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SAMAR STATE UNIVERSITY

PALARO 2016
SEPAK TAKRAW GROUND RULES
Competitions and tournaments are run in accordance to rules and regulations set
by the International Sepak Takraw Federation (ISTAF).
1. All Sepak Takraw Player must submit the corresponding requirements to
be eligible to play. Player with No Medical Certificate / Parents Permit and
not officially listed from the eligible list of athletes from the corresponding
unit will not be allowed to participate in the game.
2. The game of Sepak Takraw is played between two teams (known as Regu).
Each Regu has three players on court and two substitutes. The players on
court are the striker, server and feeder. Sepak Takraw, players are
allowed a maximum of three contacts with the ball to get it over the net.
Each regu (team) shall composed of three (3) players and two (2) reserve.
3. A coin toss will decide which Regu will start service, while the other Regu
can pick the side of court they wish to start on.
4. The feeder will start the game by tossing the ball to the server. The server
will keep one foot within the 'serving circle' and use his other foot to kick
the ball past the net. On the defensive Regu, the server and feeder
becomes the setters to pass the ball to the striker within three contacts.
The striker then hits or smashes the ball over the net. During game play,
the Regu who commits a fault will lose service and a point is awarded to
the opposing team.
5. Service will change over after three consecutive points scored by the
serving Regu. The first Regu that scores 21 points wins the set. The set
can only be won by the Regu with a two point lead, and the maximum
points a set typically reaches is 25 points. The umpire will announce for
the set to extend to 25 points when there is a tie at 20 - 20. The game is
played in two sets with a two minute break in between. The Regu that
wins two sets wins the match.
6. In the event that both Regus win a set each, the match is extended to a
tie-break set. This third set is played to 15 points, and will be extended to
17 points if there is another tie at 14 - 14. Before the tie-break set, the
Regus will toss a coin to decide who starts the service. Service will change
over when one Regu scores eight points.
7. Rule of succession is applied. Fifteen (15) minutes grace period will be
given to the team. Non-appearance of the team after the grace period
given will mean forfeiture of the game in favor of the opposing team.
Competitors are requested to report to the official referee and must be on
the court and ready to play within five (5) minutes of the scheduled time
of the match.
8. In the event of any question or any matter arising out of any point, which
is not expressly provided for in any rules of the game, the decision of the
Tournament Manager shall be final.

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