20%
30%
40%
50%
65%
75%
85%
95%
Number of Spells
Knowable per Level
Minimum Maximum
2
3
2
4
3
5
4
6
5
8
6
10
7
All
8
All
Cost
250 gp + 1 week
1,000 gp + 4 weeks
1,000 gp + 4 weeks
2,000 gp + 2 months
10,000 gp + 6 months
50,000 gp + 1 year
BOOKS OF SPELLS:
Characters who employ spells are assumed to
acquire books containing the spells they can use, one
book for each level. If a duplicate set of such books is
desired, the cost will be the same as the initial investment
for research as listed above, i.e. 2,000, 4,000, 8,000,
etc. Loss of these books will require replacement at the
above expense.
MAGIC-USER SPELLS
Book of First Level Spells:
Charm Person
Protection from Evil
Dancing Lights
Read Languages
Detect Magic
Read Magic
Enlargements
Shield
Hold Portal
Sleep
Light
Tenser's Floating Disc
Magic Missile
Ventriloquism
Book of Second Level Spells:
Audible Glamer
Locate Object
Continual Light
Magic Mouth
Darkness
Mirror Image
Detect Evil
Phantasmal Forces
Detect Invisible
Pyrotechnics
ESP
Ray of Enfeeblement
Invisibility
Strength
Knock
Web
Levitate
Wizard Lock
1
Intelligence
3-6
7-9
10-11
12-15
16-17
18 or more
spell in turns. A dispel magic will negate it, a strong antimagical creature like a Balrog will shatter it and a knock
spell will open it.
hit points (or 3 dice +2 points) roll one 6-sided die, and
of creatures of 4 dice (or 4 dice +1 point) only one will
be put to sleep. Creatures with more hit dice are
unaffected by the spell. Undead are always unaffected.
There are no saving throws allowed.
Plane
3th
4th
5th
6th
7th
8th
9th
10th
11th
12th
Number of Chance of
Questions
Knowing
3
25%
4
30%
5
35%
6
40%
7
50%
8
60%
9
70%
10
80%
11
90%
12
95%
Veracity
Insanity
30%
40%
50%
60%
70%
75%
80%
85%
90%
100%
nil
10%
20%
30%
40%
50%
60%
70%
80%
90%
Death
Affect
as Fear spell
disharmony among all who pass
a double strength Sleep spell
150 level points as Power Word Stun
100 level points become insane and
may be restored only by a Remove Curse
75 level points are killed
Color/ To Negate
Order
Red/
1
Orange/ Lightning
2
Green/ Passwall
4
anti-location/detection save
vs. poison when passed
through or dead
Blue/
5
Disintegrate
Violet/
7
Ice Storm
CLERICAL SPELLS
Blade Barrier
Duration; 12 turns
When uttered
feet in diameter,
points of damage
to pass through it.
Effect
deafen 1-6 turns
stun 2-20 turns
kill