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General Rules

Begin for all at Acolyte available for Capture? and follow flowchart to determine action
Turn order decision: Lowest power comes first in round (if both at same power, roll d6: 1-3
left 4-6 right)
If Doom Points + Elder signs =30 reveal all Elder signs
RITUAL OF ANNIHALATION
If 5+ spellbooks, and power = 2X ritual cost, then RITUAL
IF FINAL ROUND ALL AVAILABLE PAY FOR RITUAL
When 6 spellbooks and combat is declared, declare combat in ALL areas with combat rating>0
(except king in yellow only with Hastur)

Random Area
Roll 2d4. If area not valid go to next on list, if bottom then next column
1

North Pacific

Australia

Europe

North Asia

Artic Ocean

North Atlantic

West Africa

Arabia

South America

South Atlantic

East Africa

North America

Indian Ocean

Antarctica

Scandinavia

South Asia

Great Cthulhu

CAPTURE ACOLYTE

YES

NO

Acolyte available for capture?

MOVE could bring Cthulhu with


More monsters than currently
while leaving 1 monster (if any)?

YES

NO
YES

MOVE monsters and GOO to make


largest group possible at lowest
cost
First to area with non-bot
controlled faction and most units,
then most enemy units (if more
than one candidate, random)
If no target available, SUBMERGE,
and if none, ask >6 Acolytes in
play?
DREAMS
FIRST in area w. fewest cultist and either
friendly monsters or no enemy monsters

BUILD GATE
If >1 Acolyte in area, DEVOLVE
(or devolve if no gate)
SUMMON Deep One, THEN
Shoggoth, THEN Star Spawn
FIRST in south pacific, THEN in
others (random if more than
one)

YES
Cthulhu Shares Area with Enemy or submerged?

NO

YES

Acolyte, Monsters or Cthulhu in area


w.
uncontrolled gate or w/o gate?

NO
>2 Gates Controlled?

YES

NO
IF NONE

NO

YES

NO

DREAM if area w. 1
cultist and friendly
monster or no enemy
monster

BUILD GATE
RECRUIT in one area with
monster w/o controlled gate
FIRST Ocean, Then Land
(random if more than one
candidate)
THEN If Enemy Acolyte alone
in area DREAMS

YES

THEN

If no submerge
If Cthulhu Submerged, SUBMERGE ,
and appear at random space with
enemies
If not possible, SUBMERGE (leave 1
according to priorities)

Monsters available for


summon?

MOVE Cthulhu and


monsters (leave 1) towards
group w highest combat
rating

PAIN RESULTS
FIRST cheapest monster (increase) then Acolyte
If they would be left alone

THEN

YES

NO

BUILD Gate
If not possible, MOVE
Acolyte to enemy-free
area w/o Gate (FIRST
Ocean, THEN Land, THEN
Random)

THEN

6 Acolytes in play?

Cthulhu with <3 monsters?

NO

NO

Acolytes in Areas
without
Monsters?

Cthulhu is in play?

SUBMERGE if Cthulhu submerged (First


Ocean w. enemies then random w. enemies)
COMBAT w. most units against lowest
combat faction
Pre-Battle: If 3+ Enemy Pieces or GOO,
Shoggoth Absorbs 1 Deep one, THEN Acolyte
if >1 THEN Shoggoth
BUILD GATE THEN
RECRUIT in one area w/o controlled
Gate and no enemy GOO
FIRST Ocean, Then Land (random if
more than one candidate)
If not possible, MOVE Acolyte
towards area or DEVOLVE at area w.
>1 acolyte

YES

BUILD GATE
SUMMON Cthulhu,, THEN
Starspawn, THEN Shoggoth
THEN Deep One
FIRST with most monsters,
THEN closest to Cthulhu, THEN
random

DEVOLVE:
If Enemy monster shares area with Acolyte and no
monster
If enemy GOO present in area with acolytes
If all Acolytes are in play and monster/goo in area
with uncontrolled gate or no gate ,from area w. >1
acolyte

YES
Enemy/Neutral Gate in Ocean?

YES
Cthulhu in play?

NO

NO

If Selected

Dreams

DEVOLVE

Submerge

Yha Nthlei

If Selected

THEN

If Selected
Devolve

Devolve
Cthulhu in play?

If Selected

If Selected THEN
NO
Starspawn equal to or more than
Number of shoggoths?

Yes

YES
Submerge

NO

Then
Regenerate

Absorb

If taken, take other one, then random

Dreams

CAPTURE ACOLYTE

Black Goat

YES

NO
>2 Gates
Controlled

Acolyte available for capture?


SUMMON monster (FIRST ghoul,
THEN Mi-Go THEN Dark Young) if
Acolyte is in area without monster
ATTACK if Frenzy and no enemy
monsters or GOO present
BUILD GATE if able
RECRUIT acolyte in area with
uncontrolled THEN w/o GATE THEN
with monster/GOO THEN random
THEN SUMMON Monster after
summoning priorities THEN MOVE
monsters to area with undefended
acolyte
PAIN RESULTS
FIRST cheapest monster (increase) then Acolyte

YES Acolytes available

NO

SUMMON Shub-Niggurath w. most acolytes


THEN SACRIFICE 2 Acolytes for spellbook

If not available

YES

AVATAR:
To area with FEWEST monsters and Most
cultists but to fulfill sharing with all enemies
If multiple targets, FIRST w. gate

4
Monsters/GOO
in 1 area

NO

IF NONE

Sharing area with every enemy


spellbook unlocked AND Present in 8
areas?

GROTH: Each bot offers 1/3 NO MORE from


area with most acolytes THEN units
Take from player THEN bot with most doom
points then decending from area with fewest
acolytes THEN fewest units

for summon or acolyte sharing


area with enemy acolytes without
monsters?

THEN

YES

BUILD GATE if cultist and/or Dark


young

NO

SUMMON monster if Acolytes are at gate without


(FIRST Ghoul, THEN Mi-Go, THEN Dark young)
RECRUIT in area w/o control gate THEN controlled
gate
BUILD Gate
THEN MOVE Acolyte and monster to adjacent enemyfree land area (first with aband. Gate, then no gate)
THEN ocean
THEN SUMMON Shub-Niggurath

NO

YES

1.

Ghroth if Mi-Go in 4 areas


THEN Avatar if area with 3 enemy acolytes
exists
COMBAT in area with greatest power or all if 6
spellbooks (not in area with ghouls only)
lowest combat score enemy

2.
3.

4.

AVATAR if this unlocks share with all enemies or 8 areas


SUMMON Dark Young, THEN Mi-Go, THEN ghoul in area with
most monsters THEN most acolytes , as many as possible
evenly at all available gates
THEN MOVE to have units in 8 areas unlock (first lone cultist,
then free then lowest combat rating)
THEN BUILD GATE

AVATAR if possible to area with enemy-controlled


gate (IF THIS WOULD UNLOCK SHARING WITH ALL
OR 8 AREAS)
THEN MOVE units in to as many areas as possible,
leaving one monster+acolyte controlling gate
FIRST to area with enemy to share area with all
enemies (or closest to)
THEN areas with fewest enemies
FIRST move Shub-Niggurath with other
monster(FIRST DARK young, THEN MI-Go- THEN
Ghoul) THEN MOVE Monsters according to same
priority. MOVE acolyte to areas w/o controlled gate
and no enemy GOO
WITHIN THAT Leave Cultist with ghoul, Mi-GO
THEN dark young

DOOM PHASE: BLOOD SACRIFICE if available


IF COMBAT: Necrophagy post-combat if
available at place with Shub-Niggurath (do
not leave acolyte alone)
RITUAL OF ANNIHALATION
If 5+ spellbooks, and power = 2X ritual
cost, then RITUAL

AVATAR to area with lowest combat score

YES

YES
Shub-Niggurath in play

>5 monsters
available for summon?

NO

NO
BLOOD SACRIFICE

Most Numerous on Board?

Acolyte

Dark Young

Ghoul

FRENZY

THE RED SIGN

NECROPHAGY

Mi-Go

GROTH

If taken, THEN second most numerous etc.


THEN Proceed as if Shub-Niggurath in play

THOUSAND YOUNG

THEN

If Both Selected

Crawling Chaos

CAPTURE ACOLYTE

NO
YES

AcolyteYES
available for capture?

IF COMBAT:
SEEK AND DESTROY (leave hunting horror
if last monster w. cultist)
INVISIBILITY (if available)
If MONSTER in combat, ABDUCT

MADNESS
PAIN result moves 1 unit to each adjacent
area according to following priorities
FIRST to area w. highest ENEMY UNIT
combat score
THEN AREA W/O Units
THEN area w. FRIENDLY UNITS
ACOLYTES flee to Area with Crawling
chaos monsters

BUILD GATE
THEN MOVE ACOLYTE AND 1 monster
(FIRST Nightgaunt THEN polyp THEN
Hunting Horror) to area (First Land
then ocean) W/O gate FIRST w. cultist
w/o monster, THEN no units (if
power=1 only acolyte)
LEAVE 1 hunting horror, THEN Polyp
THEN Nightgaunt
THOUSAND FORMS
Use if power <4

NO

SUMMON NYARLATHOTHEP (if available power) at gate w.


most units
SUMMON monster if Acolyte in area without monster
(Most acolytes first, FIRST Nightgaunt, THEN flying polyp
THEN Hunting Horror)
If enemy GOO with acolyte MOVE Nyarlathothep and
monsters (leaving 1) to area
If able, BUILD GATE
If able, RECRUIT at area without acolyte and with monster
(no enemy GOO), THEN Nyarlathothep THEN most units
If no acolytes can be recruited, and monsters in areas w/o
controlled gate, MOVE acolyte to area

THEN
NO
Area with 4 monsters, 2 + Nyarlathothep
Or 3 w. seek and destroy?

PAIN RESULTS
FIRST cheapest monster (increase)final Acolyte
last

YES

<2 Gates?

YES
YES

Acolyte in area w/o gate or acolyte can reach area


W/O controlled gate and no enemy GOO AND less than
4 gates controlled?

BUILD GATE
THEN MOVE acolyte to
enemy-free land area
THEN ocean with Flight
THEN MOVE monsters
from area w. most units to
area w. enemy cultist w/o
monsters (If none fewest
area w. fewest monsters

RITUAL OF ANNIHALATION
If 5+ spellbooks, and power = 2X ritual
cost, then RITUAL

BUILD GATE
COMBAT with Nyalathothep if able
SUMMON Hunting Horror, THEN
Flying Polyp, THEN Nightgaunt
FIRST with undefended cultist,
THEN with most units THEN
random

IF NONE

NO

Pay Power to Unlock Spellbooks (First 4, THEN


6)
COMBAT with Nyalathothep vs GOO (Player,
then Random if more than one)
MOVE Nyarlathothep + monsters (leaving 1
monster with cultist) towards area w. acolyte
and no GOO if Capture Acolyte Spellbook is
Locked, OTHERWISE towards GOO
If none, SUMMON MONSTER then PASS

THE HARBINGER:
Nyarlathothep always picks
elder signs

1-3

YES
Nyarlathothep in play

EMMISARY OF THE OUTER GODS

ROLL DIE

NO

4-6
THOUSAND FORMS

2 Hunting horrors on board?


SEEK AND DESTROY

YES

NO

IF TAKEN

2 Flying Polyps on board?

INVISIBILITY

YES
THEN

NO

ABDUCT

2 Nightgaunts on board?

YES
NO
THEN

MADNESS

THEN

If Both Selected

BUILD GATE then


MOVE Acolyte OR if >1 monster,
acolyte+ 1 monster FIRST byakhee
THEN undead. (0 if power=1) to
area without enemy monster,
towards area w/o GATE or
enemies From area w. most
acolytes THEN most monsters

YES
YES

YES

SUMMON
Undead if
available and no.
Of units in area<4
THEN DESECRATE
If Power<2
SUMMON
UNDEAD if King in
yellow at
controlled gate
THEN PASS

YES

SCREAMING DEAD/MOVE King if


share area w enemy GOO
BUILD GATE
THEN if acolyte w/o monster,
SUMMON FIRST Byakhee THEN
Undead (most cultist)

RECRUIT if available
If avaiable ZIN-GAYA
Then PASS

THEN
NO

DESECRATION MARKER
IN AREA WITH KING?

GIVE 3 DOOM POINTS TO BOT then PLAYER


w. Fewest if spellbook not unlocked

YES
HASTUR IN PLAY?

THIRD EYE active?

THEN
NO

DESECRATE

Acolytes for summon?

YES
RECRUIT in area w/O controlled gate
THEN highest combat raitng

YES

YES

NO

SUMMON KING IN YELLOW THEN


SUMMON Byahkee THEN Undead at controlled gate
with no monsters
MOVE ACOLYTE to enemy-free LAND area THEN
Ocean w/o gate
THEN RECRUIT
If no area available move acolyte w. Byakhee (
summon Byakhee then undead in area w most
acolytes

YES

NO

NO

Desecrate grants spellbook?

Less than 4
gates?

NO

NO

Acolyte available for


capture?

SCREAMING DEAD followed by


DESECRATE if spellbook THEN
SHRIEK if enemies (leave 1
monster at every gate)
ZIN-GAYA (if available)
SUMMON Byakhee, Then
Undead In area with King
THEN Gate w/o monsters then
random
COMBAT Then go to Hastur in
play?

NO

PAIN RESULTS
FIRST Byakhee, THEN Acolyte THEN Undead

King in yellow in play?

THEN

YELLOW SIGN

Zin Gaya THEN


CAPTURE ACOLYTE

SCREAMING DEAD towards desecrate free


area where desecrate would unlock spellbook
(random if more than one option) IF none
available
HE WHO MUST NOT BE NAMED to area w.
cultist and GOO (fewest monsters if several)
followed by COMBAT in area with Hastur

SCREAMING DEAD
MOVE King and undead towards desecration free area (First to closes area w. symbol for spellbook unlock then
FIRST lone enemy acolyte THEN Friendly controlled gate, THEN enemy free THEN lowest combat score
LEAVE 1 unit in area if desecrated if no Byakhee in area

SUMMON HASTUR
If power >10 SCREAMING DEAD towards friendlycontrolled gate. Second action cannot bring power
below 10, unless it summons Hastur.
VENGEANCE
Hastur always aims to kill GOO THEN most
expensive monster

AFTER DESECRATE SUMMON


ACOLYTE, then UNDEAD then BYAKHEE

YES
King in yellow in play

SCREAMING DEAD

THEN

NO
Hastur in play?

NO

YES

YES
Die roll:
1-3: HE WHO MUST NOT BE NAMED
4-6: THE THIRD EYE
(if one picked then the other)

ZIN GAYA

Undead with enemy cultist?

If both taken

PASSION

IF TAKEN

ZIN GAYA

NO

BYAKHEE ON MAP?

If one taken, then the other

NO
YES

If both taken

SHRIEK OF THE BYAKHEE


PASSION
IF Blind end Random:
1: SCREAMING DEAD
2: HE WHO MUST NOT BE NAMED
3: THE THIRD EYE
4: PASSION
5: SHRIEK OF THE BYAKHEE
6: ZIN GAYA

If taken Random