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This document provides an overview of several key concepts in kyusho jitsu, including:
1. Lists of kyusho (pressure points) on different parts of the body and their Japanese names.
2. Descriptions of techniques for attacking these points including striking angles, distances, speeds, and moments to strike.
3. Explanations of core concepts like ma'ai (appropriate distance), sen (initiative), and kihon ma'ai (basic stances).
4. Outlines training systems and their goals from foundational movements to applying techniques in randori (sparring).
This document provides an overview of several key concepts in kyusho jitsu, including:
1. Lists of kyusho (pressure points) on different parts of the body and their Japanese names.
2. Descriptions of techniques for attacking these points including striking angles, distances, speeds, and moments to strike.
3. Explanations of core concepts like ma'ai (appropriate distance), sen (initiative), and kihon ma'ai (basic stances).
4. Outlines training systems and their goals from foundational movements to applying techniques in randori (sparring).
This document provides an overview of several key concepts in kyusho jitsu, including:
1. Lists of kyusho (pressure points) on different parts of the body and their Japanese names.
2. Descriptions of techniques for attacking these points including striking angles, distances, speeds, and moments to strike.
3. Explanations of core concepts like ma'ai (appropriate distance), sen (initiative), and kihon ma'ai (basic stances).
4. Outlines training systems and their goals from foundational movements to applying techniques in randori (sparring).
2. danchu/`- (?, ,middle) K/tori de (bird, hand) 3. kyosen/ (chest/heart,angry/sharp/displeased) /ura ken (back/rear, fist) 4. suigetsu/4 (water, moon) c/sei ken (correct/justice/righteous, fist) 5. kikai/w (air, sea) K /shuto (hand, knife/sword) 6. kinteki/ (gold, target) /sho ken (administer/palm, fist) 7. reikyo/ (soul/spirit, ruins) c n t/inside of sei ken (oppose/regret/side) 8. ganka/ (wild goose, below/inferior) K/kumade (bear, hand) 9. sanmai/ (three, sheet:ctr) s h /hira ken (even/flat/peace, fist) 10. yoko sanmai/* (side, three, sheet:ctr) (/) U /(gai/nai) wanto (arm, knife/sword) 11. kyoin/p (coerce/threaten, secret/shadow) M/zensokutei (front, foot, base/bottom/sole) 12. kisha/ (air/mind, house/mansion) (t) /sokuto (outside, oppose/regret/side) 5/ushiro kakato (back/behind/rear, heel) S/atemi: opponent: kyo/Z, attacker: jitsu/ 1. %@ n Mn kyusho/points: striking accurately 2. S n maai: appropriate distance 3. S n kakudo/angle: striking effectively 4. S n sokudo/speed: with great effect 5. S n Z kyojitsu: proper moment /maai distancing ,/kihon maai basic one step one fist %@: back (8)? /chikama offense/; close maai 1. shindo :depth, 8:elastic, 2:progress `/toma defensive/2[ [;;/nH] 2. reidai L:example exercise H/sen initiative 3. sekichu :spinal column H/sen (/tai no sen) mutual sen 4. chokyo [cho] W:book, [kyo] E:residence, Z:false
nH/go no sen (/machi no sen) waiting 5. haiyu :waste oil, *:actor HnH/sen no sen (H/sensen no sen) before 6. tensho :postscript, :character 7. komon gO:advisor, :writing, :pattern nH/ki no sen 8. kanyu e:joining znH/kihatsu no sen manifest *znH/mihatsu no sen unactualized S system(s) of training + n </kaku teaching(s) 1. , (kihon) foundational body movements (shu/obey) copy 2. b (hokei) mastering the true significance 1. 2. 4 (ha/render) apply 3. qU (randori) learning how to apply hokei 3. (ri/detach) improve 4. f (embu) responding to opponents attack