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As cavernas secretas de Chebaum

Level 2

General

Dungeon Walls

Natural Stone (Athletics DC 10 to climb)

Dungeon Floor

Smooth Stone

Temperature
Illumination

Wandering

Very Hot (every eight hours, unprotected creatures must succeed on an


Endurance check (DC 15) or lose one healing surge)
Dark (individual creatures may carry lights)

Wandering
Monsters

6 x Goblin Sharpshooter (mm 137, 125 xp), lost and desperate

4 x Black Dragon Wyrmling (dr1 179, 250 xp), lost and desperate

4 x Famine Hound (og 158, 125 xp), wandering aimlessly

3 x Giant Ant Warrior (mm2 12, 125 xp) and 6 x Giant Ant Worker (mm2 12,
25 xp), wandering aimlessly

3 x Giant Ant Warrior (mm2 12, 125 xp) and 5 x Giant Ant Worker (mm2 12,
25 xp), consumed by disease and madness

3 x Kruthik Young (mm 170, 125 xp) and 3 x Kruthik Hatchling (mm 170, 31
xp), hunting for food

Room #1

Empty

Room #2

Empty

Room #3

Room Features
Trap

Room #4

Room Features
Monster

Raised platform and stairs, Several pieces of rotten bread are scattered
throughout the room
Radiant Turret (Perception DC 10 to find, Thievery DC 15 to disable, Init
+2, Target 1 creature within 10 squares, Attack +5 vs. Reflex, Damage
1d10+3 radiant, 125 xp)

Fiery brazier (Strength DC 10 to knock over, deals ongoing 5 fire damage),


The south and west walls are covered with sword cuts
6 x Skinwalker Skeleton (og 180, 125 xp)
Treasure: Bolt of Silk (111 gp), Leather Boots with Silver Buckles (99 gp),
Leather Sash (103 gp); +1 Hunting Panther Ki Focus (psi 153, 520 gp), +1
Luring Withdrawal Armor (phb2 201, 520 gp) Leather Armor (phb 214), 4 x
+1 Onslaught Arrow (av2 27, 25 gp), +1 Whistling Songbow (av2 25, 520
gp) Greatbow (av 10); hoard total 1973 gp

Trap

Petrification Ray (Perception DC 15 to find, Thievery DC 15 to disable, Init


+2, Target 1 creature within 10 squares, Attack +5 vs. Fortitude, the target
is slowed (save ends), First Failed Save the target is immobilized (save
ends), Second Failed Save the target is petrified (no save), 125 xp)

Room #5

Room Features

Dimensional lock (cannot teleport), Ladder to suspended walkway

Room #6

Room Features

A stone sarcophagus sits in the north-east corner of the room, Several iron
spikes are scattered throughout the room

Hidden Treasure

Hidden (Perception DC 30 to find) Locked Simple Wooden Chest (Thievery


DC 30 to unlock, Strength DC 15 to break, 20 hp)
Uncut Azurite (51 gp each); Box of Perfumed Candles (104 gp), Fine Cloth
Choker trimmed with Ermine (112 gp); +1 Apprentice's Wand (mme 54, 520
gp), 10 x Oil of Lasting Flame (mme 99, 25 gp); hoard total 1037 gp

Room #7

Room Features
Hidden Treasure

Zone of reversed gravity, Vortex of necrotic energy (deals 1d10+3 necrotic


damage)
Hidden (Perception DC 15 to find) Trapped and Unlocked Good Wooden
Chest (Strength DC 12 to break, 30 hp)
Iceshard Blaster (Perception DC 10 to find, Thievery DC 10 to disable,
Single-shot, Close blast 2, Attack +5 vs. Reflex, Damage 3d6+3 cold, 31
xp)
3 x Azurite (54 gp each), Blue Quartz (57 gp each); Painted Glass Urn (99

gp); +1 Armor of Eyes (phb3 197, 520 gp) Scale Armor (phb 214), 4 x Oil of
Lasting Flame (mme 99, 25 gp); hoard total 938 gp

Room #8

Room Features

Shadowfell gloom (non-magical light sources provide only dim light),


Shattered statue (provides cover)

Monster

5 x Goblin Hexer (mm 137, 150 xp) and 5 x Goblin Cutter (mm 136, 25 xp)

Room #9

Trap

5 x Swinging Block (Perception DC 10 to find, Thievery DC 10 to disable,


Single-shot, Target all creatures in a row of squares, Attack +5 vs. Reflex,
Damage 2d10+3, 31 xp)

Room #10

Monster

6 x Stonefist Defender (mm2 143, 125 xp)


Treasure: Uncut Blue Quartz (51 gp each), 2 x Uncut Rhodochrosite (49 gp
each); 7 x +1 Onslaught Arrow (av2 27, 25 gp), 4 x Tanglefoot Bag (av 30,
25 gp); hoard total 424 gp

Trap

Room #11

Monster

4 x Arrow Trap (Perception DC 10 to find, Thievery DC 10 to disable,


Single-shot, Target 1 creature within 10 squares, Attack +7 vs. AC, Damage
2d10+3, 31 xp)

3 x Black Dragon Wyrmling (dr1 179, 250 xp)


Treasure: 81 gp, 1857 sp, 564 cp; hoard total 272 gp 3 sp 4 cp

Room #12

Room Features
Monster

Clouds of poison gas (provides concealment, deals 1d6+3 poison damage),


A clicking noise fills the room
2 x Wererat (mm 180, 150 xp) and 3 x Dire Rat (mm 219, 100 xp)
Treasure: 170 gp, 930 sp, 651 cp; Ceramic Holy Symbol (of a God of Chaos)
(112 gp); +1 Veteran's Armor (av 55, 520 gp) Hide Armor (phb 214); hoard
total 901 gp 5 sp 1 cp

Trap

Hidden Treasure

Shockwave Blaster (Perception DC 15 to find, Thievery DC 10 to disable,


Init +2, Close blast 3, Attack +5 vs. Fortitude, Damage 1d6+3 thunder and
the target is pushed 2 squares, 125 xp)
Locked Good Wooden Chest (Thievery DC 15 to unlock, Strength DC 18 to
break, 30 hp)
Small Obsidian (43 gp each); Carved Wooden Miniature (of a Demon) (102
gp), Iron Chime (114 gp), Iron Torc (98 gp), Rabbit Fur Bracers (96 gp); +1
Astral Fire Armor (phb2 199, 520 gp) Chainmail (phb 214), +1 Quickcurse
Rod (av 99, 520 gp), +1 Repulsion Armor (av 49, 520 gp) Leather Armor (phb
214), 10 x Alchemist's Fire Bullet (av 24, 25 gp), Oil of Lasting Flame (mme
99, 25 gp); hoard total 2288 gp

Room #13

Room Features
Monster

Scaffolding (Acrobatics or Athletics DC 10 to climb), The floor is covered


in perfect hexagonal tiles
4 x Halfling Thief (mm 152, 125 xp)
Treasure: 5 x +1 Onslaught Bullet (av2 27, 25 gp), +1 Psychokinetic
Weapon (phb3 202, 520 gp) Halberd (phb 218); hoard total 645 gp

Hidden Treasure

Hidden (Perception DC 15 to find) Unlocked Good Wooden Chest (Strength


DC 12 to break, 30 hp)
276 gp, 1857 sp; 3 x Malachite (49 gp each); +1 Mind Hunter's Armor (psi
154, 520 gp) Plate Armor (phb 214), +1 Totem of Trailblazing (mme 54, 520
gp), 6 x Alchemist's Fire Bolt (av 24, 25 gp), 2 x Oil of Lasting Flame (mme
99, 25 gp); hoard total 1848 gp 7 sp

Room #14

Monster

Room #15

Trap

Room #16

Room Features

A thumping sound fills the room, A pile of barrel staves lies in the northwest corner of the room

Room #17

Room Features

Several square holes are cut into the ceiling and floor, An altar of evil sits
in the south side of the room

Monster

4 x Hobbler Kobold Trapmaster (dr1 224, 125 xp)

3 x Concealed Pit (Perception DC 10 to find, Thievery DC 10 to disable,


Single-shot, Melee 1, Attack +5 vs. Reflex, Damage 2d10+3 falling, 31 xp)

5 x Zombie (mm 274, 125 xp)


Treasure: Leather Talisman (108 gp); 2 x +1 Onslaught Bullet (av2 27, 25
gp), +1 Reproachful Weapon (av 76, 520 gp) Triple-headed Flail (av 9), +1
Tome of the Replenishing Flame (ap 153, 520 gp), 3 x Alchemist's Acid Bolt
(av 24, 25 gp), 2 x Alchemist's Acid Bullet (av 24, 25 gp), 5 x Arcane Ritual
Scroll (Corpse Light (og 49, 100 gp)), 7 x Arcane Ritual Scroll (Endure
Elements (phb 304, 100 gp)); hoard total 2523 gp

Trap

Room #18

Room Features
Trap
Hidden Treasure

Hail of Needles (Perception DC 10 to find, Thievery DC 10 to disable, Init


+2, Close burst 3, Attack +7 vs. AC, Damage 1d6+3, 125 xp)

Shadowfell gloom (non-magical light sources provide only dim light), A


wooden ladder rests against the north wall
Symbol of Death (Perception DC 15 to find, Thievery DC 10 to disable, Init
+2, Close burst 6, Attack +5 vs. Fortitude, Damage 1d6+3 necrotic, 125 xp)
Hidden (Perception DC 15 to find) Trapped and Unlocked Good Wooden
Chest (Strength DC 12 to break, 30 hp)
Acidic Burster (Perception DC 15 to find, Thievery DC 15 to disable,
Single-shot, Close burst 3, Attack +5 vs. Reflex, Damage 3d6+3 acid, 31
xp)
99 gp, 81 sp; Lapis Lazuli (49 gp each); Feathered Vest (110 gp), Leather
Belt set with Malachite (106 gp), Pewter Medallion (101 gp); 3 x +1
Onslaught Arrow (av2 27, 25 gp), 7 x Divine Ritual Scroll (Last Sight Vision
(og 50, 100 gp)), 6 x Oil of Lasting Flame (mme 99, 25 gp), 5 x Tanglefoot
Bag (av 30, 25 gp); hoard total 1523 gp 1 sp

Room #19

Room Features

A tapestry of a legendary battle hangs from the north wall, A pile of broken
glass lies in the south-west corner of the room

Room #20

Room Features

Magical fountain, A metallic odor fills the room

Hidden Treasure

Hidden (Perception DC 30 to find) Locked Iron Chest (Thievery DC 20 to


unlock, Strength DC 30 to break, 60 hp)
36 gp, 324 sp, 1836 cp; 3 x Uncut Turquoise (49 gp each); Electrum Cloth
Talisman (100 gp), Leather Ribbon (103 gp); Acrobat Boots (phb 246, 520
gp), 5 x Arcane Ritual Scroll (Silence (phb 312, 75 gp)), 8 x Oil of Lasting
Flame (mme 99, 25 gp); hoard total 1531 gp 7 sp 6 cp

Room #21

Room Features
Trap

Wooden barricades (provides cover, Strength DC 15 to break), A well lies


in the east side of the room
Earthquake Trap (Perception DC 15 to find, Thievery DC 10 to disable, Init
+2, Close blast 12, Attack +5 vs. Fortitude, Damage 1d6+3 and the target is
knocked prone, 125 xp)

Room #22

Room Features

Mercurial Altar (creatures may shift their speed as a move action), Partition
walls (Strength DC 15 to break)

Room #23

Room Features

A faded and torn tapestry hangs from the south wall, Someone has scrawled
an evil symbol on the south wall

Trap

Room #24

Room Features

5 x Swinging Block (Perception DC 10 to find, Thievery DC 15 to disable,


Single-shot, Target all creatures in a row of squares, Attack +5 vs. Reflex,
Damage 2d10+3, 31 xp)

Arcane engine, Someone has scrawled "Five steps forward, four steps back"
on the west wall

As cavernas secretas de Chebaum by drow


http://donjon.bin.sh/
Some content used under the terms of the Open Gaming License

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