BERILL V.
WITH SARDASIL
F0
s4
N5
S5
The Imperial offensive against the Orcs in the years 448 and 449 of
the Imperial calendar, which was led by Emperor Berill V. in person,
forms the background of this scenario. The offensive culminated in
the Battle of Mahsal, which lead to Berills death, and the loss of the
Holy Sword Sardasil.
Map Used: 1.
Army A: Empire. The Imperial resource pool consists of the following
models: Emperor Berill V. with Sardasil (1x), Emperors Horseguard
(1x), Emperors Guard (1x), Noble Mounted Lancers (1x), Noble
Footsoldiers (2x), Noble Crossbow Archers (2x), Noble Longbow
Archers (2x), Noble Light Cavalry (2x), Mounted Lancers (2x),
Pikemen (2x), Crossbowmen (4x), Footsoldiers (4x), and Horse
Archers (2x). Player A has a treasury of 2,000 GP at the beginning
of the game.
INI 3
3H
T T
GP (Scenario)
DEPLOYMENT
At the beginning of the game, the Imperial player occupies the three
provinces defined by hexes M2, M5, and M8. Emperor Berill V. with
Sardasil is placed on any one hex belonging to one of these
provinces; this element is free. Player A can then buy any elements
from his resource pool and place them on free hexes of the three
provinces belonging to him; these elements have to be paid for from
the treasury in the usual manner.
The Orc player occupies the three provinces defined by hexes B2,
B5, and B7 at the beginning of the game. Vaigr Firehand and the
Silver Wolves are placed on any two adjacent hexes within these
provinces; these elements are free. Player B can then buy any
elements from his resource pool and place them on free hexes of the
three provinces belonging to him; these elements have to be paid for
from the treasury in the usual manner.
SPECIAL RULES
The following special rules apply.
Victory Points
Instead of gold pieces, each player receives 1 victory point for each
of his provinces at the beginning of the recruitment phase. Players
have to keep track of the sum of their victory points separate from
their treasury.
After that, each player can exchange any number of his victory
points for 100 GP per victory point. Exchanged victory points are
deducted from the players total; the gold pieces received in exchange are credited towards the players treasury. After that, recruitment of new elements commences as usual.
2 of 2
Recruitment
VAIGR
FIREHAND
Vaigr Firehand
Vaigr Firehand carries a magical dagger and has the attributes
printed here (the resource card is only intended for use in this
scenario).
(Z1)
F0
s3
N5
S3
INI 3
4H
T T
GP (Scenario)
VICTORY CONDITIONS
If Berill V. is slain, the Orcs win. If Vaigr Firehand is slain, the Imperials
win. If both of these conditions are met in the same turn, the game
is a draw.
If neither of these conditions is met, the game ends after the 12th
turn. The player with the most victory points at the end of the 12th
turn then wins (if both players have the same number of victory
points, the game is a draw).