a sh
e
Unl
Prima Games
A Division of Random House, Inc.
3000 Lava Ridge Court, Suite 100
Roseville, CA 95661
www.primagames.com Prima Ofcial Game Guide
Dan Birlew
The Prima Games logo is a registered trademark of Random House, Inc.,
registered in the United States and other countries. Primagames.com is a
registered trademark of Random House, Inc., registered in the United States.
Contents
Prima Games is a division of Random House, Inc.
2007 by Capcom Co., Ltd. All rights reserved. No part of this book may Introduction .....................................................2
be reproduced or transmitted in any form or by any means, electronic or
mechanical, including photocopying, recording, or by any information storage or retrieval Neros Abilities and Controls ........................6
system without written permission from Capcom Co., Ltd. Dantes Abilities and Controls .....................17
Product Manager: Jason Wigle Puppets of Armageddon .............................33
Project Editor: Rebecca Chastain Ite
Items ................................................................50
Copyeditor: Cinamon Vann Mission 01: Birds of a Feather ................. 57
Manufacturing: Stephanie Sanchez Mission 02: La Porte De LEnfer .............60
Mission 03: The White Wing .................65
CAPCOM CO., LTD. 2008 ALL RIGHTS RESERVED. DEVIL MAY CRY, CAPCOM and the
CAPCOM LOGO are registered trademarks of CAPCOM CO., LTD. All other trademarks are
Mission 04: Cold Blooded........................70
owned by their respective owners. Mission 05: Trisagion ............................... 74
All products and characters mentioned in this book are trademarks of their respective Mission 06: Resurrection......................... 78
companies. Mission 07: The She-Viper .......................83
Please be advised that the ESRB Ratings icons, EC, E, E10+, T, M, AO, and RP Mission 08: Profession of Faith..............88
are trademarks owned by the Entertainment Software Association, and may only be used
with their permission and authority. For information regarding whether a product has Mission 09: For You ..................................92
been rated by the ESRB, please visit www.esrb.org. For permission to use the Ratings icons, Mission 10: Wrapped in Glory ................ 97
please contact the ESA at esrblicenseinfo.com. Mission 11: The Ninth Circle .................. 102
Important:
Mission 12: A New Beginning ............... 107
Prima Games has made every effort to determine that the information contained in this bookk
Mission 13: The Devil Returns ............... 112
is accurate. However, the publisher makes no warranty, either expressed or implied, as to the
accuracy, effectiveness, or completeness of the material in this book; nor does the publisher Mission 14: Forest of Ruin .......................117
assume liability for damages, either incidental or consequential, that may result from using Mission 15: Fortuna Castle ..................... 120
the information in this book. The publisher cannot provide any additional information or
Mission 16: Inferno.................................. 126
support regarding gameplay, hints and strategies, or problems with hardware or software. Suchh
questions should be directed to the support numbers provided by the game and/or device Mission 17: Adagio for Strings ............... 132
manufacturers as set forth in their documentation. Some game tricks require precise timing Mission 18: The Destroyer ...................... 136
and may require repeated attempts before the desired result is achieved. Mission 19: The Successor...................... 140
ISBN: 978-0-7615-5897-2
Mission 20: La Vita Nuova .................... 146
Library of Congress Catalog Card Number: 2008920417
Se
Secret Missions............................................. 148
Printed in the United States of America
Bo
Bonus Data ....................................................153
08 09 10 11 LL 10 9 8 7 6 5 4 3 2 1
About the A
Author
Dan Birlew
Dan Birlew is a video game expert who has been writing ofcial, published video game strategy guides since 1999. His original
career goals included acting and directing. At the age of 26 he began honing his playing skills with the goal of becoming a
video game expert. He enjoyed publishing online documents regarding games, known as FAQs. Dan inadvertently created an
online persona for himself when he wrote and self-published on the I-nternet a plot analysis of the highly popular survival
horror video game, Silent Hill.
After some gentle nudging from his wife, Birlew decided to set aside his acting and directing activities and establish a career as a video game
strategy guide author. He sent writing samples to several publishing companies. Based on the merits of his very rst submission, he was hired by a
major publisher within 24 hours. Birlew has authored over 40 published video game strategy guides.
Dan Birlew is a native of St. Louis, Missouri, and has lived in Pennsylvania, Texas, and California. He now resides with his wife of 12 years in
Las Vegas. He graduated with a bachelor of ne arts from the University of Texas at Austin in 1993.
We want to hear from you! E-mail comments and feedback to dbirlew@primagames.com.
e d
a sh
e
Unl
Introduction
The Devil May Cry series by Capcom Entertainment, Inc., rst debuted in 2001. Despite its stateside release in the weeks following 9/11, the rst game in the series
became an overnight bestseller, and a new legacy was born. Previous installments in the series follow the adventures of the Devil Hunter, Dante, the half-demon son
of a rebel, Sparda, who overthrew the powers of Hell on Earth and freed humanity from the clutches of demons. Dante uses his uniquely inhuman powers along with
demonic weapons and his trusty twin guns, Ebony & Ivory, to defeat demons and devils and undo the plots of their sinister pawns. The games blend of cocky, stylish
action and gothic settings stands out among the main franchises in video game history.
PRIMAGAMES.COM 3
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl
Credo
o Glor
Gloria
ria
Agnus
Sanctus
Dante Trish
Lady
La
ady
PRIMAGAMES.COM
PRI 5
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl
Onscreen Display
1 Exceed Gauge: Press the Exceed button to ll. When one or more segments
2 4 are full, Red Queen inicts more damage in attacks.
Press the Pause Menu button to open the Pause Menu any time you control the
character. Opening the Pause Menu halts the action, but it does not stop the Systems
game timer. Mission time still accumulates. The Pause Menu contains several
This allows the player
selections:
to change game options,
exit or restart a mission,
Item and save progress. Saving
This option allows you progress does not save
to view and use items in the players position. The
your possession. In the mission must be restarted
Item screen, select an from the beginning when
item to use and press the reloading the saved game.
Menu Select button to
use it. Items that can be Exit Pause Menu
used include life-restoring
Vital Stars, magic-restoring Choose this option or press Menu Cancel to return to the current area and
ng Holy Water.
Devil Stars, and area-affecting resume action.
PRIMAGAMES.COM 7
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl
Movement Devil Bringer
Us the move control
Use
to move the character Nero was born with the
rel
relative to the directions Devil Bringer attached to
on
onscreen. Tilt the move his right arm. Press the
con
control down to move Devil Bringer button to
tow
toward the foreground, tilt use it against enemies.
up
upward to move into the
ba
background, tilt it right to
mo
move toward the right side
of the screen, and tilt it left to move toward the left side oof the screen.
Gun Attack
k
Press the Gun Attack
button to shoot Neros
rearm, Blue Rose. While
Devil
D e ili TTrigger
ev riigg
g er can be engaged only if Neros Devil Trigger gauge (displayed
Blue Rose inicts much
below his health meter) is at least three segments full. When the Devil Trigger
less damage against
gauge is longer than three segments and lled, Nero can remain in Devil Trigger
demons than Red Queen,
state longer.
shooting from a distance
is sometimes preferable The length of the Devil Trigger gauge (D.T. gauge, for short,) can be extended
to a direct attack. This is by one segment for each Purple Orb purchased from the shop.
especially true of enemies such as Chimeras and Blitzes, who have the ability
to damage Nero while he is melee attacking. A gun attack can also be useful in
maintaining the current Stylish ranking.
Lock-on
Tip
Hold the Lock-on button If everyones dead, disengage the mode by pressing the Devil
to target a specic Trigger button again. Conserve your magic energy for the
foe with all attacks. next fight!
Lock-on is useful when
you wish to eliminate
a certain enemy rst,
when ghting a boss, or
when targeting a distant
foe. In situations where
Exceed
Press the Exceed button
Pre
a group of enemies is repeatedly to ll segments
rep
encountered, it may be best to avoid using Lock-on, so that Nero always targets in the Exceed gauge. The
the closest enemy. be
best way to ll it is to
pre
press and hold the Exceed
Certain abilities such
bu
button until the gauge
as High Roller, Side Roll,
sto
stops lling. The effect is
and more require Lock-on
like pumping gasoline
to be engaged to perform
int
into the gauge. When
the move. But avoid
tthe Ex
Exceed gauge is lled to any extent, Neros next attack combo inicts extra
letting yourself develop
damage thanks to Exceed power. Nero also spins at the end of the move. With
a habit of using Lock-on
the help of certain ability upgrades (Exceed 2, Exceed 3), lling the Exceed gauge
in every situation, or you
allows Nero to spin more.
may suffer unnecessary
damage.
Devil Trigger
Aft Nero obtains Vergils
After Tip
de
demon sword, Yamato, he
ggains
ga i the ability to Devil When is the best time to use Exceed? Basically, any time an
TTrigger.
Tri
ri In this state, Nero enemy is knocked down or stunned long enough for you to
att
attacks with greater speed fill one or more segments on the Exceed gauge.
an
and inicts more damage
to enemies.
PRIMAGAMES.COM 9
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl
Red Queen Combo B
Neros Arms
Nero uses only four versatile weapons to complete his missions, including
defeating the nal boss!
NOTE
The abilities of each weapon are listed below it. If a Proud
Base Proud Souls: 150
Souls price is listed, the skill must be purchased from the
shop to use. The price listed is the base price of the skill. If Combo: While on the
other skills have been purchased beforehand, the price of ground, press Melee,
the skill may rise by 50 or 100 Proud Souls, depending on Melee, Melee.
the other skills equipped. Description: Violent
sword strikes that
deal heavy damage to
Red Queen all those who fall in
their path.
Explanation: Wait momentarily after the rst sword slash, then begin tapping
the Melee Attack button rapidly. Nero viciously beats an enemy to the
ground and then impales it.
PRIMAGAMES.COM 11
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl
Ex Streak Ex Calibur
Combo: When Ex-Gauge Combo: When Exceed
is powered: While is powered up and
on the ground, press while youre in midair,
Lock-on + Forward + Lock-on + Back to
Melee. Forward + Melee.
Split Shufe
Base Proud Souls: 50
Combo: In midair, press
Lock-on + Forward +
Melee.
Description: A violent
descending slash
that slams through Base Proud Souls: 300
an enemy and splits Combo: While on the ground, press Lock-on + Back to Forward + Melee.
it right down the
middle. Description: After avoiding an attack by backstepping, rush forward and
counter with a fast, powerful blow.
Explanation: When in midair, perform this move to drive straight downward,
attacking enemies in the air or on the ground directly below Nero. It is a Explanation: This is another somewhat hard move to perform. When
great way to end any kind of midair combo. locked-on, move away from and toward the targeted enemy, then hit Melee
Attack. Nero ies backward and then rushes forward to deliver a powerful
Double Down uppercut slash.
Combo: When Ex-Gauge
is powered: In midair, Ex Shufe
press Lock-on +
Forward + Melee.
Description: The
propellant ignited on
the blade of the Red
Queen by the Exceed
system powers the
vis
isce
cerating a foe
weapon downwards, eviscerating foe.
Explanation: Split is required. This is the Exceed gauge-powered version of Split.
Calibur
Base Proud Souls: 500
Combo: While in midair, Combo: If Ex-Gauge is powered, while on the ground, press Lock-on + Back to
press Lock-on + Back to Forward + Melee.
Forward + Melee.
Description: The Exceed system powers up this shufe and increases its
Description: Streak revolutions depending on the Ex-Gauge.
toward your foe in
midair and strike with Explanation: Nero ies backward, then rushes forward with a powerful
a heavy blow. spinning attack that knocks weaker foes up and back. The number of
revolutions performed at the end and the power of the attack depend on
Explanation: This is a somewhat difcult maneuver, but well worth it against whether the Exceed gauge is full and the Exceed 3 ability is equipped.
ying foes such as Sanctus or Angelo Agnus. Nero performs a midair Streak,
ying forward to strike his target with a heavy blow.
A unique, specially
constructed revolver
Devil Bringer
with two barrels,
allowing two shots to be
red nearly simulta- Neros innate weapon is his
neously. A product of right arm: a demon gauntlet
Neros own hand. he was born to wield!
Normal Shot
Combo: Press Gun.
Buster
Description: Fires two
nearly simultaneous
shots thanks to the
Blue Roses double-
barrel construction.
Explanation: Blue
Roses standard
attack can be CCombo: Press
ess Devil
ki on th
performed while walking h groundd or while
the hil ffalling
lli ffrom midair.
id i R id
Rapid Bringer while near an
ring slows descent speed. enemy.
Description: After
Charge Shot grabbing an enemy
Base Proud Souls: 50 with the Devil
Combo: Press and hold Bringer, bust them up
Gun Attack until the with this damaging
Devil Bringer begins throw. Throws vary
to glow, then release. y
according to the enemy.
Description: By
channeling the power Devil Buster
within the Devil Combo: When Devil
m powerfully aagainst
Bringer, these shots slam gain
gai st their target.
in Trigger is active:
Press Devil Bringer
Explanation: Press and hold the Gun Attack button until Neros gauntlet glows,
near an enemy.
then release. Nero res two extremely powerful shots, which can knock
down lesser enemies. Its highly effective against foes that make melee attack Description: When
impractical. the devilish power
within is released,
Charge Shot 2 grab an enemy with
Base Proud Souls: 300 the Devil Bringer to
initiate an even more powerful throw.
Combo: Press and hold Gun until the glow of the Devil Bringer becomes
stronger, then release. Snatch
Description: This ability channels magic to re an attack that burns. If an Combo: Press Lock-on
enemy touches a aming comrade, it will be damaged. + Devil Bringer.
Explanation: Charge Shot is required. Nero res two magic-powered blasts that Description: Send
cause re damage to foes and knocks them backward. forth the Devil
Bringer and grasp
Charge Shot 3 a distant enemy
Base Proud Souls: 1,000 within its clutches.
Large or heavy
Combo: Press and hold Gun until the glow of the Devil Bringer is at its peak,
enemies cannot be
then release.
pulled in.
Description: Fire power-lled bullets at enemies to hit them with violent magic
Explanation: Possession of the Evil Legacy item bestows this skill. It allows
that has quite an explosive aftershock.
Nero to grapple enemies or small oating lanterns called Grim Grips.
PRIMAGAMES.COM 13
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl
Snatch 2 Yamato
Base Proud Souls: 300
Combo: Press Lock-on + Devil Bringer.
A sword imbued with
Description: The length of the Devil Bringer will be extended. tremendous magic, that
Explanation: Nero can reach about one meter farther with the Snatch and Hell Bound unleashes the latent power
abilities, making it easier to grapple distant enemies and higher Grim Grips. within Nero.
Snatch 3
Base Proud Souls: 1,000
Combo: Press Lock-on + Devil Bringer. Devil Trigger
Combo: Press Devil Trigger.
Description: The length of the Devil Bringer will be extended.
Description: Summon the
Explanation: Nero can reach roughly two meters farther with the Snatch and
power of Yamato to
Hell Bound abilities, making grappling tasks easier.
unleash the devil within
Devil Snatch Nero. Depletes the D.T.
gauge.
Combo: Press Lock-on +
Devil Bringer while Explanation: Possession of
Devil Trigger is active. the Yamato allows Nero
to use Devil Trigger. Nero remains in this heightened state as long as power
Description: Super- remains in the D.T. gauge.
natural energy
powers a Snatch that Trigger Heart
can wrap multiple
Base Proud Souls: 2,000
enemies within its
demonic grip. Large Description: While Devil Trigger is active, the depletion of the D.T. gauge will
not be pulled in
or heavy enemies cannot n
in. be reduced.
Explanation: While in Devil Trigger, Lock-on to a foe standing amid a crowd of Explanation: Slows magic energy consumption by approximately half. An
enemies, and use Snatch to seize two or three foes at once! extremely useful skill!
Hell Bound Summoned Swords
Combo: Lock-on to a
Combo: When Devil
Grim Grip, then press
Trigger is active, Press
Devil Bringer.
Gun Attack.
Description: Grab a
Description: Summon
Grim Grip to move
a magical blade and
long distances in a
ing it toward a foe,
heartbeat. A Hell
piercing the enemy
Bound will occur on
through sheer force
enemies that cannot
of will.
be snatched.
Explanation: Neros standard shooting attack changes while Devil Trigger is
Explanation: Possessing the Evil Legacy item bestows the Devil Bringer with
active. Charge Shot will not work during Devil Trigger.
this ability to cross gaps and chasms when grapple points are present.
Maximum Bet
Hold Base Proud Souls: 5,000
Combo: After
Combo: When Devil
completing a Buster,
Trigger is active and
continue to hold the
while on the ground,
Devil Bringer button.
press Melee + Devil
Description: Position Bringer.
a captured enemy
Description: Yamato and
in front of you as a
Red Queen combine
demon shield to ward
to take on all foes.
off attacks. Enemies
Charging the attack will increase its power.
ed up cannot be used as shields
who cannot be snatched shields.
Explanation: Nero delivers an extra-powerful sword stroke.
Explanation: The Aegis Shield item bestows the Devil Bringer with this ability.
Showdown Explanation: Table Hopper is required. Nero moves farther out of range of the
impending attack, improving his chances of avoiding the attack.
Base Proud Souls:
5,000
Table Hopper 3
Combo: When Devil
Base Proud Souls: 1,000
Trigger is active and
while on the ground, Combo: After executing a Table Hopper 2, press Lock-on + Up, Down, Left, or
press Lock-on + Right + Jump.
Forward + Melee + Description: This even more effective evasive maneuver expands upon what
Devil Bringer. you have learned before.
Description: Nero Explanation: Table Hopper 2 is required. Nero slides completely out of range of
unleashes Yamato with an omnipotent barrage of slashes. most melee-style attacks.
Explanation: Nero bows and grabs Yamatos handle, after a moment, he lashes
out with a sword stroke. If the attack touches an enemy, Nero obliterates Kick Jump
them with a series of powerful attacks.
Abilities
The Abilities category includes moves and actions that Nero can perform without Combo:
CCoo After jumping,
use of a weapon, but merely with a certain button combination. ppress
pre Jump near a wall.
PRIMAGAMES.COM 15
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl
MAX-Act Enemy Step
Rainbow
Combo: After executing a
Co Base Proud Souls: 2,000
Spe
Speed, press Taunt. Combo: After jumping, press Jump.
Description: A running
De Description: Concentrate magical energy in the area under your feet to perform
sta
start ends with an a double-jump that can reach higher locations.
inc
incredibly sudden, devas-
Explanation: Given the locations of certain items in the game, this ability
tat
tating dropkick that rattles
is almost a must-have. Nero can use Air Hike to perform a double-jump
an enemy to its core.
without enemies, platforms, or walls.
Explanation: Although
Ex
thi
i is an innate skill,
this
S d iis required
Speed i d to perform
f iit. All
Allow N
Nero to move long enough that he
increases speed. Then press the Taunt button to perform a ying two-leg
dropkick to an enemy. This move typically knocks humanoid or smaller
size enemies down.
4 Life Gauge: Dantes remaining life. When depleted, Dante dies. Change StyleSword Master
Devil Trigger Gauge: Dantes magic power remaining. When three or more ; Change StyleGunslinger
5
segments are full, press the Devil Trigger button to enter a heightened state. / Change StyleRoyal Guard
6 Disaster
Di
Di Gauge: Pandoras standard attacks increase the Disaster gauge.
Us
Use this power to access the weapons most powerful abilities with
Gunslinger style.
Xbox 360 Version
CONTROL FUNCTION
7 Red Orb Gauge: Indicates the number of Red Orbs accumulated. Red Orbs
R 9 Skip Scene / Open Pause Menu
can be used to purchase items.
0 Taunt
8 Stylish Gauge: Indicates the current Stylish ranking. By performing varied
Left Stick Move / Move Cursor
ccombos
o against enemies, the Stylish gauge increases. Decreases one rank if
damage is received. The ranks are (from lowest to highest): D, C, B, A, S, SS, Right Stick Rotate Camera (when applicable)
and SSS. The bar below the gauge indicates the number of points needed to 1 Jump / Menu Select
reach the next level.
2 Style Action / Menu Cancel
9 SStyle
Sty
Stty Points: (Replaying missions only.) The number of Style points
4 Melee Attack
aaccumulated
acc
c during the current mission. Factors into overall mission
ranking. 3 Gun Attack
+ Lock-on (hold)
8 Change Sword
P Devil Trigger
7 Change Gun
w Change StyleTrickster
d Change StyleSword Master
x Change StyleRoyal Guard
a Change StyleGunslinger
PRIMAGAMES.COM 17
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl
Differentiated ck
Gun Attack
Press the Gun Attack
Control button to shoot Dantes
equipped rearm. The
Explanation
A brief control list not doing it for you? Detailed explanations of each controller
aiming style, range, rate of
re, and damaging power
of Dantes three weapons
function that differs from Neros control scheme:
vary greatly.
Change Style
Press any D-pad button to Change Sword
r
change Dantes style at any P
Press the Change Sword
time. Changing style alters bbutton to cycle through
the function of the Style D
Dantes available melee
Action button. Certain w
weapons. Dante changes
abilities are only available eequipment each time the
when the style they are bbutton is pressed. The
associated with is active. ssword icon appears in the
llower right corner of the
Raise the level of sscreen, indicating Dantes
Dantes various styles to nnew equipment.
unlock more abilities for
use with Style Action. Change Gun
Purchase upgrades to
Dantes styles by spending
Proud Souls in the shop.
Stinger 2
Base Proud Souls: 700
Combo: While on the ground, press Lock-on + Forward + Melee.
While on the ground, press Me
Melee,
elee, then Melee, M
elee, Melee.
eleee. Description: A powered up classic original. Level 2 has even greater range.
Description: Damages not only the enemy in front of you, but also those who Explanation: Stinger is required. Extends the range of the Stinger attack,
wish to blindside you. allowing Dante to slide farther across the ground to strike one or more foes.
Explanation: Wait momentarily after the rst sword slash, then begin tapping
the Melee Attack button rapidly. Dante swings his sword in two wide arcs
around his torso, then launches into a rapid-re barrage of thrusting attacks
that causes Rebellion to glow. The more times the Melee Attack button
is pressed, the longer the rapid thrusting attack continues. This combo is
excellent for raising the Stylish gauge!
PRIMAGAMES.COM 19
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl
Million Stab Gilgamesh Combo A
Combo: After executing
a Stinger, release move
control and hold
Melee.
Description: A blinding
whirlwind of
stabs with enough
momentum to blast
an enemy away.
Explanation: Stinger is required. At the end of a Stinger or Stinger 2, release all
but the Melee button. Dante unleashes a urry of thrusts into the enemy,
similar to the ending move of Rebellion Combo B. This move is only effective
against larger enemies that are not knocked away by a Stinger alone.
Combo: While on the ground, press Me
Melee,
elee, Melee, Me
elee, M
Melee,
lee,
e, M
Mel
Melee.
elee
el eee.
Round Trip Description: Put foot to throat with this high-octane nisher. Any part of this
Base Proud Souls: 1,000 combo can be charged by holding down Melee.
Combo: While on the Explanation: Dante delivers a punch or kick with each of his metal-encased
ground, press and limbs. If you hold the Melee button between attacks, the next blow delivers
hold Melee until more damage.
Rebellion is readied,
then release. Gilgamesh Combo B
Description: Hurl Combo: While on the
Rebellion at an ground, press Melee,
enemy. The impaled Melee, then Melee,
blade will shred the enemy until called back by pressing Melee. Melee.
Explanation: Press and hold Melee until Rebellion glows with a reddish light. Description: Lightning
Then release Melee, and Dante hurls the spinning sword at an enemy. The fast kicks rock an
sword spins through the foes innards momentarily, then returns. While the opponent with speed
sword is spinning, Dante can move to a new position or even re a gun. To and fury. Any part
recall the sword early, press Melee again. of this combo can be
charged by holding down Melee.
Gilgamesh Explanation: In spite of what the description states, the rst two Melee Attack
button inputs must be pressed in steady succession. Then pause a moment,
Made of a devilish metal
that absorbs organic and rapidly tap Melee to execute this alternate combo. After two punches,
material and transforms it Dante unleashes a urry of side kicks, followed by two low roundhouse kicks.
to steel, this weapon will
shock and awe enemies Full House
with its brute force. Combo: In midair, press
Dante obtains Melee.
ing
n
Gilgamesh by defeating Description: Focus upon
on 113.
Echidna during Mission 3.
3. an opponent from
midair and dive down
feet rst to send them
down the River Styx.
Explanation: After a
jump or when falling
from a high ledge, press M l A
Melee Attackk to ddive
i at the
h closest
l iha
enemy with
powerful thrust kick. When this move is used from greater heights, Dante
travels farther distances.
Draw Lucifer
Combo: While on the
ground, press Lock-on
+ Away + Melee.
Description: Quickly
step backward
and allow an
enemy attack to y
harmlessly astray.
Explanation: This handy
evasive maneuver can bbe executedd even while
hil engagedd iin any Gil
Gilgameshh This
TTh is nnetherworldly
e he
eth rworldly weapon spawns countless
combo. This move can be easily followed up with a Straight as a counter- explosive blades that hover with the oppres-
attack. siveness of impending doom.
uring
Dante obtains Lucifer after defeating Berial during
Straight Mission 16.
After executing
D
a Draw, continue to hold
Me until in position,
Melee
the release.
then
Lucifer Combo A
Description: After
retreating with a Draw,
qquickly leap forward with
a ppowerful counter-
pu
punch.
EExplanation:
l i Ri Right
h after
f aD Draw, release
l allll bbuttons except Melee Attack.
Dante pulls back his right st. Wait until it bursts into a glow, then release Combo: While on the ground, press Melee, Melee, Melee, Melee
the Melee Attack button to y forward and strike the closest enemy. Avoid
Description: Position swords around you and pierce your enemies repeatedly.
waiting too long to attack, or Dante will become vulnerable.
This assault of pure carnage never ends.
Kick 13 Explanation: As described, the Lucifer allows Dante to attack endlessly. Use the
Base Proud Souls: 500 move control while attacking to set up a wide perimeter of exploding magic
swords. Enemies that touch the swords become impaled, and the sword sticks
Combo: While on the
in their bodies. The swords explode, causing extra damage.
ground, press Lock-on
+ Forward + Melee. Lucifer Combo B
Description: A dramatic
display of power as
you face down an
enemy and unleash
a urry of powerful
kicks.
Explanation: With Gilgamesh equipped, Dante begins a series of magically
enhanced spin kicks, moving forward and striking one or more enemies.
Flush
Base Proud Souls: 1,000
Combo: Press Jump.
Description: Transform Combo: While on the ground, press Melee, then Melee
simple jumps into
damage dealing Description: The key to Lucifers rage is the ring of swords around you. This
attacks. assault of pure carnage never ends.
Explanation: When Explanation: By pausing between each press of Melee Attack, Dante strikes the
Dante jumps with closest enemy with a blade of energy. The strike itself does full damage, and
Gilgamesh equipped, he is w reath
thed
hedd iinn the we
wreathed eap
apons magical re. EEne
weapons emies
Enemies does not require the magic blade to explode, as in Lucifer Combo A.
touched during a jump receive damage, and might be knocked down if they
are small enough.
PRIMAGAMES.COM 21
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl
Lucifer Combo C Explanation: Despite the descriptions wording, Dante actually ings four
blades in a small diamond-shaped pattern in the direction he faces while
Combo: While on the
airborne.
ground, press Melee,
then Melee, then Ecstasy
Melee Combo: While on the
Co
Description: Torture gro
ground, press Lock-on +
enemies with a Aw
Away + Melee.
barrage of piercing Description: Trigger
De
blades. Time the last the detonation of the
Melee Attack for the bla
blades positioned around
nishing attack. yo
you. The thrown rose
Explanation: After performing two slow attacks, wait until Dante almost settles is ssignicant only in its
in posture, then press Melee Attack again with the right timing. Dante turns ins
insignicance.
to the next-closest enemy and releases a barrage of magic blades, arranged in P f
Perform hi combo
this b right
i h after
f a sword-scattering
d combo such
a ring in front of him. The timing of this attack can be difcult in the face of as Lucifer Combo C or D, or Splash. Dante snaps his ngers, detonating all
the enemy, but is well worth it. blades earlier than usual. Enemies within range of the blasts or impaled with
Lucifer Combo D Lucifers swords receive instant damage. This move raises the Stylish gauge
signicantly if executed with good timing.
Combo: While on the
ground, press Melee, Pin-Up
Melee, then Melee
Base Proud Souls: 500
Description: End an
Combo: While on the
enemys suffering by
gro
ground, press Lock-on +
launching it into a
For
Forward + Melee.
new realm
of pain. Description:
De
D e Throw
mu
multiple swords and
Explanation: After
po
position them in the air in
launching two blades in one direction, Dante spins on the last move
fro
front of you.
and ings a fan-shaped array of magic swords behind him. This move is
extremely useful if enemies are approaching from behind. releasees multiple magic swords at oonce,
Dante releases n which fan out in
the general direction Dante faces. Enemies impaled by the swords suffer
Lucifer Combo E initial damage plus further pain when the swords explode. The swords
take longer than usual to detonate, so follow up this move by immediately
Combo: While on the
Co
performing Ecstasy, described above.
gro
ground, press Melee,
Me
Melee, Melee, Melee, then
Me
Melee. Ebony & Ivory
r
Description: Pierce
De
yo
your enemies with this
Personally designed by
spe
specialized combo!
Dante, these pistols are the
Explanation: The timing
Ex weapon of choice when
of this one can be a bit rapid-re is a necessity.
i k since
tricky, i D
Dante iis lliable
i bll to execute one off the
h aforementioned
f combos
instead of nishing this one. The best way to trigger it is to start from a still
pose, then perform a regular Lucifer Combo A. Before Dante recovers poise
following the last attack, press A again to make him swipe upward to deliver Normal Shot
a triple-blade attack.
Explanation: Press and hold the Gun Attack button until both Dantes arms Combo: Press and hold
glow, then release. Tap the Gun Attack button rapidly thereafter to re high- Gun until your arm
powered shots that inict greater damage. begins to glow.
Description: When you
Charge Shot 2 infuse buckshot with
Base Proud Souls: 500 accumulated magical
energy, they are
Combo: Press and hold Gun until the glow coming from your arms grows capable of delivering
stronger. even more damage.
Description: An attack with an increased number of magically charged bullets. Explanation: When activated, Charge Shot makes Coyote-As next shot super-
Explanation: Charge Shot is required. Once activated, the number of Charge powered, inicting greater damage.
Shots red is greater in quantity.
Charge Shot 2
Charge Shot 3 Base Proud Souls: 500
Base Proud Souls: 1,000 Combo: Press and hold Gun until your arms glow grows stronger.
Combo: Press and hold Gun until your arms glow reaches their peak. Description: An attack with an increased number of magically charged
Description: An attack with an increased number of magically charged bullets. buckshot.
Explanation: Charge Shot 2 is required. When activated, Dante can re a long Explanation: Charge Shot is required. When activated, the effect lasts longer,
volley of Charge Shots. making Dantes next two shots with Coyote-A inict greater damage.
Charge Shot 3
Base Proud Souls: 1,000
Coyote-A Combo: Press and hold Gun until your arms glow reaches its peak.
Description: An attack with an increased number of magically charged
buckshot.
Explanation: Charge Shot 2 is required. When activated, this skill increases the
damage done by Dantes next three shotgun blasts.
Pandora
A demonic weapon
capable of 666 calamitous
forms. It spells misery and
disaster for countless foes.
Dante obtains Pandora
A shotgun ring buckshot, it has been modied for combat use against after defeating Dagon in
demonic foes. Mission 15.
PRIMAGAMES.COM
I 23
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl
NOTE PF262: Jealousy
Combo: In midair,
Pandoras attacks that ll the Disaster gauge allow special press Gun.
attacks performed when Gunslinger style is active to last Description: Transform
longer. Pandora into a gatling
gun and rain down a
hail of hot lead upon
PF013: Epidemic enemies. Successful
Combo: While on the attack will ll the
ground, press Gun. Disaster gauge.
Description: Transform Explanation: Dante res a gatling
li gun while
hil ddescending
di ffrom theh sky.
k ThTThis
i
Pandora into a attack can be performed twice in a row if an Air Hike is quickly performed
bowgun capable between attacks. This attack actually lls the Disaster gauge more rapidly
of ring ravaging than some ground-based attacks.
projectiles. Successful
attacks will increase
the Disaster Gauge. Yamato
A katana used by Dantes
Explanation: Press and release Gun Attack quickly to re three explosive brother, it is both the
missiles simultaneously. Inicts great damage to the target, but moving key to opening the Hell
targets tend to elude its aim all too easily. Best used against stationary targets. Gates and to their very
Each successful attack raises the Disaster gauge by a small amount. destruction.
Dante retrieves Yamato
PF124: Hatred at the end of Mission 17.
Base Proud Souls: 500
Yamato can only be used
Combo: While holding when Dark Slayer style is
Gun Attack, move the selected. Press Style Action to execute Yamatos various actions.
move control in any
combination of left or
right three times. Styles
Description: Transform As mentioned previously, Dante can change combat styles on the y, altering
Pandora into a the function of the Style Action button. Styles change further depending on the
bazooka capable of weapon equipped and the Style Level Up purchased in the shop menu.
ring ravaging projectiles.
Explanation: Best used against stationary or slow-moving targets. Moving
targets may nullify Pandoras aim. After transforming the weapon into a
shoulder-mounted missile launcher, release the Gun Attack button to re.
A successful strike inicts massive damage to the target, and increases the Trickster Style
Disaster gauge by a good amount.
Dante employs extra moves via the Style Action button that can be used for
PF398: Revenge evasion and rushing.
Base Proud Souls: 1,000
Ba
Trickster Style Upgrades
Combo: After executing
Co
Ha
Hatred, spin move control SKILL BASE PROUD SOULS NEW ABILITIES
tw
twice in any direction. Style Level Up 2 300 Mustang, Flipper
Description: Transform
De Style Level Up 3 700 Sky Star
Pan n
Pandora into a laser Style Level Up 4 5,000 Air Trick
caan
cannon and make foes a
ddistant
di
dis
i memory.
Explanation:
Ex anation: Best used against stationary or slow-movin
slow-moving enemies. Transform
Pandora to the second stage to create a laser cannon that releases a wide
beam. Inicts massive damage to targets it strikes, and greatly lls the
Disaster gauge.
Dash Flipper
Combo: While on the
ground, press move Combo: When knocked
Co
control + Style. off your feet, press Style.
Description: A quick Description: Flip back into
De
dash that allows you a ssafe position after being
to deftly evade enemy kn
knocked off your feet by
attacks. en
enemy attacks.
Explanation: The Explanation: Trickster
Ex
standard Dash attack SStyle Level Up 2 is
Sty
can be performed any time to evade damage. req
required. Prevents Dante
fro
from having to wait
Sky Star thr
through a recovery
aanimation after being
an
kn
knocked down by an
en
enemy attack. Allows for
fas
faster counterattack.
Air Trick
Combo: Press Lock-on +
Forward + Style.
Description: Aim above
an enemys head
and disappear in the
blink of an eye with
IInn m
midair,
idair, pr
press
res
esss m
move
ovee ccontrol
ontr
ontrol + Style. blindingly quick
Description: Use magical energy to create a midair platform from which you movements.
can kick off and move horizontally. Explanation: Trickster
Explanation: Trickster Style Level Up 3 is required. This skill is identical in Style Level Up 4 is required. Through super-fast movement, Dante creates the
nature to Air Hike, but allows Dante to move horizontally. This move can illusion of teleporting from one spot to another. Enemies have a hard time
be performed after an Air Hike or Kick Jump, allowing Dante to triple-jump targeting Dante.
without Devil Trigger.
Mustang
Sword Master
r
Style
Dante unlocks extra abilities for melee weapons
such as Rebellion, Gilgamesh, and Lucifer. Press
the Style Action button to utilize these extra moves.
PRIMAGAMES.COM 25
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl
Prop Drive
Combo: While on the ground with Rebellion equipped, press Style. Combo: While on the ground with Rebellion equipped, pr
press
res
esss Lo
Lock
Lock-on
ck-o
-onn + Aw
Away
ay
ay
+ Style.
Description: Spin Rebellion at propeller-like speed and earn your opponent
some frequent yer miles. Description: A high-powered slice that sends a powerful shockwave that cuts
through anything. Holding Style powers up the attack.
Explanation: Knocks an opponent off its feet and continues damaging it while
its aloft, all the while Dante remains on the ground. Explanation: Sword Master Style Level Up 3 is required. Press and hold the
button combination to energize Rebellion. The attack is at full power when a
Shredder shimmer of energy passes along the blade. Then release to launch the attack.
Dante res a short-range wind blade that attacks all enemies in a line directly
Combo: After executing Prop, press Style.
in front of Dante.
Description: After launching an enemy with Prop, slide and dice your foe with
the rapidly spinning blade. Hold Style to extend the duration of the attack. Quick Drive
Explanation: A nearly identical action to Prop, this is the perfect follow-up Combo: While on the ground with Rebellion equipped, press Style + Melee.
attack if the enemy is still kicking and still hanging in midair.
Description: A Drive attack born from a slash. Faster than a normal Drive, but
has signicantly less impact.
Aerial Rave Explanation: Sword Master Style Level Up 3 is required. Both buttons must be
pressed and held simultaneously. After a quick slash, Dante releases an attack
identical to Drive, but less damaging.
Over Drive
Combo: After executing a Drive, press Style immediately after the release of a
shockwave.
Description: Adds an additional two shockwaves to the Drive attack.
Explanation: Sword Master Style Level Up 4 is required. Dante instantly follows
up a Drive with two more wind blades. The exact timing of the move is to
press Style at the instant Dante releases the initial shock wave.
Dance Macabre
Combo: While on
Combo: In midair, with Rebellion equipped, press Style, Style, Style, Style. the ground with
Description: Multiple sword strikes that deal devastating damage to airborne Rebellion equipped,
enemies. press Lock-on +
Explanation: Sword Master Style Level Up 2 is required. Allows Dante to Forward + tap Style.
perform an extended midair combo against an airborne foe. Description: Unleash
a streaming barrage
of sword slashes that
dance around their
doomed targets with breakneck speed.
Explanation: Sword Master Style Level Up 4 is required. Dante slides forward
and executes a combo similar to Rebellion Combo B, but at a much faster
pace with a few extra attacks thrown in.
PRIMAGAMES.COM 27
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl
Climax Twosome Time
Combo: With Lucifer Combo: While on the
equipped, hold ground with Ebony &
Lock-on + Away + Ivory equipped, press
Style. Style.
Description: Reposition Description: Fire in
the oating blades two directions to
of Lucifer around attack multiple foes
you. The blades simultaneously. Move
will automatically control determines
detonate. the direction of re.
Explanation: Sword Master Style Level Up 2 is required. This combo can be a Explanation: Standing in one place, Dante res directly ahead with his left arm,
bit hard to trigger, since you must move the move control in the direction while the right arms aim can be controlled with the move control.
of Dantes back exactly. Otherwise, you may perform a regular Discipline.
But when performed correctly, this action causes the repositioned blades to
Rain Storm
detonate immediately. Combo: In midair
with Ebony & Ivory
Bondage equipped, press Style.
Description: Enter a
vortex-like spin and
rain hundreds of
bullets upon unsus-
pecting foes that are
below you.
Explanation: Requires Gunslinger Style Level Up 2. The higher Dante jumps
Combo:
Coommbo: While on the ground wwith
ith
prior to the attack, the wider the radius of targets you can hit. After leaping
Lu
Lucifer equipped, press Lock-on +
into the air, Dante ips upside down and dives back to earth, issuing a
FForward
o + Style.
rapid-re hail of bullets at foes directly below.
Description:
D e Reposition the oating
bla
blades of Lucifer to encircle an unfor-
Honeycomb Fire
tun
tunate enemy. The blades will then Combo: After executing
pie
pierce that spot. Twosome Time,
release move control
Explanation: Sword Master Style Level Up 4 is required. The blades reposition
and tap Style.
themselves to point at the targeted enemy, then pierce the target all at once.
Detonate the blades immediately by following up with Ecstasy (Lock-on + Description: Turn
Away + Melee). enemies who
lie ahead into
honeycombs with
the sting of countless
Gunslinger rapid-re bullets.
Explanation: Requires Gunslinger Style Level Up 4. Perform a Twosome Time,
Style then rapidly tap the Style button. Dante spins his guns and then releases a
machinegun-speed stream of bullets. Tap the Style button faster to extend
Press the Style Action button to make the Devil Hunter re
and intensify the attack.
bullets more rapidly. Dante gains extra abilities when using
Ebony & Ivory, Coyote-A, and Pandora. Fireworks
Combo: While on the
ground with Coyote-A
Gunslinger Style Upgrades equipped, press Style.
SKILL BASE PROUD SOULS NEW ABILITIES Description: Spin your
Style Level Up 2 300 Rain Storm, Fireworks Air shotgun around your
Style Level Up 3 700 Backslide, PF422: Grief body like a set of
nunchucks, rapidly
Style Level Up 4 5,000 Honeycomb Fire, Gun Stinger, blasting nearby foes.
PF666: Omen
Explanation: Enemies
l range to either
must be in extremely close i h side
id off D ff ddamage
Dante to suffer
from this attack.
Gun Stinger Explanation: Requires Gunslinger Style Level Up 4. The blinding light of the
open suitcase damages all enemies in a wide radius in front of Dante. The
Combo: While on the
strength of the attack depends on how full the Disaster gauge is at the time.
ground with Coyote-A
This attack completely empties the Disaster gauge.
equipped, press
Lock-on + Forward
+ Style.
Description: Ram your
shotgun into an
enemy and pull the Royal Guard
trigger to hit it with a
Pressing Style Action while Royal Guard style is
blast of pure, concentrated buckshot.
active causes Dante to utilize defensive postures
Explanation: Requires Gunslinger Style Level Up 4. The most worthwhile and and abilities to block and counter enemy attacks.
damaging Coyote-A style action. Blocking enemy attacks lls the Royal gauge. This
power can in turn be used to perform special attacks
PF594: Argument while Royal Guard style is equipped.
Combo: With Pandora
equipped, press Style.
Description: Transform
Pandora into a mobile
missile battery that
res a barrage of
Royal Guard Style Upgrades
homing missiles. SKILL BASE PROUD SOULS NEW ABILITIES
Depletes the Disaster Style Level Up 2 300 Air Block, Air Release
gauge.
Style Level Up 3 700 None
Explanation: After pressing Style Action to transform Pandora, use the move
Style Level Up 4 5,000 Dreadnaught
control to oat across the ground and press Gun Attack to re one homing
missile after another. Engage Lock-on to direct the missiles. The more lled
the Disaster gauge, the longer this form of Pandora can be sustained.
PRIMAGAMES.COM 29
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl
Block Air Release
Combo: While on the Combo: While in midair,
ground, press Style. press Lock-on +
Description: Minimize Forward + Style.
the damage taken Description: Release all
from an enemys the energy stored in
attack, while at the the Royal gauge, and
same time accumu- lash out at airborne
lating power within enemies with an
the Royal gauge. explosion of dreadful
Explanation: Block will not de
d ect certain
i enemy attacks.
k Otherwise,
O h i Block Bl k power.
can be sustained through a series of normal blows. However, Dantes Block Explanation: Royal Guard Style Level Up 2 is required. Identical to Release, but
weakens slightly with each attack. If an enemy manages to shatter Dantes performed in midair. A fuller Royal gauge feeds the strength of the attack.
Block, all points accumulated in the Royal gauge are lost! It is recommended
to release Block, move elsewhere, and then reestablish it to continue feeding Royal Release
the Royal gauge. Combo: While under enemy attack, press Lock-on + Forward + Style.
Air Block Description: Release all the anger stored within you as a violent, damaging
Combo: While in counterattack against those unfortunate enough to provoke you.
midair, press Style.
Explanation: An attack trigger by luck, at best. Triples the damage inicted in a
Description: Minimize
Release. Damage is greater when the Royal Gauge is fuller.
the damage taken
from an enemys Dreadnaught
midair attack, while Combo: While on the
at the same time ground, press Lock-on
accumulating power + Away + Style.
within the Royal
Description: A
gauge.
mysterious technique
Explanation: Royal Guard Style Level Up 2 is required. Allows Dante to block that transforms the
most attacks after a jump. body into a seemingly
impervious shell. This
Royal Block shells duration is
Combo: While under
Co linked to the Royal gauge.
en
enemy attack, press Style.
Explanation: Royal Guard Style Level Ups 3 and 4 are required. The Royal gauge
Description: Evade an
De has to be at least half full before this ability can be triggered. Dante does not
en
enemys attack at the last suffer damage nor stagger when receiving enemy attacks. Drains the Royal
sec
second to avoid damage gauge quickly, so use the brief period of invulnerability to get the job done.
an
and greatly increase
the angry energy stored
wi
within the Royal gauge.
Explanation: This is
Ex
Dark Slayer
Possession of the Yamato adds the Dark Slayer style to Dantes lineup. Press
idd i l to BBlock,
identical l k except you must wait i to press the
h SStyle Action button
the Change Style - Sword Master button twice to activate Dark Slayer and the
until the exact moment of enemy attack. A shotgun-like sound occurs when
following moves.
a Royal Block is successful, and the Royal gauge increases greatly.
Release Slash Dimension F
Combo: While on the
Combo: While on the
ground, press Lock-on
ground, press Lock-on
+ Forward + Style.
+ Forward + Style.
Description: A swift
Description: Release all
motion of the blade
the energy stored in the
that cuts through
Royal gauge, and lash
dimensional barriers
out at your enemies
and unleashes a
with an explosion of
vortex of destruction.
dreadful power.
Explanation: A moment after execution, this attack creates a wall of slashes
Explanation: This barehanded attack can be quite devastating when the Royal
several meters away. The wall soon explodes, damaging all foes standing
gauge is full or nearly full. Otherwise, it is best avoided.
within its range. Ineffective if the target has moved too far forward or back.
Slash Dimension C
Devil Trigger
Press the Devil Trigger button to enter Devil Trigger mode, a heightened state
where Dantes attack speed and damage inicted increase.
Trigger Heart
PRIMAGAMES.COM 31
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl Get More Orbs
Kick JJump
Speed
Puppets of Armageddon
Groups of Scarecrows
This chapter features a complete rundown of all enemies youll encounter,
are a different matter.
including descriptions and tips for defeating them.
Av
Avoid allowing multiple
Sca
Scarecrows to surround
yo
your character, or they
Lesser Demons att
attack from all sides. Nero
Lesser demons pop up frequently throughout the game, usually in groups of can use the Devil Bringer
three or more. Slaying lesser demons sometimes causes more to materialize, to seize a Scarecrow and
until the whole enemy set is depleted. Sometimes leaving an area and returning pu
pull it out of the crowd.
triggers the reappearance of the entire enemy set. D
Da ntte ca
Dante cann us
se Stinger attacks to plow into a Scarecrow ggroup,
use ro spreading them out
While ghting lesser demons, raising the combo level to a higher rankfrom for easier dismantling.
D to A, then S, SS, and SSSis quite easy. Raising the combo level causes defeated Another method for
demons to release more Red Orbs and Green Orbs as they die. Scoring many tackling a group is to
high-level combos during a mission improves your mission ranking. knock them into the
air with a High Roller
(Lock-on + away + Melee
Scarecrow
w (Arm) Attack), and keep holding
the Melee Attack button
afterward to make your
character jump into the
ack the Sca
air alongside them. Then hack arecrow up in midair with an Aerial Co
Scarecrow omb
m o.
Combo.
Staying airborne allows you to attack a Scarecrow with little fear of ambush from
the sides or behind.
Stylish Combo
Gain big Stylish points for diving into a Scarecrow group and slashing multiple
targets with a single attack. Knocking a Scarecrow into the air and following up
with an Aerial Combo is a great way to raise your ranking. Keep the combo going
with rapid gunre while moving within melee range of a target. Red Queen and
Rebellion combos purchased with Proud Souls via the shop menu also raise the
Scarecrow is a demon wh who
ho Stylish gauge signicantly when applied.
was born with sacks ll
llled
led
with Trypoxylus. These
insects are unintelligent;
Scarecrow (Leg)
however, by moving as
one, they bring life to
their scarecrow-like form.
With a bladed arm, this
type of Scarecrow is often
put to use as an executioner.
Basic Strategy
Ch em, bash em, or
Chop
gu
gun em down; Scarecrows This is a demon who was
die fairly easily. Their born with sacks lled
lled
att
attacks are basic to avoid, with Trypoxylus. These
sin
si
since Scarecrows tend insects are unintelligent;
to raise their blade arms however, by moving as
hig
hi g in the air and pause
high one, they bring life to
mo
momentarily before their scarecrow-like form.
str
striking. This Scarecrows leg-tted
blade grants it the ability
to unleash breath-taking feats of acrobatic violence.
PRIMAGAMES.COM 33
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl
Basic Strategy Even when dying,
Mega Scarecrows can be
Th sub-breed of
This
dangerous. When one is
Sca
Scarecrows is identical to
killed, the large scythe
the
their blade-arm brethren
blade strapped to its back
exc
except in one regard:
breaks loose, spins in the
the
their weapon is a long,
air, and stabs into the
bla
bladed foot. This type
ground. Side Roll or jump
of Scarecrow has to
away to avoid this blade,
ho
hop toward the player
or the Mega Scarecrow mightght just kill Dante or Nero with its dying breath.
cha
character, and sometimes
a hop can include a spin kick attack that might catch you off guard.
Stylish Combo
Still, this type of High Roller attacks and
Scarecrow is just as easily Aerial Combos are a
knocked into the air great way to raise your
and chopped apart as Stylish ranking while
its brother. Use the same ghting Mega Scarecrows.
tactics described above for The Coyote-A is great at
Scarecrow (Arm) to destroy knocking them off their
this type as well. tiny feet, and the Devil
g pperforms a special
Bringer p
Stylish Combo aattack against the
hem
m that
them at iis suree ttoo kn
kknoc
noc
ock
ck tthe
knock hhee St
SStyl
y ish ga
ylish
Stylish auugge up oone
gauge n ranking.
ne
Ra
Raising the Stylish gauge
aga
against Scarecrows always Frost
req
requires melee attacks,
wi
with gun attacks serving
on
only to sustain the current
Sty
Stylish rank. Therefore,
mo
move within close range
as quickly as possible and
kn
knock a Scarecrow into
the air for an Aerial Combo. A fter delivering a few blows in the sky, perform a
After
Split (Lock-on + Forward + Melee Attack) to drive the Scarecrow into the ground
and nish it off. Nero has the added option of nishing any combo by using the
Devil Bringer.
Mega Scarecrow
r r
Filled to the brim
with Trypoxylus, this
Scarecrow has swollen
dramatically in size. It
possesses a power that
clearly demarcates it from
its other, less powerful,
brethren.
Basic Strategy
Altt
Although larger and more
me
menacing in size, Mega
Sa
Sc
Scarecrows are no more
da
dangerous than their
sm
smaller brethren. However,
i
if ignored too long, a
Me Scarecrow seeks the
Mega
spo
spotlight by performing Elite demons sired by the emperor of demon-kind, Frosts are all-purpose soldiers
its rolling or spinning used in a variety of situations. Frosts encase themselves in ice to recover their
tornado attacks. Therefore, always target Mega Scarecrows rst in the group, and strength, but quickly destroying their icy cocoon will end this process.
use repeated combos to eliminate them.
Basic Strategy
Assault
A i N
Again, Neros D
Devilil
Bringer gives him a great
advantage. With it, he
can seize an Assault by
the tail and then bash it
on the ground repeatedly,
back and forth. If other
enemies get in the way
during this attack, they
Dantes
D ante
ant s bbest
te est bet at raising tthe
es h Stylish gauge aga
he against
g inst a FFrost
roost is to hhit
itt iitt with
th a
suffer extreme damage.
Stinger attack, then jump away and pepper it with gunre before performing
another Stinger. Frosts can be made to stagger by striking them from behind,
especially in Devil Trigger.
PRIMAGAMES.COM 35
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl
Dantes best bet is to Basic Strategy
bla these creatures with
blast
the Coyote-A repeatedly, Wh a Blitz is glowing,
While
wh
while moving and leaping stri
striking it with a melee
int
into the air to attack from we
weapon or the Devil Bringer
ab
above. The shotgun helps is a bad idea. Doing so
to break their shields, inicts shock damage to
sho
should they raise their the character, and renders
de
defenses. him vulnerable to the Blitzs
fol
follow-up attacks. Instead,
use Charge Shots with the
Stylish Combo B Rose or use the Coyote-A to blast away at a Blitz, even wh
Blue when it is invisibly streaking
While Nero should have around the room like a bolt of lightning. Continue ring until the Blitz staggers and loses
no problem scoring Stylish its glow. Then quickly strike it with a combo attack or the Devil Bringer.
points against Assaults
using his special Devil Blitzes are extremely
Bringer throw, Dante has resistant to melee blows,
great difculty raising his rarely staggering or allowing
ranking while ghting you to string together a
them. Try to isolate an long combo. Stay ready to
Assault by knocking it Side Roll at a moments
away from the group using a St SStinger
inge
ger at
ttack
ckk . Th
attack. TThen
heen initiate a melee com
mb against
mbo
combo notice, such as when it
the separated foe until it raises its shield. At that point, perform a quick jump rears back and raises a st.
over the Assaults head and attack it from behind. Right after it attacks and
misses, roll to its side or rear and am
mbush it with a comboo to make it stagger.
ambush
Blitzes are even more
dan
dangerous when their
hhealth
ea is low. This phase
Blitz is aapparent when the
Bli
Blitz begins to glow
red
red, entering a berserk
A blitz is an elite demon sired by ffrenzy.
frer Blitzes attack with
the emperor of demon-kind. aamazing
m speed at this
Unable to see, it relies on its ppoint.
o It is highly recom-
other senses to track a preys mended to Devil Trigger and ni
nnish
sh off the creature with
thh ma magically charged gunre.
movements, then it attacks withh
allyy
ferocity. However, this occasionally Stylish Combo
leads it to attack other demons. On
Onene Fortunately, shooting a
should take caution not to fall viict
cti
tim
victimim too Blitz raises the Stylish
its violent blows. gauge, albeit gradually.
When a Blitz loses its
glow, take the opportunity
to raise the Stylish gauge
by applying immediate
melee attacks and/or the
Devil Bringer. Keep your
Stylish rank going by breaking off momentarily when it resumes glowing, and
return immediately to using guns.
Gladius
Gladius is a man-made
demon crafted by the
hand of Agnus. Magically
cross-bred between a
sword and a reptile,
Gladius is capable of
transforming its entire
body into a bladed
weapon. You can cause
great damage to enemies byy throwing Gladius in this form.
Since Gladii yy through the air andd hover out of range for so much of the battle, Cutlass is a man-made demon cross-bred from a sh and a sword by the hand
the best method of damaging them is constant gunre. Charged Shots or the of Agnus. Its dorsal n is a sharp blade capable of cutting through earth and
Coyote-A are particularly useful in this regard. stone alike, allowing a Cutlass to traverse these obstacles unhindered. Beware its
Stay mobile while unseen attacks.
Gladii are present, to
avoid their impale or spin
Basic Strategy
attacks. When a Gladius C
Cu
Cutlasses make great use
stabs itself into the ground off their swimming
after missing with one of spe moving along
speed,
its attacks, quickly hit it suur
surfaces too fast to catch
with a Streak or Stinger wi a stray melee attack.
with
attack. Unleash a combo Thh attack suddenly by
They
it pulls
to destroy it quickly before it puulls out
ou of
o the ground and resumes its ight buu
bursting out of the ground
pattern. Or use the Devil Bringer to grab it and throw it at the nearest Gladius or wii a jumping attack.
with
another enemy, greatly damaging both foes in the collision! Thh only warning of this
The
attack iss a red glow appearing just a splitt second
secoond before
before
eff e the
th Cutlass ies out.
Stylish Combo
Apply constant gunre
to slow down a Cutlass
while steadily moving
within melee range.
Once the tail is in your
reach, strike it with a
melee weapon or the
Devil Bringer to knock
the Cutlass out of the
ground and onto the
surface. Then unleash a
melee combo against it,
or use the Devil Bringer to
perform a special, Cutlass-
Shooting Gladii slightly raises the Stylish rank with each shot. The way to give swinging throw that can
your ranking a true jolt when facing these foes is to leap in the air and hit one cause heavy damage to
with a melee combo or the Devil Bringer. If Nero can grab a Gladius in midair other enemies in range.
with the Devil Bringer, he immediately pivots in the air and throws it at the next Repeat this strategy
closest foe. The same occurs when Nero is on the ground, but doing it midair ntered to defeat them one by one.
against all Cutlasses encountered
scores higher Stylish points.
PRIMAGAMES.COM 37
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl
Stylish Combo Nero can use the Devil
Bringer to grab a Basilisk
Shooting Cutlasses does and use it like an over-the-
raise the Stylish rank shoulder rocket launcher
slightly, but certainly not against other enemies
by levels at a time. The in the area. This attack
way to score big Stylish causes heavy damage
points is to hit one with a to all foes and is highly
melee attack as it passes, recommended.
which is not easy. Ripping
it out of the ground with
the Devil Bringer is anotherr rank-raiser and also just as hard to manage. Do your Stylish Combo
best to avoid damage while ghting a Cutlass group, so that the Stylish rank
keeps improving as you use the strategy described earlier to kill one after another. Tar Basilisks positioned
Target
ne
near the edges of an area,
so that a Stinger or Streak
at tt knocks them down
attack
Basilisk
k inn roughly the same spot.
TThen
Thh quickly follow up
w
wi i a melee combo to
with
sigg cantly raise your
signi
SStylish
ty rank.
Mephisto
Basic Strategy
CChimeras
him
merrass aare
ree the result when a Chimera Seed takes overr a SScarecrow
caareecrow
ow oorr an
Assault. Even when the monster is knocked down, the Chimera Seed can still lash
out and strike while the host body is recovering.
Mephisto is a oating demon wrapped in a black cape of special gas that allows
it to pass through objects. Mephisto appears to its foes as a black demon of
death; however, in truth, its physical form is nothing but a tiny coward.
PRIMAGAMES.COM 39
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl
Basic Strategy Stylish Combo
Start accumulating Stylish
points early by slashing a
Mephisto once or twice in
midair. Then maintain your
Stylish rank by blasting it
repeatedly and dodging
all of its attacks. By the
time the creature shows
its true form, the Stylish
gauge should have risen to C (Carnage!) rank. Then use melee attacks and tthehe D evilil
ev
Devil
Bringer to raise the Stylish gauge by entire levels before the Mephisto peters out.
Althoughg melee
e attacks can damage Mephistos slightly
slightly,
y, this leaves the player Caution
character more vulnerable to their scythe slashes and piercing attacks. The recom-
Surrounding enemies attack more frequently when a Mephisto is vulnerable on
mended strategy is to blast the Mephisto repeatedly while dodging its attacks.
the ground, as if trying to give it time to recuperate.
Charge Shots or the Coyote-A are recommended. Pandora inicts greater damage
against oating Mephistos, but can only be utilized when the creature is hovering
in a stationary position.
Faust
While closely related
to Mephisto, Faust is
leagues more intelligent
and cruel. While its tiny,
cowardly physical form
is unchanged, Fausts
capacity for violence
makes Mephisto seem like
a mere infant.
Basic Strategy
As with Mephisto, shoot
After suffering so much damage
dam
am
amage
m ffromrom gunre,
gunre, the Mephisto weakens and fa falls
alls the Faust repeatedly
to the ground. The black cloak surrounding it dissipates, revealing its true, insect- w h avoiding its many
while
like form. Quickly apply melee combos and Devil Bringer attacks to nish it off sw
w
swooping and extended
before it rises and resumes its ghostly form once again. cla
claw attacks to weaken
it
ts disguise. When the
its
in
ns
insect-like creature falls
ouu of the dark cloak
out
an
and ops on the ground,
Tip
Ne can yank a
Nero
qu
quickly chop it to pieces
wi
with several melee
com
combos. Fausts have quite
Mephisto out of its
M
a bbit more endurance and
deathly
d e cloak dur-
iingn the creatures suf
suffer less damage from
ssecond
e of vulner- att
attacks than Mephistos,
ability
a b right after an
and naturally require more
tthe
h creature attempts pa
patience to eliminate.
an
a n attack. Quickly
use the Snatch ability
us
ground, and pound it into
to pull the Mephisto down to the ground Stylish Combo
the dirt! Use the Air Hike ability to rise to the Fausts level, and quickly hit it with a
melee attack or two before it ies away. This raises the Stylish gauge to at least
the D level. Maintain this level with repeated gunre and by dodging its many
attacks until it shows its true form. Then quickly dispose of it by entering Devil
Trigger mode and slashing away. This strong nish always raises the Stylish rank
signicantly.
Stylish Combo
Bianco Angelo is an armored demon bearing the crest of the Order of the Sword.
While the armor covers a hollow interior, destroying the White Knight causes the
expulsion of a soul-like being, leading one to believe something else may have
been in control of the Knight.
The man-made soldier is made from the fragment of a demon known as
the dark angel. Filled with either a human or demonic soul, it carries out its
masters orders with mechanical precision.
Basic Strategy
This enemy rst appears in the Library screen as a white knight, after Nero
rst encounters them and does not fully understand their nature. But after he Raising the Stylish gauge against Bianco Angelos is no problem, as lon
long
ongg as you
reaches the Angel Creation area and realizes that Bianco Angelos are made from avoid damage from their counterattacks. Simply jump or roll to their unprotected
fragments of the creature Nelo Angelo (previously defeated by Dante in the side and attack. Big Stylish points can be scored by damaging multiple Bianco
original Devil May Cry), he then realizes their true purpose. Angelos at once in this manner. Neros Devil Bringer attack is a big hit on the
Stylish gauge, as long as other enemies do not ambush him in the process.
PRIMAGAMES.COM 41
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl
Alto Angelos attack
Alto Angelo more frequently and
more uidly than Bianco
Angelos, making them
more fearsome opponents.
Because they are hard
to keep up with, it is
easier to eliminate Bianco
Angelos rst. Otherwise,
attack them in the same
manner; roll to their
unshielded side and slash
away. Nero can grab an
Alto Angelo from its
unprotected side and
A knight turned demon via the Ascension ceremony, the Alto Angelo has donned perform a double body
the armor of a Bianco Angelo to lead them into battle. It is said that an Alto slam and dive kick to
Angelo can raise the abilities of the Bianco Angelos around it. destroy it, just like a pro
wrestler!
Basic Strategy Stylish Combo
By jumping to their
un
unprotected side and
cha
chaining together various
sw
sword combos, ghting
an Alto Angelo can help
t raise your Stylish gauge
to
ssigni
ig cantly. Neros body
sla
slam attack with the Devil
Bri
Bringer scores high points,
a does attacking the Alto A
as ngelo in midair, since the cchances
Angelo h n of success in this
ha
are so slim.
Alto Angelos are sometimes hard to distinguish from Bianco Angelos in certai in
certain Fault
dark rooms, until they begin to attack. Alto Angelos carry large swords instead
of lances. They attack with a back-and-forth slashing motion with the sword.
Sometimes they spread their wings and begin to glow, indicating they are about
to unleash a rushing attack.
FFaults
aul
u ts are subterr
subterranean
ran
anea
eann cr
ea crea
creatures
eatu
eatures that dwell in the de
tu ddemonic
monic underw
underworld.
rw
wor
orld. Th
They
hey
can seek out the magical power of their prey, and once found, they appear
suddenly from below wrapping their victims in darkness. The darkness within
the Faults body is often the habitat for demonic denizens.
When an Alto Angelo and two Bianco Angelos are present, the three can cross
their weapons in formation to create a massive burst of energy that homes in on
the player character. Only jumping or Side Rolling at the last possible second can
avoid it.
Basic Strategy
The goal of the Fault is to
capture the character and
transport him to a penalty
room full of enemies to
battle, so combat with the
Fault itself is not really
an issue. While exploring
Mitis Forest and other
places Faults appear, keep
tar-shaped patterns that will form. Keep movin
an eye on the ground for star-shaped ng of
moving ooff
ff
the pattern or jump away to avoid being captured by the Fault.
Faults can be killed
Berial is a demon hailing from a cruel circle of the underworld known as the Fire
rat
rather easily with a few
Hell. The otherworldly ames that wrap Berials body prevent him from falling
me
melee combos. However,
victim to the magical machinations of others. However, when these ames are
in most areas of the forest,
extinguished, Berial is vulnerable.
an endless number of
Fau
Faults appear. Therefore, Basic Strategy
eli
eliminating them all is not
The basic way to attack
po
possible and proves too
Berial is to jump toward
tim
time-consuming. But one
his head and slash at his
ggood
goood
odd tthing
hing is that every Fault kkilled
ilille
ledd aaf
fter the rst in each area yields a Green Orb
after
face and horns. Attacking
that replenishes life.
him from behind is
preferable because it
Bosses is easier to avoid his
spinning slash attacks.
Boss enemies are unique creatures encountered once or perhaps twice in the
entire game. Bosses have a high amount of life, prolonging battles against
them. They have special attacks that require more evasion skills. Complete boss
strategies are contained in Chapter 5: Mission Walkthrough.
Berial
When Berials res extinguish, Nero can perform a complicated horn slam an
W and
nd
blow back attack by striking him repeatedly with the Devil Bringer.
Stylish Combo
Th Stylish gauge does
The
no
not rise easily when Berial
is iin town. The best and
on
only way to achieve a
hig
high rank is to avoid his
att
attacks because suffering
da
damage lowers the Stylish
gau
ga u by a full letter
gauge
gra
grade.
PRIMAGAMES.COM 43
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl
Bael Dagon
Da
Dagon is a demon much
like a Bael, though
ada
adaptation has caused it
to evolve a different body
col
color. This proves to be the
on
only difference between
the two, including the
pa
particularly weak tongue.
Basic Strategy
Stylish Combo
Angelo Agnus
When
W hen Ec
Echi
Echidna
hidn
hi d a spreads her ta
tailill iinto
ntto eight legs and reveals her birthing chute,
jump up to strike the organ. Neros Devil Bringer executes a particularly painful
attack at this time.
Stylish Combo
As with other bosses,
striking Echidna does
not raise the Stylish
gauge signicantly. Only
using Neros special
Devil Bringer attacks and
avoiding damage can raise
the Stylish gauge to a high This is the demon form of Agnus after his Ascension ceremony. With wing-like
rank before the end of the organs, Angelo Agnus can call upon the numerous demons of his pseudo-hell to
battle! do his bidding, but only at the cost of his health.
The chief alchemist of the Order of the Sword, Agnus created both the Cutlass
and Gladius, and is able to control them at his will.
PRIMAGAMES.COM 45
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl
Stylish Combo
As with all bosses, the
keys to attaining a high
Stylish rank during the
battle are to avoid damage
from Agnuss attacks and
strike him repeatedly with
midair melee combos.
Angelo Credo
Agnus also attacks by summoning Cutlasses to burst out of the ground directly
below him. Counter this attack by backing away and using Charge Shots or the
Coyote-A to continue damaging him. He can form two Cutlasses in his hands, and
then begins spinning toward the character like a top. Run along the outer edges
of the area to avoid this attack.
When Agnus is
glowing, he remains
indifferent to your attacks. This is the demon form of Credo after his Ascension ceremony. The shield held in
Keep attacking him until his left hand is meant to protect the Order and thus exists as a symbol of Credos
the glow fades, and then faith. The shield is also capable of repelling any sort of attack.
Devil Trigger and carve
him up. Nero can use the Basic Strategy
Devil Bringer at this time Credo basically ghts like
to body slam Agnus into an advanced Alto Angelo.
the ground and impale him m with several Gladii. Side Roll several times to
avoid his drawn-out sword
combo, then attack him
from his unprotected side.
When he defends himself
with his shield, leap away
to avoid his counterattack.
Occasionally, he leaps
Basic Strategy
to the side of the ring
an
and res magic spears at Jump onto its two arms
Ne
Nero. Use Side Rolls to and use Yamato to destroy
avo
avoid up to three of these the crystals at the forearm
in a row, ring upon him and shoulder. Then jump
the entire time. on either arm and shoot
out the head crystal. Use a
cannon located in the area
to stun The Savior, then
Throughout the battle, race to the platforms at its
just keep attacking his two shins and destroy the
unshielded side. When crystals there. Also jump
he weakens at the end of to the platform behind
a combo, use the Devil its back, and shatter
Bringer to inict a massive the crystal between its
damage combo. shoulder blades.
S
Scoring a high Stylish rank before the actual boss ght
ght is impossible because
The Savior is the most powerful demon brought forth by the Order of the Sword. of the platform leaping involved. You may be able to raise the combo level by
Its exterior, oft-mistaken to be a god, holds a millennia of demonic matter and attacking the Bianco and Alto Angelos appearing on the platforms, but only at
spirit melded together. With the blood of Sparda and his ancient sword, it will be the risk of being attened by The Savior. During the boss ght, blast away with
possible to control the Savior for the rst time. the guns until it gets weak. When the opportunity to shatter the chest crystal
comes, start a combo and milk it for all its worth to raise the Stylish gauge!
PRIMAGAMES.COM 47
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl
The False Savior
r Basic Strategy
Shoot the two lanterns
oating in front of
Sanctus to make them
into grapple points for
the Devil Bringer, then
pull yourself through the
air over to him. Strike the
shield surrounding him
with Red Queen until it
shatters. Before dropping
to the ground, grapple the
two lanterns again and
follow the unshielded
Sanctus to his new
The False Savior has completely assimilated the body of Sanctus, but may fall location. Strike him to
short of a true gods power. However, its repulsive tenacity means one must not knock him down to earth,
let their eyes stray from it for too long. Bring forth nal judgement upon this and then hit him with the
atrocity! Devil Bringer and press
nhhanncee the attack. Repeat this sstrategy
the button repeatedly to enhance t ategy until the end of
tr
Basic Strategy the battle.
Stylish Combo
Gra
Grappling to Sanctus
tw
twice without touching
tthee ground and knocking
th
hhim im out of the sky to
im
immediately deliver
the Devil Bringer attack
sshould
sh o raise the Stylish
ggauge
au to the highest
le
ev every time. Doing
levels
i twice in a row without ta
it taki
k ng damage should raise itt tto at least the SS (Super
taking
Smokin!) rank.
This is more of an event-basedd eenco
ounter than an actual battle. Simply use thee
encounter
Devil Bringer to punch his two sts. This weakens him enough to bring down the
whole mess. Sanctus Diabolica
Sanctus
Sanctus is the leader of
the Order of the Sword
and the one behind all of
its machinations. Though
he surpassed the bounds
of human power via his
Ascension ceremony,
unlike other knights,
Sanctuss appearance has
changed little. However, he has gained incred
dible demo
incredible oniic power.
demonic poo
Sanctus Diabolica is the demon form taken by Sanctus after his Ascension
ceremony. The ceremony amplied Sanctuss ability to resonate with Sparda,
giving him power far beyond that of any normal demon, and warping his body
into a hellish visage.
Dante is a man wrapped in mystery, whose only conrmed act was the assas-
sination of His Holiness. With a sword and two guns, his skill made a mockery of
Nero. The Man in Reds true intentions remain unknown. Raising the Stylish gauge against Dante? Forget it!
Son of the legendary Sparda, the Devil Hunter known as Dante has become a
legend in his own right. With his sword Rebellion and guns known as Ebony and
Ivory by his side, many demons have come to know Dantes incredible power
during his long career.
PRIMAGAMES.COM 49
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl
Items
During their missions, Dante and Nero come across several useful items. Many items can be purchased in the shop menu using the Power Up screen, and at the
Divinity Statue shop. The function and availability of all items are covered in this chapter.
Orbs Green
r Orb
r
Glowing orbs may be dropped by defeated demons, obtained by smashing Green Orbs are
environmental objects, or purchased via the Power Up and Divinity Statue magic green stones
screens. Dante and Nero automatically attract and collect orbs by moving near of crystallized
them. The Get More Orbs skill allows either character to attract orbs from demon uid. It
farther away. returns lost life
power.
NOTE
The Power Up screen can be accessed prior to starting a
mission. A Divinity Statue depicts a lion-man holding an How Do I Find It?
hourglass. Either method opens the shop screen, allowing
the player to activate skills using Proud Orbs and purchase Obtain Green Orbs by
items by spending Red Orbs. smashing furniture
and objects. Theyre
sometimes found
freestanding and released
Red Orb
R r by defeated enemies.
What Does It Do? White Orbs are magic white stones of crystallized devil spirit. It revives lost
Accumulated Red Orbs can be exchanged like currency, allowing you to purchase magic power.
various items from the Power Up and Divinity Statue screens.
Blue Orb
r Fragment
r Gold Orb
r
Gold Orbs are magic
golden stones made
through a secret
process. It can
restore lost souls.
Blue Orb Fragments are pieces of crystallized life force. Four of these form one
complete stone.
PRIMAGAMES.COM 51
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl
How Do I Find It? Vital Star M
Go Orbs are occasionally
Gold
Vital Star M is a
fou
found in niches in the
spiritual stone made
en
environment. They also
using alchemy.
can be purchased in the
It moderately
sho
shop menu, in exchange
revitalizes lost life
for Red Orbs.
power.
It rreleases a blinding
aash that inicts extreme The Evil Legacy is located
da
damage to all enemies in in the Fortuna Cathedral,
the surrounding area. obtained during Mission 02.
PRIMAGAMES.COM 53
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl
What Does It Do? Rusalka Corpse
It allows Nero to perform
the Hell Bound action,
where he can grapple Rusalka Corpse is
a small oating lantern part of a dangling
called a Grim Grip. This feeler used by the
action allows Nero to leap demon Bael. Those
over gaps and chasms who take it up will
where Grim Grips hover. nd a new source of
power.
Anima Mercury
r r
What Does It Do?
Possessing this item causes
Anima Murcury is Neros Devil Bringer to
an articial soul glow and make a ringing
made using alchemy. sound whenever he is
It breathes life into near the location of a
the inanimate. hidden item or items,
or whenever the demon
scroll inviting the player
to a secret mission is near.
nal
Whenever the gauntlet signals,als, search the environment ttoo nd hidden caches of
How Do I Find It? Red Orbs or Blue Orb Fragments, or look for the secret mission demon scrolls!
A
Aegis Shie
Shield
ield iiss a shield once held by Credo. Those who take it up will nd a new
Shield
source of power.
It grants the Devil Bringer the power to hold and carry certain enemies. It mainly
works on Scarecrows, Basilisks, Mephistos and Fausts (in their insect forms),
Frosts, and Assaults. Press and hold the Devil Bringer button to capture an enemy.
Nero can then walk around with the enemy in possession, using the foe as a
shield against frontal attacks.
When the possessor of this item examines reddish tree roots that block certain
paths in Mitis Forest, the roots turn to ash and crumble, allowing the user to
reach new areas.
PRIMAGAMES.COM 55
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl
Key of Cronus
K r What Does It Do?
When Nero possesses the key, striking certain chrono machines with the Devil
Bringer slows the ow of time in the room. When Dante possesses it, the Devil
Hunter can slow time by examining chrono machines. Slowing time enables the
player to navigate through fast-moving lasers.
Map Key
Hidden Red Orbs
Enemies
Encountered
Man in Red
The Man in Red storms the scene, inter-
rupting services in the Orders opera house.
Only Nero, with his unique abilities, stands a
chance of driving the intruder away.
To prove yourself a worthy Devil Hunter,
the game requires you to master several
combat and evasion techniques before the
true battle against the Man in Red begins.
These exercises also help you memorize the
complex button combinations needed to
evade attacks or launch a foe skyward. Learn
these actions well to defeat the game.
PRIMAGAMES.COM
P
PRI
PRRIMAGAMES.COM 57
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl
Tip W
While fighting the
Man in Red, smash
M
ttheh benches in the
llower
o area to
obtain
o b hidden Red
Orbs. The benches
O
reappear
r e when the
ttrue
r face-off
between the Man in
be
Red and Nero begins. Collecting hidden R Red Orbs improves
your mission ranking and allows you to purchase items
The rst requirement is to perform ve gun attacks against the Man in Red. Press between missions or while visiting a Divinity Statue.
the gun button repeatedly to re. Keep striking the Man in Red with bullets until
the counter at the bottom of the screen reaches ve.
Tip
Bosses encountered later in the game use attacks that can
only be dodged using a well-timed side roll. Make this ac-
tion a frequent part of your combo repertoire!
Once youve shot him ve times, you must avoid the Man in Reds attacks
three times by using the jump button. The Man in Red produces his twin guns
and begins shooting in an arc, from left to right. Jump to the left, over his line of
re, to avoid his attack. After the Man in Red sweeps the area, he aims directly
at Nero and unleashes a barrage of bullets. Avoid this attack by jumping behind
cover, such as one of the columns along the side of the room or the central
pulpit.
When youve
completed all the If the Man in Red manages to negate your Devil Bringer attack, a urry battle
aforementioned tests, ensues where Nero and the Man in Red clash weapons in a lightning-fast blur of
you have nally proven movement. During the urry battle, tap the Devil Bringer button rapidly to gain
that Nero is worthy. At the upper hand. If you quickly tap the buttons enough times, Nero wins out and
long last, the real battle inicts major damage on the Man in Red.
begins! The Man in Reds
health meter is displayed
across the bottom of
Hero vs. Hero? Whats Happening?
the screen. Deplete this
meter completely to win
the battle. Attempting
to shoot the Man in Red
ends in stalemate, with
his bullets colliding with
yours in midair. The key
is to approach within
melee range, evade the
ling to his side if needed, and the
Man in Reds attacks by rolling en co
then countera
rattack.
k
counterattack.
Using the Devil Bringer inicts the most damage on him, but allows him a better
chance of leaping away than using the Red Queen. He also can negate the attack
sometimes. Still, use the Devil Bringer against the Man in Red as often as possible
to shorten the battle.
PRIMAGAMES.COM 59
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl
Mission 02:
La Porte De LEnfer
Castle Town of Fortuna
Map Key Enemies
Encountered
Hidden Red Orbs
A: Opera House
Plaza
Nero and his friends
witness the horrible
events as bug-infested
patchwork demons,
nicknamed Scarecrows,
invade the Castle Town
of Fortuna. Although
these revenants slay
many townspeople with
asily routs the majority of them.
heartless efciency, Nero easily
60 Devil
D vi MMay
yC y 4 P
Cry im O
Prima Of
cial
i G Game
m GGuide
i
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission 6 Mission
sion 7 Mission
Missi 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20
B: Storehouse
D
Descend d to the lowest level of the room andd exam
examine
min
ine thee gl
glowing
lowing column ttoo
obtain the Evil Legacy. Possessing this item bestows the Devil Bringer with the
Hell Bound ability. Nero can now seize enemies at medium range and pull
them closer, even in midair. He can also lock on to oating blue lamps, called
Grim Grips, and use them to propel himself through the air. To use Hell Bound
for either purpose, hold the lock-on button and press the Devil Bringer button.
Hell Bound also can be triggered in midair to grab suspended objects or to yank
Smash the barrels and crates in the room to obtain more hidden orbs. Ascend the enemies off their feet.
small stairs near the wall, and perform a Kick Jump to reach the niche where a
Gold Orb stands. A Gold Orb allows Nero to immediately revive one time with
Afterward, stand on
full health when he is defeated. If you die with a Gold Orb on hand, continue by
the blue plate, called
choosing the option to use the item.
a CContinuum Plate, on
the mid-level. Hold the
loc
lock-on button to target
the Grim Grip near the
Ca
Cathedrals upper level,
the
then use the Devil Bringer
to y up to the top level
of the room. Perform
an
another Hell Bound
to cross the next gap.
Sm
Smash all the benches
on the upper level to
ob
obtain hidden orbs before
pro
pr o
proceeding.
Use jumps to ascend the broken staircase, defeat all the Scarecrows in the
upper room, and smash all the crates, barrels, and shelves to obtain orbs before
proceeding.
PRIMAGAMES.COM 61
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl
NOTE E: Residential
A Red Orb oats
a
across a small gap
near the exit. To
District
rreach
e it, stand at the De
Destroy all the objects at
ed
edge of the gap, face the bottom of the rst
the Orb, and use sta
stairway to obtain hidden
Sn
Snatch to collect the orb
orbs. Strike the glowing
Red Orb. red crystal repeatedly to
rel
release tons of Red Orbs
be
before the crystal shatters.
Follow the tunnel to the exterior pier area, and jump up the wall to Neros left to
nd a oating Red Orb hidden above.
I: Ferrum Hills
Examine the drawbridge control panel on the enclosed balcony outside. After
a little convincing, the drawbridge nally lowers. Return to the port, ght
newly appearing enemies, and head for the north exit.
PRIMAGAMES.COM 63
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl
Berial
Be
T ddefeat
To f BBerial,
i l simply
i l
circle him in a wide
path and shoot him
continuously.
Time consuming,
iisnt sn it? Well then,
ccrank ra things up by
lleaping
ea toward Berials
hhead. e Lock on and use
tthe he Devil Bringer to
zzip ip over to the bosss
When less than half of his health remains, Berial occasionally ings a
hhorns.
o While airborne,
reball into the ground. Take this as warning, because a re geyser will
eexecute
xe a full combo
momentarily pop up from beneath Nero. Avoid this attack easily by moving
wiithh the
with thhe Red
Redd Queen.
Q Beriiall attempts to swat Nero
Berial Nero away like li a bothersome y.
continuously, jumping, or side rolling.
However, you can avoid his defensive blows by simply stopping your combo
and dropping to earth as soon as Berial moves to attack.
After his head is
attacked several times,
Berial suddenly screams
in anguish as his ames
go out. Quickly drop
to the ground in front
of him and strike him
with the Devil Bringer
to toss him like garbage.
After taking the hit,
Berial rises and reignites
himself by emitting
a powerful blast. After Berial is defeated, collect the orbs he drops and head up the unsealed
Reduce damage from stairwell shaft. Proceed into the tunnel to complete the mission.
this attack by moving
several yards away, and
jump before the shock
wave hits Nero. Repeat
this strategy until Berial is ddefeated.
effeatted.
d
Vital Star S
Scarecrow (Leg)
A: Second Mining
Area
When you reach the rst
intersection of the tunnel,
head toward the right to
dispatch enemies. Smash
through the wooden
planks on the left to reveal
a Red Orb crystal. Strike
the crystal repeatedly to
amass several hundred
Red Orbs.
PRIMAGAMES.COM 65
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl
Jump onto the raised
wo
wooden tower in the
sha
shaft area. Then use the Defeat a group of
De
Devil Bringer repeatedly enemies in the mine cart
to y from one Grim Grip area, then jump into the
to the next, so that Nero next tunnel and head left
is eessentially grappling to nd a Vital Star S. This
up
upward. Hold the lock-on item replenishes a small
bu
button as you y between amount of health when
Gr
Grim Grips, and Nero used from the menu.
au
automatically targets the Continue following the
ne
next grapple point. Avoid tunnel, smash through
pre
pressing the Devil Bringer wooden planks, and head
bu
button too quickly or too outside into the harsh
lat
late, or you may y too winter snow.
sho
short a distance or in the
wr
wrong direction.
B: Fortuna Castle
Gate
Reaching a platform that leads into a cave with mine cart rails is easy. The
next part is not so simple. Notice the two wooden platforms off to the left? Jump
over to them, then up to a third platform that changes the camera angle. This
allows you to see two more Grim Grips overhead.
A
Ascend the snow-swept
If you powered up the mmountain path, smashing
Snatch ability to level 2 tthin columns along the
before the mission, you wway to obtain hidden Red
should be able to stand at OOrbs. A large Red Orb sits
the edge of the platform aatop a high ledge in the
and reach the rst Grim rst nook on Neros left.
Grip. Grapple the next
Grim Grip, and Nero ies
toward a vertical wall.
Perform a Kick Jump off
the wall. At the exact top
of your rise, use the Devil
Bringer to snatch a Grim
Grip high overhead. Then
quickly snatch the next
two grips. If your timing is
quick enough, you should
land on a platform with a
Blue Orb Fragment!
Fortuna Castle
Fortuna Castle 2nd Floor
1st Floor
Map Key
Hidden Red Orbs
Green Orbs
nt
Blue Orb Fragment
Vital Star S
Anima Mercuryy
Holy Water
PRIMAGAMES.COM
PRIMAGAMES COM 67
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl
Proceed through the
C: Grand Hall archway at the far end
of the room and up the
circular stairs to the top.
Use the Devil Bringer to
grapple across to the far
side of the room.
NOTE between Nero and the opposing balcony section. Then quickly jump from lamp
to lamp to the opposite side.
At the southwest
en of the Large Hall
end
c
corridor is a large
barrier with blue
r
runes that cannot
b
be broken. High on
tthe wall next to the
ba
barrier is a tall glass
mirror. Jump up and pe rform
f
perform aerial com
combos to smash the
mirror, revealing a hidden niche with two massive Red Orbs!
Nero is sealed inside the room with a dozen Scarecrows. Defeat them all to
unseal the archway. Use the Snatch ability to yank Scarecrows out of the crowd,
then drive them into the air with High Roller in order to chop them up without
fear of ambush by other enemies.
E: Foris Falls
Tip
Ju up to smash the
JJump
mirror
m i on the wall
jjust
u a few feet down
ffrom
r the east door.
IItt reveals a small
nook
n o with a Blue
Orb Fragment!
O
Proceed through the upper Grand Hall and the Central Courtyard to this rear,
exterior balcony. Jump onto the top of the column on the lowest platform
G: Library
overlooking the falls. Then jump up to snatch a Vital Star S out of the air above In the exterior passage
the column. bbetween the library
be
eentrance and the room
en
ffulll of books, move to
fu
NOTE thee third column on the
th
lleft.
lef
ef Kick Jump upward to
The Stylish Statue in this area glows red, indicating that lan
land on the small ledge on
Nero cannot strike it to receive a Blue Orb Fragment. That th
he column. Move to the
the
honor belongs to another Devil Hunter. verr edge of the platform,
very
then jum
mp again to land on the next le
jump edge up. Stand theree for a second to reveal
ledge
hidden Red Orbs!
Stri
St r ke
ke the
Strike the blue
blue artifact in the corner of the upper Grand Ha
all to deactivate the
Hall After defeating all of
shields that section off the balcony. Go through the nearby door to the east. the Bianco Angelos in the
roo
room, step into the next
NOTE cha
chamber and examine
the glowing yellow
To obtain the orbs and items on the uppermost ledges to co
ol
column to obtain the
the left and right of His Holiness Sanctuss portrait, Kick An
Anima Mercury. Mission
Jump as high as possible, then snatch the item using the com
complete!
Hell Bound ability.
PRIMAGAMES.COM 69
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl
Green Orbs
Enemies
Encountered
Scarecrow (Arm)
Scarecrow (Leg)
Frost
Fortuna Castle
1st Floor
Recommended Bianco Angelo
Skills
Before the mission, purchase the
following skills from the Power
Up menu: Bael: Bael is one nasty
Snatch 3: Bael can leap far out demon toady! Side Roll to
of reach. This skill helps reach avoid his attacks, strike his
him faster. unique feelers, and look for
Speed: This skill is useful for opportunities to seize him
moving around the extremely by the tongue!
long Large Hall, and also helps
in rushing Bael.
A: Library
Tip Sm
Smash all the chairs
and
a n benches in one
sshot
h by using the
Gyro
G y Blade. Strike it
with the Red Queen
w
ttoo spin the blades,
tthen
h hit it with the
Devil Bringer to send
D
it right up the aisle,
destroying all objects at once to release ttheir orbs.
Strike the Gyro Blade with the Devil Bringer to activate it. Keep striking it to
knock it toward the doorway. The Gyro Blade smashes the barrier on impact.
D: Large Hall
Proceed to the north
B: Gallery end of the Large Hall to
nd a blue seal blocking
Us the Gyro Blade
Use the door to the Central
loc
located in the Gallery Courtyard and a tablet
to help destroy enemies. that indicates all four
Pu
Punch the Gyro Blade Gyro Blades in the area
wi
with the Devil Bringer must be present to unbar
to activate it, then strike the path.
it w
with the Red Queen
to make the blades spin
aaround
ro its midsection. Hit Activate one of the
itt w itth th
with thee De
Devi
vill Br
vi
Devil BBringer
innge
gerr ag
aga
ain too ssen
ain
again e d itt sspinning
en
send p nnin
pi ingg int
in to ene
to
into n
ne
enemies for instant kills! tw Gyro Blades near
two
thi door, and punch it
this
Gyro Blade Bedlam! rep
repeatedly to move it into
the west corridor. Then
str it a few times with
strike
the Red Queen to spin its
bla
blades, and punch it again
to send it ying down
the passageway. Repeat
thi until it smashes the
this
ba
barrier in the southwest
cor of the area,
corner
C: Grand Hall un
unlocking
Bla
Blade.
another Gyro
PRIMAGAMES.COM 71
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl
Dinner is Served!
E: Dining Room
De
Defeat the Bianco Angelo
kn
knights appearing in the
eat
eating area. Smash the
cha
chairs and dinnerware on
the table to nd hidden
orb
orbs.
Bael
Str the two Rusalkas
SStrike After you have
uuntil n they suddenly sstruck
tr Bael several
ddisappear.
is When a pair ttimes,
im the toad demon
ooff evil red eyes appears mmaya roar and go limp.
iinn the corner, prepare Q u
Quickly lock on to his
ttoo jump aside as Bael ttongue
on and use the
rrushes
us forward and D e Bringer. Press the
Devil
aattempts
tt to eat Nero! bbutton
u repeatedly to
eenergize
ne the attack.
The Rusalkas are Dante goes inside Baels mouth and rips through Baels ba
D back!
actually attached to the
When Baels health
feelers on Baels head.
ddrops below half, he
Start the battle proper by
ssometimes res a storm
running toward Baels face,
oof icicles from his back.
and use the Hell Bound
TThis attack is easily
ability to glide over to him.
aavoided by running to
Jump up and strike the
oone side or the other.
icicles on his forehead to
TThe icicles create
damage him. Meanwhile,
sshadows on the ground
he attacks in various ways,
bbefore they strike, indicating
ting whether Nero is out of range.
including ice breath and
hopping attacks. Use Side
Rolls or jumps to avoid As Baels health
ice breath. When he hops, ddrops
ro to a critical level
avoid damage by moving aand
nd he turns bright red,
outside the range of his hhee suddenly freezes
shadow as it spreads on the ground. oover.
ve While he is frozen,
sstrike
tr the Rusalkas
hhanging
a from his head
Occasionally Bael
ttoo release Red and
lea to one side of the
leaps
G re Orbs. However,
Green
co
courtyard and vanishes.
stand ready to Side Roll or jump out of the way, because Bael soon thaws and
Th Rusalkas reappear and
The
performs his leaping attack. Keep striking him until the battle is won.
sw toward Nero. Attack
swirl
on of them until it turns
one Following the battle, Nero obtains the Rusalka Corpse. The purpose of this
bla and collapses to the
black item is revealed in the next foray. Exit through the side door to complete this
gro
ground. Then seize it with mission.
the
he Devil Bringer to pull
the
Ba out of hiding! Avoid
Bael
all
allowing either nymph
an
antenna to grasp Nero,
or he becomes frozen in
or
pla and vulnerable to
place
Ba leaping attack.
Baels
PRIMAGAMES.COM 73
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl
Scarecrow (Arm)
Scarecrow (Leg)
Frost
Bianco Angelo
Recommended
R ecommenddedd
Skills
Before the mission, purchase the
following skills from the Power
Up menu:
Charge Shot 2: Helps dispatch
Mephistos more easily.
Air Hike: Allows easier reach
of high places.
A: Soldiers NOTE
Smash either of the
S
Graveyard so
gates beside the
south stairs, and fol-
Mephisto demons appear!
lo the path beside
low
Fire Blue Rose to soften
t staircase into a
the
these enemies up while
niche beneath the
avoiding their attacks.
s
steps. Examine the
Snatch them just after
d
demon scroll in this
their scythe attacks to
S
area to engage Secret Mission 03:
Mission 03 Nonviolent
Nonv Resistance.
drag them to the ground,
This mission is more easily completed by another character
revealing their true,
later in the game, so do not bother trying it with Nero.
insect-like form. Then
perform a devastating chainn of combos to eliminate them.
PRIMAGAMES.COM 75
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl
NOTE Fortuna Castle
Basement 1
Map Key
Hidden Red Orbs
Smash
S mash
h the
th h mirror
i
Holy Water
ov the replace to
over
nd a hidden niche,
w
with a demon scroll Vital Star S
th engages Secret
that
M
Mission 10: Puppet Wing Talisman
M
Master. The objec-
ti is to use a single
tive Freestanding Greenn
Orb
Gyro Blade to destroy ve
ve markers withi
within two minutes. One
marker resides in the west corridor near the starting point, Blue Orb Fragmentt
one to the north, one near the southeast entrance, one in
the southeast corner, and one atop the steps in the gated
area. The key is to lock on to the Gyro Blade and use the
Hell Bound ability to draw Nero closer to it more quickly.
Equipping the Speed skill also helps.
D: Spiral Well
De
Defeat the Mephistos.
Th
Then check the glowing
re
ed column to obtain
red
th
he Wing Talisman. As
the
im
immediately evident,
C: Torture po
possession of this item
act
activates equipment such
Chamber as the nearby bounce seal.
Ste
Stepping on these seals
inngs Nero hi
ings igh in
high to the air. While gliding upward, use th
into the movement control to
reposition Nero over the next bounce seal.
E. Grand Hall
Bounce three times and land on the ledge with a blue crystal. Inside the cell
on this level is a striking crystal, which you can destroy to obtain thousands
of Red Orbs. Step off the ledge carefully to obtain the Holy Water oating just
under the blue crystal.
Drop to the bottom
of the well again, and
this time bounce up to
the ledge with a yellow
crystal. Use Hell Bound
to reach through the
cell bars on this level to
obtain a Vital Star S. Then
drop to the bottom, and
bounce all the way up out of the well. Defeat enemies in the Torture Chamber
and Large Hall while making your way back to the Grand Hall.
Try and Pigeonhole Me, Will Ya? Position Nero near the doorway, and then jump on the bounce seal. Glide up and
land on the chandelier high overhead. Strike the chandelier to cause it to swing
down into His Holinesss portrait, revealing a hidden room behind.
Enter the newly revealed room, head downstairs, and use Hell Bound to snatch
a Vital Star S from behind the bars. Proceed through the door, and continue down
the corridor of the Underground Laboratory to complete the mission.
PRIMAGAMES.COM 77
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl
A: R&D Access
NOTE
Recommended
Map Key Skills
The map for Fortuna Castle Basement 1, where the player
starts Mission 06, is located on page 76.
Before the mission, equip the
Hidden Red Orbs
following skills from the Power Re
Resuming your adventure
Up menu: in the Underground
Green Orb
Streak 2: Helps dispatch Pas
Passage, collect the
Cutlasses more easily. Also Blu
Blue Orb Fragment on
Yamato helps to reach a hovering thee opposite side of
th
item. the chasm. Drop to the
bo
bottom of the Under-
Calibur: An extremely helpful
gro
ground Passage and
attack against airborne Gladii.
pro
proceed to the next room.
M forward in the R&D Access tunnel until a scene com
Move commences.
Tip
Notice how the die is continually rolling in place? If you
watch the die carefully enough before striking it, you can
Nero encounters roll the exact number you want and land on a safe or ben-
sha
shark-like Cutlass demons eficial space every time. The number showing on top when
tha
that seem to swim under Nero strikes the die is the number rolled! The die shows its
the surface of the oor. faces in the following sequence: 1, 4, 2, 6, 3, 5. Use this
Sho
Shoot the nearest Cutlass sequence to predict which number is next, and time your
to slow it down. While blows perfectly.
rap
rapidly shooting to hold
it iin place, gradually
ap
approach and then slash
it wwith Red Queen until
it ops out on the oor
like a beached whale. At
tha
that point, use the Devil
C: Containment
Bri
Bringer in your combos to
inict maximum damage.
Room
B: Game Room
Nero enco
encounters the Orders stuttering and ghoulish
scientist, Agnus. Before he can even make proper
introduct
introductions, Agnus traps him in the containment
chamber and unleashes a swarm of demons!
This room is designed to challenge Nero with a simple diversion. The objective
is to roll the giant die in the middle of the room by striking it with the Devil
Bringer. Neros playing piece moves the number of spaces rolled on the die.
When the piece reaches the nal space, the game ends and the doors become
unsealed. The circle he stops on determines what happens next:
Red Circle: An enemy set appears and attacks. The enemy set appearing is
determined by the space landed on.
Yellow Circle: Acting as a penalty space, landing here causes the Nero playing
piece to go back to the previous yellow circle. If Nero lands on the rst
yellow circle, he goes back to the start.
PRIMAGAMES.COM
PR 79
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl
Vergils Heirloom
Agnus Is tthis the end? Has Nero
Th objective of this
TThe fal
fallen into Agnuss trap
bbattle a is to destroy an
and made himself a slave
tthe he electried barrier to the Order? No. Luckily
bbetween
e the circular the broken demon sword
cchamber
ha and the lab na
named Yamato hovers just
w
whereh Agnus hides. a ffew feet away. Claiming
TTheh health meter the sword of Dantes fallen
ddisplayed
is across the bro
brother, Nero repairs the
bbottom
o of the screen b
blade and becomes one with it, awakening the demon wi
within himself.
represents th
he bbar
the rier
i s rem
barriers aiining
i dur
remaining ddurability.
abil
biliity. IIff Nero attem
Nero attempts to strike the The Yamato grants Nero the ability to Devil Trigger. When the Devil Trigger
barrier himself, he suffers damage. gauge (now displayed below Neros health meter) is at least three blocks full,
The only way to press the Devil Trigger button to enter a hypermode state. In this mode, Nero
damage the barrier attacks faster, with greater power with Blue Rose, and also with the Yamato in
is by grabbing one of melee attacks.
the Gladius monsters
ying around the
room with the
Devil Bringer. Nero
automatically turns
Tip Be
Before exiting the
and spears the north door of the
n
no
barrier with the Containment
C o Room,
Gladius, damaging sstep t on the glowing
the divider and ppad a where Yamato
destroying the ppreviously
r hovered
Gladius. Nero can ttoo find a hidden
llarge
a Red Orb!
grab Gladii by
leaping into the
air while they are
ying and hitting
them with the Devil Brin
i ger, or bbyy grabb
Bringer, bbiing th
bb
grabbing them
h wh hen th
when they
h hhave st
tabb
bbedd
stabbed
themselves into the ground.
D: Foris Falls
Grab the Green Orb
hovering just a few feet
away, and continue over
to the railing. Strike the
blue dial to activate it,
damming the falls and
extending a bridge from
Fortuna Castle to Mitis
Forest. Activating the dial
Stay near the middle of the room, so that Nero is always far enough from also removes the seal from
the barrier to hit it with a Gladius. If he gets too close or too far, the Gladius the nearby stairs. Follow
collides harmlessly with the oor or wall. the stairs to the upper
platform.
E: Angel Creation
After dispatching the
initial set of Bianco
Angelos, move into the
glowing area at the back
of the room, where
three victims hover in
soul-sucking chambers.
Behind the victim on the
left, a demon parchment
is attached to the wall.
Examine it to nd Secret
Before exiting, move near the edge of the platform to change the camera
Mission 04: Tracking
angle. A Blue Orb Fragment hovers in space. To reach it, you must perform a
Treasure Down. The
Streak attack from the edge of the platform, so that Nero shoots across the gap
objective of this secret
and grabs the item.
mission is to nd all the
hidden orbs in the Grand
Hall within two minutes.
Clear this easy mission
one benets
now with Nero, since he alone ts ffro
rom
m th
from thee Ru
Rusa
saalkka Co
Rusalka Corp
rpse
se aand
Corpse n can detect
nd
hidden items nearby. The hidden Red Orbs are located in randomly determined
places every time. We do not wish to spoil the fun of nding the hidden orbs
here, but you may turn to the section Secret Missions for a complete list of their
locations!
Ascend the stairs and cross the catwalk to a circular chamber where Bianco
Angelos are made. Defeat a couple of these white knights to unseal the area.
Fortuna Castle
Basement 2
Map Key
Hidden Red Orbs
TThe south
hee ssou
o th ssec
ou section
ectionn ooff th
the
he ro
room also
om aals becomes
lsoo be
beco
come
comes sealed off and invaded by Bianco
me
Angelos. While impaling them on their own lances, move into the tiny niche
where a control panel stands to obtain hidden Red Orbs.
PRIMAGAMES.COM 81
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl
These Are No Angels! En Guard!
F: Underground
Laboratory
Naviggate th
Navigate hro
roug
uggh
through
the Grand Hall and the
up part of the Central
upper
Co
Courtyard to Foris Falls.
Cro the extended bridge
Cross
an follow the Forest
and
En
Entrance tunnel into
the sunlight. Mission
com
complete!
Scarecrow (Arm)
Scarecrow (Leg)
Mephisto
PRIMAGAMES.COM 83
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl
A: Forest B: Windswept
Entrance Valley
Bre
Breakable objects
con
containing Red Orbs in
the Mitis Forest stage look
like giant eggs. These
egg
eggs are sometimes hard
to distinguish from the
ba
background, but glowing
cra
cracks on their sides help
the
them stand out.
An ancient gazebo
stands near the center of
the rst area. Examine the
demon scroll posted inside
the shelter to nd Secret Proceed to the cliff ledge, and jump across the ledges to the left to reach a Holy
Mission 08: Royal Blocker. Water. Drop to the valley basin and defeat the Chimera Seeds easily using the
The objective is to defend Devil Bringer. Heavy gates block two paths to the south, so ascend the east stairs
against enemy attacks ve and enter the building.
times in a row using Royal
ss this skill, so he ccannot
Block. Nero does not possess annot complete this mission
n. Leave
mission.
this mission for later when playing as another character. C: Ruined Church
Wa what happens
Watch
wh
when a Chimera Seed
bo
bonds with a Scarecrow,
bbecoming
e a Chimera.
TThese
h mutants can
ccounterattack
ou in the
mi
middle of a combo, and
eve
even when knocked down
oonn the ground. Although
ra
ai
raising your Stylish rank
is iimportant, you can
avo
av
avoid danger by shooting
th
he creatures more often
these
Slash away at the striking crystal in this area to accumulate a bevy of Red th
ha smacking or slashing
than
Orbs before proceeding further. the
them.
E: Lapis River
D: Ruined Valley
Use the Hell Bound Explore the Lapis River area and smash demon eggs to nd Red Orbs, especially
ability to y back and under the bridge.
forth across the chasm,
Move to the southwest
making your way south to
cor of the raised
corner
a platform where a blue
em
embankment. A demon
dial sits. Strike the dial to
scr is posted behind
scroll
activate a magic platform
the tree in the corner.
that extends over space.
Exa
Examine this scroll to
Move onto the platform
en
engage Secret Mission 05:
tiles as they appear, and
Sky Scraper. The challenge
move off them before
of this simple mission
they turn red and vanish.
t use bounce seals
is to
Unfortunately, Mephistos
an Grim Grips to reach
and
appear and attack as
the top of the Under-
you are waiting for the
gro
ground Laboratory. After
magic oor tiles to appear.
bo
bouncing and grappling
Move around as much
up to the mid-point of
as possible and blast
the area, smash the cage
the
them while moving across th he cycling tiles
he
the tiles. If a Me hist
ep stto kknocks
Mephisto noc
ocks N
oc ero ooff
ero
Nero ff th
thee
suur
surrounding a bounce
platforms, he falls into the Ruined Lowlands and must defeat a group of enemies
sea Then continue
seal.
to make the exit appear. Warp back to the Ruined Valley and try again.
bbouncing
boun
bo
oun
unci
c ng aand
ci nd ggra
r pppliing
grapplingng yyour
ourr wa
ou w
wayy too tthe
he ttop
op to
t claim a Bl
Blue Orb Fragment.
PRIMAGAMES.COM 85
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl
Nero enters the Ruined
F: Ancient Plaza Va
Valley from the north. A
ma
massive dragon suddenly
att
attacks! Run across the
cat
catwalks quickly, before
the dragon smashes them.
Eve
Even if the creature causes
da
damage to Nero, continue
run
running and do not try to
aattack it. Nero ends up near the southeast door of the Rui
Ruined Valley.
G: Forgotten
Ruins
A Stylish statue atue stands
a few yards fr from
om tthe
he
Defeat a set of Chimeras eentrance. Strike it
near the sunken area to rrepeatedly using mixed
unseal the exits, then ccombos to raise Neros
continue northeast. SStylish gauge to A
((Atomic!) to break the
sstatue and obtain a Blue
O
Orb Fragment. Use the
EExceed ability of Red Queenn to help break through thee B rank barrier.
Navigating to the
Southeast Forest
Ne nds himself back
Nero
Cross under the bridge
in the Windswept Valley,
aand n try to defeat Chimera
in the area behind one
SSeeds
See e before they can
of the large runic walls.
bburrow
u into Scarecrows
Lu
Luckily, a Gyro Blade is
an
and create Chimeras.
ava
available here. Activate
CContinue
o heading east and
the Gyro Blade and knock
use the Divinity Statue to
us
it tthrough two runic walls
puu
purchase Purple Orbs, if
blo
blocking the passage.
ppossible. Head through
po
th
he east exit.
the
H: Den of the
She-Viper
Nero again has a brush
with the massive dragon
that attacked him and
broke all the catwalks
Defeat a set of Chimeras appearing in the main area. Then knock the Gyro in the Ruined Valley
Blade toward the runic wall blocking the southeast passage. Destroy the wall earlier. The dragon reveals
using the Gyro Blade, descend the stairs beyond, and go through the door. itself to be Echidna, the
mythological mother of
all monsters.
Echidna
Initiate the battle by jumping up to attack Echidnas torso with Red Queen. If When less than half her health remains, Echidna plants her tail in the ground,
she begins whipping her head tentacles around, allow yourself to drop out of spreading her petals across the ground to form a grotesque ower. Tentacles rise
harms reach. out of the ground around her and begin slapping back and forth. Quickly run
up to Echidnas torso and attack. Perform frequent side rolls to avoid damage
When she assumes from the surrounding tentacles. If she begins holding her head in pain, hit her
her dragon shape and with the Devil Bringer to execute another special attack.
begins ying around
the area, blast her
continuously as she
soars. Stand ready to
side roll out of her
path when she swoops
through the area,
attempting to bite Nero.
When Echidna
sspreads
pr her eight legs
aand
n begins giving birth
ttoo Chimera Seeds, jump
uupp and use the Devil
BBringer
ri to attack her When Echidna drops to critical health, her torso glows. She begins ying
bbirthing
ir chute. Tap the around the area as usual, this time dropping seed bombs. Continue attacking
D e Bringer button
Devil her with the aforementioned strategies until the battle is won.
rrapidly
ap to make Nero
ddeliver
deli a urry off punch
liver hes to th
punches he oori
the ri
ice. Af
After EEchidna
chhid
hidna rev
reverts to her normal
form, quickly eliminate any Chimera Seeds by ripping them asunder with the
Devil Bringer.
Repeat these two
attacks for the rst half
of the battle. If Echidna
becomes stunned
and starts holding
her forehead in pain,
quickly jump up to her
torso and use the Devil
Bringer to go on a wild
wordd into
ride. Nero plunges his sword i Echidnas
Echi
hiddnas organs and
andd hangs
h whil
hile she
on while h iies
es After the battle, Nero obtains the Sephirothic Fruit. Smash any eggs remaining
around in agony. This attack lowers her health meter by one full measure, and in the area to obtain additional Red Orbs, and move to the bizarre red tree in
also increases your Stylish gauge by several levels. the southwest corner of the area. The Sephirothic Fruit causes the tree to shrivel,
unbarring the path. Continue southwest to complete the mission.
PRIMAGAMES.COM 87
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl
Scarecrow (Arm)
Scarecrow (Leg)
Chimera Seed
Chimera
Recommended
Skills
Before the mission, equip the
following skills from the Power Angelo Credo: This intense
Map Key Up menu: boss requires good timing
with side rolls and a great
Air Hike: More suspended deal of patience. Time your
Blue Orb Fragment items in this mission mean strikes appropriately!
you should keep Air Hike
equipped.
Speed: Long distances to
cross in this mission can be
traversed more quickly.
Snatch 3: This ability helps
Dante to grapple with the
boss more effectively.
D: Lost Woods
Re the glowing
Read
B: Ancient Plaza ins
inscription on the
cen
central monument. The
ins
inscription bears the rst
of three clues that hint
at what is happening in
thi
this area.
Examine the reddish tree blocking the path, and the Sephirothic Fruit destroys it.
Proceed into the area until Assault demons burst out of the ground and attack.
These creatures should be familiar to veterans of the original Devil May Cry. Seize
one of these with the Devil Bringer, then tap the button rapidly to slam it back
and forth like youre trying to hammer nails. Other Assaults that get in the way
suffer damage as well.
Following the wrong path out of this area warps Nero to the Hidden Pit area,
where he is quickly surrounded by Assault demons and attacked. The enemies
must be defeated to open the escape portal.
PRIMAGAMES.COM 89
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl
Visiting the Hidden Pit
causes another inscription Order of Sword
to appear on the central
monument in the Lost
Woods area, until all three
H.Q. -A- 1st Floor
clues are readable. The
combined hints indicate
that the shadow cast by
the monument is the
key. The shadow points in the opposite direction of the correct portal to exit
through. The monument shadows direction changes almost every time you exit
the correct way. For instance, the rst time you leave Lost Woods, the east portal
is the correct exit. This warps you back to the entrance of the Lost Woods. The
monuments shadow is now pointing north, indicating that the south exit is the
correct path.
Tip
A Blue Orb Fragment
is located in the Hid-
E: Gran Album
den Pit, so warping
there at least once
is a good idea. The
Bridge
fragment is suspended
high above the top of
the area. To reach it,
Nero must use the Airr
Hike ability.
Follow the long bridge to the circular platform outside the Order of the Sword
headquarters entrance. Nero encounters Kyries brother, Credo, who has a little
secret to share.
Angelo Credo
This battle requires When less than half
extreme patience and h health remains,
his
caution, and may take C
Credo may occasionally
a few tries. Angel-form y to the opposite end
Credo ghts like an o the ring and kneel,
of
extremely advanced p
panting as if tired.
Bianco Angelo, Q
Quickly rush him and
protecting himself with u the Devil Bringer to
use
his massive shield while i ict massive damage.
in
delivering lightning-
fast attacks with his When less than a
sword. Score a few q
quarter of his health
hits at medium range r
remains, Credo remains
using Blue Rose, while a
airborne for the
moving in closer. At m
majority of the time.
melee attack range, side U Aerial Combos to
Use
roll to the left several a
attack him from the
times, avoiding Credos l A new attack he
left.
ackks wh
many sword-slashing attacks hilile
whilel mo ving
i tto hi
moving hi unpr
his otect
t tedd sid
unprotected ide. FFrom
side. rom tth
here,
there, e
employs at this time is
deliver a combo with Red Queen or the Yamato in Devil Trigger. When he bladdes, which
to surround Nero with blades, whi
hichh soon iip iinward
nwardd aand
ndd strik
ike. TTh
strike. he bbl
The laddes
blades
blocks with his shield, jump away and start again. follow Nero everywhere, but can be destroyed with a few Red Queen combos.
Occasionally, Credo
Defeating Angelo
ies to the side of the
Cre Nero obtains
Credo,
ring, produces a lance,
the Aegis Shield,
the
and begins glowing.
wh grants the Devil
which
Stop and prepare to
Bri
Bringer the ability
dodge his imminent
to Hold and carry
to
attack, which involves
en
enemies. Enter the
throwing a magic
Ord headquarters to
Orders
version of his lance to
com
complete the mission.
pierce Nero. A single sidee rroll
ollll iiss allll th
hat iiss need
that dedd. CCred
needed. do repeats thi
Credo his atta
this ckk up
attack
to three times before resuming old habits, so be ready to dodge subsequent
projectiles.
PRIMAGAMES.COM 91
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl
Scarecrow (Leg)
A: Gran Album
Bridge
Frost
Pro
PProceed through the
wa
watchtower and smash
the objects within to
ob
obtain hidden Red Orbs.
Assault
h watchtower
Exit the h
and continue across the
Bianco Angelo bridge. Nero encounters
the captain of the
Orders white knights, Alto
Angelo. This animated
armor suits presence
allows Bianco Angelos to
Alto Angelo: The presence
perform devastating new
of these higher knights
attacks. The Biancos also
causes surrounding Bianco
move faster and attack
Angelos to become stronger
more frequently. However,
and faster. However, they
the evasive nature of
are all defeated by the same
the Alto Angelo makes
methods.
eliminating the Biancos
rst difcult. Try to knock
the Bianco Angelos into
the air, and seize them
evil Bringer. Once they are eeliminated,
while airborne with the Devil lilim naated, avoid the
limi hee Alto
Alto
Angelo Agnus: Use Aerial Angelos rushing attacks, dodge to its open side, and attack. Use the Devil Bringer
Combos to defeat the boss, to perform a triple body slam on the Alto Angelo for a nice nishing touch.
while avoiding his life-
draining attacks!
Mapp Key
Ky
The Stylish statue in the northeast corner can be struck to increase the Stylish Key of Cronus
gauge. The gauge must reach level S (Smokin!) to destroy the statue and obtain a
Blue Orb Fragment.
PRIMAGAMES.COM 93
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl
C: Key Chamber
Defeat the white knights
to unseal the room.
Examine the purplish
glowing column to the
south to obtain the Key of
Cronus. This item bestows
Neros Devil Bringer
with the ability to slow
time by striking certain
machines throughout the Map Key
headquarters.
Hidden Red Orbs
Green Orb
Map Key
Green Orb
Defeat
D efeat a se
sett of Frosts
to make the elevator
rise. When it stops, step
into another laser-lled
chamber. This time, add
a little haste to your step.
Strike the chrono machine
and step through the
rst set of lasers when
hroough thee ce
convenient. Quickly cross through cent
nter
nte of the room, then ggoo through
center
another set of lasers to reach the exit.
Defeat a couple of
Ass
Assault demons to make
the elevator rise. Follow
E: Agnuss Room
the corridor to a Green Revealing his disgusting
O
Or
Orb and a Divinity Statue. angel form, the Orders
If ppossible, purchase Blue chief scientist barters with
Or
Orbs and Purple Orbs Nero for Kyries life; if
be
before proceeding. Nero can defeat Agnus, he
just might save the girl!
PRIMAGAMES.COM 95
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl
Angelo Agnus
Angel-form Agnus
ies around the room,
summoning Gladii and
occasionally stopping
to shoot a series of
reballs at Nero. When
he is glowing yellow,
attacks do not cause
him to stagger. But if
he is not glowing, he
can be knocked around
a bit and you can
inict several combos
in a row. Devil Trigger Sometimes, it is wiser to stay back and blast away with the Blue Rose.
during these no-glow Whenever Agnus creates a yellow ring behind himself, take this as warning
periods and inict that Agnus is about to launch a series of ery missiles. Back off and use
serious damage. Try Side Rolls or jumps to dodge the reballs. Between dodges, pepper him with
not to get carried away, gunre to keep reducing his health.
owiing A
however, because non-glowing Agnus ttries
ries
i tto sei
ize N
seize ero. A
Nero. gnus can re
Agnus store
t hi
restore hi
his Another way to
own health by draining yours! inict good damage
is to seize one of the
Gladii with the Devil
Bringer and throw it
at him. The shattering
Gladius usually releases
White Orbs, items
which rell the Devil
Trigger gauge.
Buzz Off!
Bianco Angelo
Alto Angelo
Mephisto
Recommended
Map Key Skills
Before the mission, equip the
Faust: These superior
following skill from the Power Up
Hidden Red Orbs oating demons attack
menu:
with extended claws and
Air Hike: This skill will help have greater resistance to
Green Orbs you get through some difcult damage. However, they can
jumping in this mission. be dispatched in the same
manner as Mephistos.
A: The Gauntlet
Re
Return to the Gauntlet
for a new introduction:
a FFaust appears! Fausts
mo
move and attack in a Defeat the enemies
sim
similar way to Mephistos, to open the other door
bu
but they can withstand in the elevator. Strike the
gre
greater amounts of chr
chrono machine and head
da
damage. Blast the Faust thr
through two laser arrays
con
continuously as you tra
tracking two separate
wo
would a Mephisto, and aree on the oor.
ar
areas
uusee Hell Bound to try and
us
ssnatch
sn a it from its ghostly
dis
disguise.
PRIMAGAMES.COM
I 97
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl
Move into the other
ele
elevator, and strike the
blu
blue dial to shatter a seal
cov
covering a wide opening.
Us
Use the nearest chrono
ma
machine to slow the
las
lasers. Make your way to
the opening and drop into
the room below. Map Key
Hidden Red Orbs
Remember to stand in the sunken area to obtain a bevy of hidden Red Orbs,
then head for the exit.
Order of Sword
H.Q. -B- 1st Floor
Defeat enemies in the Key Cha
amber and return to the Grand Hall. The
Chamber he
B: Security
drawbridge is down, so head south to the next area.
Corridor
Party Time! Excellent!
S
Strike the chrono machine to slow down the moving laser array that divides the
r
room. Then move up the corridor, jumping over lasers as they approach.
NOTE
C: Experiment
The Vent Room Disposal
Proceed through the
doorway into the large Lu several Bianco
Lure
room at the south end An
Angelos into the corridor
of the Security Corridor. sec
section near the entrance
Drop off either side of the of this chamber to defeat
platform to the bottom of the
them more easily. Then
the room with the massive sla
slash away at the striking
spinning blades. Defeat cry
crystal in this chamber
Mephistos and a Faust to to accumulate a horde of
unseal the machinery in Re
Red Orbs. More Red Orbs
the west alcove. Examine cann be gleaned from the
ca
the machine to slow time, cry
cr y by striking it in
crystal
causing the blades to spin De
Devil Trigger mode.
more slowly.
PRIMAGAMES.COM 99
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl
D: Meeting Room
Aft
fterwardd, he
ft
Afterward, hhead
ad down the south corridor to nd a Divinity Statuee aand a
d
demon scroll just before the exit. Examine the demon scroll on the left to take on
S
Secret Mission 07: Free Running. The objective of this simple side foray is to move
a
across the magic platforms in the Ruined Valley of Mitis Forest and reach the
B Orb Fragment on the other side. A massive number of Mephistos attempt to
Blue
p
prevent you from reaching the goal. Equipping the Air Hike ability and bouncing
y way over to the prize preemptively helps.
your
Meeting Adjourned!
E: Ascension
Chamber
Nero runs into Dante again, this time knowing what he is up against. The
celebrity Devil Hunter wants only one thing from Nero: Vergils sword, Yamato!
Dante
The best attack
aagainst him, as before,
is the Buster. Side roll to
aavoid Dantes attacks,
tthen attempt to hit
him with Neros demon
ggauntlet from the side
oor behind. Because
oof Dantes increased
sspeed and attack
frequency, dodging his
blows can be difcult.
TTherefore, the easiest
This battle is quite wway to nail him with
similar to Nero tthe Devil Bringer is to
and Dantes initial sstart off with a Red
confrontation, except QQueen Combo, then hit
that Dante is much hhim with a Buster as
more aggressive and tthe nal blow. Dante
suffers far less damage aalmost always deects
from attacks. He tthis attack, causing a
seems immune to the urry battle to ensue.
effects of Devil Trigger, TTap the Devil Bringer
suffering the same bbutton rapidly to win
damage as normal. The tthe urry battle, and
Blue Rose is useless bbash him away for
against him, since he eexcellent damage.
merely deects the Repeat this strategy evenn as Dante
Dantess hheal
lthh ddrops
health rops bbelow
ellow hhalf,
alf
lf, andd hhis
is attackk
attack
bullets by ring rounds ffrequency increases even higher!
of his own. But the
good aspect of these
changes is that you can really go at him this time!
PRIMAGAMES.COM
I 101
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl
Gold Orbs
White Orbs
Scarecrow (Leg)
Recommended
R
Skills
Before the mission, equip the
Bianco Angelo
ffollowing
followi skills from the Power
Up me
menu:
Air Hike: Allows easier reach
of high places. This skill may
he
help against the boss and
Alto Angelo
ma
makes some high areas easier
to reach.
Sn
Snatch 3: Extends the reach of
the Devil Bringer. This skill is
ammust have for dealing with
Mephisto
the boss.
Faust
Strike
Str
trrik
ikee th
thee blue dial in the southeast corner of the cha
chamber
hammberr ttoo ma
make
make
k sever
several
ral
a
Grim Grips appear overhead. Use the Devil Bringer to grapple between the Grim
Grips, up to level 2F.
PRIMAGAMES.COM 103
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl
The next grappling
B: Advent task is quite a bit more
challenging. Nero must
grapple three Grim Grips
Chamber 2F Wh the elevator stops,
When
and then kick jump
his way up the far wall
he
head to the right. A gate to move on. The only
blo
blocks the path. Read problem is the second two
the marker on the left Grim Grips continually
for a clue. To open the move up and down. First, claim the two Red Orbs overhead by grappling the rs
rstt
gat
gate, Nero must use Hell two Grim Grips when the middle one is head toward its highest point.
Bo
Bound to seize and hold
on
one of the Scarecrows The rst time Nero
on the other side of dro into the pit below,
drops
the gate. Nero holds the Scarecrow as long as the Devil Br
Bringer button is held. sev
several Alto and Bianco
Once opened, the gate remains open permanently, and the Scarecrows can be An
Angelos pop up to ght.
dispatched however you see t. De e
Defeat them all, and then
Ascend the stairs to the kic
ki c jump up the left wall
kick
ne
next at area, where an too the starting point.
ele
elevator and a Divinity
Sta
Statue stand. Although
the elevator is raised, This time, watch the
sta
stand inside the shaft to Grim Grips and wait until
dis
discover a hidden cache of they start moving into the
Re
Red Orbs. proper alignment before
grappling. When the
Grim Grip on the far right
Proceed southeast to a
side of the screen is at
ledge overlooking a sharp
its bottom point, headed
drop. Over the drop hover
upward, start grappling
two Grim Grips and two
between them. Then kick
Red Orbs. The rst orb is
jump up the wall, and
easy to obtain simply by
try to land on top. If you
grappling the rst Grim
do not land on the thin
Grip. However, to obtain
at strip atop the wall,
the second Red Orb, you
then very carefully kick
must allow Nero to drop in altltitudee before grabbing the second Grim Grip. Thi
lt
altitude is
This
jump to the top of the
changes the angle at which Nero ies when he executes Hell Bringer, causing him
wall from the other side.
to soar straight up and collect the higher Red Orb.
Stand still against the back
econd to release a cloud of hidd
column of the wall for a second dden
dde Re
hidden ed Orbs.
Red s.
Caution
Before riding up to the third level, use the Divinity Statue to give Nero the
Return and slash the Snatch 3 skill. Even if this means forgoing several other skills, Snatch 3 is the
blue dial to activate it. only way to win the upcoming battle like a pro!
This causes a series of
Grim Grips to appear
directly overhead. Grapple
from one Grim Grip to the
Second Level Sucker Punch!
next until you reach the
raised platform above.
C: Advent
Chamber 3F
Collect the Green Orb and White Orb, and examine the red control on this
level. Defeat the white knights that appear in order to activate the elevator next
to the Divinity Statue far below. Drop from the east side of the platform and Nero arrives just in time to nd Sanctus imprisoning Kyrie inside his massive
head back to the elevator area. golem, which he calls The Savior. But it is not too late for Nero to save Kyrie!
Defeat a set of Scarecrows and knights appearing near the elevator. If you
need a few more Red Orbs to buy a Blue or Purple Orb from the Divinity Statue,
then simply head a short distance down the northwest stairs to make the entire
enemy set reappear. Do this as often as you like until you can buy whatever you
want. Then board the elevator and head to the next level.
PRIMAGAMES.COM
I 105
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl
Sanctus
Defeating Sanctus is
not difcult once you
understand the unique
mechanics of this
battle. Sanctus hovers
over the ground, out of
reach of ground melee
Sanctus attempts to defend
Sanctus defend
f d himself
himself
hi lf with
w h a few
wi f energy attacks,
k bbut th
attacks, hey
they
attacks. Beside him hover
a easily avoided and not very harmful. The only attack of concern is the
are
two lanterns, which
l
lightning bolt attack he summons when trying to prevent you from breaking
sometimes turn into
h shield. But since that shield needs to come down, this attack is impossible
his
reballs and y at Nero.
t avoid. Use Vital Stars to stay in the game.
to
Both lanterns can be
used as grapple points Repeat the same
for the Hell Bound a
attack until Sanctuss
ability so that Nero can h
health is reduced
reach Sanctus. However, t one-third or less.
to
both of them hover S
Sanctus ies inside his
too close to Sanctus. S
Savior and commands
To remedy this, lock-on andndd re a single
siingle
l shot
shhott att one off the
tthhe lanterns
llantterns ttoo ddeactitivate
deactivatet t totem god to
the
it. The inert lantern ies out to a stationary position halfway between Nero and d
deliver a powerful
Sanctus. Quickly grapple the lantern to y toward Sanctus. If His Holiness ies punch. The only way
away again, quickly shoot the other lantern while still in midair, grapple it, and y to avoid this is to side
toward Sanctus again. Sanctus himself is also a grapple point you can lock onto. roll just before impact.
E
Even if Nero avoids the
b
blow, he still suffers a
s
small amount of wind
d
damage. Therefore,
i becomes critical to
it
nish off Sanctus the
n time or two he
next
thhe Redd Queen to strike
Once Nero is next to Sanctus, use the strikke th
he protective
the c
comes out of The Savior.r.
shield surrounding the geriatric. The shield changes colors from blue to red as it At this point, the
weakens and then shatters. When the shield is down, quickly grapple Sanctus if old guy becomes a
old
needed and strike him with a Red Queen Combo to knock him to the ground. bit wilier and avoids
bit
After knocking Ne attack better
Neros
SSanctus
an to the ground, by ying away when
by
uuse se Hell Bound to seize yo attempt to grapple
you
hhim im and drag him in tow him. After
toward
cclose
lo if needed, then des
destroying his shield,
ssmack
m him with the yo must bide time a
you
D e Bringer. While
Devil bi grappling
bit, grappliling towardd him
hi only
onlly when
whhen he
he is
i busy
busy preparing an attack. Then you
N e holds Sanctus and
Nero can knock him out of the air and pound the tar out of his face! Repeat this
rrepeatedly
ep tags the old until the battle is won.
in the
guy in thhe face,
f thhe Devil
tap the D il BBringer
ringer
i bbutton rapidl
idly to iincre
rapidly increase Neros attack
speed and prolong the attack. Thats one heck of a way to deal with the elderly!
Save This!
Gold Orbs
Wing Talisman
Scarecrow (Leg)
Recommended
Skills
Before the mission, equip the Mega Scarecrow: Juggle these
following skills (among others) hulking monsters midair
from the Power Up menu: just as you would a normal
Air Hike: In Devil Trigger, Scarecrow.
Dante can jump twice when
this skill is active.
Speed: Always useful when
crossing long distances and
trying to keep up with Frost
enemies.
Stinger: Sliding across the
ground to stab an enemy is
advantageous.
Mephisto
Sword Master Style Level Up
2: Gives Dante extra moves to
build combos in Sword Master.
Sword Master Style Level Up
3: Dante becomes even more
Bianco Angelo
lethal with Rebellion in Sword
Master style.
Gunslinger Style Level Up 2:
Gives Dante extra shooting
tricks when Gunslinger style
is active. Alto Angelo
PRIMAGAMES.COM 107
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl
NOTE
Dante is taking over for a while! While Dantes mechanics In the Power Up
are similar to Neros, the signicant differences may pro- menu, Proud Souls
duce a slight learning curve. This is a great time to refer to can be used to
Dantes chapter to get an idea of the differences. activate skills for
Dantes weapons
The main difference
and abilities as
is that Dante does
usual. His styles also
not have the Devil
can be upgraded,
B
Bringer. This means
allowing him to
he cannot detect
perform even more great actions with the S A
Stylish Action
h
hidden items, grapple
button!
G
Grim Grips, or snatch
e
enemies. Dante also W
When Dante is in
does not have the D
Devil Trigger mode,
Exceed ability. h can jump twice
he
Although Dantes b
before touching the
only two forms of gr
ground with the Air
attack include guns Hike ability. This
and melee, he can a
allows him to reach
switch styles on the even higher areas
spot by pressing any than Nero. Make
of the four style sure that A
Air Hike is always an active skill for Dante.
buttons. On console
versions, these but-
tons correspond to the directions on the directional pad.
Letters in Dantes health gauge indicate which direction to
press to engage any of the four styles.
B: Experiment
Disposal The Gauntlet is no
longer a separate room
because the central lift
platforms and structures
have fallen away. Drop
to the ground oor and
collect a Gold Orb lying in
the northeast corner. Then
go strike the blue dial in
the southwest corner to
lower an elevator.
Proceed into the next chamber. A 10-minute timer appears onscreen. Dante
must exit the Grand Hall of the Order of the Sword H.Q. before time runs out, or
he dies when the building collapses.
PRIMAGAMES.COM 109
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl
C: Security Order of Sword H.Q. -A-
Corridor 1st Floor
Th entrance platform
The
col
collapses, dropping Dante
to the bottom of the fan
Map Key
roo
room. Defeat a couple of
Me
Mephistos that arrive on Hidden Red Orbs
the scene, unsealing the
ch
chrono machine in the
sid
side alcove.
A squadron of white knights bars Dantes exit. Dantes best style for defeating
them is Sword Master, which allows him to knock Bianco Angelos off their feet
quite easily. Otherwise, keep rolling to their unprotected sides to attack until they
are destroyed.
Once the room is unsealed, head outside and watch the building crumble.
Cross Gran Album Bridge and enter Mitis Forest to complete the mission!
PRIMAGAMES.COM 111
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
ash
e
Unl
Scarecrow (Arm)
Scarecrow (Leg)
Chimera Seed
Chimera
Assault
Mephisto
Map Key Recommended
Skills
A-D Warp Clouds Before the mission, equip the
following skills (among others)
from the Power Up menu: Echidna
A: Forgotten B: Windswept
Ruins Valley
Sta
SStarting in the Ancient
Tra
Training Grounds, cross
the bridge and go through
the doors to the Forgotten
Ru
Ruins without warping.
PRIMAGAMES.COM 113
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl
C: Ancient Plaza D: Lapis River
C
Cross through the area and pprotect
rotect yourself from late-ar
late-arriving
arri
ar r ving Mephistos. A
warp cloud blocks the southeast exit. This warp carries Dante back to the north
entrance of the Ancient Plaza, so do not go that way. Instead, enter the warp
cloud under the bridge. This warps Dante to the east portion of the Windswept
If you choose to cross the Ancient Plaza instead, then you must defeat a set Valley. Enter the Ruined Church.
of Assault demons to unseal the area. Dantes Royal Guard style is particularly
effective, especially at blocking Assault projectile attacks. Continue through the Show Yourself, Ghostly Reaper!
south exit (as normal, without warping).
F: Lost Woods
The warp points in the
Lost Woods area function
G: Den of the
the same as before.
Determine the direction
She-Viper
to exit the area by the
shadow of the central
monument. If the shadow
is pointing west, then exit
to the east. If the shadow
utth, eetc.
points north, exit to the south, tc. The on
oonly
nly ddifference th
this
is ttime
ime is that Chimera-
im
infested Assault demons attack the rst time the area is entered. To reach the
west part of the Forgotten Ruins, exit the Lost Woods to the east, then the west,
then south, then south again.
When you arrive at the west portion of the Forgotten Ruins, smash the nearby
eggs to obtain Green and Red Orbs. Use the Divinity Statue to change skills or
purchase Blue and Purple Orbs. Then proceed west to the Den of the She-Viper.
PRIMAGAMES.COM 115
PRIMAGAM
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl
Echidna
When Echidna plants
Dante
D a must defeat her tail in the ground
EEchidna
ch without the and begins sprouting
bbene e t of the Devil tentacles in a circle
BBringer.
ri This factor is around her, run around
tthehe only real difference the tentacles and use a
iinn the battle. Stinger attack to slide
into her torso. If she
bashes Dante away,
c
continue circling her
a blast away with
and
g re from outside
gun
Switch to Sword t tentacles reach.
the
Master style, and jump U side rolls to avoid
Use
up to attack Echidnas t
tentacles as they slap
torso by pressing the t ground and whip in
the
Style Action button. t air.
the
When she curls up and
ies around the area,
switch to Gunslinger
style and press Style
Action to hit her with
rapid-re bullets. Continue attacking
EEchidna
ch using these
sstrategies
tra until she is
ddefeated.
e Dante obtains
tthe
he Gilgamesh weapon,
w h allows him
which
t perform magic-
to
eenhanced
n martial arts
aagainst
ga enemies. Go
tthrough
hr the unsealed
ssouthwest
ou exit to
ccomplete
om the mission.
W hen EEchidna
When chhid
hidna spreads
d hher
spreads er ei
ight
h llegs
eight egss aand
ndd bbegi
ins gi
begins iving
i bbi
giving irthh to Ch
birth Chi
himera
Chimera
Seeds, quickly switch to Sword Master style. Jump up and attack the birthing
chute with Aerial Combos. Repeat this attack until Echidna ies away, then
focus on eliminating the Chimera Seeds as quickly as possible.
Scarecrow (Arm)
Scarecrow (Leg)
Chimera Seed
Chimera
Assault
Mephisto
Recommended
Skills
Map Key Before the mission, equip the
following skills (among others) Faust
from the Power Up menu:
Vital Star M
V
Sword Master Style Level Up 4:
Extremely effective in raising
the Stylish rank in every
battle.
Fault: When blue, star-
Royal Guard Style Level Up shaped patterns appear
3: Helpful in completing a beneath Dante, quickly
secret mission and in ghting jump away. Otherwise, this
Assaults. creature teleports Dante to
the Ruined Lowlands for a
penalty battle.
PRIMAGAMES.COM 117
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl
A: Ancient
Training Ground Tip
The easy way to avoid being captured by a Fault is to move
around continuously. If you need to stop and look around
the environment, be ready to jump away when a Fault
appears. If you must stop for a few moments, be sure to open
the Pause menu to avoid Fault capture.
No that Echidnas
Now
inuence over the forest
is sswayed, Dante can
pro
proceed as normal.
Ho
However, newly appearing
cre
creatures called Faults
ma
make walking a straight
lin
line difcult. Faults
ma
materialize beneath
Da
Dantes feet, forming a
blu
blue, star-shaped pattern.
Mo
Move off the star before
the Fault becomes fully
op
opaque, or its mouth
cla
clamps shut around Dante
fro
from below. If Dante
is ccaptured, the Fault
tra
transports him to the
Ruined Lowlands area, where hee m ust defeat an enemy se
must set to reveal the exit and
return to his previous location. Faults can be killed to obtain a Green Orb. But
B: Lapis River
because endless Faults appear in each area, trying to kill all of them is pointless.
Proceed under the bridge, heading west. Dante becomes sealed inside the
area with a couple of Scarecrows and Chimera Seeds. Quickly knock down both
Chimera Seeds before they merge with the Scarecrows to form Chimeras. Defeat
all enemies to unseal the area, and proceed west.
Examine the demon scroll posted inside the gazebo to enter Secret Mission
08: Royal Blocker. The objective of this mission is to use Royal Block ve times.
Switch to Royal Guard style, and press the Style Action button at the exact
moment one of the Mephistos attacks. Pressing the button too early or too late
does not count. Block ve attacks to clear the mission and obtain a Blue Orb
Fragment.
PRIMAGAMES.COM 119
PRIMAGAM
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl
Recommended
dd
Skills Scarecrow (Leg)
Before the mission, equip the
following skills (among others)
from the Power Up menu:
Speed: Allows Dante to cross
long hallways faster and Mega Scarecrow
makes it easier to keep up
with Dagon.
Charge Shot 3: Apply this skill
to your rearm of choice to
help against Blitz enemies. Bianco Angelo
Frost
B: Central
Courtyard
Crossing the upper level
Tip Da
Dante can reach
of the castle grounds, a cache of hidden
Red
R e Orbs that Nero
Dante encounters a new
could
c o not. Move to
enemy called a Blitz. tthe
h area west of His
Striking these creatures Holinesss portrait
H
with a melee attack while and
a n engage Devil
they glow inicts shock Trigger.
T r Perform a
damage to Dante. Use ttriple
r jump to land
only guns to attack them on the top of the
balcony high
i above. StStand tthere momentarily
t to release a
rounnd
while they glow and zip aroundnd tthe
he aar
rea like
area k lightning bolts. cloud of hidden Red Orbs!
When the creatures
glow barrier breaks with
an audible crashing
sound, use melee attacks
to soften it up. When the
Blitzs health drops to
D: Library
critical level, it glows red.
Avoid melee attacks again, Remember to jump to the
Re
and start using Charge top ledge of the
Shots to nish it off more quickly. thi
third column down on
the left to obtain hidden
Blitzing with the Best! Re
Red Orbs.
PRIMAGAMES.COM
PRIMAGAMES COM 121
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl
Drop to the bottom of Jousting Is All in the Wrist!
the spiral stairwell to nd
a ddoor. A demon scroll
is pposted on the wall in
the niche next to the
do
door. This allows Dante
to take on Secret Mission
09
09: Unbreakable. The
obj j
objective of this extremely
stra
straightforward mission is
to defeat all the enemies
wi
without being captured
by a Fault. Make things
eve
even easier by immediately
kil
killing all of the Chimera
See
Seeds to prevent the
cre
creation of Chimera
Ass
As s
Assaults. When nished
with
with the
the
h seccre
r t mi
secret m
miss
iss
ssio
ion
on,
n, ggoo th
mission, thro
rooug
u h th
through thee do
door
orrw
waay att tthe
doorway he bbot
bottom of the stairs.
Green Orb
D
Dante emerges in the ssoutheast
outheast corner of the Large Hall.. IIce
ce wa
walls
alls blo
block
ockk tthe
he
routes to the north and into the Grand Hall, so head through the east door into
the Dining Room.
Follow the corridor north into the eating area. Dante must defeat a large set of
Scarecrows and Mega Scarecrows to continue. Afterward, follow the Large Hall to
the western side of the castle, and enter the Torture Chamber.
F: Torture
Chamber Cross the bridge on the
uupper level of the Torture
up
Ch
Chamber and enter the
Ma
Masters Chamber.
T i
Torturing Frosts IIs Fun!!
De
Defeat several Frost
en
enemies to unseal the
sou
south archway of the
roo
room. Drop into the Spiral
We
Well, and strike the blue
dia
dial in the northern cell
to activate a blue bounce
sea
seal at the bottom of the
roo
room. This seal ings
Da
Dante all the way up to
the second level of the
Tor
Torture Chamber.
PRIMAGAMES.COM 123
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl
G: Masters
Chamber
De
Defeat a small set of
Sca
Scarecrows, and a Blitz
ap
appears. Defeat this
cre
creature to unseal the
do
doors of the room.
EExamine
xami
xam ne tthe
hee ddem
emon
emo
on
demon
Whos the Master, Now? scr
scroll in the nook below
th
he south staircase
the
to challenge yourself
to Secret Mission 03:
N
Noo
Nonviolent Resistance.
Inc
c
Increase Dantes Stylish
me
meter by using Royal
Gu
Guard. To raise the rank,
aactivate Royal Guard at the exactt instant an enemy atta
ack When the Stylish
attacks.
meter reaches C (Carnage!) rank, the Blue Orb Fragment appears. Claim it to clear
the mission.
I: Central
H: Soldiers Courtyard
Graveyard
Destroy all the statues and icicles in this area to obtain hidden orbs. Jump onto
the platform set against the east wall to gather more hidden Red Orbs.
Dagon
The only strategy Dante can use is to avoid Dagons attacks, leap up to slash
the icicles on his forehead, and shoot him repeatedly from long range.
Because Dante cannot seize either of the Rusalkas and pull Dagon out into
After the battle, Dante obtains the amazing Pandora. Unfortunately, the
the open, he can only slash away at them when Dagon hides. Avoid allowing
ground breaks open and he falls into the Underground Laboratory!
either Rusalka to seize and freeze Dante, or he becomes a vulnerable snack for
Dagon.
PRIMAGAMES.COM 125
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl
Cutlass
Gladius
Bianco Angelo
Alto Angelo
Skills
Before the mission, equip the
Map Key following skills (among others)
from the Power Up menu: Berial
Hidden Red Orbs Stinger 2: Especially effective
against Cutlasses and Gladii.
Green Orb
Gunslinger Style Up Level 4:
This upgrade enables all of
Pandoras attacks, making the
weapon extremely versatile.
D: Containment
Room
Unfortunately, level B3 is lling with poisonous gas. So the longer it takes you
to raise the Stylish gauge, the more life you lose. Pick up Green Orbs in this area Dante becomes sealed
and the next to replenish your diminishing life. inside the test chamber
with a horde of Gladii and
several Bianco Angelos.
Focus on defeating the
B: R & D Access white knights at rst,
using sword slashes or
Gilgamesh punches to
Defeat the Cutlass
De
defeat them. The Gladii
de
demons by blasting them
tend to get in the way,
rap
rapidly with Ebony &
only to fall on Dantes
Ivo
Ivory to hold them in
steel.
pla
place. Quickly shoot
for
forward with a Stinger
att
attack to stun them,
cau
causing them to op
ou
out on the oor. Rapidly
sla
slash them to pieces When the area
wh
while they are stunned. be
becomes unsealed, jump
Re
Regain lost health by up into the laboratory.
gat
gathering the Green Orbs Sta
Stand on the pad where
in the chamber before Yam
Yamato was once held
con
continuing. cap
captive to reveal a cloud
of hidden Red Orbs.
PRIMAGAMES.COM 127
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl
E: Foris Falls F: Angel Creation
Dante nally nds a poison-free area. Recharge with the Green Orb standing a
few feet away, then head upstairs and enter the Angel Creation area.
Fortuna Castle
Basement 2
Head across the raised
Map Key platform dividing the
area, then drop out of the
knight-making chamber
Hidden Red Orbs
to the south part of the
room. Defeat a nasty and
large set of Bianco and
Alto Angelos to unseal the
area and move on.
Tip Re
Remember that a
llarge
a hidden cache
off Red Orbs can be
o
ffound
o by standing
near
n e the control
ppanel
a on the east side
off the room.
o
Lamina Peak
Map Key
Fortuna
F t C
Castle
t 1 1st
t Floor
Hidden Red Orbs
Map Key
Hidden Red Orbs
Green Orb
PRIMAGAMES.COM
PRIMAGAMES
GAMES COM 129
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl
I: Fortuna Castle
Gate
Cro the bridge heading
Cross
sou
south to encounter a new
typ
type of monster: Basilisks. Head to the southwest corner of the area and jump up through the falling
Th
These re-breathing archway. Continue running and jumping the gaps in the slopes and stairs leading
ho
hounds have biting and back to the upper level.
pro
projectile attacks. They are
cap
capable of midair combos,
ma
making them quite Defeat another smaller
da
dangerous to someone like set of Basilisks, and
Da
Dante. The Coyote-A is the continue following the
rec
recommended weapon for ridge back to the mining
dea
dealing with them until caves.
yo
you can get in close, and
the
then use a melee weapon.
Try not to get too carried
aw
away with a combo while
oth
other Basilisks are nearby, NOTE
or they may ambush you.
A secret ledge
is located at the
s
southwestern land-
Tip Pa
Pandora also has an
in between broken
ing
sstaircases. To reach
it, you must Devil
attack
a t that is highly T
Trigger and use Air
eeffective
f against H
Hike to triple jump
Basilisks,
B a when up onto the
h lledge.
ed
dge. T
Th
he camera an
The gle
l will not change unless
angle
Gunslinger
G u style is you actually land on the ledge. On that ledge is located
llevel
ev 3 or higher.
another demon scroll, providing a gateway to Secret
Hold
H o Lock-on, move
away,
aw and press Style Mission 11: Point of Impact.
Action
A c to transform T objective of this
The
Pandora into a mas-
Pa S
Secret Mission is to
sive,
i spinning
i i boomerang that you can throw at them!
destroy two horse
st
statues on the Gran
A
Album Bridge within
3
300 seconds. The only
w
way to accomplish
th
this is with the Speed
and d PF
PF39
3988: Revenge
PF398: R ab
billities equipped. Run
abilities Ru to the bottom of
the north stairs, re PF398: Revenge north, and one horse
statue should be obliterated.
Destroy every thin
Quickly turn around
column in the area to
and run south
obtain Green Orbs, and
through the circular
jump onto the platforms
platform and into the
atop two of the columns
building. From just
in the area to obtain
inside the entrance,
hidden Red Orbs.
re PF398: Revenge
through the south
oy the
doorway to destroy h second d horse
horse statue. M issing
Missing
the shot or shooting the doorway by accident could mean
mission failure!
Without the ability to grapple Berials horrns, Dante must run behind the
horns,
ruler of the Fire Hell, jump up, and perform Aerial Combos to the back
of his head. Repeat this attack until Berials res go out, at which point a
Heead through the mine cart area,, ddrop
Head roop strong combo delivered to Berials legs has the possibility of knocking him to
to the bottom of the shaft, and follow the ground. Attack his head while he is down, and quickly leap away as he
the tunnel. Smash the boards blocking re-ignites his bodily ames with a powerful blast.
the western branch of the tunnel, and
sla
slash up the striking crystal while in Pandora is also
De
Devil Trigger mode to gather a whole eextremely
xt effective,
bu
bunch of orbs. Use the Divinity Statue eespecially
sp when
near the exit to acquire additiona
al sk
additional skiills, as w
skills, well as a Blue Orb or Purple Orb. BBerial
e is momen-
ttarily
ar stationary and
Castle town of Fortuna yyou
m
o can input the
o
movement control
ccombos
om to activate
PPF398:
F Revenge. The
PF42
PF 4222: Grief
PF422: Griieff attackk iiss al
lso a llong-range
also ong-range attackk wi
ithh ddecent damage, if you do
with
not mind switching back and forth between Sword Master and Gunslinger
styles as needed.
Continue attacking
Berial and avoid his
sword slash counters
with well-timed Side
Rolls and jumps.
Although Dante has a
slightly more difcult
time with this
monster, he is still as
weak as he was against st Nero.
Nero.
Berialls ashes
As Berials ashes
h spreadd across th
he Ferru
the FFerrum
errum Hill
lls, Dante ob
Hills, btains th
obtains he m
the elee
l
melee
weapon called Lucifer. This weapon throws exploding magical daggers in all
directions, tying up enemies and killing them in the most painful manner.
K: Ferrum Hills Collect the Red Orbs that Berial leaves behind, then head down the stairs to
the exit to the complete the mission.
Da stumbles upon
Dante
Be
Berial, humbly gazing
up
upon the havoc-wreaking
SSavior.
Sa
avv Too hot to stop
no
now, Dante promises the
ma
massive demon a quick
dea
death!
PRIMAGAMES.COM 131
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl
Enemies Encountered
PRIMAGAMES.COM 133
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl
With the path to the
sou unbarred, continue
south
mo
moving down the street,
sm
smashing garbage cans
an
and benches to obtain When youre ready to
hid
hidden Red Orbs. mo on, head into the
move
A b
About halfway wr
wrecked fountain area to
d o
down the street on enc
encounter a set of Mephistos,
Dantes
D a left, notice Al
Alt
Alto Angelos, and a Faust.
Kee
K
Keep the shotgun blasting as
you jump repeatedly out of
Tip ha
harms path.
NOTE
a small R
Red
ed O
Orb
rb hovers abovee the
th RRestaurant-C
Restaurant-Cafs
Caf
s awni
awning.
ing.
Jump to the awning to acquire the orb. The change in cam-
era angle shows a Blue Orb Fragment on the ledge above! To
reach it, enter Devil Trigger and triple-jump up the wall to
land on the balcony.
Att thi
A this
his poi
point,
int, you may eit
either
ithher
enter the Opera House or
he through the Storehouse
head
E: Opera House an Cathedral areas to reach
and
a Gold Orb on the terrace.
Plaza D
Deevil
must Devilil Trigger
Trigger
i and
d then
and th
Inside the Cathedral, you
hen triple-jump
trip from the mid-level
Head to the right from landing of the stairs over to the southeast balcony. Go to
the entrance, and destroy the ledge facing north, and perform another triple-jump
a small garbage can near in Devil Trigger. Then, go out to the terrace and claim the
a fence to reveal a hidden Gold Orb!
demon scroll. Examine this
scroll to undertake Secret
Mission 12: Steeplechase.
The objective is to get
F: Opera House
through the laser array
in the Security Corridor,
without the help of the
Key of Cronus. All we can
recommend is to start
into the array when you D
Dante squares off against
can walk for several feet tthe Orders scientist,
without having to jump, A
Agnus. The rst round:
such as when two beams a Shakespearean acting
are approaching up high. sshowdown! Once the two
Use Air Hike to double-jumpmp over beams that are three high. If you make it to ddecide that theatrics is not
the midpoint of the array, use Devil Trigger and triple Air Hikes to clear the rest! going to settle it, all that is
left is guts and guns
Angelo Agnus
Agn
gnus
us also
Agnus aalls
lso attacks
lso att
at
tta
tack
cks
ks
wi the Cutlasses by
with
sum
summoning them to
po out of the ground
pop
dir
directly below Dante.
He seems content to
He
rep this defensive
repeat
att until the end of
attack
the battle. Therefore,
the
De
D vilil TTrigger
Devil riigger andd use the
h CCoyote-A
oyote-A
A to bl
blast him
hi ddown
own to gground level. Then
qquickly switch to Sword Master and melee attack him repeatedly to drive his
hhealth down. If you manage to get his health down to a sliver, quickly blast
hhim into next week before he has a chance to go berserk. If Agnus turns red,
Agnus changes
h tactics against Dante, summoning Basil
Basilisks
iliskks aand
ndd Cutl
Cutlasses
lasses hhe becomes more difcult to chase. Finish him off quickly!
to do his bidding. When he summons Basilisks, ignore them and perform
Aerial Combos against Agnus in Sword Master style. Just stay on him and keep
chopping away, and you should be able to lower his health by half right away!
Oncee Ange
nc
Once Angello
lo
Angelo
Agnuss health drops
below half, he begins
summoning Cutlasses.
The creatures do not act
independently. Instead,
Agnus wields them like
dual blades and begins
spinning like a top. As
Agnus approaches, breakk of
ff atta
off cki
king andd run along
attacking l the
h outer edge
d off the
h
room to avoid damage. When Agnus breaks off and throws the Cutlasses into After the battle, a portal opens in the center of the Opera House oor. Step
the ground, resume attacking him with combos in midair. on it to descend into the depths and reclaim Yamato, completing the mission.
PRIMAGAMES.COM 135
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
ash
e
Unl
NOTE
Remove most of the melee weapon skills in use, as The Sav-
ior remains out of striking range for most of the battle.
TThe
he oobjective
he bjective ve ooff the
Sky above Fortuna prel
ellim
imiinar
ina y iiss ttoo gget
preliminary
Da must engage The
Dante cllosee enough to th
close the blue
Sav
Savior in a preliminary gems
ge ms oonn Thhe Sa
The SSaviors
vio
ba
a before the true boss
battle body to destroy them
gght can begin. A brief with Yamato. Step on the
m e
message at the mission blue bounce seal on the
ou
outset explains that Dante starting platform. Dante
can unleash the power is thrown to another
of Yamato through the suspended platform on thee far right. Although Bianco Anggel
elos appear, ign
Angelos gnor
gnoree
or
ignore
ne
new Dark Slayer style. To them for the moment. The Savior soon wipes them out by smashing its right
engage Dark Slayer, press the Sword Master button twice. U Use the Style Action elbow and left palm on the platform.
button to use Yamato in battle, utilizing the following moves:
When The Savior slaps its left palm at on the surface, jump onto the back of
Strike the dial to
its hand. Race up its arm, Devil Trigger, and strike the blue gem on its forearm
activate the device. When
with Yamato. Continue striking it until it audibly shatters, and you can see white
The Savior strikes its right
marble beneath the gems remains. Continue up The Saviors arm to the shoulder,
elbow on the device,
and destroy another blue gem there. The Savior attempts to swat Dante away like
the creature is stunned.
a pesky y, so use Air Hikes to avoid its swats and swipes.
Quickly run up the right
arm and destroy the two
gems in Devil Trigger
mode. If the creature
hits the device with its
left palm instead, wait
patiently on the platform
until The Savior comes
to and attempts to strike
with its right elbow.
PRIMAGAMES.COM 137
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl
The Savior
TThe h main way to attack
TThe h Savior now is
tthrough
hr Ebony & Ivory.
D
Dantesa other rearms
ddoo not have the range.
U
Use s Charge Shots and
D
Devil e Trigger frequently
t reduce The Saviors
to
hhealth
e as quickly as
ppossible.
o Even using
tthese
he two abilities, this
bbattle
a takes quite a The only
The only
l oppor-
w h
while. tun for a direct
tunity
att comes when
attack
yo land on the at,
you
con
concrete platform.
Lan
Landing here
h l The
Meanwhile, h som
sometimes triggers
Savior attacks in two Th Savior to move in
The
ways: either it destroys ext
extremely close, and
the platform you stand tthhen slowly
then sllowly
l rise.
i K eep ri
Keep ing as TTh
ring he SSavi
The ior rises.
Savior i W Wh
hen the chest gem appears
When
on by striking it with a a
above the platform, Devil Trigger and slash away with Yamato.
four-blow combo, or it
summons energy and
emits the cannon beam
attack. Either way, you
must keep jumping
from one platform to
the next to avoid its
attacks. Luckily, you no
longer have to jump to
use the bounce seals;
simply walk into them
to launch Dante to the
next platform. Maintain
continuous gunre at alll times.
ti
Sometiimes, a strong
Sometimes,
Occasionally, The melee attack that does
SSavior
av ings blue a lot of damage sends
eelectric
le spheres at The Savior crashing into
D a
Dante. Shoot these a nest of debris. Dante
ttoo recharge the Devil lands on a platform
TTrigger
ri gauge quickly. with one bounce seal.
Step on it to y over to
where The Savior lies,
and attack the chest gem m wi
ithh YYamato.
with amato. Sh
Shatter the
h crystall to eend
ndd th
he bbat
the tlle!!
battle!
PRIMAGAMES.COM 139
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl
Berial
Dagon
Remember the fun Nero had in Fortuna Castles Game Room? Well get ready,
because you now face ve levels of dice-rolling mayhem! The rotating die shows
its faces in the following sequence: 1, 4, 2, 6, 3, 5. Strike the die just after the 1
Echidna
appears in order to roll a 4. Rolling a 4 sends Neros playing piece straight to the
purple space, teleporting Nero to the next destination.
Angelo Agnus
Tip
Be
Before rolling a 4
and
a n moving on, roll
a 2 so that Neros
Stairway to pplaying
on
o
l piece lands
n the blue space.
Heaven This
T h causes Red and
Green Orbs to fall
G
ffrom
r the sky for
roughly 30 seconds!
ro
Then keep r
rolling 4s until you get tired o of free orbs.
De in the heart of The
Deep
Sav
Savior, Nero returns to
act
action! Jump across the
bro
broken stairs and enter
the next area.
When the coast is clear, step on the blue teleport pad that appears in the
center of the ring. Nero warps back to the Stairway to Heaven.
Keeping the battle in the air makes it easier to avoid damage. Use Devil Trigger
to help destroy the Alto Angelo in the group, which seems more defensive and
stronger than usual.
Nero nds himself in a nightmarish recreation of the Ferrum Hills. And waiting
there for a rematch is none other than Berial!
PRIMAGAMES.COM 141
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl
Berial
Continue slashing
at Berials head with
at
Ae Combos until his
Aerial
As before, use aames go out again,
the Snatch ability to
the the Devil Trigger and
then
gra
grapple Berials head. rep the strategy
repeat
Us this skill to draw
Use ab
ab
above. This battle
N into the air beside
Ne
Nero wa never so easy!
was
Be
Berial, and unleash a Aft
Afterward, step on
ser of Aerial Combos.
series the blue portal that
the
ap
appears in the center
of the area to return to
of
the Stairway to Heaven.
the
Dagon
Ot
Otherwise, continue
sla
slashing at him and
do
dodging his hopping
If
If Dagon
Dagonn disappears
disappears
dis
di rs and
andd uses
us
usess his
his Rusalkas
hi Rusalk
Rus
salk
lka
kass to
t att
attack,
ttack,
k ddoo nnot
ott us
uuse
se Dev
D
Devilill TTrigger.
rigg
ri
i er.r att
attacks until the
Instead, use this time to strike the Rusalkas and rell the D.T. Gauge. The ba is won. Step
ba
battle
Rusalkas do not frequently attempt to freeze Nero during this battle. Instead, on the portal that
on
they prefer to start spinning toward him, inicting damage if they touch him. ap
appears in the center
The best move here is to back away, ring incessantly with Blue Rose. Attack of the courtyard to
of
the Rusalkas until they turn black and keel over, at which point you can seize tel
teleport back to the
them with the Devil Bringer and yank Dagon out of hiding. Sta
Stairway to Heaven.
PRIMAGAMES.COM 143
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl
Echidna
Ech
EEchidna ghts in the When her health
ssame am manner as before. drops below half,
G
Grapple ra her torso with Echidna plants herself
tthe he Devil Bringer to in the ground like
gget et close to her, then a grotesque ower.
eexecute
xe several Aerial Carefully work your
CCombos
o against her way around the outside
ffeminine
em form before of the tentacles that
ddropping
ro back to earth. sprout from the ground
a
around h while.
her, shooting all the whhil
hile. When
Whh you see an opening,
openiing, y at hher
er wi
ithh a
with
S
Streak attack and Devil Trigger while assaulting her torso.
When
When sheh assumes dragon
dragon form
f andd iies
ess arou
around
ndd tth
the
he area, pepper hher
er wi
with
ithh
constant gunre. Use Side Rolls to dodge as she swoops in to attack.
As
As Echidnas
Echi dnas hhealth
hiddn
hi eallthh ddrops tto th
the critical
h cri sstage,
iticall st
iti tage, sh
she
h glows
l bbright
bri
righht
ht orange andd
When Echidna adds one new attack to her repertoire. She ies around inside the connes of
spr
spreads her eight legs the den, inging exploding seeds as she goes. Side roll to avoid the explosions,
an begins giving birth
and and blast away with your gun. When she stops ying, grapple and slash her
to Chimera Seeds, Devil
to torso as usual until the battle is won.
Tri
Trigger and jump up
to strike the birthing
to
ch with the Devil
chute When Echidna is
Bri
Bringer. This unleashes ddefeated,
e step on the
a ppowerful attack that pportal
o appearing near
inicts
icts massive
massive
i damage
d andd is
is sure to ddrive
rive
i hher hheal
lthh bbelow
health elo the halfway mark. tthe
he Hell Gate to warp
bback
a to the Stairway to
H e
Heaven.
Collect the Green Orbs on the level, and then try to roll a 3 on the central die
to land on the blue space. Then roll a 5 to land on the next blue space, and a 3 Nero nds himself back in the highest tower of the Order of the Sword H.Q.,
after that to continue. Remember the sequence of faces showing on the die: 1, 4, reliving his ght to rescue the woman he loves from the clutches of the insane
2, 6, 3, 5. Agnus.
Angelo Agnus
Gr
G apple
l A
Grapple ngello A
Angelo Agnus, Watchh out for
Watch f
Devil Trigger in midair, Ag
Agnuss vampire
and attack him with att
attacks as well. He
your full might. This ma suddenly swoop
may
is especially important at Nero. Be ready to
at
when he is not glowing avo this with a Side
avoid
yellow, when Devil Ro or he drains some
Roll,
Triggering and attacking of Neros life for his
of
him may knock him to ow use. Whenever he
own
the ground. Then hit him m wi
ithh the
with h D evilil BBringer
Devil riinger to perf
form a ttriple
perform riiple
l bbody
oddy sl
lam
slam sscreams, Prepare
to die!
di
die! and
andd iies to the
h center off the
h roo
room, grapple him and
and stab him with his own Gladii. perform several midair combos to knock him out of the air before he performs
an attack that drains a great deal of Neros health, restoring half of his own.
When his health is reduced to half or less, Agnus incorporates some attacks
he used against Dante, such as summoning Cutlasses to jump out from Continue atta cking
k Agnus in th
attacking he sk
the ky unt
sky untilill hhe is ddefeated.
efeated
f d. Af fterward,
d step on
Afterward,
Nero and using two as fan blades in a spinning attack. Both moves are best the portal to return to the Stairway to Heaven.
countered by jumping back and blasting away with Blue Rose.
PRIMAGAMES.COM 145
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl
Sanctus Diabolica
Occasionally, Sanctus
may disappear and
take the form of a ring When Sanctuss health is half or
of spears surrounding less, he changes tactics. Grapple to
Nero. This ring ashes him and destroy his shields as usual.
just before attacking, so But when his shields are down,
side roll or jump at that Sanctus vanishes. He reappears on
moment to avoid harm. the ground, swirling with demonic
energy. He prepares a streaking attack
with the Sword of Sparda. Break off all attacking, move back, and prepare to
side roll to avoid the streaking attack. Sanctus streaks back and forth six times,
then puts all his energy into the seventh and nal attack. As he is preparing
for the last streak of the series, move backward to the opposite end of the area.
That way, when Sanctus stops at the edge of the room, you are nearby.
PRIMAGAMES.COM 147
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl
The objective is to
pe
perform ve Busters in
mi i
midair without touching
Secret Mission 01: th
he ground. There is no
the
ti
im limit. Move to one of
time
Annihilation
Scroll Location: Castle Town of Fortuna Terrace/Business District
th
he corners, and allow the
the
Sca
Scarecrows to approach.
Wh
When the foes stand in
Relevant Missions: Mission 02 ext
extremely close range,
jum
jump into the air, snatch
on
one off the ground, and
Nero practically bumps im
immediately strike it with
into this secret mission the Devil Bringer. Nero
while navigating through ho
hovers in midair for a split
the north portions of the sec
second during the attack.
Terrace. Im
Immediately snatch the
ne
next-closest foe off the
gro
gr o
ground, hit it with Devil
B
Bringer, and then the next, and so on, until the onscreen ccounter shows that Nero
has performed this trick ve times without touching asphalt. As you will soon
learn, this mission tests your button timing, and whether you can engage and
disengage Lock-on in a split second.
Secret Mission
03: Nonviolent
Resistance are not always available
The orbs are
Scroll Location: Fortuna Castle 1F Soldiers Graveyard
in the same lolocations. Each time the
Relevant Missions: Mission 15 eng
mission is engaged, the orbs appear
in different locations. Uncover them
by standing in some of the following
places:
1F, near the castles exit doors
(30 Orbs)
1F, northeast corner (30 Orbs)
Examine the demon scroll in the nook below the south staircase to engage this 1F, where the pews and chairs normally stand on the west side of the aisle,
mission. Increase Dantes Stylish gauge by using Royal Guard. To raise the rank, near the upper center part of the area (30 Orbs)
activate Royal Guard by pressing Style Action at the exact instant an enemy 1F, activate and move the Gyro Blade, then stand on its spot (60 Orbs)
attacks. When the Stylish meter reaches C (Carnage!) rank, the Blue Orb Fragment
appears. Claim it to clear the mission. 2F, the blue dial in the northeast corner (30 Orbs)
2F,
2F sh
shat
at the mirror on the east wall, and stand in the center of the niche
atter
shatter
(660 Or
(60 Orbs
b)
Orbs)
Secret Mission 04: 2F, ju
ump up aand land on top of the second arch to the north of the
jump
sout
utthwest cor
southwest corner of the room (60 Orbs)
Tracking Treasure B1, ccenter
enter of tthe room near the lower-level exit (60 Orbs)
Down
Scroll Location: Fortuna Castle B2 Angel Creation
Relevant Missions: Mission 06, Mission 16
Secret Mission 05:
Th scroll of this mission
The
iss located
l in the northeast
Sky Scraper
Scroll Location: Mitis Forest Lapis River
cor of the Angel
corner Relevant Missions: Mission 07
Cre
Creation room, where
thr victims hover in
three
sou
soul-sucking chambers. It
ha on the wall behind
hangs
the victim on the left.
The objective of
o thi
this
his secret mission
is tto nd 99 hidden orbs in the The demon scroll challenging Nero to this mission is posted behind the treee inn the
tw
two-story Fortuna Castle Grand Hall southwest corner of the Lapis River area.
wi
within two minutes. When 99 Red
Or
Orbs are found, the timer stops and a
Blu
Blue Orb Fragment appears near the
Gy
Gyro Blade on 1F. Although Nero or
Dant
Da ntee can
Dante ca complete
comp
compple
lete
te tthis
hiss m
hi miisssioon,, N
mission, eroo iss bbetter
er
Nero et suited because he alone benets
from the Rusalka Corpse and can detect hidden items nearby.
PRIMAGAMES.COM 149
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl
Th demon scroll inviting
The
yo
you to this mission is
po
posted in the corridor
at the south end of the
Me
Meeting Room, across
fro
from the Divinity Statue.
The challenge of this simple mission
is tto use bounce seals and Grim Grips
to reach the top of the Underground Patience is required to
La
Laboratory. After bouncing and complete this mission. The
gra
grappling up to the midpoint of the objective is to move across
are
area, smash the cage surrounding a the magic platforms in
bo
bounce seal. If you cannot guide Nero the Ruined Valley of Mitis
through the air onto the bounce seal inside tthe cage, then drop to the ground Forest and reach the Blue
and quickly start over. Continue bouncing and grappling your way to the top to Orb Fragment on the
claim a Blue Orb Fragment. other side while a horde
of Mephistos attempt to
knock you into the chasm. ChCCharge
arge Shot 3 and the Devi
Devilil Br
BBringer
rinngeer hhelp
elp immensely
Secret Mission 06: in pulling airborne Mephistos down out of the sky.
Vermifuge
Scroll Location: Order of the Sword H.Q. -B-, 1F Security Corridor
Dante may have
slightly better luck
because he can use
Relevant Missions: Mission 10, Mission 12 the Coyote-A to knock
Mephistos away from him.
Plus, with Devil Trigger
The demon scroll for this
and Air Hike abilities,
mission is posted on the
Dante can triple-jump
wall to the right, just
over to the Blue Orb
after the player makes it
Fragment without waiting fo
or the platforms nearest the
for he goal to appear.
through the horizontal
laser array in the Security
Corridor. Secret Mission 08:
Royal Blocker
Scroll Location: Mitis Forest, Forest Entrance
Relevant Missions: Mission 14
TThis
h secret mission demon
The objective
The obje
ob ject
ctiv
ivee of this
thi
hiss chal
lleenge is to preve
challenge pprevent
event six or more Chimera Seeds from scr
scroll is posted on the
touching a Scarecrow. The best strategy is to avoid using the Devil Bringer col
column inside the gazebo
altogether, instead using Devil Trigger and Streak or Stinger attacks to knock the in the Forest Entrance.
Chimera Seeds away from the Scarecrow. Killing the Scarecrow causes mission
failure, so watch your aim!
The
Th
he obje
objective
ective is to
uuse a single Gyro Blade
tto destroy ve markers
iin the Large Hall within
ttwo minutes. One marker
rresides in the west
ccorridor near the starting
ppoint, one to the north,
The demon scroll for this mission is posted inside the south spiral stairwell in the oone near the southeast
Library. Drop to the bottom of the spiral stairwell, and examine the demon scroll entrance, one in the
posted on the wall across from the door. southeast corner, and one
atop the steps in the gated
The objective of this
area. The key is to lock
ext
extremely straightforward
on to the Gyro Blade and
mi
mission is to defeat all the
use the Hell Bound ability
ene
enemies without being
to draw Nero closer to it
cap
captured by a Fault. When
more quickly. Equipping
a bblue, star-shaped pattern
the Speed skill also helps
app
appears beneath Dante,
in navigating the extremelyy long
long, horseshoe-s
shapeed ppassageway.
horseshoe-shaped as
assageway
as y
ju
um away. Make things
jump
evve easier by immediately
even
kkilling
kil
illinng al
alll of
o the Chi
hiime
merra
Chimerara SSeeds
e ds to preventt th
ee he creation of CChimera Assaults. The
the
Faults themselves are not considered part of the enemy group, so do not bother Secret Mission 11:
trying to kill them. Simply take out all the Assaults and Chimera Seeds.
Point of Impact
Scroll Location: Lamina Peak, Fortuna Castle Gate
Secret Mission 10: Relevant Missions: Mission 16
Puppet Master
Scroll Location: Fortuna Castle 2F Masters Chamber
Relevant Missions: Mission 05
PRIMAGAMES.COM 151
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl
Secret Mission 12:
Steeplechase
Scroll Location: Castle Town of Fortuna, Opera House Plaza
Relevant Missions: Mission 17
Bonus Data
This chapter concerns the various difculty modes, gallery illustrations, and
bonus modes, and reveals how to unlock them! Heaven or Hell
In this crazy mode, the
Human player character can kill
any enemy with one
Clear Human mode to unlock the following:
attack, including bosses!
History of Devil May Cry: This is a movie that recounts the story of every game
Just use your gun to blast
in the series thus far. Features still images and artwork from every game!
your way through the
Game Clear Bonus Art: The Two Heroes game in record time. But
Character Images: A set of 29 computer-generated images, featuring whats good for the goose
characters, monsters, and weapons from Devil May Cry 4. is good for the gander. If
es just one hit, he dies! The player has three Gold Orbs.
the player character receives
No more can be found in the stagesand no Vital Stars, either. If you have a Gold
Devil Hunter Orb in your possession when your character dies, he immediately revives. If not,
you must restart from the last checkpoint!
Clear Devil Hunter mode to unlock the following:
Clear Heaven or Hell mode to unlock the following:
History of Devil May Cry: This is a movie that recounts the story of every game
Game Clear Bonus Art: The Ladies of Devil May Cry
in the series thus far. Features still images and artwork from every game!
Game Clear Bonus Art: The Cast
Character Images: A set of 29 computer-generated images, featuring
characters, monsters, and weapons from Devil May Cry 4.
Hell and Hell
This mode is the same as Heaven or Hell, with one exception: enemies do not die
Son of Sparda mode with one hit, but the player character does!
Bloody Palace Clear Hell and Hell mode to unlock the following:
Game Clear Bonus Art: Light from the Demon Blade
PRIMAGAMES.COM 153
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl
BP Enemies (Continued)
STAGE ENEMIES STAGE ENEMIES
47 Chimera Seed x5, Bianco Angelo x2, 75 Alto Angelo x1, Cutlass x3
Alto Angelo x1 76 Cutlass x4, Gladius x8
48 Scarecrow x1, Chimera Seed x6 77 Basilisk x10
49 Chimera x3, Faust x1 78 Frost x2, Basilisk x4
50 Scarecrow x6, Chimera Seed x12, 79 Cutlass x2, Basilisk x2, Gladius x4
Assault x4
Every 10 stages, a boss appears. At Stages 10, 30, 50, 70, and 90, the enemy 80 Angelo Credo
51 Scarecrow x6 81 Mega Scarecrow x1, Scarecrow x5
group appearing is difcult enough to be considered a sub-boss. Stage 99 is no 52 Scarecrow x3, Gladius x8 82 Mephisto x4, Faust x1
picnic, either. Bosses such as Berial, Bael, Echidna, and others appear in 53 Mega Scarecrow x3, Frost x2 83 Frost x3
Stages 20, 40, 60, 80, and 100. Stage 101 is a battle against Dante, in his most 54 Scarecrow x5, Alto Angelo x1 84 Chimera x4, Chimera Seed x10
powerful and dangerous form. If the player character is Dante, then the Stage 101 55 Mega Scarecrow x1, Faust x1 85 Blitz x2, Chimera Seed x3
56 Mega Scarecrow x1, Alto Angelo x2
boss is a dark, shadow version of Dante. 86 Bianco Angelo x2, Alto Angelo x1
57 Scarecrow x4, Mephisto x3 87 Basilisk x4, Gladius x7
58 Mega Scarecrow x1, Basilisk x5 88 Cutlass x3, Bianco Angelo x2
59 Chimera x2, Mega Scarecrow x1, 89 Mega Scarecrow x3, Blitz x1
Chimera Seed x4
90 Scarecrow x20, Mega Scarecrow x3,
60 Echidna Chimera Seed x3
61 Bianco Angelo x4 91 Faust x3
62 Cutlass x2, Bianco Angelo x3 92 Alto Angelo x3, Bianco Angelo x4
63 Blitz x1, Bianco Angelo x2 93 Assault x8
64 Bianco Angelo x1, Gladius x6 94 Chimera x3, Chimera Seed x6,
65 Bianco Angelo x7, Alto Angelo x1 Bianco Angelo x2
Bloody Palace offers a chance to increase your Red Orb count, Proud Souls 66 Alto Angelo x1, Basilisk x4 95 Basilisk x16, Chimera Seed x4
quantity, and to purchase new skills from the Power Up menu before taking on 67 Blitz x1, Alto Angelo x2 96 Gladius x8, Cutlass x3, Bianco
68 Bianco Angelo x2, Scarecrow x6 Angelo x3
harder difculty modes, such as Son of Sparda or Hell and Hell modes.
69 Alto Angelo x1, Frost x2 97 Mephisto x6, Mega Scarecrow x2
70 Bianco Angelo x10, Alto Angelo x2 98 Chimera x4, Chimera Seed x3
BP Bonuses 71 Gladius x16 99 Alto Angelo x2, Bianco Angelo x44
BONUS SECONDS ADDED BONUS SECONDS ADDED 72 Mega Scarecrow x1, Gladius x9 100 Angelo Agnus
Alto Angelo +20 Gladius +2 73 Gladius x8, Frost x1 101 Dante
Assault +10 Mega Scarecrow +15 74 Cutlass x2, Basilisk x4
Basilisk +5 Mephisto +10
Bianco Angelo +10 Scarecrow +5
Blitz
Chimera
Chimera Seed
+30
(value of host)
+2
D rank bonus
C rank bonus
B rank bonus
+1
+2
+3
Mission Ranking
Cutlass
Faust
+15
+20
No damage, Stages 119
No damage, Stages 21+
+30
+20
Data
Frost +10 Ranking for each mission is determined by the mission cleared and the
mode played. The following formulas and tables explain how the ranking is
determined. Use this information to help raise your rankings!
BP Enemies
STAGE ENEMIES
1 Scarecrow x3
STAGE ENEMIES
24 Assault x3, Basilisk x4
Devil Hunter Rank
2 Scarecrow x4 25 Assault x3, Blitz x1 Devil Hunter rank is determined by the following formula:
3 Scarecrow x6 26 Blitz x1, Basilisk x4 Devil Hunter Rank = (Clear Bonus + Style points) x Clear Time Rank Multiplier x
4 Frost x2 27 Frost x2, Bianco Angelo x2
Orbs Found Multiplier x Bonus & Penalty Multiplier
5 Bianco Angelo x2 28 Assault x2, Gladius x8
6 Mephisto x3 29 Blitz x1, Gladius x5 Use the information in the following tables to determine your Devil Hunter
7 Gladius x6 30 Frost x4, Assault x6, Blitz x1 points. For example, if in Mission 01 the player clears in 1:25 (A), scores 544 Style
8 Chimera Seed x9 31 Chimera Seed x6, Mephisto x3
points (S), nds 100 percent of the orbs (S), and gets the No Item bonus, then the
9 Chimera Seed x9, Scarecrow x3 32 Scarecrow x3, Faust x1
10 Scarecrow x12 33 Mephisto x2, Mega Scarecrow x1
formula to determine Devil Hunter points is (500 + 544) x 2.5 x 2.0 x 1.2 = 6,264.
11 Assault x2 34 Mephisto x6 The Devil Hunter rank table determines that the players overall ranking for
12 Mega Scarecrow x2 35 Mephisto x3, Frost x1 Mission 01 is S.
13 Assault x2, Bianco Angelo x2 36 Scarecrow x2, Faust x1
14 Faust x1 37 Mephisto x2, Assault x3 MODE MISSION C B A S
15 Bianco Angelo x2, Alto Angelo x1 38 Mephisto x2, Blitz x1 Human Mission 1 1020 1870 3060 5100
16 Scarecrow x6, Mega Scarecrow x1 39 Chimera Seed x9, Faust x1 Mission 2 4250 10200 20400 42500
17 Alto Angelo x2 40 Bael Mission 3 5100 13600 25500 55250
18 Blitz x1 41 Chimera Seed x9 Mission 4 5100 12750 25500 42500
19 Basilisk x4 42 Chimera x5, Chimera Seed x5 Mission 5 4250 10625 22950 34000
20 Berial 43 Chimera x4 Mission 6 8500 17000 42500 68000
21 Mephisto x2, Frost x1 44 Chimera Seed x6, Gladius x6 Mission 7 5100 13600 25500 42500
22 Frost x2, Faust x1 45 Chimera x2, Blitz x1 Mission 8 5100 11050 22100 42500
23 Assault x3, Frost x2 46 Basilisk x2, Chimera Seed x4 Mission 9 6375 15300 29750 51000
PRIMAGAMES.COM 155
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl
Style Point Ranking (Continued) MODE MISSION C B A S
Mission 6 30:00 22:30 18:30 16:30
MODE MISSION C B A S Mission 7 26:00 20:00 17:00 15:00
Mission 20 3500 4000 4500 5500 Mission 8 18:30 15:00 13:00 11:00
Son of Sparda Mission 1 315 330 410 500 Mission 9 17:30 13:30 11:00 9:30
Mission 2 3600 4900 6750 9250 Mission 10 26:00 20:00 17:00 15:00
Mission 3 3000 5500 7500 10000 Mission 11 18:30 15:00 13:00 11:00
Mission 4 4000 5000 7500 9250 Mission 12 12:30 10:30 9:00 7:30
Mission 5 3100 4400 5750 7750 Mission 13 26:00 18:30 15:30 13:30
Mission 6 5000 7500 10000 12500 Mission 14 26:00 18:30 15:30 13:30
Mission 7 3000 4000 5000 7000 Mission 15 33:30 26:00 23:00 21:00
Mission 8 2500 3500 4500 6500 Mission 16 30:00 24:30 21:00 18:30
Mission 9 5500 8000 10750 13750 Mission 17 26:00 18:30 15:30 13:30
Mission 10 4300 6500 8700 11000 Mission 18 12:30 18:30 9:00 7:30
Mission 11 5000 7500 9500 11500 Mission 19 37:00 30:00 25:30 22:30
Mission 12 3000 4000 5000 7000 Mission 20 9:30 6:00 3:45 2:30
Mission 13 3400 4650 5900 8250 Devil Hunter Mission 1 3:00 2:00 1:30 1:00
Mission 14 2450 3700 5000 7400 Mission 2 25:00 20:00 17:30 15:00
Mission 15 5250 7900 10000 12250 Mission 3 35:00 25:00 21:00 18:00
Mission 16 4700 6850 8450 10650 Mission 4 35:00 25:00 21:00 18:00
Mission 17 6500 9500 13000 17000 Mission 5 22:00 17:30 14:00 12:00
Mission 18 2000 3000 4000 5000 Mission 6 40:00 30:00 25:00 22:00
Mission 19 7250 10500 14250 20000 Mission 7 35:00 27:00 23:00 20:00
Mission 20 3500 4000 4500 5500 Mission 8 25:00 20:00 17:30 15:00
Dante Must Die Mission 1 315 330 410 500 Mission 9 23:30 18:00 15:00 13:00
Mission 2 3600 4900 6750 9250 Mission 10 35:00 27:00 23:00 20:00
Mission 3 3000 5500 7500 10000 Mission 11 25:00 20:00 17:30 15:00
Mission 4 4000 5000 7500 9250 Mission 12 17:00 14:30 12:00 10:00
Mission 5 3100 4400 5750 7750 Mission 13 35:00 25:00 21:00 18:00
Mission 6 5000 7500 10000 12500 Mission 14 35:00 25:00 21:00 18:00
Mission 7 3000 4000 5000 7000 Mission 15 45:00 35:00 31:00 28:00
Mission 8 2500 3500 4500 6500 Mission 16 40:00 33:00 28:00 25:00
Mission 9 5500 8000 10750 13750 Mission 17 35:00 25:00 21:00 18:00
Mission 10 4300 6500 8700 11000 Mission 18 17:00 14:30 12:00 10:00
Mission 11 5000 7500 9500 11500 Mission 19 50:00 40:00 34:00 30:00
Mission 12 3000 4000 5000 7000 Mission 20 13:00 8:00 5:00 3:15
Mission 13 3400 4650 5900 8250 Son of Sparda Mission 1 3:30 2:15 1:45 1:15
Mission 14 2450 3700 5000 7500 Mission 2 34:30 28:00 25:00 21:00
Mission 15 5250 7900 10000 12250 Mission 3 40:00 28:00 24:00 20:00
Mission 16 4700 6850 8450 10650 Mission 4 50:00 30:00 24:00 21:00
Mission 17 6500 9500 13000 17000 Mission 5 30:00 25:00 21:00 18:00
Mission 18 2000 3000 4000 5000 Mission 6 45:00 35:00 28:00 25:00
Mission 19 7250 10500 14250 20000 Mission 7 40:00 30:00 26:00 23:00
Mission 20 3500 4000 4500 5500 Mission 8 28:00 23:00 20:00 17:00
Mission 9 40:00 32:00 26:00 23:00
Mission 10 43:00 34:00 29:00 25:00
Style Point Rank Mission 11 28:00 23:00 20:00 17:00
Mission 12 20:00 16:30 13:30 11:30
Modier Mission 13
Mission 14
45:00
45:00
32:00
33:00
27:00
28:00
23:00
24:00
Once the Style point rank is determined as shown in the table above, the
Mission 15 55:00 42:00 38:00 34:00
multiplier for the Devil Hunter rank equation is determined from the following Mission 16 48:00 40:00 34:00 30:00
table: Mission 17 40:00 29:00 24:00 21:00
Mission 18 20:00 16:30 13:30 11:30
RANK MULTIPLIER RANK MULTIPLIER RANK MULTIPLIER Mission 19 80:00 66:00 55:00 50:00
S x4.0 B x2.5 D x1.5 Mission 20 15:00 9:00 5:30 3:45
A x3.0 C x2.0 E (None) x1.0 Dante Must Die Mission 1 4:15 2:45 2:00 1:25
Mission 2 42:00 34:00 30:00 26:00
Mission 3 50:00 35:00 30:00 25:00
Clear Time Ranking Mission 4
Mission 5
60:00
38:00
45:00
30:00
38:00
25:00
33:00
21:30
Clear Time ranking is used to determine the multiplier that should be plugged
Mission 6 55:00 42:00 35:00 30:00
into the equation above. Mission 7 50:00 38:00 32:00 28:00
MODE MISSION C B A S Mission 8 33:30 28:00 24:00 21:00
Human Mission 1 2:15 1:30 1:05 0:45 Mission 9 50:00 40:00 32:00 28:00
Mission 2 18:30 15:00 13:00 11:00 Mission 10 53:00 41:00 35:00 30:00
Mission 3 26:00 18:30 15:30 13:30 Mission 11 35:00 28:00 24:00 21:00
Mission 4 26:00 18:30 15:30 13:30 Mission 12 24:00 20:00 17:00 14:00
Mission 5 16:30 13:00 10:30 9:00 Mission 13 55:00 40:00 33:00 29:00
MODE MISSION C B A S
Mission 14
Mission 15
55:00
65:00
40:00
50:00
33:00
46:00
29:00
41:00
Xbox Live
Mission 16 58:00 48:00 41:00 37:00
Mission 17
Mission 18
50:00
24:00
35:00
20:00
29:00
17:00
25:00
14:00
Achievements and
Mission 19
Mission 20
100:00
18:00
80:00
11:00
68:00
7:00
60:00
4:30 Gamer Points
NO. RESULT NAME DETAILS GP
Clear Time Multiplier 01 A Comfortable Pace Clear mission 11 in Human mode. 10
Once the Clear Time ranking is determined, use the letter grade to determine the 02 Easy Does It Clear all missions in Human mode. 10
03 Half Way There Clear mission 11 in Devil Hunter mode. 10
multiplier in the table below, and plug it into the Devil Hunter rank equation.
04 Done and Done Clear all missions in Devil Hunter mode. 20
RANK MULTIPLIER RANK MULTIPLIER 05 Rock and a Hard Place Clear mission 11 in Son of Sparda mode. 10
S x3.0 C x1.5 06 Hardly A Simple Task Clear all missions in Son of Sparda mode. 30
A x2.5 D x1.0 07 Easier Said Than Done Clear mission 11 in Dante Must Die mode. 10
B x2.0 08 All Bow Before You Clear all missions in Dante Must Die mode. 40
09 Step into the Light Clear all missions in Heaven or Hell mode. 10
10 Tonight, We Dine in Hell Clear all missions in Hell and Hell mode. 10
Orbs Found Rank 11 The Best of the Rest Clear all missions in Human mode with an S ranking.
Clear all missions in Devil Hunter mode with an S
20
12 A Cut Above 30
Stages without orbs available rank 100 percent. Otherwise, the determination of ranking.
rank from orbs found is as follows: Clear all missions in Son of Sparda mode with an S
13 A Stunning Feat 40
ranking.
PERCENT RANK PERCENT RANK 14 Never Say Die
Clear all missions in Dante Must Die mode with an
50
45-59 C 75-94 A S ranking.
60-74 B 95+ S 15 A Throne of Glory Clear all game modes. 50
16 Nothing Left Unsaid Clear all secret missions. 10
17 The First Circle Clear stage 10 of Bloody Palace mode. 10
Orbs Found Rank Score 18
19
The Second Circle
The Third Circle
Clear stage 20 of Bloody Palace mode.
Clear stage 30 of Bloody Palace mode.
10
10
Multiplier 20
21
The Fourth Circle
The Fifth Circle
Clear stage 40 of Bloody Palace mode.
Clear stage 50 of Bloody Palace mode.
10
10
Use the Orbs Found rank to plug the appropriate multiplier value from the 22 The Sixth Circle Clear stage 60 of Bloody Palace mode. 10
following table into the Devil Hunter rank equation: 23 The Seventh Circle Clear stage 70 of Bloody Palace mode. 10
24 The Eight Circle Clear stage 80 of Bloody Palace mode. 10
RANK MULTIPLIER RANK MULTIPLIER 25 The Ninth Circle Clear stage 90 of Bloody Palace mode. 10
S x2.00 C x1.25 26 Covered in Blood Clear all Bloody Palace mode stages. 40
A x1.75 D x1.00 Clear all Bloody Palace mode stages with an S
B x1.50 27 King of the Palace 50
ranking.
28 Speak of the Devil Clear the game with Super Nero (Dante). 20
29 Smokin! Complete a Stylish Rank S (Smokin!) combo. 10
Bonus and Penalty 30 Smokin Style!! Complete a Stylish Rank SS (Smokin Style!!) combo. 10
Complete a Stylish Rank SSS (Smokin Sick Style!!!)
Determination 31
32
Smokin Sick Style!!!
Simply Spectacular
combo.
Complete a mission with an S ranking.
10
10
The following table contains the multipliers to plug into the Devil Hunter rank
33 Modus Vivendi Extend the Vitality Gauge to maximum capacity. 10
equation based on the criteria shown: Extend the Devil Trigger Gauge to maximum
34 Bat Out of Hell 10
capacity.
ITEM MULTIPLIER ITEM MULTIPLIER 35 River of Red Acquire 10,000 Red Orbs. 10
No Damage x1.5 Continue Used x0.8 36 Your Cup Runeth Over Acquire 100,000 Red Orbs. 20
No Item Used x1.2 Enemy Level Down x0.8 37 Red Orb Millionaire Acquire 1,000,000 Red Orbs. 40
Gold Orb Used x0.7 Super Character Used x0.2 38 Filled with Pride Acquire 10,000 Proud Souls. 10
39 Brimming with Pride Acquire 100,000 Proud Souls. 20
40 Proud Millionaire Acquire 1,000,000 Proud Souls. 40
41 Rookie Devil Hunter Defeat a total of 100 enemies. 10
42 Skilled Devil Hunter Defeat a total of 1,000 enemies. 30
43 Legendary Devil Hunter Defeat a total of 10,000 enemies. 50
44 Item Collector Acquire a maximum number of all items. 50
45 Skill CollectorNero Acquire all of Neros skills. 50
46 Skill CollectorDante Acquire all of Dantes skills. 50
Total 1,000
PRIMAGAMES.COM 157
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
e d
a sh
e
Unl
CAPCOM CO., LTD. RESIDENT EVIL is a registered trademark of CAPCOM CO., LTD. All Rights Reserved.
The Prima Games logo is a registed trademark of Random House, Inc., registered in the United States and other
countries. Primagames.com is a registered trademark of Random House, Inc., registered in the United States.