors that allow them to continue fighting even after

Electrostaff: MagnaGuards carry long-handled electrostaffs they have been beheaded or sustained traumatic amputations

that deliver lethal jolts. The body of each electrostaff is (Revenge of the Sith Visual Dictionary, page 27). Whenever the

composed of rare Phrik metal, one of the few substances to MagnaGuard is dying (that is, when its wound point total is

stand up to the effect of a lightsaber strike (Star Wars Insider between -1 and -9), it may take one attack action on its turn every

Issue 81, page 38). Electrostaffs deal 2d6/2d6 electrical damage round until it reaches -10 wound points. This special rule is

on a successful hit and retain their hardness against attacks from identical to the berserker droids killing machine class feature

lightsabers. (see Heros Guide, page 160).

Backup processor: MagnaGuards are equipped with

P AGE 71
C HAPTER 2 T HE C LONE W ARS H AVE BEG UN !

Fort +12, Ref +5, Will -3; SZ M; Rep: +4; Str 13, Dex 13, Con sensors, vocabulator, combat-tattered cloak.
15, Int 10, Wis 8, Cha 6. Skills: Intimidate +8, Listen +9, Sense Motive +6, Speak

Equipment: Light armor, two heavy repeating blasters, Basic, Spot +11.
shields (DR 9), heuristic processor, integrated comlink, Feats: Ambidexterity, Armor Proficiency (light), Combat

vocabulator Reflexes, Dual Strike, Martial Programming, Two-Weapon


Skills: Listen +4, Speak Basic, Spot +4; Unspent Skill Fighting, Weapon Group Proficiencies (blaster pistols, blaster
Points: 1 rifles, heavy weapons, simple weapons, vibro weapons).
Feats: Ambidexterity, Armor Proficiency (light), Multishot, *See design notes for additional information.
Point Blank Shot, Rapid Shot, Two-Weapon Fighting, Weapon
Group Proficiencies (blaster pistols, blaster rifles, heavy
VEH ICLES
weapon, simple weapons, vibro weapons)
With armies at war, one needs vehicles of war. Corporations on
Cost: 38,000 credits
both sides dig deep in their R&D to give each army some of the

IG-100 MAGNAGUARD best vehicles available. But these are just the beginning of the
new weapons of war.
Stats by GMSmith, Background info by Johnny

Putrid
AT-RT WALKER
Designed to the personal specifications of the Separatist droid
Stats by Ronin
leader General Grievous, the Prototype Self-Motivating
This speedy new walker was designed for clones to quickly race
Heuristically Programmed Combat Droid was the most
across the battlefield. This walker had become a great asset to
advanced droid unit in the Separatist Forces. Armed with a
commanders of the Galactic Army of the Republic. Jedi
variety of deadly weapons, including the lightsaber-resistant
Generals had implemented these walkers with amazing tactical
electrostaff, the IG-100 series droids served both as General
efficiency, often times turning the tide of battle through the use
Grievous personal bodyguards and as an elite fighting force for
of these speedy little walkers.
the Separatists during the Clone Wars. Their advanced combat
programming enabled them to quickly adapt to their opponents
Rothana Heavy Engineering AT-RT Walker; Crew: 1 (Skilled
tactics and counter them with ruthless efficiency. Trained by
+4); Class: Walker; Initiative: +3 (+4 crew, -1 size); Size: large
Grievous himself, and armored in heavy duranium plating, the
(4 meters tall); Maneuver: +3 (+4 crew, -1 size); Passengers:
droids were more than a match for conventional clone troops
none; Defense: 14 (+5 armor, -1 size); Cargo capacity: 16 kg;
and were capable of defeating all but the most skilled of Jedi
Shield Points: 0; Speed: 40m; Hull points: 20 (DR 5); Max.
Knights. MagnaGuards were particularly well versed in
Velocity: 120 kph; Cost: Not Available For Sale
teamwork and often fought together in pairs and small groups.
Weapon: Blaster cannon; Fire arc: front; Attack bonus: +3
Their backup heuristic processors enabled them to continue
(-1 size, +2 crew, +2 fire control); Damage: 4D8/19-20; Range
fighting even after suffering traumatic amputations and injuries.
increment: 40m

IG-100 MagnaGuard: Walking guardian droid, Soldier


BAW HAG (HEAVY ARTILLERY
3/Bodyguard 2; Init +3 (Dex); Defense 18 (+5 class, +3 Dex); GUN)
DR 3; Spd 10 m; VP/WP 49/17; Atk +7 melee (2d6+3,
Stats by Mr. Fett
electrostaff) or +5/+5 melee (2d6+3/2d6+3, electrostaff) or +3
The most feared artillery weapon before the re-introduction of
ranged; SQ Harms way, combat sense +1; SV Fort +8, Ref +7,
Base Delta Zero starships, the BAW HAG is a devastating piece
Will +2; SZ M; Face/Reach 2 m by 2 m/2 m; Rep +1; Str 17, Dex
of equipment. Originally seen during the Battle of Naboo, these
17, Con 17, Int 11, Wis 13, Cha 14.
weapons proved their worth when bombarding rebel Naboo
Equipment: Electrostaff*, light armor, backup processor*,
positions. After Naboo, though, the weapon was given a
heuristic processor, locked access, motion sensors, telescopic
redesign. While the original version was effective, it was quite

P AGE 72
C HAPTER 2 T HE C LONE W ARS H AVE BEG UN !

slow and a large target for enemy air. The newer design had the 20m; Hull points: 180 (DR 20); Max. Velocity: 60 kph; Cost:
design move away from the old Multi-Utility Transport design Not Available For Sale;
and more towards the AAT design. The new design also allowed Weapons: none

the vehicle to reduce its crew compliment from 4 to 2. Both the


original and the new design are ready by the beginning of the CAD (CORPORATE ALLIANCE
DROID)
war. If a GM wishes to have the heroes encounter the original
Stats by Mr. Fett, Background Info by Drendar
HAG, give the HAG a crew of 4, add 2 blaster cannons facing
Morevo.
front, add shield rating of 60, and reduce speed to 30m (90 kph)
This tank was the mainstay of the Corporate Alliance even

Baktoid Automated Works Heavy Artillery Gun; Crew: 2 before the start of the Clone Wars. Armed with enough

pilots (Skilled +4); Class: Speeder [Ground]; Initiative: +0 (+4 firepower to level buildings, the Persuader quickly became the

crew, -4 size); Size: gargantuan (10m long); Maneuver: +0 (+4 premier armored vehicle in the Separatist Armed Forces. To

crew, -4 size); Passengers: none; Defense: 14 (+8 armor, -4 further strike fear into the hearts of enemies, the Persuader had

size); Cargo capacity: 100kg; Shield Points: 0; Speed: 40m; a voice modulator, allowing it to jeer at its enemies while it

Hull points: 50 (DR 10); Max. Velocity: 120 kph; Cost: Not crushed them. In addition, the sheer weight of the vehicle was

Available For Sale enough to ram through almost any wall or barricade. The

Weapon: Heavy Shell Launcher; Fire arc: front; Attack vehicle was propelled by a single drive tread running the length

Bonus: +2 (-4 size, +2 crew, +4 fire control); Damage: of the armored droid, while two outriggers stabilized the vehicle

4d10x5/19-20; Range Increment: 800m against collisions or enemy fire. After the Clone Wars ended,
most of the droids were either scrapped or sold at scrap prices to
BAW MUT (MULTI UTILITY mercenaries and crime lords.
TRANSPORT)
Stats by Mr. Fett Corporate Alliance Droid; Crew: droid brain (Skilled +4);

The BAW MUT is the updated version of the original MUT. Class: Tracked; Initiative: +0 (+4 crew, -4 size); Size:

Redesigned for a more sleek and aerodynamic look, the BAW gargantuan (10m long); Maneuver: +0 (+4 crew, -4 size);

MUT was originally used to transport battle droids. The original Passengers: none; Defense: 14 (+8 armor, -4 size); Cargo

design did this well, but suffered from a design flaw with the capacity: none; Shield Points: 0; Speed: 40m; Hull points: 70

rear. The new design helped to solve this flaw, and at the same (DR 10); Max. Velocity: 120 kph; Cost: Not Available For Sale;

time made the BAW MUT even better in design. These BAW Weapon: Blaster Cannon (2 fire-linked); Fire arc: Front;

MUTs could now sweep aside ground forces as well as smash Attack Bonus: +2 (-4 size, +2 crew, +4 fire control); Damage:

through buildings, making them very popular for the 4d10/19-20; Range Increment: 200m

Separatists. Once clone forces were introduced, though, the Weapon: Laser Cannon (2 fire-linked); Fire arc: Front;

design fell out of common use with the military. The BAW MUT Attack Bonus: +1 (-4 size, +2 crew, +3 fire control); Damage:

becomes a supply transport due to the Separatists already 5d8/19-20; Range increment: 20m

having a replacement: the AT-GE and the Hover Assault


ROTHANA HEAVY ENGINEERING
Gunship.
RTT (REPUBLIC TROOP
TRANSPORT)
Baktoid Automated Works Multi Utility Transport; Crew: 5
Stats by Mr. Fett
pilots (Skilled +4); Class: Speeder [Ground]; Initiative: -4 (+4
To help facilitate troop deployment when the LAAT/i werent
crew, -8 size); Size: Colossal (50 meters long); Maneuver: -4
around, the Republic Troop Transport, or the RTT, came into
(+4 crew, -8 size); Passengers: none; Defense: 12 (+10 armor,
play. Created by Rothana Heavy Engineering, this troop
-8 size); Cargo capacity: 90 tons; Shield Points: 0; Speed:
transport was a fast speeder that can deploy 30 clonetroops
quickly a necessary feature if the Republic were to overwhelm

PAG E 73
C HAPTER 2 T HE C LONE W ARS H AVE BEG UN !

the Confederacy. With its fire-linked blaster cannons and its Kuat Drive Yards HAVw A6 Juggernaut; Crew: 19 (Expert

laser cannon, this speeder could hit enemy vehicles hard if need +8); Class: Wheeled Vehicle; Initiative: +0 (+8 crew, -8 size);;
be. But the guns were stuck facing forward, a huge weakness. Size: Colossal (49.4 m long); Maneuver: +0 (+8 crew, -8 size);

If CIS forces were to flank it, they could easily attack with no fear Passengers: 50-300 (depending on configuration); Defense:

of retaliation. Thus, the rules of engagement had this vehicle in 12 (+10 armor, -8 size); Cargo capacity: 2 tons; Shield Points:
the middle or the front of a formation, where allies could protect 75 (DR 20); Speed: 60m; Hull points: 200 (DR 20); Max.
its rear. Velocity: 160 kph; Cost: Not Available For Sale;

Weapon: Heavy Laser Cannon Turret; Fire Arc: Turret;

Rothana Heavy Engineering Republic Troop Transport; Attack Bonus: +2 (-8 size, +4 crew, +6 fire control); Damage:
Crew: 1 pilot & 1 gunner (Skilled +4); Class: Speeder 5d10; Range Increment: 200m
[Ground]; Initiative: +0 (+4 crew, -4 size); Size: gargantuan Weapon: Rapid Repeating Laser Cannon; Fire Arc: Turret;

(12m long); Maneuver: +0 (+4 crew, -4 size); Passengers: 30; Attack Bonus: +2 (-8 size, +4 crew, +6 fire control); Damage:

Defense: 11 (+5 armor, -4 size); Cargo capacity: 3 tons; Shield 6d10; Range Increment: 300m
points: 0; Speed: 40m; Hull points: 40 (DR 10); Max. Velocity: Weapon: Medium Antipersonnel Laser Cannons (2); Fire

120 kph; Cost: NAFS; Arc: front/rear (depending on which way the tank is moving);

Weapon: blaster cannon (2 fire-linked); Fire Arc: front; Attack Bonus: +2 (-8 size, +4 crew, +6 fire control); Damage:

Attack Bonus: +2 (-4 size, +2 crew, +4 fire control); Damage: 4d10; Range Increment: 200m
4d10/19-20; Range Increment:150m Weapon: Twin Blaster Cannons (2); Fire Arc: Front, Rear;

Weapon: laser cannon; Fire Arc: front; Attack Bonus: +1 Attack Bonus: +1 (-8 size, +4 crew, +5 fire control); Damage:

(-4 size, +2 crew, +3 fire control); Damage: 4d8/19-; 20; Range 5d10; Range Increment: 150m
Increment: 20m Weapon: Rocket/Grenade Launchers; Fire arc: front/rear

(depending on which way the tank is moving); Attack bonus:


JUGGERNAUT +1 (-8 size, +4 crew, +5 fire control); Damage: Special*; Range
Stats by Mr. Fett, Background Info by Drendar increment: 6km (max of 5 range increments)
Morevo

The largest model of Juggernaut assault vehicle ever produced, Rockets: 5d10
the A6 is nearly twice the length of the older A5 model, and twice Grenade (thermal detonators): 8d6+6
as deadly to match. Towards the end of the Clone Wars, the Grenade (frag): 4d6+1
A-Sixes were used on all fronts, and even became more plentiful Grenade (stun): Fort DC 18
than the AT-TEs featured in the early years of the Clone Wars.
Unfortunately, like all Juggernaut models, due to their ten DROID GUNSHIP
wheels and extreme length, they have difficulty making turns in The Separatists answer to the Republics LAAT/i, the droid

all but open areas. Most of the time it is preferred to have them gunship, or Heavy Missile Platform, was built for attack. Slow

roll backwards thanks to the double command posts in front and and ungainly in an atmosphere, the droid gunships primary

in back. Command crews had come to call the vehicles Rolling purpose was to soften up the enemies forces or their fortified

Slabs, and after a while became highly attached to them. After emplacements. Built with a variable weapons package, the

the end of the Clone Wars, Juggernauts were transferred to droid gunship was capable for any mission that it was outfitted

backwater worlds to help maintain order for the new Emperor. for.

Unfortunately, due to this drop in use, replacement parts are


either not made at all or are impossible to get from Imperial Baktoid Fleet Ordnance HMP (Heavy Missile Platform);

supply depots. The black market has become the prime spot for Crew: integrated droid brain (skilled +4); Class: Starfighter;

getting replacement parts. Hyperdrive: none; Size: Tiny (12.3m long); Initiative: +6 (+2

size, +4 crew); Passengers: none; Manuever: +6 (+2 size, +4

P AGE 74
C HAPTER 2 T HE C LONE W ARS H AVE BEG UN !

crew); Cargo Capacity: none; Defense: 22 (+2 size, +10


armor); Consumables: none; Shield Points: 60 (DR 10); Cost: Huppla Pasa Tisc Shipwright Collective Genivex-class

Not Available For Sale; Hull Points: 125 (DR 10); Maximum Fanblade Starfighter; Crew: 1 (skilled +4); Class:

Speed in Space: Cruising (4 squares/action); Atmospheric Starfighter; Hyperdrive: 1; Size: Diminutive (8.7 meters);
Speed: 568 kph (8 squares/action); Initiative: +8 (+4 size, +4 crew); Passengers: none; Maneuver:

Weapon: Medium Laser Cannon Turrets (2); Fire Arc: 1 +11 (+4 size, +4 crew, +3 engine quality); Consumables: 1
Left, 1 Right; Attack Bonus: +10 (+2 size, +4 crew, +4 fire week; Defense: 24 (+4 size, +10 armor); Cargo Capacity: 20
control); Damage: 5d10x2; Range Modifiers: PB +2, S/M +0, kg; Shield Points: 50 (DR 10); Cost: Not Available for Sale
L N/A (valued at 327,250 credits); Hull Points: 100 (DR 10);
Weapon: Medium Laser Cannon (1); Fire Arc: Front; Maximum Speed: Ramming (13 squares/ action);
Attack Bonus: +10 (+2 size, +4 crew, +4 fire control); Damage: Atmospheric Speed: 1,350 kph (22 squares/ action);

5d10x2; Range Modifiers: PB/S/M +2, L +0 Weapon: Double Laser Cannons (2 fire linked); Fire Arc:

Weapon: Light Laser Cannons (2); Fire Arc: Front; Attack Half Turret (front/right/left); Attack Bonus: +15 (+4 size, +2
Bonus: +10 (+2 size, +4 crew, +4 fire control); Damage: crew, +6 fire control, +3 engine quality) Multifire; Damage:
4d10x2; Range Modifiers: PB +2, S +0, M/L N/A 6d102; Range Modifiers: PB +0, S/M/L N/A
Weapon: Various Missile Types (14); Fire Arc: Front; Other Equipment: +6 Sensor Mask

Damage: Special*; Missile Quality: Average (+10)

*The Droid Gunship is configured with multiple ordinances TRI-FIGHTER


ranging from concussion missiles (9d10x2 damage) to other Stats by Mr. Fett, Background Info by DarionA'res

more exotic types. Ask your GM for details. The droid tri-fighter was introduced late in the Clone Wars by
the Colla Designs and Phlac-Arphocc Automata Industries, the
very same designers of the Droideka Destroyer Droids. The
S TARFIGHTERS
droids ridged, three-armed design was based on the skull
While the Republic was ready with many ground vehicles and
features of a fearsome predator native to the designers planet of
capital ships, they were unprepared when it came to
Colla IV. They were designed as quick and agile starfighters
starfighters. The Separatists, on the other hand, had been
piloted by droid brains that could excel in space battle
developing starfighters for years, leading to three designs
dogfighting that was previously dominated by the Jedi and clone
emerging at the beginning of the war. The Republic, for a time,
pilots of the Republic. Its three independent thrusters provided
used Z-95s and Delta-7s before the development of the V-
the agility, and their range, in conjunction with its powerful
Wing a year later.
reactor core and control/communications transceiver, made it

GENIVEX-CLASS FAN BLADE to be an unusually extended range fighter drone. This fighter
STARFIGHTER allowed the Confederacy to start winning back the planets and

Stats by Zunishahd territories that it had lost.


Its weapon systems consisted of a medium laser cannon
Built for an unknown pilot immediately prior to the cessation of
clutched in the center of its sensor clustered skull, a light laser
the Clone Wars, this strange starfighter was seen once at the
cannon attached to each of its three arms, and a missile
Battle of Muunilinst. Much of its construction pointed toward
launcher with a variable payload of two to six discord missiles,
the engineering genius of the Geonosians, but this is
the primary method of deployment of the Separatist Buzz
speculation. Aside from the heavy, rapid-fire laser weaponry,
Droids. The discord missiles were quick and highly
the Fanblades most unusual feature was the extendable
maneuverable with the capability to outrun and outpace
translucent fan that it spreads during combat operations. It was
starfighters and capital ships defenses. These weapon systems
believed that this device was what gave the craft its amazing
allow it to stand its ground against even the ARC-170
maneuverability and might have played part in the accuracy of
starfighters piloted by advanced clone trooper pilots.
its guns.

PAG E 75
C HAPTER 2 T HE C LONE W ARS H AVE BEG UN !

Later in its production, an experimental booster rocket pack and it was common to see a few tear themselves apart during a
was designed that increased the ships speed and range for a battle.
brief period time. These boosters gave the droid tri-fighter the
ability to be fired from the Confederacy capital ships as missile- Feethan Ottraw Scalable Assemblies Mankvim-814

like projectiles. When they reached their designated target Interceptor; Crew: 1 (skilled +4); Class: Starfighter;
zone, they jettisoned the booster pack and used its standard Hyperdrive: none; Size:Tiny (10.7m long); Initiative: +6 (+2

thrusters and weapons to engage the enemy in combat. All of size, +4 crew); Passengers: none; Maneuver: +6 (+2 size, +4
these features combined together to provide the Confederacy crew); Cost: 71,000 Credits new; Defense: 22 (+2 size, +10
with a highly versatile and powerful starfighter presence among armor); Cargo Capacity: 50 kg; Shield Points: 30 (DR 10);
the battlefields. Consumables: 1 day; Hull Points: 60 (DR 10); Maximum

Speed in Space: Attack (9 squares/action); Atmospheric

Colla Designs and Phlac-Arphoc Automata Industries "Tri- Speed: 1500 kph (25 squares/action);

Fighter"; Crew: integrated droid brain (skilled +4); Class: Weapon: Laser Cannon (2); Fire Arc: Front; Attack

Starfighter; Hyperdrive: none; Size: Fine (5.4m long); Bonus: +10 (+2 size, +4 crew, +4 fire control); Damage:

Initiative: +12 (+8 size, +4 crew); Passengers: none; 4d10x2; Range Modifiers: PB +0, S -2, M/L N/A.
Manuever: +12 (+8 size, +4 crew); Cargo Capacity: none;

Defense: 28 (+8 size, +10 armor); Consumables: none; Shield


C APITAL S HIPS
Points: none; Cost: Not Available For Sale; Hull Points: 125
Neither side could go long without true ships of war. The
(DR10); Maximum Speed in Space: Ramming (10 squares);
Acclamator and those ships of trade used by the Separatist were
Atmospheric Speed: 1,150 kph (19 squares/action);
inadequate as the war heated up. The first real warship, the
Weapon: Medium Laser Cannon (1); Fire Arc: Front;
Invisible Hand, proved its worth in battle, and soon more ships
Attack Bonus: +10 (+8 size, +2 crew); Damage: 4d10x2;
of a destructive nature emerged to fight against their foes.
Range Modifiers: PB +0, S -2, M -4, L N/A

Weapon: Light Laser Cannon (3); Fire Arc: Front; Attack VENATOR-CLASS STAR
Bonus: +10 (+8 size, +2 crew); Damage: 5d10x2; Range DESTROYER
Modifiers: PB +0, S -2, M/L N/A Stats by Mr. Fett, Background Info by Drendar
Weapon: Buzz Droid Missile (6 missiles); Fire Arc: Front; Morevo

Damage: Special; Missile Quality: Ordinary (+10)


Towards the end of the tenth year after The Battle of Naboo, the
Republic decided it needed a vessel more powerful than the old
MANKVIM-814 INTERCEPTOR
Acclamator-class assault ships, but they needed one that carried
Stats by Ghengis Ska
more fighters than the earlier Victory class Star Destroyers.
Designed to be a cheap fighter, the Techno Union starfighter, or When the design for the Venator came out, it was obvious its a
the Mankvim-814 Starfighter, is seen as the Separatist main carrier. At little more than a kilometer long, it was the largest
manned fighter. Using pre-fab factories from the Techno ship in the Republic armada, and in its fighter bay it carried over
Union, this fighter is quickly manufactured to help in the 400 starfighters and support craft. The vessels obviously held
defense of a newly conquered world. The fighter has amazing their heritage high with the classic dagger-blade shape shining
speed within an atmosphere of a planet, and nominal speed in through space, pouring fear into the hearts of many a Separatist
space, and it has been known to outrun even the vaunted V-wing commander. Unfortunately, the massive internal hangar bay
on a planet. These fighters were originally piloted by the B1 came with a price the ships spine was incredibly weak, and a
battle droids, which lead to sometimes mass slaughter of these few shots hitting the spine at critical points could cause the
fighters. Once enough Separatist Fighter Pilots were grown, vessel to break in two. The double bridge on the Venators also
they became the final pilots of the fighter. Due to their advance made for a distinguishing feature; no other ship of its kind
skill, though, they often pushed the fighter far beyond its ability, featured such a radical design in command stations. After the

P AGE 76
C HAPTER 2 T HE C LONE W ARS H AVE BEG UN !

destroyed, another two would take its place. In the early years of
the Clone Wars, the majority of Recusants were crewed by
droids. But, as with all wars, the Confederacy of Independent
Systems was given an influx of recruits from every conceivable
walk of life within the member worlds of the CIS. As more and
more recruits poured into recruiting offices, and the Separatist
clones became more common, the Separatist leadership
requested the Commerce Guild to redesign the Recusant-class
Thor A. Thorson Jr. to add living quarters for organic soldiers, and with these
constraints, the Commerce Guild was able to meet the need.
Clone Wars ended, these vessels were mostly retired and put
into mothballs or sold to lesser governments such as the Hoersch-Kessel Drive, Inc. Recusant-class Destroyer; Crew:

Corporate Sector Authority. Few remained in Imperial service. 300 (skilled +4); Class: Capital Ship; Hyperdrive: x2; Size:
Colossal (1,187 meters long); Initiative: -4 (-8 size, +4 crew);
Kuat Drive Yards Venator-Class Star Destroyer; Crew: 7,400 Cost: Not Available For Sale; Maneuvers: -4 (-8 size, +4 crew);

(skilled +4); Class: Capital Ship; Hyperdrive: x1; Size: Colossal Passengers: 40,000 (Battle droids) or 3000 organic troops;

(1,137m long); Initiative: -4 (-8 size, +4 crew); Cost: Not Defense: 12 (-8 size, +10 armor); Cargo Capacity: 17,000

Available For Sale; Maneuvers: -4 (-8 size, +4 crew); tons; Shield Pts: 300 (DR 60); Consumables: 1 year; Hull Pts:
Passengers: 4,000 troops; Defense: 12 (-8 size, +10 armor); 500 (DR 60); Maximum Speed in Space: Cruising (3
Cargo Capacity: 18,000 tons (400 starfighters in hangars); squares/action); Atmospheric Speed: N/A;
Shield Points: 270 (DR 50); Consumables: 4 years; Hull Weapon: Heavy Turbolaser Cannons (5); Fire Arc: 1 Front,

Points: 650 (DR 50); Maximum Speed In Space: Cruising (3 2 Left, 2 Right; Attack Bonus: +2 (-8 Size, +4 Crew, +6 Fire
squares/action); Atmospheric Speed: 650 kph (11 Control); Damage: 7d10x5; Range Modifier: PB +0, S -2, M -4,
squares/action); L -6
Weapon: Heavy Turbolaser Turrets (8); Fire Arc: 4 Weapon: Heavy Turbolaser Turrets (6); Fire Arc: 2 Turrets

front/left (partial turrets), 6 front/right (partial turrets); Attack Front, 2 Turrets Left, 2 Turrets Right; Attack Bonus: +3 (-8
Bonus: +2 (-8 size, +2 crew, +7 fire control, +1 battery fire); Size, +4 Crew, +6 Fire Control, +1 Battery Fire); Damage:
Damage: 5d10 x5; Range Modifiers: PB +0, S -2, M/L -4 6d10x5; Range Modifier: PB +0, S -2, M -4, L N/A
Weapon: Medium Dual Turbolaser Turrets (2); Fire Arc: Weapon: Turbolaser Cannons (5); Fire Arc: 1 Front, 2 Left,

Front; Attack Bonus: +0 (-8 size, +2 crew, +6 fire control); 2 Right; Attack Bonus: +2 (-8 Size, +4 Crew, +6 Fire Control);
Damage: 4d10 x5; Range Modifiers: PB +0, S/M -2, L N/A Damage: 5d10x5; Range Modifier: PB +0, S -2, M -4, L N/A

Weapon: Point Laser Cannons (52, point defense); Fire Weapon: Dual-Laser Cannons (30); Fire Arc: 2 Batteries

Arc: 5 front, 4 right, 4 left; Attack Bonus: +1 (-8 size, +2 crew, Front, 2 Batteries Left, 2 Batteries Right; Attack Bonus: +6 (-8
+4 fire control, +3 battery fire); Damage:2d10x2; Range Size, +4 Crew, +6 Fire Control, +4 Battery Fire); Damage:
Modifiers: PB +0, S/M/L N/A 5d10x5; Range Modifier: PB +0, S -2, M/L N/A
Weapon: Heavy Proton Torpedo Tubes (4, 20 torpedoes Weapon: Dual-Light Laser Cannons (12); Fire Arc: 3

each); Fire Arc: Front; Damage: 9d10x5; Missile Quality: Front, 3 Left, 3 Right, 3 Rear; Attack Bonus: +2 (-8 Size, +4
Ordinary (+10) Crew, +6 Fire Control); Damage: 5d10x2; Range Modifier: PB
+0, S/M/L N/A
RECUSANT-CLASS LIGHT Weapon: Point Laser Cannons (60, point defense); Fire
DESTROYER
Arc: 3 Batteries Front, 3 Left, 3 Right, 3 Rear; Attack Bonus:
Built to be a cheap and easily replaced warship, the Recusant
+6 (-8 Size, +4 Crew, +6 Fire Control, +4 Battery Fire);
-class light destroyer was just that. The Commerce Guilds
Damage: 2d10x2; Range Modifier: PB +0, S/M/L N/A
manufacturing capabilities meant that for every Recusant

PAG E 77
C HAPTER 2 T HE C LONE W ARS H AVE BEG UN !

MUNIFICENT-CLASS FRIGATE Battery Fire); Damage: 5d10x5; Range Modifier: PB -2, S/M
The backbone of the IGBC, and later the Separatist Fleet, the +0, L -2
Munificent -class Star Frigate was an amazing ship. While not Weapon: Lt Turbolaser Turrets (20); Fire Arc: 5 Front, 5
heavily armed like the Recusant class, the Munificent-class Left, 5 Right, 5 Rear; Attack Bonus: +6 (-4 size, +4 crew, +6 fire
could hold its own against most starships. But what made this control); Damage: 4d10x2; Range Modifier: PB +2, S +0, M/L
ship so important was its holonet transceiver. Worried of data N/A
theft, the IGBC created their personal holonet network using the Weapon: Point Laser Cannons (38, point defense); Fire
Munificent-class Star Frigate as the transceiver. This Arc: 7 Front, 12 Left, 12 Right, 7 Rear; Attack Bonus: +6 (-4
transceiver did much of what holonet nodes did for the Republic size, +4 crew, +6 fire control); Damage: 2d10x2; Range
in each sector, as well as allowing instant communication Modifier: PB +0, S/M/L N/A
between fleets. The ships powerful communications array could
also be used to jam enemy craft in nearby space, causing a THE INVISIBLE HAND
penalty on Computer Use checks to operate sensors or Built at the shipyards of Mon Calamari, the Invisible Hand was

communications (-6 for starfighters, -4 for space transports, -2 a gift by Mon Calamari and the Quarren to the Separatist when

for capital ships). Luckily, this feature did not affect friendly their world joined. The Neimoidian Lushros Dolfine, a famed

ships, though it couldnt affect space stations either. This captain of the Trade Federation, became the Invisible Hand's

feature, even with its slight shortcomings, had made the captain. With only a few more of the Providence-class

Munificent-class Star Frigate essential in every fleet. Once carrier/destroyer being built at the time, General Grievous saw

organic troops began to replace battle droids, the Munificent- it a wise decision to make the Invisible Hand his command ship.

class Star Frigate was modified to allow two thousand troops to On his suggestion, the hanger bay was expanded to help make it

be on the ship. While they couldnt assault a world, they were a better starfighter carrier and invasion craft. And the sensor

perfect for ship security and boarding actions in space. pod was made into Grievous personal quarters. When the war
began, Grievous quickly made this ship a terror.

Hoerschl-Kessel Drive, Inc. and Gwori Revolutionary The Invisible Hands gained its infamy at the Battle of

Industries Munificent-Class Frigate; Crew: 200 (skilled +4); Kamino. The Invisible Hand destroyed much of Kaminos

Class: Capital Ship; Hyperdrive: x1; Size: Gargantuan (825 m Tipoca City, and crippled the clone production there.

long); Initiative: +0 (-4 size, +4 crew); Cost: Not Available For Afterwards the Invisible Hand didnt take the lead in capturing
Sale; Maneuvers: +0 (-4 size, +4 crew); Passengers: 150,000 planets due to mounting pressure by the Separatist Council to

(Battle Droids) or 2000 organic troops; Defense: 16 (-4 size, capture, not destroy, worlds. When General Grievous is not

+10 armor); Cargo Capacity: 15,000 tons Shield Points: 250 available to lead the battle, Commander Czar leads from the

(DR 40); Consumables: 1 year; Hull Points: 360 (DR 40); bridge of the Invisible Hand.

Maximum Speed In Space: Cruising (4 squares/action);

Atmospheric Speed: N/A; Free Dac Volunteers, Pommant Docks Modified Providence-

Weapon: Hvy Turbolaser Cannons (2); Fire Arc: 2 Front; class Carrier/Destroyer; Crew: 600 (Skilled +4); Class:

Attack Bonus: +6 (-4 size, +4 crew, +6 fire control); Damage Capital; Hyperdrive: x1.5; Size: Colossal (1,088 meters long);

6d10x5; Range Modifier: PB +0, S -2, M -4, L N/A Initiative: -4 (-8 size, +4 crew); Passengers: 1.5 million (Battle

Weapon: Ion Cannons (2); Fire Arc: 2 Front; Attack Droids) or 6000 organic troops; Maneuvers: -4 (-8 size, +4

Bonus: +6 (-4 size, +4 crew, +6 fire control); Damage: Special; crew); Cargo Capacity: 30,000 tons; Defense: 12 (-8 size, +10

Range Modifier: PB +0, S -2, M -4, L -6 armor); Consumables: 2 years; Shield Pts: 300 (DR 60); Cost:

Weapon: Dual Turbolaser Cannons (26); Fire Arc: 1 NAFS; Hull Pts: 650 (DR 60); Maximum Speed in Space:

Battery Front, 5 Batteries Left, 5 Batteries Right, 2 Batteries Cruising (3 squares/action); Atmospheric Speed: N/A;

Rear; Attack Bonus: +7 (-4 size, +4 crew, +6 fire control, +1 Weapon: Quad Turbolaser Turrets (14); Fire Arc: 4 Front,

5 Left, 5 Right; Attack Bonus: +2 (-8 size, +4 crew, +6 Fire

P AGE 78
C HAPTER 2 T HE C LONE W ARS H AVE BEG UN !

Control); Damage: 6d10x5; Range Modifier: PB +0, S +0, M/L duties. The heroes will find Kojo wandering in the swamps on
N/A Drongar. When they do encounter him, he will politely turn
Weapon: Dual Laser Cannons (34); Fire Arc: 9 Front, 9 down the Councils offer and urge them to leave immediately.
Left, 9 Right, 7 Rear; Attack Bonus: +2 (-8 size, +4 crew, +6 While in conversation, a shot shoots out from the heroes
Fire Control); Damage: 5d10x5; Range Modifier: PB +0, S -2, direction. Kojo will immediately spring to action and attack the
M -2, L N/A heroes, thinking they attacked him. He will not kill them, but he
Weapon: Ion Cannons (2); Fire Arc: 2 Front; Attack will disarm them. If the heroes are defeated, or if they
Bonus: +2 (-8 size, +4 crew, +6 fire control); Damage: Special; overpower him, he will leave and spread news of the Councils
Range Modifier: PB +0, S -2, M -2, L -4 betrayal. When the heroes return, the Council will not blame the
Weapon: Ion Cannons (12, point defense); Fire Arc: 6 Left, heroes. Through the Force, they know they are innocent. But
6 Right; Attack Bonus: +2 (-8 size, +4 crew, +6 fire control); the Council is upset that someone ruined the talks, and even
Damage: Special; Range Modifier: PB +0, S/M/L N/A more upset that someone knew of the meeting. Dark forces are
Weapon: Proton Torpedo Tubes (102, 15 torpedoes each); afoot.
Fire Arc: 5 Batteries Front, 6 Batteries Left, 6 Batteries Right, 3
KOJO AYO
Batteries Rear; Attack Bonus: +6 (-8 size, +4 crew, +6 fire
control, +4 battery fire); Damage: 9d10x5; Missile Quality: Kojo is a famed Jedi known for his great charisma and

Good (+15). negotiation skills. His skills earned him the title Jedi Master far
early than usual. A fair fighter, Kojo has mastered the Form III
lightsaber form. As the galaxy descended to chaos, Jedi like
ADVENT URE H OOKS Kojo began to leave the known galaxy for far off places where
Here are some adventures for everyone to enjoy. Some they could be a help to the citizens of the galaxy. They believed
adventures, though, are interconnected into Super adventures, that the Jedi had become too intertwined with the corrupt
and have been broken up to allow side adventures, or as I like to Republic to be a force for good anymore. When the Jedi Council
call it tangent adventures, that may occur because of the called on all Jedi to return to Coruscant for assignments as
adventure. Generals of the Grand Army, Kojo and his followers refused.
Most of Kojos followers are on Drongar, but a few are in other
CRIMES OF THE REBELLIOUS
places now deep in Separatist territory, and many are leaning
After Mace Windu and Yoda inspected the clone army of the
towards leaving the Order. Kojo is calling for patience, but Kojo
Republic, Mace proposes that the Jedi become Generals of the
is also leaning towards the Separatists since they offer exactly
newly created Grand Army of the Republic. The Council agrees
what they want. Yet both sides are preaching reform of the
after many hours of debate and makes a call out to all Jedi in the
galaxy. Kojo is waiting to see who really follows through with
galaxy to return to Coruscant to get their mission. One Jedi, the
their promises.
charismatic Kojo Ayo, has refused to leave Drongar. On the
suggestion of Quinlan Vos and Kal Remos, the heroes are
Kojo Ayo: Adult Male Nautolan, Jedi Guardian 8/Jedi Master 5;
suggested. This is either because of previous work the heroes
Init +2 (+2 Dex); Def 22 (+2 Dex, +9 Class, +1 Species); Spd
have done for them, or they have heard of the heroes reputation.
10m, swim 6m; VP/WP 146/15; Atk +15/+10/+5 melee
The heroes are asked to reason with Kojo and convince him to
(1d3+2, punch), +15/+10/+5 ranged (by weapon),
take up his role as General. He shouldnt hurt them, but if he
+16/+11/+6 melee * (4d8+2, crit 19-20, Lightsaber); SQ
does become violent they have full authority to kill him in self-
Breathe Underwater, Deflect (Attack -4, Defense +2, Extend
defense. The Jedi Council, though, stress that attacking should
Defense and Attack), Increase Lightsaber damage +2d8, Low-
be the last option. Kojo commands well over 20 rebellious Jedi,
light vision, Pheromonal Sensor; SV Fort +11, Ref +11, Will
and if he were to die, these Jedi could join the Separatist with
+10; SZ M; FP: 9; Rep: +5; Str 14, Dex 14, Con 15, Int 12, Wis
Anakin. But the Jedi Council also wants the heroes to not fail,
14, Cha 15.
and talk to him as long as possible to convince him to do his

P AGE 79
C HAPTER 2 T HE C LONE W ARS H AVE BEG UN !

Equipment: Lightsaber, Utility Belt

* Kojo Ayo has constructed his own Lightsaber.


Skills: Balance +8, Computer Use +6, Craft (lightsaber) +6,

Diplomacy +8, Gather Information +8, Intimidate +8, Jump


+11, Knowledge (Jedi lore) +6, Pilot +6, Read/Write Basic,
Read/Write Nautila, Sense Motive +8, Speak Basic, Speak
Nautila, Treat Injury +6, Tumble +10
Force Skills: Affect Mind +6, Enhance Ability +6, Enhance

Senses +4, Farseeing +4, Force Defense +4, Force Strike +4,
Heal Self +6, Move Object +4, See Force +6
Feats: Acrobatic, Athletic, Combat Reflexes, Dodge, Exotic

Weapon Proficiency (lightsaber), Force-Sensitive, Mobility,


Power Attack, Weapons Group Proficiency (blaster pistols,
simple weapons)
Force Feats: Alter, Attuned, Control, Form III Mastery,

Lightsaber Defense, Sense

P AGE 80
C HAPTER 3 A L ULL IN THE W AR

The war is in a lull, as both sides re-assess their situations. With soldiers that the Confederacy has in its army
the Separatists now making millions of superior clones to that of and navy.
the Republic, the Republic is becoming desperate to tip the I During a lull in the war, Anakin confides to
scales back in their favor. But with most of the 5 million clones Padm that he may have been mistaken about
originally set out for the Republic killed, and key groups abandoning his Jedi vows and regrets his role in
defecting to the Separatists, the Republic has few options left. helping the Confederacy, and its success in the
As the year progresses past the half-way point, though, the war.
Separatists emerge with their new clone forces and take over
I Incom/Subpro begins mass-production of its
half the galaxy. Palpatine now worries for his rule as General
latest starfighter the ARC-170 and KSE is
Grievous makes his march towards the Core.
given the go-ahead for mass-production of the
V-Wing starfighter.
T IMELINE OF THE I Anakin personally delivers his resignation as
Commander of Starfighter Deployment to

, PT. 3 President Dooku, due to the extreme savagery

ABN After the Battle of Naboo of his commander, General Grievous. President
Dooku watches helplessly as all of the
11 ABN remaining former Jedi, 30 in number, that

I The design team behind the development of the defected to the Separatists emulate Anakin

KSE Aethersprite-class Delta-7 Jedi Starfighter Skywalker, and leave the Confederacy as well.

defects to the Confederacy of Independent Anakin agrees to meet with them at a later date.

Systems. They bring along with them, all of the I The war for the Republic is going badly. The
design specs of an improved Delta-7 that they Confederacy of Independent Systems now
have been working on. With input from Anakin controls half of the known galaxy, with thanks
Skywalker, the new Eta-2 Actis-class starfighter from their new clone troops.
is put into full production for all their organic

PAG E 82
C HAPTER 3 A L ULL IN THE W AR

WGP: Blaster Pistol

Damage: 3d8+1

Range: 12m
NEW WEAPO NS AND
Weight: 3.5 Kg
EQUIPMENT Ammo: 40 shots per clip
As the war starts its second year, new weapons of war emerge. Special: Only works in multifire mode.
New guns made to be far deadlier then a normal blaster, the
Separatists are now pulling out all the stops to end this war LS-150 HEAVY ACP REPEATER
swiftly, once their clone forces are made. The Republic responds GUN
with the creation of the Republic Commandos and their Stats and background by Mr. Fett

advanced armor. Designed and manufactured by Arakyd Industries, this weapon


is the heaviest in their production line. Utilizing the same
ACP ARRAY GUN
technology as the aforementioned weapons but on a much
Stats and background by Mr. Fett
larger scale, this weapon is capable of cutting through enemy
A nostalgic weapon of a sort, that resembles a slugthrower rifle lines or holding off enemy advancements. Whoever is strong
from a bygone era; this weapon is a blend of old and new enough to carry and wield this weapon has a definite advantage
technology. It uses slugs which it supercharges and then lets it in any firefight. On the end of this monstrosity is a large bayonet
loose down the barrel as a plasma bolt which travels at super for stabbing enemies when they close in. The bayonet is capable
high speeds the only problem is that the plasma bolt quickly of penetrating the heaviest of personal armor. This weapon is
diffuses and becomes ineffective at long range. Manufactured favored by Trandoshan Heavy Mercs. It is often referred to as
by Arakyd Industries, these weapons are extremely effective at the "Trandoshan Repeater".
short range against organic targets; however, it doesn't fare well
against droids and targets farther than a few meters. This Type: Accelerated Charged Particle Gun
weapon and others like it are strongly favored by Trandoshan WGP: Heavy Weapons
slavers. Damage: 5d8+2

Range: 60m
Type: Accelerated Charged Particle Gun Weight: 18 Kg
WGP: Blaster Rifles Ammo: 100 shots per clip
Damage: 3d8+4 Special: Only works in multifire/autofire mode. The ACP heavy
Range: 4m (limit of 4 range increments) repeater also features an attached vibrobayonet (stats below).
Weight: 4.8 Kg

Ammo: 8 "slugs" VIBRO-BAYONET

Type: vibro-bayonet
ACP REPEATER GUN WGP: Vibro weapons
Stats and background by Mr. Fett Damage: 2d6

Once again, another weapon that looks like one from centuries Range: Melee

before. A design from the cutting room floor of Arakyd


KATARN-CLASS BATTLE ARMOR
Industries, this weapon has become the staple weapon of the
Stats and background by Mr. Fett
Trandoshan Mercenary forces. If a commando isn't careful this
weapon will cut right through their personal shields rending Appreciated by clone commandos all across the galaxy,

them vulnerable to enemy fire. designed and manufactured by Kaminoan armor smiths, these
suits provide top of the line protection for the always on the

Type: Accelerated Charged Particle Gun move Republic Commando. The battle armor has many advance

P AGE 83
C HAPTER 3 A L ULL IN THE W AR

features that gives a commando the edge they need during a Battle of Kamino, the first squadrons of these starfighters
firefight including such features as a vibrodagger (deals 2d4 appeared in the Separatist fleet, and quickly gained a reputation
damage) located above the left wrist. The armor also provides that they're a force to be reckoned with, especially if the pilot
+4 equipment bonus against hostile environments. The helmet was a veteran pilot.
includes several different audio and visual sensors that provide
a +2 equipment bonus to both spot and listen checks. The Kuat Systems Engineering Eta-2 Actis Interceptor; Crew: 1

helmet also includes integrated electrobinoculars and a low pilot and astromech droid (Skilled +4); Class: Starfighter;
light vision mode. Hyperdrive: None; Size: Diminutive (5.47m long); Initiative:

+8 (+4 size, +4 crew); Passengers: None; Maneuver: +14 (+4


Type: Powered size, +4 crew, +3 engine, +3 maneuvering systems); Cargo
Maximum Dexterity Bonus: +2 Capacity: 50 kg; Defense: 24 (+4 size, +10 armor);

Damage Reduction: 6 Consumables: 1 wk; Shield Points: None; Cost: 170,000

Shield Points: 15* (new); Hull Points: 120 (DR: 10); Max Spd in Space:
Check Penalty: -3 Ramming (10 square/action); Atmosphere Speed: 1,150 kph
Speed: 8m (19 squares/action);
Weight: 20 Kg Weapon: 2 Twin Laser Cannons (fire-linked); Fire Arc:

Size: M Front; Attack Bonus: +15 (+4 size, +4 fire control, +3 engines,
* shield points recharge at a rate of 5 per round after 2 rounds +4 crew); Range Modifier: PB +0, S ; 2, M/L N/A; Damage:
since the last absorbed damage. 3d10x2
Weapon: 2 Light Ion Cannons; Fire Arc: Front; Attack

Bonus: +15 (+4 size, +4 fire control, +3 engines, +4 crew);


NEW S TARFIGHTERS
Damage: Special; Range Modifiers: PB +0, S/M/L N/A
After an entire year of waiting, Kuat System Engineering has
developed two new fighters to fight the Republic. But the team V-WING STARFIGHTER
creating a new Jedi Starfighter defected to the Separatists,
Stats by Mr. Fett
tipping the scales once again in favor of the Separatists. But
When the design team for the improved Delta-7 defected to the
with the V-Wing and the ARC-170 from Incom, the war is still
Separatists, the Republic turned to the proven design
too close to tell.
technicians at Kuat Drive Yards' subsidiary, KSE, to come up

ETA-2 ACTIS-CLASS with a new design. Luckily, in the early stages of the design for
INTERCEPTOR what would become the Eta-2 Actis-class Interceptor, a design

Stats by Wisper_sr for a slightly larger starfighter was proposed but was initially

When the designers of the original Jedi Starfighter defected to


the Confederacy, they brought with them plans of a new
starfighter that would rival the speed and maneuverability of the
Jedi Starfighter. Considering that the Confederacy had nothing
equating the Republic for starfighters, President Dooku
personally funded the first few prototypes of these intrepid
designers, and assigned Commander Skywalker as a liaison to
these designers in hopes that Anakin's intuitive knowledge of
technology would improve any shortcomings of the design.
President Dooku also informed these designers, that if the
design meets the approval of Commander Skywalker, he would
personally fund the entire starfighter line. A year after The Thor A. Thorson Jr.

P AGE 84
C HAPTER 3 A L ULL IN THE W AR

rejected. With the war seemingly unending, the Supreme astronavigation, sensors, and the proper shield distribution to
Chancellor "requested" that KSE reevaluate the design. After protect the craft from assault. The third and final clone trooper
making a few adjustments, KSE submitted the design to the is in the gunnery chair manning the rear firing arc, the aft laser
Chancellor, which was immediately approved. After a short cannons go far in keeping the fighter undamaged for longer
period of time while KSE ramped up its production facilities, the periods of time, allowing for an improved balance in the costs of
V-wing made its debut in the Battle of Mygeeto. producing the craft and the advanced training to fly it. The ARC-
170's presence in war will not be forgotten and will reign a new
Kuat System Engineering Alpha-3 Nimbus "V-Wing" era of all purpose fighters for future generations of warriors.
starfighter; Crew: 1 (skilled +4); Class: Starfighter;
Hyperdrive: none; Size: Diminutive (7.9m long); Initiative: +8 Incom/Subpro ARC-170 Starfighter; Crew: 1 + 2 gunners

(+4 size, +4 crew); Passengers: One astromech to act as co- (skilled clones +4) + 1 R4 astromech droid; Class: Starfighter*;
pilot; Manuever: +8 (+4 size, +4 crew); Cost: Not Available For Hyperdrive: 3; Size: Small (22 meters); Initiative: +5 (+1 size,

Sale; Defense: 24 (+4 size, +10 armor); Cargo Capacity: 60kg; +4 crew); Cost: 130,000 (new), 40,000 (used); Maneuver: +5
Shield Points: 30 (DR 10); Consumables: 1 day; Hull Points: (+1 size, +4 crew); Passengers: none; Defense: 21 (+1 size,
75 (DR 10); Maximum Speed in Space: Ramming (10 +10 armor); Cargo Capacity: 100 kg.; Shield Points: 30 (DR
squares); Atmospheric Speed: 1,100 kph (18 squares/action); 20); Consumables: 2 weeks; Hull Points: 130 (DR 20);
Weapon: Twin laser cannons (2, fire-linked); Fire Arc: Maximum Speed in Space: Ramming (9 squares/ action);

Front; Attack Bonus: +10 (+4 size, +2 crew, +4 fire control); Atmospheric Speed: 1,080 kph (18 squares/ action);

Damage: 6d10x2; Range Modifiers: PB +0, S/M/L N/A *Note: While the ARC-170 is the size of a Small transport,
it has the capabilities of a starfighter. This means it requires the
ARC-170 STARFIGHTER Starship Operations (Starfighters) feat to fly it and it mounts
Stats by Zunishahd, Background Info by weapon systems as if it were a starfighter.
DarionA'res
Weapon: Heavy Blaster Cannons (2 fire linked); Fire Arc:
The ARC-170 starfighter was designed under a joint project front; Attack Bonus: +7 (+1 size, +2 crew, +4 fire control)
combining Incom's and Subcom's technological innovations. Multifire; Damage: 6d102; Range Modifiers: PB +0, S/M/L
Specifically designed for the Republic with the Kaminoan clone n/a
troopers in mind it took advantage of their developed battle Weapon: Blaster Cannons (2); Fire Arc: rear; Attack
mind. Its advanced design, weapons, and class 1.5 hyperdrive Bonus: +7 (+1 size, +2 crew, +4 fire control) Multifire;
allow it to be one of the most dominating fighters in any space Damage: 4d102; Range: PB +0, S/M/L N/A.
battle. Manned by three specially trained clone troopers the Weapon: Proton Torpedo Launchers (2, 3 missiles each),
fighter makes it's presence known in any battle and despite it's Fire Arc: front; Attack Bonus: +7 (+1 size, +2 crew, +4 fire
emergence late in the war it's impact on the battlefield has not control); Damage: 10d102; Missile Quality: Ordinary (+10)
been lessened. Its introduction was quintessential in the
reclaiming of the planets that had been previously claimed by
NEW C APITAL S HIPS
the Confederacy. Squadrons of ARC fighters lead by Jedi pilots
With their new clone forces, a new ship was needed to help ferry
met the enemy Confederates in battlefield after battlefield and
clone forces from planet to planet and to be able to make
it's only true competitor was the Droid Tri-fighter.
planetary assaults. The Mon Calamari and the Quarren heeded
The primary forward cockpit is manned by the pilot, who is
this call and created the MC-75.
responsible for taking advantage of the extremely maneuverable
nature of craft as well as the primary weapons systems. Behind
MON CALAMARI STAR CRUISER
the primary seat is the navigation station manned by its second
The Mon Calamari Star Cruiser is the Confederacys answer to
clone trooper who works in unison with the astromech droid.
the need for a troop transport. Made by the Mon Calamari, these
This trooper is in charge of the complex calculations involved in
ships are converted luxury star liners originally for civilian use.

P AGE 85
C HAPTER 3 A L ULL IN THE W AR

With the Confederacy now using clones, many of the ships * The Mon Calamari Star Cruiser has multiple banks of
created by the Confederacy were inadequate for troop transport. shield generators. As a result, it recovers shield points at twice
The Confederacy was willing to modify ships to have clones the normal rate.
serve as security, but the Confederacy thought it would be more
economical to build an all new ship to facilitate troop
NEW VEH ICLES
movement. The Mon Calamari and Quarren offered the MC-75
With the creation of clone forces, the Separatists needed new
Star Cruiser, a new design. The ship was first tested at Gyndine,
ground vehicles to properly support them. With the stolen AT-
were it released swarms of confederate clones against the
AP design, the Geonosians created their own version of the AT-
unsuspecting Republic. The Republic was soundly defeated.
AP and the AT-GE. Both are piloted by either droid pilots or
Ever since then these ships have been seen in every Confederate
organic volunteers to the Separatist army. Also the Separatist
fleet. The ship carries the unique organic look the Mon Calamari
Assault Gunboat emerged to contend with the Republics
and Quarren are famous for with their luxury star liners. These
LAAT/I design.
ships can allow non-Mon Calamari or Quarren command staff
command these ships, but they must have a pilot of at least +10 AT-AP
or they will not be able to use the command equipment. Other Originally made by Kuat Drive Yards, the AT-AP was stolen by
positions on the ship can be crewed by any one else. the Separatists during a raid at Rothana. Once the proto-type
was returned to Confederate space, the Geonosians
Mon Calamari's MC-75 Mon Calamari Star Cruiser; Class: immediately worked on reverse-engineering the design.
Capital Ship; Cost: Not Available for Sale (estimated Realizing that the design suffered from two fatal flaws, the
construction cost 55.03 mCr); Size: Colossal (1,200m in Geonosians worked to fix them. The gunner atop the Heavy
diameter); Initiative: -4 (+4 crew, -8 size); Crew: 6,000 (Skilled blaster cannon, once a favorite target for sniper droids during
+4); Troop Compliment: 3000; Vehicle Compliment: 100 the first few battles of the war in AT-TE, was put inside the
various armored vehicles; Starship Compliment: 20 various AT-AP. The gunner wore a special helmet which allowed it to
shuttles; Starfighter Compliment: 36 starfighters; Cargo see 360 degrees around the AT-AP. The AT-AP design also
Capacity: 20,000 Metric tons; Consumables: 1 Year; suffered from instability when firing its Heavy Projectile
Hyperdrive: x1 (backup x12); Maximum Speed: Cruising Launcher. The original design had when the vehicle fires, the
(Average, 4 squares/action); Atmospheric Speed: 800 km/h AT-APs two legs would contract and force the kinetic energy
(13 squares/action); Maneuvers: -4 (-8 size, +4 crew); through its legs and into the ground. The Geonosians thought
Defense: 12 (-8 size, +10 armor); Hull Points: 400 (DR 60); this was an overly complicated process, and decided to attach a
Shield Points: 250 (DR 60)*. third leg to help compensate for the instability factor instead.
Weapon: Turbolaser (36); Fire Arc: 1 Battery Front, 1 This leg can only be extended while stationary; it can be
Battery Left, 1 Battery Right; Attack Bonus: +8 (-8 extended as a free action in any round in which the AT-AP does
size, +4 crew, +8 fire control, +4 battery fire); Damage: not move and retracted as a free action in any later round. Also,
7d10x5; Range Modifiers: PB -6, S -4, M -2, L +0. the Geonosians added in a small shield generator to give the
Weapon: Ion Cannon (12); Fire Arc: 1 Battery Front, 1 walker a little bit of extra protection. This vehicle has become
Battery Left, 1 Battery Right; Attack Bonus: +3 (-8 size, +4 common place with the Confederacy, and the Republic always
crew, +4 fire control, +3 battery fire); Damage: Special; Range regrets losing the vehicle when they see the AT-AP crushing
Modifiers: PB -2, S/M +0, L N/A. Republic forces.
Weapon: Tractor Beam Projector (6); Fire Arc: 4 Front, 1

Left, 1 Right; Attack Bonus: +4 (-8 size, +4 crew, +8 fire Geonosian AT-AP (All-Terrain Attack Pod); Class: Walker
control); Damage: Special; Range Modifiers: PB -6, S -4, M/L [Ground]; Crew: 3 (Skilled +4); Size: Gargantuan (11 meters
N/A. tall); Initiative: +0 (-4 size, +4 crew); Passengers: None;
Maneuver: +0 (-4 size, +4 crew); Cargo Capacity: 300 kg;

P AGE 86
C HAPTER 3 A L ULL IN THE W AR

Defense: 16* (-4 size, +10 armor); Speed: 25 m; Shield Weapon: Heavy projectile launcher** x2 (fire-linked, 50

Points: 30 (DR 15); Max Velocity: 75 km/h; Hull Points: 120 shells carried); Fire Arc: Front; Attack Bonus: +0 (-8 size, +4
(DR 15); Cost: NAFS crew, +4 fire control); Damage: 6d10; Range Increment: 400
*Provides full cover to driver, main gunner and to top m
gunner. **If fired in the same round as the AT-GE moves, the driver
Weapon: Heavy Projectile Launcher** (50 shells carried); must make Pilot check to avoid hazard (DC 20) and double all
Fire Arc: Front; Attack Bonus: +0 (-4 size, +2 crew, +2 fire speed penalties to gunner's attack roll.
control); Damage: 6d10; Range Increment: 400 m (10 m).

Weapon: Heavy blaster cannon; Fire Arc: Turret; Attack SEPARATIST ASSAULT GUNBOAT
Bonus: +2 (-4 size, +2 crew, +4 fire control); Damage: 5d10; The Separatist Assault Gunboat is the Separatist response to the

Range Increment: 300 m. success of the Republic Gunship. Built by Mekuun, which had

Weapon: Medium laser cannon; Fire Arc: Front/left/right defected at the beginning of the war, this ship is used for quick

(partial turret); Attack Bonus: +4 (-4 size, +2 crew, +6 fire insertion of small forces. The gunboat, though, carries few

control); Damage: 3d10; Range Increment: 100 m. heavy weapons, and thus isnt as useful as the gunship. Brought

**If fired in the same round the AT-AP moves, driver must into the military around the same time as the Separatist clones

make a Pilot check to avoid hazard (DC 20) and double all speed were introduced, this vehicle has become invaluable towards the

penalties to gunner's attack roll. war effort and can be found on many Separatist ships.

AT-GE Separatist Assault Gunboat; Class: Airspeeder; Crew: 5

Based off of the AT-TE, the All-Terrain Ground Enforcer is the (Skilled +4); Size: Gargantuan (20 meters long); Initiative: +0
Geonosians attempt to create their own ground walker. Using (-4 size, +4 crew); Hyperdrive: None; Maneuver: +0 (-4 size, +4
stolen technology from the AT-AP design, the AT-GE was to crew); Passengers: 20; Defense: 16 (-4 size, +10 armor);
replace the BAW MUT, which could only transport battle Cargo Capacity: 4 metric tons; Shield Points: 30 (DR 10);

droids. The AT-GT, unlike the AT-TE, stands far above the Maximum Altitude: Suborbital; Hull Points: 80 (DR 10); Cost:

ground with its 6 legs. The rear legs, though, are integral with NAFS; Maximum Speed in Space: Cruising (4
the use of the Heavy projectile launchers. When the Heavy squares/action); Atmospheric Speed: 600 km/h (10
projectile launcher fires, the AT-GEs legs must be standing squares/action)
still, placed in the locked position (a free action), or else Weapon: Heavy Laser Cannons; Fire Arc: Front; Attack

something serious could happen to the AT-GE (check below). Bonus: +0 (-8 size, +4 fire control, +4 crew); Damage: 6d10;

Just like the AT-AP, the AT-GE has a shield generator. The AT- Range Increment: 300 m

GE releases 24 troops through its rear hatch once the AT-GE Weapon: Twin blaster cannons (4); Fire Arc: 2

has kneeled on the ground. Front/left/back (partial turret), 2 front/right/back (partial


turret); Attack Bonus: +4 (-2 size, +2 crew, +4 fire control);
Geonosian All-Terrain Ground Enforcer; Class: Ground Damage: 2d10; Range Increment: 100 m.

(Walker); Cost: Not Available for Sale; Size: Colossal (12.4


meters long, 13.4 meters tall); Crew: 4 (Skilled +4);
REP UBLIC T ROOPS
Passengers: 24 Separatist Commandos; Cargo Capacity: 1
With the Grand Army of the Republic fighting on many different
metric ton; Speed: 30 m; max speed 90 kph; Shield Points: 30
fronts, the need for specialized troops emerged. These troops
(DR 10); Defense: 12 (-8 Size, +10 Armor); Hull Points: 150
are as follows.
(DR 15)
Weapons: Heavy Laser Cannons x2; Fire Arc: 1 Front/Left, ARC COMMANDER
1 Front/Right; Attack Bonus: +0 (-8 size, +4 fire control, +4 The ARC Commander is the highest form of clonetroopers
crew); Damage: 6d10; Range: 300 m created by the Republic. Trained by the ARC Trooper Alpha,

P AGE 87
C HAPTER 3 A L ULL IN THE W AR

they learned the important skills to help Jedi command their JET TROOPER
clone forces. The only problem was that their training was Stats by Mr. Fett

rushed due to the bad situation the Republic was in. The war Jet Troopers are a rare breed of clonetroopers. Using the muscle
was going terrible for the Republic and the Jedi needed all of the memory from Jango Fett, these Jet Troopers are effective shock
assistance they could get. As the Jedi numbers dwindled even troopers. With their EM Pulse Launcher, they were effective in
more and the ARC Commanders numbers grew, ARC the beginning of the war. Once Separatist Commandos came
Commanders were soon leading clone forces by themselves, or onto the battlefield, their importance started to wane. It wasnt
being lead by regular non-cloned officers. When Order 66 was until they were given light repeater rifles that they became an
enacted, all ARC Commanders attached to Jedi Generals turned effective on the battlefield again. Even so, their numbers were
on them. All ARC Commanders became temporary Generals always kept low on the battlefield since they worked better in
until the Empire could give proper replacements. ARC small groups.
Commanders remained loyal to the Emperor and the Empire,
but if someone was to oust Palpatine, their programming would Jet Trooper: Adult Male Human Soldier 8: Init +6 (+2 Dex, +4
make them immediately loyal to the new Emperor. Improved Init); Defense 18 (+6 class, +2 Dex)DR 5; Spd 8m;
VP/WP 64/13; Atk +9/+4 melee (1d3+1, unarmed) or +10/+5
ARC Commander: Adult Male Human Thug 5/Soldier 2/Noble ranged (3d8+3, EM Pulse Launcher) or +10/+5 ranged (3d8,
2/Officer 3; Init +1 (+1 Dex); Defense 19 (+1 Dex, +5 Class, +3 DC-17 blaster pistol); SQ Immunities; SV Fort +7, Ref +4, Will
Misc); Spd 8m (Armor); VP/WP 63/12; Atk 11/+6 melee +1; FP 1; DSP 1; Rep +2; Str 12, Dex 14, Con 13, Int 10, Wis 8,
(1d3+1, punch), +11/+6 or +7/+7/+2 ranged (3d6, DC-17 Cha 9. .
Pistol), +11/+6 or +7/+7/+2 ranged (3d8, crit 19-20, DC-15A Equipment: Clonetrooper Armor, Comlink, Dc-17 blaster
Rifle) or +11/+6 or +7/+7/+2 ranged (3d8, crit 19-20, DC-15S pistol, Jet Pack, Merr-Sonn EM Pulse Launcher (only works on
Carbine); SQ Favor +1, Inspire Confidence, Leadership, Noble droids and electronics)
bonus class skill (Bluff), Requisition Supplies; SV Fort +10, Ref Skills: Climb +3, Computer Use +4, Intimidate +6,
+6, Will +7; SZ M; FP: 0; DSP: 0; Rep: +5; Str 12, Dex 13, Con Knowledge (Tactics) +2, Move Silently +4, Read/Write Basic,
12, Int 12, Wis 12, Cha 14. Speak Basic, Spot +5, Tumble +4.
Equipment: Clonetrooper armor [ARC Commander] Feats: Armor Proficiencies (light, medium, powered),
(Damage Reduction: 5), DC-15A Rifle or DC-15S Carbine, DC- Dodge, Improved Initiative, Mobility, Point Blank Shot, Precise
17 Pistol x2, Polarized Macrobinoculars, Power pack x3, Utility Shot, Shot on the Run, Weapon Group Proficiency (blaster
Belt. pistol, blaster rifle, heavy weapons, simple weapons, vibro
Skills: Bluff +8, Climb +4, Computer Use +6, Diplomacy weapons).
+8, Gather Information +8, Intimidate +10, Knowledge
(Bureaucracy) +7, Knowledge (Tactics) +7, Profession (clone ANTI-AIR CLONETROOPER
trooper officer) +8, Read/Write Basic, Repair +4, Search +6, Stats by Mr. Fett

Sense Motive +7, Speak Basic, Spot +7, Swim +2, Treat Injury Anti-Air Clonetroopers are the backbone of all clone forces.
+6. With their Anti-Air missile Launcher, they can tear up droid
Feats: Armor Proficiency (light, medium, powered), starfighters. The missile also works well against armored
Athletic, Far Shot, Heroic Surge, Point Blank Shot, Precise vehicles, so its not uncommon to see them also in the role of
Shot, Weapons Group Proficiency (blaster pistols, blaster rifles, Anti-Armor. Most clone squads have at least 2 Anti-Air
heavy weapons, simple weapons, vibro weapons). Clonetroopers, though it might be less or more depending on
the mission profile.

Anti-Air Clonetrooper: Adult Male Human Thug 8; Init +2

(+2Dex); Defense 14 (+2 class, +2 Dex); DR 5; Spd 8m; VP/WP

P AGE 88
C HAPTER 3 A L ULL IN THE W AR

0/15; Atk +9/+4 melee (1d3+1, hand) or +10/+5 ranged (3d6, Equipment: Dc-17m w/anti-armor and sniper
Blaster Pistol) or +12 ranged (5d6+2 ,anti-air missile); SQ attachments, days rations 2, frag grenades 2, Katarn-armor
Immunities; SV Fort +7, Ref +4, Will +1; FP 1; DSP 1; Rep +2; (comlink, helmet light, vibrodagger, macrobinocular, low-light
Str 12, Dex 14, Con 12, Int 10, Wis 8, Cha 9. vision, +2 equipment bonus to listen and spot checks, and +2 to
Equipment: Clonetrooper armor, blaster pistol, comlink, Fortitude saves against hostile environments, DR 5)
Anti-Air missile Launcher, Targeting Computer Pack, x3 Skills: Climb +8, Computer Use +6, Demolitions +8,

missiles Intimidate +4, Knowledge (Tactics) +4, Listen +5, Survival +4,
Skills: Climb +4, Intimidate +3, Profession (clonetrooper) Read/Write Basic, Search +7, Speak Basic, Spot +7
+2, Read/Write Basic, Search +2, Speak Basic, Spot +2 Feats: Armor Proficiencies (light, medium, heavy,
Feats: Armor Proficiencies (light, medium, powered), powered), Combat reflexes, Dodge, Endurance, Point Blank
Toughness, Weapon Group Proficiencies (Blaster pistol, blaster Shot, Precise Shot, Quick Draw, Rapid Shot, Weapon Focus
rifle, simple weapons) (DC-17m), Weapon Group Proficiencies (Blaster pistols,
blaster rifles, heavy weapons, simple weapons, vibroweapons)
ELITE REPUBLIC CLONE
COMMANDO CLONE GRENADIER
Stats by Mr. Fett Stats by Mr. Fett

Elite Republic Clone Commandos were the answer to a more Clone Grenadiers are an unknown and under respected
controllable ARC Trooper. ARC Troopers were highly effective, clonetrooper. Their skills are with grenades and mortars. One is
but just like Jango Fett they were very independent, to the point usually in a squad, but thats in small group formations. When
of ignoring orders. The Republic couldnt trust the ARC entire regiments and battalions are involved, entire squads of
Troopers to do missions by themselves unless they had Jedi Clone Grenadiers are made. Clone Grenadiers also double as
supervision. Since the Jedi numbers were so limited to begin artillery gunners and starship gunners for the Grand Army.
with and only dropping as the war went on, Clone Commandos Clone Grenadier: Adult Male Human Thug 8; Init +2 (+2 Dex);
were in high demand. While Delta and a few other squads had Defense 14 (+2 class, +2 Dex); DR 5; Spd 8m; VP/WP 0/15; Atk
seen use at the beginning of the war, more were made to help +9/+4 melee (1d3+1, hand) or +10/+5 ranged (3d6, Blaster
supplement the Grand Army. Pistol); SQ Immunities; SV Fort +7, Ref +4, Will +1; FP 1; DSP
The Clone Commandos were used a lot a year after the war 1; Rep +2; Str 12, Dex 14, Con 12, Int 10, Wis 8, Cha 9.
started. They were used so much that many considered a squad Equipment: Clonetrooper armor, blaster pistol, comlink,
was attached to each army. This wasnt far off from the truth, Mortar Lancher, 5 thermal detonators
but they still werent as common as other specialized Skills: Climb +4, Intimidate +3, Profession (clonetrooper)
Clonetroopers. Some of the most well known Commando +2, Read/Write Basic, Search +2, Speak Basic, Spot +2
squads are Delta, Kappa, Sigma, Theta, Alpha, Beta, and Feats: Armor Proficiencies (light, medium, powered),
Omega. Toughness, Weapon Group Proficiencies (Blaster pistol, blaster
rifle, simple weapons)
Elite Republic Clone Commando: Adult Male Human Soldier

6/Elite Trooper 4; Init +2 (+2 Dex); Defense 19 (+7 class, +2 CLONE SHARPSHOOTER
Dex); DR 5; Spd 8m; VP/WP 83/13; Atk +11/+6/+1 melee Stats by Rostek

(1d3+1, punch) or +11/+6/+1 melee (2d4+1, vibrodagger) or Clone Sharpshooters are a rarely seen group of Clonetroopers.
+13/+8/+3 ranged (3d8, DC-17m) or +13 ranged (5d8,DC- And rarely seen for a good reason: if someone sees them they are
17m anti-armor attachment) or +13/+8/+3 (3d8+2, DC-17m either just about to kill you or they want you to see them. Clone
sniper attachment); SQ Immunities, Uncanny Dodge (Dex Sharpshooters are silent killers who also help target areas for
bonus); SV Fort +10, Ref +6, Will +4; SZ M; FP 1; DSP 1; Rep Base Delta Zero. No more then two squads of Clone
+4; Str 13, Dex 14, Con 13, Int 10, Wis 10, Cha 9. Sharpshooters are attached to each army, allowing these

P AGE 89
C HAPTER 3 A L ULL IN THE W AR

amazing killers to be spread about the galaxy. FP 1; DSP 1; Rep +2; Str 12, Dex 14, Con 12, Int 10, Wis 8, Cha

9.
Clone Sharpshooter: Male Human Scout 2/Soldier Equipment:Scuba trooper armor, blaster rifle, comlink,

4/Sharpshooter 2; Init +7 (+3 Dex, +4 Improved Initiative); maneuvering pack


Defense +17 (+5 class, +2 Dex); Spd 8 m; VP/WP 52/12; Skills: Intimidate +3, Profession (clonetrooper) +2,

Atk+10/+5 ranged (3d8/19-20 or DC 18 stun, Blaster rifle, Read/Write Basic, Search +2, Speak Basic, Spot +2, Swim +7
range 30 m) or +6/+6/+1 ranged (3d8/19-20, Blaster rifle with Feats: Armor Proficiencies (light, medium, powered), Skill

Multifire, range 30 m) or +9/+4 ranged (3d6/20 or DC 15 stun, Emphasis (Swim), Weapon Group Proficiencies (Blaster pistol,
Blaster pistol, range 10 m) or +5/+5/0 ranged (3d6/20, blaster rifle, simple weapons)
Blaster pistol with Multifire, range 10 m) or +7/+2 melee
(1d3+1, Unarmed); SQ Preferred Weapon +1 (Dc-15x),
S EPARATIST T ROOPS
Ranged Sneak Attack +1d6, Trailblazing; SV Fort +7, Ref +8,
Made from clones of numerous individuals, the Separatist
Will +8; SZ M; Rep 1; Str 13, Dex 17, Con 12, Int 10, Wis 14,
troops are cloned forces to combat the Republic Clone army. So
Cha 8.
far they have done a wonderful job of doing so, and just
Equipment: clonetrooper armor (DR 5), blaster pistorl,
whispering Separatist Commando, quiets a room.
scoped DC-15x blaster rifle, utility belt with survival equipment
Skills: Climb+3, Computer Use+3, Craft (blaster pistols SEPARATIST COMMANDO
and rifles)+2, Demolitions+5, Disguise+4, Hide+10, Cloned from 300 of the thousands of CIS organic troops, the
Intimidate+4, Jump+3, Knowledge (wilderness lore)+5, Separatist Commando is the culmination of months of hard
Pilot+4, Profession (clone trooper)+4, Read/Write Basic, work. They can fight well in large or small groups, and its
Repair+4, Search+5, Speak Basic, Spot+8, Survival+7, Treat jokingly said they dont miss twice. Few have lived to counter
Injury+4. such a claim. Originally made from a Jango Fett template, that
Feats: Armor Proficiency (light), Armor Proficiency template sample deteriorated after a month. Unconcerned by
(medium), Armor Proficiency (powered), Far Shot, Improved this, the CIS clone technicians picked three hundred human CIS
Initiative, Point Blank Shot, Precise Shot, Sharp-Eyed, Weapon soldiers at random to provide new, more viable templates. This
Focus (Blaster rifle), Weapon Group Proficiency (blaster lead to a varied army that couldnt easily succumb to a disease
pistols), Weapon Group Proficiency (blaster rifles), Weapon created for one template, like with the Republics clone army.
Group Proficiency (heavy weapons), Weapon Group Separatist Commandos are well trained; far better then even
Proficiency (simple weapons), Weapon Group Proficiency the Republics regular clones. Put through a tough training
(vibro weapons). regime created by Czar and other Mercenary commanders, the
clones quickly learned to become highly versatile and, in theory,
SCUBA TROOPER
be an army of one. And with new techniques to grow clones
Stats by Mr. Fett
faster, the CIS was able to amass a clone army easily on par with
Engineered by the Kaminoans to be able to withstand the rigors the Republic quickly. The only prominent disadvantage is that
of underwater combat, the Republic Scuba Trooper is capable of the Separatist Commandos wear lighter, weaker armor then the
extended underwater combat. Considering the lack of Republic Clones. But, with all of their skills, greater
Separatist-controlled water worlds, there never was a real need independent thought, and training, this isnt a problem.
for more of these amazing clonetrooper variants. Separatist Commandos begin to show up towards the end of
year 10 ABN and at the beginning of year 11 ABN. When the
Scuba Trooper: Male Human Thug 8; Init +2 (+2Dex); war ended, 99% of all CIS cloning facilities are shut down.
Defense 14 (+2 class, +2 Dex); DR 4; Spd 8m; VP/WP 0/12; Those that still run have been hidden in backwater areas of the
Atk +9/+4 melee (1d3+1, hand) or +10/+5 ranged (3d8-1/19- galaxy, and are helping to build the next army to fight against
20, Water Adapted Blaster Rifle); SV Fort +7, Ref +4, Will +1; the Empire and restore democracy to the galaxy.

PAG E 90
C HAPTER 3 A L ULL IN THE W AR

Blaster [Rifle]), +8/+3 melee (1d3+2, punch); SV Fort +8, Ref


Separatist Commando: Adult Male Human, Scout 2/Soldier 3; +4, Will +1; SZ M; FP: 1; DSPs: 1; Rep: +1; Str 14, Dex 16, Con
Init +6 (+2 Dex, +4 Bonus); Def 16 (+2 Dex, +4 Class); Spd 13, Int 10, Wis 10, Cha 10.
10m; VP/WP 62/14; Atk +4/+4 or +2/+2/+2 ranged (3d8, crit Equipment: Battle armor [Padded] (Damage Reduction:

19-20, Blaster [Light Repeating]), +5 melee (1d3+1, punch), 4), Blaster [Rifle], Comlink, Utility Belt
+5 melee (1d4+1, Knife), +6 or +2/+2 ranged (3d6, Blaster Skills: Climb +3, Intimidate +4, Knowledge (Neimoidia)

[Pistol]); SQ Trailblazing; SV Fort +7, Ref +5, Will +4; SZ M; +2, Profession (neimoidian soldier) +5, Read/Write
FP: 1; DSPs: 2; Rep: +1; Str 13, Dex 15, Con 14, Int 14, Wis 12, Neimoidian, Speak Basic, Speak Neimoidian, Spot +5, Treat
Cha 11. Injury +2
Equipment: Blaster [Light Repeating], Blaster [Pistol], Feats: Armor Proficiency (light, medium), Athletic, Far

Combat Jumpsuit (Damage Reduction: 3), Comlink, Knife, Shot, Point Blank Shot, Precise Shot, Toughness, Weapon
Macrobinoculars, Medpac, Security kit, Utility Belt Focus (Blaster [Rifle]), Weapons Group Proficiency (blaster
Skills: Climb +2, Computer Use +6, Demolitions +6, Hide pistols, blaster rifles)
+4, Intimidate +8, Jump +2, Knowledge (Streetwise) +6,
Knowledge (Tactics) +6, Knowledge (Wilderness lore) +6, SEPARATIST FIGHTER PILOT
Knowledge (World lore) +6, Listen +4, Move Silently +3, When members of one of KSEs design teams joined the

Profession (mercenary) +4, Read/Write Basic, Repair +6, Separatists, they brought with them a gift: partial designs to a

Search +4, Speak Basic, Spot +3, Survival +8, Swim +0, Treat new Jedi starfighter. With Commander Anakin Skywalkers

Injury +4 input, they completed the Eta-2 Actis-class Interceptor. But

Feats: Armor Proficiency (light), Dodge, Improved there was one problem with the design: well trained pilots or

Initiative, Mobility, Quickness, Skill Emphasis (Survival), Jedi were needed to fly these fighters properly. The design relied

Stealthy, Weapons Group Proficiency (blaster pistols, blaster upon a pilots instinct and skill, cutting back on many safety nets

rifles, simple weapons) found in fighters like shields. Not wanting to waste this amazing
fighter, the CIS chose 300 of the best Neimoidian pilots within
NEIMOIDIAN SOLDIER the CIS, and had these pilots become clone templates for the
Contrary to popular belief, some Neimoidians do like to fight. Separatist Fighter Pilot. They chose the Neimoidians since their
The Neimoidian Soldier represents these few individuals willing species as a whole had the most experience with space flight,
to risk their lives to protect important Neimoidian or Trade and many of the mercenary companies were too hard pressed to
Federation officials and key facilities. When the war between give up the few pilots they had and.
the CIS and the Republic erupted, the Neimoidian Soldiers were The Separatist Fighter Pilot was, by itself, a good fighter
slowly brought to the front lines to help supplement the then pilot, but lacked that connection Jedi had with their fighters. So
droid forces. Once the CISs own clones were ready and Neimoidian scientists augmented the pilots great skill with
deployed, Neimoidian Soldiers became elite troops used surgically attached data goggles specifically made for fighters.
primarily as bodyguards for now CIS officials and CIS key Originally made for the Trade Federations pilots of
facilities. A Neimoidian Soldiers sniping skills are second to Freighters/Battleships, with a slight modification they worked
none with its blaster rifle, almost never missing its target. When perfectly with the new Eta-2 Actis-class Interceptor. Separatist
the war ends, many Neimoidian Soldiers become mercenaries, Fighter Pilots became greatly feared by the Republic for their
having shown the galaxy that these Neimoidians are a force to amazing skills and abilities. Those who survived the war went
be reckoned with. rebel or mercenary.

Neimoidian Soldier: Adult Male Neimoidian, Thug 2/Soldier 4; Separatist Fighter Pilot: Adult Male Neimoidian, Soldier 6; Init

Init +3 (+3 Dex); Def 15 (+3 Dex, +2 Class); Spd 8m (Armor); +8 (+4 Dex, +4 Bonus); Def 19 (+4 Dex, +5 Class); Spd 10m;
VP/WP 44/16; Atk +10/+5 or +6/+6/+1 ranged (3d8, crit 19-20, VP/WP 60/10; Atk +10/+5 or +6/+6/+1 ranged (3d6, Blaster

P AGE 91
C HAPTER 3 A L ULL IN THE W AR

[Pistol]), +5/+0 melee (1d3-1, punch); SV Fort +5, Ref +6, Will Profession (mercenary) +6, Read/Write Basic, Repair +6,
+3; SZ M; FP: 1; DSPs: 1; Rep: +2; Str 8, Dex 19, Con 10, Int Search +4, Speak Basic, Spot +3, Survival +8, Swim +0, Treat
15, Wis 12, Cha 10. Injury +4
Equipment: Blaster [Pistol], Data Goggles, Flight suit, Tool Feats: Armor Proficiency (light), Dodge, Improved

kit, Utility Belt. Initiative, Mobility, Quickness, Skill Emphasis (Survival),


Skills: Astrogate +16, Computer Use +12, Intimidate +5, Stealthy, Weapon Focus (Blaster [Cannon]), Weapons Group
Knowledge (Neimoidia) +6, Knowledge (Tactics) +6, Proficiency (blaster pistols, blaster rifles, heavy weapons,
Knowledge (World lore) +7, Pilot +26, Profession (separatist simple weapons)
pilot) +6, Read/Write Basic, Read/Write Neimoidian, Repair
+16, Speak Basic, Speak Neimoidian, Treat Injury +4.
MY GEETO
Feats: Armor Proficiency (light, medium), Dodge,
Stats and Background Info by JediRanger
Improved Initiative, Maneuver Expertise, Skill Emphasis
(Pilot), Starship Dodge (starfighter), Starship Operation Planet Type: Frigid

(starfighter), Weapons Group Proficiency (blaster pistols, Temperature: Cold, Wind, Artic

blaster rifles, heavy weapons, simple weapons, vibro weapons). Terrain: Crystallized Glaciers

Atmosphere: Breathable
SEPARATIST ASSAULT TROOPER Gravity: Standard
The Separatist Assault Trooper is the answer to the short- Length of Day: 26 Hours
comings of the Assault Droid. These soldiers, for instance, use Length of Year: 406
better tactics when assaulting an enemy vehicle. Also, Sentient species: Muun
Separatist Assault Troopers use either Blaster Cannons or Population: 23 Million
Heavy Repeater Rifles against enemy vehicles. It packs slightly Languages: Muun, Basic
less power, but they get more shots to compensate for this. They Species Mix: Muun 87%, 13% Other
are one of the few specialized Confederate clones, but do their Planet Function: Trade, Fortress
job very well. Government: Federation

Major Exports: Raw Materials


Separatist Assault Trooper: Adult Male Human, Scout Major Imports: Food, War Machines
2/Soldier 4; Init +6 (+2 Dex, +4 Bonus); Def 16 (+2 Dex, +4
Class); Spd 10m; VP/WP 74/14; Atk +5/+5 or +3/+3/+3
ranged (4d8, crit 19-20, Blaster [Heavy Repeating]) or +8
ranged (4d8, crit 19-20, Blaster [Cannon]), +6 melee (1d3+1,
punch), +6 melee (1d4+1, Knife), +7 or +3/+3 ranged (3d6,
Blaster [Pistol]), +7 ranged (8d6+6, Thermal Detonator); SQ
Trailblazing; SV Fort +8, Ref +5, Will +4; SZ M; FP: 1; DSPs:
2; Rep: +1; Str 13, Dex 15, Con 14, Int 14, Wis 12, Cha 11.
Equipment: Blaster [Cannon] or Blaster [Heavy
Repeating], Blaster [Pistol], Combat Jumpsuit (Damage
Reduction: 3), Comlink, Knife, Macrobinoculars, Medpac,
Security kit, Thermal Detonator x4, Utility Belt
Skills: Climb +2, Computer Use +6, Demolitions +6, Hide

+4, Intimidate +8, Jump +2, Knowledge (Streetwise) +7,


Knowledge (Tactics) +8, Knowledge (Wilderness lore) +7,
Knowledge (World lore) +7, Listen +4, Move Silently +3,
Ryan Brooks

P AGE 92
C HAPTER 3 A L ULL IN THE W AR

System/Star: Mygeeto crystalline landscape into rubble, polluting the icy winds with a
Name Type Moons persistent pall of gray ash.
Mygeeto Terrestrial 3
Asteroid Field Asteroid Field 0 PEOPLE
The most common race on Mygeeto are the Muun. This tall,
DESCRIPTION thin, humanoid race is native to the planet Muunilinst. Their
In the ancient trade language of the Muuns, Mygeeto means skulls were elongated and thin, with a tall brain cavity and
"gem." It's a fitting name for the glittering world, perennially drooping cheekbones. Their large hands were tipped with
locked in ice age and covered in crystallized glaciation. Its equally long fingers. The skin of the average Muun is a pasty-
internal fires have long cooled, and the geologically dormant white color, the result of living indoors and underground for
world has left a trove of precious stones within its crust and much of their lives. A Muun's internal organs were perhaps
mantle. The enormous nova crystal deposits and fields of lasing most noted for the fact that each Muun has three hearts. They
crystals have made it one of the most valuable worlds in the later found the material rich planet and started to colonize there.
galaxy. The Jedi had longed to explore the world for crystals
suitable for lightsaber use, but since its discovery, Mygeeto had LOCATIONS
been firmly in the hold of the InterGalactic Banking Clan.
THE CRYSTAL CAVES
The gaunt Muun bankers jealously guarded their world with
The Numerous caves on Mygeeto are home of some of the finest
an intimidating blockade of frigates and cruisers. Daring tales of
crystals in the galaxy. Most are used for ore in materials while
raiding the crystal caves of Mygeeto became the stuff of cantina
other is used for jewelry. Some of the least known crystals
tall tales throughout the galaxy. If a thief was foolhardy enough
happen to be the most worthy. For hundreds of years the Jedi
to somehow penetrate the screen of defensive ships, he still had
tried to use crystals from Mygeeto, but the planet is firmly under
to contend with a planet that was mostly wasteland. If the harsh
the control of the IGBC.
winds and jagged surface weren't discouraging enough,
burrowing through the planet's ice shelves were enormous KREETOGO
worms with voracious appetites and ill tempers. The Capital city of Mygeeto is also the major Starport on the
The few Mygeeto cities that dot the reflective surface are planet. All trading and Travel comes though this huge main city.
sunken into the crystalline surface. Drawing power by The IGBC has a secondary Base of Operations here; the main
synthesizing specific crystal breeds, the cities are built around base is on Muunilist.
enormous capacitor towers that store and distribute energy. The
cities serve to administer the crystal mines, but also are vaults
for the Banking Clan's most security-conscience clients. As
home to the Confederacy's deepest coffers, Mygeeto became a
prime target during the early years of the Clone Wars. New Material: Mygeeto
Crystal
HISTORY Availability: Rare, restricted.
A frigid world of crystallized ice, Mygeeto was a major holding Weight: .5 kg
of the InterGalactic Banking Clan that became a battle site Price: +70% to objects price.
during the early years of the Clone Wars. General and Jedi Damage Reduction: 10
Master Kit Fisto and Commander Serra Keto led the Galactic Wound Points: 10 per cm of thickness
Marine clone troopers in extended urban fighting amid the Hardness: 10
ultramodern towers of a major Mygeeto city. The blistering Special Properties: When used properly these crystals can be
cannonades and laserfire of towering Separatists tri-droids and used for lightsabers. This gives the weapon a +1 to Damage.
Republic artillery carriers reduced much of the city and

P AGE 93
C HAPTER 3 A L ULL IN THE W AR

NEW CREATURES/SPECIES Feats: Ambidexterity, Skill Emphasis [Climb], Weapon

Proficiency [Simple, Blaster Pistols]


CRYSTAL WORM
Cost: 2,100 Credits
The huge digger worms as many locals call them are the only
surviving creatures on Mygeeto. The Muun decided to keep
them alive because they made mining easier and caves would ADVENT URE H OOKS
constantly be created. They are very dangerous though and that Here are some adventures for everyone to enjoy. Some

entire venture into the caves without the right firepower can be adventures, though, are interconnected into Super adventures,

in troublebig trouble. and have been broken up to allow side adventures, or as I like to
call it tangent adventures, that may occur because of the

Species Traits adventure.

Damage Reduction Crystal Worms ignore the first 5 wound


SMOKE AND MIRRORS
points
The Separatists are preparing for a major assault on the Core.
Swallow Whole Crystal Worms can Swallow a Medium sized
But, Core worlds are heavily defended, so a full assault will
Being or Creature on a successful grapple check as a free action
prove to be costly and demoralizing. Commander Czar, on
Dark Vision The Crystal Worm can see up to 20 meters in total
request of the reclusive General Grievouus, asks the heroes for
darkness
help. He needs them to jump into the Coruscant System, in a
space transport provided for them by the CIS, and scout the
Crystal Worm: Huge Predator 8; Init +4: Defense 15 (+5
world for a possible assault. The heroes will be captured when
Natural) DR 5 ;Speed 12m: VP/WP 49/54 Atk +8/+3 Melee
they enter the system, and will be interrogated. CIS techies will
(2d8 Bite) or +8/+3 ( 1d6 Slam); SQ: Damage Reduction 5,
leave behind incriminating evidence to make it look as though
Swallow Whole, Dark Vision; SV Fort+9 Ref+3 Will+8; SZ H
the heroes are a scouting force for the CIS. When they are
;Face/Reach 8m by 8m/8m; Str 30 Dex 10 Con 27 Int 4 Wis 11
interrogated, they will have to beat a DC of 40 against
Cha 10 .Challenge Code E.
intimidation, or else they will tell their mission. That is what
Skills: Intimidate +9, Listen +8, Move Silently -5, Spot +9
Czar and Grievous are hoping for. Once the interrogation on all
Feats: Improved Initiative, Power Attack
of the heroes is complet, Separatist agents will rescue the

ALLIES AND ADVERSARIES heroes, sealing the deal. When the heroes return back to
Separatist space, they will find out that the Republic was
MINING DROIDS soundly defeated at Duros. Czar will congratulate the heroes for
Instead of using valuable organic beings, the Muun use cheap their part, saying that they were crucial in the capture of Duros.
droids to dig out the raw materials of the Mygeeto caves. While Czar will also reward the heroes an appropriate amount of
very good in their service they are also very capable of fighting credits for a job well done.
back if the situation arises.
CRYSTAL HUNTING
Mining Droid: Walking Expert 4/Thug 4; Init +0; Defense 13 Adventure Hook by JediRanger

(+3 Class); Speed 8m VP/WP 0/12; Atk +7 Melee (1d3) or +7 Jedi or not, the hunt for Mygeeto crystals is a worthy adventure.
Ranged (3d6 Blaster Pisto)l; SV Fort+5 Ref+2 Will+5; SZ M; Rumors of unguarded caves full of rich and powerful crystals are
Face Reach 2m by 2m/2m; Rep+0, Str 10 Dex 14 Con 12 Int 14 waiting to be discovered. Watch out for the Crystal Worms and
Wis 10 Cha 10. Challenge Code B. Mining Droids!
Equipment: Environmental Compensator [Cold],
Improved Sensor Package, Infrared Vision, Tool Mount (x2),
Weapon Mount, Blaster Pistol, Welding Laser/Cutting Torch
Skills: Climb+6, Jump +4, Repair +3

P AGE 94
C HAPTER 4 T HE T RAP IS S ET

It is a time of endless war, as the Republic strike hard at the inexplicably has drawn Anakin to it. The
Separatist. With partial success, it seems Palpatines dark holocron's gatekeeper, through telepathy tells
dreams will come to fruition. But as times turn dark, a bright Anakin that the Jedi have lost their way, and
light emerges. A new Order is rising to help bring balance to the because he is the Chosen One, it is Anakin's
force, led by Anakin Skywalker. But a darker force is also duty to rebuild what was lost. Anakin then
emerging, as two clones rise up to take the mantle of Sith under contacts each of the former Jedi and arranges
their master, Darth Sidious. By the years end, though, the for them to meet him on the planet Dantooine.
Separatists finally strike back. There he will give them each a new purpose
from the will of the Force, a new order - The
Bendu.
T IMELINE OF THE
I Asajj Ventress, now known to her master as
Darth Tyranus, secretly arrives on Faa, and with
, PT. 4 the help of a duplicitous member of Ko Sais
ABN After the Battle of Naboo staff, deposits her stash of Qui-Gon Jinn and
Anakin Skywalkers hair sample and a copy of
12 ABN
their brain scans, in order to create clones for
I In a series of lightning strikes, the Grand Army her master. During the cloning process, Assaj
of the Republic is able to repel Separatist clone introduce Sith teaching within the flash-
forces from several worlds within the Core, learning program. Upon their completion, the
Colonies, and Inner Rim. There is heavy loss of Qui-Gon and Anakin clones are spirited away to
life on both sides. Thule, in order to indoctrinate them fully into
I Martial Law is declared on all remaining the Sith.
Republic worlds. I The Galactic Senate votes to give Chancellor
I The clone facility on Faa has perfected its clone Palpatine more and more powers, so that he is
facilities to produce fully mature clones within a effectively dictator in everything but name.
year and secretly informs Chancellor Palpatine I Separatist forces, stinging from their recent
that they are ready for mass production. losses of territory, renew an effort to retake
I Anakin Skywalker secretly enters the Jedi those lost worlds.
Temple. He is drawn to the Jedi Archives to a I It is announced that Queen Amidala is pregnant.
rarely used portion of the Jedi library. There he
finds an ancient holocron that seemingly and

PAG E 96
C HAPTER 4 T HE T RAP IS S ET

NEW CORE CLASS:


BENDU DISCIPLE Era Notes
By will of the Force, Anakin Skywalker is drawn to the Jedi The Bendu Disciple is a new Force Tradition that draws on the
Archives - to a rarely used portion of the Jedi library. There he original tenets of the Jedi Order. It is unknown what effect of
finds an ancient holocron that seemingly and inexplicably has this new tradition will have on other Force traditions.
drawn Anakin to it. The holocron's gatekeeper, through
telepathy tells Anakin that the Jedi have lost their way, and
because he is the Chosen One, it is Anakin's duty to rebuild what
Skill Points at 1st Level: (5 + Int modifier) x 4
was lost.
Skill Points at Each Additional Level: 5 + Int modifier
Through many hours of meditation, Anakin comes to one
conclusion; he will build a new Force tradition. This new Force CLASS FEATURES
Tradition, which he names after the original tenets of the Jedi All of the following are to be considered class features.
Order, focuses upon the Unifying Force - there is no all-
consuming Dark Side to the Force: there is only the Dark Side of STARTING FEATS

oneself. Bendu Disciples begin play with the following Feats:


Exotic Weapon Proficiency (lightsaber)
EXPLOITS Force-Sensitive*
The Bendu Disciple uses all his options to bring about the will of Weapon Group Proficiencies (blaster pistols, primitive
the Force. He does not see the Force as being neither Light nor weapons, simple weapons)
Dark, he see the Force as One. Overall, the Disciple works to *This feat has associated Force skills. These associated Force
show the Jedi of what they have diverted from, and return to skills are class skills for this character class due to the possession
what is the truth of the Force. of this feat.

CHARACTERISTICS FORCE TRAINING


A Bendu disciple's strength flows from the Force, granting him The Bendu Disciple gains a bonus Force feat at 1st, 2nd and 4th
special powers. This character often masters the ability to feel Level. This bonus Force feat must be selected from the following
and alter the Force within himself and others, as is typified by list.
the Alter feat. Alter*, Control*, Sense*
*Once one of these Force feats is selected, its associated Force
VITALITY
skills become class skills for the character.
Bendu Disciples gain 1d10 vitality points per level. The
character's Constitution modifier applies. DEFLECT (DEFENSE)
A Bendu Disciple learns to deflect blaster bolts and other
CLASS SKILLS
projectiles with his lightsaber, thereby providing a dodge bonus
Balance (Dex), Bluff (Cha), Climb (Str), Computer Use (Int),
to Defense against such attacks. You must be carrying an
Craft* (Int), Intimidate (Cha), Jump (Str), Knowledge* (Int),
activated lightsaber to use this special ability.
Pilot (Dex), Read/Write Language, Sense Motive (Wis), Speak
Deflecting an attack is a reaction that costs the Bendu
Language, Treat Injury (Wis), Tumble (Dex), plus all Force
Disciple a move action in his next round. The Bendu Disciple
Skills.
must indicate that he is using deflect (defense) when an
*This skill actually encompasses a number of unrelated skills. Each time this
opponent declares an attack against him but before any attack
skill is learned, a specific category must also be chosen. Examples include Craft
rolls are made. When used in this fashion, the Bendu Disciple
(droids), and Knowledge (Jedi Lore).
gains the dodge bonus against all ranged attacks directed at him
in the round.

P AGE 97
C HAPTER 4 T HE T RAP IS S ET

Each time the Bendu Disciple gains deflect (defense), it decide to forego the Defense bonus in order to receive a better
provides a +1 dodge bonus to Defense when he uses a lightsaber chance at redirecting the attack.
to block ranged attacks. Deflect (defense) can also be used in The Bendu Disciple can deflect and redirects a number of
conjunction with total Defense for even greater protection, attacks equal to 1/2 his Bendu level, rounded up. The redirected
providing the dodge bonus for deflecting the attack, and the +4 attack must miss the Bendu by 5 or less; any attack that hits the
dodge bonus granted by using total defense. Bendu or misses by 6 or more cannot be redirected. If the Bendu
can redirect the attack, the Bendu immediately rolls an attack
DEFLECT (ATTACK) using his lightsaber attack bonus and applies a -4 penalty. If the
A Bendu Disciple learns to deflect blaster bolts with his attack is high enough to hit, the redirected attack deals damage
lightsaber to redirect the attack back toward a target within one to the target (the type of blaster determines the amount of
range increment of the Jedi's position. The type of blaster used damage dealt). Each time the Bendu gains deflect (attack), the
against the Bendu Disciple governs the range increment. You penalty associated with the redirected attack is lessened by one.
must be carrying an activated lightsaber to use this special
ability. DEFLECT (EXTEND DEFENSE AND ATTACK)

Deflecting and redirecting an attack is a reaction that costs At 5th level, the Bendu Disciple learns to extend her defensive
the Bendu Disciple a move action in his next round. The Bendu and offensive deflection skills to others within 2 meters of his
must indicate that he is using deflect (attack) when an opponent position. You must be carrying an activated lightsaber in order
declares an attack against him but before any attack rolls are to use this special ability.
made. Both deflect (defense) and deflect (attack) can be used Now the Bendu can provide a dodge bonus to anyone within
together in the same round; however, the Bendu Disciple can 2 meters of his position, and he can deflect and redirect ranged

Table 41: Bendu Disciple


Base Attack Fort Ref Will Defense Reputation
Level Special
Bonus Save Save Save Bonus Bonus
1st +1 +2 +2 +1 Force training, deflect (defense +1), resist Dark Side +1 +3 +0

2nd +2 +3 +2 +3 Force training +4 +1

3rd +3 +3 +2 +3 Deflect (attack -4) +4 +1

4th +4 +4 +2 +4 Force training +4 +2

5th +5 +4 +3 +4 Deflect (extend defense and attack) +5 +2

6th +6/+1 +5 +3 +5 Increase lightsaber damage, resist Dark Side +2 +5 +2

7th +7/+2 +5 +4 +5 +5 +3

8th +8/+3 +6 +4 +6 Bonus Feat +6 +3

9th +9/+4 +6 +4 +6 +6 +3

10th +10/+5 +7 +5 +7 Deflect (defense +2) +6 +4

11th +11/+6/+1 +7 +5 +7 Bonus Feat, resist Dark Side +3 +7 +4

12th +12/+7/+2 +8 +6 +8 Increase lightsaber damage +7 +5

13th +13/+8/+3 +8 +6 +8 Deflect (attack -3) +7 +5

14th +14/+9/+4 +9 +6 +9 +8 +5

15th +15/+10/+5 +9 +7 +9 Deflect (defense +3) +8 +6

16th +16/+11/+6/+1 +10 +7 +10 Bonus Feat, resist Dark Side +4 +8 +6

17th +17/+12/+7/+2 +10 +8 +10 Deflect (attack -2) +9 +6

18th +18/+13/+8/+3 +11 +8 +11 Increase lightsaber damage +9 +7

19th +19/+14/+9/+4 +11 +8 +11 +9 +7

20th +20/+15/+10/+5 +12 +9 +12 Bonus feat +10 +7

P AGE 98
C HAPTER 4 T HE T RAP IS S ET

attacks made against anyone within 2 meters of his position. All NEW PRESTIGE
rules regarding deflect (defense) and deflect (attack) apply; the
CLASS: BENDU
result of this is that the Bendu may extend this ability in order to
help those nearby. WARRIOR

INCREASE LIGHTSABER DAMAGE VITALITY:

Each time the Bendu gains increased lightsaber damage, the The Bendu Warrior gains 1d10 Vitality Points per level plus any

weapon's damage increases by +1d8. This bonus stacks with Constitution modifier.

any damage increases gained from other classes.


REQUIREMENTS:
Base Attack Bonus: +6
RESIST DARK SIDE
Skills: Battlemind 6 ranks, Tumble 6 ranks
At 1st, 6th, 11th, and 16th levels, the Bendu Disciple receives a
Feats: Force Sensitive, Control, Sense, Alter
+1 Force bonus to resist the Dark Side's pull. In instances when
Special: Bendu Disciple 1st Level
a character is required to make a saving throw, the bonuses that
resist Dark Side provides is added to any attribute modifier
CLASS SKILLS
bonus, otherwise, resist Dark Side may be added to any opposed
Balance (Dex), Craft* (Int), Intimidate (Cha), Jump (Str),
die rolls, should the Bendu Disciple be targeted by a Dark Side
Knowledge* (Int), Listen (Wis), Move Silently (Dex), Spot
skill that a saving throw does not require. This bonus is not
(Wis), Treat Injury (Wis), Tumble (Dex), plus all Force skills.
cumulative with each successive improvement.
*This skill actually encompasses a number of unrelated skills. Each

time this skill is learned, a specific category must also be chosen.


BONUS FEAT
Examples include Craft (droids), and Knowledge (Jedi Lore).
At 8th, 11th, 16th and 20th Levels, the Bendu Disciple gains a
bonus feat. This feat must be selected from the following list:
Skill Points: 4 + Int Modifier
Acrobatic, Alertness, Athletic, Attuned, Aware, Cautious,
Combat Reflexes, Compassion, Expertise, Mettle, Power
CLASS FEATURES:
Attack, Quickness, Toughness, Trustworthy, and Weapon
Finesse. BONUS COMBAT FEAT

At 1st, 4th and 8th Levels, the Bendu Warrior receives a bonus
CREDITS
combat feat. This bonus feat must be selected from the following
A 1st-Level Bendu Disciple starts play with 1d6 x 300 credits.
list:

Table 42: Bendu Warrior


Base Attack Fort Ref Will Defense Reputation
Level Special
Bonus Save Save Save Bonus Bonus
1st +1 +2 +2 +0 Bonus Combat Feat, Deflect (defense +1) +3 +0

2nd +2 +3 +3 +0 Increase Lightsaber Damage (+1d8) +3 +1

3rd +3 +3 +3 +1 Deflect (attack -4) +4 +1

4th +4 +4 +4 +1 Bonus Combat Feat +4 +2

5th +5 +4 +4 +1 Increase Lightsaber Damage (+1d8), improved resist Dark Side +4 +2

6th +6 +5 +5 +2 Deflect (extend defense and attack) +5 +3

7th +7 +5 +5 +2 +5 +3

8th +8 +6 +6 +2 Bonus Combat Feat, Deflect (defense +2) +6 +4

9th +9 +6 +6 +3 Increase Lightsaber Damage (+1d8) +6 +4

10th +10 +7 +7 +3 Deflect (attack -3), improved resist Dark Side +6 +5

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C HAPTER 4 T HE T RAP IS S ET

Advanced Martial Arts, Ambidexterity, Defensive Martial IMPROVED RESIST DARK SIDE

Arts, Exotic Weapon Proficiency, Improved Critical, Improved At 5th and 10th levels, the Bendu Warrior receives an additional

Disarm, Improved Martial Arts, Two-Weapon Fighting, +2 Force bonus to resist the Dark Side's pull. In instances when

Weapon Focus, and Weapon Finesse. a character is required to make a saving throw, the bonus that
improved resist Dark Side provides is added to any attribute
DEFLECT (DEFENSE) modifier bonus, otherwise, resist Dark Side may be added to any
A Bendu Warrior learns to deflect blaster bolts and other opposed die rolls, should the Bendu Disciple be targeted by a
projectiles with his lightsaber, thereby providing a dodge bonus Dark Side skill that a saving throw does not require. This bonus
to Defense against such attacks. You must be carrying an is cumulative with any prior resist Dark Side special qualities.
activated lightsaber to use this special ability.
Deflecting an attack is a reaction that costs the Bendu INCREASE LIGHTSABER DAMAGE

warrior a move action in his next round. The Bendu warrior Each time the Bendu gains increased lightsaber damage, the

must indicate that he is using deflect (defense) when an weapon's damage increases by +1d8. This bonus stacks with

opponent declares an attack against him but before any attack any damage increases gained from other classes.

rolls are made. When used in this fashion, the Bendu warrior
DEFLECT (EXTEND DEFENSE AND ATTACK)
gains the dodge bonus against all ranged attacks directed at him
At 6th level, the Bendu Warrior learns to extend her defensive
in the round.
and offensive deflection skills to others within 2 meters of his
Each time the Bendu warrior gains deflect (defense), it
position. You must be carrying an activated lightsaber in order
provides a +1 dodge bonus to Defense when he uses a lightsaber
to use this special ability.
to block ranged attacks. Deflect (defense) can also be used in
Now the Bendu can provide a dodge bonus to anyone within
conjunction with total Defense for even greater protection,
2 meters of his position, and he can deflect and redirect ranged
providing the dodge bonus for deflecting the attack, and the +4
attacks made against anyone within 2 meters of his position. All
dodge bonus granted by using total defense.
rules regarding deflect (defense) and deflect (attack) apply; the

DEFLECT (ATTACK) result of this is that the Bendu may extend this ability in order to

A Bendu Warrior learns to deflect blaster bolts with his help those nearby.

lightsaber to redirect the attack back toward a target within one


range increment of the Jedi's position. The type of blaster used
NEW PRESTIGE
against the Bendu warrior governs the range increment. You
must be carrying an activated lightsaber to use this special
CLASS: BENDU
ability. MASTER
Deflecting and redirecting an attack is a reaction that costs
VITALITY
the Bendu Warrior a move action in his next round. The Bendu
Bendu Master gains 1d8 Vitality plus Constitution modifier per
must indicate that he is using deflect (attack) when an opponent
level .
declares an attack against him but before any attack rolls are
made. Both deflect (defense) and deflect (attack) can be used
REQUIREMENTS
together in the same round; however, the Bendu Disciple can
Base Attack Bonus: +10
decide to forego the Defense bonus in order to receive a better
Skills: Farseeing 10 ranks, Telepathy 10 ranks
chance at redirecting the attack.
Feats: Force-Sensitive, Control, Sense, Alter
The Bendu warrior can deflect and redirect a number of
Special: 10 Bendu Class Levels (Disciple or Warrior)
attacks equal to 1/2 his Bendu level, rounded up. The redirected
attack must miss the Bendu by 5 or less; any attack that hits the CLASS SKILLS
Bendu or misses by 6 or more cannot be redirected. Bluff (Cha), Computer Use (Int), Craft* (Int), Diplomacy
(Cha), Gather Information (Cha), Intimidate (Cha),

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C HAPTER 4 T HE T RAP IS S ET

Table 43: Improved Force Secret


Skills by Ardent

Increase the attack roll bonus provided by Battlemind by +1. Grant a +3 bonus to the result of a See Force check.

Increase the interaction bonus gained from Empathy by +1. Decrease the vitality cost of Telepathy by 1.

Improve the bonus that Enhance Ability grants by +1. Increase the DC to resist Battle Influence by 2.

Improve the bonus that Enhance Senses grants by +1. Increase the damage done by Force Light by +2.

Decrease the vitality cost of Farseeing by 1. Improve the bonus granted by Inspire by +1.

Improve the bonus that Force Defense grants by +2. Increase the DC to resist Malacia by 2.

Increase the damage reduction of Force Shield by +1. Increase the DC to avoid Plant Surge by 2.

Grant a +3 bonus to the result of a Force Stealth check Increase the DC to resist Sever Force by 2.

Increase the damage dealt by Force Strike by +1. Increase the damage done by Force Grip by +1.

Decrease the DC of Friendship checks by 2. Increase the damage done by Force Lightning by +1.

Grant a +2 bonus to the healing result of a Heal Another check. Increase the result of any Alchemy check by +3.

Grant a +1 bonus to the healing result of a Heal Self check. Ignore the fatigue normally caused by ending Control Mind.

Increase the Will DC to see through an Illusion by 2. Increase the result of any Drain Knowledge check by +3.

Decrease the DC for Move Object by 2. Increase the DC to resist Transfer Essence by 2.

INCREASE LIGHTSABER DAMAGE


Knowledge* (Int), Read/Write Language, Sense Motive (Wis),
Each time the Bendu gains increased lightsaber damage, the
Speak Language, plus all Force skills.
weapons damage increases by +1d8. This bonus stacks with
*This skill actually encompasses a number of unrelated skills. Each
any damage increases gained from other classes.
time this skill is learned, a specific category must also be chosen.

Examples include Craft (droids), and Knowledge (Jedi Lore). BONUS FEAT

At 1st, 8th and 10th Levels, the Bendu Master gains a bonus
Skill Points: 6 + Int modifier per level feat. This bonus feat must be selected from the following list:
Dissipate Energy, Force Mind (Knight Mind, Master Mind),
CLASS FEATURES
Lightsaber Defense (Knight Defense, Master Defense), Prolong
The following are the class features of the Bendu Master:
Force, and Rage.

FORCE MASTERY:

At 1st Level, the Bendu Master gains the Force Mastery feat.

Table 44: Bendu Master


Base Attack Fort Ref Will Defense Reputation
Level Special
Bonus Save Save Save Bonus Bonus
1st +0 +0 +1 +2 Force Mastery, Bonus Feat +2 +2

2nd +1 +0 +2 +3 Increase Lightsaber Damage +2 +3

3rd +1 +1 +2 +3 Force Secret +3 +3

4th +2 +1 +2 +4 Superior resist Dark Side +3 +4

5th +2 +1 +3 +4 Increase Lightsaber Damage +4 +5

6th +3 +2 +3 +5 High Force Mastery +4 +5

7th +3 +2 +4 +5 Force Secret +5 +6

8th +4 +2 +4 +6 Bonus Feat +5 +6

9th +4 +3 +4 +6 +6 +7

10th +5 +3 +5 +7 Bonus Feat +6 +7

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C HAPTER 4 T HE T RAP IS S ET

FORCE SECRET Terrain: Valleys; Fog-shrouded tree-lined mountains; city-


At 1st, 3rd and 7th Levels, the Bendu Master discovers a Force bridges
secret. Each time, the Bendu must select a different secret. Length of Day: 30 standard hours;

Length of Year: 301 standard days; Satellites: 2.


SUPERIOR RESIST DARK SIDE
Planet Function: None;
At 4th level the Bendu Master receives a one-time +4 Force
Government: Trade Federation
bonus to resist the Dark Side's pull. In instances when a
Tech level: Space;
character is required to make a saving throw, the bonus that
Major Population: 280,000 Neimodian;
superior resist Dark Side provides is added to any attribute
Major Exports: None;
modifier bonus, otherwise, superior resist Dark Side may be
Major Imports: Luxury Goods;
added to any opposed die rolls, should the Bendu Master be
Starports: 5 Stellar class.
targeted by a Dark Side skill that a saving throw does not
Region: Colonies
require. This bonus is cumulative with any prior resist Dark
System/Star: Lorbilan
Side and improved resist Dark Side special qualities.
Name Type Moons

Lorsel Rock 0
HIGH FORCE MASTERY
Cato Neimoidia Terrestrial 2
At 6th Level, the Bendu Master gains the High Force Mastery
Lorbilan Gas Giant 6
feat.
Sular Failed Core 0

C ATO NEIMO IDIA DESCRIPTION


Stats and Background Info by Ghengis Ska Cato Neimoidia, a key world of the Confederacy of Independent
Systems and the Neimoidians who manage the Trade
System/Star: Lorbilan / (Yellow Dwarf);
Federation, is one of the wealthiest worlds in the galaxy. Its
Type: Terrestrial;
polished skylines are suspended upon gently swaying bridges,
Temperature: Temperate;
feats of architectural wonder spanning the fog-shrouded valleys
Atmosphere: Type I (breathable);
of the mountainous world.
Gravity: Standard;
The mountains rise as rocky spires jutting above, lower
forested areas and open planes bellow. The skyscraper-filled
cities lining bowed bridges spanning the enormous gaps caused
many non-Neimodians to give the planet the nickname of
"bridge world. Far bellow these trestle skyscrapers, were fields
of fungus that the Nemodians harvest and used for many
purposes.
A key "purseworld" of the Trade Federation, Cato
Neimoidia is home to many treasure troves belonging to the
greedy Neimoidians. The opulent interiors of Cato Neimoidia
are stocked with riches, gleaming precious metals, and other
gaudy examples of excess. Cato Neimoidia is the oldest of the
purse worlds and the most exclusive. Only the richest of a very
wealthy culture can live here. The planet itself helps to protect
their troves of treasure; subterranean vaults are guarded by
difficult landscapes and seemingly endless battle droids. Not
wanting to live far from the vaults, yet not trusting anyone to get
Ryan Brooks

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too close to them, the Neimoidians built bridge cities suspended flourish in scattered bridge cities, resulting in regular Republic
above the foggy grottos that hold their treasures. patrols to quell any uprisings.

HISTORY PEOPLE
As an ancient spacefaring species, the Neimoidians have The Neimoidians of Cato Neimoidia, like the Neimoidians of
colonized hundreds of worlds. Such planets became the basis of Neimoidia, resemble the Duros in many physical respects, but
their riches, as the aggregate resources of their colonial that is the end of the resemblance. They have smooth, greenish
holdings funneled back to their home world of Neimoidia. Cato skin and large, red eyes; the cranium is more developed, and
Nemoidia, like many of the planets in the system and those studded with small knobs and bumps. Their mouths are down-
surrounding Neimodia, were colonized in various waves, as turned, giving them a perpetual frown. They continue the
many of the Neimodians fled Neimodia. They didnt do it to traditions of the home world, which instill the greed and avarice
escape poverty, war or pollution, they did it for quit the opposite in them, the tradition of rearing the young in communal hives
reason in the case of poverty, they did it because they could from birth. The harsh conditions of given limited access to food
afford to. during grubhood, weeds out the weak: those that can't get food,
The most prestigious of the colonies were the so-called quickly die.
purse worlds. These were not simply resource-rich planets of to More than on Neimoidia, those from planets like Cato
be strip-mined and exploited they served as administrative Neimoidia, are conscious of rank and position. Going above and
posts, managing their own set of colonies. They alone were beyond the methods developed on the home worlds are a way to
allowed to carry the name of Neimoidia. Among the most increase status. In addition to the elaborate headdresses, and
famous of purse worlds were Cato Neimoidia, Koru Neimoidia clothing giving indicators of rank and status, property held on
and Deko Neimoidia. Cato Nemoidia, Deko Neimoidia, and worlds like Cato Neimoidia are a sure way to higher acclaim.
Koru Neimoidia are worlds for the rich and pampered, the The larger the building, with more floors and stuff in it, the more
worlds where the Nemoidian elite can exercise their greed, and prestigious showing of status and wealth, to the point that in the
store the treasures they gain from simpering underlings and final days of the Clone wars, Nute Gunery couldnt stand to have
those they trade with. the possibility of losing any possessions because he would have
As worlds of the rich and decadent in Neimoidian culture, lost rank and position, that he risked a Republic attack force to
they were the ones that funded the take over of the Trade gather his treasures.
Federation several decades before the Battle of Naboo, hoping
to increase trade to the Outer Rim worlds while maintaining an LOCATIONS
equitable balance between the poorer worlds of the Rim and
DEKO AND KORU NEIMOIDIA
their richer, Core-ward kin. But in the end, all of the Neimoidian
These three Neimoidian worlds were the targets of massive
worlds fell during the final days of the Clone Wars. Cato
assaults during the final days of the Clone Wars, Cato, Deko and
Neimoidia itself was the site of several major engagements
Koru Neimoidia. Each was Neimoidian purse-world, funneling
during the Clone Wars.
vast amounts of revenue into the coffers of the Trade Federation
During the Republics search for the Leaders of the
during the height of the Clone Wars. Each was a pampered
Separatist then-Supreme Chancellor Palpatine targeted the
organizational hub that when it fell would topple many other
worlds of the Separatists to both rob them of their support and
planets in the Neimoidian sphere of influence. Not only was
to try to run many of the leaders to ground; in such a move Cato
each a hub of control, they were important in Neimoidian
Neimoidia, Deko Neimoidia and Koru Neimoidia were
society playing key roles in the war effort. Cato Neimoidia and
captured by the Old Republic's military forces, during the
Koru Neimoidia produced foodstuffs, Cato in the form of the
search for Nute Gunray.
Nutritive fungus, and Koru in the form of a meat paste,
However the Republic was ultimately victorious, securing
developed from many of the insects they used as well. Deko
the worlds, if just tenuously. Pockets of resistance continued to
Neimoidia was a direct off shoot of much of the Neimoidian

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C HAPTER 4 T HE T RAP IS S ET

culture producing droids, droid parts, and technology. All there When inhaled the spores act like a mild poison or possible a
worlds were captured at the end of the clone wars by Republic deadly poison to some species. Any creature exposed to the
military forces, during the search for Nute Gunray. Later the spores can be affected for 10 minutes after inhalation, any round
riches and complexes were used for the advancement of the in which they encounter the spores they must make a Fortitude
Empire. DC 16. For each additional round of exposure the DC raises by 1
until affected or they no longer exposed to the spores. If the save
FUNGUS FARM
fails for a sensitive species (such as humans) they take initial
The lowest levels of many buildings in general Neimoidian damage 1d4 Intelligence and 1d4 Wisdom damage. Secondary
architecture, and on Cato Neimoidia they were built within the damage consists of hallucinations. The game effects of
tall mountains to keep them underground, allowing for stable hallucination being negatives to all d20 bases roles, every roll
temperatures. These fungus farms were where the nutritive the character attempts for the next 10 minutes suffers a -6. In
fungus was grown, that is feed to the Neimoidian grubs as food, other species in which the spores are toxic the damage is instead
as well as for export to fill the Neimoidian and thus the Trade initial 2d6 and secondary 2d6 Constitution.
Federations coffers. The farms composed multiple levels of a
complex, from rooms just for the storage of the processed For the GM: The following sections are intended for the GM only;
fungus, to areas for the processing, as well as areas were it grew if you are a Player Character please stop reading.
on the Manax plants, and areas for storage to support areas for
the harvester droids, and the beetles that brought in the plant NEW CREATURES/SPECIES
material. Almost all of the work is done in the area by droids not
NEIMOIDIAN HARVESTER BEETLE
just because the e Neimoidians are by nature lazy, but because
of the high content of spores released within a fungus farm can An insect native to Cato Neimoidia, these huge beetles many

have bad effects. Some species are deathly allergic while others being over five-meters in length, they have four stout legs, spine

like humans become disoriented from inhaled spore. There are covered carapace, flat heads with huge jaws, and long looping

immense rooms that take up whole levels of buildings that are antennae. The beetles were employed in the making of the

occupied by just the fungus growing on the Manax compost. Nutritive fungus, bred to work almost nonstop, as long as the
hives food supplies were low, the beetles would go out, and
MANAX GROVE harvest from the Manax grooves, depositing the harvest which
The Manax fruit tree is a native to Cato Neimoidia, and is used was spirited away by droids, to be processed into compost. As
extensively in the production of the nutritive fungus paste that long as the complex in the beetle hive was never filled, the
was exported from Cato Neimoidia. Harvester beetles would cut beetles would continue to harvest: Harvesting was
down the trees, and bring them back into the fungus farms accomplished with the jaws that are used to cut down trees and
where the leaves and bark were stripped off and composted to be grains that are then placed on the backs of the beetles. A whole
the used as a growth medium for the fungus. The fruits were swarm would take turns cutting, moving across a field, cutting
harvested as well and sold when in season to get as much out of and depositing its harvest on it be back. The spines keep the
the groves as possible. plant material from falling off of the beetle as it moved through
a grove or field. Once beetles had a full load it would return to
NEW TECHNOLOGY the nest and unload its harvest, going back out again.

FUNGUS SPORES
Neimoidian Harvester Beetle: Adult Forest, Vermin 3; Init -1
The Spores in a Fungus farm can be very thick in the air of
(-1 Dex); Def 18 (-1 Dex, -2 Size, +10 Natural, +1 Templates);
certain levels of the Neimoidian buildings. Species that enter
Spd 12 m; VP/WP 26/34; Atk +4 or -1 melee (2d6+4, crit 20,
those areas and are affected by the spores have a number of
bite), -1 ranged (by weapon); SQ Antenna, Dark vision (20m),
drastic effects.
Insectoid, Pheromone communication; SV Fort +6, Ref +2, Will

P AGE 104
C HAPTER 4 T HE T RAP IS S ET

+3; SZ H; Face/Reach 4 m by 15 m/2 m; Str 19, Dex 9 , Con 17, ALLIES AND ADVERSARIES
Int 1, Wis 15, Cha 3.
NEIMOIDIAN HOME DEFENSE LEGIONS
Skills: Climb +9, Hide -9, Listen +6, Search +8, Spot +4 ,
During the Clone Wars, the Neimoidian Home Defense Legions
Survival +6.
doubled their conscription rate, and called up all reservists for
Feats: Skill Emphasis (Search)
active protection of Neimoidia and her purse worlds. As such,
Antennae The sensitive antennae give the Beetles a +4 on
the gently swaying bridge-cities became filled with Neimoidian
search checks.
tanks, mansions became billeted with soldiers and gunners, and
Insectoid - this creature has no discrete anatomy when it suffers
polished skyscrapers and gilded towers were studded with anti-
wound point damage; it is not required to make a fortitude save,
star fighter emplacements.
and is not considered fatigued - it is immune to critical hits.
Pheromone communication Harvester beetles have a
Neimoidian Home Defense Legion: Adult Male Neimoidian,
pheromone communication system, where they can almost
Thug 3; Init +1 (+1 Dex); Def 12 (+1 Dex, +1 Class); Spd 8m
instantly transfer information from one to another.
(Armor); VP/WP -/12; Atk +2 melee (1d3-1, punch), +4 or

NEIMOIDIAN HARVESTER SOLDIER BEETLE +0/+0 ranged (3d8, crit 19-20, Blaster [Rifle]); SQ SV Fort +4,

A larger more aggressive version of the Harvester Beetle, the Ref +2, Will +3; SZ M; FP: 0; Rep: +0; Str 9, Dex 13, Con 12 ,

spines on its back were much reduced, but its mandibles were Int 12 , Wis 14, Cha 9.

over developed. The Soldier beetles guarded the swarms of Equipment: Battle armor [Medium] (Damage Reduction:

harvesters, using the antennae; they would direct the swarm 5), Blaster [Rifle]

and give commands. The antennae of the soldiers as well as Skills: Appraise +3, Balance -4, Bluff +1, Climb -6 Escape

those on the harvester exuded and decoded powerful Artist -4, Hide -4 Intimidate +4, Jump -4, Knowledge (World

pheromones. They could respond the signals given off by a lore (Neimodidia)) +3, Move Silently -4, Pilot +3, Profession

wounded harvester, and send out pheromones to calm, or excite (Soldier) +5, Read/Write Neimoidian, Read/Write Pak Pak,

the harvesters or other soldiers. They controlled the orders for Ride +3, Speak Neimoidian, Speak Pak Pak, Swim -6, Treat

stopping and starting the harvest cycle and mush of the friend or Injury +3

foe recognition within the swarm. When the Republic took Cato Feats: Armor Proficiency (light, medium), Weapons Group

Neimoidia the soldier beetles were used as infantry against the Proficiency (blaster pistols, blaster rifles, vibro weapons)
Grand Army of the Republic.

F ELUCIA
Neimoidian Harvester Soldier Beetle: Adult Forest, Vermin
Stats and Background Info by Ghengis Ska
3/Predator 2; Init +3 (-1 Dex, +4 Bonus); Def 23 (-1 Dex, -2
System/Star: Feluc / (Yellow Dwarf);
Size, +10 Natural, +6 Templates); Spd 12 m; VP/WP 39/34; Atk
Type: Terrestrial;
+1 ranged (by weapon), +10 or +5 melee (2d10+5, crit 20, bite);
Temperature:; Moist, Hot
SQ Armored, Dark vision (20m), Insectoid, Pheromone
Atmosphere: Type I (breathable);
communication; SV Fort +9, Ref +5, Will +3; SZ H; Face/Reach
Diamater: 12671 km
4 m by 15 m/2 m; Str 21, Dex 9, Con 17, Int 1, Wis 15, Cha 3.
Gravity: Standard (1.19g);
Skills: Climb +10, Handle Animal +2, Hide -9, Listen +6 ,
Terrain: Forest of Fungus, Mountains
Search +1, Spot +4, Survival +6.
Length of Day: 19 standard hours;
Feats: Improved Initiative, Weapon Focus (Bite)
Length of Year: 311 standard days;

Function: Palatial Retreat

Government: Corporate

Type: Terrestrial

Day length 32 hours,

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C HAPTER 4 T HE T RAP IS S ET

Felucia is a dense mixture of yellow, blue and green hues,


expressed through exotic vegetation and fungi, including
enormous bottle-like pitcher plants that color the sunlight like a
stained-glass window. It has been described it a "kelp planet"
and a "fungus planet. Native creatures include large grub-like
beetles used as mounts and translucent life forms, like
gossamer-winged birds with flesh like gummy candy.

HISTORY
The Gossams colonized Felucia early in their interplanetary
history, before moving onto larger and more lucrative exploits.
The planet was colonized just before their home world, Castell,
was bought by the Commerce Guild. Many economists
speculate that the rapid colonization activities contributed to
the planet-wide economic depression that struck Castell. When

Ryan Brooks this happened individuals killed each other for food, jobs, and
passage off-planet. Many that left in that time period traveled to

Days in year: 226, places like Felucia, or the other Gossam Colonies. However

Satellites: 1 Felucia was a challenging world to colonize. Many of the

Population: 80000, indigenous plants aggressively defend themselves. Sharp barbs,

Starports: 2 Stellar class, shooting spores, and poisonous defenses scuttled early attempts

Planet Function: None; at agriculture. Many left for greener pastures, but for those that

Government: Corporate; remained, the Gossam colonists carved out a few footholds on

Tech level: Space; the planet, exploiting its porous crust and expansive arterial

Major Population: 280000 Gossam; network of underground and surface water circulating around

Major Exports: None; the planet. This allowed modern water processing to be

Major Imports: Luxury Goods; concentrated in several key locations, efficiently scrubbing the

Region: Outer Rim waters and ridding it of harmful, naturally occurring impurities.

System/Star: Feluc Deemed too wild to support massive Gossam colonies, Felucia

Name Type Moons eventually became an exotic retreat for the wealthy and the

Noglor Hot House 0 poorly paid citizens that supported their extravagant whims.

Felucia Terrestrial 1 Felucia was one of three worlds that were a "triad of evil"

Jurseltro Arid 0 that served as Separatist bastions. Although the planet was

Jumphinonwat Gas Giant 8 besieged by the Grand Army of the Republic, the Commerce
Guild was able to drive the attack off multiple times. Much of the
DESCRIPTION planets defenses were based on repelling an Air assault, the
Felucia is a world teeming with fungal life-forms, and immense Commerce guild hoping that the terrain, numerous Pinnacle
primitive plants. Much of the planet has a fetid, humid Mountains and dense flora, would limit a ground campaign.
landscape overgrown by forests of bizarre wilderness. Much of However in the final stages of the war a second attack was
the native of the life on Felucia are partially or completely launched when it was learned that Shu Mai had returned to
translucent; they color the sunlight as the beams of it penetrate Felucia.
their skin. Beneath the hazy canopies of the enormous pitcher
plants and leafy growths is a surreal color-drenched landscape.

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PEOPLE NIANGO MEDICAL FACILITY

The People of Felucia are strictly divided; you are either one of Niango is one of the few cities on the planet, and because of the
the pampered privileged, or almost a slave in service to the rich extensive poisonous wildlife and flora, it has one of the best
and the corporations they control. The Commerce Guild poison control centers in the Colonies at its Medical Facility.
through Shu Mai firmly held the population in check, with little When the Clone Wars erupted, Felucia was one of the first sites
independence. There were three main cities of note: Kway targeted by the Republic because of the medical facility in
Teow, Har Gau and Niango. If a member of the working class Niango. Nerve toxins used in the war by the Separatists military
did not live there, it was huddled in a few scattered townships were found to have their source as bio-molecules create in the
founded by escaped workers and fugitive union organizers. The Niango Medical Center on Felucia. A squad of Clone
rich typically had palatial estates removed enough from the Commandos was able to destroy the facility in the first attack on
cities to not be bothered by the riff raff, but still close enough to the planet.
use its resources. By the time of the Clone Wars, Felucia had a
NIGKOE DETENTION FACILITY
beleaguered and terrified population, afraid of those that
controlled the planet, and the Republic. Many of the cities were The Nigkoe Detention center was a civil and military complex

damaged, and little care was given to the safety of the population used to house first civil dissidents and criminals from Felucia,

by those from the Commerce Guild, more care was given by the because of the strict control the Commerce guild kept on anyone

Jedi who came to take control of the planet, as they were killed not in the elite privileged class the center was state-of-the-art.

by Order 66 while undertaking an attempt to stop the The Facility is a small ziggurat like structure, pressed against a

Commerce Guild from poisoning the entire population. mountain range, at its back for protections, and surrounded by
a large ray and particle field. The complex has multiple cells,
LOCATIONS designed to hold multiple species and prisoners. The Cells are
on the middle level; the upper level contains the personnel,
SHU MAIS COMPOUND
computer clusters, as well as anti air defenses.
Though Commerce Guild President Shu Mai called Castell the
planet of her birth, her home was Felucia. She had a sprawling FELUCIA CITIES

complex on Felucia, it was a series of domed buildings, built on The Jedi and Republic forces defended three large civilian
a mountain side, and resting on a cliff overlooking a portion of centers on Felucia during the war, Har Gau, Jiaozi and Niango.
the dense jungles in the valley bellow with a striking waterfall Shu Mai had set a trap in her complex deciding rather than to
and river running along side, just outside the city of Kway Teow. lose the planet to the Republic, she would make it worthless. A
While the compound was situated in a location with a trap that released a deadly toxin into the water supply was set
spectacular view, it was also a strategic location, high on a cliff off; pumping stations at the three civilian centers were targeted
with a narrow roadway leading up to it; infantry would find it by the Jedi to save the people.
difficult to reach. While it could be taken in an aerial strike, it
was heavily shielded and defended with anti-air guns and NEW TECHNOLOGY
missiles. The compound served as a remote office and private
FERANA-CLASS CRUISER
retreat. Inside this expensive domicile she engineered a spiteful
Craft: Cygnus Spaceworks' Commerece Guild Ferana-class
contingency plan should Felucia ever fall. Natural toxins,
Cruiser; Class: Space transport; Cost: 1.09 mCr; Size: Medium
harvested from Felucia's untamed wilderness, were refined and
(50m length); Initiative: +2; Crew: 10 (Normal +2);
loaded into pumps in key locations in the water network. If
Passengers: 0; Cargo Capacity: 1,200 Metric tons;
released, they would quickly course through the waterways to
Consumables: 2 Months; Hyperdrive: x1.25 (backup x4);
poison all the cities of Felucia and the surrounding areas,
Maximum Speed In Space: Attack (7 squares/action);
making the planet a costly and deadly "prize" for the Republic.
Atmospheric Speed: 1065 km/h (18 squares/action);

P AGE 107
C HAPTER 4 T HE T RAP IS S ET

Maneuvers: +2 (+2 crew); Defense: 20 (+10 armor); Hull Proficiency (blaster pistols, blaster rifles, heavy weapons, vibro
Points: 200 (DR 30); Shield Points: 100 (DR 30). weapons)
Weapon: Proton Torpedo Launcher [Small] (1); Fire Arc:

Front; Attack Bonus: +2 (+2 crew); Damage: 9d10x2; Range NEW CREATURES/SPECIES
Modifiers: PB +0, S/M/L N/A.
GORRENTH
Weapon: Laser Cannon [Heavy] (2); Fire Arc: Front;
Large bipedal reptilian creatures, used as mounts on Felucia,
Attack Bonus: +2 (+2 crew); Damage: 4d10x2; Range
they had small beady eyes set in splayed heads, and large floppy
Modifiers: PB +0, S -2, M/L N/A.
ears. They are beasts of burden and a primary food supply. They
have long arched necks, and curved hunched backs. Small
For the GM: The following Sections are intended for the GM only,
mouths allow them to quietly and diligently eat many of the
if you are a Player Character please stop Reading.
large plants. Their white coloring helps to protect them from the

ALLIES AND ADVERSARIES UV in the atmosphere.

GOSSAM COMMANDOS Gorrenth: Adult Forest, Herd Animal 3; Init +0 (+0 Dex); Def

The rest of the population at the height of the Clone Wars is in 13 (+0 Dex, -1 Size, +4 Natural); Spd 16 m; VP/WP 24/20; Atk
the form of Gossam Commandos. The Commandos are an all +0 ranged (by weapon), +2 or -3 melee (1d4+2, crit 20, bite), +2
Gossam Military unit originally based on the planet Castell, they or -3 melee (1d4+2, crit 20, slam); SQ Domesticated; SV Fort
were dispatched to the planets like Moorja and Felucia to protect +10, Ref +1, Will -1; SZ L; Face/Reach 2 m by 4 m/2 m; Str 15,
the facilities there Dex 11, Con 20, Int 2, Wis 10 , Cha 6.

Skills: Hide -4, Listen +8, Search -3, Spot +8, Survival +1.

Gossam Commando: Adult Male Gossam, Thug 3/Soldier 1; Feats: Alertness, Resist Poison

Init +3 (+3 Dex); Def 16 (+3 Dex, +2 Class, +1 Size); Spd 6m; Gelagrubs

VP/WP 6/15; Atk +5 melee (1d2, punch), +8 or +4/+4 ranged The Gelagrub is a native gelatinous larva-like ground beetle with
(3d6, Blaster [Pistol]), +9 or +5/+5 ranged (3d8, crit 19-20, a semi-translucent skin. These 4 Meter long and about 2 meter
Blaster [Rifle]); SQ +1 bonus on attack and damage rolls with tall insects are the Larval stage of the Gelagrub The Gelagrubs
ranged weapons, for targets with 10m.; SV Fort +6, Ref +4, Will are most docile and easily domesticated during the larval stage,
+2; SZ S; FP: 0; Rep: +0; Str 11, Dex 17, Con 12, Int 13, Wis 12 and are used by the Gossam colonists as mounts. They are strict
, Cha 12. Herbivores eating the native plant life they are able to
Equipment: Blast vest and Helmet (Damage Reduction: 2), metabolize UV-filtering chemicals from the flora, and distribute
Blaster [Pistol], Blaster [Rifle], Field Kit (Contains 2x them to subdermal ducts, this protects the grub from the Power
condensing canteens with water purification, 1x sunshield roll, full rays of the sun. As such, the gelagrubs are constantly eating,
1x week's worth of food rations, 2x glow rods, 2x breath masks, maintaining its natural sunscreen in the process. When a
24x filters, 12x atmospheric canisters, and an all-temperature gelagrub pupates and emerges as a hard-shelled ground beetle,
cloak.), Utility Belt (Contains 3 days rations, 1x Medpac, 1x its carapace is brilliantly reflective, bouncing back the worst of
Tool kit, 1x Power pack, 1x Energy Cell, 1x Glow rod, 1x the sun's rays. The sunlight that drenches Felucia in golden
Comlink, Couple Empty Pouches) energy has more intense concentrations of ultraviolet radiation
Skills: Balance +2, Climb +1, Computer Use +2, Diplomacy than most habitable worlds. To compensate, much of Felucia's
+5, Escape Artist +2, Hide +6, Intimidate +5, Jump +1, Move native life have developed one of two adaptations; in the case of
Silently +2, Pilot +4, Profession +4, Read/Write Gossam, Ride the gelagrub, both adaptations are present in the creature's
+9, Speak Gossam, Swim +1, Treat Injury +3. multi-stage life.
Feats: Armor Proficiency (light), Point Blank Shot,

Toughness, Weapon Focus (Blaster [Rifle]), Weapons Group Gelagrub: Adult Forest, Scavenger 2/Vermin 2; Init +0 (+0

Dex); Def 11 (+0 Dex, -1 Size, +2 Natural); Spd 16 m; VP/WP

P AGE 108
C HAPTER 4 T HE T RAP IS S ET

Starports: 1 Standard class.

Mustafa System

Name Type Moons

Mustafa Gas Giant 3


Mustafar (terrestrial)
Mustafan
Musta
Omkar Gas Giant 6
Al Gas Giant (ringed) 12
Bimbrillkur Gas Giant 8
En Gas Giant (ringed) 11
Selant Failed Core 3
Asteroid Field
Nubtisbar Gas Giant 6

Ryan Brooks DESCRIPTION


Mustafar is a barren world with little indigenous life, barren

40/18; Atk +1 ranged (by weapon), +4 or -1 melee (1d6+3, crit fields of hardened lava, and currently erupting mountains fill the

20, bite); SQ Darkvision (20m), Domesticated; SV Fort +14, sky with sulfurous fumes, and make it extremely hot, from orbit

Ref +3, Will -4; SZ L; Face/Reach 2 m by 4 m/2 m; Str 16, Dex it looks like a burning cinder of coal.

10, Con 18, Int 1 , Wis 6, Cha 4 .


HISTORY
Skills: Climb +5, Hide -4, Listen +0, Move Silently +2 ,
Little life has evolved on Mustafar, but being unclaimed and rich
Search +1, Spot +0, Survival +2
in mineral wealth and natural resources, it was subject to
Feats: Resist Poison
exploration by the Mustafar workers. They worked in largely
automated huge lava harvesting plants that move across the
MU STAFAR surface to make a tidy profit from harvesting the lava and other
Stats and information by Ghengis Ska natural resources for export. Few beings can survive in the
searing heat of the planet (see the sever heat section of the RCR)
System/Star: Mustafa/Mustafa (Orange Dwarf);
with out protective equipment. Since it is so unwelcoming and
Type: Terrestrial;
largely ignored in the galaxy, it was one of several worlds that
Temperature: Hot;
were in consideration for retreat and a hide out by the Separatist
Atmosphere: Type II (marginal);
council
Gravity: Standard;

Terrain: Barren, Cratered, Mountains, Volcanic;


PEOPLE
Length of Day: 18 standard hours;
Little life evolved on Mustafar. The predominate life form are
Length of Year: 376 standard days;
the Lava flees, which are naturally resistant to the heat, and the
Satellites: None.
Mustafarians, who are the only sentient life to evolve on the
Planet Function: Natural Resources;
planet. They closely resemble Kubaz, but it is unsure of a
Government: Alliance/Federation;
connection since the Mustafarians arent very talkative about
Tech level: Space;
themselves.
Major Population: 1000 Kubaz;

Major Exports: Metals, Minerals, Raw Ore;

Major Imports: Foodstuffs;

PAG E 109
C HAPTER 4 T HE T RAP IS S ET

LOCATIONS Name Type Moons


Lava harvesting plants are scattered about, that serve as Utapau Terrestrial 8
dwellings for the Kubaz and possibly for others. Nalronas
Kamior
Dursum
U TAPAU
Bancron
Stats and information by Ghengis Ska
Gan
Planet Type: Terrestrial;
Nat
Temperature: Hot;
Rutrurban
Terrain: Plains, Rift Valleys, Sinkholes;
Corbasin (inhabited)
Atmosphere: Type I (breathable);
Kalsul Desert 1
Gravity: Standard;
Pinzocsav Iceball with Ring (broken moon)
Diameter:

Length of Day: 22 standard hours; DESCRIPTION


Length of Year: 226 standard days; Utapuan is an outer rim world of vast arid plains and immense
Sentient species: Utai, Pau'an; sinkholes, it is a peaceful world with few ties to the CIS or the
Population: 1.15 million Republic. The sinkholes contain most of the free water, and can
Languages: Utai, Pauan, Basic be very wet and marshy at the bottoms of them. A peace full
Species Mix: 60% Utai, 30% Pauan, 10% mixed planet with two indigenous sentient life forms, that exists
Planet Function: Homeworld, Trade; almost symbiotically. The languid Pauuan consist of the
Government: Feudalism; modest patrician class, and are city administrators and
Tech level: Space; bureaucrats. The Utai make up the labor class and have
Major Exports: Agricultural Products, Livestock, Starfighters; traditionally lived in the Sinkholes while the Pauuan lived on
Major Imports: Luxury Goods, Technology [Mid], Water; the surface proper. It has numerous moons of varied size, only
Starports: 1 Stellar class, 4 Standard class, 5 Limited class. its 8th moon is inhabited by a small colony.
System/Star: Uta/Utapau (Yellow Dwarf)

Uta System HISTORY


Utapuan derives its name from the two species that inhabited
the planet, the stoic and purposeful Utai and the Pauan who are
methodical and slow of purpose. An out of the way world with
little connection to either the Republic or the Separatists it had
minor connections to the Trade Federation like Naboo did, as a
planet with little ties to the rest of the galaxy for much of galactic
history, and thus few neighbors or trade partners to raise an
initial alarm it was one of the planets chosen as a possible refuge
or place for the separatist council to retreated to if the war
worsened.
In the long history of the planet, the Pauan were surface
dwellers, staying on the dry arid wind swept surface; here they
developed means to be naturally resistant to the drying winds.
Over time the populations became segregated from each other,
the communities of the Pauan were disjointed by the formation
of sinkholes, and large fissures. While they were rarely
Ryan Brooks completely isolated, great energy and resources had to be spent

P AGE 110
C HAPTER 4 T HE T RAP IS S ET

to get around many of the colossal sinkholes and other the bottoms of the massive sinkholes, some as wide across as 10
topographical features, causing a splintering of the Pauan kilometers.
because communities could became largely isolated. Over time
PAU CITY
this led to many dialects forming, the dialects lead to friction and
in many cases open conflict, in many cases over valuable Is the major trade center on Utapaun, and have the largest and

resources. Over time, and as climatic situations worsened many most dependable landing pads, and docking ports. It resides in

of the Pauan migrated into the more resource rich sinkholes to a huge sinkhole, some 8 kilometers across, the city spirals up

join the Utai. When this occurred matters only got worse, as the along both the walls of the hole, and down into the earth, being

Utai were brought into the mix. Eventually the great Teom built out and in the crevice walls. Ringed all around the walls of

Medon unified Utapau as a single culture centuries ago, one of the whole, and into the crevices are entryways, and landing pads

the steps to unification was that only two languages were for the dwellings within. While many Pauuan have the means

allowed to prevail from the cultures, Utai and Paun. to require repulsor lift technology and do so, to flight from one

The Utai have always lived in the sinkholes because of the side of the hole to the other, few Utai do or care to, instead using

rich resources they provide in agriculture, as well as mineral and the varactyls as a means to travel. The varactyls can climb up and

animal wealth. The Utai domesticated the local varactyl and use down the walls with ease.

them as beasts of burden, making use of almost every aspect of


PAU'AN
the creature from its hide for leather, to its meat, which is
exported and a stable of the diet. While rains are not infrequent, PERSONALITY
surface water is scare, the porous nature of crust means much of Pauan are long lived, making them to be considered lazy by
the water that falls on the surface quickly seeps into the soil, or galactic neighbors, they have a long outlook on life tend to look
even into cracks and fissures in the rocks, running and washing towards the future, not rushing to get things done today, when
down forming sinkholes and crevices. In these sinkholes they can be planed out and done properly. They excel as
immense and diverse ecosystems develop, many segregated bureaucrats and administrators taking great care in planning
from other sinkholes, but there were almost as frequently and slowly and methodically fulfilling those plans. They
sinkholes connected by underground fissures and channels cut typically will not rush to action, even if it is warranted they will
through the rock. Thus with many Utai communities get others to the things for them, on their native world that is the
connected they develop and stable, some say very stable Utai, that go about doing the labor and work keeping the Planet
community type, that when the Pauuan eventfully migrated function on the menial level, while the Pauan keep it everything
into the sinkholes for survival were able to use as bases of labor, running smoothly and efficiently.
but rarely exploiting them, worked to manage and direct.
DESCRIPTION
PEOPLE The Pauan have gray skin, with ridges or creases that tend to be
Two distinct sentient species populate the planet Utapaun the darker, and help to retain water, allowing them to conserve it.
Utai and the Pauuan. Over long years the two species have They have a dry baked look that comes from an outer cuticle,
almost developed a symbiotic relationship, the Utai act as the that grows from underneath, and pushes upward, forming a
Labor class, while the Pauuan are the administrators and ruling protective layer. Originally the evolved from a warm blooded
class. Both species work together for the betterment of the nocturnal species of reptiles that were predatory in nature, and
planet and the communal good. Rarely seeking the concerns of to this day still carry some of those traits. They have long claws
the outlying galaxy, but willing to occasionally embrace it for on their hands, as well as sharp teeth in double rows in their
things unable to be obtained or produced on Utai. jaws, the diet is still largely raw meet, from which they draw
much of their water, cooking it tends to dry it out to much
LOCATIONS
making it very unpalatable but has no other ill effects. Another
Many of the cities are formed from the ancient tunnels that were
adaptation for water retentions is that they have no blood in the
formed by the water seeping down through the rock to collect in

P AGE 111
C HAPTER 4 T HE T RAP IS S ET

outermost layer of skin, also to help preserve the water loss and I Pau'an: Adult Male Pau'an, Commoner; Init +0

for efficient usage of it. This skin layer is actually a thick waxy (+0 Dex); Def 10 (+0 Dex, +0 Class); Spd 10m;
cuticle. VP/WP -/10; Atk +0 melee (1d3, punch), +0

ranged (by weapon); SQ Drought Tolerance,


HOMEWORLD
Light sensitive, Low-light vision, Natural
Utapan located in the Uta sector in the Outer Rim Dryness; SV Fort +0, Ref +0, Will +0; SZ M; FP:
0; DSPs: 0; Rep: +0; Str 10, Dex 10, Con 10, Int
LANGUAGES
12 , Wis 10, Cha 8.
Pauan speak and read Paun and Basic, many also learn Utai
I Equipment:

EXAMPLE NAMES
I Skills: Craft (any) +1 (+1 ranks), Knowledge
Timon Medon, Teom Medon, Lampay Fay (any) +1 (+1 ranks), Profession (any) +1 (+1
ranks), Read/Write Pau'an, Speak Basic, Speak
AGE IN YEARS
Pau'an

ADVENTURES I Unspent Skill Points: 1

any Pauan adventurers are Nobles, however some also become Feats:
Soldiers.
UTAI
SPECIES TRAITS

PERSONALITY
I Ability Modifiers: +2 Intelligence, -2 Charisma
toic and pragmatic, the Utai will seem resigned to a fate while
I Size: As medium beings, Pauan have no
planning to change it after a long an deliberate wait, when the
modifiers based on size.
time is right they will take action, but waiting and planning can
I Speed: Pauuan base speed is 10 m
last far longer than other species would wait for.
Special Qualities
PHYSICAL DESCRIPTION
I Dehydration Tolerance: Pauan receive a +2
Short stocky with wide splayed eyes the Utai form the labor
bonus on Constitution checks or Fortitude saves
class, they originally domesticated the varactyl and many still
to avoid or resist harmful effects from heat and
serve as wrangles to these dragon like mounts today. They have
dehydration
brown gray skin, with three fingers and a thumb on a hand.
I Light Sensitive: Pauan are unable to see well There face is elongated in a head that sweeps back in almost a
because of over stimulation of the eyes when in cone, with a small mouth at the end of what resembles a snout.
bright sunlight they takes a 1 penalty on attack They have large eyes that are distended and set wide, giving a
rolls, Search checks, and Spot checks. large field of vision, and are able to see in total darkness. . They
I Low-Light Vision: Pauans have eyes that are so evolved in the deep crevices of the sinkholes, before the Pauan
sensitive to light that they can see twice as far as were forced bellow.
normal in dim light. Low-light vision is color
HOME WORLD
vision. They can see outdoors on a moonlit night
as well as they can during the day. Utapau, located in the Uta sector in the Outer Rim

I Natural Dryness: Pauans still need to consume


LANGUAGES
water, but having evolved on the dry surface Utai speak and read Utai and Basic, many also learn Paun
does not require as much as other species. They
only require the amount of water a normal
medium sized humanoid needs to stay alive.

P AGE 112
C HAPTER 4 T HE T RAP IS S ET

EXAMPLE NAMES NEW CREATURES/SPECIES

AGE IN YEARS VARACTYL

Not as long lived as the Pauan but still longer than the average Stats by Ghengis Ska

human.
Adult Subterranean, Herd Animal 6; Init +3 (+3 Dex); Def 17

(+3 Dex, -2 Size, +6 Natural); Spd 14 m, climb 10 m; VP/WP


ADVENTURES
59/50; Atk +4 ranged (by weapon), +7 melee (1d6+6, crit 20,
Many Utai adventurers are Fringers or Scouts, working closely
bite), +2 melee (1d6+9, crit 20, tail slam), +2 melee (2d4+6, crit
with many of the animals and continue to do so when they travel
20, claw x2); SQ Bonus class skill (Balance, Climb, Jump),
off world.
Domesticated; SV Fort +12, Ref +5, Will +2; SZ H; Face/Reach

SPECIES TRAITS 4 m by 10 m/3 m; Str 23, Dex 16, Con 25, Int 2, Wis 15, Cha 6.
Skills: Balance +8, Climb +17, Hide -5, Jump +13, Listen
I Ability Modifiers: -2 Strength, +2 Dexterity
+10, Spot +6, Swim +8, Tumble +8
I Size: As small beings, Utai gain a +1 size bonus
Feats: Acrobatic, Alertness, Athletic
to their Defense, a +1 size bonus on attack rolls,
Notes: These large creatures have powerful tails, that are 10
+4 size bonus on Hide checks. They must use
m in length alone, starting from near the back of the neck; a
smaller weapons than Medium Size beings use,
ridge of spines protrude, these are used in defense from
and their lifting and carrying limits are three
predators, both as a passive defense from creatures biting into it,
quarters those of Medium-size beings.
as well as an attack method. Bluish green in color, with beak and
I Speed: Utai base speed is 6 m bright plumage the Varactyl are domesticated by the Utai; they

I SQ: Dark vision are used as beasts of burden in hauling as well as transportation.
Five toes with claws on their feet provide excellent purchase for
I Distended eyes: Utai have wide placed eyes,
climbing.
which gives them the Alertness feat as a bonus
Combat: Varactyls will use its claws first, and then biting
feat.
second if pressed.
I Species Class Skills: because of their long
Pounce: If a varactyl charges, it can make a full attack in the
association and decades of working with
same round
animals like the Boga, the Utai have as a class
skill Handle Animal.
NEW S TARFIGHTER
Free Languages: Read/write and speak Utai, and speak Basic

P-38 STARFIGHTER
Utai: Adult Male Utai, Commoner; Init +1 (+1 Dex); Def 12 (+1
Background Info by DarionA'res
Dex, +0 Class, +1 Size); Spd 6m; VP/WP -/10; Atk +0 melee
The Porax-38 starfighter was an all purpose starfighter
(1d2-1, punch), +2 ranged (by weapon); SQ Darkvision,
designed by the Buuper Torsckil Abbey Devices Company of the
Distended Eyes; SV Fort +0, Ref +1, Will +0; SZ S; FP: 0; DSPs:
desert world of Utapau. The sleek one-man snubfighter was
0; Rep: +0; Str 8, Dex 12, Con 10 , Int 10, Wis 10, Cha 10.
designed for the 'short' Utai race and could not accomodate the
Equipment:
taller Pau'an. It was mass produced and was one of the planet's
Skills: Craft (leather work) +1 (+1 ranks), Handle Animal
primary exports to other worlds and quickly was adopted
+3 (+1 ranks, +2 misc), Hide +5 (+1 Dex, +4 misc), Knowledge
sporadically throughout the galaxy. It's sturdy armor plating
(any) +1 (+1 ranks), Listen +2 (+2 misc), Profession (any) +1
and shields raise it up as a defensive standard that few non-
(+1 ranks), Read/Write Utai, Ride +3 (+1 Dex, +2 misc), Speak
military starfighters of the time could match. Its two laser
Basic, Speak Utai, Spot +2 (+2 misc)
cannons provide it with an adequate, if affordable, offensive
Feats: Alertness, Animal Affinity
weapon to increase the craft's and pilot's survivablity. These

P AGE 113
C HAPTER 4 T HE T RAP IS S ET

features proved it could take a heavy beating, defend itself and DARTH SCOURGE
keep valuable pilots around long enough to develop the piloting Darth Scourge is a clone of the noted Jedi Master Qui-Gon Jinn.

experience of a veteran. Darth Tyranus acquired genetic material to clone Qui-Gon Jinn

It also had an acute sensor package that exceeded most a few years ago back on Yavin IV. When the clone awoke in the

models commonly found in the spacelanes. This combined with dark, he could feel a malignant presence close by. Slipping out

its powerful engines and manueverable thrusters allowed it to be of the Spaarti Cylinder, he clothed himself with a uniform that

a highly versatile and fairly agile fighter, truly a force to be was set out for him. He then approached this malignant

reckoned within both atmospheric and spatial combat presence, who introduced himself as Darth Sidious. Sidious

engagements. The ship was equiped with a x2 hyperdrive giving explained to the clone that the galaxy was in chaos and that he

it an invaluable feature that kept it from being limited to being needed followers to restore order to the Galaxy. With a hunger

transported through hyperspace. The hyperdrive alone he was unable to explain, the clone offered to do anything

increased its sales and production rates on the private sector Sidious wanted, or die trying.

exponentially; very few other starfighters were manufactured


with hyperdrives already installed. It could escort ships, patrol Darth Scourge: Adult Male Human, Jedi Guardian 6/Sith

spacelanes and make hyperspace jumps. The Porax-38 Warrior 3/Sith Lord 3; Init +2 (+2 Dex); Def 22 (+2 Dex, +10

starfighter was not the best craft of its type in the galaxy but its Class); Spd 10m; VP/WP 118/12; Atk +14/+9/+4 melee

versatility and price made it a popular choice for personal crafts (1d3+2, punch), +14/+9/+4 ranged (by weapon), +15/+10/+5

to pirate fighters to planetary defense corps. melee * (5d8+2, crit 19-20, Lightsaber); SQ Clone, Dark Side,
Deflect (Attack -4, Defense +3, Extend Defense and Attack),

Buuper Torskil Abbey Devices Porax-38 (P-38) Starfighter; Enemy Bonus +1, Increase Lightsaber damage +3d8, Resource

Crew: 1 (skilled +4); Class: Starfighter; Hyperdrive: x2; Size: Access; SV Fort +12, Ref +13, Will +12; SZ M; FP: 9; DSPs:

Tiny (12.7m long); Initiative: +6 (+2 size, +4 crew); 20; Rep: +4; Str 14, Dex 15, Con 12, Int 17, Wis 16, Cha 15.

Passengers: none; Maneuver: +6 (+2 size, +4 crew); Cost: Equipment: Aquata Breather, Comlink, Lightsaber, Utility

145,000 (new), 55,000 (used); Defense: 22 (+2 size, +10 Belt [Jedi]

armor); Cargo Capacity: 60kg; Shield Points: 30 (DR 10); * Darth Scourge has constructed his own Lightsaber.

Consumables: 20 days; Hull Points: 130 (DR 10); Maximum Skills: Computer Use +5, Craft (lightsaber) +7, Intimidate

Speed in Space: Ramming (9 squares/action); Atmospheric +12, Knowledge (Jedi lore) +9, Knowledge (Sith lore) +11, Pilot
Speed: 1,090 kph(18 squares/action) +8, Read/Write Basic, Read/Write Sith, Speak Basic, Speak

Weapon: Laser Cannons (2 fire-linked); Fire Arc: Front; Huttese, Speak Shyriiwook, Speak Sith, Spot +7, Treat Injury +9

Attack Bonus: +12 (+2 size, +4 crew, +6 fire-control); Force Skills: Affect Mind +12, Battlemind +7, Enhance

Damage: 6d10x2; Range Modifiers: PB +2, S/M +0, L -2 Ability +7, Farseeing +7, Force Defense +9, Force Grip +13,
Force Lightning +11, Force Stealth +6, Force Strike +9, Move
Object +8, See Force +5
CLONES OF A Feats: Armor Proficiency (light), Combat Expertise,
NASCENT EMP IRE Combat Reflexes, Exotic Weapon Proficiency (lightsaber),
Cloned from the hairs of Qui-Gon Jinn and Anakin Skywalker, Force-Sensitive, Headstrong, Improved Critical (Lightsaber),
Darth Scourge and Darth Vader are growing to become Weapon Finesse (Lightsaber), Weapon Focus (Lightsaber),
powerful Sith. Together with Lady Tyranus, they have been Weapons Group Proficiency (blaster pistols, simple weapons,
working with the Republic to undermine the Separatists, with vibro weapons)
some success. There is to be only two Sith, and time will tell who Force Feats: Alter, Burst of Speed, Control, Force Mastery,
will become Darth Sidiouss apprentice. Hatred, Knight Defense, Lightsaber Defense, Malevolent, Sense

P AGE 114
C HAPTER 4 T HE T RAP IS S ET

DARTH VADER Increase Lightsaber damage +1d8, Tainted, Skywalkers gain


Darth Vader is a clone of Anakin Skywalker, the Jedi Order's the Force-Sensitive feat for free and ignore the "Force Level 1st"
"Chosen One." When Darth Tyranus obtained genetic material prerequisite when selecting the primary Force feats [Control,
from both Anakin Skywalker and Qui-Gon Jinn, she did not Sense, and Alter]; SV Fort +13, Ref +12, Will +9; SZ M; FP: 9;
realize the dangers of her actions. During his training on Thule, DSPs: 10; Rep: +2; Str 14, Dex 17, Con 15, Int 14, Wis 14,
Darth Vader repeatedly was encouraged by his master Darth Cha 14.
Sidious to embrace the Dark Side. Equipment: Comlink, Lightsaber, Utility Belt
Later; Sidious would give Vader a chance to finish what his * Darth Vader has constructed his own Lightsaber.
previous apprentice, Darth Maul, had started all those years Skills: Hide +4, Intimidate +6, Knowledge (Podracing) +6,
ago: the complete eradication of the Jedi Order. And who would Knowledge (Sith lore) +11, Knowledge (Tatooine) +6, Pilot
be best to do this, in Vader's opinion, but him. Yet before this +17, Read/Write Basic, Read/Write Huttese, Read/Write Sith,
could happen, Vader had to prove his superiority over Tyranus Repair +7, Search +6, Speak Basic, Speak Huttese, Speak Sith,
and Scourge. And Vader will make sure that Sidious sees this, Spot +6, Survival +5
one way or the other. Force Skills: Affect Mind +8, Alchemy +10, Battlemind

+13, Enhance Ability +10, Force Defense +7, Force Grip +10,
Darth Vader: Adult Male Human, Fringer 1/Jedi Guardian Force Strike +9, Heal Another +0, Heal Self +6, See Force +8,
8/Sith Acolyte 3; Init +3 (+3 Dex); Def 22 (+3 Dex, +9 Class); Telepathy +6
Spd 10m; VP/WP 120/15; Atk +12/+7 melee (1d3+2, punch), Feats: Combat Expertise, Combat Reflexes, Exotic
+13/+8 ranged (by weapon), +14/+9 melee * (3d8+2, crit 19- Weapon Proficiency (lightsaber, sith sword), Force-Sensitive,
20, Lightsaber); SQ Clone, Deflect (Attack -4, Defense +1, Gearhead, Improved Critical (Lightsaber), Power Attack, Skill
Extend Defense and Attack), Fringer bonus class skill (Repair), Emphasis (Pilot), Weapon Focus (Lightsaber), Weapons
Group Proficiency (blaster pistols, primitive weapons, simple
weapons)
Force Feats: Alter, Attuned, Control, Knight Defense,

Lightsaber Defense, Rage, Sense, Sith Sorcery

ADVENT URE H OOKS


Here are some adventures for everyone to enjoy. Some
adventures, though, are interconnected into Super adventures,
and have been broken up to allow side adventures, or as I like to
call it tangent adventures, that may occur because of the
adventure.

CAN YOU SPARE SOME


INTELLIGENCE?
The Republic is gearing up for an assault on the Mid Rim in
preparation for the Outer Rim Sieges, and Palpatine sees Ando
as a logical stepping stone towards that assault. He hires the
heroes to gain intelligence on Ando, in preparation for the
Republic assault. They have one week to set up and gain the
necessary info on enemy numbers and defense emplacements, if
any. Palpatine also gives them a Republic Intelligence agent and
the Jedi Master Ryo Yori to help them in their job. But what no
Grant Gould

P AGE 115
C HAPTER 4 T HE T RAP IS S ET

one knows is that the agent is a double-agent working for Count Force Skills: Affect Mind +8, Empathy +8, Enhance Senses

Dooku. He will do all that he can to ensure any key intelligence +8, Farseeing +10, Force Stealth +8, Force Strike +10,
stays out of Republic hands. Palpatine makes it clear that he Friendship +8, Heal Another +8, Heal Self +8, Move Object
isnt responsible if they dont leave by the time they attack and +10, See Force +8, Telepathy +10
nothing will stop the timetable set out by the Senate for the Feats: Combat Expertise, Exotic Weapon Proficiency

assault. Working against the clock, the heroes must not only get (lightsaber), Force-Sensitive, Low Profile, Persuasive,
the key information before the assault comes, but they must stop Trustworthy, Weapon Focus (Lightsaber), Weapons Group
the double-agent in their mist. Proficiency (blaster pistols, simple weapons)
Force Feats: Alter, Control, Form VI Mastery, Link, Sense
JEDI MASTER RYO YORI

Ryo is a rarity of his species: a Jedi Trandoshan, as well as a KOFFI SENT

peaceful Jedi Trandoshan. Trained by Jedi Master Kal Remos, A Republic Intelligence agent, Koffi had always wanted
Ryo has become an accomplished Jedi. When the call was made something better then what the Republic offered. When one of
to the Jedi to become Generals of the Grand Army, Ryo at first Count Dookus agents approached him about a possible double-
refused. But when he heard of the horrors the Separatist were agent job, Koffi accepted. The money was good, and all
committing, even Ryo was angered beyond belief. He decided to indications pointed to the Separatists winning the war. Even as
help Republic Intelligence since it would allow him to fight the war turned against the Separatists, he stayed loyal to them in
against the Separatists as well as keeping the fighting to a the hope of being rewarded when they pulled off an impossible
minimum. The last mission Ryo did was the Assault on Ando. victory. His last double-agent mission brought him to Ando,
He stayed behind to help the clones keep order. When Order 66 where he worked against a group of heroes preparing
was given, Ryo had already disappeared, having caught word information for a Republic assault. His whereabouts after the
from an old contact in the Republic of his impending doom. It is Republic took Ando are unknown, but it is thought he died
likely he hid on Ando. during the mission.

Ryo Yori: Adult Male Trandoshan, Jedi Consular 8/Jedi Koffi Sent: Adult Male Human, Scoundrel 6; Init +1 (+1 Dex);

Investigator 3; Init +1 (+1 Dex); Def 20 (+1 Dex, +8 Class, +1 Def 15 (+1 Dex, +4 Class); Spd 10m; VP/WP 36/10; Atk +4

Species); Spd 10m; VP/WP 88/10; Atk +11/+6 melee * (4d8+1, melee (1d3, punch), +5 or +1/+1 ranged (3d8, Blaster [Heavy
crit 19-20, Lightsaber), +9/+4 melee (1d3+1, punch), +9/+4 Pistol]); SQ Illicit barter, Lucky (2/day), Precise Attack +1; SV
ranged (by weapon); SQ Contacts (Bothan Spynet, x1), Fort +2, Ref +8, Will +2; SZ M; FP: 0; Rep: -1; Str 10, Dex 13,
Darkvision, Deflect (Attack -4, Defense +2, Extend Defense and Con 10, Int 14, Wis 10, Cha 16.

Attack), Favor +1, Healing, Increase Lightsaber damage +2d8, Equipment: Blaster [Heavy Pistol], Comlink [Encrypted],

Jedi Knight, Profile, Target bonus +2; SV Fort +8, Ref +7, Will DataPad [Personal], Security kit, Utility Belt
+10; SZ M; FP: 10; Rep: +2; Str 13, Dex 12, Con 10, Int 18, Wis Skills: Appraise +6, Astrogate +6, Bluff +11, Computer Use

14, Cha 14. +8, Disable Device +8, Disguise +8, Escape Artist +6, Gather
Equipment: Lightsaber, Utility Belt Information +11, Hide +6, Knowledge (Alien species) +6,
* Ryo Yori has constructed his own Lightsaber. Knowledge (Bureaucracy) +6, Knowledge (Streetwise) +6,
Skills: Bluff +12, Computer Use +6, Craft (lightsaber) +6, Knowledge (Technology) +4, Knowledge (World lore) +6,
Diplomacy +14, Gather Information +12, Intimidate +14, Listen +8, Move Silently +6, Pilot +4, Profession (Republic
Knowledge (Alien species) +6, Knowledge (Jedi lore) +8, Intelligence Agent) +5, Read/Write Basic, Repair +7, Search
Knowledge (World lore) +6, Pilot +5, Read/Write Basic, +6, Sleight of Hand +5, Speak Aqualish, Speak Basic, Speak
Read/Write Dosh, Search +5, Sense Motive +8, Speak Basic, Geonosian, Spot +6, Tumble +4
Speak Dosh, Speak Shyriiwook (Understand Only), Spot +6,
Treat Injury +6

PAG E 116
C HAPTER 4 T HE T RAP IS S ET

Feats: Alertness, Lightning Reflexes, Low Profile, Dac Pride to be a little weak compared to his old command staff.
Persuasive, Skill Emphasis (Gather Information), Weapons He likes those who arent willing to bend on their morals and are
Group Proficiency (blaster pistols, simple weapons) willing to fight for what they believe in. Having never grown out
of the ground force, he still wears his Medium Battle armor he
AND THEY THOUGHT FELUCIA grew accustomed to. Though people are warned to never
WAS BAD!
challenge Hisein; he will use every trick he has to win. Calling
The Separatist are under siege by the Republic at Felucia.
him a sore loser would be an understatement.
Captain Mansur Hisein, commander of naval and ground forces
of the planet, needs help to alleviate the pressure the Republic is
Mansur Hisein: Middle Age Male Quarren, Soldier 4/Scout
putting on Felucia. To do that, he hires the heroes for a two-
3/Elite Trooper 2/Noble 1/Officer 3; Init +6 (+2 Dex, +4
prong sabotage plan. First, they must sabotage the Republic
Bonus); Def 21 (+2 Dex, +9 Class); Spd 8m (Armor); VP/WP
power generator to shut-down their base defenses. Then they
124/11; Atk +11/+11/+6 or +9/+9/+9/+4 ranged (3d8, crit
must take the shuttle that is heading up to the Venator-class Star
19-20, Blaster [Light Repeating]), +12/+7 melee (1d3+2,
Destroyer Republic Justice for repair parts, and sabotage the
punch), +12/+7 melee (2d4+2, Vibrodagger), +12/+7 or
Justices power generator to cripple the ship. Once they do that,
+8/+8/+3 ranged (3d6, Blaster [Pistol]); SQ Breathe
Hisein can have a two-prong attack happen, wiping out the
Underwater, Favor +1, Heart +1, Leadership, Low-light vision,
Republics ground force in a lightening strike of Confederate
Noble bonus class skill (Bluff), Requisition Supplies,
ground force while Hiseins ship, the Recusant-class Light
Trailblazing; SV Fort +11, Ref +10, Will +10; SZ M; FP: 2;
Destroyer Dac Pride will destroy the crippled Republic Justice.
Rep: +6; Str 15, Dex 14, Con 11, Int 17, Wis 13, Cha 13.
But the heroes face two heavily guarded facilities, and while
Equipment: Battle armor [Medium] (Damage Reduction:
they can run away from the Republic base on Felucia, they are
5), Blaster [Light Repeating], Blaster [Pistol], Comlink
trapped on Republic Justice if they are caught. To help ensure
[Encrypted], DataPad [Personal], Holoprojector [Personal],
they make it past Republic security, they are given Republic
Macrobinoculars, Medpac, Utility Belt, Vibrodagger
Tech uniforms, bombs disguised as tools and IDs. Made by
Skills: Astrogate +6, Bluff +6, Climb +4, Computer Use +6,
Bothans and nearly identical to the real thing, Clonetroopers
Demolitions +6, Diplomacy +6, Gather Information +6, Hide
must beat DC 30 to realize these are forged. On the Republic
+4, Intimidate +6, Jump +4, Knowledge (Confederacy) +10,
Justice, the security is far more stringent, and the Clonetroopers
Knowledge (Mon Calamari) +8, Knowledge (Streetwise) +9,
there must only beat DC 20. When they sabotage the Justices
Knowledge (Tactics) +10, Knowledge (World lore) +9, Listen
power generator, the heroes are to take an escape pod and
+6, Move Silently +4, Pilot +6, Read/Write Basic, Read/Write
return to the planet.
Quarrenese, Repair +8, Sense Motive +6, Speak Basic, Speak
Calamarian, Speak Neimoidian, Speak Quarrenese, Spot +6,
MANSUR HISEIN
Survival +6, Swim +9, Treat Injury +6
An ex-special forces captain, Mansur Hisein has become a
Feats: Armor Proficiency (heavy, light, medium, powered),
Captain of the Recusant-class Light Destroyer Dac Pride. The
Dodge, Improved Initiative, Mobility, Persuasive, Point Blank
huge jump in his career happened when he complained that the
Shot, Precise Shot, Starship Operation (starfighter), Weapon
starship his forces were assigned to was a disgrace to the CIS
Focus (Blaster [Light Repeating]), Weapons Group Proficiency
Navy and he could make them a far better. The captain was
(blaster pistols, blaster rifles, heavy weapons, simple weapons,
infuriated by this, and challenged him to command his ship for
vibro weapons)
one month, using what ever ways he felt were necessary. For one
month, that ship ran at 110% efficiency, and Commander Czar
CLOSE, BUT NOT CLOSE ENOUGH!
and General Grievous saw this. They rewarded him with a (REPUBLIC)
Captainship of Dac Pride. Now assigned to Felucia, he also The newly formed Clone Intelligence has found the location of
helps coordinate ground forces as well as Felucias space General Grievouss Battlefield Command Center: Utapau. The
defense. So far he enjoys his job, though he finds his officers on Republic has readied an entire armada of 35, plus the lead ship,

PAG E 117
C HAPTER 4 T HE T RAP IS S ET

ships to capture Utapau. This armada is being lead by the the heroes to help facilitate the evacuation. The evacuation of
Indomitable and General Kal Remos. Remos hires the heroes to the population and military personal will be half way completed
help him with bringing down the Separatist military leadership. when the Republic arrives. A desperate battle ensues as the
Remos is to take down General Grievous, while the heroes go heroes must control the remaining evacuees heading towards
after Sevrance Tann and Commander Czar. The heroes are to their ships. During this process Republic clones open fire on the
go down in a LAAT/i with the first wave and help secure the evacuees. Separatist troops will try to hold them off, but they
Separatist Head Quarters in Pau City. In the process, they are to will need help from the heroes to hold them off. Once the GM
capture any Separatist military leadership. But that is easier said decides everyone is aboard, the heroes will be rushed on the last
then done. Both Sevrance Tann and Czar are able warriors, and transport. As they ship lifts off, the heroes will see the city
both have skill with the lightsaber. Neither Tann nor Czar can be aflame. Once the fleet pulls out of the system, a message from
killed. If the heroes try to, something will stop them. Ultimately, Commander Czar comes in for the heroes. If any of the heroes
when they do capture them, Grievous will come after them, ask about the Utai and Pauuan, Czar informs them few were
over-power the heroes, and free them both. Grievous may be able to actually leave the city. From what Czar saw, most were
insane now, but he knows when he has a good command staff slaughtered by the Republic. He thanks them for all their help
and refuses to leave them to the Republic. After Utapau is none the less, and promises the sacrifices they made and those
secured, they find Kal Remos in a temporary Med-Center, being who fought and died on Utapau made will not be in vain.
bandaged. Grievous had escaped. Kal shrugs and says Czar, Revenge will be sought!
Tann and Grievous all attacked him and overwhelmed him.
FOR GMS:
They escaped after they thought they thought Kal had fallen off
a ledge. Kal thanks the heroes for their help, and says the An ironic twist could have half of the group fighting for the

Republic is forever in their debt for all that they did. Republic, the other half fighting for the Separatists. While this
made lead to a very interesting moment when both groups meet
CLOSE, BUT NOT CLOSE ENOUGH! on Utapau, it could also lead to the heroes turning against each
(SEPARATIST) other. If you, the GM, dont want a scenario like that, just lead
The CIS has become aware that their latest Battlefield the heroes on a maze through the city. Pau City is not only huge,
Command Center, Utapau, is about to become under attack by a but it is also multi-leveled, leading to many opportunities where
large Republic armada. The Separatist are desperate to evacuate the heroes can avoid each other.
the world before the coming assault, so Commander Czar hires

P AGE 118
C HAPTER 5 REVENG E OF THE S ITH

The Sith are now ready to strike out at the Republic, and wait for
their masters signal to take over. Yet all of the Siths plans have
fallen apart. The Separatists have taken over almost seventy five
percent of the galaxy, and their drive through the Core is
destroying the Republic's key worlds. The Sith faces internal
rivalries with each other as each Sith apprentice works to
undermine his or her counter part and ultimately become
Sidiouss new apprentice. The Separatists look set to win this
war, but are also suffering from internal problems. This could
bring the Separatists down in their moment of triumph if the
Sith find out about this.

T IMELINE OF THE

, PT. 5
ABN After the Battle of Naboo

13 ABN
I

P AGE 120
C HAPTER 5 REVENG E OF THE S ITH

A Deadly Meeting acknowledging the fealty, he tells her to rise and in the same

"Welcome Lord Vader," greets the clone of Anakin Skywalker as breath, dismisses Emperor Kilo'Khan of Corsal, Governor Tarkin,

he enters the antechamber of Lord Sidious' Sith temple on Thule. and Lieutenant Motti. Once they have left, Lord Sidious turns to

"We have been discussing that unpleasantness that Lady Tyranus, Lord Scourge, and Lord Vader and exclaims, "I

happened in the Rhen Var System haven't we, Gentlemen!" have just one more task for you all before the final stage of my plan

Vader instantly lowers himself down on one knee, and cringes to take over the Republic!"

inwardly as he remembers the indignation of the fleet under his After a moment he walks over to a command terminal,

command, suffering such a humiliating defeat by Separatist forces. presses a series of buttons and tells his disciples: "My final task for

"Rise, my friend. Lady Tyranus has informed me that that fool the three of you is for you to fight each other. In order for you to

of a Jedi leading the Separatists Taskforce at Rhen Var may as yet serve me, you must kill each other to prove yourselves worthy."

be recruited to our cause. She is too quick to anger. Even her Instantly igniting his blade, Vader hears the snap-hiss of a

aides fear for their lives." lightsaber with its blade swinging down at his skull. Parrying the

Immediately rising back to his feet, Vader casually looks slash, Vader hurls a jolt of the Force at his attacker, Tyranus.

around at all those at the conference table. Deflecting the strike, she whirls behind her as Scourge, using two

"Master, I am not worthy to be called Sith. Please allow me hands on the hilt of his crimson blade, brings his full weight to bear

to end my life so that you won't have such an unworthy vassal to on the blade.

command your forces." Using the momentary distraction, and with all of the hate of

"That is enough!" Lord Sidious spat. "You have known me his being, Vader hurls his own blade at the back of his long-time

long enough that I will not tolerate the throwing away of assets that tormentor - Tyranus, and connects. With a high pitched scream of

are still useful." pain, Tyranus falls - into two separate pieces. Vader had cleaved

Without looking around any farther, Vader quickly glances her in two.

around the chamber and takes in the measure of those who are "Use your anger, it will make you powerful!" was one of the

there. Among the six beings present, he sees a fellow Sith, Lord maxims that Lord Sidious instilled into both clones. As they circled

Scourge arms crossed stroking his goatee, lost in thought. To each other, throwing taunts, Scourge attacks. Parrying each blow,

Scourge's right, Commander Tarkin, governor of Thule staring at Vader begins to feed on his anger: this has gone on long enough!

Vader without expression. To Scourge's left, sits Kilo'Khan, Screaming at the top of his lungs, Vader lunges at Scourge and

Emperor of the Corsal System, and one of his master's closest begins to pummel him with all his hate and anger available to him.

advisors. Finally to Kilo'Khan's left sits Lieutenant Motti, an up- Scourge begins to wilt under the fierce assault.

and-comer in the Republic Navy, smirking. Soon, Vader promises For every blow that Scourge attempts, Vader's counter strike

himself, soon I will be ridding myself of that parasite. And finally, drives Scourge back. Finally, Vader cuts through both of

with his back to Vader staring out at Hurom, the capital of Thule Scourge's hands. With every line on Scourge's face etched with

stands Lord Sidious. pain, Scourge falls to his knees. Vader retrieves Scourge's

Flippantly waving his hand, Sidious casually intones, "All is lightsaber, and with both blades in a scissor like grip, hears his

not lost, Lord Vader." master cackling with glee.

"I do not understand, my lord. Surely the Separatists are on "Good, good! Use your aggressive feelings and end his

our trail?" pathetic and useless life."

"Lady Tyranus assures me that they are properly baffled as With a snarl, Vader snuffs out the life of Darth Scourge.

to our location, and she will be joining us momentarily." Vader looks up and hears the sound of footsteps approaching.

At that precise moment, Lady Tyranus strode into the "Approach me, my friend," hears Vader. Turning, Vader goes

chamber. After prostrating herself, and Lord Sidious to his master. "We have much more to discuss."

P AGE 121
C HAPTER 5 REVENG E OF THE S ITH

S EV'RANCE T ANN +13, Ref +12, Will +9; SZ M; FP: 3; DSPs: 10; Rep: +6; Str 13,
Dex 16, Con 12, Int 15, Wis 12, Cha 17.
The history of Sev'rance Tann is a great mystery to those who
Equipment: Blaster [Rifle], Lightsaber, Thermoguard
know her. What is known is this: She was found one day by a
man of great power who offered her the opportunity to master Jumpsuit

the Force. She wasnt sure at first, but eventually she agreed to * Sev'rance Tann has constructed her own Lightsaber.
Skills: Computer Use +6, Craft (lightsaber) +8, Intimidate
go with this dark figure. This man: Anakin Skywalker.
When Tann left the Unknown Regions, she found that the +8, Knowledge (Jedi lore) +7, Knowledge (Tactics) +10, Listen

galaxy was embroiled in war. The Republic had attacked the CIS +5, Pilot +12, Read/Write Cheunh, Search +8, Speak Basic,

leadership first, and the CIS had only retaliated in self defense. Speak Cheunh, Speak Geonosian, Tumble +6
Force Skills: Drain Energy +5, Enhance Ability +8,
Tann felt obligated to help the CIS in light of this. Anakin took
her under his wing, and made her his second in command. Enhance Senses +3, Fear +8, Force Defense +8, Force Grip +11,

Together they fought for the glory of the CIS, bringing many Force Strike +12, Heal Self +6, See Force +11
Feats: Armor Proficiency (light), Cleave, Combat Reflexes,
victories to their side. Anakin also trained her as his apprentice.
But events occured that would change Tanns destiny forever: Exotic Weapon Proficiency (lightsaber), Force-Sensitive, Great

Anakin left the CIS. Cleave, Improved Critical (Lightsaber), Improved Initiative,

Personally devastated, and unwilling to leave the CIS like Power Attack, Weapons Group Proficiency (blaster pistols,

her master had, Tann, for months, couldnt cope with the blaster rifles, heavy weapons, primitive weapons, simple

fighting. Dooku did his best to comfort her in her time of grief, weapons, vibro weapons)
Force Feats: Alter, Control, Hatred, Lightsaber Defense,
but she rebuffed him, only wanting to see her master. Finally she
crawled out of her quarters after a year. But something had Malevolent, Rage, Sense

changed in her, something for the worse. Tann immediately


took over Anakins position as Commander of Starfighter COMMANDER
Deployment. This put her in direct contact with General
WILHUFF TARK IN
Grievous. His affect on her helped twist her even more beyond
Jan Ranft
comprehension. She soon forgot much of the tenets of the Jedi
Order for the sake of accomplishing the mission. She fell Commander Wilhuff Tarkin is a dreamer, at least that's what he

perilously down the slippery slope of the Dark Side. always thought of himself. Growing up on Eriadu, Tarkin was

By 13 years after the Battle of Naboo, Tann was at a always fascinated with building things. His parents always

crossroads: continue down the dark path and truly join the Dark thought he was destined to be a starship engineer, or some other

Side, or rejoin the lightside. Many thought she couldnt be type of low-level functionary.

saved, but a few still thought she could. Her fate is now up to After joining Eriadu's security forces, he discovered that he

those willing to help her. had a knack for leadership abilities. That was when he decided
to follow a military career. After five years of being passed over

Sev'rance Tann: Adult Female Chiss, Soldier 2/Noble 2/Jedi for promotion by non-Humans, Tarkin demanded a transfer to

Guardian 6/Dark Side Marauder 4; Init +7 (+3 Dex, +4 Bonus); the Republic's Naval Defense Force, which his commanding

Def 22 (+3 Dex, +9 Class); Spd 10m; VP/WP 127/12; Atk officer was only too happy to comply with.

+14/+9/+4 melee (1d3+1, punch), +15/+10/+5 melee * It was at this time that events began to illuminate a possible

(3d8+1, crit 18-20, Lightsaber), +16/+11/+6 or road to power for him. Always hungry for more power, Tarkin

+12/+12/+7/+2 ranged (3d8, crit 19-20, Blaster [Rifle]); SQ decided that if he was to be in a position that befits his status as

Deflect (Attack -4, Defense +1, Extend Defense and Attack), one of his planet's elite, he would seek a political position,

Favor +1, Increase Lightsaber damage +1d8, Inspire namely Senator.

Confidence, Noble bonus class skill (Listen), Tainted; SV Fort Shortly thereafter, Tarkin discovered that his senator was
being investigated for conspiracy against the Republic. Using

P AGE 122
C HAPTER 5 REVENG E OF THE S ITH

Thule, they would realize many of the ideas that they came up
with during their many nights discussing politics. Seeing the
obvious benefits of such a position, Tarkin agreed.

Commander Willhuff Tarkin: Middle Aged Male Human,

Noble 5/Soldier 1/Officer 6; Init +2 (+2 Dex); Def 20 (+2 Dex,


+8 Class); Spd 10m; VP/WP 84/12; Atk +10/+5 ranged (by
weapon), +8/+3 melee (1d3, punch); SQ Coordinate +1, Favor
+2, Inspire Confidence, Leadership, Noble bonus class skill
(Gather Information), Requisition Supplies, Resource Access,
Tactics, Tainted; SV Fort +7, Ref +8, Will +10; SZ M; FP: 2;
DSPs:10; Rep: +5; Str 11, Dex 14, Con 12, Int 16, Wis 13, Cha

17.
Equipment: Comlink (military).

Skills: Appraise +6, Astrogate +6, Bluff +16, Computer Use


Jan Ranft
+10, Diplomacy +20, Gather Information +12, Intimidate +20,
Knowledge (Alien Cultures) +10, Knowledge (Capital Ship
his family's wealth and political position, Tarkin was able to be Tactics) +15, Knowledge (Jedi Lore) +9, Knowledge (Politics)
appointed as lead prosecutor in the investigation. With +16, Knowledge (Republic) +15, Profession (Administrator)
fraudulent evidence, he was able to have the corrupt senator +7, Read/Write Basic, Read/Write Bothese, Read/Write
convicted. Being in such a highly publicized role in bringing the Calamarian, Read/Write Durese, Sense Motive +12, Speak
senator to justice, and with the heightened notoriety, Tarkin Basic, Speak Bothese, Speak Calamarian, Speak Durese, Speak
was elected Senator. Falleen, Speak Neimoidian.
Catching the eye of the daughter of one of his families' close Feats: Aristocrat's Honor, Armor Proficiency (light),

friends, Tarkin and she were married. Content for the first time Bureaucratic Flair, Diplomatic Immunity, Fame, Influence,
of his life, Senator Tarkin made a name for himself in the Iron Will, Persuasive, Weapons Group Proficiency (blaster
Republic Senate. Two years later, a daughter was born to them, pistols, blaster rifles, heavy weapons, simple weapons, vibro
and they named her after Tarkin's mother: Mian. weapons).
Six years later, after that bad business with Naboo, Tarkin
allied himself with the new Chancellor. Many a night would pass
K ORA JADE
with the two of them discussing politics through out the night.
Albert Liu
That was when disaster struck. Tarkin's wife was killed
accidentally when a pirate vessel attempted to escape from Kora Jade, once known as Mian Tarkin is now running from a

Eriadu security forces. When he received the news, Tarkin was past that she wants no part of: the daughter of Commander

devastated. In an emotional address to the Senate, Tarkin Tarkin, Governor of Thule. Her mother died when she was six,

resigned as Senator of Eriadu. and her father turned from a loving, caring man to a vengeful,

After the investigation revealed the identity of the captain of driven tyrant. As she grew older, she knew that there was

the pirate vessel was in fact a non-Human, something wrong with her father. She understood that the

Tarkin's belief in their rights was shattered - he became as Supreme Chancellor valued the insights of her father, but it

cold and unfeeling as Eriadu's primary moon. He would sit for wasn't until she overheard her father talking to the Chancellor

hours in his study and make starship design after design. Weeks about impeaching the rights of non-Humans, that she knew that

later, the Supreme Chancellor made a personal visit to Tarkin's her father was a lost cause. At once, she began to make plans

estate with a proposition. If he would accept the governorship of that would ensure a life away from her celebrity status.

P AGE 123
C HAPTER 5 REVENG E OF THE S ITH

downloaded a copy of the information. After leaving Thule, she


headed to Coruscant, to reveal this plan to the Jedi Council, but
after attempting for two weeks to get their attention, she lost
hope and ended up in The Works.
While shuffling along aimlessly, she accidentally ran into a
Jedi. With trembling hands, she told the Jedi that she had vital
information for the Council. Concerned, he sat her down, and
after getting all of the information from her, thanked her, and
immediately contacted the Council. It's only a matter of time if
the Jedi will be able to do something about this.

Kora Jade: Adult Female Human, Scoundrel 4/Slicer 2; Init +3

(+3 Dex); Def 19 (+3 Dex, +6 Class); Spd 10m; VP/WP 38/14;
Atk +6 melee (1d3+2, punch), +6 melee (2d8+2, crit 19-20,

Lightsaber), +7 or +3/+3 ranged (3d8, Blaster [Heavy Pistol,


BlasTech DL-44/Merr-Sonn 'Flash' 4]), +7 ranged (3d4+2,
Blaster [Hold-out, Merr-Sonn Model Q4 'Quickfire']); SQ
Decode +1(+2), Illicit barter, Lucky (1/day), Precise Attack +1,
Pseudoym: Jadefire, Slicer Skill Mastery (Computer Use); SV
Fort +3, Ref +9, Will +4; SZ M; FP: 4; Rep: +1; Str 14, Dex 17,
Con 14, Int 15, Wis 12, Cha 19.

Equipment: Blaster [Heavy Pistol, Merr-Sonn 'Flash' 4],

Blaster [Hold-out, Merr-Sonn Model Q4 'Quickfire'], Comlink


[Encrypted, Mastercraft +2], Computer [Private], Lightsaber
x2, Space Transport (Lunafire).
Skills: Astrogate +6, Computer Use +12, Craft (computers)

+8, Demolitions +5, Disable Device +11, Forgery +6, Gather


Information +10, Hide +6, Knowledge (Jedi lore) +7, Move
Albert Liu Silently +9, Pilot +10, Profession (computer programmer) +4,
Read/Write Basic, Read/Write Binary, Repair +6, Search +8,
As the daughter of a wealthy noble, she had access to many Speak Basic, Speak Bothese, Speak Ryl, Spot +5, Tumble +6.
benefits that she knew others didn't. On her sixteenth birthday, Force Skills: Empathy +4, Enhance Ability +11, Friendship

her father presented her with one of his rare attempts at healing +6.
the rift between them, a brand-new space transport that had Feats: Combat Expertise, Exotic Weapon Proficiency

never even left the showroom floor. Using a vast majority of her (lightsaber), Force-Sensitive, Low Profile, Skill Emphasis
savings to upgrade the stock light freighter, Kora named her (Computer Use), Starship Operation (space transport),
Lunafire, and vowed that she would leave Thule as soon as Weapons Group Proficiency (blaster pistols, simple weapons).
possible.
On one of her slicing expeditions, she discovered details of a
plan that called for the eradication of the Jedi Order.
Craft: Corellian Engineering Corporation's YT-1300; Class:
Horrorstruck to find that this plan was in the secret encrypted
Space transport; Cost: Not Available For Sale; Size: Small
area of her father's computer, she decided to warn the Jedi.
(26.7m length); Crew: 1 or 2 (Unique +7); Passengers: 6;
Knowing that she would be hunted, she changed her name and
Cargo Capacity: 100 tons; Consumables: 2 Months;

P AGE 124
C HAPTER 5 REVENG E OF THE S ITH

Hyperdrive: x1 (backup x10); Maximum Speed: Ramming (9 They would syncronize their vacations and would visit
squares/action); Atmospheric Speed: 1,050 km/h (18 Ryloth together to see Damion's mother. Denia'res approved of
squares/action); Maneuvers: +11 (+3 Dex, +1 size, +7 crew); Ma'ala and took them both under her wing on these trips. She
Initiative: +11 (+3 Dex, +1 size, +7 crew); Defense: 24 (+3 began to teach them more of their Twi'leki heritage.
Dex, +1 size, +10 armor); Shield Points: 60 (DR 10); Hull Throughout this their love for each other grew as well as their
Points: 140 (DR 10) love for Ryloth. This love started them on a path that strayed
Weapon: Laser Cannon Turret (Turret, fire-linked); Fire from the Jedi code. They would begin to take it upon themselves
Arc: Turret; Attack Bonus: +12 (+1 size, +7 crew, +4 fire to help protect and mold Ryloth. Ma'ala saw the slave rings and
control); Damage: 5d10x2; Range Modifiers: PB +0, S/M -2, L Ryll production harming Ryloth society and Damion saw the
N/A. leadership making poor decisions causing a decline in its
Weapon: Quad Laser Cannon (1 Turret, fire-linked); Fire economy and a weakness in defenses.
Arc: Turret; Attack Bonus: +12 (+1 size, +7 crew, +4 fire After several visits they made a decision, together with
control); Damage: 6d10x2; Range Modifiers: PB +2, S +0, M Denia they would help mold Ryloth for the betterment of its
-2, L N/A. people. They then married and set out to help Ryloth and its
Weapon: Concussion Missile Launcher (1, with 6 missiles); people. The Council did not approve but would allow their
Fire Arc: Front; Attack Bonus: +8 (+1 size, +7 crew); Damage: personal missions on Ryloth, only recalling them to Coruscant
9d10x2; Missile Quality: Average (+10) when the situation warranted their specific expertise. With the
senatorial assassinations growing, the Council had uncovered
some clues that pointed them towards the Hutt Crime
DAMIO N A'RES
Syndicate. They recalled Damion to Coruscant, due to his ties to
Stats and Background Info by DarionA'res
Ryloth and its connection to the syndicate. He was assigned to
DamionA'res is a Twi'leki Jedi Knight born on Ryloth and raised uncover the assassins and their contractors. His investigation
by his mother Denia'res a Jedi Master who had worked to better began back on Ryloth and drew him away from Ma'ala and his
Ryloth society for years. It is due to his mothers influence that mother to protect them. No matter how hard he looked he could
he kept his family name and proper Twi'lek pronunciation. This find no trace of the Hutt's connection to the assassination. He
caused a distinct fondness for his heritage. When he was chosen returned to Coruscant emptyhanded and disappointed, feeling
to undergo Jedi training, his mother, who was a close friend of that his abilities had failed him for the first time. He descended
Qui-Gon Jinn later took him on as a padawan against the into the depths of the lower levels of Coruscant and drank away
Council's advice. Her training also lent itself to his development his disappointment. It was here that he was approached by an
into an unorthodox Jedi, to the Council's great chagrin. enchanting and mysterious woman. She somehow arranged to
Denia'res was a starfighter pilot and she honed Damion's Force have Damion in a spice den, and that was when she made her
training through the use of a Delta-7 starfighter. He quickly move. After his seduction, she intimated that she could get him
excelled and became a Jedi Ace at about the age of 18. anything he wanted, including herself. Ashamed at what he had
His mother saw that he would soon be ready for the Trials done, but for some reason, strangely exhilarated by the
and was preparing for retirement from Jedi service; it was experience, Damion made arrangements to meet her more often
around this time that he met Ma'ala, a young Twi'leki woman on Coruscant.
also undergoing Jedi training. She was following the path of a Years later, Damion was contacted by a shadowy figure that
Jedi scholar but they quickly became starcrossed lovers despite informed him that unless he started spying on the Jedi Council
the Jedi Code. When Damion successfully went through the and doing other favors for him, he would reveal his illicit affair
trials the next year Denia retired to Ryloth to begin a period of to the Jedi Council and to his wife. Damion would be disgraced
isolated meditation. Damion was quickly sent out on several and expelled from the Jedi Order, but more importantly his wife
exploration projects which only managed to strengthen the would be aware of his infidelity. Not wanting to lose his position
bond between Ma'ala and himself. or his wife, Damionreluctantly agreed.

PAG E 125
C HAPTER 5 REVENG E OF THE S ITH

The events that followed his initial blackmail were like an Feats: Armor Proficiency (light), Combat Expertise,

opening into Damion's deepest, darkest desires. Cosmopolitan (Diplomacy), Exotic Weapon Proficiency
Thus Damion began his inexorable slide to the Dark Side. (lightsaber), Exotic Weapon Proficiency (lightdagger) Force-
Damion then began to plan his break from the Jedi Order. He Sensitive, Point Blank Shot, Power Attack, Starship Operation
secretly constructed a new lightsaber using the dark side (starfighter), Toughness, Two-weapon Fighting, Weapon
techniques provided by the shadowy figure. It was arranged that Finesse (Lightsaber), Weapons Group Proficiency (blaster
he would have a sizeable portion of credits for his use. He then pistols, blaster rifles, primitive weapons, simple weapons, vibro
disappeared from his quarters in the Jedi Temple; with just a weapons)
note and his old lightsaber to explain his decision. The Jedi Force Feats: Alter, Burst of Speed, Control, Form II

Council, not having the manpower to pursue Damion, let him Mastery, Rage, Sense
go.

NEW WEAPO NS AND


DamionA'res: Adult Male Twi'lek, Jedi Guardian 5/Jedi Ace

2/Jedi Weapon Master 4/Dark Side Marauder 3; Init +3 (+3 EQUIPMENT


Dex); Def 24 (+3 Dex, +11 Class); Spd 10m; VP/WP 146/19;
LIGHTDAGGER
Atk +13/+8/+3 melee * (2d4+3, Lightdagger), +16/+11/+6
Created by Drivis Corle
melee (1d3+3, punch), +16/+11/+6 or +12/+12/+7/+2 ranged
(2d6, Lightsaber/ Blaster end), +16/+11/+6 ranged (3d4-1, The lightdagger, originally a shunned weapon, is now being

Blaster [Hold-out, Merr-Sonn J1 'Happy Surprise']), allowed to give the Jedi any advantage possible against the

+16/+11/+6 ranged (3d6-1, Ion Gun [Pistol, Custom]), Separatist threat.

+17/+12/+7 melee * (3d8+3, crit 19-20, Lightsaber); SQ Dark


Side, Deflect (Attack -4, Defense +2), Increase Lightsaber Cost: 1500

damage +1d8, Low-light vision, Resilient, Starfighter Defense, Damage: 2d4

Starship Focus; SV Fort +15, Ref +14, Will +11; SZ M; FP: 0; Crit: 19-20

DSPs: 18; Rep: +6; Str 16, Dex 16, Con 16, Int 14, Wis 14, Cha Weight: .5kg

14. Type: Energy

Equipment: Anti-Stun Suit [Twi'lek], Aquata Breather, Size: Small

Blaster [Hold-out, Merr-Sonn J1 'Happy Surprise'], Group: Exotic

Chronometer [Alliwon Electronics Vennoc-x], Comlink, Flight


suit, Ion Gun [Pistol, Custom], Lightsaber, Lightdagger, The Lightdagger is +5 to Craft: Lightsaber checks, and allows

Personal Energy Shield [energy buckler] for one personal modification.

* DamionA'res has constructed his own Lightsaber,


ENERGY BUCKLER
DamionA'res has constructed his own Lightsaber [Short].
The energy buckler provides a +2 defense agianst energy
Skills: Astrogate +4, Balance +5, Climb +5, Computer Use
weapons and DR 3 against solid based weapons; it has an Armor
+4, Craft (lightsaber) +6, Intimidate +6, Jump +5, Knowledge
check penalty of -1, when turned on. Lightsabers do not ignore
(Jedi lore) +5, Knowledge (World lore) +4, Pilot +11,
the energy buckler's hardness rating when turned on. It takes a
Read/Write Basic, Read/Write Ryl, Repair +4, Search +4,
turn to turn on or off, or if you have the quickdraw feat it is a free
Speak Basic, Speak Lekku, Speak Ryl, Spot +4, Tumble +9.
action. Cost is 1200 credits.
Force Skills: Affect Mind +6, Battlemind +15, Enhance

Ability +7, Enhance Senses +6, Fear +10, Force Defense +7,
Force Grip +11, Force Fire +13, Force Lightning +8, Force
Stealth +6, Force Strike +4, Heal Self +4, See Force +6,
Telepathy +3.

P AGE 126
C HAPTER 5 REVENG E OF THE S ITH

Later when the Queen returned to Naboo, Artoo served as


onboard astromech to Anakin Skywalker, who flew an N-1
New Force Skill: Force Fire starfighter into the Battle of Naboo. Artoo assisted in bringing
(Int) down the Trade Federation Cruiser that was controlling the
Created by Drivis Corle battle droids on the planet and the droid ships in orbit causing

Requires the Force-Sensitive and Alter feats the blockade.

You can call upon the Force to speed up molecules and Ten years after the Battle of Naboo, Artoo meets up with

create fire. Anakin Skywalker again when he and the once again Queen

Check: Fire: To create a fire, such as a campfire is Amidala meet and decide to wed. At the wedding R2 meets up

a normal skill check with the DC being 10+ the objects again with Threepio and their bond grows tighter. R2-D2 and

DR for inanimate objects, or over the targets defense for C-3PO are then appointed to serve as the Queens personal

animate objects. droids.

Special: Any animate target must make a check to

avoid catching on fire. (See page 287 of the Revised R2-D2: Expert 4/Scout 6; Init +2 (+2 Dex); Def 16 (+2 Dex, +3

Core Rulebook). Class, +1 Size); Spd 10m; VP/WP 46/12; Atk +10/+5 ranged

Time: Force Fire is an attack action. (by weapon); SQ 2nd Degree Droid, Adventurous (provides an

Vitality Point Cost: Fire:1-4, based on what is being additional +1 to Scout's Heart Ability), Astromech Chassis,

set on fire and how big. Evasion, Expert class skill (Astrogate, Computer Use, Disable
Device, Gather Information, Knowledge, Pilot, Profession,
Survival), Extreme Effort, Faithful (+3 circumstance bonus
when assisting another character with a skill check instead of
the usual +2), Heart +2, Male Personality, Scout Skill Mastery
R2-D2
(Computer Use), Trailblazing, Uncanny Dodge (Dex bonus to
Background Info by Green_Cloaked_Sorcerer
Defense), Unique droid personality; SV Fort +5, Ref +6, Will
Artoo was built in a small droid factory outside of Naboos +8; SZ S; Rep: +2; Str 11, Dex 15, Con 12, Int 18, Wis 13, Cha
Capital, Theed. He was selected to be part of the elected 15.
monarchs personal cruiser. He was instrumental in saving Equipment: Automatic Grip, Diagnostics Package,
Queen Amidala and the crew aboard the ship during the Trade Environmental Compensation, Fire Extinquisher, Heuristic
Federations blockade of Naboo. The young droid fixed the Processor, Improved Sensor Package, Infrared Vision,
shields aboard the ship and which allowed it to escape into Magnetic Feet, Motion Sensors, Recording Unit (holo), Rust
hyperspace. Inhibitor, Spring-loaded Internal Storage, Telescopic
To complete further repairs, the Royal Starship set down on Appendage, Tool Mount x4
the barren world of Tatooine. Artoo-Detoo accompanied Jedi Skills: Astrogate +16, Bluff +5, Computer Use +21, Disable
Master Qui-Gon Jinn and Royal Handmaiden, Padm Naberrie, Device +17, Escape Artist +6, Gather Information +12, Hide
to the port city of Mos Espa to gather spare parts. Artoo carried +6, Knowledge (Engineering) +16, Listen +12, Move Silently
the technical details for the necessary parts. During the trip into +4, Pilot +14, Read/Write Binary, Repair +17, Search +11,
Mos Espa a sandstorm hit and the group was forced to stay with Sense Motive +3, Speak Binary, Spot +17
a family they had met in one of the parts shops in town. It was Feats: Alertness, Ambidexterity, Combat Reflexes, Heroic
there that R2 met the protocol droid C-3PO. The two forged a Surge, Sharp-eyed, Skill Emphasis (Computer Use, Repair),
friendship that would span several decades. It was also there Starship Operation (starfighter), Weapons Group Proficiency
that Artoo met his future master, a young slave named Anakin (blaster pistols, simple weapons)
Skywalker.

PAG E 127
C HAPTER 5 REVENG E OF THE S ITH

C-3PO when assisting another character with a skill check instead of


the usual +2), Humanoid Chassis, Male Personality; SV Fort
Background Info by JediPowell
+2, Ref +1, Will +3; SZ M; FP: 0; Rep: +1; Str 10, Dex 10, Con
C-3PO started his droid life in a junk yard pieced together from
13, Int 18, Wis 9, Cha 14.
several different protocol droids who had met their end on
Equipment: Translator Unit (DC 5), Verbobrain,
Tatooine. Anakin Skywalker, at an early age, showed
Vocabulator
remarkable skill at putting together technology and mastered
Skills: Bluff +6, Computer Use +9, Diplomacy +23, Gather
the skill of tinkering while working at Watto's junk yard. Anakin
Information +7, Intimidate +4, Knowledge (Alien species) +14,
found C-3PO's head in a large bin of junk Watto bought from
Knowledge (Bureaucracy) +14, Knowledge (Cultures) +14,
Jabba the Hutt. The droid had been destroyed after Jabba lost a
Knowledge +6, Knowledge +6, Listen +3, Read/Write Binary,
bet with a Rodian. Anakin thought his mother's slave life would
Speak Binary, Spot +3
be easier if she had a droid who could help with her chores.
Feats: Ambidexterity, Persuasive, Skill Emphasis
Anakin also thought the capabilities of the protocol droid would
(Diplomacy), Trustworthy, Weapons Group Proficiency
be usefull due to its multiple languages.
(blaster pistols)
Anakin, during his 8th and 9th years of age, put this droid
together. When Qui-Gon Jinn arrived on Tatooine and rescued
him from slavery, Anakin left the droid with his mother. During A TIMEL INE FOR
the several years C-3P0 was under the care of Shmi Skywalker GM'S
she slowly mounted his first set of metal skin.
C-3PO was also relieved when Anakin and Qui-Gon 13 ABN
returned and freed Shmi from slavery, the rescue was quite I In a stunning series of victories, Separatist
dangerous as they had been sold to Jabba the Hutt to pay off forces are able to re-claim many of the worlds
many of Watto's debts to the intergalactic crimelord and their lost to the Republic in the previous year.
rescue required many deaths and lots of blaster fire. This
I The Jedi Council, during the entire war, has
encounter became the source of C-3PO's "We're Doomed"
been corroborating the information that Master
personality quirk, as his limited memories flashed before his
Qui-Gon Jinn and then-Jedi Knight Anakin
photoreceptors.
Skywalker had transmitted to them eight years
C-3PO was then brought to Naboo with Shmi, while she
earlier, and has secretly been investigating the
lived with Padm Amidala's family. The Naboo engineers gave
Galactic Senate.
C-3PO a complete overhaul and he soon was sporting bright
I The Jedi Council assigns Council member
gold skin as well as having received an upgraded translator
Master Quinlan Vos and Jedi Knight Serra Keto
package with millions of additional languages.
to investigate The Works on Coruscant, for
C-3PO was in bliss as his stay at Naboo led him to many
leads to the identity of the Sith Lord that the
chances at Etiquette, while staying with a royal family. This
Council hascorroborated as being Darth
almost came to an end when Shmi wished to return to Tatooine.
Sidious.
Torn, C-3PO decided he did not want to return to that desolate
world and begged to stay on Naboo. Shmi saw no reason to take I President Dooku contacts Queen Amidala-
the droid back to that desert planet and gave him to the Amidala Skywalker to arrange a meeting with her
family. C-3PO stayed with the Amidala family and was quickly husband, Anakin Skywalker, about Anakin
absorbed into Padm Amidala's senatorial entourage. rejoining the CIS. After a few moments, she
agrees that she will pass along the message to
C-3PO: Diplomat 5; Init +0 (+0 Dex); Def 11 (+0 Dex, +1 Anakin.
Class); Spd 10m; VP/WP -/13; Atk +2 ranged (by weapon); SQ
3rd Degree Droid, Courteous, Faithful (+3 circumstance bonus

P AGE 128
C HAPTER 5 REVENG E OF THE S ITH

I Republic Clone Intelligence breaks the I Supreme Chancellor Palpatine informs the
Separatists' communications algorithm and is Senate that he will be touring the facilities on
able to ascertain that there will be a major Thule, in the Outer Rim.
summit among the Separatist Leadership on I After reviewing all the information that the
Mustafar. Archives have on Thule, the Jedi Council
I Anakin Skywalker returns to Naboo to be with discover the extent that Thule played during
his wife, to make arrangements for her to join The Golden Age of the Sith. The Jedi Council
him on Dantooine. There she explains that then convenes a strike team to infiltrate Thule
President Dooku would like to meet with him. and eliminate Darth Sidious: Masters Mace
After discussing the merits further with Padm, Windu, Kit Fisto, Agen Kolar, and Saesee Tiin
he finally agrees and then sends President to coordinate the operation.
Dooku a message that he will indeed meet with I Coming out of his personal funk, Yoda joins the
him. They agree to meet on Mustafar. Jedi Strike Team for its infiltration of Thule.
I General Grievous storms into President I The Jedi Strike Team arrives on Thule. After
Dooku's office to confront President Dooku's infiltrating Hurom, the capital of Thule, the
decision to demote him as Supreme strike team overhears orders that the Supreme
Commander. After an intense argument, Chancellor makes to Governor Tarkin. Once
Grievous lunges at President Dooku with all the governor leaves, the strike team confronts
four lightsabers ignited. President Dooku the Supreme Chancellor to arrest him.
snatches up his lightsaber and attempts to stave Chancellor Palpatine confirms the Jedi's worst
off the bloodthirsty general. After a brief battle, fears: that he is Darth Sidious, and due to the
General Grievous decapitates President Dooku. Senate granting him more executive powers,
Commander Czar, a close confident to has complete legal authority. Darth Sidious
President Dooku, witnesses the decapitation of then wipes out the Jedi Strike Team to the last
the President, as he enters Dooku's office, and Jedi, although Sidious is facially disfigured from
snapping up his blaster shoots Grievous in the his battle with Mace Windu and Yoda, both of
back, killing the General. whom were assumed to have fallen to their
I Commander Czar transmits a coded message to deaths in Sidious' fortress.
the other members of the Separatist Leadership I To prevent the Jedi from interfering with his
and informs them that General Grievous plans to declare himself Emperor, Supreme
butchered the President and requests Chancellor Palpatine sends out a galactic
instructions. Viceroy Nute Gunray suggests transmission to every clonetrooper to institute
that Commander Czar take over the Separatist Order 66: the complete eradication of the
military. After a short period of time, Czar is treasonous Jedi Order.
promoted to General and tasked with the
I Darth Sidious dispatches Darth Vader to the
continuation of the push towards the Core
Jedi Temple to slaughter the Jedi there.
worlds, and more importantly Coruscant.
I Chancellor Palpatine declares himself Emperor
I Master Vos transmits a garbled message to the
on the floor of the Galactic Senate.
Jedi Council that he has uncovered clues that all
of the answers that they're looking for are on I Emperor Palpatine sends Darth Vader to

Thule. Mustafar to deal with the Separatist Leadership.

P AGE 129
C HAPTER 5 REVENG E OF THE S ITH

I Darth Vader, impersonating Anakin Skywalker, I After annihilating the Jedi at the Jedi Temple,
wipes out the Separatist Leadership, although Vader returns to the Emperor's audience
Viceroy Nute Gunray was not present in the chamber, in which he receives a vision of the
meeting room at the time. Vader then goes in future: of the Emperor blasting him with Force
search of the Viceroy. Anakin Skywalker lands Lightning. This vision staggers him, more than
on Mustafar, and after seeing the carnage that anything before. The Emperor, ignorant of the
Darth Vader inflicted on the Separatist turmoil in his apprentice's Heart, turns his back
Leadership, searches for whoever it was that did to Darth Vader, and in that instant, Darth Vader
this. chooses. He chooses to strangle the life out of

I Anakin Skywalker catches Darth Vader, just as that pathetic, conniving excuse of a politician;

the clone finds the Viceroy. An epic lightsaber the one who has manipulated everyone and

battle then ensues between the two. Viceroy everything; the one who has maneuvered the

Nute Gunray flees Mustafar to leave the two galaxy into an instrument of his perversion; and

embattled duelists to their fate. Anakin defeats finally he chooses to do it because Emperor

his clone after what seems like hours. Physically Palpatine changed him into a freak of nature

and spiritually drained, Anakin cuts off the like that droid, General Grievous, who nearly

clones' arms and legs just as the clone attempts brought the Republic to its knees. After

to vault over Anakin. Vader then falls into hot Palpatine chokes and gives his last gasp, Vader

ash and begins to burn alive. Anakin then leaves hurls the Emperor out the window of the former

Mustafar for Naboo. Supreme Chancellor's Office.

I Nute Gunray is made President of the I Anakin Skywalker returns to Naboo to be with

Confederation of Independent Systems at the Padm as the due date approaches.

suggestion of General Czar. Gunray, then hides I Darth Vader declares himself Emperor, and
behind more competent people to ensure that with surprising foresight, decides to seek a
no one knows of his lack of leadership resolution to the conflict that has engulfed the
capabilities. galaxy for the last three years. He contacts

I Sensing his apprentice's dire straits, Darth President Gunray to discuss a peace treaty that

Sidious diverts to Mustafar, and as Vader would recognize the Confederacy of

begins to expire, Sidious is able to stabilize him Independent Systems, and would allow him

long enough to rebuild Vader into a cyborg. time to consolidate his position. A week later,

Once completed, the new Darth Vader will President Gunray tells Emperor Vader that he

make his debut on Coruscant. will indeed sign a peace treaty with him.

I After invoking Order 66 on Coruscant, Emperor I Emperor Vader through his "diplomatic

Palpatine then orders Darth Vader and a legion finesse" informs President Gunray, that if he

of clonetroopers to the Jedi Temple to finish off doesn't sign a treaty that dissolves the CIS and

the remaining Jedi, and to give the Recall allows the Empire to annex all of the CIS's

Beacon instructions to put out a signal that the worlds, he will finish what he started on

Clone Wars are over. Many of those Jedi who Mustafar. Afraid for his life, President Gunray

weren't annihilated by their clone troops then signs the treaty.

straggle in and are then finished off by Darth I General Czar and other loyal CIS personnel are
Vader. disgusted by this change of events and leave the
CIS, along with a majority of their military

P AGE 130
C HAPTER 5 REVENG E OF THE S ITH

hardware, for secret bases in the Outer Rim to He then contacts Senator Organa and implores
plot their revenge and to restore democracy to him to search the wreckage for her body, to
the galaxy. which Senator Organa agrees. Shortly

I Before leaving for the Outer Rim, General Czar thereafter, the body of Queen Amidala-

informs Queen Amidala-Skywalker of what Skywalker is found by Alderaanian searchers

happened at the treaty signing, and explains to and she is then prepared for her return to

her that he will be seeking to overthrow the Naboo, for burial.

Galactic Empire and restore democracy to the I Anakin sends a transmission from the Jedi
galaxy. She then suggests to General Czar that Temple to his disciples on Dantooine: that they
he contact Senator Bail Organa of Alderaan and are to go in hiding, and also, should they come
Senator Mon Mothma of Chandrila for any help across any Jedi, that they will hide the Jedi to
that they could provide. protect them from the Empire. Finally, Anakin

I Queen Amidala-Skywalker gives birth to twins. does one last thing: during his search for Qui-

Anakin and Padm name the twins: the boy Gon, he had felt a presence near him as he

Luke; and the girl, Leia. She then abdicates, entered the Dagobah system. At the time he did

although one of her final orders as queen is to not follow up on the feeling. Now is the time for

change the constitution so that monarchs of it.

Naboo are to be elected once more. I Anakin travels to Dagobah and discovers Qui-

I Anakin wakes from a nightmare of the twins Gon Jinn waiting for him. They then spend

being in danger. Realizing that the Force is many hours contemplating the state of things in

speaking to him, he wakes Padm and they the galaxy. Anakin informs Qui-Gon of the

decide that for the children's protection, that separation of the twins and they then make

they must be separated. Anakin makes plans to arrange for the twins' training. Anakin

arrangements for Luke to be raised by his half- will return to Tatooine, and when the time is

brother, Owen Lars, and Padm makes right, usher Luke towards the goal of toppling

arrangements with her friend, Senator Bail the Empire. For the sake of both the Bendu and

Organa of Alderaan, to raise Leia. Jedi Orders, Anakin agrees with Qui-Gon to
give Luke training form both Orders to better
I Anakin arrives on Tatooine, visiting with Owen
prepare him for his fight against Emperor
and Beru. There he discovers that in the years he
Vader.
had been gone, his mother and stepfather had
passed away, shortly before the war started. I Anakin secretly arrives on Naboo to say farewell
to Padme at her grave. He lets her know that her
I After leaving Tatooine, Anakin sets out for the
death won't be in vain, and that their children
Jedi Temple to investigate rumors that the Jedi
will make a difference in the future.
were annihilated at the Temple. To quiet his
unease about this latest turn of events, Anakin I Many weeks later, Anakin returns to Tatooine

intends to search for survivors, if any. and will watch over his son as he grows, under
the name of Ben Kenobi.
I Padm leaves Alderaan in tears after saying
farewell to her daughter. As she sends a
transmission to Anakin, a bomb set by Aurra S ERRA K ETO
Sing at the beginning of the Clone Wars, tears Serra Keto attained the rank of Jedi Knight shortly after the
through her transport. Upon feeling her death Separatist's attack on Kamino. Because she was a most gifted
in the Force, Anakin falls to his knees in despair. student of the legendary swordmaster Cin Drallig, Serra was

P AGE 131
C HAPTER 5 REVENG E OF THE S ITH

successful in many obstacles set before her. In the two years Force Skills: Battlemind +13, Enhance Ability +11,

since the Battle of Kamino, Serra has distinguished herself well, Enhance Senses +3, Force Defense +8, Force Stealth +4,
and is now relied on by the Jedi Council. With her unorthodox Illusion +5, Move Object +8, See Force +5.
usage of two lightsabers in melee combat, Serra is a difficult Feats: Acrobatic, Ambidexterity, Combat Expertise, Exotic

opponent for many of the Republic's enemies. Weapon Proficiency (lightsaber), Force-Sensitive, Improved
Two years later, Serra was teamed up with Council member Critical (Lightsaber), Improved Two-weapon Fighting, Two-
Master Vos tasked with searching for more clues as to the weapon Fighting, Weapon Finesse (Lightsaber), Weapon
identity of the Sith Lord, Darth Sidious. They tracked these Focus (Lightsaber), Weapons Group Proficiency (blaster
clues to an abandoned warehouse in The Works, on Coruscant. pistols, simple weapons).
There the clues dried up. While returning to the Council, they Force Feats: Alter, Control, Lightsaber Defense, Mettle,

came upon a young woman trudging along outside The Works. Niman Mastery, Sense.
Amazed at the Force potential of the young woman, who
identified herself as Kora Jade, Master Vos determined that this
NEW SPECIES:
woman had many of the answers to mysteries that the Council
was searching for; Master Vos transmitted their findings to the CORSALLIANS
Council. After deliberating, the Council assigned Serra to the I.C. Kessler

latest campaign on Mygeeto. The Corsallians are a peaceful race originating from the planet
Upon declaration of Order 66, Serra was caught off guard Corsal, in the Corsal System. On the edge between the Deep
by her clonetroops, but was able to evade them while under fire. Core and the Core, Corsal has been known almost since the
Giving them the slip, Serra left Mygeeto to go to the Jedi Temple beginning of the Old Republic. Since they were close enough to
to warn those Jedi still there of the Republic's treachery. After the Deep Core, many invaders have stayed away, finding the
arriving at the Temple, Serra was shocked at the carnage that lay planet too difficult to travel to. But since they were also close to
before her. Upon finding the body of Master Cin Drallig lying Coruscant, invaders were few and far between.
among the bodies of younglings, Serra fled the Temple and Because of this, the species as a whole has been through a
happened upon a squad of clonetroopers, who notice that she's cultural renaissance emphasizing negotiation and peace above
a Jedi. They then proceed to blast her into oblivion. all else. But, they also valued a strong military to defend
democracy. Some of the most famous Admirals in history have
Serra Keto: Adult Female Human, Jedi Guardian 8/Jedi been Corsallians or trained by a retired Corsallian Admiral.
Weapon Master 4; Init +4 (+4 Dex); Def 22 (+4 Dex, +8 Class);
Spd 10m; VP/WP 130/15; Atk +13/+8/+3 melee (1d3+1, PERSONALITY
punch), +16/+11/+6 ranged (by weapon), +18/+13/+8 melee * Kind and thoughtful, they are also very bright and charismatic.

(3d8+1, crit 18-20, Lightsaber); SQ Deflect (Attack -4, Defense This has caused them to be well liked by all, even if quietly noted

+2, Extend Defense and Attack), Devastating Strike (in the Imperials case). They are also calm under extreme

(Lightsaber), Increase Lightsaber damage +1d8; SV Fort +10, pressure, ready to give an order or follow one at moments notice.

Ref +12, Will +6; SZ M; FP: 5; DSPs: 1; Rep: +4; Str 12, Dex Their society is based around clans, and it is common for

19, Con 15, Int 13, Wis 11, Cha 12. Corsallians traveling abroad to tend to stick with groups of

Equipment: 2 Lightsabers, Jedi robes, Jedi Starfighter. friends or acquaintances.

* Serra Keto has constructed her own Lightsaber.


PHYSICAL DESCRIPTION
Skills: Astrogate +3, Bluff +4, Computer Use +5, Craft
Corsallians are commonly seen in long black robes, black
(lightsaber) +8, Gather Information +4, Intimidate +5,
gloves, and wearing decorative metal head-dresses which
Knowledge (Jedi lore) +7, Pilot +8, Read/Write Basic, Speak
indicate which family they are from. Humanoid in physical
Basic, Speak Iktotchese, Tumble +13.
attributes (two legs, two arms, etc.); they stand between 1.5 to
2.2 meters tall. Their face has a beak that looks like it has been

P AGE 132
C HAPTER 5 REVENG E OF THE S ITH

known as smart, wise, and charasmatic to all


who are around them.

I Medium-Size. As Medium-size creatures,


Corsallians have no special bonuses or penalties
due to their size.

I Base speed is 10 meters

I Skill Expertise. Corsallians gain the skill


Diplomacy without penalty regardless of what
class they take. This reflects their extreme
devotion to negotiations and peace.

I Automatic languages: Speak and Read/Write


Basic and Corsallian

C ORSAL
Ryan Brooks

Planet Type: Terrestrial

Climate: Temperate

Terrain: Ocean, Forest, Swamp, Grasslands

Atmosphere: Type I (breathable)

Gravity: Standard

Length of Day: 26 standard hours

I.C. Kessler Length of Year: 486 standard days

Sentient Species: Corsallians, Humans, Alien

smoothed over the bottom half of the mouth, but, this doesn't Languages: Basic, Corsallian

mean that they cannot speak. They speak as normally as Population: 3 Billion

everyone else, but not through a conventional mouth; rather,


they speak through many slits hidden where the mouth would
be. They have eyes ranging from bright red to pink, no hair of
any kind, and pearl black skin.

HOMEWORLD
Corsal

ADVENTURERS
Corsallains come from all walks of life, and can be any class they
want, though a Corsallian thug is very uncommon. Very few Jedi
have ever existed for Corsallians.

SPECIES TRAITS
I -2 Str, -2 Con, +2 Int, +2 Wis, +2 Cha. Although

weaker than many species, Corsallians are


Ryan Brooks

P AGE 133
C HAPTER 5 REVENG E OF THE S ITH

Species Mix: Corsallian 95%, Human 2%, Other 3% the Emperors heir is both willing and capable of ruling. If they
Government: Military/Constitutional Monarchy; feel the line is weakening, they vote for a new line to succeed the
Major Exports: Computers, Droids, Luxury Goods, Military old one from one of the current President- General.
Supplies, Technology [High], Warships, Weaponry Though the people feared a military dictatorship, their fears
Major Imports: Tourism were calmed when a new constitution and bill of rights was
System/Star: Corsallian System/Corsa (Yellow Giant) created with the new government. But military personnel made
Name Type Moons up the bulk of the judicial, legislative, and executive branch of
Corsec Rockball 0 the government. After the Hyperspace War, the Corsallians
Corsal Terrestrial 3 created a huge military to better protect their home and its
respective colonies in and around the Corsallian Sector, and
DESCRIPTION later scattered throughout the galaxy.
The Corsallians are a peaceful race originating from the planet Having a huge military quickly made it hard to invade
Corsal, in the Corsal System, on the edge between the Deep Core Corsal, and because of this, the species has not been attacked in
and the Core on the Corellian Run (its to the right of Annaxes the Old Republic era, with the exception of the Great Sith War.
on the Corellian Run in the C&CW map). Its a beautiful world From that time on the species as a whole has been through a
with two continents, each very close to the poles of the planet. It cultural renaissance emphasizing negotiation and peace. Yet,
also has two islands, one adjacent to each continent. Due to they will use military force if left with no options.
great planning, Corsal has kept most of is environment intact Corsals industries have long ago moved to space, and orbit
while maintaining a population of 3 billion. Corsal has 3 moons the planet. The planet also has a lot of its nature intact, and is a
named Corsin, Corsa, and Corsel, named after the deities of major tourist destination for people from the Core. For defense,
wealth, harvest, and war respectively. Corsin is an over- the planet a sports many orbital defense platforms and a huge
industrialized moon, and is dominated by a huge commercial defense fleet, which does what the Republic presence didn't do:
sector. Corsa is a huge agricultural moon, and grows most of the keep order.
food that feeds the rest of the system. During the Rise of the Empire era, Corsal is constantly
Corsel is a lifeless rock that has a huge military base that lobbying to have a military created to help the Jedi keep order.
covers a fourth of the surface of the moon, and takes up most of But, until the Separatist's movement started, they were seen as
the inside of the moon itself. militants out to waste an already tight-for-cash government.
During the Separatist Movement, many worlds rallied to them
HISTORY
and the Military Creation Act which they helped propose. And
Since they were close to Coruscant, they had little trouble from
they staunchly supported Palpatine during the Clone Wars, and
invaders, until the Hyperspace War 5000 BBY. The war
gave what help it could to the Clone army and Jedi.
shocked them because for the first time they were facing an
enemy at gun point on their home turf. PEOPLE
The original democratic government was destroyed, but The majority of the population is Corsallian, with few other
Corsal was saved thanks to its brilliant military leaders. species. Though peaceful, many support the military
With no active government left, the military took the reigns government. Those people are called Imperialists because they
and ruled Corsal. Henceforth, the government would be ruled by support the military and the Emperors rule. Those who want a
an elected Emperor from the Grand Council. return of the democratic government are called Republicans.
The Grand Council consisted of military governors, called The Imperialists have always made up the majority of the
President-Generals. Each one representing their respective population, but the Republicans power has waxed and waned
planet or colonies. They would meet every other month, except depending on whats happening to Corsal. If Corsal is going
on holidays or during crisiss, to discuss matters of state or to through a bad war or tough time, then the Republicans numbers
pass legislation. When the Emperor died or left the throne, the quickly grow. But if the Emperor is doing an overall good job on
Grand Council convened for a special meeting to decide whether

P AGE 134
C HAPTER 5 REVENG E OF THE S ITH

most issues, then the Republicans support disappears. During EMPEROR


the Rise of the Empire, newly elected Emperor Kilo'Khan rules,
KILO'KHAN
bringing the most enlightened rule to Corsal and helps Corsal
Emperor KiloKhan never dreamed of being Emperor of the
weather the Clone Wars.
Corsallian Empire, but soon found himself in this position at the

LOCATIONS young age of 25. Originally a Governor-General of Setta V or the


Corsallian Sector, KiloKhan was elected Governor-General at
COR MILITARY ACADEMY the young age of 20. Showing off his great military skill for the
Named after the first Emperor of Corsal, Emperor Cor, this next five years, he helped turn Setta V from a pirates haven into
Military Academy is one of the most prestigious officer one of the safest systems in the galaxy. Many felt KiloKhan and
academies within the Core. Before the military government took his clan offered the much needed stability that was absent from
power, the academy was called Corsal Military Academy, and the previous ruler, Emperor Voric IV. Voric IV had been from a
was a joke to many other military academies of the time. It was hereditary line, and therefore didnt have to serve in the military
falling apart due to cut backs in spending on the military, and to become Emperor. His mismanagement of Corsal dismayed
many on Corsal felt that it was unnecessary since the Republic everyone, especially KiloKhan. Becoming critical of the old
protected them now. This all changed when the Sith came 5000 Emperor, KiloKhan soon gained allies in the Grand Council.
BBY. When Emperor Cor, then Supreme Commander of the When Voric IV died, his son Cerv was judged by the Grand
Corsal military took power, he rebuilt the academy and Council. Unlike Voric IV, who was able to trick the Grand
reopened it as the Cor Military Academy. The increased Council into believing that he was fit to rule, Cerv badly failed
spending and the greater interest in the military allowed it to the test put before him. The Voric clan was voted out of the
become prestigious. Because of this, some of the most famous throne, and KiloKhan and his clan, the Khans, were seen as the
Admirals and Generals in history have been Corsallians or candidate to succeed. So at the young age of 25, KiloKhan was
trained by a retired Corsallian Admiral or General. During the elected Emperor. Using his youthful energy as well as his
Rise of the Empire era, not much changes until the Empire rises wisdom beyond his age, KiloKhan helped bring Corsal back on
to power. Because of the prestige it has and its excellent classes, track. Many refits of the Navy and Army, put on the back burner
some of the most famous Admirals and Generals in history have at the Grand Council meetings, have been brought to the
been Corsallians or trained by a retired Corsallian Admiral or forefront and is being passed. Corsals already large Army and
General. Navy grew larger, and KiloKhan has stressed Corsals loyalty to
the Republic and to Palpatine many times over, and offered to
COR'SAL
help train officers and then clones for the Grand Army of the
The Capital of Corsal, this city is located on the northwest coast Republic.
of the northern continent. The city contains around 54 million This dedication to the Republic earned KiloKhan an
people, but thanks to great city planning, takes up little space. honorary seat on the loyalist committee, though many resent
The city, like all others on Corsal, is made from a huge synthetic this. No one understood why a non-Senator was allowed a seat
crystal that was grown on the planet. on the Loyalist Committee, but few objected loudly since
Each "skyscraper" is a jutting tower carved from this crystal. Palpatine quieted them swiftly. With KiloKhan on the
Though the city is hollow on the inside, the crystal itself is very committee, Palpatine forged a great friendship with him. This
strong, and can take one direct hit from a turbolaser before friendship allowed both to debate alone for long hours about the
cracking. need for reform with the Republic. KiloKhan especially liked
the idea of Palpatines New Order, and pledged to do everything
he could to help bring this New Order about. Palpatine liked
this, and soon made sure Corsallians gained prominent
positions in the military and that KiloKhan joined his private
circle of allies for the New Order. Tarkin objected to KiloKhan

P AGE 135
C HAPTER 5 REVENG E OF THE S ITH

joining, but Palpatine assured him he was nothing like those ANAKIN
aliens outside the Core Worlds.
SKYWALK ER
KiloKhans close friendship with Palpatine finally led to the
truth about Palpatines identity. KiloKhan was unfazed by this UPDATE
truth, and accepted it whole-heartedly. Palpatine told him Al MacDonald

everything, about the Siths struggle to create order and peace With the Jedi Order smashed, and the Bendu Order in hiding,
through force, and KiloKhan accepted it all. Palpatines ideas Anakin confers with Qui-Gon Jinn on Dagobah, about the
just fit so perfectly with the Corsallians ideals of a strong future of the galaxy and the role of his children.
military, keeping peace and Order. Soon KiloKhan was Now that the Empire is the undisputed power in the galaxy,
attending Palpatines Sith meetings, offering military help and Anakin has misgivings about whether Luke or Leia will be able
advice to help promote the Siths ideals. KiloKhan was in no to make a difference in future events. Qui-Gon is able to focus
way evil; many of Palpatines ideas have been part of Corsallian Anakin on the demands of his unique position.
culture long before Palpatine thought of them, but he has As leader of the Bendu Order, Anakin is in the position to
become misguided. ensure the survival of both the Jedi and the Bendu from the
depradations of the Empire. Qui-Gon suggests that Anakin
Emperor Kilo'Khan: Adult Male Corsallian, Soldier 6/Officer change his name to one that has been forgotten - Ben Kenobi,
6/Noble 4; Init +6 (+2 Dex, +4 Bonus); Def 21 (+2 Dex, +9 who was Qui-Gon's former pupil before the Jedi Order
Class); Spd 10m; VP/WP 148/12; Atk +13/+8/+3 melee (1d3, bestowed the moniker 'Obi- Wan' on him. Then Qui-Gon
punch), +13/+8/+3 melee (2d10, Vibro-Ax), +15/+10/+5 or suggests to Ben Kenobi, that he should go and watch over his
+11/+11/+6/+1 ranged (3d6, Blaster [Pistol]); SQ Coordinate son Luke on Tatooine, to prepare him for his coming ordeal, and
+1, Favor +2, Inspire Confidence, Leadership, Noble bonus when the time is right, to encourage Luke to complete his
class skill (Bluff), Requisition Supplies, Resource Access, training on Dagobah. To aid in his effort to assume a new
Tactics; SV Fort +10, Ref +9, Will +13; SZ M; FP: 3; DSPs: 3;
Rep: +12; Str 10, Dex 14, Con 12, Int 18, Wis 19, Cha 16.

Equipment: Blaster [Pistol], Utility Belt, Vibro-Ax.

Skills: Astrogate +8, Bluff +24, Computer Use +8,

Diplomacy +24, Gather Information +20, Intimidate +24,


Knowledge (Corsal) +14, Knowledge (Corsallian Empire) +14,
Knowledge (History) +14, Knowledge (Politics) +14,
Knowledge (Tactics) +17, Pilot +8, Profession (military officer)
+12, Read/Write Basic, Read/Write Corsallian, Repair +10,
Ride +4, Sense Motive +22, Speak Basic, Speak Corsallian,
Treat Injury +8
Feats: Alertness, Armor Proficiency (light, medium), Fame,

Heroic Surge, Improved Initiative, Influence, Mimic,


Persuasive, Skill Emphasis (Knowledge [Tactics]), Starship
Operation (starfighter), Trustworthy, Weapons Group
Proficiency (blaster pistols, blaster rifles, heavy weapons,
simple weapons, vibro weapons)

Al MacDonald

P AGE 136
C HAPTER 5 REVENG E OF THE S ITH

identity, Anakin begins to grow a beard so that he can disappear EMP EROR VADER
from galactic events.
Tony Theo

Darth Vader has overthrown the Emperor. Choking the life out
Anakin Skywalker: Adult Male Human, Fringer 1/ Jedi
of Emperor Palpatine just hours after the Chancellor had
Guardian 5/ Bendu Disciple 1/ Bendu Warrior 9/ Bendu Master
declared himself Emperor, Vader challenges the Senate to try to
2; Init +3 (+3 Dex); Def 28 (+3 Dex, +15 Class); Spd 10m;
stop him from naming himself Emperor. No senator steps
VP/WP 143/15; Atk +18/+13/+8 melee (1d3+2, punch),
forward to challenge Vader's claim to the throne, because of the
+19/+14/+9 ranged (by weapon), +20/+15/+10 melee*
Senate witnessing Vader's ruthless efficiency at dispatching
(7d8+2, crit 18-20, Lightsaber); SQ Deflect (Attack -3, Defense
those senators that had argued against his master.
+4, Extend Defense and Attack), Fringer bonus class skill
After meditating many hours, the new Emperor sends a
(Repair), Increase Lightsaber damage +5d8, Bendu Combat
diplomatic envoy to the Confederacy to discuss the cessation of
feats (Weapon Finesse, Improved Critical, Improved Disarm),
war. During the week that followed, Emperor Vader
Skywalkers gain the Force-Sensitive feat for free and ignore the
consolidated his authority further. Elevating the deposed
"Force Level 1st" prerequisite when selecting the primary Force
emperors advisor Sly Moore to his right hand and eliminating
feats [Control, Sense, and Alter]), Resist and Improved Resist
Mas Amedda, Vader then brokers a deal with the Separatists
Dark Side +3; SV Fort +16, Ref +17, Will +12; SZ M; FP 6;
that will enable him to cement his place as the ultimate
Rep: +9; Str 14, Dex 17, Con 15, Int 14, Wis 15, Cha 14.
expression of the Dark Side, and no one will be safe from his
Equipment: Comlink, Holocron, Holoprojector [Personal],
predations.
Lightsaber, Utility Belt [Jedi], Actis-class Interceptor.
* Anakin Skywalker has constructed his own Lightsaber.
Skills: Computer Use +9, Craft (lightsaber) +9, Gather

Information +7, Hide +4, Knowledge (Bendu Lore) +10,


Knowledge (Jedi lore) +8, Knowledge (Podracing) +6,
Knowledge (Tatooine) +6, Knowledge (World lore) +5, Pilot
+14, Read/Write Basic, Read/Write Huttese, Repair +5,
Search +6, Speak Basic, Speak Huttese, Spot +7, Survival +6,
Tumble +8.
Force Skills: Affect Mind +8, Battlemind +14, Battle

Influence +7, Enhance Ability +10, Farseeing +18, Force


Defense +7, Force Stealth +4, Heal Another +8, Heal Self +8,
Move Object +10, See Force +7, Telepathy +8.
Feats: Agile Riposte, Combat Expertise, Combat Reflexes,

Dodge, Exotic Weapon Proficiency (lightsaber), Force-


Sensitive, Gearhead, Improved Critical (Lightsaber), Improved
Disarm, Skill Emphasis (Pilot), Weapon Finesse (Lightsaber),
Weapon Focus (Lightsaber), Weapons Group Proficiency
(blaster pistols, primitive weapons, simple weapons).
Force Feats: Alter, Attuned, Battle Meditation, Control,

Dissipate Energy, Force Mastery, Sense.

Tony Theo

PAG E 137
C HAPTER 5 REVENG E OF THE S ITH

Emperor Vader: Adult Male Human, Fringer 1/Jedi Guardian instantly ignited, and thus Grievouss rule ended. As a memento
8/Sith Acolyte 4/Sith Lord 3; Init +3 (+3 Dex); Def 22 (+0 Dex, of his great deed and as a way of remembering Dooku, Czar took
+12 Class) (Damage Reduction: 10); Spd 6m (Armor); VP/WP his lightsaber as his own, replacing the one Dooku originally
120/15; Atk +11/+6/+1 melee * (5d8+3, crit 19-20, gave to him. With the Separatists already against Grievous, this
Lightsaber), +16/+11/+6 melee (1d3+3, punch), +16/+11/+6 finally provided them an opportunity to elect a new General.
ranged (by weapon); SQ Clone, Dark Side, Deflect (Attack -4, Thus Czars greatest ambition is finally realized.
Defense +2, Extend Defense and Attack), Fringer bonus class But although he finally has the name, Czar had been
skill (Repair), Increase Lightsaber damage +3d8, Resource General in almost every other way due to Grievouss lack of
Access, Skywalkers gain the Force-Sensitive feat for free and mental stability. This had been going on for months, but no one
ignore the "Force Level 1st" prerequisite when selecting the dared challenge Grievous since he was far deadlier then anyone
primary Force feats [Control, Sense, and Alter]); SV Fort +17, else and had absolutely no inhibitions.
Ref +15, Will +12; SZ M; FP: 9; DSPs: 20; Rep: +4; Str 17, Having no challenge from any of the other Commanders,
Dex 17, Con 15, Int 14, Wis 14, Cha 14. Czar took up his position as General. He immediately began the
Equipment: Comlink, Cybernetic Arm [Advanced] x2, systematic destruction of the Republic. Crushing Core World
Cybernetic Legs [Advanced] x2, Dark Battle armor [Heavy], after Core World in his wake until Czar finally came upon
Lightsaber, Utility Belt Coruscant itself. There he waged a month long campaign
* Darth Vader has constructed his own Lightsaber. against the Republic in an effort to capture the world. He knew
Skills: Craft (lightsaber) +12, Hide -3, Intimidate +12, had a slim chance, but he also knew that a fight in Coruscant
Knowledge (Podracing) +6, Knowledge (Sith lore) +11, would almost certainly lead to the crushing of the Republics
Knowledge (Tatooine) +6, Pilot +17, Read/Write Basic, power in the Core. And it did. Coruscant was lost, but the
Read/Write Huttese, Read/Write Sith, Repair +7, Search +6, Republic suffered far worse. With Coruscant out of the way, he
Speak Basic, Speak Huttese, Speak Sith, Spot +6, Survival +5 turned his sights to Kuat and Corsal, the last key worlds in the
Force Skills: Affect Mind +8, Alchemy +12, Battlemind Core. If they fell, the Republic would certainly collapse. He
+13, Drain Energy +14, Drain Knowledge +8, Enhance Ability immediately readied his fleet for a long battle in Kuat.
+21, Force Defense +7, Force Grip +15, Force Strike +9, Heal But not everything went according to his plans. Kuat fell,
Another -4, Heal Self +6, See Force +8, Telepathy +6 but not until after the Republic turned on its own Jedi. Czar's
Feats: Combat Expertise, Combat Reflexes, Exotic long time opponent, Supreme Commander Kal Remos, barely
Weapon Proficiency (lightsaber, sith sword), Force-Sensitive, survived the encounter, and teamed up with Czar to capture the
Gearhead, Improved Critical (Lightsaber), Power Attack, Skill world. And then almost all of the Separatist Council is wiped out
Emphasis (Pilot), Weapon Focus (Lightsaber), Weapons by a clone of Anakin Skywalker. Only Nute Gunray survives the
Group Proficiency (blaster pistols, primitive weapons, simple encounter, but San Hill also lives on because his decoy attended
weapons, vibro weapons) the meeting. After a week, Gunray is named President,
Force Feats: Alter, Attuned, Control, Drain Force, Knight Palpatine is declared Emperor to be overthrown by his
Defense, Lightsaber Defense, Master Defense, Rage, Sense, apprentice Darth Vader, and a possible peace treaty is proposed
Sith Sorcery by the Empire. All of this happening so quickly made Czar worry
that fate, or the force, was conspiring against the Separatists.
But before he can even come to grips with that, more shocking
C ZAR U PDATE
news meets Czar: The Separatists are surrendering and are to be
Ambition is what drives the movers and the shakers of the
annexed by the Empire.
galaxy. The most ambitious of them all is General Czar.
Czar was infuriated and outraged at this. His spies informed
Once a lowly Captain of a mercenary group, he has risen to
him that the new Emperor was pulling out massive amounts of
the position of General through great ambition and a greater
ships from the Deep Core to help facilitate control over the Core.
opportunity. When General Grievous killed President Dooku,
Czar contacted Queen Amidala about what to do, and she
Czar did not hesitate to shoot Grievous in the back. His innards

PAG E 138
C HAPTER 5 REVENG E OF THE S ITH

suggested speaking to Bail Organa and Mon Mothma. Sending which government. This list is only to be used as a guide.
messages to both of them, Czar awaited their response to the
invitation of joining him in his new rebellion, Czars rebellion to * is the capital of each government.
restore democracy to the galaxy. But before he can do this, Czar
must bide his time GALACTIC REPUBLIC
The Empire is moving too fast to stop now, but soon. Soon Abregado-rae, Alderaan, Arkania, Carida, Corulag, Coruscant

the he would strike from the shadows and finish what he had *, Bilbringi, Byss, Corellia, Duro, Empress Teta (Koros), Kuat,

started. Onderon, Tapani Sector.

CONFEDERACY OF INDEPENDENT
General Czar: Middle Age Male Bothan, Noble 8/Soldier
SYSTEMS
2/Officer 6; Init -1 (-1 Dex); Def 18 (-1 Dex, +9 Class); Spd 8m
Ando, Bespin, Bothawui, Eriadu, Geonosis, Kashyyyk, Mon
(Armor); VP/WP 116/10; Atk +11/+6/+1 melee (2d8, crit 19-
Calamari, Mustafar, Muunilinst, Naboo *, Sluiss Van, Sullust,
20, Lightsaber), +11/+6/+1 or +5/+5/+5/+0/-5 ranged (3d8,
Telos, Yaga Minor.
SoroSuub Firelance Blaster Rifle), +11/+6/+1 or +7/+7/+2/-3
ranged (3d6, Blaster [Pistol]), +12/+7/+2 melee (1d3, punch); HUTT SPACE
SQ Coordinate +2, Favor +3, Inspire Confidence, Leadership, Da Soocha V, Gamorr, Honoghr, Kessel, Nal Hutta *, Nar
Noble bonus class skill (Gather Information), Requisition Shadaa, Ryloth, Tatooine, Toydaria, Ylesia.
Supplies, Resource Access, Tactics; SV Fort +8, Ref +6, Will
+12; SZ M; FP: 3; DSPs: 1; Rep: +12; Str 11, Dex 9, Con 10, INDEPENDENT SYSTEMS
Int 18, Wis 16, Cha 16. Dagobah, Dantooine, Dathomir, Hapes Consortium,

Equipment: Blaster [Pistol], Comlink [Encrypted], Czar's Mandalore, Myrkr.

Ceremonial armor (Damage Reduction: 5), DataPad


[Personal], Holoprojector [Personal], Lightsaber, SoroSuub
CHRONOLOGICAL
Firelance Blaster Rifle, Utility Belt
Skills: Appraise +10, Astrogate +6, Bluff +14, Computer
LIST OF MAJOR
Use +12, Diplomacy +14, Gather Information +20, Intimidate CLONE WARS
+18, Knowledge (Alien species) +16, Knowledge (Cultures) BATTLES
+16, Knowledge (Jedi lore) +16, Knowledge (Politics) +22, S represents a Separatist victory, while R represents a Republic
Knowledge (Tactics) +22, Pilot +6, Profession (military officer) victory. D stands for the world was destroyed. An E stands for a
+17, Read/Write Basic, Read/Write Bothese, Repair +10, victory for the Empire.
Sense Motive +17, Speak Basic, Speak Bothese, Speak Huttese,
Speak Vuvrian, Treat Injury +7 YEAR 1 OF THE CLONE WARS
Feats: Armor Proficiency (light, medium), Exotic Weapon (YEAR 10 ABN)
Proficiency (lightsaber), Fame, Frightful Presence, Influence,
MONTH 0
Persuasive, Starship Operation (starfighter), Trustworthy,
Weapon Finesse (Lightsaber), Weapons Group Proficiency I Battle of Vandelhelm (S, was sneak attack on

(blaster pistols, blaster rifles, simple weapons) Count Dooku. After Dooku defeated the
assailants, he declared war on the Republic).

I Battle of Ryloth (S, lead by Anakin Skywalker).


ZO NES OF C ONTROL
The following planets are grouped under what governmental MONTH 1-2
jurisdiction they are held under, at the beginning of the war:
I Battle of Kalee (S, led by General Grievous. Was
Note: Not all planets will be listed. It is up to each individual
the Defense of Kalee from Republic aggression).
Game Master to decide which planets will be affiliated with

PAG E 139
C HAPTER 5 REVENG E OF THE S ITH

I Battle of Thyferra (S, led by Commander MONTH 8

Skywalker. Stopped all bacta shipments to the I Battle of Tanaab (S, led by Commander Czar).
Republic).
I Battle of Bandomeer (S & D, Republic uses Base
Delta Zero to keep this key junction world out of
MONTH 3
Separatist hands. The Separatists set up a base
I Battle of Rothana (R, the Separatist were able to
anyway to help the refugees of Bandomeer and
steal the AT-AP design and obtain the
support Separatist incursions into the heart of
coordinates for Kamino, but were beaten back
the Republic).
from the world. Separatist forces led by Captain
Czar; Republic forces led by Jedi Master Nejaa MONTH 10
Halcyon).
I Battle of Mygeeto (R, Sees the Republic
I Battle of Bestine (S, The Republic was routed introduce the V-wing fighter. The Republic
here by Captain Czar. The Republic forces were attack on Mygeeto is lead by Captain Jan
lead by Kit Fisto, but failed to stop the Separatist Dodonna and Jedi Master Aayla Secura).
forces because of the lack of air support. The call
I Battle of Rodia (S, Sees the introduction of the
for new fighters, not just for Jedi, is made out to
ARC-170 for the Republic and the AT-AP and
Incom and KSE).
the AT-GE for the Separatists).

MONTH 4 I Battle of Bogden (S, Was supposed to be lead by


General Grievous. Commander Czar took over
I Battle of Kamino (S, while the Separatists won
in his absence. Sees introduction of the Actis-
the battle, they couldnt take Kamino. Lead by
class Interceptor).
General Grievous, Commander Skywalker, and
Captain Czar).
MONTH 14
I Battle of Honoghr (S & D, This happens a
I Battle of Aridus (S, Lead by General Grievous).
couple hours after the Battle of Kamino. The
I Battle of Iktotch (S, World defects to the
Noghris homeworld is destroyed because of the
Separatists in the middle of the battle, and
battle, and the Noghri are moved to Rori by the
together they defeat the Republic).
Separatists).
I Battle of Denon (S & D, The Republic destroys
YEAR 2 OF THE CLONE WARS the world after losing it to halt Separatist
(YEAR 11 ABN) advance to the Core. A military base is
established in orbit, and the refugees are moved
MONTH 7
far behind enemy lines).
I Battle of Gyndine (S, sees the Separatists
I First and Second Battles of the Roche Asteroid
introduce the MC-75 and the Separatist Assault
Field (R & S, after losing the Asteroid Field,
Gunboat).
Commander Skywalker re-captures the Roche.
I Battle of Cato Neimoidia (R, before the Afterwards, Commander Skywalker then retires
Separatists could gather forces to defend the from the Separatist military for personal
world, the Republic captures Cato Neimoidia; reasons).
Repubic forces led by Jedi Master Nejaa
Halcyon).

P AGE 140
C HAPTER 5 REVENG E OF THE S ITH

MONTH 19 I Second Battle of Mygeeto (S, The Republic is

I Battle of Nubia (S, was won with little Republic finally beaten back from this world, after being

resistance. The Republic pulls its forces back to isolated from Republic space for months).

Corellia and Duros).


MONTH 23
I Battle of New Plympto (S, Republic begins to
I Battle of Ando (R, Wanting to capture a point
reinforce the defense of Duros for a possible
deep within Separatist space to strike out from;
assault).
the Republic captures Ando in a sneak attack).
I Battle of Duro (S, after being tricked into
I Battle of Balmorra (R, captured by the Republic
pulling the Republic's forces to Coruscant for
by Kal Remos and Rian Remos).
what seemed like an imminent attack on that
world, Duro falls to the Separatists in a quick
MONTH 28
assault).
I Battle of Utapau (R, using overwhelming force
I Battle of Tirahnn (S, was won after 3 days of
and Jedi Master Kal Remos, the Republic is able
continuous fighting).
to capture the Separatist's latest command
headquarters. All of the Separatist military
YEAR 3 OF THE CLONE WARS
(YEAR 12 ABN) leadership escapes, as well as most Separatist
troops and equipment).
MONTH 21 I Battle of Felucia (S, the last big incursion into
I Second Battle of Tanaab (R, The Republic Separatist Territory, it also marks the end of the
retakes this world with heavy resistance, led by Republic assault. The Republic loses this battle
Nejaa Halcyon). due sabotage by Separatist forces. Captain

I Second Battle of Bogden (R, the Republic Mansur Hisein leads this battle for the

retakes this world, but with great strain on their Separatists).

resources)
YEAR 4 OF THE CLONE WARS
I Second Battle of Thyferra (R, restored Bacta (YEAR 13 ABN)
shipments to Republic clones).
MONTH 33
MONTH 22
I Second Battle of Cato Neimoidia (S, was won
I Second and Third Battle of New Plympto (R & S, back but at a high price in lives).
Recaptures New Plympto using forces from
I Third Battle of Thyferra (S, restores the
neighboring Corellia. After the world is
Separatist control of Bacta. The Republic
captured, the Separatist counter-attack from
begins to suffer because of this).
Duro).

I Battle of Mon Calamari (S, a small force is MONTH 34

brought to Mon Calamari in hopes of having the I Second Battle of Utapau (S & D, Utapau is re-
Mon Calamari rejoin the Republic. No such captured, but the Republic does Base Delta
support exists when the Republic arrives. Led Zero to destroy as many Separatist troops as
by Kit Fisto, the Republic forces are defeated by possible before leaving. The remaining people
a combined Quarren, Mon Calamari, and of Utapau are moved to a new world for their
Separatist Clone forces. Separatist forces are safety).
lead by Commander Czar).

P AGE 141
C HAPTER 5 REVENG E OF THE S ITH

I Second Battle of Ando (S, is finally recaptured MONTH 39

by Commander Czar. The Republic lose many I Battle of Corellia (S, under General Czars
lives during the assault). command, the Separatists finally capture
Corellia. It comes as a heavy cost for both sides,
MONTH 35
though).
I Third Battle of Tanaab (S, finally is taken back
I Battle of Rhen Var (S, A Republic outpost
by the Separatists. This agricultural world is
turned into a fortress world, this world finally
returned to the Separatists mostly intact,
falls to a concentrated push by Commander
allowing them to feed their growing army).
Tanns forces)
I Second Battle of Balmorra (S, the world is
recaptured by Commander Tann). MONTH 40

I Battle of Recopia (S, using Corellia as a jumping


MONTH 36
off point, General Czar lead his forces to victory
I Third Battle of Bogden (S, is a hard fought at Recopia. Kit Fisto dies at this battle when the
victory for the Separatists). bridge of the Venator-class Star Destroyer

I Battle of Arkania (S, This world is lost through Thunder Flare was rammed by a Separatist

a month long battle and siege of the planet. ship).

Aayla Secura leads the Republic at this world.


MONTH 41
The Separatists are now poised to take over the
Core, the last of the Republic's strongholds. I Battle of Brentaal (S, Continuing her push

Other Republic worlds are now scattered towards the Core, Tann captures Brentaal in a

around a sea of Separatist worlds, unable to week long ground assault. Tann then leaves to

send help as the Core is put in immediate personally oversee the defense of Mygeeto from

danger). a Republic armada).

I Battle of Chandrila (S, Separatist forces quickly


MONTH 37
move into Chandrila after taking Brentaal. The
I Battle of Bilbringi (S, this world is captured to Republic forces surrender, unable to defend
help supplement Separatist forces pushing neither themselves nor Chandrila. Chandrila
towards the Core. The Separatist are lead by passes peacefully into Separatist hands).
Commander Tann. Adi Gallia, General of the
I Battle of Sarapin (S, General Czar pushes even
Republic forces here, dies in a starfighter fight
closer to Coruscant and captures Sarapin. Czar
against Tann).
is given permission to bypass Corsal and help
I Battle of Reecee (S, this world is taken due to a Separatist forces push towards Coruscant).
secret route known by smugglers for getting
into Coruscant. The information was sold to the MONTH 42

Separatists by spice miners on Naboo. This I Battle of Corulag (S, Separatist forces from
world is also taken by Tann). Chandrila now edge closer to Coruscant. With

I Battle of Jumus and Froz (S, lead by the new only Anaxes, Palpatine makes a show of

General of the Separatist Forces, General Czar, solidarity and sends out more forces from

both worlds are captured simultaneously. Agen Coruscant to help defend what few worlds are

Kolar dies defending Jumus, and Stass Allie on under Republic control in the Core. Palpatine

Froz). also, under pressure from the public, names Kal

P AGE 142
C HAPTER 5 REVENG E OF THE S ITH

Remos as the new Supreme Commander of


Republic forces, replacing Yoda who had
New Feat: Improved Combat
effectively been of no help to the Republic for
Reflexes
months).
Feat created by DentArthurDent
I Battle of Anaxes (S, bypassing Kuat and Corsal,
Prerequisites: Combat Reflexes, Dex 15, Wis 13.
General Czar pushes his forces to the last line of
Benefits: Improving upon earlier training, you are now
defense before Coruscant. It takes nearly the
even more opportunistic when it comes to attacking
entire month for the world to fall, but it does.
while a character's guard is down. Enables all Attacks of
The fleet in Corulag meets up with Czar's Fleet
Opportunity that your character is entitled to to target the
and prepares for a push on Coruscant).
same individual, provided he/she triggers said attacks.
I Third Battle of Mygeeto (S, The Republic
pushes to gain this world with a massive
armada. Under Commander Tann, the
Separatists win but it takes 2 full months to beat
ADVENT URE H OOKS
back the Republic. Tann disappears after the
Here are some adventures for everyone to enjoy. Some
battle).
adventures, though, are interconnected into Super adventures,

MONTH 43 and have been broken up to allow side adventures, or as I like to


call it tangent adventures, that may occur because of the
I Battle of Coruscant (S & R, taking the entire
adventure.
month, this campaign has both sides winning
and losing the battle every day. Entire armies SAVING SEVRANCE TANN
are brought in and killed off as both vie for this -It is said that power corrupts, but actually it's truer that power
world. General Czar effectively cripples the attracts the corruptible. The sane are usually attracted by other
Republic forces in the area, and leaves after a things than power.
month of fighting. His forces take severe losses,
but fare far better then the Republic's. Having been under the direct command of the powerful General
Coruscant remains in Republic hands, but is on Grievous up until his death, Sevrance Tann had become
the brink of chaos). corrupt and wicked. Czar, as newly elected General of the CIS
forces, couldnt allow Tann to be around if she will not follow the
MONTH 44
ideals of the CIS, which doesnt include heavy handed tactics to
I Battle of Kuat (S & E, still reeling from their suppress innocents. But with the Republic on the offensive,
losses on Coruscant, the Republic uses all of its Czar calls upon the heroes to help him out. He tells them that,
available forces to defend Kuat. Kal Remos after Grievouss death, Tann had disappeared to Mygeeto.
leads the Republic, while General Czar leads the He asks them to go to Mygeeto, and either redeem her from
Separatists. This climatic battle leads to the rise the darkside, or kill her. Either way, the threat she poses must be
of the Empire and the fall of the Separatists at neutralized for the good of the CIS. As they are heading to their
their moment of triumph. Kuats great ship to get to Mygeeto, the heroes are approached by a dark
shipyards are destroyed because of the battle, figure in black robes. He explains that he knows they are out to
and the newly formed Empire now turns to take care of Sevrance Tann, and offers to help them, free of
Rothana as its primary supplier of new charge. If the heroes refuse, he will sneak aboard anyway.
Imperial-class Star Destroyers. Rothana Heavy When they come to Mygeeto, they will find the world is
Engineering leaves KDY). already under attack by the Republic. Somehow, though,
neither side notices them as they move towards the planet. If the

P AGE 143
C HAPTER 5 REVENG E OF THE S ITH

dark figure was accepted by the group, at this time he reveals beginning of the war, Kal Remos has become Supreme
himself as Anakin Skywalker. If the heroes didnt let him Commander of all Republic forces.
willingly onto their ship, then he comes out of hiding on the ship Originally Yoda had these duties, but he had mentally shut
and reveals himself when they land on the planet. He explains down as the Jedis numbers dwindled. Since Kal has become
that he is there to redeem his former apprentice, and take her Supreme Commander, it has become common for him to square
away form the destructive conflict that is consuming the galaxy. off against General Czar. The Republic, in a desperate plea, asks
If the heroes still dont want him around, he will go his own way, the heroes to help in the defense of Kuat. If they have a space
but he will show up again. transport, their ship is to be restored to top condition for the
Whether with Anakin or not, the heroes travel through the upcoming battle. If the heroes have no ship, they are attached to
capital city of Mygeeto in search of Tann. Republic and CIS Kal Remos's personal command staff to help him in battle.
clones roam the streets, ordered to kill first and ID later. While When the Separatists jump into the system, their ship is still in
searching, they find a Republic datapad with the orders to the repair docks and they are forced to join Remoss personal
capture Tann at all cost. A bounty of 1,000,000 credits is being command staff. The heroes are brought to the bridge of the
offered by the Republic for her! When they do find her, she is Indomitable, where Remos is in a heated discussion with Mace
leading CIS clones against a group of bounty hunters. Again, if Windu. When the heroes approach, Kal immediately ends the
Anakin had not been allowed to be with the heroes before, he conversation with Mace, and assigns each hero to a
now returns. The heroes now must choose. Should they help communication stand to help facilitate orders among the fleet.
Anakin redeem her, but bring her back to Czar or let her leave The Battle for Kuat ensues for days, with no end in sight. As
with Anakin? Or should they answer the Republic bounty, and the Separatists begin a new offensive, a message comes into the
also make friends within the highest echelons of the Republic? bridge of the Indomitable. The message is for Captain Rian
Remos, but it is from the Supreme Chancellor. As the heroes,
QUICK, AFTER CATO NEIMOIDIA! Kal and Rian crowd around the holonet transceiver, a disfigured
With the Separatists on the offensive, key worlds lost earlier in Palpatine shows up. Speaking in a dark, evil tone, he says,
the war are back within sight of the Confederacy. One of those Captain Remos, the time has come. Execute Order 66. Rian
worlds is Cato Neimoidia. Nute Gunray stresses the importance looks around in confusion and says, Order 66? But Kal isnt a
of this world, and calls for the heroes to help recapture the traitor to the Republic! As Rian says this Kal begins to stagger,
world. Gunray wants them to meet with local resistance, and holding his head and his stomach. I can feel the deaths of my
help coordinate a massive attack. This attack would help friends, the Jedi. What is happening? All over the galaxy, the
distract the Republic for when General Grievouss fleet jumps Jedi Purge had begun. As the heroes stand dumfounded,
into the system. Republic ships begin to turn on their Jedi Generals in the middle
Getting on to the world wont be too hard since Cato of battle! The Separatists, confused by this begin to pull back
Neimoidia fell early in the war, and thus traffic has normalized and watch what is happening. As the fleet pulls away, a group of
to some degree. When the fighting starts, it would be wise if the clone troopers enter the bridge. The Sergeant of the group says,
heroes find a place to hide, since the Separatists are going to use By Request of Emperor Palpatine, this crew is to be relieved of
every weapon in their arsenal to capture the world. When the its duty and we are ordered to execute the traitor Jedi Master Kal
dust settles, Cato Neimoidia will become Confederate once Remos! Kal is on the ground, hacking loudly. If any of the
again. Nute Gunray will treat them to a short vacation in his heroes try to talk to him, he is unresponsive. The heroes must
home on Cato Neimoidia, as well as giving some monetary choose to follow the new Emperor, or to follow Kal Remos. If the
compensation. heroes help the clones, they will be captured by the crew. If they
join Kal, they will defeat the clones together. Either way the ship
THE END PART I
will jump away from Kuat and for the Separatist fleet. They are
The war is nearing its end. Casualties are reaching record highs
now traitors to the Republic.
as both sides fight with what little resources they have left for
what remains of the Republic. Of all the Jedi Generals at the

P AGE 144
C HAPTER 5 REVENG E OF THE S ITH

THE END PART II into office a day later. Also, the Galactic Empire has emerged.
While the Republic regains its composure from the recent This Empire rose out of the ashes of the Republic, and is being
purging of its military, the Separatist are greeted by the lead by Emperor Palpatine. But a day after Palpatine and his
Indomitable. On the bridge, Kal finally regains some apprentice Darth Vader wrested control of the Empire from the
composure, and speaks to the heroes. If the heroes joined the Senate, Palpatine is killed by Darth Vader. Vader declares
crew to save Kal, he weakly thanks them for their help, and himself Emperor of the Empire. But the Empire is now weak
promises to protect them from the Republic. If the heroes tried from all the political turmoil, and General Czar is already to give
to have him killed, Kal will threaten to kill them himself if they the heroes a mission, when a transmission comes in. President
continue to go against him. If they try to lie to them, he will Gunray is on the line, and relays the most shocking news: A
threaten them with his lightsaber. Kal means business. Once the peace Treaty with the Empire has been proposed! At their
heroes and Kal have gotten everything squared away, Rian moment of triumph, the Separatist are giving up! Czar is
speaks to Kal, saying that Czar is willing to hear them out. Kal angered at this, but accepts the order to stand down while
explains all that has happened, and begs for amnesty. In negotiations begin. Kal Remos, with Czar, suggests the heroes
exchange, Kal offers to help Czar capture Kuat. Czar is intrigued may be of use. The Jedi are being killed as the stragglers come
by this, and agrees to give Kal and the heros amnesty. A day into the Jedi Temple. The heroes must enter the Jedi Temple and
later, Czar strikes against the Republic, and soundly defeats deactivate the beacon, and activate a new beacon warning the
them all. Kuat falls quickly in the presence of Separatist Troops remaining Jedi to run and hide or find the Bendu and hide. Kal
on their soil. had already spoken to Anakin Skywalker and he agreed to
As the Separatist forces celebrate, a priority message comes protect any remaining Jedi. Coruscant is in chaos as the new
in from the Mustafar system. Someone has gotten past the Emperor tries to gain control over the planet.
Separatist Councils defenses and is going to assassinate the Clonetroopers, now Stormtroopers, at the Jedi Temple are
Council. The message begs for Czar to send help immediately. scarce, so entering the Temple will be easy. But once they enter,
With haste Czar sends out the heroes with the Recusant-class they will have only 35 minutes before more Stormtroopers
Light Destroyer Dac Pride as well as the Mon Calamari Star arrive. When the heroes complete this, they return to Kuat to
Cruiser Gentle Sea. The heroes and the two Separatist ships take find General Czar infuriated. Gunray had agreed to let the
a secret route which saves a lot of time. They reach the world in Empire annex the Confederacy. All Confederate forces are to
three days. In space they find a Neimoidian Shuttle and a Jedi stand down and wait for the Imperial forces to relieve them of
starfighter stranded. The ship is that of Nute Gunray and their duties and ships. Czar thanks the heroes for a job well
Anakin Skywalker! Once aboard, Nute explains that Anakin done, but he is greatly upset at this news. Czar knows there is
Skywalker, and a clone of Anakin were fighting on Mustafar. He only one solution: rebel! Czar offers the heroes a chance to join
had escaped a couple of days ago, and then Anakin Skywalker his rebellion against the Empire and the turncoat of the
came up from the planet to protect Gunray while he waited to be Confederacy. If the heroes decline, Czar will accept that, and
rescued. The clone had supposedly died on Mustafar. Anakin send them on their way. If they agree, Czar will have his force
thanks everyone for saving Gunray, and leaves for Naboo. pack up and leave Kuat, but not before destroying Kuats
As the Separatists prepare to leave the system for Naboo as shipyards. Before leaving for the Outer Rim, he makes a call for
well, a Theta-class shuttle enters the system. It strangely reads all Confederate forces to ignore Gunrays orders, and to join him
as empty. in the Outer Rim. After talking to Queen Amidala, Czar
speaks to the heroes again, in which he asks them to return to
THE END PART III
Coruscant and give a holo message to Mon Mothma and Bail
Once the group returns to Kuat, they find a lot has happened in
Organa. Once they do, they are to meet him on Mon Calamari.
the past two weeks. Gunray, after being dropped off at Naboo, is
The Rebellion to Restore Democracy has begun.
nominated as the new President of the Confederacy. He is voted

P AGE 145
APPENDIX

EP IC LEVEL RULES current effective class level. For example, when


an 11th-level Noble/9th-level Soldier achieves
FOR STAR WARS
21st-level, she can select "increased class
D 20 features" as her benefit for that level. With that
Adaptation by WizO_Sith benefit, she could gain the skill points and
The following are rules for playing characters of higher than Command Bonus of a 12th-level Noble or 10th
20th level. They are adapted from the rules presented at GenCon level Soldier. The "increased class features,"
(in 1999, if I'm not mistaken), they predate official Epic-Level however, doesn't give you increased saves,
rules for D&D 3.0 by at least a year and the D&D 3.5 Revision increased attack bonus, increased defense
by several additional years. They are provided for Groups bonus, ability increases, or standard Feats.
wishing to run *REALLY* high-level adventures. Classes, however, only go to 20th level, so you
can't use this benefit to increase your effective
BASIC RULE CONCEPTS class level to 21 or higher. Note: A single-
1 Improvement per level slows down. If you don't classed character can't use this benefit. The
decrease benefits per level, characters become "improved class features" benefit allows a
hard to use. The Core Rulebook takes pains to multiclassed character to get class features all
make the game work more smoothly up to 20th the way up to 20th level in each class.
level. Simply extrapolating the classes past 20th I Epic Save Bonus: +1 to all saves
level, however, can give you problems.
I Epic Vitality Bonus: +20 Vitality points
2 Levels past 20th scale infinitely. The 21+ rules
I Epic Skill Bonus: +10 skill points (spent as any
don't have a natural cap the way the Core
class you have)
Rulebook rules do.
I Epic Feat Selection: Gain two feats (replacing
3 No level charts. Past 20th level, you don't look
the automatic one feat per three levels)
up your abilities based on your character or
I Epic Class Mastery: +1 DC on all class features
class level.
I Signature Droid/Vehicle/Starship/Weapon:
4 Scale XP normally. As with levels 1 to 20, the
Aquire, create, or enhance a Signature Droid,
number of extra XP you need to go from one
Vehicle, Starship, or Weapon.
level to the next follows the standard
progression. I Equipment:The Character should possess (or
have access to) gear/equipment worth roughly
LEVEL BENEFITS the amount listed below:
At each level past 20th, you gain one benefit of your choice. The
basic benefits are:

I Increased Ability Score: Add +1 to any ability


Table Appendix 11: Epic Level
score. Since this benefit is available at every
Gear Worth
Level / Gear Worth (In Credits)
level, you no longer gain +1 to an ability score
20th / 220,000
automatically every four character levels.
21st / 290,000
I Epic Attack Bonus: Add +1 to all attacks. This
22nd / 370,000
increase does not give you additional iterative
23rd / 480,000
attacks (as increases to base attack bonus do).
24th / 630,000
I Increased Class Features: Gain the skill points 25th / 820,000
and class features one level higher than your 26th / 1,000,000

P AGE 146
APPENDIX

27th / 1,400,000

28th / 1,800,000

29th / 2,300,000

30th / 3,000,000

31st / 3,900,000

32nd / 5,100,000

33rd / 6,700,000

34th / 8,700,000

35th / 11,000,000

P AGE 147
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