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Hag Physical

Sorcerous Origins Family Traits Ability


Different sorcerers claim different origins for their innate Annis Your skin Choose one of the following damage
magic. Although most of these origins involve draconic or becomes
thick and
types: bludgeoning, slashing or piercing.
You have resistance to the selected
wild magic bloodlines, some are tainted with the twisted grey. You damage type. Natural difficult terrain in
magic of the dark sisterhood. grow mountainous regions costs you no extra
bulbous movement.
Grandmother's Gift warts.
Your innate magic comes from the blood of an ancient hag, Bheur Your skin You have resistance to cold damage, and
passed down through twisted offspring and the corruption of turns pale difficult terrain composed of ice or snow
blue and costs you no extra movement.
your family over time. Some with this power have it because always
of a grandmother hag's curse- others got their power by seems
having ancestors who bargained with a powerful coven. dry to the
Some people come into power after direct dealings with a touch.
hag, having their sorcerous powers grow from a dark fey Green Your skin You learn the Find Familiar spell, and can
ritual. turns a cast it as a ritual spell. Once you cast it in
pale this way, you can not again until you
Restriction: Females Only shade of complete a long rest. A familiar gained
While hags enjoy tormenting all souls, only women can green and using this ability must have the Fey type.
acquire power from them. Only female characters can select your hair
this sorcerous origin. grows
twice as
fast.
Hag's Influence
Some sorcerers who gain their power from a Grandmother's Night Your skin As an action, you can magically
Gift adopt an ideal or trait they share with this powerful hag. turns a polymorph yourself into a Small or
dark Medium female humanoid for one
When you select this origin at first level, you can choose to purple minute. Any equipment you are carrying
adopt a quirk from the table below. shade isn't transformed with you. You can
and you revert to your true form as an action, and
Origin Quirk grow two you revert to your true form when you
d6 Quirk small die. Once you use this feature, you must
black complete a short or long rest before
1 You enjoy atypical food horns using it again.
2 You are eager to make deals that cause suffering from your
head.
3 You despise pretty people, and find true beauty in your
ugliness Sea Your skin You can breathe in both air and water.
is soggy
4 You make petty remarks that point out people's flaws to the
5 You see premonitions in groupings of three, even when touch
they are not really there and
covered
6 You keep an odd assortment of trinkets you claim have in
magical properties wrinkles.

Cursed Appearance Coven Spells


Starting at 1st level, your bloodline has been cursed with a Additionally at 1st level, you adopt one of three Covens:
twisted appearance. Choose one of the Hag families to adopt Death, Nature or Prophecy. Choose one of the these Covens.
at this level. You adopt the physical traits and an ability of that The related spells are added to the sorcerer spell list for you.
family. Spell
Level Death Spells Nature Spells Prophecy Spells
1st Hex, Inflict Faerie Fire, Bane, Bless
Wounds Entangle
2nd Gentle Moonbeam, Pass Augury, Locate
Repose,Ray of Without Trace Animals or
Enfeeblement Plants
3rd Bestow Curse, Plant Growth, Glyph of
Speak With Dead Conjure Animals Warding,
Nondetection
4th Death Ward, Conjure Woodland Divination,
Phantasmal Killer Beings, Giant Locate Creature
Insect
5th Antilife Shell, Commune with Commune,
Contagion Nature, Tree Stride Dream
Noxious Casting
At 6th level, your spellcasting can manipulate the weave,
disturbing and disrupting your enemies by infusing noxious
energy into your spells.
When you cast a damaging or mind altering spell that
requires one or more targets to make a saving throw, you can
spend 1 sorcery point per affected medium or smaller target
and 2 sorcery points per affected large or larger creature to
attempt to poison them. Creatures that fail the spell's saving
throw are poisoned until the end of your next turn.
Grandmother's Visage
Additionally at 6th level, your powers adjust to accommodate
looking like a hag.
You can cast the following spells by consuming sorcery
points equal to their spell level: disguise self, alter self, fear.
Casting a spell in this manner still requires Verbal, Somatic
and Material components and consumes any material
components used.
Fate in Threes
At 14th level, you understand the omens otherwise unclear to
your allies.
When you or an ally rolls a natural 3 on an attack roll,
ability check or saving throw, as a reaction you can have the
target immediately reroll the die.
Once you use this feature, you must complete a short or
long rest before you can use it again. If any creature with
advantage or disadvantage on an attack roll, ability check or
saving throw rolls two threes simultaneously, you regain use
of this feature and can use it immediately.
Ever Changing Image
At 18th level, your powers have grown to match those of the
ancient grandmother's that cursed you with their twisted
magic.
Upon completing a short rest, you can choose to switch
your Cursed Appearance family to any other. You can
suppress or show the physical signs of your current family as
a bonus action on your turn.
Coven Sisterhood
Additionally at 18th level, you have become an equal part
(willing or not) with the ancient coven magic. You can cast
any spell from your chosen Coven's spell list by consuming
sorcery points equal to the spells level. You can spend
additional sorcery points to increase the level of the spell cast
by 1 per 2 sorcery points spent. You can not cast 6th level or
higher spells using this feature. Casting spells in this fashion
still require Verbal, Somatic and Material components, and
consume any material components used.

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