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t h e m a

a
MParabolas and
Vector properties and the birds frictionless
environment help students understand the
mathematics behind the game.
John h. Lamb

S
ometimes the simplest concept can fascinate completely. Who
could have guessed that launching a red bird toward a tower
of blocks inhabited by egg-stealing green pigs would become as
popular a video game as it has? Toddlers to 90-year-olds have
become enamored of this simple game rooted in the mathemati-
cal concepts of projectile motion. From the moment I first launched a
tiny, angry red bird toward those thieving pigs, I became intrigued by the
thought of using this game to motivate mathematics students, their teach-
ers, and their future teachers. As a professor of mathematics education
and a teacher of high school precalculus, I have developed a way to use
the elements of the game Angry Birds as a platform to engage my stu-
dents with the concepts of parabolas and vectors.

334 MatheMatics teacher | Vol. 107, No. 5 December 2013/January 2014


Copyright 2013 The National Council of Teachers of Mathematics, Inc. www.nctm.org. All rights reserved.
This material may not be copied or distributed electronically or in any other format without written permission from NCTM.
t ic s
aVectors
cK
iNKstO
et: th
; taBL
rOViO
sY OF
OUrte
screeN: c
The desire to use computers and computer opposite force to stop the flight of the bird. Each
gaming in mathematics education dates to work element of the game has a certain mass and is acted
like that of Feurzeig and Papert (1968, 2011). on by the constant downward, or negative, vertical
They developed the computer programing lan- force of gravity. Gravity pulls the bird downward
guage LOGO specifically for education, resulting and causes the pigs and towers to crumble, depend-
in students learning, through a game, to program ing on their masses. The games programmers did
an on-screen turtle to complete a maze (Papert not add horizontal air resistance, which would
1980). These early computer gaming ideas have affect the flight of the bird; therefore, the horizontal
evolved, incorporating better graphics and plac- velocity of flight remains constant, vertical velocity
ing a greater emphasis on specific mathematical is governed by gravity, and the resulting trajectory
concepts. Kebritchi, Hirumi, and Bai (2010) found of the bird becomes a parabola.
that high school students who played an algebra- Parabolas and quadratic functions appear in cur-
infused computer game significantly outperformed ricula from upper middle school through calculus.
students who did not. The game-playing students The remainder of this article describes how I have
were found to score significantly better on both used Angry Birds to engage all my students and
school benchmark tests and assessments specific to focuses on how high school precalculus students
the content of the game. Although research is not were challenged to explore Angry Parabolas, Angry
consistently positive, much of it supports the con- Vectors, and the partnership of these mathematical
jecture that students learn mathematics from com- concepts within Angry Projectile Motion.
puterized games (Egenfeldt-Nielsen 2007).
Egenfeldt-Nielsen (2006) described one type of ANGRY PARABOLAS
computerized game as one that simulates a part of When exploring the Angry Parabola, I begin by
the world that is simplified and constructed to facili- launching a bird and asking a simple question such
tate working with concrete objects. When interact- as, What mathematics do you see? A birds flight
ing with objects in microworlds, we are learning path is revealed by the white dots that appear fol-
about the objects properties, connections, and appli- lowing a launch (see fig. 1). As students share their
cations (p. 198). The game Angry Birds could observations, I urge them to discuss the force, angles,
be categorized as this type of microworld and, more specifically, the parabolic trajectory.
game in which students interact with the The class discussion then moves toward deter-
properties, connections, and applications mining the equation of the trajectory of the bird.
of projectile motion. The vector proper- Because the game is played in two-dimensional
ties of the slingshot and the frictionless space, a vertical and horizontal coordinate system
environment in which the bird travels must be defined before doing so. If we use the vertex
coupled with the entertaining story line, form for a quadratic function, f(x) = a(x h)2 + k,
exceptional graphics, and catchy sound determining the vertex and another point on the par-
effects provide a motivational resource for abolic trajectory will allow us to find a value for a.
teachers to guide students toward understand- At this time, figure 1 remains posted where
ing the mathematics behind the game. it is visible to the entire class, and students mark
Projectile motion is governed by Newtons three off their coordinates before providing the angry
laws of motion: coordinate system shown in figure 2. I want stu-
dents to understand the importance of establishing
1. Objects stay at rest or move with a constant a standard unit of measurement in both dimensions,
velocity unless acted on by some force. imperative for any graphical representation of two-
2. The acceleration of a body is directly propor- dimensional functions. Students begin by suggesting
tional to, and in the same direction as, the net American standard units of measure such as inches.
force acting on the body and is inversely propor- However, given the size of the screen (mobile
tional to its mass. Thus, F = ma, where F is the device, tablet computer, or projection on the white-
net force acting on the object, m is the mass of board), they soon realize that other units of measure
the object, and a is the acceleration of the object. are preferable. Students then move to ideas such as
3. When one body exerts a force on a second body, using the slingshot height as the unit of measure. I
the second body simultaneously exerts a force then suggest using the diameter of the Angry Bird as
equal in magnitude and opposite in direction to the standard unit of measure.
that of the first body. Once a coordinate grid has been established,
students approximate the location of the vertex
In Angry Birds, the slingshot exerts a force onto through visual inspection, using the horizontal
the bird at a certain angle that sends the bird into and vertical distances from the top of the sling-
motion until the tower of pigs exerts an equal and shot. Two additional points can be determined by

336 MatheMatics teacher | Vol. 107, No. 5 December 2013/January 2014


Fig. 1 The parabolic trajectory of the Angry Bird is high- Fig. 2 The diameter of an Angry Bird is the unit of measure
lighted during the launch. on both axes.

approximating the coordinates of a launched bird


in midflight or by using the starting position at the
top of the slingshot, which would be at the origin.
Obviously, a certain amount of guesswork is asso-
ciated with this activity, and human error plays
a role. Because the main idea is for students to
explore the concepts of quadratic functions within
an engaging connection to this popular game, we
accept the human error that necessarily occurs.
I require students to approximate the coordi-
nates of the vertex point to the nearest tenth of an
angry unit. Using the coordinates (20.2, 4.8) for
the vertex and (0, 0) for the point on the curve,
we determine the quadratic function for the Angry Fig. 3 Circular trigonometry can be used to determine the
Parabola in figure 2. We first substitute the origin prelaunch position of the Angry Bird.
into the vertex form of the quadratic function to
obtain 0 = a(0 20.2)2 + 4.8 and then find that one-fourth to full power. The direction of the Angry
a 0.0118. Our equation then becomes f(x) = Vector is determined by the angle of rotation of the
0.0118(x 20.2)2 + 4.8, which can be converted to bird about the top of the slingshot. Using figure 3,
standard form: f (x) = 0.0118x2 + 0.47672x. my class discusses the Angry Vectors created in all
Formative and summative assessments are four quadrants as well as the probable trajectories
implemented with my students by providing images following a bird launched with those vectors.
of Angry Bird trajectories superimposed on the Each location of an Angry Bird, as it rotates about
angry coordinate plane (see the appendix) for the slingshot, is the initial point for an Angry Vector.
students to calculate the parabola, its vertex point, The coordinates of this point can be determined in
zeros, and other points on the modeled pathway. either a rectangular or a polar coordinate system. I
With my precalculus students, I use this activity guide my class, using figure 3, through an explora-
early in the course to help students review their tion of rectangular and polar coordinates of various
knowledge of quadratic functions and how to deter- initial points. The rectangular coordinates can be
mine functions through modeling. defined by the Angry Bird units in the horizontal
and vertical distances from the origin, whereas the
ANGRY VECTORS polar coordinates can be defined by the radius, or
Vectors are defined by magnitude and direction. force from the initial point to the origin, and the
Magnitude can be expressed by distance, speed, angle of rotation. The polar coordinates then lend
or translation. The direction of a vector is often themselves to defining the Angry Vector for each
denoted as its angular bearing from a constant trajectory. Because the pig target in the game is to
direction, such as an angle of elevation. The Angry the right of the Angry Birds, I have my class focus on
Parabola is a result of two factors: the slingshot initial points in quadrant III, which will provide the
force and its angle. The combination of these two most successful launches (see fig. 4, p. 339).
factors creates the Angry Vector. My class then completes a table of polar and
I provide students with figure 3 and discuss all rectangular coordinates for these initial quadrant III
the Angry Vectors that can be created in the game. points according to their locations when the slingshot
The magnitude of the Angry Vector can be defined is at full power, three-fourths power, one-half power,
by the length of the slingshot band as it is stretched, and one-fourth power (see table 1). Students use
illustrated in figure 3 by the circles ranging from their knowledge of the unit circle or their knowledge

Vol. 107, No. 5 December 2013/January 2014 | Mathematics Teacher 337


23 3 4 4
<row 8 , 8 92 , 210 2<row 3 2 2> <Slingshot Force 1/4>
8 31> 3 3 4
3 , <row 2> 9<Slingshot 2 Force 1> 9
3 3
<Slingshot Force <Slingshot
1/2> 2 Force 2 393/4> 3 <row 33 1> <row 9 23 1> ,
9
83 3 3 8
<row 9 1> 3 9 <row 3 29 3 1> 3
44 4 8 4 4
,
8 , 8 , 210 <row 3 2 2> 34 2
2 2

<Slingshot Force 1/2>
24 2<Slingshot Force <Slingshot Force 1/4>3 9 3 9
Table 1 Rectangular and Polar Coordinates of <Slingshot Initial Points Force <row 3/4> 2>
at Varying Slingshot
23 932 3
Forces
1> <row 1>
3 9 3 3 9
3<row 1> <row 3 1> 3 3 9 43 2 ,
<row 1> 9 8 9 2 2 , , 82108
3
29 Horizontal 4 4 Vertical4 8 3 3 3<row 83 2 Force
2>
4 4 <Slingshot 28 Force 3/4>
4 , 210 Distance* 2
<row
3 2 2> 34 2 2 , 2 <Slingshot ,
3 2 1/2> 3
3 3
Slingshot Angle of Reference Distance* Distance*
Force<Slingshot
Force Rectangular
<row 1> Polar
<Slingshot 2 1> 3 3
9 2Origin <row 3391/4> 2
3 9 2 Coordinates
1> 298
Force Rotation Angle from 9 Origin
3 3 from9 Origin 33 from
<row 3 3
1> 3 3 Coordinates
4 232 , <row ,9 210 2 9 2
2>
<row 9 1> 2 9 2 ,
4
4 2> 843 3 3 <row 9 8 2 , 2 2 8 , 2108 4
8

8
<row 34 2 , 83 42> 2
4 <Slingshot
3 2
<row 8 3> Force 3/4>9 3 3
<Slingshot 2 2 Force <Slingshot , Force 3 1/2> 3
3 32 331/4> 2 3 9 22<row
3 33 1> 3 3 43 4
9 3 9 3 3 3 <row 9 9
, <row 8 210) 2>
210 30 3
98 <row
9 2 1>, 9
2 4
3 322 2 1>, 3<row 2,89210 2 92 2
22> (3, 29
8 2> 4 4 2, 210 8 8 2 3
4 , , 225
4 <row 9 3
4 83 2 3 2 <Slingshot 28 3> Force 8 8 4
<Slingshot Force <Slingshot
1/4> , Force <row 3 1/2> 3293 3/4> 3
9 8 3 3 3
3 3
3 9 1> 2
3 9 29
2 3<row 3 3 1> 3 3 <row 34 2> 4 8 , 8
3 2
<row 9 3 1> 3 3 <row 3
4 23 3 82 2 , 2 4
<row 83 2> 2 3 2 4
9 2 9 2 , 4 3> Force 1/4>
1 225 45 3 4 , 4 8, 2108 <row
8 2 9, 210
3 2 9 2329 3 ,
2> <Slingshot
<row (3, 225)
8 2 2 42
3/4> , 2, 2252 9 3 1>
<Slingshot <Slingshot
Force <row 8 3> Force
1/2> 23 93 8 839342 32 <row 3 3
3 3 3 3 9 3 3 3 983322 4 , 4
3 3 3 3
<row 9 1>3 9 <row 1>
9 28 , 3<row 4 2> 4 2 3 8 2 , 984 , 210
4 32 8 , 8 32<row
9 9210 2 2 9 2<row
2> 8 4 3 2> 2 3<row 42 4 3> 8 8 <Slingshot 4 Force 1/2>
, 210 3, 2 , 329 3
, <Slingshot
<row 3 , 3> 3 Force 3 1/4> 43
<Slingshot 382 Force 4
2 8 9 2
, 225 93 2 2
<row 9 3
1> 9
240 60
3 3 9323/4> 3
8
34 23 3 2 <row 321> 3 23
(3, 240)
9432, 210 ,
3 3 3 3 3 3 9 8322 2 , 9
<row 2 382> 2 83 2

<row 1>
2 89 <row 4 43 2> 39 28 2 , 93 4, 2104 8 ,
<row 9, 210 2 9 2<row
2> 823 2> 2 3 2 <row

4
4 83> 8 2<Slingshot 84 Force 1/2>3 4
8 4
4 , 39 3 , 4 3 3 3 3 4 3 3
9 8 8 9 4 2, 2252 <Slingshot <row 3 2 , 3>
Force 1/4> 3 9 2398
210 30 33 3 33 2 3 9 23 1> 3 2 33
4<row 9 1>
3 2 3 2 ,, 3 2 9, 210
<row 2 9 2
2>
9 3 3 3 <row 9 2 9 3 4 ,
43
42 83 2 , 33822 , <row ,
3 822> 210 2 8 3 22 9 43 3
<row 8 4 2> 4 4 3> 8 8 9 8 , 42104 2 2
9 8 4 , 4 , 8225 8
3 3
29 <row <row 3 3>3 Force 3 1/4> 2 4
<Slingshot Force
3 833 1/2> 3 8
2
<Slingshot 3
94 3, 225 9 2 2 , 2 34<row 9 1>3 9 3 229 3> <row 3
84 2 2>
3
9 3 3 3 <row 3 3 1> 3 3 4 3 3 2 , 3 <row8 2
2 8 , 8<row 39,2> 98,9 225
3 3
32 3 2 , <row 2210 9 2
3/4 225 45 438 28 , 8 3
98
29 ,4 210 9 3
, 21022
2> 3 22
9
4 4
3 ,
3
3, 3 <row
3>93
4 4 844 4 928
, 2 ,8 225 8 34 ,
<row
<Slingshot 3> Force 2 1/4> Force
<Slingshot 4 81/2> 32 4 43 3328 3 2 83 3 8 3
9 3 2 ,
3 3 3 43 2
9 3 1> 3 9 1> 3 9 2 9 3
3 42 2> 43 4 8 8
<row 3 3 <row 43 2 32 ,2 3 32 2<row 3<row 3> 82<row 2
893 3 22 , 9 , 8 9 , 2210
43 2>3, 3 9 89 2 <Slingshot
<row 8 3> Force 1/4>
9 8, 4 210 4 3 <row
29
3, 2
8210 2>, 8
2 94 3 3 , <row
, 9225 3>9 3 29
, 3 3
240
240 60 44
<Slingshot
4
Force2
38
81/2>4 4 3 ,23225 8 2 8 433 83, 8 3
<row 3 1>
934322 ,
3 3 3 3 28 3 3
9 3
<row 9 1> 3 9 3 3 42 342 8 2 , 8 9 8 3 2 43 2
, 4210
4 3 2 , <row 298 3> 3 <row 2> 3 34 ,
<row9
9
,38210 2>2 83 2<row 4 9,
3332>210
2 3 3 9 2 29 8 2
<row
3
44
<Slingshot
2
8 3> Force 1/4>434 8 8
28 , 49
8,, 225 8 , 9, 225
<row 8 3>9 3 29

3 4 4 3 3 22 2 4 3 , <row ,3 240 3 3
1> 9432,3 210
210 30 8
3 3 3 8 3
9 38 3 3 8 3
3 3
9

42 2 3 3, 3 <row 2 3 2
2>
3 2 33 2 34 2 2 , 9 , 3 210 34 2
4, 2 9 38 3
2 ,
<row 98 ,9 210 2 9 2<row
2> 2 84 2> 3
3 4 4 28 8 44 8 2 ,2
3
8 3, 4225 4
4 , 2 9 89 3>9 3 <row 8 8 3 4 3
433 8 8 <row
9 <Slingshot
8 3> Force
443 1/4>
, 225
3 3 4 , 225
3 , 2<row 9 3 3 3 4
38
9 2 9 2
2
3 8 39 3 83 8 3 34
1>
9, 23240,3 3 9 3 32 <row 2>
3 42 3 2 , 3 2 , 4<row 22103 2
,2> 9433 ,
3 3 2 ,38 2 4 3 22 ,
9 3>3 38
8 39 ,38225
1/2 225 45 <row 8 2> 4 4 2102 2 <row
2 89 243 8 1/4>44 , 3383 4,3 2254 38 2 ,
, 225 <Slingshot
<row 8 3> Force 44 3 8 8 8
43
3 4 4
<row 9 3>9 3 29
83 2
34 8 , 8 <row 3 , 240
3
1> 3 3 8
9 3 3 3 9 4 3 3, 3 4
2 93 2 <row 9 2> 2 9 2 2398
3>93
33 4 22 , 33 ,2 4 3 2 4 3
,210 2<row 9 3, 2> 2 3 4
210 9233

,
<row
4
9, 225
,
434 8 8 4 9 32 2, 33 38 , <row
2 , 3 22583>3 3 8 438
240 60 <row
<Slingshot 8 3> Force 841/4> 8 83 , 34225 4 283 4 , 4 3, 240 3 83
29 34 8
4 4 3 332 22 , 8
<row , 240
94 23 3 3 4
1> , 3 3 8 9 2 93 822 3 8
3 4

9 2 <row 2> 8329 <row 8 3>
393 3 2, 4210 4 <row ,3 2102
2> 3 2 , 2
8 2 3 29 33 3 , 93
4 3 8 <row
3>33 84
9,3> 2259 3 89
34 8 , 8 28 ,4 225 4 <row
3 , 225
4,
3
8 8

43 , 240
344
3 4 34 384 23 , , 3 2403 3 3 2,3 210
4 3 32 2 ,
8 2 3 2
210 30 93
943 2 38 3 2 8 8 44 3 ,
<row ,3 210 2 3 2<row
2>
9 2> 2 9 2 32 9
8 3
<row 83 4 3> 44 8
3 8
93 2
38 3 ,
9 4 3 3 ,
3 3>3 83 <row 8 9 ,
3> 9 225
9
3 2
8
384 3 , 4225 4 <row , 8225 , 4 3 4 , 8 , 240
3 2 8 4 4 ,8 324038 3 <row 3 2> 2 3 2
38
4
3 2 23 2 , 4333 2, 22103 2 933 3 ,
1/4 225 45 <row 9 2> 2 9 28
3 3 2 8
3 4
9
833 43 , 3 , 422533 4
, 2 9 3 3 8 8 8 4 ,
<row ,3225
4
93 3 8 8 <row
3>3 3 44
89, 225
3>93 298
<row 3>
4 8
4 3 8 8
3 , 8
3 28 4 , 4 8 3 , 3240 83 4 3, 2240 <row

3
3 2
3 2
3 2 , 3 93 , 22103 3239
3 2> 2 3 2
,
94333 3>3 3
<row , 225
8 8 8
3 43 , , 3 3 2 3 ,
3 29
8 33 4 3 2254 3 3 4 8
240 60 <row
4
,9 225 3>93 <row 8 3> 4 4 8 8 44 8 , 3 4 24 , 2404
43 8 , 8 298 , 240 8 3 8 8
38

3, 240 3 3
3 2 , 3 4 3 2
<row 3 2
2> 3 2
4 <row 3> 3
9 9
3 2
33 42 8
9 3
8 3 , 210 2 3 2 39 , <row 9 3 33,3> 2253 3

438, ,240
*All distances are measured in Angry Birds units.
4 4 8 4 3 3 , 3
8,3 225 3 4 3 3 4 3 ,
8
<row 8 3> 8 2
8
44 , 3 ,2 240 4 4 3 2 2
82 9 , 240 4 8
3 8 8 4 33

338 Mathematics Teacher | Vol. 107, No. 5 December 32013/January
4
3

3 8
9 2
2014 3 2>
3 2 3 2<row
, 210 2 3 2 4 <row 89 3>9 3 289
33443 , 933 33 , 933,3 225 3 3
4 3 , , 240
, 4 225 3 34 <row
3> 240 8
4 8 8 8 , 28 , , 8 4
4 4 4 3 3 2 3 2
x = x0 + V0 t
x

x = x0 + V0 t 1
y = xy0 + V0 t gt 2
1 y 2
y = y0 + V0 t gt 2
y 2
Fig. 5 Angry V ,
Vectors
0
are defined by the initial velocity and
x
angle of elevation of the launched Angry Bird.
V0 ,
x

V0 , trigonometry yields a relationship


Right-triangle
y

V0 ,the initial velocity of the Angry Vector


between
y
and the measurementsV0 of V0x, VV 0y and q:
V0
0
sin = y ; cos = x ; and tan = y .
V0 Va V0 Va V0 V0
sin = y ; cos = x ; and tan = y . x

VVa, Va
0x
V0
x

V ,
The 0class
x can then use the standard quadratic
Fig. 4 Students find polar and rectangular coordinates of equation formV0 of, y = ax2 + bx + c to solve for Va and
y
the Angry Bird prelaunch positions. q. TheVfollowing
, verifies what a, b, and c equal in
0
terms ofy V0x, V0y, and g:
of polar equations to complete the table. Once the x x0
x = x0 + V0 t t =
class has completed the table, discussion related to x
x x0 V0x
x = x0 + V0 t t =
the magnitude and direction of the Angry Vectors is x V0
used to urge students toward the final element of the We use this value for t and substitute as follows:
x

Angry Bird mathematics: Angry Projectile Motion.


1 2
y = y0 + V0 t gt
ANGRY PROJECTILE MOTION y 2
The magnitude of the Angry Vector within the 2

kinematic components of projectile motion is the x x0 1 x x0


= y0 + V0 g
initial velocity of the Angry Bird, Va, resulting from y V0 2 V0
x x

the slingshots force. The direction of the Angry


Vector is determined by the standard position = y0 +
V0
y
x
V0
y
x0
(
g x 2 x0 x + x0 2
2
)
( )
2
angle, q (see fig. 5). As discussed earlier, the Angry V0 V0
x x 2 V0
Bird travels in a parabolic trajectory because the x

only force programmed to act on the bird, after it is V0 V0 g gx0 gx0 2


= y0 + y
x y
x0 x2 + x
launched, is that of the downward pull of gravity.
( ) (V ) ( )
2 2 2
V0 V0
The Angry Birds position (the ordered pair (x, y)) x x 2 V0 0x
2 V0
x x

after a given amount of time is governed by two


kinematic equations: g 2 V0 y gx0
= 2
x + + 2
x
x = x0 + V0 t
x
2 V0( )
x

V
0x V0
x
( )
1 2
y = y0 + V0 t
2
gt V0 y gx0 2
y
+ x0 + y0
( )
2
V0
x 2 V0
In these equations, V0x and V0y are the initial x
V0 ,
velocities in the horizontal
x and vertical directions,
respectively; g is the downward force of gravity Following this verification, the class can take an
(9.81 m/s2); t is time;
V0 , and x0 and y0 are the initial Angry Parabola in standard form and determine
rectangular coordinates
y
of the object being pro- Va and q. We use the parabola y = 0.0118x2 +
jected. Class discussion then moves toward the 0.47672x (whose equation we determined earlier)
V0
discovery of the Angry Vectors V
initial
0xvelocity, V a,
V 2
0 yand g = 9.81 angry units/s , and begin by equat-
sin fig.
and direction, q (see = 5).; cos =
y
; and tan = ing . the two expressions for a:
Va Va V0
x

V0 , Vol. 107, No. 5 December 2013/January 2014 | Mathematics Teacher 339


x
9.81 19 (5): 487501. doi:http://dx.doi.org/10.1080/
0.0118 =
( )
2
9.81
2 V0 10494820903520040
0.0118 = x

( )
2 Kebritchi, Mansureh, Atsusi Hirumi, and Haiyan Bai.
2 V0 9.81 2010. The Effects of Modern Mathematics Com-
V0 = x 20.3882
x 2(0.0118) puter Games on Mathematics Achievement and Class
9.81
V0 = 20.3882 Motivation. Computers & Education 55 (2): 42743.
x 2(0.0118)
We then do the sameV0 for our representations of b: doi:http://dx.doi.org/10.1016/j.compedu.2010.02.007
0.47672 = y Kim, Sunha, and Mido Chang. 2010. Computer
V0V0x Games for the Math Achievement of Diverse Stu-
0.47672 = y dents. Educational Technology and Society 13 (3):
V0 V= 00.47672 20.3882 9.7195
y x
22432.
V0 = 0.47672 20.3882 9.7195 Papert, Seymour. 1980. Mindstorms: Children, Comput
y

V0 / V0 ers, and Powerful Ideas. New York: Basic Books.


y x
Then tanq = V0y/V0x tanq = 0.47672 q
V0 / V0
25.4881. We have sinq
y =x V0y/Va Va = V0y/sinq
Va 9.6885/sin25.1881 9.6885/.4303 22.5864. JOHN H. LAMB, jlamb@uttyler.edu, is an
Thus, the initial velocity of the Angry Bird is associate professor of mathematics edu-
nearly 23 angry units per second at an angle of cation at the University of Texas at Tyler.
slightly more than 25 degrees. He teaches elementary and secondary
school mathematics methods at the university as
DISCUSSION well as precalculus at an area high school and
All my students have become more engaged and researches the testing culture, integrated math-
intrinsically motivated to learn the mathematical ematics education, and rural education.
concepts emphasized in these lessons using Angry
Parabolas, Angry Vectors, and Angry Projectile
Motion. Middle school students seemed to clamor to APPENDIX
measure angles and distances so that they could get Below are two images suitable for
a chance to launch an Angry Bird toward a tower of student assessment. For
pigs. Algebra students, despite moaning that I have additional similar images, go to
ruined their favorite game, were able to understand www.nctm.org/mt046.
how scientific elements of vectors directly con-
nected to algebraic modeling and prediction through
parabolas. Teachers embraced the possibilities of
using these concepts in their classrooms, and many
contacted me with their adaptations.
Teachers of mathematics have an important
role in developing student thinking. The concepts
taught throughout mathematical coursework help
build critical thinkers who will become more
productive employees and leaders in their future
careers. Too often, students fail to see a connection
between the mathematics that they are learning and
its application in the real world. Using Angry Birds
can help students explore mathematical concepts in
ways that have direct appeal.

BIBLIOGRAPHY
Egenfeldt-Nielsen, Simon. 2006. Overview of
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