Different sorcerers claim different origins for their innate Annis Your skin Choose one of the following damage magic. Although most of these origins involve draconic or becomes thick and types: bludgeoning, slashing or piercing. You have resistance to the selected wild magic bloodlines, some are tainted with the twisted grey. You damage type. Natural difficult terrain in magic of the dark sisterhood. grow mountainous regions costs you no extra bulbous movement. Grandmother's Gift warts. Your innate magic comes from the blood of an ancient hag, Bheur Your skin You have resistance to cold damage, and passed down through twisted offspring and the corruption of turns pale difficult terrain composed of ice or snow blue and costs you no extra movement. your family over time. Some with this power have it because always of a grandmother hag's curse- others got their power by seems having ancestors who bargained with a powerful coven. dry to the Some people come into power after direct dealings with a touch. hag, having their sorcerous powers grow from a dark fey Green Your skin You learn the Find Familiar spell, and can ritual. turns a cast it as a ritual spell. Once you cast it in pale this way, you can not again until you Restriction: Females Only shade of complete a long rest. A familiar gained While hags enjoy tormenting all souls, only women can green and using this ability must have the Fey type. acquire power from them. Only female characters can select your hair this sorcerous origin. grows twice as fast. Hag's Influence Some sorcerers who gain their power from a Grandmother's Night Your skin As an action, you can magically Gift adopt an ideal or trait they share with this powerful hag. turns a polymorph yourself into a Small or dark Medium female humanoid for one When you select this origin at first level, you can choose to purple minute. Any equipment you are carrying adopt a quirk from the table below. shade isn't transformed with you. You can and you revert to your true form as an action, and Origin Quirk grow two you revert to your true form when you d6 Quirk small die. Once you use this feature, you must black complete a short or long rest before 1 You enjoy atypical food horns using it again. 2 You are eager to make deals that cause suffering from your head. 3 You despise pretty people, and find true beauty in your ugliness Sea Your skin You can breathe in both air and water. is soggy 4 You make petty remarks that point out people's flaws to the 5 You see premonitions in groupings of three, even when touch they are not really there and covered 6 You keep an odd assortment of trinkets you claim have in magical properties wrinkles.
Cursed Appearance Coven Spells
Starting at 1st level, your bloodline has been cursed with a Additionally at 1st level, you adopt one of three Covens: twisted appearance. Choose one of the Hag families to adopt Death, Nature or Prophecy. Choose one of the these Covens. at this level. You adopt the physical traits and an ability of that The related spells are added to the sorcerer spell list for you. family. Spell Level Death Spells Nature Spells Prophecy Spells 1st Hex, Inflict Faerie Fire, Bane, Bless Wounds Entangle 2nd Gentle Moonbeam, Pass Augury, Locate Repose,Ray of Without Trace Animals or Enfeeblement Plants 3rd Bestow Curse, Plant Growth, Glyph of Speak With Dead Conjure Animals Warding, Nondetection 4th Death Ward, Conjure Woodland Divination, Phantasmal Killer Beings, Giant Locate Creature Insect 5th Antilife Shell, Commune with Commune, Contagion Nature, Tree Stride Dream Noxious Casting At 6th level, your spellcasting can manipulate the weave, disturbing and disrupting your enemies by infusing noxious energy into your spells. When you cast a damaging or mind altering spell that requires one or more targets to make a saving throw, you can spend 1 sorcery point per affected medium or smaller target and 2 sorcery points per affected large or larger creature to attempt to poison them. Creatures that fail the spell's saving throw are poisoned until the end of your next turn. Grandmother's Visage Additionally at 6th level, your powers adjust to accommodate looking like a hag. You can cast the following spells by consuming sorcery points equal to their spell level: disguise self, alter self, fear. Casting a spell in this manner still requires Verbal, Somatic and Material components and consumes any material components used. Fate in Threes At 14th level, you understand the omens otherwise unclear to your allies. When you or an ally rolls a natural 3 on an attack roll, ability check or saving throw, as a reaction you can have the target immediately reroll the die. Once you use this feature, you must complete a short or long rest before you can use it again. If any creature with advantage or disadvantage on an attack roll, ability check or saving throw rolls two threes simultaneously, you regain use of this feature and can use it immediately. Ever Changing Image At 18th level, your powers have grown to match those of the ancient grandmother's that cursed you with their twisted magic. Upon completing a short rest, you can choose to switch your Cursed Appearance family to any other. You can suppress or show the physical signs of your current family as a bonus action on your turn. Coven Sisterhood Additionally at 18th level, you have become an equal part (willing or not) with the ancient coven magic. You can cast any spell from your chosen Coven's spell list by consuming sorcery points equal to the spells level. You can spend additional sorcery points to increase the level of the spell cast by 1 per 2 sorcery points spent. You can not cast 6th level or higher spells using this feature. Casting spells in this fashion still require Verbal, Somatic and Material components, and consume any material components used.