Level 2
General
Dungeon Walls
Dungeon Floor
Smooth Stone
Temperature
Illumination
Wandering
Wandering
Monsters
4 x Black Dragon Wyrmling (dr1 179, 250 xp), lost and desperate
3 x Giant Ant Warrior (mm2 12, 125 xp) and 6 x Giant Ant Worker (mm2 12,
25 xp), wandering aimlessly
3 x Giant Ant Warrior (mm2 12, 125 xp) and 5 x Giant Ant Worker (mm2 12,
25 xp), consumed by disease and madness
3 x Kruthik Young (mm 170, 125 xp) and 3 x Kruthik Hatchling (mm 170, 31
xp), hunting for food
Room #1
Empty
Room #2
Empty
Room #3
Room Features
Trap
Room #4
Room Features
Monster
Raised platform and stairs, Several pieces of rotten bread are scattered
throughout the room
Radiant Turret (Perception DC 10 to find, Thievery DC 15 to disable, Init
+2, Target 1 creature within 10 squares, Attack +5 vs. Reflex, Damage
1d10+3 radiant, 125 xp)
Trap
Room #5
Room Features
Room #6
Room Features
A stone sarcophagus sits in the north-east corner of the room, Several iron
spikes are scattered throughout the room
Hidden Treasure
Room #7
Room Features
Hidden Treasure
gp); +1 Armor of Eyes (phb3 197, 520 gp) Scale Armor (phb 214), 4 x Oil of
Lasting Flame (mme 99, 25 gp); hoard total 938 gp
Room #8
Room Features
Monster
5 x Goblin Hexer (mm 137, 150 xp) and 5 x Goblin Cutter (mm 136, 25 xp)
Room #9
Trap
Room #10
Monster
Trap
Room #11
Monster
Room #12
Room Features
Monster
Trap
Hidden Treasure
Room #13
Room Features
Monster
Hidden Treasure
Room #14
Monster
Room #15
Trap
Room #16
Room Features
A thumping sound fills the room, A pile of barrel staves lies in the northwest corner of the room
Room #17
Room Features
Several square holes are cut into the ceiling and floor, An altar of evil sits
in the south side of the room
Monster
Trap
Room #18
Room Features
Trap
Hidden Treasure
Room #19
Room Features
A tapestry of a legendary battle hangs from the north wall, A pile of broken
glass lies in the south-west corner of the room
Room #20
Room Features
Hidden Treasure
Room #21
Room Features
Trap
Room #22
Room Features
Mercurial Altar (creatures may shift their speed as a move action), Partition
walls (Strength DC 15 to break)
Room #23
Room Features
A faded and torn tapestry hangs from the south wall, Someone has scrawled
an evil symbol on the south wall
Trap
Room #24
Room Features
Arcane engine, Someone has scrawled "Five steps forward, four steps back"
on the west wall