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Size/Type: Small Outsider (Chaotic, Extraplanar, Evil)

Hit Dice: 3d8 + 8d6


Initiative: +7
Speed: 20 ft. (4 squares), fly 50 ft. (perfect)
Armor Class: 18 (+2 size, +3 Dex, +3 natural), touch 15, flat-footed 15
Base +3/-6
Attack/Grapple:
Attack: Claw +8 melee (1d3-1 plus poison)
Full Attack: 2 claws +8 melee (1d3-1 plus poison) and bite +3 melee (1d4-1)
Space/Reach: 2 ft./0 ft.
Special Attacks: Poison, spell-like abilities
Special Qualities: Alternate form, damage reduction 5/cold iron or good, darkvision
60 ft., fast healing 2, immunity to poison, resistance to fire 10
Saves: Fort +3, Ref +6, Will +4
Abilities: Str 12, Dex 15, Con 12, Int 10, Wis 12, Cha 10
Skills: Bluff +6, Diplomacy +2, Disguise +0 (+2 acting), Hide +17,
Intimidate +2, Knowledge (any one) +6, Listen +7, Move Silently
+9, Search +6, Spellcraft +6, Spot +6
Feats: Improved Initiative, Weapon Finesse
Environment: A chaotic evil-aligned plane
Organization: Solitary
Challenge Rating: 2
Treasure: None
Alignment: Always chaotic evil
Advancement: 4-6 HD (Tiny)
Level Adjustment:

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