What would you do for kids with learning disabilities & autistic kids who dont
have empathy?
- If a teacher has an inclusive classroom, you want them to be able to play
the game with the whole class
- Big words in the introduction (and throughout) - make vocab age appropriate
- Suggestion: we could try to connect the game with state testing
- Figure out when VA does state tests
- Ex: use similar directions, state what skills this is giving you & how they
relate to the tests
- Put all the objectives and state framework
- Anything they dont need to look up
- Level of difficulty
- This will make it extremely marketable to teachers
- Still a slight confusion on the restrictions
- Confusion about whether youre supposed to be yourself or someone else
(same problem as Mark Sherriff pointed out on the mission card)
- Clarify that you when you answer its from your own perspective
- Take out the whole class judging -- takes too much time
- Anonymous shouldnt be a problem
- Pair judging/ scoring or table rotation -- to cut down time
- Clarify your moving body parts-- not including
- Write it in first person when writing from your targets perspective (add this to the
teacher script)
- If target is nice, they said the restricted word for them -- defeats the purpose of
the challenge
- I think the problem here was moreso that some people could guess the
prompt, and answered based on that (And they guessed right)
- The guest judge said that thought this would be fine for fifth
graders
- Observation note: people kept asking to see each others mission cards after the
round - I think this is totally fine, although we might want to make clearer that
they dont need to see them, but they can see them if they want
Concept is good!
NO MUSIC -- or different music due to copyright problems
Condense the rules and regulation-- give the teacher a copy and a script, but dont need to give
the kids rules
Make titles big and obvious and evident
Another observation: What can we do about bad handwriting problems? I was the teacher and
had a lot of trouble reading Mark Sherriffs handwriting
Debrief
Game designed to be a sustained, weekly activity within the context of an elementary school classroom
Most likely conducted in 30-40 minute sessions (time constraints adjusted for younger players)
Steeper learning curve initially, but after initial introduction to the game, should be smoother and more
readily picked up by the players
Requires teacher scaffolding/facilitation (important in empathy pedagogy)
Issues to look for (during observation of gameplay)
What was most confusing to the players and why did this seem to be?
When were players most engaged/least engaged?
Items for Discussion:
General takeaways
How can we clarify the instructions?
How did you feel about the music/other dramatic elements?
Was the game difficult, easy, or somewhere in between?
Were the behavioral restrictions somewhat challenging?
What would have made the game more pleasantly frustrating? (ie what would have made you
work harder, but also be more invested in your performance?)
Thoughts for rubric on scoring (beyond the vague how much does it sound like the first writing?)
Content Model
Learning objectives:
Primary
1. Players will develop empathy
and social skills such that they
may see the world from another
persons perspective and be able
to articulate that perspective in an
accurate way.
Secondary
2. Players will build writing skills in
that they will improve their ability
to connect ideas in an integrated,
sequential fashion to convey
concrete information gathered
verbally.
Implicit Outcomes (not specifically
tracked, though expected as a
result of gameplay)
3. As a function of greater
empathy development, social
cohesion is expected to be
enhanced in the classroom
community. Feelings of belonging
are expected to increase as well.
4. Players will develop creative
problem solving skills to obtain
needed information with
behavioral restrictions.
Task Model
Evidence Model
1. Empathy Skills
Tasks specifically targeting the
cultivation of empathic skills and
interpersonal understanding
include:
Gathering Evidence
stage in which players
seek to gather information
from their partners with
the explicit goal of
internalizing and fully
comprehending such data
Going Undercover stage
in which players must
literally take on the
perspective of their
partners and attempt not
only to see the world from
their perspective but also
to express this viewpoint in
an accurate fashion.
Produced data for interpretation in
the Evidence Model include the
written responses to the Going
Undercover prompts as well as:
______________ (notes during
Gathering Evidence? Other data
points which could be interpreted
as indicative of progress on
learning goals?)
2. Writing Skills
Tasks specifically targeting
improvement of writing ability
include:
Going Undercover writing
prompt
Updating My Profile
writing prompt
Produced data include the two
written responses (Going
Undercover and My Profile)
1. Empathy Skills
The players are judged by the rest
of the class/other players on their
empathic performance in the
Going Undercover stage of the
game. The judgment will be in
voting style and will be based on a
to-be-created rating system rubric.
As it currently stands with this
prototype, we only have the
somewhat vague How much does
the detectives writing sound like
the targets writing? We plan to
develop a more detailed rubric to
guide the voting process of the
rest of the players.
2. Writing Skills
We do not currently have an
evidence model in place to guide
our measurement of writing skills
displayed in the Going
Undercover and Updating My
Profile phases of the game.
Connection to Content Model:
Based upon the judgment of the
class/body of players as a whole,
each player will receive points
toward a promotion within the
detective agency. If an individual
does not reach the 10 point
threshold for the next rank/level,
he/she must repeat the going
undercover process at their
previous rank in the agency in
order to further practice and
master the data collection and
expression process. Once
mastery is achieved at a certain
level, ranking is increased and
behavioral restrictions are levied
or expanded.
3. Appropriate for an inclusive classroom: how will students with disabilities participate (e.g.
non-verbal, on spectrum and thus missing empathic skills)
4. Scoring: framework and details
5. Expand restrictions to be more fun and challenging