Attack Action
Duration: 10 rounds
Vitality Cost : 2
Adds a bonus to Bluff, Diplomacy, Handle Animal, Intimidate, Entertain,
Sense Motive
Resisted by the targets Will Save (DC = 10 + force users level)
Check
Bonus to Skills
up to 4
+1
5-14
+2
15-24
+3
25-34
+4
35+
+5
Attack Action
Vitality Cost: 4
Range: Anyone you can see
Using this ability grants a dark side point
On a failed Will save the target takes 3d6. On a successful save the target
takes damage.
Check
Will DC
9 or less
10
10-19
15
20+
20
If you spend an additional 2 vitality and the target fails his save, he becomes
dazed for a round.
Attack Action
Duration: 10 Rounds
Vitality Cost: 3
Adds a Bonus to either Dex or Str
Check
Bonus
15-19
+2
20-24
+4
25-29
+6
30+
+8
Attack Action
Range 10 meters
Vitality Cost: 6
Using this skill grants a dark side point
Make a skill Check to determine Damage
Check
Damage
14 or less
No Damage
15-19
2d6
20-29
2d8
30+
2d10
Then make a Ranged Attack(threat of 20). If the attack hits, the target
suffers the damage and must make a Fort DC 20. On a failed save the target
is dazed for 1 round. If the save fails by 10 or more the target is dazed for
1d4+1 rounds. A dazed target falls prone.
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Save DC
10
15
20
25
Cost
1
1
2
Cost
0
0 or 1
0 or 2
0 or 4
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