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Cooper 1

Tyler Cooper
Professor Greene
UWRT 1102-091
10 Oct. 2016
Annotated Bibliography:
Skype is Bad, Why? Linus Tech Tips. N.p., n.d. Web. 03 Oct. 2016.
https://linustechtips.com/main/topic/123775-skype-is-bad-why/
This source is a forum on a Linus tech website so its credibility is unknown due to the fact that
anyone can talk on the message board. There may be professionals communicating on the forum
but that is unknown. Although the credibility is uncertain the information provided by the
members of the forum is viable, it points out several of the flaws that Skype carries. Its very easy
to access someones IP address while in a Skype call or just by searching their name. This allows
for potential DDOS attacks which are infected denial of service attacks, rendering ones network
completely useless and infecting it with a Trojan. Its obvious why many people fear these
attacks, these can be protected through the use of a proxy. A program that hides and moves your
IP address constantly. This source will be helpful for my project because it points out several
flaws In Skypes build, and reinforces my thesis on why gamers and others should avoid using it.

Cooper 2

World of Warcraft is Antisocial? I think Not. Science 2.0. N.p., n.d. Web. 03 Oct. 2016.
http://www.science20.com/new_school_sociologist/world_warcraft_antisocial_i_think_n
ot
This is one of my recycled sources, I decided to re-use this source because its very informative
on the different social aspects of World of Warcraft and the positive effects they bring. The game
is described from a Sociologists point of view which allows the reader to take a different
interpretation to the social aspects of this game. The credibility is pretty certain, the author has a
MA in Sociology from The George Washington University and is considered a New School
Sociologist. This source will be helpful because its a broad overview of the different ways a
player can communicate in the game, and the ways are described in a simple manner so that nonfamiliar readers will be able to understand the diction.
Chen, Mark. "Communication, Coordination, and Camaraderie in World of Warcraft."Games
and Culture. 4.1 (2009): 47-73. Print.
This article focuses on a group of people that came together to hang out and have fun in World of
Warcraft, through this these players developed leadership roles, trust, and created strategies to
defeat an end game dungeon through communication and teamwork. The credibility of this
article is full proof as it as a scholarly article that I obtained from the Atkins database. This will
aid me in showing the effects that communication, trust, and a sense of community can bring
with a random group of people playing a videogame and how that can transpire in everyday life.

Cooper 3
University of Jyvaeskylae. "How Does Online Gaming Affect Social Interactions?."
ScienceDaily. ScienceDaily, 20 September 2007.
<www.sciencedaily.com/releases/2007/09/070915110957.htm>.
This article focuses on the relationship aspect developed through online multiplayer gaming. I
have personally made great friendships through the game Counterstrike: Global Offensive and I
still keep in touch and talk to these friends at least once a day. Although there is a difference in
age and location we share the similar interest of video games and CS:GO. The credibility of this
source is unknown, the article says that its from the University of Jyvaskyla, a university Im
unfamiliar of. The content nonetheless will allow me to delve into the relationships created
through online gaming, positive and negative.

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