in Factional
Warfare
Novice Plexes
August 2016
[v3.0]
Content
I.
II.
T1 frigates
III.
Faction frigates
IV.
Supplements
II
III
AB brawling
AB scram-kiting
AB web-kiting
MWD kiting
Range control:
MWD/scram/web
Optimal range: 0-4km
Weapons: blasters, drones,
pulses, autocannons
MWD brawling
IV
MWD brawling
AB brawling
AB scram-kiting
AB web-kiting
MWD kiting
MWD brawling
AB brawling
AB scram-kiting
AB web-kiting
MWD kiting
You
- hard counter or at least good fit; - good, if you are camping the plex, and vice versa; - bad fit in this situation
2
Content
I.
II.
T1 frigates
III.
Faction frigates
IV.
Supplements
Overview
16,715
Incursus
54%
7,492
44%
Combat frigates. Main ships for solo fights. Good dps and tank
Atron
7,427
41%
Attack frigates. Faster than combat frigates, but less tanky. Attack
frigates usually exploit their ability to dictate range against other
frigates
6,882
Tormentor
6,095
Rifter
6,072
Breacher
Executioner
4,047
Condor
3,977
Slasher
Punisher
Heron
41%
66%
35%
5,525
IV
T1 frigates are the most popular ships in Factional Warfare. They are
cheap, not skill-intensive, and fit in every plex. T1 frigates are split into
three main groups:
Merlin
Kestrel
III
Overview
64%
8,069
II
Exploration and EWAR frigates. They have some niche roles thanks to
unusual slot layout, fittings or EWAR bonuses
66%
43%
35%
3,061
39%
2,496
51%
1,120
42%
Maulus
914
43%
Magnate
551
Crucifier
475
28%
35%
Combat frigates
Borderline
Attack frigates
Balanced
Other T1 frigates
Underpowered
Recent rebalances
The most recent T1 frigate rebalance happened in December 2015:
Slight Breacher and Tormentor buffs made no real difference. Both
ships were good and are still good, although underused for their
strength
Tristan speed and tank nerf. Tristan is still very versatile, but now it is
weaker than specialized ships in their roles. Overall good change
Rifter and Slasher fittings buff. Both ships still underperform and need
dps buff. Rifter is not competitive in its role of scram/web kiter
Punisher +1 low slot buff. Now Punisher has excellent tank and dps
compensated by lack of mid slots. Good change, this frigate is strong
in its role
* Here and below data is from January 2015 to May 2016. Sample is the number of 1v1s against each frigate in the same class. Average win rate is the weighted average by sample size. Mirror match-ups
are excluded from average win rates calculation
Kestrel
II
III
IV
Ship profile
Pic
Usually scram-kiter with rockets, but you may encounter occasional light missiles kiter
Average buffer tank, both shield and armor are possible
AB/scram/web shield Kestrel with rockets is standard. Armor Kestrel trades tank, dps
and speed for full range control. MWD brawling fit is rare in FW
Low raw damage, but damage application in scram range is very good and type is
selectable
Tier:
BALANCED
Fits
Piloting
Balanced
4
41%
10
* Here and below win rate is the weighted average by sample size. Sample is the number of 1v1s against each frigate in the same class
Merlin
II
III
IV
Ship profile
Pic
Tier:
BALANCED
Fits
Piloting
AB brawling Merlin
Low: DC II, MFS II, MAPC
Mid: AB II, MSE II, scram, web
High: 3x Light Neutron Blaster II
Rigs: tank, damage
Balanced
4
44%
10
Scram-kiting Merlin
Low: DC II, MFS II, MAPC
Mid: AB II, MSE II, scram, web
High: 3x 125mm Railgun II
Rigs: tank, damage
There are some trap fits (dual web, no
scram; dual web, armor tanked; dual
MASB, etc.)
Tormentor
II
III
IV
Ship profile
Pic
Scram-kiter with pulses and web/scram-kiter with beams. Both fits are very similar and
common in FW
Highest damage of all scram-kiters. Beam fits with Navy Gamma can deal 200+dps at
10km
Average 3-slot armor tank, 200mm plate/SAAR or resists/SAAR
Tracking is below average, positioning and piloting are important
Tier:
BORDERLINE
Balanced
4
66%
10
Fits
Piloting
Scram-kiting Tormentor
Low: DC (meta or T2), Adaptive
Nano Plating II, Heat Sink II, SAAR
Mid: AB, scram, web
High: 3x Small Focused Pulse
Laser II (or Beams)
Rigs: tank, damage
Web-kiting Tormentor
Low: meta DC, Adaptive Nano
Plating II, Heat Sink II, SAAR
Mid: AB, meta point, web
High: Small Focused Beam Laser II
with Navy Gamma
Rigs: optimal range, CPU
Punisher
II
III
IV
Ship profile
Pic
Tier:
BALANCED
Balanced
4
51%
10
Fits
Piloting
Brawling Punisher
Low: DC II, 400mm armor plate,
SAAR, 2x Heat Sink II
Mid: AB II, scram
High: 3x Dual Light Pulse Laser II
Rigs: tank/damage
Kite Punisher
Low: Heat Sink II, SAAR,
Nanofibers/Overdrive/Cap
Mid: MWD, Warp Disruptor II
High: 3x Small Focused Beam
Laser II with Navy Standard or other
mid-range crystal
Rigs: optimal range
Incursus
II
III
IV
Ship profile
Pic
Tier:
BALANCED
Balanced
4
54%
10
Fits
Piloting
Brawling Incursus
Low: DC II, SAAR, MFS II, Adaptive
Nano Plating II
Mid: AB II, scram, web
High: 3x Light Neutron Blaster II
Rigs: bulkheads or armor tank
For scram-kiting, same fit with 125mm
rails
Tristan
II
III
IV
Ship profile
Pic
Good in every role: can MWD brawl, AB brawl with guns, AB brawl with neuts, scram-kite
or kite with multiple fits. All fits got light nerfs after December 2015 rebalance, and now
Tristan is more in line with other T1 frigates, but still very flexible
High drone damage applies well at any range and to some extent selectable
Average tank, brawlers and scram-kiters usually fit bulkheads and SAAR, kiters fit MSE
Lots of fitting space and perfect slot layout for some unusual fits
Tier:
BORDERLINE
Balanced
4
64%
10
Fits
Piloting
Brawling Tristan
Low: DC II, DDA II, SAAR
Mid: AB II, scram, web
High: neut, 2x Light Ion Blaster II
Rigs: bulkheads or armor tank
For scram-kiting, same fit with 125mm
rails. For MWD brawling, same fit with
nosferatu and autocannons. For neut
Tristan, drop web for cap booster and
fit 3 T2 neuts in high slots
Kite Tristan
Low: Nano II, 2x DDA II
Mid: MWD, MSE II, Warp Disruptor
High: empty
Rigs: speed, tank
10
Breacher
II
III
IV
Ship profile
Pic
Tier:
BORDERLINE
Balanced
4
66%
10
Scram-kiter with rockets and kiter with light missiles. Good in both roles
Very strong active shield tank thanks to ship bonus
Faster than other combat frigates and has good range control with MWD or AB
Average DPS, splitted about 30/70 between drones and missiles
Lots of fitting space for some unusual fits (capstable or capboosted MSB Breachers)
Fits
Piloting
Kite Breacher
Low: PDS II, Nano II, Overdrive
Injector System II
Mid: Warp Disruptor II, MASB, meta
4 TD, compact MWD
High: 3x Light Missile Launcher II
Rigs: cap/speed>tank
Scram-kite capstable Breacher:
Low: DC II, 2x Capacitor Flux Coil II
Mid: AB II, scram, web, MSB II
High: 3x Rocket Launcher II
Rigs: 3x CCC
Also you should know about dualrep
scram-kite fit and MSB capboosted fit
without web
Rifter
II
III
IV
Ship profile
Pic
Rifter got PG/CPU buff in December 2015, which made some interesting fits possible. I
still consider it underpowered because applied damage is not high enough
Fits vary from overtanked 400mm plated brawly Rifters to standard scram kiters and to
lightly tanked scram/web kiters with artillery
The most common fit in FW is AB/scram/web scram kiter with Rocket Launcher or neut
in utility high slot
Tier:
UNDERPOWERED
Balanced
4
35%
10
Fits
Piloting
Scram-kiting Rifter:
Low: DC II, 200mm plate, SAAR
Mid: AB II, scram, web
High: 3x 200mm AutoCannon II,
Rocket Launcher II or neut
Rigs: tank, falloff
Brawly Rifter:
Low: DC II, 400mm plate, SAAR
Mid: AB II, scram, web
High: 3x 150mm AutoCannon II
Rigs: tank
Arty Rifter:
Low: DC II, Gyrostabilizer II, SAAR
Mid: AB II, point or scram, web
High: 3x 250mm Artillery II
12
Condor
II
III
IV
Ship profile
Pic
In 2013 kite Condors were the most popular 1v1 frigates in FW. After LML nerf in
October 2014 they slowly dropped out of popularity. Condors are still excellent tacklers,
but their DPS for 1v1s is too low and kinetic locked
Fast long-range kiter with some EWAR
Common fits are MSE+TD or no tank, 2 EWAR mods (damps or TDs)
With tight fitting and weak cap Condor is relatively skill-intensive frigate
Tier:
UNDERPOWERED
Balanced
4
35%
10
Fits
Piloting
13
Executioner
II
III
IV
Ship profile
Pic
Tier:
BALANCED
Balanced
4
43%
10
Fits
Piloting
Scram-kiting Executioner
Low: DC II, Heat Sink II, SAAR
Mid: AB II, scram, web
High: 3x Small Focused Pulse
Laser II
Rigs: tank, damage
Beam scram-kiting fit trades tracking
for more damage. Low and mid slots
are the same
Web-kiting Executioner
Low: DC II, Heat Sink II, SAAR
Mid: AB II, point, web
High: 3x Small Focused Pulse
Laser II
Rigs: optimal range
14
Atron
II
III
IV
Ship profile
Pic
Flexible brawler, scram or web kiter. Anti-kiting MWD brawling fits are popular and very
good
High damage and good application thanks to damage bonuses
Falloff bonus makes some unusual fits viable, like scram-kiting with Null
Tank with bulkhead rigs is good for attack frigate
Tier:
BALANCED
Balanced
4
41%
10
Fits
Piloting
Brawl Atron
Low: DC II, MFS II, SAAR
Mid: AB II, scram, web
High: 3x Light Neutron Blaster II
Rigs: bulkheads or damage
For scram-kiting, fit 125mm rails or
load null and add falloff/speed rigs. For
MWD brawling you may need to
downgrade to Ion blasters
Web-kiting Atron
Low: DC II, MFS II, SAAR
Mid: AB II, point, web
High: 3x 125mm Railgun II
Rigs: bulkheads or damage
15
Slasher
II
III
IV
Ship profile
Pic
Tier:
UNDERPOWERED
Balanced
4
39%
10
Fits
Piloting
EWAR Slasher
Low: DC II, SAAR
Mid: AB II, scram, web, TD
High: 3x 200mm AutoCannon II,
meta 4 nosferatu
Rigs: tank>damage
Shield Slasher
Low: DC II, Gyrostabilizer II
Mid: AB II, scram, web, MSE
High: 3x150mm Light AutoCannon II
Rigs: tank>damage
16
Crucifier
II
III
IV
Ship profile
Pic
Tier:
UNDERPOWERED
Balanced
4
35%
10
Fits
Piloting
Brawl Crucifier
Low: DC II, EANM II, SAAR
Mid: AB II, scram, web, TD
High: 2x 150mm Light AutoCannon
II
Rigs: tank
Kite Crucifier
Low: 2x Nano II, Overdrive Injector
System II
Mid: compact MWD, 2x TD, Warp
Disruptor II
High: 2x 250mm Light Gallium
Cannon or similar
Rigs: cap, speed
17
Maulus
II
III
IV
Ship profile
Pic
Tier:
BALANCED
Balanced
4
Fits
Piloting
Kite Maulus
Low: 2x Nano II, Overdrive Injector
System II
Mid: compact MWD, 2x damps,
Warp Disruptor II
High: 2x 250mm Light Gallium
Cannon or similar
Rigs: cap, speed
43%
10
18
Heron
II
III
IV
Ship profile
Pic
Tier:
BALANCED
Balanced
4
Exploration frigate with niche role in solo PvP thanks to 5 mid slots
Full range control against most other frigates
Weak tank and DPS, but can mitigate a lot of damage
Has only one viable fit, and opponents can reship to counter
Fits
Piloting
Scram-kite Heron
Low: DC II, SAAR
Mid: AB II, scram, 2x web, TD
High: 75mm Gatling Rail II, 2x
Rocket Launcher II
Rigs: tank, speed
42%
10
Magnate
II
III
IV
Ship profile
Pic
Exploration frigate that can fit a strong armor tank with decent damage
Good in 2 roles: anti-kite MWD/scram fit with cap booster and standard scram-kiter
Thanks to very generous CPU, active tank with 2 EANMs and SAAR is comparable to
Incursus
Tier:
BALANCED
Balanced
4
28%
10
Fits
Piloting
Anti-kite Magnate
Low: DC II, SAR II, 2x EANM II
Mid: compact MWD, scram, cap
booster
High: 2x 125mm Gatling
AutoCannon II, Rocket Launcher II
Rigs: PG, tank
MWD/scram fit:
Pick fights with likely MWD-kite
frigates
With cap booster and strong
capstable reps this fit is very
forgiving, and you will have several
attempts to slingshot and land
scram
Scram-kite fit:
Your targets are short-range
brawlers, but you can fight some
weaker scram-kiter frigates
SAAR reps almost half of armor HP
per cycle. Do not perma-run it
Scram-kiting Magnate:
Low: DC II, SAAR II, 2x EANM II
Mid: AB II, scram, web
High: 2x 200mm AutoCannon II,
Rocket Launcher II
Rigs: tank
20
Combat frigates
Attack frigates
II
III
IV
Other T1 frigates
Opp.
Kestrel
Merlin
Torm.
Punisher Incursus
Tristan
Breacher
Rifter
Condor
Exec.
Atron
Slasher
Crucifier
Maulus
Heron
Magnate
Kestrel
51%
23%
38%
38%
31%
19%
55%
63%
48%
64%
74%
56%
59%
68%
Merlin
49%
27%
42%
41%
34%
33%
63%
54%
49%
53%
52%
67%
49%
52%
72%
Torm.
77%
73%
59%
60%
58%
54%
76%
67%
76%
67%
78%
83%
72%
66%
79%
Punisher
62%
58%
41%
35%
39%
36%
73%
57%
66%
62%
47%
64%
67%
68%
81%
Incursus
62%
59%
40%
65%
43%
40%
69%
65%
62%
65%
58%
57%
57%
64%
62%
Tristan
69%
66%
42%
61%
57%
44%
80%
77%
73%
74%
86%
83%
69%
70%
77%
Breacher
81%
67%
46%
64%
60%
56%
78%
88%
65%
70%
84%
93%
75%
76%
89%
Rifter
45%
37%
24%
27%
31%
20%
22%
62%
47%
45%
46%
31%
43%
44%
52%
Condor
37%
46%
33%
43%
35%
23%
12%
38%
48%
43%
43%
60%
40%
54%
64%
Exec.
52%
51%
24%
34%
38%
27%
35%
53%
52%
54%
54%
54%
35%
60%
74%
Atron
47%
33%
38%
35%
26%
30%
55%
57%
46%
52%
60%
48%
52%
73%
Slasher
36%
48%
22%
53%
42%
14%
16%
54%
57%
46%
48%
30%
54%
52%
82%
Crucifier
26%
33%
17%
36%
43%
17%
7%
69%
40%
46%
40%
70%
56%
Maulus
44%
51%
28%
33%
43%
31%
25%
57%
60%
65%
52%
46%
44%
64%
60%
Heron
41%
48%
34%
32%
36%
30%
24%
56%
46%
40%
48%
48%
36%
77%
Magnate
32%
28%
21%
19%
38%
23%
11%
48%
36%
26%
27%
18%
40%
23%
Other T1 frigates
Attack frigates
Combat frigates
You
Sample: 80,918 frigate 1v1 fights form January 2015 to May 2016
21
Content
I.
II.
T1 frigates
III.
Faction frigates
IV.
Supplements
22
Overview
Comet
12,244
Slicer
5,207
Firetail
Astero
35%
Hookbill
61%
3,348
IV
Faction frigates are the first upgrade of T1 frigates. They are still fairly
accessible (properly fitted faction frigate will cost about 30 million isk)
and have wider engagement profile than T1 frigates. Faction frigates split
into two main groups:
Combat faction frigates. Straightforward upgrade of combat T1 frigates
in dps, tank, or extra slots
36%
4,863
III
Overview
68%
5,054
II
47%
EWAR faction frigates. Ships with racial EWAR bonuses tweaked for
close-range solo PvP
Astero is technically a pirate frigate, but in terms of combat strength it
belongs to faction frigates
Recent rebalances
Navy Maulus
784
37%
642
51%
Navy Griffin
413
53%
Navy Crucifier
373
46%
Borderline
Astero
Balanced
Firetail tracking buff and Hookbill dps buff. Both ships are still not good
in straight dps races and rely on numerous mid slots to counter
opponent with extra utility. Buffs did not change the general approach
to fights with or against them
EWAR faction frigates were first introduced in December 2015
Overall these ships are in a good place. However, EWAR bonuses
make them predictable, which is a disadvantage because of rockpaper-scissory nature of frigate solo PvP. Common approach is to skip
some of EWAR bonuses completely and fit these frigates as upgraded
versions of T1 frigates
* Number of fights for EWAR faction frigates is not comparable with combat faction frigates due to December 2015 release
23
II
III
IV
Ship profile
Very versatile ship that can counter any other frigate in the game
5 mid slots can be fitted with many variations of utility and EWAR modules, like double
web and TD or web and jams on brawling fits, double damps or TDs/TP on kiting fits
Hookbill is supposed to be shield tanked, but often people fit SAAR to use maximum
utility from the mid slots
Tier:
BALANCED
Balanced
4
47%
10
Fits
Piloting
24
II
III
IV
Ship profile
With bonus on optimal range and 5 low slots Slicer is a strong kiter with excellent speed,
agility, and dps
Slicer is a very skill-intensive frigate, because you will need near perfect cap, navigation
and turret skills to really get the most out of it
Slicers have minimal tank (if any) and will die very quickly under scram
Tier:
BALANCED
Balanced
4
35%
10
Fits
Piloting
II
III
IV
Ship profile
Comet is the king of faction frigates. It has great dps, a lot of buffer tank in structure, and
can reach unusually high speed with MWD
Comets is FW come in two variations: blaster max dps fits and scram-kiters with 150mm
railguns
Sometimes overdrive MWD or dualprop Comets are used as tanky anti-kiters
Tier:
BORDERLINE
Balanced
4
68%
10
Fits
Piloting
Blaster Comet
Low: DC II, SAAR, 2x Magnetic
Field Stabilizer II
Mid: AB II, scram, web
High: 2x Light Neutron Blaster II,
neut
Rigs: Bulkheads II
You can swap AB for MWD, scram for
double webs and neut for nos if
needed
Scram-kiting rail Comet
Low, Mid and Rigs: same as blaster
fit
High: 2x 150mm Railgun II
II
III
IV
Ship profile
Flying Firetail and Hookbill feels similar: below average tank and dps, but very flexible
slot layout. However, Firetail has more predictable weapons and only 4 mid slots
compared to Hookbill, which do not quite compensate weaknesses in base stats
In FW most Firetails are armor tanked. Arty fits use TD or second web in spare mid slot,
while autocannon fits usually go for roaming dualprop setups or tankier dual rep
capboosted setups
Tier:
BALANCED
Balanced
4
36%
10
Fits
Piloting
Arty Firetail
Low: DC, SAAR, Gyrostabilizer
Mid: AB, scram, web, TD (or second
web)
High: 2x 280mm Howitzer Artillery
II, Rocket Launcher
Rigs: alpha, tank
AC Firetail
Low: DC, SAAR, Gyrostabilizer
Mid: AB, MWD, scram, web
High: 2x 150mm Light AutoCannon
II, Rocket Launcher
Rigs: damage, tank
II
III
IV
Ship profile
Pic
GNI is high dps, low tank blaster frigate with mostly ECM range control
Most GNIs will have MWD, scram, and from one to three ECM modules fitted
Current ECM mechanics mean that the outcome of many scram-range fights will depend
on random chance. It makes this ship not very fun to fly or fight against
Tier:
BALANCED
Balanced
4
53%
10
Fits
Piloting
Shield GNI
Low: MFS II, MAPC
Mid: MWD, scram, MSE II, 2x ECM
High: 2x Light Neutron Blaster II,
Rocket Launcher II
Rigs: damage, tank
Armor GNI
Low: DC, SAAR
Mid: MWD, scram, 3x ECM
High: 2x Light Neutron Blaster II,
Rocket Launcher II (or Nos)
Rigs: damage, tank
28
II
III
IV
Ship profile
Pic
CNI is an EWAR faction frigate with bonus to tracking disruptor. Since people dont fight
CNIs in ships vulnerable to TDs, its EWAR bonus is often useless and TD is skipped in
favor of second web
CNI is a strong scram kiter, essentially a buffed Tormentor. Beam fits can reach 220-250
dps and with double webs this frigate has no problems with damage application in scram
range
Tier:
BALANCED
Balanced
4
46%
Piloting
Beam CNI
Low: DC, SAAR, Heat Sink II
Mid: AB, scram, 2x web
High: 2x Small Focused Beam
Laser II
Rigs: damage, tank
Fits
10
Pulse CNI
Low: DC, SAAR, Heat Sink II
Mid: AB, scram, web, TD
High: 2x Small Focused Pulse
Laser II, Nosferatu
Rigs: damage, tank
II
III
IV
Ship profile
Pic
MNI is a drone frigate with bonuses on scram range and scram strength. In FW in most
situations these bonuses are irrelevant, so MNI is essentially a Tristan with fourth low
slot and slightly buffed base tanking stats
However, unlike Tristan, MNI in its class is fairly underwhelming. You cant efficiently go
with full neuts (only 2 high slots), cant kite or anti-kite (too slow) and cant brawl (no
turret bonuses). The only competitive fits are scram kiter and dual rep brick tanked MNI
Tier:
BALANCED
Balanced
4
37%
10
Fits
Piloting
Scram-kite MNI
Low: DC, SAAR, 2x DDA II
Mid: AB, scram, web
High: any AC/arty/rail weapon
Rigs: bulkheads
Armor tank fit (with EANM and active
tank armor rigs) is also viable
30
II
III
IV
Ship profile
Pic
VFI is a missile frigate with 50% web range bonus, which makes it natural web-kiter
This ship uses 3 damage systems (rockets, guns and drones) and it is quite skillintensive. With good skills, however, damage is very good for a web-kiting frigate, up to
about 200 dps
VFI is slightly better against armor tanked ships thanks to extra explosive dps bonus
Tier:
BALANCED
Balanced
4
51%
10
Fits
Piloting
Web-kiting VFI:
Low: DC, SAAR, BCS II
Mid: AB, point, 2x web
High: 2x Rocket Launcher II,
280mm Howitzer Artillery II
Rigs: damage, tank
Your main targets in a VFI are closerange ships, but VFI can fight many
standard fits because with long double
webs it can disengage against any
AB/scram/web frigate
Astero
II
III
IV
Ship profile
Pic
Despite being a exploration frigate, Astero has excellent tank and almost infinite supply
of drones to deal damage
With covops cloak it can fly through the most active lowsec systems without risk of dying
to instalocking camps
Most Asteros in FW have dual rep and cap booster. Single rep Asteros fit second web or
EWAR in fourth mid slot
Tier:
BALANCED
Balanced
4
61%
10
Fits
Piloting
Astero has very weak dps (about 100120), so your general strategy is to
establish range control and outlast
your opposition
Against Astreo you have 3 options:
Frigates that can break through
double active reps (blaster DD,
dualweb Comet)
Ships with enough sustained tank
and higher dps than Astero (active
Succubus or similar)
High-dps kiters (Slicer, Garmur) and
hope that Astero has only one set of
fast drones
32
II
III
IV
Opp.
Hookbill
Slicer
Comet
Firetail
Griffin NI
Crucifier NI
Maulus NI
Vigil FI
Astero
Hookbill
53%
40%
60%
52%
59%
59%
48%
30%
Slicer
47%
25%
44%
53%
47%
42%
39%
41%
Comet
60%
75%
72%
65%
78%
59%
44%
Firetail
40%
56%
28%
14%
40%
61%
36%
17%
Griffin NI
48%
47%
86%
27%
43%
67%
57%
Crucifier NI
41%
53%
35%
60%
73%
60%
48%
44%
Maulus NI
41%
58%
22%
39%
57%
40%
43%
66%
Vigil FI
52%
61%
41%
64%
33%
52%
57%
45%
Astero
70%
59%
56%
83%
43%
56%
34%
55%
You
Sample: 32,928 faction frigate 1v1 fights from January 2015 to May 2016
33
Content
I.
II.
T1 frigates
III.
Faction frigates
IV.
Supplements
34
Before fight
During fight
What
II
III
IV
Mental checklist
Right click on SAAR to check auto reload setting before every fight
These settings are ship-specific. When you change scram-kite Tristan with 7km
orbiting range to kite Tristan, kite Tristan will have 7km orbiting range as well. Check
settings before every fight
Not overheating
Overheat guns if in range. Always overheat active tank. Overheat prop module only if
you really need to pull/close range or react to opponents overheated prop module.
Always be ready to overheat the shortest range control module (scram, web or point)
Load close range ammo against likely brawlers, mid-range ammo against scramkiters, etc. Use EM against shield tanked frigates and explosive against armor tanked
frigates
Modules deactivating
under neut pressure
Unstack guns and activate them individually. Choose 1-2 most important range control
or tank modules and spam them with hotkeys
No ammo swap
Excessive range control or e-war means that shield frigate is armor tanked and you
should swap type of damage immediately. For range or tracking issues use combat log
notifications
Overrepping
Start MASB/SAAR cycles at 60-70% shield/armor. Generally follow activate > stop >
overheat > activate routine
Not disengaging
35
Abbreviations
Abbreviation
Meaning
Abbreviation
II
III
IV
Meaning
AB
Afterburner
MSB
AC(s)
Autocannon(s)
MSE
Arty
Artillery
MWD
Microwarpdrive
BCS
Nano
Cap
Capacitor
Neut
Energy neutralizer
CCC
Nos
Energy nosferatu
Damp
OP
Overpowered
DC
Damage control
PDS
DDA
PG
Powergrid
DPS
Point
Warp disruptor
EANM
PvP
ECM
Rail(s)
Railgun(s)
EHP
Effective hitpoints
SAAR
EWAR
Electronic warfare
SAR
FW
Factional warfare
Scram
Warp scrambler
LML
T1/T2
Tech 1/Tech 2
MAPC
TD
Tracking disruptor
MASB
UP
Underpowered
36
II
III
IV
Future development
1. Pirate frigates
Daredevil
Dramiel
Worm
Garmur
Succubus
Cruor
Credits
9. Slides redesign
11. Score is now called Tier and reflects overall strength of the
ship
37