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SUMMARY
DESAIN INTERIOR TRINITY MULTIPLAYE GAME CENTER DENGAN
SUASANA HITECH YANG MENGAPLIKASI BENTUKAN KOMPONEN
MOTHERBOARD
INTERIOR DESIGN OF TRYNITY MULTIPLAYER GAME
CENTER THAT APPLIES MOTHERBOAR COMPONENT
SHAPE WITH HITECH THEME
Created by Kusuma, Taufan
Subject

: desain interior

Keyword :

: multiplayer game center; hi tech; motherboard

Description :
Teknologi computer dewasa ini berkembang dengan pesat.
Hal ini diiringi pula dengan berkembangnya dunia game yang
berbasis computer. Dengan teknologi LAN dan internet, para
penikmat game dapat bermain game dalam permainan dan waktu
yang sama. Hal ini memunculkan ide dan gagasan akan perlunya
suatu sarana sebagai tempat bermain game yang dapat mewadahi
dan memenuhi segala kebutuhan para penikmat game.
Perancangan tugas akhir ini mengambil studi kasus Trinity
Multiplayer game centre. Terletak di Jl. Klampis Jaya no.41A
Surabaya. Sebagai studi pembandingnya adalah : Star City
multiplayer game center, yang memiliki konsep tempat, pelayanan,
dan fasilitas yang hampir sama dengan Trinity. Masalah yang ada
pada Trinity adalah tidak adanya image pada area interior, desain
tidak sesuai untuk kalangan konsumennya, serta meja workstation
yang tidak dapat mengakomodasi kegiatan konsumen ketika
bermain game.
Tema yang dipakai pada interior multiplayer game centre
ini,menggunakan tema keselarasan antara game yang sangat
berhubungan sekali dengan teknologi. Konsep Hi-tech menciptakan
suasana interior yang dapat mewakili image game sebagai bagian
dari perkembangan teknologi. Konsep bentukan motherboard ini
diaplikasikan melalui elemen-elemen bentuk, warna, dan material
fabrikasi yang beragam, sehingga memberikan spirit baru kepada
gamers ketika berada didalamnya. Hasil perancangan ini menghasilkan desain interior yang
secara fungsional mampu memenuhi kebutuhan spesifik gamers
yaitu adanya keselarasan ruang dengan game yang dimainkan,
desain meja workstation yang dapat mengakomodasi gamer, serta
karakter/image interior ruang yang berbeda dari game center
lainnya.

Description Alt:
Nowadays, the computer technology grow at full speed
followed by the growth of computer-basic-game industry. With

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LAN technology and internet, the gamers can play together in the
same time. This concept raising the idea and demand of a place for
gamers that can facilitating all the gamers need to playing game
with online.
This Final Project Research taking the Trinity Multiplayer
Game Centre as a case study that is placed in Jl. Klampis Jaya
41th/A Surabaya. And Star City multiplayer game centre as a
comparation study that has a same interior concept, facility and
service with Trinity. Problems in Trinity are: there is no image in
interior area, unapllicable design with customer target, and
workstation table that could not accommodate the consument while
playing a game.
The theme that will be applicating in interior of multiplayer
game centre using concept of harmony between game and
technology. Hi-tech concept creates interior ambience with the
image game as a part of technology development. The
motherboard-shape concept is will be applicated in elements of
shape, colour, and difference fabric materials, so that the interior
giving the new spirit of the gamers inside.
This project output create a functionable interior design and
can fill the gamers specific demands, which is about the harmony
between space area and the game. The workstation table that can accommodate the gamers, and the interior image that
being
difference wih another game centre.

Contributor

: Ir. BUDIONO, Msn

Date Create

: 24/04/2009

Type

: Text

Format

: pdf.

Language

: Indonesian

Identifier

: ITS-Undergraduate-3100008033054

Collection

: 3100008033054

Call Number

: RSDP 747.858 4 Kus d

Source

: Undergraduate theses of Industrial Product Design Engineering , RSDP 747.858 4 Kus d, 2008

COverage

: ITS Community Only

Right

: Copyright @2008 by ITS Library. This publication is protected by copyright and permission
should be obtained from the ITS Library prior to any prohibited reproduction, storage in a
retrievel system, or transmission in any form or by any means, electronic, mechanical,
photocopying, recording, or likewise. For information regarding permission(s), write to ITS
Library

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Taufik Rachmanu (taujack@its.ac.id)


Moh. Fandika Aqsa (fandikaaqsa@yahoo.co.id)
Tondo Indra Nyata (tondoindra@gmail.com)
Ansi Aflacha Putri (ansi@its.ac.id)
Aprillia Tri Wulansari (rezha_la2@ymail.com)
Dewi Eka Agustina (dee@its.ac.id)

Thank You,

Nur Hasan ( hassane@its.ac.id )


Supervisor

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