Anda di halaman 1dari 2

Activity Design Plan

Tyler Mckee, Adam Johnston, Hannah Williams

Activity Objective
The student will understand the various processes that occur at the ecological level by reviewing
the components of an ecosystem and the interactions that occur within them.
Description of Activity
Students will show their knowledge of ecology by participating in a review activity in class. The
game Answer Dash is intended to be a fast paced and competitive reviewing strategy that
allows students to master key points of information before an upcoming exam. Students will be
competing individually against all other classmates. They will have a limited amount of time to
answer a question projected on the screen. As questions are answered they will be removed from
the presentation. The educational activity will drive home important information to ensure
success on an exam.
Every time a student gets a question right, they will receive a point! One point is redeemable for
one piece of candy from the candy bin. Five points can be redeemed for a bonus point that will
count towards their upcoming exam grade. These rewards will serve as the extrinsic motivators.
Students will be intrinsically motivated to participate in the activity because it will prepare them
for their test and will cut back on their at home study time.



Students will sit in their assigned seats and will have all materials put away.
The automated powerpoint will be loaded, and the student in the front left of the class will have
the first chance to answer.
The student to their right in the same row will answer the next question. The pattern will
continue in a zigzag fashion throughout the room.
Students will read the question to themselves and answer as soon as they are ready.
Students have 20 seconds to read the question and answer it.
After 20 seconds, the powerpoint will move to the next slide.After every student has had a
chance to answer, the next round will begin. All correctly answered questions will be removed
from the powerpoint.
No students may answer out of turn. All
Answers shouted out of turn will kill the question and it will be removed from the game.

To check for understanding, students will be randomly called on and asked the following

What materials will you need to participate in this activity?

Who will answer the first question?
How will we know who answers the next question?
Who reads the questions?
How long do you have to answer?
Who is allowed to answer when the question is on the board?
What happens if someone answers out of turn?
Active Participation
Students will get caught up in the fast paced energy of the game and there will be a high level of
anxiety knowing that their turn is coming soon. Students will have to listen to the questions
coming before them, because if they dont get answered, they may have to answer it when it
comes to them!
There will be no time for off task behavior because the game does not stop moving until all the
questions have been answered. Since each student has the same amount of time to answer the
question they are presented with, the game is fair. Students must answer all questions on their
own, which is why no one may answer out of turn, and all materials, especially electronics must
be put away and out of sight.
Materials Needed
Answer key
Once the rules and instructions have been presented to the class and the teacher has checked for
understanding a practice round will be played following the same pattern as the real game,
starting with the student in the front left of the class. The same questions that were asked to
check for understanding will be in their own slideshow on the screen. The game will be played
until all the questions have been gone through, but not necessarily answered. Students will also
get points for answering these questions as well.
This game was created by Tyler McKee, Adam Johnston, and Hannah Williams. It is
loosely based off the game Catchphrase.