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MATH

BUMP for 2s!

10 14
8
18
12 16
20 4
24
22 6
1.
2.
3.
4.
5.

6.

HOW TO PLAY:
Player 1 rolls two dice and ADDS the total of the two numbers.
Player 1 then MULTIPLIES that sum by 2.
Player 2 double checks Player 1s answer using a mulHplicaHon table.
If Player 1s answer is wrong, their turn it over. If their answer is right, they get to
put a chip over their answer on the board.
If a chip is already covering that answer, Player 1 can do two things. If its their
opponents chip, they can BUMP the opponents chip o the board and replace it
with their own. If its their own chip, they can LOCK the spot by puRng a second
chip on top of it. No one can bump LOCKED spaces.
Whoever gets all ten chips on the board rst wins!

MATH BUMP for 3s!

6 27
30
18
12 36
15 33
24
21 9
1.
2.
3.
4.
5.

6.

HOW TO PLAY:
Player 1 rolls two dice and ADDS the total of the two numbers.
Player 1 then MULTIPLIES that sum by 3.
Player 2 double checks Player 1s answer using a mulHplicaHon table.
If Player 1s answer is wrong, their turn it over. If their answer is right, they get to
put a chip over their answer on the board.
If a chip is already covering that answer, Player 1 can do two things. If its their
opponents chip, they can BUMP the opponents chip o the board and replace it
with their own. If its their own chip, they can LOCK the spot by puRng a second
chip on top of it. No one can bump LOCKED spaces.
Whoever gets all ten chips on the board rst wins!

MATH BUMP for 4s!

48 16
8
28
20 12
24 36
44
32 40
1.
2.
3.
4.
5.

6.

HOW TO PLAY:
Player 1 rolls two dice and ADDS the total of the two numbers.
Player 1 then MULTIPLIES that sum by 4.
Player 2 double checks Player 1s answer using a mulHplicaHon table.
If Player 1s answer is wrong, their turn it over. If their answer is right, they get to
put a chip over their answer on the board.
If a chip is already covering that answer, Player 1 can do two things. If its their
opponents chip, they can BUMP the opponents chip o the board and replace it
with their own. If its their own chip, they can LOCK the spot by puRng a second
chip on top of it. No one can bump LOCKED spaces.
Whoever gets all ten chips on the board rst wins!

MATH BUMP for 5s!

10 40
35
30
25 50
20 60
15
55 45
1.
2.
3.
4.
5.

6.

HOW TO PLAY:
Player 1 rolls two dice and ADDS the total of the two numbers.
Player 1 then MULTIPLIES that sum by 5.
Player 2 double checks Player 1s answer using a mulHplicaHon table.
If Player 1s answer is wrong, their turn it over. If their answer is right, they get to
put a chip over their answer on the board.
If a chip is already covering that answer, Player 1 can do two things. If its their
opponents chip, they can BUMP the opponents chip o the board and replace it
with their own. If its their own chip, they can LOCK the spot by puRng a second
chip on top of it. No one can bump LOCKED spaces.
Whoever gets all ten chips on the board rst wins!

MATH BUMP for 6s!

12 54
36
30
18 66
48 72
24
42 60
1.
2.
3.
4.
5.

6.

HOW TO PLAY:
Player 1 rolls two dice and ADDS the total of the two numbers.
Player 1 then MULTIPLIES that sum by 6.
Player 2 double checks Player 1s answer using a mulHplicaHon table.
If Player 1s answer is wrong, their turn it over. If their answer is right, they get to
put a chip over their answer on the board.
If a chip is already covering that answer, Player 1 can do two things. If its their
opponents chip, they can BUMP the opponents chip o the board and replace it
with their own. If its their own chip, they can LOCK the spot by puRng a second
chip on top of it. No one can bump LOCKED spaces.
Whoever gets all ten chips on the board rst wins!

MATH BUMP for 7s!

28 14
21
49
42 56
35 84
70
77 63
1.
2.
3.
4.
5.

6.

HOW TO PLAY:
Player 1 rolls two dice and ADDS the total of the two numbers.
Player 1 then MULTIPLIES that sum by 7.
Player 2 double checks Player 1s answer using a mulHplicaHon table.
If Player 1s answer is wrong, their turn it over. If their answer is right, they get to
put a chip over their answer on the board.
If a chip is already covering that answer, Player 1 can do two things. If its their
opponents chip, they can BUMP the opponents chip o the board and replace it
with their own. If its their own chip, they can LOCK the spot by puRng a second
chip on top of it. No one can bump LOCKED spaces.
Whoever gets all ten chips on the board rst wins!

MATH BUMP for 8s!

80 16
64
72
56 96
24 48
40
88 32
1.
2.
3.
4.
5.

6.

HOW TO PLAY:
Player 1 rolls two dice and ADDS the total of the two numbers.
Player 1 then MULTIPLIES that sum by 8.
Player 2 double checks Player 1s answer using a mulHplicaHon table.
If Player 1s answer is wrong, their turn it over. If their answer is right, they get to
put a chip over their answer on the board.
If a chip is already covering that answer, Player 1 can do two things. If its their
opponents chip, they can BUMP the opponents chip o the board and replace it
with their own. If its their own chip, they can LOCK the spot by puRng a second
chip on top of it. No one can bump LOCKED spaces.
Whoever gets all ten chips on the board rst wins!

MATH BUMP for 9s!

90 108
54
18
36 72
99 45
63
27 81
1.
2.
3.
4.
5.

6.

HOW TO PLAY:
Player 1 rolls two dice and ADDS the total of the two numbers.
Player 1 then MULTIPLIES that sum by 9.
Player 2 double checks Player 1s answer using a mulHplicaHon table.
If Player 1s answer is wrong, their turn it over. If their answer is right, they get to
put a chip over their answer on the board.
If a chip is already covering that answer, Player 1 can do two things. If its their
opponents chip, they can BUMP the opponents chip o the board and replace it
with their own. If its their own chip, they can LOCK the spot by puRng a second
chip on top of it. No one can bump LOCKED spaces.
Whoever gets all ten chips on the board rst wins!

MATH BUMP for 10s!

120
40 30
100 50
70
20 80
110 60
90
1.
2.
3.
4.
5.

6.

HOW TO PLAY:
Player 1 rolls two dice and ADDS the total of the two numbers.
Player 1 then MULTIPLIES that sum by 10.
Player 2 double checks Player 1s answer using a mulHplicaHon table.
If Player 1s answer is wrong, their turn it over. If their answer is right, they get to
put a chip over their answer on the board.
If a chip is already covering that answer, Player 1 can do two things. If its their
opponents chip, they can BUMP the opponents chip o the board and replace it
with their own. If its their own chip, they can LOCK the spot by puRng a second
chip on top of it. No one can bump LOCKED spaces.
Whoever gets all ten chips on the board rst wins!

MATH BUMP for 11s!

121 66

77

88
33 99

44 110
22 132
1.
2.
3.
4.
5.

6.

55

HOW TO PLAY:
Player 1 rolls two dice and ADDS the total of the two numbers.
Player 1 then MULTIPLIES that sum by 11.
Player 2 double checks Player 1s answer using a mulHplicaHon table.
If Player 1s answer is wrong, their turn it over. If their answer is right, they get to
put a chip over their answer on the board.
If a chip is already covering that answer, Player 1 can do two things. If its their
opponents chip, they can BUMP the opponents chip o the board and replace it
with their own. If its their own chip, they can LOCK the spot by puRng a second
chip on top of it. No one can bump LOCKED spaces.
Whoever gets all ten chips on the board rst wins!

MATH BUMP for 12s!

108
48 132
120 24
72
144 96
60
84 36
1.
2.
3.
4.
5.

6.

HOW TO PLAY:
Player 1 rolls two dice and ADDS the total of the two numbers.
Player 1 then MULTIPLIES that sum by 12.
Player 2 double checks Player 1s answer using a mulHplicaHon table.
If Player 1s answer is wrong, their turn it over. If their answer is right, they get to
put a chip over their answer on the board.
If a chip is already covering that answer, Player 1 can do two things. If its their
opponents chip, they can BUMP the opponents chip o the board and replace it
with their own. If its their own chip, they can LOCK the spot by puRng a second
chip on top of it. No one can bump LOCKED spaces.
Whoever gets all ten chips on the board rst wins!

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