CONTENTS
CHAPTER 1: INTRODUCTION
Background of the Study..1.1
Current State of Technology.1.2
Project Rationale...1.3
Theoretical Framework.....1.4
CHAPTER 2: PROJECT DESCRIPTION
Problem Statement2.1
Proposed Project...2.2
General Objective2.2.1.1
Specific Objectives..2.2.1.2
Related Studies and Literature.2.2.1.3
Scope and Limitations..2.2.1.4
Methodology2.2.1.5
CHAPTER 3: PROJECT MANAGEMENT
Calendar of activities.3.1
Description of Activities....3.1.1
Gantt Chart of Activities.3.1.2
Resources...3.2
Hardware.3.2.1
Software..3.2.2
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Km. 30 National Road, Tunasan, Muntinlupa City
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Video streaming attempts to achieve several objectives which are the following to overcome the
problems associated with file download, to provide a significant amount additional capability, to reach a
wider and more isolated student.
2.2.1.2 Specific Objectives:
Students can see video any time and any place and they can access easily. Provide independent
learning students have control over the content. They can start, pause, skip, and review the material.
Multimedia support video support different type of media like text, image, motion and audio.
2.2.1.3 Related Studies and Literature
(Garrison, 2001) Instructional tools for delivering materials to learners have improved since the
conception of the Internet and World Wide Web (WWW or Web). Learners today have increasing access
to instructional materials that have been traditionally distributed in the classroom. Materials such as
lecture notes, communication tools, assignments, visual graphics, and so forth, are now easily obtainable
through the Internet. In addition, the Internet can provide media-rich environments such as digital video.
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2.2.1.5 Methodology:
If you had a computer while growing up, you would mostly remember the games you used to
play on it. Watching videos on it wouldnt have been always as fun, as it is now today. They used to
buffer a lot and were pixelated. A lot has changed since the 90s. Streaming providers are becoming so
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August
September
Planning
Designing
Coding
Testing
Maintenance
3.2 Resources
3.2.1 Hardware:
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Km. 30 National Road, Tunasan, Muntinlupa City
Processor: 2.33 GHz or faster x86-compatible processor, or Intel Atom 1.6GHz or faster
3.2.2 Software:
PowerPC support.
RAM: 1 MB minimum (more highly recommended).
Video Card: 128 MB minimum.
Browser: Safari 5.0 or later, Firefox 17 or later, Chrome 36 or later.
Flash: 15 or higher.
Internet Connection: Broadband/High Speed (DSL, Cable, T1, etc.). Dial-up connections are
insufficient for video playback.
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4.2 Experimental:
Successful and productive school use of television and video has increased dramatically over the
last decades. As the technology continues to grow both more sophisticated and more user-friendly,
teachers continue to become more adept at integrating these media into their instruction. Over a period of
20 years, the Corporation for Public Broadcasting conducted surveys of classroom uses of television and
video that reveal increased use of and satisfaction with video in the classroom. In the most recent survey,
92% of teachers said that using TV and video helped them teach more effectively, and 88% said that it
enable them to be more creative in the classroom.
4.3 Results and Analysis:
As with all educational technologies, the value of video relies on how it is implemented in the
classroom. Reviews and meta-analysis of the research indicates that positive learning and affective
outcomes are greatly enhanced and extended when the video is integrated into the rest of the lesson.
Effectively integrating video into classroom instruction involves preparation and activities before, during
and after viewing.
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CHAPTER 5: Conclusion
Posting comments, e-mails, blogs, discussing on a forum or a chat related to the video, embedding an
e-notice board, all these can add interactivity and complexity to the application, therefore complementing
its functionality. By using all these multimedia tools combined, an integrated feature rich multimedia elearning platform where video streaming is the central piece can be obtained.
Streaming has become a low-cost, global distribution media factor, with ease of use and simple
technical requirements, which made it irresistible for media editors, corporations and learning institutions
can act as watching terminals for these services, increasing the user experience and insuring a personal
approach to learning and entertainment, both online and offline, as well as providing anywhere/anytime
information.
ACKNOWLEDGEMENT
Firstly, I am grateful to the God for the good health and wellbeing that were necessary to complete
this book.
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K-Learning
A Project
Presented to
The Faculty of Lyceum of Alabang
By
Panganiban, Kaye Anne S.
Dalluay, Kimberly S.
Baniamen, Asnaipa M.
Donjino Barrantes
Project Adviser
October 2016
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Mark
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5
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5
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Website Requirements
Multimedia Streaming
Use of HTML 5
Account Authentication
Downloading and Uploading
Chat/Forums
Search Engine
Dynamic and Interactive Modules
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