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04-06-2010 EdSim51 - User's Guide

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User's Guide
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Simulator Guide Instructions Us Simulations to the 8051 - Online

User's Guide

The Microcontroller Panel


The Bitfield
Data and Code Memory
The Assembly Code Panel
Source Pane Unlocker
Load and Save
Copy and Paste
A Few Notes on the Assembler
Debugging
Breakpoints
The Peripherals
The Logic Diagram
The LED Bank, DAC and the 7-segment Displays
The LCD Module
The Switch Bank and the ADC
The Comparator and the DAC
The Motor
The UART
The Keypad

New Features!
Get the latest EdSim51 version

Syntax Highlighting
Now, assembly code written in EdSim51 is automatically syntax highlighted. Instructions
are coloured blue, assembler directives (such as ORG, USING, etc) are coloured
purple, aliases (for example, the assembler replaces TMOD with the address of
TMOD) are coloured orange and comments are coloured green.

Switching off syntax highlighting: if you wish to turn off syntax highlighting, simply
right-click anywhere in the assembly code window and respond to the prompt.

Change the System Clock Frequency


Originally, the simulator ran with a system clock frequency of 12 MHz. Now the user can enter a value for the system clock
frequency in MHz. Acceptable values are in the range 0.001 MHz to 999 MHz, inclusive.

UART Transmitting HEX Data

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Up until now, the external UART only transmitted text - whatever the user typed in the Tx field was transmitted
to the 8051. Now, a set of 8-bit numbers (written in HEX) can be transmitted. To do so, the user encloses the
set in curly braces, each number separated by a comma, as shown in the image opposite.

When text is transmitted, it is terminated by 0DH. This is not the case with a set of numbers. In the example
shown opposite, the four numbers 56, 3a, 23 and e7 are transmitted, nothing more.

If the user wishes to send {56, 3a, 23, e7} as text rather than a set of 8-bit numbers, the text is escaped using the \ character. Therefore, \{56, 3a, 23, e7} in the
Tx field would result in {56, 3a, 23, e7} followed by 0DH being transmitted to the 8051.

LCD Module
A simulation of the popular Hitachi HD44780 LCD module has been implemented for the EdSim51 Simulator. The
user can toggle between the LED display and the LCD display by clicking on the blue button above the display. And
now CGRAM has also been implemented. Find out more.

Zoom
For high resolution monitors, click on the zoom button. The zoom button is located below the red Exit button.

Keypad Modes
Now the user can select from three modes of operation:
Standard - any number of keys can be closed at the same time.
Pulse - once the mouse button is released the key reopens.
Radio - in radio mode only one key at a time can be closed.

Keypad And External 1 Interrupt


Until now the keypad could only be implemented using busy-waiting. It can still be
implemented in that manner, but it can also be used together with the 8051 external 1
interrupt pin, P3.3.
Note: this pin, P3.3, is also used by the display-select decoder, therefore multiplexing of
the 7-segment displays cannot be implemented together with the keypad interrupt. To
multiplex the displays and use the keypad at the same time, the keypad must be
implemented using busy waiting.

More information on the keypad modes and the keypad interrupt

Intel HEX Reader/Writer


You can now save your source code in Intel HEX format. Or you can
write C code for the 8051 using one of many available 8051 C
compilers, then import the HEX code into the EdSim51 Simulator.
Find out more.

External UART Baud Rate Selector


Originally the external UART's Baud rate was set at 62,500. Now the user can choose from a list of
Baud rates. This allows the student to experiment with different Baud rates and to learn how the
8051's serial port, Timer 1 and the SMOD bit are used together to generate the required Baud rate
(for more information on the 8051 serial port, see our Beginner's Guide to the 8051 - Serial
Port).

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The default Baud rate is 19200. The user can select from a list of standard Baud rates, as shown above.

Read more on the UART

Simulator Window Update


As with many microcontroller simulators, EdSim51 allows the user to either step through a program, executing a single instruction per step, or to run the program
continuously. In the original EdSim51 design, when running a program, the simulator would execute one instruction, update the screen, pause for a quarter second,
then proceed with the next instruction and so on. This allowed the programmer to observe changes in the hardware and registers for each executed instruction.
However, while this is very useful for debugging, it meant the user would need to wait a long time for things to happen (examples: data transmitted on the serial port
to appear on the UART, an LED flashing at half second intervals, etc).

The best of both: now the user has the choice. Using the Update Freq. drop down menu (shown opposite) the programmer
can choose how often the screen should be updated. The choices are: update the screen after every instruction execution (the
default), after 100, 1000, 10,000 or 50,000 executed instructions.

Type in a value: the options available from the menu may not be appropriate. Therefore, the user can now enter a number
rather than select a value from the list. For the entered number to take effect, the user must hit Enter on the computer
keyboard.

Find out more.

The Microcontroller Panel

A screenshot of the microcontroller panel. This gives the user access to all the
8051's registers and data memory.
Boxes that are white can be edited directly. Those that are grey cannot. For
example, the port latch bits can be edited directly by the user, but the port pins are
controlled by the external peripherals and the port latches and cannot be edited.
Also, the program counter is not editable.
When the mouse pointer is left to hover
over one of the register labels, the
register's address appears, as shown
opposite for the PCON register.

The Bitfield
In the above image, the individual bits for the accumulator are shown (ACC). The user can enter any address or SFR name in the blue box (replacing ACC) and the bits for
that given address will then be displayed. Also, if you let the mouse pointer hover over one of the bits momentarily, the bit's description is displayed, as shown below:

The bit field for the TMOD SFR is shown. Notice bit 2 is the counter/timer
bit. Also notice the background is grey. This is because the TMOD register is
not bit-addressable - the user cannot alter these bits directly.

The PSW is bit-addressable, therefore the background of each bit is white and
the user can change any of the bits directly.

The bitfield can be used to see the bit pattern of any address in RAM (0 to
7FH) by typing the address in the blue box. If the location is bit-addressable,
the bit backgrounds are white and the user can alter any of the eight bits.

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As with SFRs, if the location is not bit-addressable the backgrounds are grey.

Data and Code Memory


By default, data memory is displayed. Any address in RAM (00H to 7FH) can be altered by entering the address in the blue box (labelled addr) and then entering the
desired value in the box to the right (labelled value).

Displaying Code Memory

Code memory can also be examined and edited, as shown in the image above. To switch between data memory and code memory the user clicks on the button that is
labelled Data Memory when data memory is displayed and Code Memory when code memory is displayed.
The first 127 bytes of code memory are displayed. To view another area of code memory, enter the start address in the blue box. The 127 bytes from the start address
onwards will then be displayed. Again, like data memory, the address specified in the blue addr box can be altered by entering a value in the value box. However, it
should be noted that this will result in the machine code and the assembly program being different.
In the image above, the assembly code that generated the machine code (as displayed in code memory) can be seen on the right.

Update Freq.
The user can choose to either step through a program (executing a single instruction per step) or run the program continuously. When running a program, the rate at
which the screen updates is determined by the setting in the Update Freq. menu.

Using the Update Freq. drop down menu the user can choose how often the screen should be
updated. The choices are: update the screen after every executed instruction, after 100, 1000,
10,000 or 50,000 executed instructions.

Or, if none of these options is appropriate, the user can type in a number, then hit Enter.

The update frequency may be changed while a user's program is running.

The Assembly Code Panel

A simple assembly program is shown in the assembly code panel to


the left. This program runs in a continuous loop, displaying the
numbers 0 to 9 and back to 0 on the first 7-segment display. A
snapshot of its execution is shown to the right.

When the background of the assembly code text area is white is it editable. The programmer can
write code directly here, or can load a program from file using the Load button (dealt with in the next
section).

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When the program is ready for testing, the user can either click on the Step button to execute
instructions one at a time, or on the Run button to run the program continuously. Either way, the
program will first be assembled. If an error in the code is discovered, a message is displayed in the
message box above the assembly code (with a red background) and the line with the error is
highlighted within the code in red.

If the code assembles without errors the text area's background changes to light grey. The code
cannot be edited at this point.

If you want to go back to editing your code, simply click on the Reset button.

Source code window a bit small? Read about the source pane unlocker below.

Source Pane Unlocker


The simulator was designed so that everything is visible on the screen at the same time - the internal registers, the source code, the peripherals, etc. However, this means
the code pane is quite small. But it can be expanded. Read more.

Load and Save


The user can write code directly into the text box when it is in edit mode, or an existing program can be loaded from a file using the Load button. Similarly, code in the
text box can be saved to file using the Save button.

There are two file types handled. The first is plain-text. Assembly programs are saved as regular plain-text files (often called text-only) and usually with .a or .asm file
extension. By default, this is the format used when saving your source code in the EdSim51 Simulator.

The other file type is Intel HEX. The user can select to save a file in HEX
format by choosing Intel HEX Files from the
Files of Type: menu in the Save dialog box. Find out more on
loading and saving Intel HEX files.

To make the simulator more user-friendly, the last directory accessed (either through loading a file or saving a file) will be remembered. Therefore, the next time the user
opens a file dialog box by clicking on either the Load or Save buttons, the dialog box automatically opens in the last directory visited.

Copy and Paste


You can select code in the assembly text area and copy it to the system clipboard using the Copy button, the same as you do in your word processing package. This can
then be pasted elsewhere in the assembly text area, using the Paste button (if the text area is editable - white background - if it is not, click Reset). Or you can paste the
selected text into some other application (such as your word processor). Similarly, you can copy text from another application and paste it into the assembly text area.

A Few Notes on the Assembler


The 2-pass assembler with the EdSim51 Simulator is not a full-blown assembler. It does not link multiple files and only some of the directives you might expect are
implemented. However, we feel it is more than adequate for the beginner. Below is a list of its features:

All of the 8051 instructions are implemented.


JMP rel equates to either SJMP rel or AJMP rel. LJMP rel must be programmed explicitly.
Similarly, CALL equates to ACALL. LCALL must be programmed explicitly.
SET and EQU directives are implemented.
ORG is implemented.
USING directive (states which register bank is being used) is implemented.
ARn equates to the register address, as specified by USING (if the register bank is not specified prior to ARn's use, register bank 0 is assumed).
SFR names and SFR bit names equate to the appropriate address.
HIGH followed by an operand in brackets equates to the high byte of the operand.
LOW followed by an operand in brackets equates to the low byte of the operand.
Labels are followed by a semicolon.
The default for numerical values is decimal. Hex values can be entered by appending H after the number, or placing 0x before it. If H is used, the number cannot
begin with a letter (example: F5H must be written as 0F5H). Binary values are entered by appending B after the number (as shown in the image below).
The assembler is not case-sensitive.

Debugging
Regardless of whether the code is running or being stepped, once the code assembles without errors,
the address of each instruction is displayed to the left.

When stepping through the code, the instruction that was just executed is shown in the grey box at the
top, together with the instruction's address
(example shown: Executed 0x2A: MOV 90H, A).

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The next instruction to be executed, its address is highlighted. (002CH).

Breakpoints
A breakpoint can be set by double-clicking the instruction's address, as shown in the images below.
Setting a breakpoint: When
stepping through the code, move
the mouse over the address of the
instruction and double-click.

When the breakpoint is set the


vertical bar (|) immediately to the
right of the address is replaced by
a star (*), as shown to the left.

Removing a breakpoint: A
breakpoint is indicated by a star
(*). To remove the breakpoint,
move the mouse over the
instruction's address and double-
click. The * is replaced by |.

Alternatively, you can remove all


breakpoints with one click of:
.

When the program is running and a breakpoint is encountered execution halts just before that instruction. In other words, the next instruction to be executed will be the
breakpoint instruction. The programmer can then step through the code, or run the program, from that point.

The Peripherals

The Peripheral Panel - with ADC and 7-segement displays active

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The Peripheral Panel - with comparator and LCD module active

The peripherals are:


ADC
Comparator
Four 7-segment LED Displays
LCD Module
UART
Keypad
LED Bank
DC Bi-directional Motor
Switch Bank
DAC (output displayed on oscilloscope)

These images shows what is connected to each of


the 32 port pins.

The image to the left: the 7-segment display is


active.

The image to the right: the LCD module is active.

Zoom
Click on one of the buttons marked + to display
that ports connections in a separate window. An
example for port 2 is shown below.

Port Pin Connections

The logic diagram below gives details of the peripheral interfacing.

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EdSim51 Simulator Peripheral Logic Diagram

The LED Bank, DAC and the 7-segment Displays

As can be seen in the diagram below, the LED bank, the DAC inputs and the 7-segment display data lines all share port 1.
The selection of which of the four displays is enabled is done via P3.3 and P3.4. These port pins are applied to a 2-to-4 line decoder, the outputs of which are applied to
the base of transistors that enable/disable the displays.

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Logic diagram showing the LED bank, DAC and 7-segment display connections only.

The decoder is enabled via a logic 1 on P0.7. This pin is also applied to the DAC WR input, which is active-low. Therefore, to write data to the DAC the programmer
disables the displays, which also has the effect of enabling the DAC's data lines. Data can then be written to the DAC. Whatever is on the inputs when the WR line is
taken high is stored in (or written to) the DAC's internal register and remains there after the WR line is taken low. The analogue output for this data will be displayed on
the scope until the next time WR is taken high and a new value is placed in the internal register.
The keypad can be implemented using the external interrupt 1 line (see keypad), but not while also multiplexing the 7-segment displays. This is because the external
interrupt 1 line (P3.3) is also used by the display decoder (see logic diagram above). Therefore, keypad interrupt and multiplexing the 7-segment display cannot be used
at the same time - the keypad AND gate should be disabled.
An example of the DAC in action is shown below:

Ramp Generated via DAC Appears on Scope Code for Ramp LED Bank and the
Generation 7-segment Displays Panel

The code that generated the above ramp is also shown (above middle). The DAC's WR input is taken low permanently (CLR P0.7) while the value in the
accumulator is sent to the DAC's inputs, increased by 8 and then sent to the inputs again, and so on.

When the mouse is placed over the scope screen, a tooltip appears, stating the scope's vertical scale is one volt per division and the horizontal scale is, in this case, 16
microseconds per division. The scope's horizontal scale is tied in with the 8051 system clock frequency (this is unrealistic, but I feel it's adequate for simulation
purposes). If, for example, the system clock frequency is changed to 11.059 MHz, then the scope's horizontal scale is 17.36 microseconds per division.

The LCD Module


As can be seen in the logic diagram below, the LCD Module also shares port 1 with the LEDs and DAC.

The user can switch between the 7-segment display and the LCD module, as illustrated, by
clicking on the blue button above the display.

<==>

The LCD module is a simulation of the Hitachi HD44780 and is interfaced to the 8051 in 4-
bit mode. P1.7 through P1.4 are connected to DB7 through DB4, while P1.3 is connected to
the register-select pin and P1.2 is connected to the enable pin. Notice the read-write pin is
connected to ground - the module can only be written to.
Details of the pin functions and the instructions for the LCD module are given below. For
details on how to communicate with the module, see HD44780.pdf and some sample
programs.

Reading: Instructions for reading from the module have not been implemented.
Keypad Interrupt: As explained above, the keypad interrupt cannot be used together with
the 7-segment display because both share P3.3. However, as can be seen in the logic diagram
here, the LCD module does not use P3.3. Therefore, keypad interrupt can be used at the
same time as the LCD module.
Character Blinking: Because the simulator does not run in real-time, it would be hard to
know if the module was blinking. Therefore, if the programmer sets the module to blinking
(see Display on/off control instruction below), the cursor position character alternates
between blue text with red background and red text with blue background. In this way the
programmer knows at a glance if the module is in blinking mode (when not in blinking mode,
all characters are black with grey background).
Logic diagram showing the LED bank, DAC and LCD module
connections only.

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The enable pin (E, connected to P1.2) is negative-edge triggered. On a
negative-edge on E, the module reads the data lines DB7 - DB4.

4-bit Mode: As can be seen in the logic diagram above, the module is
interfaced with the 8051 in 4-bit mode. This means the module's lines DB3,
DB2, DB1 and DB0 are not used. The 8-bit instruction or data must therefore
be sent in two 4-bit nibbles. The high nibble is sent first, followed by the low
nibble. When the enable pin is taken high and then low, this causes the module
to read the pins DB7-DB4 and store them in either the IR (if an instruction is
being sent - ie: RS = 0) or the DR (if data is being sent - ie: RS = 1).
Initially, the module is in 8-bit mode and must be set to 4-bit mode by the
programmer before any other communications with the module are attempted.
This is done by sending the appropriate Function Set instruction (see instruction
set below).

Why send Function set twice? As stated, the module is initially in 8-bit mode,
therefore the first instruction sent to it is read as an 8-bit instruction (as if DB3 -
DB0 were in use). If the correct instruction is sent (with DL - on DB4 - set to
zero, indicating 4-bit - see below), then the module 'knows' it is being set to 4-
bit operation and it reads instructions and data in two 4-bit nibbles from then on.
Because it reads the high nibble first, the Function set high nibble must be sent
again, followed by the low nibble.
For more information, see pages 39 and 42 of HD44780.pdf. The example on
page 42 is for a 1-line display, but it nonetheless explains clearly how to initialise
and communicate with the module in 4-bit mode.

2-line, 5 X 8 Font: The low nibble of Function set must be sent with N = 1
(setting the number of lines on the display to 2) and F = 0 (setting the font to 5
X 8 dots).

Function Set Incorrectly: The programmer must set the module to 4-bit, 2-line, 5 X 8 font. The simulation of the HD44780 is
implemented for 4-bit, 2-line, 5 X 8 font only. However, the programmer is still expected to write the code that sets the module in
this mode. If the mode is not set correctly, an error message stating such is displayed, as shown here. The programmer must then
reset the simulator, modify the code and try again.

LCD Module Instruction Set

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CGRAM
CGRAM stands for character generator RAM. The module's ROM contains the ASCII character set. For example, the ASCII code for the letter W is 87, so stored in
location 87 in the module's RAM is the pattern for W. This makes it relatively easy to write text to the display. The following code extract illustrates this point:

MOV A, 'W'
CALL sendCharacter ; a subroutine that sends the data in A to the LCD module's DDRAM

When DDRAM receives a character, the corresponding pattern from ROM is displayed.

Note in the ASCII set, the first seven locations are used for control characters. These characters are not applicable to the LCD module, therefore these locations are
reserved for CGRAM instead. When a value in the range 0 to 7 is sent to DDRAM, instead of displaying a character from ROM, the corresponding character from
CGRAM is displayed.
This means the user can create eight custom characters. The characters are programmed into CGRAM by pointing to CGRAM (instead of DDRAM) and then sending
data to the module the same as when sending data to DDRAM.

If you look at the instruction set above you will see there is a Set CGRAM address instruction. Note the address is six bits in length - we will discuss these six bits
shortly.
Also notice there is only one instruction for writing to the module. To write to CGRAM, you must first ensure the AC (address counter) is pointing to CGRAM. You do
this by calling the Set CGRAM address instruction. As with writing to DDRAM, the AC is incremented (or decremented, depending on the increment/decrement setting)
after each write to CGRAM.

It was mentioned above that ROM contains the ASCII set. This is not altogether true. There are instances where the character in ROM does not correspond with
ASCII. At location 92 you would expect to see the \ symbol. Instead there is ¥ (probably because the HD44780 was developed in Japan). At location 126, instead of ~
in location 126 there is a right arrow symbol, followed by a left arrow symbol in location 127.

So, if you want to display the \ symbol, for example, you will first need to create it in CGRAM. You can choose any of the eight CGRAM locations, but let's say we
wish to put \ in location 2.
Each character is made up of eight rows, with five dots in each row. You write the pattern for each row to CGRAM, one row at a time. The row's pattern is made up of
1s where dots are to be visible and 0s where dots are to be invisible.

The six CGRAM address bits are split into two parts. The top three bits determine which of the eight CGRAM characters is being written to, while the bottom three bits
determine which of the eight rows of this character is being written to.

CGRAM Character Address (binary) Row Address (binary) Value Written to CGRAM
010 000 | | | | | 00000B = 00H
010 001 | | | | | 10000B = 10H
010 010 | | | | | 01000B = 08H
010 011 | | | | | 00100B = 04H
010 100 | | | | | 00010B = 02H
010 101 | | | | | 00001B = 01H
010 110 | | | | | 00000B = 00H
| | | | | 00000B = 00H
010 111

The three character bits and the three row bits make up the 6-bit CGRAM address.
Note that the top row is row 0 while the bottom row is row 7 (111B). You can use the bottom row when creating a custom character, but it is not advisable to do so,
especially if you intend using the cursor as well.

The example above shows how to create the \ symbol in CGRAM location 2. You start by setting CGRAM address to 2, then send the pattern for the character's first
row to CGRAM (in this case, 00H). The AC will automatically increment to point to the next row. You then send the pattern for that row (in this case, 10H), and so on
for all eight rows.

Once completed, you can then display your new character by setting the DDRAM address to some value, then send the number 2 to DDRAM and your new character
in CGRAM location 2 will appear on the display.

You might then write a test, as shown below, to ensure the correct symbol is displayed when writing \ to the LCD:

... ; data to be sent to LCD has been placed in A


CJNE A, #'\', skip ; if A does not contain \ symbol, skip next line
MOV A, #2 ; replace \ with location of \ in CGRAM
skip: CALL sendCharacter ; call the subroutine that sends the contents of A to the LCD

For complete instructions on how to program the LCD module, see HD44780.pdf.

The Switch Bank and the ADC

When a switch is open a logic 1 appears on the port pin (via the

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When a switch is open a logic 1 appears on the port pin (via the
pull-up resistor) while closing the switch connects the pin directly
to ground - logic 0.

The switch bank and the outputs of the ADC are applied to port
2. Therefore, it should be noted that when the ADC is being
used the switches in the switch bank should all be open (in
the simulator, the switches are blue when they are open).
If a switch is closed it doesn't matter what the ADC tries to put
on that line, the line is held low because it is connected directly to
ground through the closed switch.

Logic diagram showing the switch bank and ADC connections only.

The outputs of the ADC are tri-state: the RD line, which is connected to P3.7, must be low for the ADC reading to
appear on the outputs.
The WR line (connected to P3.6) is used to initiate a conversion. As it is positive edge triggered, it must be taken low and
then high to start a conversion.
When the conversion is complete the INTR line goes low (and remains low until another conversion is initiated). This line is
applied to the external 0 interrupt line, INT0. In this way, the 8051 can be interrupted by the completion of an ADC
conversion.

Switch Bank and the ADC Panel

The function of the ADC pins are summarised in the following table:
Pin Function
RD Enables the tri-state outputs, when logic 0.
WR On a positive edge, initiates conversion.
INTR Goes to logic 0 when conversion is complete and remains low until another conversion is initiated.
i/p Analogue input signal applied here.
CS Enables the device, when logic 0.
D0 - D7 Tri-state digital outputs.

Key/Switch Bounce
If Key/Switch Bounce is selected, as shown in the image opposite, then the keys and switches will bounce when closed (the
keypad only bounces if the keypad mode is set to standard). So the user knows a switch is bouncing, its colour alternates
between red (switch open) and dark red (switch closed). Once the switch finishes bouncing, its colour reverts to dark grey.
The length of the switch bounce is 30 ms.

Note: a switch will only bounce while a program is running. If the user pauses the running program, then the switch
bounce also pauses.

Changing Key/Switch Labels


You can change the label of a key in the
keypad or a switch in the switch bank by
right-clicking on the key/switch and
entering a new character.

A label can only be one character in


length.

The Comparator and the DAC

Many lecturers like to get their students to develop their own ADC using a DAC and a comparator. To meet this need, the output of the DAC is also applied to the
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Many lecturers like to get their students to develop their own ADC using a DAC -and
User's Guide To meet this need, the output of the DAC is also applied to the
a comparator.
inverting pin of a comparator, as shown in the logic diagram extract below.

Logic diagram showing the comparator and DAC connections only (notice the ADC is disabled, therefore its connections to the 8051 are not shown).

The analogue input that is applied to the ADC is also applied to the non-inverting pin of the comparator, as can be seen above (in
this extract, since the ADC is disabled, the analogue voltage connection to the ADC is omitted). If you look at the hardware image
above you will see a button (above the ADC) with the title ADC Enabled. When this button is clicked the title changes to
Comparator Enabled and the input voltage slider's title changes from ADC to Comparator, as shown opposite.

This corresponds to the switch at the ADC chip select and the switch between the comparator output and P3.7. By default, the
ADC is enabled and the comparator output is isolated. In the logic diagram extract above you can see the switch between the
comparator output and P3.7 is closed while at the same time the ADC CS line is switched to +V, disabling the ADC.
Comparator Panel

When the comparator is enabled it can then be used together with the DAC to implement an ADC. There are many techniques that can be used.
Learn about comparators and DACs used as ADCs (an external site that is not affiliated with EdSim51)

If we click the ADC Enabled button the ADC is disabled and the comparator's output is applied to P3.7. Programs can then be written that, using the DAC and
comparator, implement ADCs.

The Motor

P3.0 and P3.1 are applied to a dual bridge driver, the outputs of which are
applied to a bi-directional DC motor. The truth table for the bridge and its
effect on the motor is:

A B motor
0 0 stop
0 1 forward
1 0 reverse
1 1 stop

Logic diagram showing the motor and UART connections only.

In the image on the left, the motor's shaft is in the default


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position (pointing at 3 o'clock). Notice the sensor (depicted
by a vertical line at the top of the motor) is black.

When the motor's shaft lines up with the sensor, the sensor
changes from black to red, as shown in the image on the
right.

Motor Panel

The motor sensor, which is applied to P3.5, goes low once every revolution (in the simulator, whenever the motor shaft lines up with the sensor, the sensor changes from
black to red and P3.5 goes to logic 0). P3.5 is the external clock source for timer 1. Therefore, code can be written that, using timer 1, counts the motor's revolutions.
The speed of the motor can be varied manually (using the slider to the right of the motor - take a look at the hardware screenshots above). This will make the rev.
counting programs more interesting.

Note: The motor control lines share the TXD and RXD lines for the 8051's internal serial port. As can be seen in the logic diagram extract above, these lines are also
connected to the external UART. Therefore, when exercising the motor, garbage messages may appear in the UART's receiver window. The function of the external
UART is explained below.

The motor can be disabled by clicking on the Motor Enabled button. Why would you want to disable the motor? See The UART below.

The UART

As stated above, the motor control lines share the same port pins as the 8051 serial port RXD
and TXD. An external UART is connected to P3.0 and P3.1.

Data received from the 8051's serial port appears in the Rx window. The data in this window
can be cleared at any time by clicking the Rx Reset button.

External UART Panel

Data can be transmitted to the 8051's serial port by typing text in the Tx window and clicking on the Tx Send button, which initiates transmission. When this button is
clicked, the Tx window's background colour changes to grey, indicating the window is not editable. The title of the Tx Send button changes to Tx Reset. Clicking on
the button at this point clears the Tx window. Its background colour changes back to white - the user can type more text and click Tx Send to restart transmission.
The data transmitted by the external UART is terminated with the \r character (the ASCII code for \r is 0DH). In other words, when the text abc is transmitted by the
UART, the actual data sent is abc\r (or, in ASCII - 61H 62H 63H 0DH). The UART can also transmit a set of 8-bit data instead of text. See top of page for more
information.

The UART's default Baud rate is 19,200. The user can select from a drop-down list of standard Baud rates (as can be seen below). Whenever the Baud rate is
changed, the external UART's receiver and transmitter are reset.
The Baud Rate Drop-down List - one of four Baud rates can be selected.

The UART can be set to even parity, odd parity or no parity by clicking on the Parity button, cycling through the three options:
No Parity (the default), Odd Parity and Even Parity.
For more information on the 8051 serial port and on adding a parity bit, click Beginner's Guide to the 8051 - Serial Port.

When communicating with the UART, the pins P3.0 and P3.1 will therefore be changing value, which will have the side effect of turning the motor. To stop this, the user
can click the Motor Enabled button which has the effect of disabling the motor (the button's title then changes to Motor Disabled and the motor can be re-enabled by
clicking the button again).

UART Transmitting HEX Data


Rather than text, a set of 8-bit numbers (written in HEX) can be transmitted. To do so, the user encloses the set in
curly braces, each number separated by a comma, as shown in the image opposite.

When text is transmitted, it is terminated by 0DH. This is not the case with a set of numbers. In the example shown
opposite, the four numbers 56, 3a, 23 and e7 are transmitted, nothing more.

If the user wishes to send {56, 3a, 23, e7} as text rather than a set of 8-bit numbers, the text is escaped using the \ character. Therefore, \{56, 3a, 23, e7} in the Tx
field would result in {56, 3a, 23, e7} followed by 0DH being transmitted to the 8051.

The Keypad

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Logic diagram showing the keypad connections only.

The 4 X 3 keypad is interfaced in a standard format, as can be seen in the logic diagram extract above. All of port 0's pins, except pin 7, are used by the keypad.

External 1 Interrupt: The 3 columns are connected to the inputs of an AND gate, the output of which is connected to P3.3, the external 1 interrupt pin. The AND gate
is disabled (by default) because this pin (P3.3) is also used by the display-select decoder (see Display above). To make use of the external 1 interrupt with the keypad,
click on the AND Disabled button, therefore enabling the AND gate. But remember, you won't be able to multiplex the displays and use keypad interrupts at the
same time. Instead you should use busy-waiting on the keypad.

Notes on interfacing to a keypad: Beginner's Guide to the 8051 - Peripheral Interfacing

Keypad Modes
Next to the keypad is a menu (see image above). This gives the user a choice of three settings for the type of keypad. By default the keypad mode is set to Standard.
The other two types are Pulse and Radio.
Standard - in standard mode the keys are independent of each other. Any number of keys can be closed at the same time. A closed key is reopened simply by
clicking on it again.
Pulse - in pulse mode a key is closed while the (left) mouse button is held down. Once the mouse button is released the key reopens.
Radio - in radio mode only one key at a time can be closed. For example, if key 5 is pressed (ie: closed) and then key 7 is pressed, key 5 automatically reopens.
As in standard mode, a closed key is reopened simply by clicking on it again.

When the user switches to another keypad mode, using the adjacent menu, all closed keys are automatically reopened.

The keys can also be set to simulate switch bouncing - more info. The keys in the keypad only bounce if the keypad mode is set to Standard.

Saved Settings
The following settings are saved during the simulator shut down process:

Original Setting
Update Freq. 1
Bitfield Address ACC
Data/Code Memory Data Memory
File System Directory Operating System Dependent
ADC/Comparator Enabled ADC Enabled
External UART Parity No Parity
External UART Baud Rate 19200 Baud
Keypad AND Gate Disabled
Keypad Type Standard
Key/Switch Bounce No Switch Bounce
Motor Enabled/Disabled Enabled
LED Display/LCD Module LED Display Enabled

These settings are saved in a file called edsim51Settings.ser and the file itself is saved in the same folder (directory) as the edsim51.jar JAR file. When the
simulator is launched it tries to open this file. If the file exists then the information in it is used to restore the system settings to the values they were at when the simulator
was last shut down. If the file does not exist or is corrupted in some way, it is ignored and the simulator is launched with the original settings.
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Note: When stepping through or running code, the length of time that passes is not only experienced by the 8051, but by all the peripherals as well.
If the instruction being executed is a 1 cycle instruction then, since the system clock is 12 MHz, the length of time passed is 1 us. Therefore, 1 us has passed for the
UART and for the ADC and so on. In other words, if code is not being executed, time has stopped.

If you have questions about the EdSim51 simulator, please visit our Comments page.

About the User's Installation Contact The Fundamental Beginner's Guide


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