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Assault on Hoth

By Grantt Ennis

www.beastsofwar.com

imperial Artillery Commander


imperial AT-AT
Defend
Formation

Formations

Choose a formation for each unit you control. The formation will decide
when that unit acts and its strengths.
Defend
Formation

Increase your defence and allows you to act first in


the turn.

Assault
Formation

Boosts your firepower, but leaves you vulnerable.

March
Formation

Expand your movement, but attacks are very weak.

Move

Firepower
Armour Saves

Turn Sequence


Talk through your strategy with team.


Choose your unit formations.
Place formation tokens face down beside each unit.

2 Reveal

Reveal formation for each unit.


Officers can give Order tokens to units.

3 Defend

Activate Units in Defend Formation.

4 Assault

Activate Units in Assault Formation.

5 March

Activate Unites in March Formation.

Assault
Formation

March
Formation

Special Rules
Cannons - This unit can attack any unit it can see at any
range.

3 $+

6 #+

Lumber - This unit cannot use the Move Formation.

#+

$+

Officer - During the Reveal phase, this unit can give a


Boost token to a friendly unit on the battlefield.

Gun Platform - This unit can make three attacks at


different targets when it activates.

imperial AT-ST

The turn has five phases...


1 Strategy

Damage 20

Defend
Formation
Move
Firepower
Armour Saves

9
4 %+
$+

Damage 6
Assault
Formation

9
6 $+
%+

March
Formation

12
4 %+
$+

Special Rules
Cannons - This unit can attack any unit it can see at any
range.

activation Steps

Move

Attack


Saves

Your unit moves up to its movement value for that


formation.
All units move at once, though the Imperial players
move their units first.
Choose your target - You can only target what is in
front of you.
Roll dice equal to the Firepower value of the formation
you chose at the start of the turn.
Remove any dice that score less than the target
number listed. Any sixes rolled can be rolled again and
added to total.
Opponent rolls a number of dice equal to the hits you
scored, removing any that score less than his Armour
value for his formation. Sixes can be rolled again.
Any hits not saved are inflicted on the target unit as
damage.

order Tokens

Officer units give Order Tokens which can be spent at any


time to re-roll any dice rolled by that player in an attack or
armour save action. A unit can have multiple Order Tokens.

Mission objective - Destroy the Turrets


You succeed in your mission if one AT-AT you control reaches the first marker.

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