With lower values the shade generated by ambient occlusion covers less area
over the affected geometry, whereas a higher value increases the extension of
the shade generated by ambient occlusion over the affected geometry.
Subdivs: This controls ambient occlusions quality. The lower the value, the
lower quality we will obtain. If we increase subdivisions, we increase quality
but also rendering time. That parameter is very similar to subdivisions in the
VRAY lighting.
Following, some tests carried out for you to observe the differences in
the obtained results.
ON: 0.8
RADIUS: 0.5
SUBDIVS: 32
ON: 0.8
RADIUS: 4.0
SUBDIVS: 32
ON: 1.3
RADIUS: 0.5
SUBDIVS: 32
SUBDIVS: 32
SUBDIVS: 8