Risk assessment
Movement of characters
Moodboard
Sets/backgrounds
Sound table
Props list
Audience
Frame rates
Lighting design
Production schedule
Crew details
Frame Numbers
Dope Sheets
LO3
LO3:
The documentation linked to the production will be full and detailed and there will be
evidence that the production management and scheduling of the project has been effective
and carried out in a professional manner. The techniques used in the production of the work
are likely to be related to an understanding of current trends in the industry.
Planning
Brainstorm / mind map (add extra pages if necessary)
Risk assessment: Are there any health and safety issues you may encounter?
There are a few health and safety issues that I may encounter throughout the
production when filming. Lighting and wires could be an easily hazardous event as
they can get hot and cause fires and they can be easy trip hazards, so people will
need to make sure they are extra careful. I will prevent these potential hazards from
occurring by ensuring everyone is safe at all times, by making sure everything is
secured to the floor and no loose wires are lying around. I will also make sure I dont
leave the lights on for long duration of time, and make sure I use a low energy saving
light that wont produce as much heat.
Discuss any legal issues you may face. Eg; sound, plagiarism, age restrictions
There are a few issues that could appear throughout the filming production, which
could affect my overall production. Sound is going to be an important aspect that
could affect my production, due to copyright claims taking effect throughout my
production. This can mean that I may need to ask permission to use the music I am
using, as I will need to ensure my video doesnt get blocked when Im uploading it to
YouTube. Also, plagiarism could be a potential restriction as someone may try and
debate they I have based my idea around there idea, which could lead to legal reasons
arising when I try and produce my production. This could lead to time being wasted
throughout the production process, as it could end up being delayed in the process.
What are the different possibilities you could explore using this format?
There are many different possibilities that I could explore when I use this format in my stop
motion. I could try to use a much higher frame rate when I produce my stop motion, this
effect will make my overall production run a lot more smoothly, as it will seem like a real life
video that is happening. I could also explore the use of characters that are in my production,
and I could use characters that are much different to the other people that are in the
production. This will be effective in showing the contrast between the main characters, and
the two houses will be clearly visible. Another possibility I could explore in my production is
the use of location, where I could be more adventurous with the things I am using and make
it possibly different to the usual rectangular house that is usually used in stop motion.
What are the limitations of using this format? (i.e. what problems/ obstacles might you
have?)
There are a few limitations that could arise when I use this format in my animation. Firstly,
Lego can be hard to manipulate sometimes as you are using a small object that requires
very small movements to make it effective. This means that if I knock my figurines slightly I
will have to repeat the process again, as it will destroy the whole sequence of photos, which
could mean the production ends up taking a much longer time to achieve the right
production.
https://youtu.be/-2YqM5k8MjM
https://youtu.be/ntUGfrw3iIM
Subject
What will the subject of your animation be?
My animation will have a main subject of loneliness, as it will show one character being left
out. This subject will be vitally important in try to put across a message to the audience. This
subject will be expressed through the use of the camera focusing on the main character and
showing his reactions throughout.
Storyline
Describe the storyline of your animation. What events will happen to your characters?
The storyline in my animation is very important in maintain viewer interest throughout my
production.
Intro: It will start off with footage of the houses and surrounding areas, which will act as the
setting up of the shot
The main storyline is going to be showing the life of a character who feels isolated from the
world and feels like his life isnt that good anymore. The shots will often cut to what his
neighbor is doing and shows him having fun and enjoying life with his friends. As the lyrics
are Be Like You, the main character is pretty much writing this about how he feels at this
current stage.
Towards the end of the production the two groups will come together as one collective. This
will show them as happier people, which is shown towards then end of the music. The main
character will be especially changed from this, as it will now feel happier which will clearly
have been shown.
Characters
What characters will be in your animation?
All the characters in my animation will be made out of Lego. I will have up to 4 characters
where three of them will be more relatable and realistic and the other one will be more
unusual and different in comparison. I will make the characters majorly different to each
other, to make them each have a personality of their own and different characteristics that
they may have. I will do this by ensuring they are all wearing different clothes that can show
there characteristics more, and show the contrast between the main characters in the stop
motion. This technique could make the entire stop motion more interesting for the audience
to watch, as they will clearly understand the storyline more from the contrast.
Name:
M/F:
Age
Costume:
Amy
F
19
Dress and accessories
Occupation:
Hobbies:
Character
Background:
Name:
M/F:
Age
Costume:
Tom
M
21
Trousers and t/shirt
Occupation:
Lawyer
Hobbies:
Character
Background:
Name:
M/F:
Age
Costume:
Dan
M
21
Formal clothing, so a suit or trousers, shirt and tie. He will also look
clean and just looking posh from his clothes.
Occupation:
Business owner
Hobbies:
Character
Background:
Name:
M/F:
Age
Costume:
Michael
M
20
Casual clothing
Occupation:
Unemployed
Hobbies:
Character
Background:
Add in images and drawings/ sketches of what they will look like.
My characters will be made out of Lego and will have different styles to what theyre
designed for.
Movement of characters
How are you going to make your characters move?
I will be using small movement of the characters to show a rapid set of images in a video like
format. I will use my hand to slowly move certain parts of the Lego objects at a slow pace. I
will try to move the objects as slowly as possible to give the best impression of movement for
the audience. Also, because the Lego characters have joints, this will make it much easier to
hold their movements and only make slight movements when it is needed. The fact they
have hands that can easily hold objects makes it even more easier to grab certain objects,
as it can allow them to be more flexible in what they are doing, allowing the storyline to
progress more quickly.
I will not be using them for my characters, as my characters will already be formed as they
are made out of Lego. This means I wont and I cant use an armature to change the look of
them, as it wont be an effective use.
Mood board
Create a mood board showing what look your animation will have. Add images showing
ideas of mise-en-scene, characters, costumes and colours that will be present in the
different shots.
Sets / backgrounds
Will your set be;
A blue/green screen
An existing location
Draw sketches of how your sets/backgrounds will look. Add in labels to your diagrams and
details of locations / lighting etc.
Background:
Complete the sound list, detailing what sounds you will use, where you will source them,
what equipment you will need to record them and when you will use them in your animation.
You will need to design your own soundtrack. You cannot use copyrighted music, and it
must be more than simply adding a track.
Sound Table
Production Name: Stop motion
Producer:
Shot
Action
Description
of Sound
Diegetic/non/diegetic
Atmosphere
created
Musice
type and
atmosphere
All shots
Throughout
The actual
music track
Diegetic
Slow at the
start but
happy and
joyful
towards the
end of the
production
Tropical
house
At the end
It will be a
song effect
created
when they
knock on
the door
Diegetic
It will give
the
atmosphere
that it is
actually real,
as it will
present it in
a new form
Sound
Effect
Number
3
At the
middle of
the
production
It will create
an effect
that makes
it seem
more
realistic, as
it will make
more sense
Diegetic
A new form
where the
hose music
will create
the
atmosphere
that it is real
Sound
Effect
Script page
Description
Character/location
Notes
Lego Bricks
Throughout
Is the most
common
and needed
thing in my
stop motion
Lego figurines
Throughout
Are the
characters that
will be in my
animation,
where each one
will be different
They are
important in
what they
are wearing
to show the
contrast and
differences
Lego Chair
Throughout
Most of the
characters will be
near or with the
Lego chair, they will
Will be red
Lego Car
Throughout
Is an important
feature to make
it realistic
The 3 other
characters in there
home
Will look
expensive
Lego cleaning
brush
Throughout
Will be used by
the Lego guy
mainly
Will be
brown
TV screen
Throughout
Will be a
contrasting
factor for them
Will be
reasonably
large
Bed
Throughout
Various small
and large sizes
Red
Windows
Throughout
Is needed as a
key focal point
of the animation
Will be in both
houses
Used by the
lonely guy
Doors
Throughout
Will be a joining
of people
Entrance to one
guys house
Double
doors
Audience
Define the following characteristics of your audience;
Gender
Male and Female
Age
14 years and above, mainly aiming more towards children and
teenagers.
Interests
There main interests will include building and architecture. They will most likely like Minecraft
and Lego games that are similar to that sort of style. The main interests my target audience
will have is that they will like video and computer games and they will like to watch videos on
YouTube.
How will you ensure that your animation will suit your chosen audience?
I will ensure my animation fits my specific chosen audience, as I will ensure that I make my
stop motion fun at the same time, as I dont want it to be too strict that the audience are
immediately bored from it. I will also ensure that the storyline is easy to understand for them
and they will be constantly focused during the duration of it, as they will hopefully find it
entertaining and interesting to watch.
How will they physically watch your animation? (i.e in an exhibition format, on screen,
projection, online?)
They will watch my video on YouTube, as I will try and promote the song by using an
interesting storyline. Hopefully the video should be easy to find when searching for the song
name and will be promoted on social media to show the song more to the general public. My
idea is that the video will be available on more than one online video site like YouTube,
Vimeo and Vevo
Storyboard
Who?
Where?
Which
characters/
objects are in
the scene?
What is the
location for the
shot?
Say What?
Lighting
Is there any
dialogue/text?
Natural
Ambient
Torchlight
Spotlight
Direction of
light?
And
then.?
What happens?
Describe the
action.
Camera?
Time?
What is the
camera angle?
Duration of the
shot / number
of frames
action is held
for.
Is there any
movement from
the camera?
Shots
Camera Angles
Birds-eye view
High angle
Eye-level
Low angle
Oblique / canted angle
Worms-eye view
Ground Shot
Movement
Editing
Pan
Tilt
Tracking Shot
Zoom
Montage
Cross cutting
Match cut
Shot, reverse shot
Eye-line match
Jump cut
Tracking shot
Frame Rates
What is the duration of your animation in minutes? (minimum 30 seconds)
The duration of my animation will be just over 1 minute in legth
In seconds?
Around 63 seconds
Im aiming to do around 7-10 frames per second, but preferably more to get a better flow of
my animation
There are 60 seconds in a minute. How many frames (ie. Individual photos) will you
need to take?
Overall if I decide to use a frame rate of 7 photos a second, I will end up having a minimum
of 420 photos overall. Realistically though I will most likely need around 600 photos for
around 1 minute of footage to get the best consistency.
Lighting Design
Where will you place your light source(s) to create interesting effects?
I will have two lights that will be focusing on either sides of the production, this will hopefully
cause the light to flow throughout, creating a different effect in the production. I might use
filters on the light to create a warmer light for the audience, this will mean it will be more
welcoming for the audience.
(LO3)
Frame numbers
Ensure your clips are labeled as such. Screen shot the folder your clips are in, and copy the
image underneath.
Dope sheets
A dope sheet is an animation tool which helps an animator organize the animation shot-byshot.
This gives the camera operator instructions on each shot type and how many frames this will
be used for.
A dope sheet is usually split into 5 different sections.
For example;
Because you will be working with video, you will be using 30fps. You will need to complete a
dope sheet for EVERY SECOND of your animation.
i.e, if you make a 30 second animation, you will need to complete 30 dope sheets.
This will be a time-consuming task, but it will help you understand what will need to
happen in each of the shots you take. The higher marks will come from a detailed and
careful collection of dope sheets. For example, if your characters speak, you will need to
show the mouth forming every shape in order to look effective.
Frame
0_1
Path of action
The Lego character has
started to awake from his
reality through 7 different
shots
Dialogue /
Soundtrack cue
Be Like You CVBZ
Animation
His body is
bent over and it
slowly starts to
awake
Camera
instructions
Mid shot
0_2
Mid shot
0_3
Mid Shot
0_4
Mid shot
0_5
Mid Shot
0_6
Mid Shot
0_7
Mid Shot
Frame
Path of action
Dialogue /
Soundtrack cue
1_1
Animation
Camera
instructions
Mid Shot
1_2
Mid Shot
1_3
Mid Shot
1_4
Mid Shot
1_5
Mid Shot
1_6
Mid Shot
1_7
Mid Shot
1_8
Mid Shot
Frame
2_1
Path of action
The character is walking
in a straight line for the
next 8 different shots
Dialogue /
Soundtrack cue
Be Like You CVBZ
Animation
Him walking in
a straight line is
clearly showing
the animation
of walking, it
can makes it
more realistic
Camera
instructions
Mid
shot/tracking
shot
2_2
Mid
shot/tracking
shot
2_3
Mid
shot/tracking
Mid
shot/tracking
shot
2_5
Mid
shot/tracking
shot
2_6
Mid
shot/tracking
shot
2_7
Mid
shot/tracking
shot
2_8
Mid
shot/tracking
shot
Frame
3_1
Path of action
The Lego character is
walking towards the
window, his back is to the
camera for the next 8
different shots
Dialogue /
Soundtrack cue
Be Like You CVBZ
Animation
He is walking
and his body is
constantly
changing
direction so he
can get to his
destination
Camera
instructions
Mid
shot/tracking
shot
3_2
Mid
shot/tracking
shot
3_3
Mid
shot/tracking
shot
3_4
Mid
shot/tracking
shot
3_5
Mid
shot/tracking
shot
3_6
Mid
shot/tracking
shot
3_7
Mid
shot/tracking
shot
3_8
Mid
shot/tracking
shot
Path of action
The Lego character is still
walking towards the
window for the next 9
shots
Dialogue /
Soundtrack cue
Be Like You CVBZ
Animation
He appears to
be walking a lot
quicker now
due to the
bigger steps
Camera
instructions
Long Shot
4_2
Long Shot
4_3
Long Shot
4_4
Long Shot
4_5
Long Shot
4_6
Long Shot
4_7
Long Shot
4_8
Long Shot
4_9
Long Shot
Frame
5_1
Path of action
Trying to make his way to
the window, a lot of
turning can be involved in
this for the next 9 shots
Dialogue /
Soundtrack cue
Be Like You CVBZ
Animation
Showing the
rotation of his
body, as he
moves to get
towards the
window
Camera
instructions
Long Shot
5_2
Long Shot
5_3
Long Shot
5_4
Long Shot
5_5
Long Shot
5_6
Long Shot
5_7
Long Shot
5_8
Long Shot
5_9
Long Shot
Frame
6_1
6_2
Path of action
He has now walked
towards the window and
is standing with his back
to the audience for the
next 9 different shots
Dialogue /
Soundtrack cue
Be Like You CVBZ
Animation
His walking has
been faster, as
he now is at
the window
Camera
instructions
Long Shot
Long Shot
Long Shot
6_4
Long Shot
6_5
Long Shot
6_6
Long Shot
6_7
Long Shot
6_8
Long Shot
6_9
Long Shot
Frame
7_1
Path of action
You can see his face, as
he is now looking out of
the window for the next 8
different shots
Dialogue /
Soundtrack cue
Be Like You CVBZ
Animation
Showing his
face move
slightly,
representing
upset
Camera
instructions
Close Up
7_2
Close Up
7_3
Close Up
7_4
Close Up
7_5
Close Up
7_6
Close Up
7_7
Close Up
7_8
Close Up
Frame
8_1
Path of action
The characters hasnt
moved as it is focusing
on a speech bubble for
the next 8 shots
Dialogue /
Soundtrack cue
Be Like You CVBZ
Animation
Showing the
speech bubble
with text in it,
which is
explaining the
actual storyline
in the stop
motion
Camera
instructions
Close Up
8_2
Close Up
8_3
Close Up
8_4
Close Up
8_5
Close Up
8_6
Close Up
8_7
Close Up
8_8
Close Up
Path of action
The introduction to the
other Lego characters
that are in the other
house for the next 8
different shots
Dialogue /
Soundtrack cue
Be Like You CVBZ
Animation
Showing slight
movements of
the other
characters, but
at a slower
speed
Camera
instructions
Close Up
9_2
Close Up
9_3
Close Up
9_4
Close Up
9_5
Close Up
9_6
Close Up
9_7
Close Up
9_8
Close Up
Frame
10_1
Path of action
The characters are briefly
moving which the
audience can see for the
next 8 different shots
Dialogue /
Soundtrack cue
Be Like You CVBZ
Animation
Showing the
characters as
they appear to
be talking
Camera
instructions
Mid Shot
10_2
Mid Shot
10_3
Mid Shot
10_4
Mid Shot
10_5
Mid Shot
10_6
Mid Shot
10_7
Mid Shot
10_8
Mid Shot
Frame
11_1
Path of action
The Lego characters are
moving slowly towards
each other for next 7
shots
Dialogue /
Soundtrack cue
Be Like You CVBZ
Animation
Showing the
Women
character
dancing with
the man
Camera
instructions
Mid Shot
11_2
Mid Shot
11_3
Mid Shot
11_4
Mid Shot
Mid Shot
11_6
Mid Shot
11_7
Mid Shot
Frame
12_1
Path of action
The movements are very
slow, just slight
movement of the main
characters for the next 9
shots
Dialogue /
Soundtrack cue
Be Like You CVBZ
Animation
The characters
are looking
directly at each
other
Camera
instructions
Mid Shot
12_2
Mid Shot
12_3
Mid Shot
12_4
Mid Shot
12_4
Mid Shot
12_5
Mid Shot
12_6
Mid Shot
12_7
Mid Shot
12_8
Mid Shot
12_9
Mid Shot
Frame
13_1
Path of action
The characters are still in
the same formation but
the other character is
moving more for the next
8 different shots
Dialogue /
Soundtrack cue
Be Like You CVBZ
Animation
Showing all the
characters
staring to
dance for the
audience
Camera
instructions
Mid Shot
13_2
Mid Shot
13_3
Mid Shot
13_4
Mid Shot
13_5
Mid Shot
13_6
Mid Shot
13_7
Mid Shot
13_8
Mid Shot
Frame
14_1
Path of action
Showing the character
response to seeing the
people having fun for the
Dialogue /
Soundtrack cue
Be Like You CVBZ
Animation
Showing his
head move
down to show
Camera
instructions
Close Up
14_2
Close Up
14_3
Close Up
14_4
Close Up
14_5
Showing him
moving away
from the
window
Long Shot
14_6
Long Shot
14_7
Long Shot
14_8
Long Shot
Frame
15_1
Path of action
Him looking back towards
the camera for the next 8
different shots
Dialogue /
Soundtrack cue
Be Like You CVBZ
Animation
His face is still
looking to the
ground as he
walks back
towards the
camera
Camera
instructions
Long Shot
15_2
Long Shot
15_3
Long Shot
15_4
Long Shot
15_5
Long Shot
15_6
Long Shot
15_7
Long Shot
15_8
Long Shot
Frame
16_1
Path of action
Him walking more
towards the camera for
the next 8 different shots
Dialogue /
Soundtrack cue
Be Like You CVBZ
Animation
He looks left
and right
continuously to
see if anyone is
around
Camera
instructions
Long Shot
16_2
Long Shot
16_3
Long Shot
16_4
Long Shot
16_5
Long Shot
Long Shot
16_7
Long Shot
16_8
Long Shot
16_9
Long Shot
Frame
17_1
Path of action
Walking around his
house for the next 7
different shots
Dialogue /
Soundtrack cue
Be Like You CVBZ
Animation
Hands on his
head showing
the sadness of
being alone
Camera
instructions
Close Up
17_2
Close Up
17_3
Close Up
17_4
Close Up
17_5
Close Up
17_6
Close Up
17_7
Close Up
Frame
18_1
Path of action
Dialogue /
Soundtrack cue
Walking towards the chair Be Like You for the next 8 different
CVBZ
shots
Animation
Him walking
towards a chair
Camera
instructions
Long Shot
18_2
Long Shot
18_3
Long Shot
18_4
Long Shot
18_5
Long Shot
18_6
Long Shot
18_7
Long Shot
18_8
Long Shot
Frame
19_1
Path of action
Faster walking towards
the chair for the next 8
different shots
Dialogue /
Soundtrack cue
Be Like You CVBZ
Animation
Walking with
his head sunk
to the floor
Camera
instructions
Long Shot
19_2
Long Shot
19_3
Long Shot
19_4
Long Shot
Long Shot
19_6
Long Shot
19_7
Long Shot
19_8
Long Shot
Frame
20_1
Path of action
Sitting on the chair for the
next 7 different shots
Dialogue /
Soundtrack cue
Be Like You CVBZ
Animation
Him trying to sit
and sat on the
chair
Camera
instructions
Close Up
20_2
Close Up
20_3
Close Up
20_4
Close Up
20_5
Close Up
20_6
Close Up
20_7
Close Up
Frame
21_1
Path of action
Him on the chair with
camera focused on him
for the next 8 different
shots
Dialogue /
Soundtrack cue
Be Like You CVBZ
Animation
Showing his
emotion as he
looks around
with sadness
Camera
instructions
Extreme Close
Up
21_2
Extreme Close
Up
21_3
Extreme Close
Up
21_4
Extreme Close
Up
21_5
Extreme Close
Up
21_6
Extreme Close
Up
21_7
Extreme Close
Up
21_8
Extreme Close
Up
Frame
22_1
Path of action
Walking back around his
house for the next 8
Dialogue /
Soundtrack cue
Be Like You CVBZ
Animation
Getting up out
of the chair and
Camera
instructions
Mid Shot
walking around
22_2
Mid Shot
22_3
Mid Shot
22_4
Mid Shot
22_5
Mid Shot
22_6
Mid Shot
22_7
Mid Shot
22_8
Mid Shot
Frame
23_1
Path of action
Heading for the radio for
the next 8 different shots
Dialogue /
Soundtrack cue
Be Like You CVBZ
Animation
Him walking
towards the
radio
Camera
instructions
Tracking Shot
23_2
Tracking Shot
23_3
Tracking Shot
23_4
Tracking Shot
23_5
Tracking Shot
23_6
Tracking Shot
23_7
Tracking Shot
23_8
Tracking Shot
Frame
24_1
Path of action
Going towards the radio
for the next 8 different
shots
Dialogue /
Soundtrack cue
Be Like You CVBZ
Animation
Lots of turns to
show
movement of
the model
Camera
instructions
Mid Shot
24_2
Mid Shot
24_3
Mid Shot
24_4
Mid Shot
24_5
Mid Shot
24_6
Mid Shot
24_7
Mid Shot
24_8
Mid Shot
Path of action
Going towards the radio
for the next 8 different
shots
Dialogue /
Soundtrack cue
Be Like You CVBZ
Animation
Lots of turns to
show
movement of
the model
Camera
instructions
Mid Shot
25_2
Mid Shot
25_3
Mid Shot
25_4
Mid Shot
25_5
Mid Shot
25_6
Mid Shot
25_7
Mid Shot
25_8
Mid Shot
Frame
26_1
Path of action
Playing the music for the
party for the next 7
different shots
Dialogue /
Soundtrack cue
Be Like You CVBZ
Animation
He hits the
button on the
radio and turns
around
Camera
instructions
Close Up
26_2
Close Up
26_3
Close Up
26_4
Close Up
26_5
Close Up
26_6
Close Up
26_7
Close Up
Frame
27_1
Path of action
Trying to be assertive
and see who is around
for the next 9 different
shots
Dialogue /
Soundtrack cue
Be Like You CVBZ
Animation
Looks left and
right to see if
anyone is
around at all
Camera
instructions
Close Up
27_2
Close Up
27_3
Close Up
27_4
Close Up
27_5
Close Up
Close Up
27_8
Close Up
27_9
Close Up
Frame
28_1
Path of action
Trying to get to the door
for the 6 different shots
Dialogue /
Soundtrack cue
Be Like You CVBZ
Animation
Him running
towards the
door
Camera
instructions
Mid Shot
28_2
Mid Shot
28_3
Mid Shot
28_4
Mid Shot
28_5
Mid Shot
28_6
Mid Shot
Frame
29_1
Path of action
Dialogue /
Soundtrack cue
Heading towards the door Be Like You for the next 7 different
CVBZ
shots
Animation
Him answering
the door
Camera
instructions
Close Up
29_2
Close Up
29_3
Close Up
29_4
Close Up
29_5
Close Up
29_6
Close Up
29_7
Close Up
Frame
30_1
Path of action
The other characters are
at the door for the next 6
different shots
Dialogue /
Soundtrack cue
Be Like You CVBZ
Animation
Making slight
movements
with here arms
Camera
instructions
Mid Shot
30_2
Mid Shot
30_3
Mid Shot
30_4
Mid Shot
30_5
Mid Shot
Frame
31_1
Mid Shot
Path of action
Speech bubble showing
thoughts that have been
made for the next 5
different shots
Dialogue /
Soundtrack cue
Be Like You CVBZ
Animation
Them moving
slightly, speech
bubble first
appearing
Camera
instructions
Mid Shot
31_2
Mid Shot
31_3
Mid Shot
31_4
Mid Shot
31_5
Mid Shot
Frame
32_1
Path of action
Speech bubble showing
thoughts that have been
made for the next5
different shots
Dialogue /
Soundtrack cue
Be Like You CVBZ
Animation
Them moving
slightly, speech
bubble first
appearing
Camera
instructions
Mid Shot
32_2
Mid Shot
32_3
Mid Shot
32_4
Mid Shot
32_5
Mid Shot
Frame
33_1
Path of action
His reaction, camera
focused back on him for
the next 8 different shots
Dialogue /
Soundtrack cue
Be Like You CVBZ
Animation
His reaction to
them
appearing,
head moving
slightly
Camera
instructions
Close Up
33_2
Close Up
33_3
Close Up
33_4
Close Up
33_5
Close Up
33_6
Close Up
33_7
Close Up
Frame
34_1
Close Up
Path of action
Them walking in to the
house for the next 8
different shots
Dialogue /
Soundtrack cue
Be Like You CVBZ
Animation
First guy
walking in the
house
Camera
instructions
Mid Shot
34_2
Mid Shot
34_3
Mid Shot
34_4
Mid Shot
34_5
Mid Shot
34_6
Mid Shot
34_7
Mid Shot
34_8
Mid Shot
Frame
35_1
Path of action
Them walking in to the
house for the next 8
different shots
Dialogue /
Soundtrack cue
Be Like You CVBZ
Animation
First guy
walking and girl
in the house
Camera
instructions
Mid Shot
35_2
Mid Shot
35_3
Mid Shot
35_4
Mid Shot
35_5
Mid Shot
35_6
Mid Shot
35_7
Mid Shot
35_8
Mid Shot
Frame
36_1
Path of action
Them walking in to the
house for the next 8
different shots
Dialogue /
Soundtrack cue
Be Like You CVBZ
Animation
All characters
are now inside
the house
Camera
instructions
Mid Shot
36_2
Mid Shot
36_3
Mid Shot
36_4
Mid Shot
Mid Shot
36_6
Mid Shot
36_7
Mid Shot
36_8
Mid Shot
Frame
37_1
Path of action
Them altogether in the
same room for the next 8
different shots
Dialogue /
Soundtrack cue
Be Like You CVBZ
Animation
All the
characters
begin to dance
vigorously
Camera
instructions
Close Up
37_2
Close Up
37_3
Close Up
37_4
Close Up
37_5
Close Up
37_6
Close Up
37_7
Close Up
37_8
Close Up
Frame
38_1
Path of action
Them altogether in the
same room for the next 8
different shots
Dialogue /
Soundtrack cue
Be Like You CVBZ
Animation
All the
characters
begin to dance
vigorously
Camera
instructions
Close Up
38_2
Close Up
38_3
Close Up
38_4
Close Up
38_5
Close Up
38_6
Close Up
38_7
Close Up
38_8
Close Up
Frame
39_1
Path of action
Them all in the house
Dialogue /
Soundtrack cue
Be Like You -
Animation
The main
Camera
instructions
Close Up
CVBZ
character
begins to walk
off from the
group, whilst
the other
characters are
still dancing
39_2
Close Up
39_3
Close Up
39_4
Close Up
39_5
Close Up
39_6
Close Up
39_7
Close Up
39_8
Close Up
Frame
40_1
Path of action
Them all in the house
together for the next 8
different shots
Dialogue /
Soundtrack cue
Be Like You CVBZ
Animation
The main guy
walking away
whilst the other
characters look
and party at the
same time
Camera
instructions
Mid Shot
40_2
Mid Shot
40_3
Mid Shot
40_4
Mid Shot
40_5
Mid Shot
40_6
Mid Shot
40_7
Mid Shot
40_8
Mid Shot
Frame
41_1
41_2
Path of action
Them all in the house
together for the next 8
different shots
Dialogue /
Soundtrack cue
Be Like You CVBZ
Animation
The main guy
walking away
whilst the other
characters look
and party at the
same time
Camera
instructions
Mid Shot
Mid Shot
Mid Shot
41_4
Mid Shot
41_5
Mid Shot
41_6
Mid Shot
41_7
Mid Shot
41_8
Mid Shot
Frame
42_1
Path of action
Showing a happier time
for the main character for
the next 8 different shots
Dialogue /
Soundtrack cue
Be Like You CVBZ
Animation
Him looking
happier, as he
looks back at
his new friends
Camera
instructions
Close Up
42_2
Close Up
42_3
Close Up
42_4
Close Up
42_5
Close Up
42_6
Close Up
42_7
Close Up
42_8
Close Up
Frame
43_1
Path of action
Camera showing that the
animation is ending for
the next 8 different shots
Dialogue /
Soundtrack cue
Be Like You CVBZ
Animation
The camera is
making the
shots out of
focus for the
audience to
see
Camera
instructions
Out of
focus/close up
43_2
Out of
focus/close up
43_3
Out of
focus/close up
43_4
Out of
focus/close up
43_5
Out of
focus/close up
43_6
Out of
Out of
focus/close up
Fade music
Liaising with client (write notes on discussions between you and your client)
Out of
focus/close up