Anda di halaman 1dari 28



Hello and welcome to the Onyx Path!

Now in our fifth year, Onyx Path Publishing is dedicated to
creating new editions of your favorite White Wolf games, as
well as our own with Scion 2ndEdition, the Trinity: Continuum,
Scarred Lands, Cavaliers of Mars, and Pugmire. This is only the
beginning of the beginning of our plans for our games.
Last year was an exciting year for us as the ownership of the
White Wolf games changed hands, and we have been working with
the new White Wolf Publishing on evolving our licensed projects
towards their vision of how the lines can grow. Expect to see
further exciting news this year, but for us the coolest change
so far was the introduction of the Chronicles of Darkness as the
new term for the game lines formerly known as the New World of
Darkness. Starting this year, well not only be emphasizing how
unique the Chronicles of Darkness game lines are, we have more
flexibility to explore new directions that are sure to bring joy
to our loyal fans.
We also launched two very successful Kickstarters: the first for
our Scarred Lands relaunch with our partner publisher Noctural
Media, and the second for Pugmire, the first of our joint
creatorowned projects earlier in 2016. Were proud to say that
both of these Kickstarters were designed to create beautiful
traditionally printed books for sale at your Friendly Local Game
Stores and other venues that we are expanding into.
And speaking of Kickstarters, we are happily planning on
launching one for Scion 2ndEdition this year, as well as for
more White Wolf projects!
If you want to know more about all these games, this brochure
holds entry to the many worlds we have in store for you.Within
are brief descriptions of our game lines, as well as upcoming
projects were proud to announce. Enjoy reading through the
descriptions and perusing the beautiful art examples. Please
check in at our Onyx Path website,www.theonyxpath.comfor more
information about the game worlds presented here.
Rich Thomas
Creative Director
Onyx Path Publishing






































The World of Darkness is much like our world, with a darker, more devious, and gothic punk twist.
Decadence, cynicism, and corruption are commonplace, and the dichotomy between the powerful and
the weak is more pronounced as the denizens of the supernatural vampires, werewolves, mages,
changelings, mummies, hunters, and wraiths reign from the shadows.
Twenty years after the original World of Darkness debuted, Onyx Path Publishing relaunched the
World of Darkness through its twentieth anniversary editions, RPG supplements, and fiction, as well as
its considerable efforts to offer the original source materials for fans through digital and print editions
of these books.
Today, Onyx Path continues to expand upon the twentieth anniversary game lines with new supplements and fiction to lend the World of Darkness a modern, updated touch. Its current catalog of World
of Darkness twentieth anniversary game lines includes Vampire: The Masquerade, Werewolf:
The Apocalypse, Mage: The Ascension, Wraith: The Oblivion, and Changeling: The
All World of Darkness 20th anniversary games are available through in print
and digital, and select titles may also be purchased in print through Indie Press Revolution.

Vampire: The Masquerade exploded into hobby games in 1991 and inspired
a generation of fans the likes of which the game industry had never seen before
or since. It was a game that allowed players to portray the monstrous vampires of
myth and legend in a sleek, modern setting. The cultural significance Vampire
left on not just the gaming world but on modern vampirerelated pop culture
can be seen and felt at virtually every turn and in every medium today.

V20: Ghouls & Revenants

Ghouls & Revenants offers an updated look at the servants of the vampires. This supplement expands upon the material found in V20 to offer revised character creation systems and new rules for ghouls and revenants,
Clan and Sect writeups for ghouls, new revenant families, an expanded
Storyteller chapter, and more. Available Now.

The Black Hand:

Guide to the TalMaheRa
Guide to the TalMaheRa offers a fresh take on the dark conspiracy known as
the True Black Hand, showing the twisted lives of these strange and nihilistic Kindred.
Available Now.

Princes Gambit
Princes Gambit is an entry level, simplified version of V20 play created and
written by Justin Achilli and played with cards included in the PDF and available
separately. This introductory game contains everything players will need for an
evening of casual gaming set in a vampiric Princes Council as they try and determine who is a Sabbat infiltrator and traitor. Coming Soon.

...and many more!


Werewolf: The Apocalypse presents the Garou: creatures at once both man and wolf, and filled
with a Rage against the evils that would destroy and corrupt both the natural and spirit worlds. Sacred
warriors imbued with powerfrom the spirits of Earth and Moon, they are the doomed heroes screaming
defiance inthe face of impossibly powerful foes.

W20: Kinfolk
Kinfolk presents the Apocalypse War from a fresh perspective the characters who arent Sacred Warriors,
but normal folks who possess a monster lurking in the foliage of their family tree. Coming Soon.

W20: Changing Ways

Changing Ways explores the psychology of Garou as both archetypal hunter and religious fanatic.
It is the mindset of a character who wasnt born among humans, and the strange (and sometimes disturbing) powers that W20s protagonists derive from the spirit world. Coming Soon.

Mage: The Ascension features architects of reality locked in a deadly fight to see whose future will
prevail: the Ascension War. But within that sometimes cosmic scope, Mage asks an intimate question: If
you had the power of a god, what would you do with it and what would IT do with YOU?

M20: Victorian Mage

Victorian Mage will cover the Victorian era in great detail to cover events from 1880 to 1897 in the World of Darkness
from the perspective of a mage. This periodspecific book will draw from history, like the nascent beginnings of the Order
of the Golden Dawn, but will also reveal M20 secrets such as the foundation of the modern Technocracy. Coming


M20: Rich Bastards Guide to Magick

This guide explores how the real movers and shakers operate when magick is thrown into their lush and money
driven world. Fans can expect to find mansions, highpriced toys, expanded Backgrounds for wealthy wizards,
Technocrats, and additional source material related to the social elite. Coming Soon.

All the stories they told you about what it would be like after you died? They were wrong. There is no Heaven
and there is no Hell. Theres only the Underworld, with the ravening maw of Oblivion at the bottom and the impossible dream of Transcendence at the top. And in between, all the Restless Dead. Are you ready to join them?

Wraith 20th Anniversary Edition

The upcoming corebook features material on the Dark Kingdoms, Spcetres, Risen, plasmics, Orpheus and more. It addition
to an expansive look at the setting and its secrets, fans can expect revised and updated rules for Arcanoi, Shadowguiding,
Harrowings, Passions and Fetters, and much, much more. Coming Soon.

Wr20: Book of Oblivion

The Book of Oblivion will explore the depths of Wraith. This supplement will reveal The Tempest and all of the
Maelstroms through history, the inner workings of the Spectre Cults, terrifying Spectres which include new
Castes and Dark Arcanoi and more. Coming Soon.


A game of modern fantasy, Changeling: The Dreaming takes you into the secret kingdom of the
faeries on Earth. Halfhuman, halffae, changelings come in all sizes, from the mischevious Pookes to
the surly Trolls to the bloodthirsty Redcaps. You are invited to enter a world where mythic adventure and
magical wonder coexist with the mundane.
In addition to the highlyanticipated corebook, several releases are planned. They include an anthology and the following supplements: C20: Guide to Freeholds, C20: Quickstart, C20: Kithbook:
Boggan, and C20: Immortal Eyes 4.

Changeling 20th Anniversary Edition

C20 returns to the deceptively brightyetterrifying world of the fae. The corebook compiles and completes the concepts of the previous two editions, updates rules for the Gallain and all of the kiths, revisits
the state of the Glamour and dreams through a modern lens, and more. Coming Soon.

The greatest men and women of Creation are those divinely blessed heroes known as the Exalted. The
mightiest among these are known as the Solar Exalted, the chosen of the Unconquered
Sun, Lord of Heaven and first among the gods.
Exalted Third Edition offers a redesigned system that takes
the best parts of the previous editions and streamlines the mechanics for maximum playability. It also includes:
New! Expanded Character Creation
Create and play Solar Exalted characters
and compelling mortal heroes with more information and fleshed out details.
New! Merit System Customize characters
more easily and precisely than ever before
with a new system of Merits.
New! Magical Equipment Be more
prepared for battle with a new and
more compelling treatment of magical weapons and armor, including
Evocations Charms and other miracles that may be gained by establishing
rapport with mystical artifacts.
New! Combat System Fight with a
new cinematic combat engine, primed
to deliver dynamic, exciting, and easily
resolved battles between heroes, gods,
and armies.
New! Charms Explore a vibrant new Charm set encompassing both classic Solar powers from previous editions and allnew powers to shift the course
of Creation.

...and much, much more!

Exalted Third Edition

This is the tale of a forgotten age before the seas were bent, when the
world was flat and floated atop a sea of chaos. This is the tale of a decadent empire raised up on the bones of the fallen Golden Age, whose splendor it faintly echoed but could not match. This is a tale of primal frontiers,
of the restless dead, of jeweled cities ruled openly by spirits in defiance of
Heavens law. This is a tale of glorious heroes blessed by the gods, and of
their passions and the wars they waged in the final era of legends.
This is your tale. This is Exalted. What legends will they tell of your deeds?
Exalted 3rd Edition depicts both a revitalized and expanded Creation,
and the triumphant return of the Solar Exaltedbut whether their rebirth
will herald the salvation or destruction of the world, none can say. The
system redesign takes the best parts of the previous editions and streamlines the mechanics for maximum playability. Available Now.

Miracles of the Solar Exalted

The blessing of the Unconquered Sun unlocks the potential within each
of his Chosen, allowing their heroic skills to become expressions of divinity. More than any other Exalted, the Charms of a Solar express who she
is and what shape her legend will burn into the world.
This book contains over 80 new Solar Charms embodying a range of
concepts and stories dreamed up by players of Exalted and meticulously crafted and balanced for inclusion at any and all tables. Fire an
arrow and let it become a waiting judgment upon the wicked. Unleash
a sword stroke that can overwhelm the blade of Heaven itself. Train
your loyal beast companion into an unstoppable colossus. Effortlessly
seed the battlefield with inspiring words alongside arrows and blades.
These miracles and more may be found within. Available Now.

DragonBlooded: What Fire Has Wrought

This book introduces the DragonBlooded for the first time in Third Edition, and includes character creation rules
and the DragonBlooded Charm set. Coming Soon.

Exalted: The Realm

The Realm covers the Scarlet Empire in the current era. Unlike its predecessors, this book does not end at the
shores of the Blessed Isle, but covers Realm satrapies in the Threshold and beyond. Coming Soon.

Exalted: Arms of the Chosen

Arms of the Chosen is the definitive tome of artifact weapons and armor for the Exalted.It expands and
develops the Evocation system introduced in the corebook, features a wide selection of weapons and armor, and
includes a section dedicated to Warstriders. Coming Soon.

The Chronicles of Darkness, which debuted in 2004 as the new

World of Darkness,drew upon the roots of the original World
of Darkness and introduced a new look into a shadowy, dangerous world. Players could step into the everyday shoes of mortals,
or they could vie for power and control as a vampire, werewolf,
changeling, geist, and more.
Now more than a decade later, the Chronicles of Darkness and
its supporting lines are flourishing, with each game line receiving
2nd Editions, starting with the 2013 release of the Chronicles of
Darkness Rulebook featuring The God Machine chronicle.
Available Now.

Chronicles of Darkness: Dark Eras

The history of the World of Darkness isnt a secret, it is a myriad of secrets. Every supernatural creature
every vampire, every changeling, every mage, every demon knows that her kind has been there, hiding
among the human masses, for time immemorial. Dark Eras is a crossover book that features nine Chronicles of
Darkness games in different historical eras. Available Now.

Dark Eras Companion

This meaty companion to Dark Eras features nine new historical periods. These include: Vampire and
Promethean in the time of the Black Death; a look at the true psychics among the charlatans during the Rise
of Spiritualism; Geist: The SinEaters and the Lost Colony of Roanoke; and Demon: The Descent during
the Russian Revolution. Coming Soon.

Tales of Dark Eras

Tales of Dark Eras is an anthology of short stories that spans eleven game lines and over fifteen
hundred years of history. From an ancient prophet in 450 BCE to a creepy moment of dj vu in 2016,
explore a dozen stories that represent the Chronicles of Darkness.

Available Now!
Beast: The Primordial
You are aBeast, and you must feed. Your Hunger drives you, and
your Hunger might damn you. Indulge too lightly and your Horror
will take matters into its own hands, roaming the Primordial Dream
for sustenance and awakening murderous hatred in spiritually weak
individuals. Feed too deeply and too often, and you become sluggish, sacrificing the raw edge of Hunger for the languor of Satiety.
You must decide how to grow your Legend will you be the monster incarnate, the thing that all other monsters fear? Or are you
doomed to die under a Heros sword?

Mage: The Awakening

Second Edition
Humanity is cursed into a prison of Sleep, ignorant of the wonder
and danger all around them. Ground down into slavery to masters
theyll never see, beset by a plague of cares to distract them from
the Truth. You were like them, once, but now you are Awakened.
You see the world beneath the Lies skin, and the Mysteries beckoning you into the shadows. Every day of your life, you hear the
call of the supernatural, from the least ghost to the deepest cosmic
enigmas. MtA2e features the The Fallen World Chronicle.



The wolf must hunt, but it cannot hunt alone. Your hunts need the
talents and instincts of other werewolves to slaughter the most dangerous prey. Your pack needs grounding in the world, humans who
provide their contacts, expertise, and support. The Pack explores
hunting grounds, pack creation, packs, other werewolf organizations and more.

And Many More...


Upcoming Releases
Changeling: The Lost Second Edition
Changeling: The Lostis a game about those people in awful situations, who have mustered the strength to
move on. Its about learning to survive in a new world, one that looks like the one you grew up in, but one youll
never see the same way because of what youve been through. Its about struggling to find a balance between
facing the world, and looking back and healing. CtL2e will feature The Hunstman Chronicle.

DeviAnT: The RenegAdes

You woke updifferent. Someone changed you; on a slab, an operating table, an altar. By luck or by fate, you escaped.
Hunted by your creators, they hold all the cards, and it seems they might recapture you. Except, what they dont understand is theyve stoked the fires of vengeance; what they did wasnt right. What they dont know is that now youre
hunting them. Deviant: The Renegades presents a game where the victims of experiments band together to bring
down the monolithic organizations that twisted and warped them.


The scales have fallen from your eyes. A fire is lit: is it a lamp perched over the inscription upon an ancient blade?
Or a roaring conflagration consuming the house in which the howling fiends wait? Things will never be the same
after this. Youve set forth on a damning path. Carry the Vigil. Fight back the shadows. HtV2e will feature The
Slasher Chronicle.


Promethean: The Created is a game about stolen lives. Prometheans are soulless corpses animated by a mysterious, alchemical force the Divine Fire stolen from the gods. They wander the dark places of the world, seeking what
their creators denied them: humanity. The new edition focuses on making the game more accessible for players and
offers new and revised rules for designing each characters Pilgrimage.

A Thousand Years of Night

A Thousand Years of Night explores the vampires who transcend history, who see the rise and fall of leaders and
even nations. Elders are strange and mysterious enough to be conspiracies in and of themselves or theyre dangerous
outsiders who know where the bodies are buried. This book provides guidance to play Requiem as an elder, giving
players tools normally out of reach for ordinary characters.

Signs of Sorcery
Signs of Sorcery, which was formerly titled Shards of Power, covers the physical, tangible expressions of magic: Sacraments, Magical Tools, Grimoires, the creation of archmages, and more.

Hurt Locker

The debut of the Second Edition Rulebook will be backed up by Hurt Locker. This supplement will delve
into violence in the World of Darkness, from the classic beatdowns in dark alleys to scene kits designed to
help players guide story action for themselves. Coming Soon.

Your story begins with the moment of your death, and with the Bargain that reversed it. With the cold
hand that brought you back to the living world, with the dry whispers that still haunt you, with the
presence that has nestled in your soul. Every night is the carnivale, because every night you walk with
ghosts. Death is a door. You are the one with the key. GtSE2e will offer a revised and updated rules
system and an expanded setting.

For years, weve entertained fan requests for rules that allow different supernatural creatures to play in
the same game. This year were pleased to announce that well create a book thats tentatively titled
The Crossover Chronicle which will provide all the necessary rules to play within a setting designed
around the idea that every single supernatural exists and they may be aware of all the others, too. This
will be a massive undertaking never before attempted for the Chronicles of Darkness!

Available Now
Hundreds of titles are available now for you order in multiple print and digital formats at DriveThruRPG.
com. Choose from supplements and core releases for game lines like World of Darkness,
the Chronicles of Darkness and much more!


Exclusively at


The ancient powers never fully went away. They wander our roads and cities, mingling with the teeming
masses of humanity. You are one of their children, born to the magic of yesterday and the promise of

The Primordial deities and savage Titans have escaped their eternal
prisons to wage war with the Gods once more, and those battles in
the heavenly Overworld have spilled over into our World. Armed with
Birthright weapons possessed of mighty Boons, the Scions, divine offspring of both God and man, stand as humanitys only defense. But
even the Gods themselves cannot stand united, as ancient rivalries
spring forth once more.
Will you rise to the heights of power through your heroism? Will you
become more than just a pawn in a spiteful divine game? What great
events will mark your divine ascent?

The Storypath system. These rules provide a foundation for playing any
character mortal or god in the Scion World.
Lots of character options ranging from preVisitation Scions to Therianthropes
to Beserkers.
A detailed setting exploring different relationships between the gods and

Ten global pantheons that act as parents and patrons for
Scions:Algonquin,Aztec, Chinese, Egyptian, GrecoRoman,
Hindu,Irish,Japanese, Norse, and Yoruba.
Detailed Modes and Shards, optional rules, and alternate settings to
accommodate new Scion stories.
Explorations of the nature of Scions and their relationships, from
their first godly Visitation to the titanspawn who curse their very


ogs have inherited the world, building the kingdom of Pugmire untold centuries
after the Ages of Man are over. These dogs have been uplifted to use tools and language, and they seek to rediscover the ruins of the Old Ones. Some dogs have learned
to use the leftover technology of humanity, but they believe it to be magic handed to
them by their lost gods. Others seek to create an ideal civilization, using a Code of Man
compiled from ancient, fragmentary lore left behind by humanity.
Pugmirejuxtaposes the tropes of high fantasy with our relationship with domestic
dogs. Dogs adventure to explore lost ruins in search of relics, knowledge, and danger.
They have access to magic that they control through faith or academic study. Enemies
of Pugmire can either be monstrous or simply other misunderstood people, such as the
cats of the Monarchies of Mau. Civilized dogs have a moral code that classifies some
people as good and others as bad (although not evil thats reserved for insane
monsters that only seek destruction and chaos). The world is dangerous and mysterious, but good dogs will persevere.


Its one of the first of Onyx Path Publishings creatorowned games, produced in a
partnership with Eddy Webb and his company, Pugsteady. Combining the ideas, passion, and creative of experienced designers with decades of experience in producing quality roleplaying game products, these creatorowned games push the boundaries of the
Onyx Path brand in new and diverse directions.
Some highlights ofPugmireinclude:
An evocative and mysterious setting thats both familyfriendly and deep enough to
create compelling stories.
A traditional fantasy rules system redesigned for streamlined play and easy creation
of heroic dogs, with an emphasis on cooperation and action over competition and
A variety of callings and breeds that give focus to a dogs role in society and in the
adventuring party.
Rival species to interact with, like cats and badgers, along with terrifying and dangerous monsters that roam the landscape.

Will you be a good dog?


Return to Dying Mars

in its Last Age of Glory!
Mars, a planet of flashing swords and choking sands, of winking courtesans and lanternlit canal
cities. Mars, where fortune and death are two sides of the same obsidian chit, where lost cities and
dry oceans stretch between the last
bastions of civilization. Where the First
Martians, the monumentbuilders, are
but a haunted memory. Where the Red
Martians become decadent and reckless in their last days. Where the Pale
Martians rule the wastes, remembering
a history whose weight would crush a
lesser people.
In Cavaliers of Mars, you take the role
of a Martian adventurer. You could be
a castout priestess, or a tradesman
whos put down his tools in search of adventure. You might even be a grizzled
cavalier, who can charm and ride any
beast, including the wind itself. But whoever you are, youll pit your personal
code of honor against a world by turns
romantic and forsaken. Youll find yourself tangled in intrigues and wars, with
only your friends to save you when your
passions carry you too far. This world
needs heroes, and thats the one thing
you cant help being.


Our modern world is fraught with dangers, from the products of mad science
and corporate greed to the perils of lost civilizations. Fortunately, as many of the
Talented will tell you, danger is their middle name, and the on Society is here to
help them put things to right. The only constant in the world is change, and thats
where you come in.
At long last, the Trinity: Continuum returns in this new edition with a new
system and setting revised from the ground up. Talents: the subtle champions,
daredevils of unparalleled skill and luck. Psiads: those able to employ the
powers of their own minds to affect those around them. Novas: the stalwart
few with the power to alter the very fabric of reality.
These Inspired arise in times of need. Few of them will ever sit idly: they
seem to be driven to act. Some will be crowned as heroes, others as
powermad aberrations. Which will you be?
The Trinity: Continuum Rulebook will include:
The Storypath system
A modern introductory setting thats packed with action and
A full guide to playing Talents, their Gifts, and their various


In a world still recovering from a devastating war with horrifying mutated Aberrants, the last thing humanity wants to hear is that theyre are back, and they want Earth.
Fortunately, Orders have arisen, each responsible for the creation of a specialized type of psion ready
to combat the Aberrant menace. Will it be enough? A battle rages among the stars, and the psions are
humanitys best weapon.
Trinity Continuum: on will include a:
Complete 22nd century setting featuring Earths first steps into the greater galaxy.
Guide to psions, the powerful artificiallycreated psiusers produced by the quixotic Psi Orders.
GMcentric material detailing some of the settings secrets and potential future fates.


The AwardWinning Fantasy Setting Returns

Scarred Lands has been a favorite fantasy setting since the release of the Creature Collection for the d20
System in 2000. In the following several years, over 40 titles were published for Scarred Lands, making it one
of the most fully supported fantasy RPG settings ever and the premiere product line of Sword & Sorcery Studios,
a subsidiary of White Wolf Publishing.
Now, Onyx Path Publishing and Nocturnal Media have partnered to bring this cherished fantasy setting
back to your gaming table!

A Land Where Legends Walk

Drawing enthusiastically on Greek mythology, the revised Scarred Lands retains its place as a modern fantasy
RPG setting, but leans more heavily than past editions on its mythological roots. This is a world shaped by gods
and monsters, and only the greatest of heroes can expect to be counted among them.
However, the myths of the Scarred Lands are relatively recent events. The effects of the Titanswar still
ripple through the world, and the heroes, heroines, and villains of many of these stories are part of living
memory, if not living.
While characters in the reimagined Scarred Lands begin their careers much like those in any other
fantasy setting, they will at some point be exposed to creatures, places, or items of legend. What effects
this exposure might have are left to the GM and the players, but there is ample room in the setting for
players to ascend to mythic or epic tiers of gameplay and to face challenges appropriate for such
legendary heroes.

Scarred Lands Players Guide

The first book for the new edition of the setting is the Scarred Lands Players Guide. This core setting
guide focuses on the continent of Ghelspad and has been designed in two similar, but wholly independent forms: one for the Dungeons & Dragons 5th Edition and another for the Pathfinder
Roleplaying Game rules.

In addition to an updated gazetteer, Scarred Lands Players Guide includes many updated and revised
rules and items from older Scarred Lands material, in addition to entirely new content:
Scarred Landsspecific player races, including asaatthi (snakefolk), hollow legionnaires (half
constructs), manticora (lionfolk), orcs, slitherin (ratfolk), and ironbred (sutak, or horsefolk)
Dozens of settingspecific archetypes for core, alternate, base, and even hybrid Pathfinder
Roleplaying Game classes; and dozens of new archetypes, paths, domains, traditions, oaths,
and more for Dungeons & Dragons 5th Edition classes
New prestige classes for both Dungeons & Dragons 5th Edition and Pathfinder
Roleplaying Game
Over 50 settingspecific backgrounds, feats, and traits for both Dungeons & Dragons 5th
Edition and Pathfinder Roleplaying Game
Nearly a hundred spells and true rituals
Dozens of magic items converted from d20 System to both Dungeons & Dragons 5th Edition
and Pathfinder Roleplaying Game rules
Comprehensive rules for mythic or legendary tiers of gameplay in the Scarred Lands
The first of many Scarred Lands game books yet to come...!


Walk the Onyx Path in Style

Choose from dozens of designs
including artwork, icons, and more.

New and Classic designs added monthly.


Tshirts are now available at Red Bubble.

Visit our store at

Onyx Path Publishing offers multiple formats of our games to fans around the world. Get your hands on
the edition you want by buying from our partners or by backing us on Kickstarter. We post announcements regularly on our website, so be sure to follow our updates about new and existing releases at:

Find all our games, anthologies, and game aids on in multiple digital and print
ondemand formats.

Thanks to our thousands of Kickstarter backers, weve been able to print almost two dozen beautiful, fullcolor, embossed editions of games such as Pugmire, Scarred Lands, Vampire: The
Masquerade 20th Anniverary Edition, Exalted, and more! Watch our website for details on
upcoming Kickstarters.

Missed our Kickstarters? Hoping to find our games in a store near you? We have recently partnered
with Indie Press Revolution to introduce select games, like Pugmire, as well as any available Deluxe
editions, in retail stores.