Introduction
To begin the adventure, read or paraphrase
the following.
High above the sun shines and a cool breeze
blows across the lake. Everyone is taking advantage
of this beautiful day. Children are playing while
adults gossip, shop, and work outdoors. Shouts
shatter the days calm when a group of youth rush
into the village square, shouting at the top of their
lungs.
Madam Margareth! Madam Margareth!
Come quick! Cecils in trouble!
Scenario
Rescue Party
The Quest
Pointing up with a crooked finger towards
the top of Icegrag Tor, Magareth explains that the
potion needed to heal Cecil needs to be mixed
with magical frost stones that can only be found
in an ice cave on top of the mountain. While she
stays behind to ease Cecils pain, the party must
climb the mountain and retrieve the frost stones.
She warns them that a vicious Yeti (CR 4) lives in
the ice cave and doesnt like visitors.
While she talks, Margareth mixes a clear
potion which she hands to a member of the party.
She explains they must add the frost stones to the
clear potion as soon as it is safe to do so. She tells
them the potion is only ready to use after it has
turned a purple hue and not to wait too long or the
frost stones will melt and become useless.
At this point, the GM should give the players
the clear potion prepared earlier.
To help the adventurers along the way, Madam
Margareth gifts a potion of cure light wounds to
each member of the party.
Conclusion
After Lesson
Credits
Author: Justin Andrew Mason
Developer: J Gray
Editor: BJ Hensley
Art & Design: BJ Hensley & Justin Andrew Mason
Layout: Daniel Marshall