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ARYA INSTITUTE OF ENGG.

TECHNOLOGY & MANAGEMENT, JAIPUR


BLOWN UP SYLLABUS
III YEAR, VI SEMESTER B.TECH. ( 6CS4A COMPUTER GRAPHICS & MULTIMEDIA
TECHNIQUES.)

RECOMMENDED BOOKS:
T1:- J. Foley, A. Van Dam, S. Feiner, J. Hughes: Computer Graphics- Principles And Practice, Pearson
T2:- Hearn and Baker: Computer Graphics, Phi,
T3 Computer Graphics & Animation, Tanveer Alam, AB Publications Delhi
T4:- Computer Graphics & Multimedia Techniques, Neetu Agarwal
TOPIC AS PER RTU
SYLLABUS
UNIT # 1

INTRODUCTION TO
RASTER SCAN
DISPLAYS:
Introduction to Raster scan
displays,
Storage Tube Displays,
Refreshing, Flicking,
Interlacing, Color Monitors,
Display Processors,
Resolution, Introduction To
Interactive. Computer
Graphics: Picture Analysis,
Overview Of Programmers
Model Of Interactive
Graphics, Fundamental
Problems In Geometry. Scan
Conversion: Point, Line,
Circle, Ellipse Polygon,
Aliasing, And Introduction
To Anti Aliasing (No Anti
Aliasing Algorithm).

BLOWN UP TOPICS
( 1x10 TIMES OF UNIV. SYLLABUS)
1.1 Basic of Computer Graphics
1.1.1. Introduction of CG
1.1.2 Application Areas of
Computer Graphics
1.2 Display Devices
1.2.1 Working of CRT
1.2.2 How CRT works and display?
1.2.2.1 Phosphor Persistence
1.2.2.2 High Voltage
1.2.2.3 Resolution
1.2.2.4 Refresh Rate
1.2.2.5 Implosion
1.2.2.6 Frame Buffer
1.3 Raster Scan Display
1.3.1 Display Data Processor on
Raster Scan Display
1.4 Flat Panel Display
1.4.1 PDP
1.4.2 LCD
1.4.3 LED
1.5 Color Display
1.5.1 Bean Presentation Method
1.5.2 Shadow Mask Method
1.6 View Storage Tube
1.7 Random scan System
1.8 Scan Conversion Lines
1.8.1 Digital Differential Analyzer
(DDA) Algorithm
1.8.2 Bresenhams Line Algorithm
1.8.3 Mid Point Line Algorithm
1.9 Scan-Converting Circle

Ref. Books
With Page No.
T2, PAGE:23-54

T2,PAGE:56-60
T3, PAGE 4-7

T2,PAGE:60-62

T2,PAGE:65-67
T3, PAGE: 8-9
T3, PAGE:11-12
T2,PAGE:65
T2, PAGE:76
T2, PAGE:107-108
T2, PAGE:108-111

1.9.1 General Method, Mid Point


Circle Algorithm,
1.10 Scan Converting Ellipse
1.10.1Mid Point Ellipse Algorithm
1.11 Aliasing and Antialising
1.11.1Aliasing
1.11.2 Antialiasing
1.11.2.1 Increasing Resolution
1.11.2.2 Unweighted area Sampling
1.11.2.3 Weighted area Sampling

UNIT # 2

2D & 3D CO-ORDINATE
SYSTEM:

Homogeneous Co-Ordinates,
Translation, Rotation,
Scaling, Reflection, Inverse
Transformation, Composite
Transformation. Polygon
Representation, Flood
Filling, Boundary Filling.
Point Clipping, CohenSutherland Line Clipping
Algorithm, Polygon Clipping
Algorithms.

T4, PAGE:3.103.14
T2, PAGE:118-122
T2, PAGE:122-129
T4,
PAGE:3.39-3.43

2.1 Basic 2D Transformation


2.1.1 Translation
2.1.2 Rotation
2.1.3 Scaling
2.2 Homogeneous Coordinate System
2.2.1 Translation
2.2.2 Rotation
2.2.3 Scaling
2.3 Reflection Transformation
2.4 Shear transformation
2.5 Composite Transformation
2.5.1 Two successive Translation
2.5.2 Two successive Rotations
2.5.3 Two successive Scaling
2.6 Inverse Transformation
2.6.1 Translation
2.6.2 Inverse Scaling
2.6.3 Rotation
2.7 3-D Transformation
2.7.1 3D Translation
2.7.2 3D Rotation
2.7.3 3D Scaling
2.7.4 3D Reflection
2.8 Polygon Filling Algorithm
2.8.1 Boundary Filling
2.8.2 Flood Filling
2.9 Point Clipping
2.10 Cohen-Sutherland Line Clipping
Algorithm
2.11 Polygon Clipping Algorithms

UNIT #3

HIDDEN LINES &


SURFACES:
Image and Object space,
Depth Buffer Methods,
Hidden Facets removal, Scan
line algorithm, Area based
algorithms. Curves and
Splines: Parametric and Non
parametric Representations,
Bezier curve, BSpline
Curves.

UNIT # 4
RENDERING:

Basic Illumination Model,


Diffuse Reflection, Specular
Reflection, Phong Shading,
Gourand Shading, Ray
Tracing, Color Models Like
RGB, YIQ, CMY, HSV

UNIT # 5
MULTIMEDIA
COMPONENTS:
Multimedia Input/Output
Technologies: Storage And
Retrieval Technologies,
Architectural And
Telecommunication
Considerations. Animation:
Introduction, Rules,
Problems And Animation
Techniques...

3.1 Image and Object space


3.2 Depth Buffer Methods
3.3Hidden Facets removal
3.4 Scan line algorithm
3.5 Area based algorithms
3.6 Curves and Splines
3.6.1 Parametric and Non parametric
Representations,
3.7 Spline representation
3.8 Bezier curve
3.9 B Spline Curves.

4.1 Basic Illumination Model,


4.2 Diffuse Reflection,
4.3 Specular Reflection,
4.4 Phong Shading
4.5 Gourand Shading
4.6 Ray Tracing,
4.7 Color Models
4.7.1 RGB,
4.7.2 YIQ,
4.7.3CMY,
4.7.4HSV
5.1 Multimedia Input/Output Technologies
5.2 Storage And Retrieval Technologies
5.3 Architectural And Telecommunication
Considerations.
5.4 Animation:
5.4.1Introduction
5.4.2 Rules,
5.4.3Problems
5.5 Animation Techniques...

PREPARED BY
ALISHA GOYAL

Lecturer CSE

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