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Equipment

Armor
Light Armor
-

Leaded Jacket; AC11+DEX (Max 3); 20gpc; 20lbs; +1DMR

Medium Armor
- Military Coat; AC13+DEX (Max 2); 100gpc; 30lbs; STR14
(otherwise Disadvantage); +2DMR
Heavy Armor
-

Janissary Plate; AC17; 250gpc; 50lbs; STR 16; Disadvantage;

+3DMR

Weapons
Firearms: Martial Weapons
Pistols
- Pocket Pistol; 250gpc; 1d6 (20/60); 3lbs; Firearm, Light, Hidden,
Loading
- Pistol; 100gpc; 1d8 (40/120); 5lbs; Firearm, Light, Loading
- Star Pistol; 500gpc; 1d8 (40/120); 6lbs; Firearm, Light, 4 shots,
Long Loading
Rifles
- Short Rifle; 125gpc; 1d10 (40/120); 7lbs; Firearm, Loading
- Blunderbuss; 100gpc; 1d10 (15f), 1d6 (30f); 12lbs; Firearm,
Loading, Heavy, 2-Handed
- Musket; 200gpc; 1d12 (100/200); 10lbs; Firearm, Loading, Heavy,
2-Handed
- Curved-bore- Musket; 600gpc; +1 ATT, 2d6 (150/300); 10lbs;
Firearm, Loading, Heavy, 2-Handed
Heavy
- Hand Cannon; 500gpc; 5d6 (30f); 20lbs; Firearm, Long Loading,
Heavy, 2-Handed, Disadvantage when wielding
- Cannon; 3,000gpc; 10d10 (100f); 300lbs; Cannon, Long Loading,
Stationary

Other
-

Shot Pouch; 20 shot, powder horn; 3gpc


Powder Keg; 15gpc (enough for 400 shot or 40 cannon shots)
Cannonball; 10; 10gpc
Chain shot; 5; 20gpc
Hand Cannon Ammo; 10 shot; 8gpc

Blunderbuss shot; 20 shot worth, powder horn; 3gpc

Proficiency in Firearms
+1 Dex (max 20)

Feats
Firearm Training:

Firearm Mastery: (Requires Proficiency in Firearms)


- Ignore penalties to attacked at long range and in melee
- Ignore half cover
Firearm Duelist: (Requires Proficiency in Firearms) (Dex 14)
- Ability to fire pistol, after melee attack (must be wielding a one
handed weapon and pistol in off-hand).
Blunderbuss Surgeon: (Requires Proficiency in Firearms) (Str 14)
- d10 range of Blunderbuss goes from 0-15 to 0-20f
- d6 range of Blunderbuss goes from 15-30 to 20-40f
- Cone range of Blunderbuss extends to 40 feet
Hand Cannoneer: (Requires Proficiency in Firearms) (Str 14, Dex 14)
- No longer disadvantaged for wielding
- Gain +1 to STR (maximum 20)
Sharpshooter: (Requires Proficiency in Firearms) Fighting Style
- +1 Att and +1 Dmg when using Firearm you are proficient with
Pistoleer: (Requires Proficiency in Firearms) (Dex 12)
- Shoot up to 3 loaded pistols, in one round (make attack with each,
may be aimed at different targets) - All pistols must be loaded. Once per Rest
Master Pistoleer; (Requires Proficiency in Firearms) (Dex 14)
- Shoot up to 5 loaded pistols, in one round (make attack with each,
may be aimed at different targets) - All pistols must be loaded. Once per Rest