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Prima Games
A Division of Random House, Inc.
3000 Lava Ridge Court, Suite 100
Roseville, CA 95661
www.primagames.com Prima Ofcial Game Guide
Dan Birlew
The Prima Games logo is a registered trademark of Random House, Inc.,
registered in the United States and other countries. Primagames.com is a
registered trademark of Random House, Inc., registered in the United States.
Contents
Prima Games is a division of Random House, Inc.
2007 by Capcom Co., Ltd. All rights reserved. No part of this book may Introduction .....................................................2
be reproduced or transmitted in any form or by any means, electronic or
mechanical, including photocopying, recording, or by any information storage or retrieval Neros Abilities and Controls ........................6
system without written permission from Capcom Co., Ltd. Dantes Abilities and Controls .....................17
Product Manager: Jason Wigle Puppets of Armageddon .............................33
Project Editor: Rebecca Chastain Ite
Items ................................................................50
Copyeditor: Cinamon Vann Mission 01: Birds of a Feather ................. 57
Manufacturing: Stephanie Sanchez Mission 02: La Porte De LEnfer .............60
Mission 03: The White Wing .................65
CAPCOM CO., LTD. 2008 ALL RIGHTS RESERVED. DEVIL MAY CRY, CAPCOM and the
CAPCOM LOGO are registered trademarks of CAPCOM CO., LTD. All other trademarks are
Mission 04: Cold Blooded........................70
owned by their respective owners. Mission 05: Trisagion ............................... 74
All products and characters mentioned in this book are trademarks of their respective Mission 06: Resurrection......................... 78
companies. Mission 07: The She-Viper .......................83
Please be advised that the ESRB Ratings icons, EC, E, E10+, T, M, AO, and RP Mission 08: Profession of Faith..............88
are trademarks owned by the Entertainment Software Association, and may only be used
with their permission and authority. For information regarding whether a product has Mission 09: For You ..................................92
been rated by the ESRB, please visit www.esrb.org. For permission to use the Ratings icons, Mission 10: Wrapped in Glory ................ 97
please contact the ESA at esrblicenseinfo.com. Mission 11: The Ninth Circle .................. 102
Important:
Mission 12: A New Beginning ............... 107
Prima Games has made every effort to determine that the information contained in this bookk
Mission 13: The Devil Returns ............... 112
is accurate. However, the publisher makes no warranty, either expressed or implied, as to the
accuracy, effectiveness, or completeness of the material in this book; nor does the publisher Mission 14: Forest of Ruin .......................117
assume liability for damages, either incidental or consequential, that may result from using Mission 15: Fortuna Castle ..................... 120
the information in this book. The publisher cannot provide any additional information or
Mission 16: Inferno.................................. 126
support regarding gameplay, hints and strategies, or problems with hardware or software. Suchh
questions should be directed to the support numbers provided by the game and/or device Mission 17: Adagio for Strings ............... 132
manufacturers as set forth in their documentation. Some game tricks require precise timing Mission 18: The Destroyer ...................... 136
and may require repeated attempts before the desired result is achieved. Mission 19: The Successor...................... 140
ISBN: 978-0-7615-5897-2
Mission 20: La Vita Nuova .................... 146
Library of Congress Catalog Card Number: 2008920417
Se
Secret Missions............................................. 148
Printed in the United States of America
Bo
Bonus Data ....................................................153
08 09 10 11 LL 10 9 8 7 6 5 4 3 2 1

About the A
Author
Dan Birlew
Dan Birlew is a video game expert who has been writing ofcial, published video game strategy guides since 1999. His original
career goals included acting and directing. At the age of 26 he began honing his playing skills with the goal of becoming a
video game expert. He enjoyed publishing online documents regarding games, known as FAQs. Dan inadvertently created an
online persona for himself when he wrote and self-published on the I-nternet a plot analysis of the highly popular survival
horror video game, Silent Hill.
After some gentle nudging from his wife, Birlew decided to set aside his acting and directing activities and establish a career as a video game
strategy guide author. He sent writing samples to several publishing companies. Based on the merits of his very rst submission, he was hired by a
major publisher within 24 hours. Birlew has authored over 40 published video game strategy guides.
Dan Birlew is a native of St. Louis, Missouri, and has lived in Pennsylvania, Texas, and California. He now resides with his wife of 12 years in
Las Vegas. He graduated with a bachelor of ne arts from the University of Texas at Austin in 1993.
We want to hear from you! E-mail comments and feedback to dbirlew@primagames.com.
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Introduction
The Devil May Cry series by Capcom Entertainment, Inc., rst debuted in 2001. Despite its stateside release in the weeks following 9/11, the rst game in the series
became an overnight bestseller, and a new legacy was born. Previous installments in the series follow the adventures of the Devil Hunter, Dante, the half-demon son
of a rebel, Sparda, who overthrew the powers of Hell on Earth and freed humanity from the clutches of demons. Dante uses his uniquely inhuman powers along with
demonic weapons and his trusty twin guns, Ebony & Ivory, to defeat demons and devils and undo the plots of their sinister pawns. The games blend of cocky, stylish
action and gothic settings stands out among the main franchises in video game history.

Devil May Cry Devil May Cry 2


The story of Devil May Cry begins on a typical Saturday night, with Dante eating The second game in the series takes place in the far-off future. After a thwarted
pizza and answering crank calls in the ofces of his devil-hunting agency, Devil attempt to retrieve a powerful amulet, Dante follows the mysterious Lucia back
May Cry. But the evening is ruined when a young woman named Trish crashes to her home on Dumary Island.
through the front door and trashes the place. Trish possesses unnatural powers There he meets Matier, an elder woman who once fought alongside Dantes
and bears a strong resemblance to Dantes dearly departed mother, killed many father, Sparda, against the hordes of Hell. Matier asks Dante to help Lucia ght a
years ago by demons. She attacks Dante and appears to kill him. However, Dante business tycoon named Arius, who uses the powers of darkness and seeks to take
proves a little more resilient. over the world by conscating powerful artifacts in order to release Argosax, a
Trish reveals to Dante that her attack was a test. She enlists his aid against the demon sealed away long ago. Dante ips a coin, allowing chance to decide. The
demon emperor Mundus, who is planning to return and conquer the human result of the coin toss causes him to join Lucia against Arius.
world after 2,000 years. Armed with his fathers sword, the Force Edge, Dante sets Confronting Arius, Lucia nds out from him that she is one of his creations.
off for the remote Mallet Island. There he nds an ancient temple dedicated to Losing hope, Lucia hands her artifacts over to Dante and heads off to sacrice her
Mundus, along with marionette demons and a giant spider devil called Phantom. life ghting Arius. Dante encounters Matier and tries to return the artifacts to her.
Dante defeats this devil and several others in his quest to reveal and defeat But Matier asks Dante to protect Lucia from Arius. He ips his coin again, and the
Mundus. result indicates that he must save her.
He also duels a mysterious black knight, Nelo Angelo, who wears a pendant Lucia penetrates Arius tower and confronts him again, only to be captured.
identical to Dantes. Dante and his twin brother, Vergil, originally received the Dante gives Arius the artifacts in exchange for Lucias life. Then he boldly attacks
pendants from their mother. The black knight pursues Dante into the grounds Arius. The forces of darkness protect the tycoon, and Dante is forced to save Lucia
surrounding the castle. However, the end escapes from each of their battles, as instead of defeating Arius.
if taunting Dante.
With Arius about to begin a ritual to induce immortality, Dante heads off to
After a titanic battle against the Griffon in a coliseum outside the castle, Dante face him. After Dante defeats Arius, Lucia asks Dante to kill her because she fears
nally obtains the last relic required to enter the underworld. However, the task becoming a demon.
of gathering the relics has plunged Mallet Island into a nightmarish darkness.
Dante reenters the castle to nd its familiar surroundings drastically changed. But before Dante can answer, a portal to the demon world opens. Dante and
Lucia argue over who will enter the portal and seal it from the inside. Dante ips
Climbing to the castle peaks, Dante nally confronts Nelo Angelo, who the coin once more, and the heads result indicates he is the winner. He enters the
unmasks himself to reveal that he was once Dantes brother, Vergil, now fallen portal and ghts Argosax, leaving only his coin behind.
under the power of Mundus. The two battle one last time, and Dante is
victorious. Taking his fallen brothers pendant, Dante reunites the two amulets Although Dantes departure seals the portal, Arius returns to the human world
and releases the hidden power of the Force Edge, transforming it into the true in demonic form. Lucia battles him and nally defeats him. Inside the portal,
Sword of Sparda. Dante defeats Argosax but nds the portal to the human world closed.
Laughing maniacally, he revs his motorcycle and race es
races
The morphing castle becomes a portal to the underworld. Dante enters the headlong into the depthss of Hell.
portal and reunites with Trish, who betrays him. She reveals she is a minion of
Mundus, one of his dark creations used to confuse Dante. But when Trish is er attempts to
After the battle, Matier
attacked by Mundus, Dante risks himself to save her. Dante then faces off against comfort Lucia about Dante,nte, saying
Mundus in a nal showdown. that his father, Sparda,
returned from Hell
Dante defeats Mundus and prepares to escape from the collapsing underworld. many times. Lucia
He leaves his pendant and his fathers sword with Trishs dead body. As Dante examines Dantes coin, andn
nd
prepares to leave the island, Mundus rips through a portal into this world and nds that both sides are identical
identical.l. It
I seemss
drags what is left of his massive body across the oor toward Dante. However, he wasnt leaving so much ch to chance after
Trish makes a surprise return and lends Dante her power, allowing him to defeat all.
Mundus once and for all. Trish and Dante escape the crumbling island in an old
biplane. Several weeks later, they can be seen working together at Dantes devil-
hunting agency, newly renamed Devil Never Cry.

2 Devil May Cry 4 Prima Ofcial Game Guide


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus
Mission
Mission 1 Mission 2
Missio Mission 3 Mission 4 Mission 5 Mission 6 Mission 7 Mission 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20

Devil May Cry 3 Devil May Cry 4


A prequel to the original Devil May Cry, the third game takes place years before
Dante met Trish. Dante is just setting up his yet-unnamed business when the
mysterious Arkham comes to call on behalf of his brother Vergil, unleashing the
Characters
power of the underworld. Defeating the monsters appearing in the neigh-
borhood, Dante watches as a massive tower erupts out of the ground. Sensingg hihhiss Nero
brother Vergil at the top, Dante makes his way toward the tower.
Dante defeats Cerberus, the guardian of the tower. He then encounters a
psychotic devil-hunting female named Lady, who mistakes him for another
demon.
After receiving aid from another mysterious creature called Jester, Dante
ndd
achieves the summit of the tower and confronts Vergil. Vergil defeats Dante and
leaves him dying in the rain. He takes Dantes amulet, which he plans to use in
combination with his own to activate the powers of the tower, which is calledd
Temen-ni-gru.
Dante is prevented from dying when his dormant demon powers emerge, Young and ery, Nero is a member of the
allowing him to transform into a devil state and tear enemies asunder with Holy Knights, a group charged by the Order
powerful attacks. He descends to the basement of the tower and nds Vergil with the task of eliminating demon-kind.
having no luck activating the tower with the amulet. With his devil powers, Always ready for a ght, Nero
Dante proves that he is Vergils match. Suddenly, Jester intervenes and reveals that eschews the other members of his
he is actually Arkham in disguise. He manipulated them all in order to obtainn group to carry out his work
their amulets, cross over into the demon world and lay claim to Spardas sword, rd, alone. However, his innate
the Force Edge. With it, he plans to rule the demon-infested planet. He also powers have earned him the
reveals that he is Ladys father and that he killed his wife, her mother, some years respect of everyone.
ago in exchange for his demonic powers. Lady has been seeking revenge ever
since.
shes
The tower transforms, raising Arkham into the sky. Meanwhile, Vergil vanishes
in the confusion. Dante ascends the tower, only to encounter Lady. The two
cket
battle for the right to defeat Arkham, and Dante wins. Lady gives him her rocket
launcher to help annihilate Arkham.
Reaching the top of the tower and entering the demon realm, Dante nds that
Arkham has assumed Spardas demonic form. Unable to handle the power, he
rs in
becomes a blob-like creature that Dante cannot defeat. Just then, Vergil appears
the demon realm, and the two work together to defeat Arkham.
Thrust from the demon world, Arkham drops onto the top of the tower, where
Kyrie
Lady kills him.
Still in the demon world, Dante and Vergil clash over who has the rights to
the amulets and sword. Dante wins the battle. As the portal between the human
world and the demon world closes, Vergil clutches his half of the amulet and
stays behind, vanishing into the darkness.
Back in the human world, Dante runs into Lady outside the tower. She
attempts to console him about the loss of his brother, coining the phrase devil
may cry. They become partners in the devil-hunting business, and he names
his shop Devil May Cry. Meanwhile, back in the demon world, Vergil prepares to
confront his fathers eternal foe, Mundus, leading directly into Devil May Cry. Kind and loyal, Kyrie is trusted by everyone. She is
renowned for her musical ability, which has earned her
the coveted role of songstress for the Festival of the Blade.
Having accepted Nero into her family, their relationship
resembles that of brother, friend and lover all in one.

PRIMAGAMES.COM 3
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Credo
o Glor
Gloria
ria

Credo is the Supreme General Meteorically rising to a leadership position


of the Holy Knights, the in the Order of the Sword shortly after
organization charged by the joining the faith, Glorias exotic appearance
Order of the Sword with protecting and voluptuous assets set her apart from the
Fortuna. He has earned his title through rest. However, her rise to the top, coupled with
exceptional skill with a blade. His austere her looks and ability, has stoked the res of her
demeanor and ability to lead hundreds have detractors, whose lips burn with gossip and
made him a beloved leader and comrade. As rumor.
Kyries brother, he too has accepted Nero as
a member of his family, despite the youths
constant insubordination.

Agnus
Sanctus

Agnus serves as the Chief Alchemist for the


Order of the Sword. In charge of devel-
opment of anti-demonic technologies and
weapons, Agnus is responsible for the
iconic mechanical sword used by the Holy Sanctus is the infallible ruler of the Order of the Sword, and the Vicar of Sparda.
Knights. Often a lab shut-in and prone to Having gained absolute trust from his ock, he has earned a reputation as one
stuttering, he is so rarely seen at Order of the greatest leaders in the history of the Order. He once served as Supreme
events that his very existence is unknown General of the Holy Knights, and is known to have an undying appetite for
to some members of the Order. knowledge.

4 Devil May Cry 4 Prima Ofcial Game Guide


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus
Mission
Mission 1 Mission 2
Missio Mission 3 Mission 4 Mission 5 Mission 6 Mission 7 Mission 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20

Dante Trish

A demon with a striking resemblance to Dantes


mother. Once a conspirator against Dante on behalf
The legendary Devil Hunter who sealed away the Demon Emperor Mundus. Son of Mundus, Dantes decision to save Trish sparked her
of Sparda, the demon revered by the Order of the Sword, Dante stands alone conversion to his cause, and now they work together.
between demons and humanity. His mastery of close-quarter and ranged combat
has led some to believe he has surpassed his father.

Lady
La
ady

Making her living as a Devil Hunter, her


previous encounters with Dante are long
and twisted; however, the two have arrived
upon a mutual friendship. Known to force her
dirty work upon her friend, then demand
vast sums of compensation in return.

PRIMAGAMES.COM
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Neros Abilities and Controls


This chapter concerns every facet of Nero, the new playable character in Devil May Cry 4. Herein you will nd complete move lists for each of Neros weapons, a full
list of upgrades purchasable from the shop, and more about controlling and playing Nero.

Onscreen Display
1 Exceed Gauge: Press the Exceed button to ll. When one or more segments
2 4 are full, Red Queen inicts more damage in attacks.

3 2 Life Gauge: Neros remaining life. When depleted, Nero dies.


5
6 3 Devil Trigger Gauge: Neros magic power remaining. When three or more
segments are full, press the Devil Trigger button to enter hypermode.
4 Red Orb Gauge: Indicates the number of Red Orbs accumulated. Red Orbs
can be used to purchase items.
5 Stylish Gauge: Indicates the current Stylish ranking. By performing varied
combos against enemies, the Stylish gauge increases. It decreases one rank if
Nero receives damage. The ranks are (from lowest to highest): D, C, B, A, S, SS,
and SSS. The bar below the gauge indicates the number of points needed to
reach the next level.
6 Style Points: (Replaying missions only.) The number of Style Points
accumulated during the current mission. Factors into overall mission ranking.

Default Control Schemes


PlayStation3 Version Xbox 360 Version
CONTROL FUNCTION CONTROL FUNCTION
s Skip Scene / Open Pause Menu 9 Skip Scene / Open Pause Menu
t Taunt / Rainbow 0 Taunt / Rainbow
Left Stick Move / Move Cursor Left Stick Move / Move Cursor
Right Stick Rotate Camera (when applicable) Right Stick Rotate Camera (when applicable)
u Jump / Menu Select / Examine 1 Jump / Menu Select / Examine
o Devil Bringer / Menu Cancel 2 Devil Bringer / Menu Cancel
i Melee Attack 4 Melee Attack
p Gun Attack 3 Gun Attack
R Lock-on (hold) + Lock-on (hold)
L Devil Trigger P Devil Trigger
l Exceed 7 Exceed

6 Devil May Cry 4 Prima Ofcial Game Guide


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission
on 2 M
Mission 3 Mission 4 Mission 5 Mission 6 Mission 7 Mission 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20
Press the button
Controls dis
displayed near the top
of the item list to switch
to the Key Items screen.
Expanded He
Here, you can view and
Still not sure how to control the game? Here are explanations of each controller see descriptions for all key
function: ite
items in possession. Key
ite
items bestow new abilities
on the possessor.
Skip Scene
Skill List
Wh watching dialog
While
sce
scenes, press the Select this option to
Ski
Skip button to cancel view Neros acquired
wa
watching. The game and inherent techniques.
pro
proceeds to the next Neros Skill List screen
sce
scene, or the next area, or is divided according to
the next mission, etc. weapon or ability. To add
additional skills to Nero,
enter the Power Up screen
NOTE prior to starting a mission
roud Souls ga
or visit a Divinity Statue. Proud ain
ined
ed ffrom
gained room cl
rom cclearing
eari
ea riing missions with high
During scenes, use the Rotate Camera control to shift the ranks are required to activate new skills for Nero.
camera angle of the scene. In the PlayStation3 version,
press r to zoom in on the scene, or press the Right Trigger
Map
on the Xbox 360 version.
Sell this option to view
Select
am map of the current
Open Pause Menu sta
stage.
ma
a While viewing the
map screen, use the direc-
ttional
ti o buttons to switch
rrooms.
oo

Press the Menu Select


bu
button to view the world
ma
map, which allows you to
vie
view the maps of other
sta
stages.

Press the Pause Menu button to open the Pause Menu any time you control the
character. Opening the Pause Menu halts the action, but it does not stop the Systems
game timer. Mission time still accumulates. The Pause Menu contains several
This allows the player
selections:
to change game options,
exit or restart a mission,
Item and save progress. Saving
This option allows you progress does not save
to view and use items in the players position. The
your possession. In the mission must be restarted
Item screen, select an from the beginning when
item to use and press the reloading the saved game.
Menu Select button to
use it. Items that can be Exit Pause Menu
used include life-restoring
Vital Stars, magic-restoring Choose this option or press Menu Cancel to return to the current area and
ng Holy Water.
Devil Stars, and area-affecting resume action.

PRIMAGAMES.COM 7
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Movement Devil Bringer
Us the move control
Use
to move the character Nero was born with the
rel
relative to the directions Devil Bringer attached to
on
onscreen. Tilt the move his right arm. Press the
con
control down to move Devil Bringer button to
tow
toward the foreground, tilt use it against enemies.
up
upward to move into the
ba
background, tilt it right to
mo
move toward the right side
of the screen, and tilt it left to move toward the left side oof the screen.

The camera angle


cha
changes often as the
ccharacter
ch a moves. By
ccontinuing
on to use the Press
Pre
r sss the
t Devil Bringer
sam
same move control or by buu
button within close range
tilt
tilting the joystick and of enemies to strike. The
ho
holding it in one direction, De
Devil Bringers attack
yo
you can move Nero var
varies in style, depending
con
continuously in the same on the enemy it is used
dirrection from one cam
direction mera angle through the next. To cha
camera change directions, simply aga
against. When Devil
tilt or press the move control in the desired direction, even if the camera angle Bri
Bringer is used against
has changed. vvery
ve r basic enemies,
such as Scarecrows, Nero picksks tthem
hem up and slams the em into the ground.
them
Rotate Camera Against foes with tails, such as Frosts or Assaults, Nero seizes their tails and
In wide-open areas, you swings them around. Press the Devil Bringer button repeatedly to extend and
can change the view using strengthen the attack before Nero releases the foe.
the Rotate Camera control.
In both console versions,
press down on the Right
Stick to center the view
behind Nero. Tip
Some enemies must be weakened before the Devil Bringer can
be used. Try attacking the foe with a melee combo to knock
Sometimes the camera it off balance, then finish with a Devil Bringer attack!
mo to a xed position,
moves
de
depending on where
the player character is
sta
standing in the room. At
suc
such times, the camera Melee Attack
can
cannot be moved. Press the Melee Attack
button to swing Neros
sword, Red Queen. Press
JJump this button repeatedly to
string together a series
Press the Jump button
of melee attacks into a
to leap off the ground.
combo. Melee attacks can
Jumping is required to
also be performed after a
reach higher areas or to
jump, which is called an
cross chasms. Jumping is
Aerial Combo.
also an effective action in
combat, allowing you to
leap behind an enemy and
ambush them.

8 Devil May Cry 4 Prima Ofcial Game Guide


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission
on 2 M
Mission 3 Mission 4 Mission 5 Mission 6 Mission 7 Mission 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20

Red Queen can be used


to smash environmental
objects, such as benches,
trash cans, church pews,
candelabras, and more, to
obtain hidden orbs and
items.

Gun Attack
k
Press the Gun Attack
button to shoot Neros
rearm, Blue Rose. While
Devil
D e ili TTrigger
ev riigg
g er can be engaged only if Neros Devil Trigger gauge (displayed
Blue Rose inicts much
below his health meter) is at least three segments full. When the Devil Trigger
less damage against
gauge is longer than three segments and lled, Nero can remain in Devil Trigger
demons than Red Queen,
state longer.
shooting from a distance
is sometimes preferable The length of the Devil Trigger gauge (D.T. gauge, for short,) can be extended
to a direct attack. This is by one segment for each Purple Orb purchased from the shop.
especially true of enemies such as Chimeras and Blitzes, who have the ability
to damage Nero while he is melee attacking. A gun attack can also be useful in
maintaining the current Stylish ranking.

Lock-on
Tip
Hold the Lock-on button If everyones dead, disengage the mode by pressing the Devil
to target a specic Trigger button again. Conserve your magic energy for the
foe with all attacks. next fight!
Lock-on is useful when
you wish to eliminate
a certain enemy rst,
when ghting a boss, or
when targeting a distant
foe. In situations where
Exceed
Press the Exceed button
Pre
a group of enemies is repeatedly to ll segments
rep
encountered, it may be best to avoid using Lock-on, so that Nero always targets in the Exceed gauge. The
the closest enemy. be
best way to ll it is to
pre
press and hold the Exceed
Certain abilities such
bu
button until the gauge
as High Roller, Side Roll,
sto
stops lling. The effect is
and more require Lock-on
like pumping gasoline
to be engaged to perform
int
into the gauge. When
the move. But avoid
tthe Ex
Exceed gauge is lled to any extent, Neros next attack combo inicts extra
letting yourself develop
damage thanks to Exceed power. Nero also spins at the end of the move. With
a habit of using Lock-on
the help of certain ability upgrades (Exceed 2, Exceed 3), lling the Exceed gauge
in every situation, or you
allows Nero to spin more.
may suffer unnecessary
damage.

Devil Trigger
Aft Nero obtains Vergils
After Tip
de
demon sword, Yamato, he
ggains
ga i the ability to Devil When is the best time to use Exceed? Basically, any time an
TTrigger.
Tri
ri In this state, Nero enemy is knocked down or stunned long enough for you to
att
attacks with greater speed fill one or more segments on the Exceed gauge.
an
and inicts more damage
to enemies.

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Red Queen Combo B
Neros Arms
Nero uses only four versatile weapons to complete his missions, including
defeating the nal boss!

NOTE
The abilities of each weapon are listed below it. If a Proud
Base Proud Souls: 150
Souls price is listed, the skill must be purchased from the
shop to use. The price listed is the base price of the skill. If Combo: While on the
other skills have been purchased beforehand, the price of ground, press Melee,
the skill may rise by 50 or 100 Proud Souls, depending on Melee, Melee.
the other skills equipped. Description: Violent
sword strikes that
deal heavy damage to
Red Queen all those who fall in
their path.
Explanation: Wait momentarily after the rst sword slash, then begin tapping
the Melee Attack button rapidly. Nero viciously beats an enemy to the
ground and then impales it.

Red Queen Combo C


Base Proud Souls: 300
Combo: While on the
gground,
ro press Melee,
Me
Melee, then Melee, Melee,
Me
Melee, Melee.
Description:
De
D e A stylish and
A mechanical sword with a powerful fuel injection system. The propellant sppe
speedy combo created to
sprayed onto the blade allows it to unleash attacks of great power; however, the ddamage
a scores of enemies
Red Queens complex customizations mean only Nero is capable of controlling it. at once.
Explanation: Wait slightly
Red Queen Combo A aafter
af t pushing Melee twice,
tthen
the
thh begin tapping it
raap
rapidly to execute a devas-
tat
tating series of spinning
slla
slashes while moving
qquickly
u forward.

Red Queen Combo D


CCombo: While
hile
hilee oonn th
thee
ground, press Melee, Combo: While on the
Melee, Melee, Melee. ground, press Melee,
Melee, Melee, then Melee.
Description: Four quick
slashes. Description: Slash away at
an enemy, and then drive
Explanation: Neros
into an enemy with a
standard combo
powerful coup de grace.
attack does not
require any timing in Explanation: If you wait
the button presses. This attackk causes minor
i enemies
i to stagger bbackward.
k d briey before inputting the last button of the combo, the Red Queen glows
Stronger enemies remain unaffected. white before the attack, inicting added damage!

10 Devil May Cry 4 Prima Ofcial Game Guide


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission
on 2 M
Mission 3 Mission 4 Mission 5 Mission 6 Mission 7 Mission 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20

Aerial Combo Exceed 2


Combo: In midair, press Base Proud Souls: 500
Melee, Melee, Melee.
Combo: Exceed.
Description: A successionn
Description: Increasing the Ex-Gauge to two slots allows you to access level 2
of hits dealt in the air.
Exceed moves.
Explanation: Neros
Explanation: Increases the number of rotations performed at the end of Ex
standard midair comboo
abilities when the Exceed gauge is lled to at least two slots.
attack can be repeated
two or three times if Exceed 3
performed quickly
h ground.
enough before landing on the d Base Proud Souls: 1,000
Combo: Exceed.
Roulette Spin Description: Increasing the Ex-Gauge to three slots allows you to access level 3
Base Proud Souls: 500 Exceed moves.
Combo: In midair, press Explanation: Exceed 2 is required. Increases the number of rotations
Melee, Melee, then performed at the end of Ex abilities when the Exceed gauge is lled to at
Melee. least three slots.
Description: Red Streak
Queens blade spins
Base Proud Souls: 50
in midair in a deadly
show of force. This Combo: While on
attack will allow you too ga
ain aal
ai
gain lti
titu
tudee.
altitude. the ground, press
Lock-on + Forward +
Explanation: While Nero is airborne, press the Melee button three times slowly,
Melee.
so that he nishes each slash. The third slash becomes a devastating spin
attack that bashes enemies to the other side of the room! Description: A
magnicent rushing
High Roller
r attack that sweeps
Combo: While on the up surrounding
ground, press Lock-on enemies.
+ Away + Melee. Explanation: Nero slides forward across the ground to deliver a powerful blow,
Description: Launch an scattering weaker enemies in all directions and causing even larger foes to
enemy skyward. By stagger.
holding down Melee,
you will follow the Streak 2
enemy into the air.
Explanation: By striking an enemy while stepping backward, it is possible
to launch it into the air. Nero can then juggle the enemy by shooting it
repeatedly. Or, if you hold the Melee button when the move is performed,
Nero ies up into the sky alongside the foe, ready to follow up with an
Aerial Combo or other midair attack.
Ex High Roller
Combo: When
Ex-Gauge is powered:
While on the ground,
press Lock-on + Away
+ Melee.
Description: High Roller
Base Proud Souls: 500
powered-up by the
Red Queens Exceed Combo: While on the ground, press Lock-on + Forward + Melee.
system. Revolutions Description: Streak attack with greatly extended range.
increase depending on the Ex-Gauge level. Explanation: Streak is required. This combo extends the range of the Streak
Explanation: This is identical to the High Roller attack, except more powerful attack, allowing Nero to slide farther across the ground to strike one or
to the point where Nero actually does a back ip executing it. When the more foes.
Exceed gauge is pumped to higher levels, Nero can perform the attack
multiple times before falling to earth.

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Ex Streak Ex Calibur
Combo: When Ex-Gauge Combo: When Exceed
is powered: While is powered up and
on the ground, press while youre in midair,
Lock-on + Forward + Lock-on + Back to
Melee. Forward + Melee.

Description: Powered Description: A version


by the Red Queens of Calibur powered
Exceed system, this by the Red Queens
Streak will never end. Exceed system.
epending on the Ex-Gauge level
Revolutions increase depending level. Explanation: Calibur is required. This is the Exceed gauge-powered version
Explanation: Streak is required. When powered by the Exceed gauge, the Streak of Calibur. At the end of the midair Streak, Nero spins one to three times
attack allows Nero to attack with greater power. At the end of the slide, he depending on how full the Exceed gauge is and whether Exceed 3 is
spins in one or more circles. equipped.

Split Shufe
Base Proud Souls: 50
Combo: In midair, press
Lock-on + Forward +
Melee.
Description: A violent
descending slash
that slams through Base Proud Souls: 300
an enemy and splits Combo: While on the ground, press Lock-on + Back to Forward + Melee.
it right down the
middle. Description: After avoiding an attack by backstepping, rush forward and
counter with a fast, powerful blow.
Explanation: When in midair, perform this move to drive straight downward,
attacking enemies in the air or on the ground directly below Nero. It is a Explanation: This is another somewhat hard move to perform. When
great way to end any kind of midair combo. locked-on, move away from and toward the targeted enemy, then hit Melee
Attack. Nero ies backward and then rushes forward to deliver a powerful
Double Down uppercut slash.
Combo: When Ex-Gauge
is powered: In midair, Ex Shufe
press Lock-on +
Forward + Melee.
Description: The
propellant ignited on
the blade of the Red
Queen by the Exceed
system powers the
vis
isce
cerating a foe
weapon downwards, eviscerating foe.
Explanation: Split is required. This is the Exceed gauge-powered version of Split.

Calibur
Base Proud Souls: 500
Combo: While in midair, Combo: If Ex-Gauge is powered, while on the ground, press Lock-on + Back to
press Lock-on + Back to Forward + Melee.
Forward + Melee.
Description: The Exceed system powers up this shufe and increases its
Description: Streak revolutions depending on the Ex-Gauge.
toward your foe in
midair and strike with Explanation: Nero ies backward, then rushes forward with a powerful
a heavy blow. spinning attack that knocks weaker foes up and back. The number of
revolutions performed at the end and the power of the attack depend on
Explanation: This is a somewhat difcult maneuver, but well worth it against whether the Exceed gauge is full and the Exceed 3 ability is equipped.
ying foes such as Sanctus or Angelo Agnus. Nero performs a midair Streak,
ying forward to strike his target with a heavy blow.

12 Devil May Cry 4 Prima Ofcial Game Guide


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission
on 2 M
Mission 3 Mission 4 Mission 5 Mission 6 Mission 7 Mission 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20
Explanation: Charge Shot 2 is required. Nero res two bullets that explode
Blue Rose when they hit their target, causing intense damage even to large foes.

A unique, specially
constructed revolver
Devil Bringer
with two barrels,
allowing two shots to be
red nearly simulta- Neros innate weapon is his
neously. A product of right arm: a demon gauntlet
Neros own hand. he was born to wield!

Normal Shot
Combo: Press Gun.
Buster
Description: Fires two
nearly simultaneous
shots thanks to the
Blue Roses double-
barrel construction.
Explanation: Blue
Roses standard
attack can be CCombo: Press
ess Devil
ki on th
performed while walking h groundd or while
the hil ffalling
lli ffrom midair.
id i R id
Rapid Bringer while near an
ring slows descent speed. enemy.
Description: After
Charge Shot grabbing an enemy
Base Proud Souls: 50 with the Devil
Combo: Press and hold Bringer, bust them up
Gun Attack until the with this damaging
Devil Bringer begins throw. Throws vary
to glow, then release. y
according to the enemy.
Description: By
channeling the power Devil Buster
within the Devil Combo: When Devil
m powerfully aagainst
Bringer, these shots slam gain
gai st their target.
in Trigger is active:
Press Devil Bringer
Explanation: Press and hold the Gun Attack button until Neros gauntlet glows,
near an enemy.
then release. Nero res two extremely powerful shots, which can knock
down lesser enemies. Its highly effective against foes that make melee attack Description: When
impractical. the devilish power
within is released,
Charge Shot 2 grab an enemy with
Base Proud Souls: 300 the Devil Bringer to
initiate an even more powerful throw.
Combo: Press and hold Gun until the glow of the Devil Bringer becomes
stronger, then release. Snatch
Description: This ability channels magic to re an attack that burns. If an Combo: Press Lock-on
enemy touches a aming comrade, it will be damaged. + Devil Bringer.
Explanation: Charge Shot is required. Nero res two magic-powered blasts that Description: Send
cause re damage to foes and knocks them backward. forth the Devil
Bringer and grasp
Charge Shot 3 a distant enemy
Base Proud Souls: 1,000 within its clutches.
Large or heavy
Combo: Press and hold Gun until the glow of the Devil Bringer is at its peak,
enemies cannot be
then release.
pulled in.
Description: Fire power-lled bullets at enemies to hit them with violent magic
Explanation: Possession of the Evil Legacy item bestows this skill. It allows
that has quite an explosive aftershock.
Nero to grapple enemies or small oating lanterns called Grim Grips.

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Snatch 2 Yamato
Base Proud Souls: 300
Combo: Press Lock-on + Devil Bringer.
A sword imbued with
Description: The length of the Devil Bringer will be extended. tremendous magic, that
Explanation: Nero can reach about one meter farther with the Snatch and Hell Bound unleashes the latent power
abilities, making it easier to grapple distant enemies and higher Grim Grips. within Nero.

Snatch 3
Base Proud Souls: 1,000
Combo: Press Lock-on + Devil Bringer. Devil Trigger
Combo: Press Devil Trigger.
Description: The length of the Devil Bringer will be extended.
Description: Summon the
Explanation: Nero can reach roughly two meters farther with the Snatch and
power of Yamato to
Hell Bound abilities, making grappling tasks easier.
unleash the devil within
Devil Snatch Nero. Depletes the D.T.
gauge.
Combo: Press Lock-on +
Devil Bringer while Explanation: Possession of
Devil Trigger is active. the Yamato allows Nero
to use Devil Trigger. Nero remains in this heightened state as long as power
Description: Super- remains in the D.T. gauge.
natural energy
powers a Snatch that Trigger Heart
can wrap multiple
Base Proud Souls: 2,000
enemies within its
demonic grip. Large Description: While Devil Trigger is active, the depletion of the D.T. gauge will
not be pulled in
or heavy enemies cannot n
in. be reduced.
Explanation: While in Devil Trigger, Lock-on to a foe standing amid a crowd of Explanation: Slows magic energy consumption by approximately half. An
enemies, and use Snatch to seize two or three foes at once! extremely useful skill!
Hell Bound Summoned Swords
Combo: Lock-on to a
Combo: When Devil
Grim Grip, then press
Trigger is active, Press
Devil Bringer.
Gun Attack.
Description: Grab a
Description: Summon
Grim Grip to move
a magical blade and
long distances in a
ing it toward a foe,
heartbeat. A Hell
piercing the enemy
Bound will occur on
through sheer force
enemies that cannot
of will.
be snatched.
Explanation: Neros standard shooting attack changes while Devil Trigger is
Explanation: Possessing the Evil Legacy item bestows the Devil Bringer with
active. Charge Shot will not work during Devil Trigger.
this ability to cross gaps and chasms when grapple points are present.
Maximum Bet
Hold Base Proud Souls: 5,000
Combo: After
Combo: When Devil
completing a Buster,
Trigger is active and
continue to hold the
while on the ground,
Devil Bringer button.
press Melee + Devil
Description: Position Bringer.
a captured enemy
Description: Yamato and
in front of you as a
Red Queen combine
demon shield to ward
to take on all foes.
off attacks. Enemies
Charging the attack will increase its power.
ed up cannot be used as shields
who cannot be snatched shields.
Explanation: Nero delivers an extra-powerful sword stroke.
Explanation: The Aegis Shield item bestows the Devil Bringer with this ability.

14 Devil May Cry 4 Prima Ofcial Game Guide


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission
on 2 M
Mission 3 Mission 4 Mission 5 Mission 6 Mission 7 Mission 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20

Showdown Explanation: Table Hopper is required. Nero moves farther out of range of the
impending attack, improving his chances of avoiding the attack.
Base Proud Souls:
5,000
Table Hopper 3
Combo: When Devil
Base Proud Souls: 1,000
Trigger is active and
while on the ground, Combo: After executing a Table Hopper 2, press Lock-on + Up, Down, Left, or
press Lock-on + Right + Jump.
Forward + Melee + Description: This even more effective evasive maneuver expands upon what
Devil Bringer. you have learned before.
Description: Nero Explanation: Table Hopper 2 is required. Nero slides completely out of range of
unleashes Yamato with an omnipotent barrage of slashes. most melee-style attacks.
Explanation: Nero bows and grabs Yamatos handle, after a moment, he lashes
out with a sword stroke. If the attack touches an enemy, Nero obliterates Kick Jump
them with a series of powerful attacks.

Abilities
The Abilities category includes moves and actions that Nero can perform without Combo:
CCoo After jumping,
use of a weapon, but merely with a certain button combination. ppress
pre Jump near a wall.

Side Roll Description:


De
De Jump again by
pu
u
pushing off of a wall.
Combo: While on the
ground, press Lock-on Explanation: This default
Ex
+ Left or Right + Jump. ab
b
ability allows Nero to
rea
reach higher ledges by
Description: Evade an
bo
o
bouncing off a wall.
enemy attack by
rolling to the side.
Explanation: Neros best
move for avoiding
projectiles and
thrusting attacks.
Speed
Table Hopper
Base Proud Souls: 150
Combo: Just before an
attack hits, press
Lock-on + Left or
Right + Jump.
Description: Evade an
enemy attack with a
slight movement of
the body, allowing
for easier counterattacks.
Explanation: This move can be performed only at the moment a nearby
enemy attacks. Nero slides out of the way to a position beside the foe. He
Base Proud Souls: 300
can attack immediately, unlike Side Rolls.
Combo: Move control.
Table Hopper 2 Description: By continuing to press in the same direction with the move
Base Proud Souls: 500 control, your foot speed will increase.
Combo: After executing a Table Hopper, press Lock-on + Up, Down, Left, or Explanation: After running in a certain direction without releasing or moving
Right + Jump. the move control, Neros speed increases with a small whoosh. This skill is
extremely helpful in reducing mission clear time and enables Nero to reach
Description: Expand the abilities of the normal Table Hopper maneuver by
enemies more quickly.
further evading in any direction.

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MAX-Act Enemy Step

Base Proud Souls: 5,000 Base Proud Souls: 5,000


Combo: Press Exceed just after an attack. Combo: In midair, press Jump near an enemy.
Description: Right after an attack, quickly activate Exceed to max out your Description: In midair, use an enemy as a stepping stone to execute a double
Exceed gauge. Your timing must be absolutely perfect! jump.
Explanation: The timing to ll the Exceed gauge is to press and hold the Exceed Explanation: When positioned directly over an enemy, press the Jump button to
button right after Nero launches a melee attack, before he has completed the bounce off its head. This move can be repeated an innite number of times.
swing! Nero can use this ability to reach new heights never before conceived!

Get More Orbs Air Hike


Base Proud Souls: 2,000
Description: Increase the
range from which you
may gather orbs.
Explanation: Nero can
attract any orb in
the room, no matter
how far away. This
ability is extremely
hill
expensive but worthwhile.

Rainbow
Combo: After executing a
Co Base Proud Souls: 2,000
Spe
Speed, press Taunt. Combo: After jumping, press Jump.
Description: A running
De Description: Concentrate magical energy in the area under your feet to perform
sta
start ends with an a double-jump that can reach higher locations.
inc
incredibly sudden, devas-
Explanation: Given the locations of certain items in the game, this ability
tat
tating dropkick that rattles
is almost a must-have. Nero can use Air Hike to perform a double-jump
an enemy to its core.
without enemies, platforms, or walls.
Explanation: Although
Ex
thi
i is an innate skill,
this
S d iis required
Speed i d to perform
f iit. All
Allow N
Nero to move long enough that he
increases speed. Then press the Taunt button to perform a ying two-leg
dropkick to an enemy. This move typically knocks humanoid or smaller
size enemies down.

16 Devil May Cry 4 Prima Ofcial Game Guide


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission 2 Mission
ission 3 Mission 4 Mission 5 Mission 6 Mission 7 Mission 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20

Dantes Abilities and Controls


Dante makes a stunning return in Devil May Cry 4. This section covers all of Dantes actions, weapons, and moves that are different from Neros.

Onscreen Display Default Control


1
3
4 7
Schemes
6
2 5 8 PlayStation3 Version
CONTROL FUNCTION
9 s Skip Scene / Open Pause Menu
t Taunt
Left Stick Move / Move Cursor
Right Stick Rotate Camera (when applicable)
u Jump / Menu Select
o Style Action / Menu Cancel
i Melee Attack
1 Style
SSty
tyyle Indicator: Press the ddirectional
irec
irecti
tion
onal pad in the direction indicated to switch
Da
Dantes combat style. The four letters indicate the direction to press for each p Gun Attack
style. Clockwise from the top, T = Trickster, S = Sword Master, R = Royal R Lock-on (hold)
Guard, G = Gunslinger.
r Change Sword
2 Royal Gauge: Fills when Royal Guard style is successfully used to deect
L Devil Trigger
attacks. Power stored here allows Dante to perform special attacks.
l Change Gun
3 Active Style: The name of the style currently in use. Press the directional
buttons or D-pad to change Dantes style on the y. [ Change StyleTrickster

4 Life Gauge: Dantes remaining life. When depleted, Dante dies. Change StyleSword Master

Devil Trigger Gauge: Dantes magic power remaining. When three or more ; Change StyleGunslinger
5
segments are full, press the Devil Trigger button to enter a heightened state. / Change StyleRoyal Guard
6 Disaster
Di
Di Gauge: Pandoras standard attacks increase the Disaster gauge.
Us
Use this power to access the weapons most powerful abilities with
Gunslinger style.
Xbox 360 Version
CONTROL FUNCTION
7 Red Orb Gauge: Indicates the number of Red Orbs accumulated. Red Orbs
R 9 Skip Scene / Open Pause Menu
can be used to purchase items.
0 Taunt
8 Stylish Gauge: Indicates the current Stylish ranking. By performing varied
Left Stick Move / Move Cursor
ccombos
o against enemies, the Stylish gauge increases. Decreases one rank if
damage is received. The ranks are (from lowest to highest): D, C, B, A, S, SS, Right Stick Rotate Camera (when applicable)
and SSS. The bar below the gauge indicates the number of points needed to 1 Jump / Menu Select
reach the next level.
2 Style Action / Menu Cancel
9 SStyle
Sty
Stty Points: (Replaying missions only.) The number of Style points
4 Melee Attack
aaccumulated
acc
c during the current mission. Factors into overall mission
ranking. 3 Gun Attack
+ Lock-on (hold)
8 Change Sword
P Devil Trigger
7 Change Gun
w Change StyleTrickster
d Change StyleSword Master
x Change StyleRoyal Guard
a Change StyleGunslinger

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Differentiated ck
Gun Attack
Press the Gun Attack
Control button to shoot Dantes
equipped rearm. The
Explanation
A brief control list not doing it for you? Detailed explanations of each controller
aiming style, range, rate of
re, and damaging power
of Dantes three weapons
function that differs from Neros control scheme:
vary greatly.

Change Style
Press any D-pad button to Change Sword
r
change Dantes style at any P
Press the Change Sword
time. Changing style alters bbutton to cycle through
the function of the Style D
Dantes available melee
Action button. Certain w
weapons. Dante changes
abilities are only available eequipment each time the
when the style they are bbutton is pressed. The
associated with is active. ssword icon appears in the
llower right corner of the
Raise the level of sscreen, indicating Dantes
Dantes various styles to nnew equipment.
unlock more abilities for
use with Style Action. Change Gun
Purchase upgrades to
Dantes styles by spending
Proud Souls in the shop.

Each style and its


proprietary moves are
listed later in this section,
categorized according to the
weapon they pertain to.

Press the Change Gun bbutton


utton to switch between Dantes av vailabble rea
available arms
ar m oonn the
rearms
Style Action y. The gun icon appears in the lower left corner of the screen.
Press the Style Action
button to perform special Devil Trigger
moves associated with WWhen Dantes Devil
Dantes current style. The TTrigger gauge is at least
style actions available tthree segments full or
are determined by the mmore, press the Devil
weapon equipped and any TTrigger button to enter
style upgrades purchased tthis heightened state.
via the shop. Like Nero, Dante attacks
ffaster and inicts greater
ttack
ttack
k
Melee Attack ddamage while in Devil
Press the Melee Attack
TTrigger. However, when Dante
nte possesses thee A
Air H ikee sskill,
ik
Hike kill, De
evil Trigger aallows
Devil lllow
ows
button to perform a close
hhim to jump three times before touching the ground!
range direct attack against
the nearest enemy using
Dantes equipped melee
weapon. The method of
Dantes Arms
attack depends on the Dante collects a variety of melee weapons and rearms to use in clearing
melee weapon equipped. m
missions.

18 Devil May Cry 4 Prima Ofcial Game Guide


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission 2 Mission
ission 3 Mission 4 Mission 5 Mission 6 Mission 7 Mission 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20

NOTE Helm Breaker


Combo: In midair, press
The abilities of each weapon are listed below it. If a Proud Melee.
Souls price is listed, the skill must be purchased from the Description: A devas-
shop to use. The price listed is the base price of the skill. If tating overhead attack
other skills have been purchased beforehand, the price of powerful enough to
the skill may rise by anywhere from 50 to 50,000 Proud shatter the sturdiest of
Souls, depending on the other skills equipped. demonic skulls.
Explanation: After
Rebellion jumping into the air
or while falling from a high ledge, pressing Melee Attack causes Dante to
shoot directly to the ground with a powerful sword attack. All enemies in
A memento given to the air or on the ground directly below Dante are affected.
Dante by his father, this
large magical blade is the High Time
physical manifestation of Combo: While on the
Dantes power. ground, press Lock-on
+ Away + Melee.
Description: A powerful
attack that launches
Rebellion Combo A an enemy skyward. By
holding down Melee,
you will follow the
enemy up.
Explanation: By striking an enemy while stepping backward, it is possible to
launch them into the air. Dante can then juggle the enemy by shooting it
repeatedly. Or, by holding the Melee button when the move is performed,
CCombo:
omb
mbo:
bo: W
While
hille on th
hi the
he Dante ies up alongside the foe, ready to follow up with an aerial attack.
ground, press Melee,
Melee, Melee.
Stinger
Base Proud Souls: 150
Description: A quick
succession of three Combo: While on the
slashes. ground, press Lock-on
+ Forward + Melee.
Explanation: Dantes
standard combo Description: Skewer an
attack does not enemy at high speed
h bbutton presses. This
require any timing in the hi attackk causes minor
i enemies i to with an attack that
stagger backward. Stronger enemies sustain damage, but retain their stances. is sure to send them
ying.
Rebellion Combo B Explanation: Dante slides forward across the ground to deliver a powerful
thrust, scattering weaker enemies in all directions and causing even larger
foes to stagger.

Stinger 2
Base Proud Souls: 700
Combo: While on the ground, press Lock-on + Forward + Melee.
While on the ground, press Me
Melee,
elee, then Melee, M
elee, Melee.
eleee. Description: A powered up classic original. Level 2 has even greater range.
Description: Damages not only the enemy in front of you, but also those who Explanation: Stinger is required. Extends the range of the Stinger attack,
wish to blindside you. allowing Dante to slide farther across the ground to strike one or more foes.
Explanation: Wait momentarily after the rst sword slash, then begin tapping
the Melee Attack button rapidly. Dante swings his sword in two wide arcs
around his torso, then launches into a rapid-re barrage of thrusting attacks
that causes Rebellion to glow. The more times the Melee Attack button
is pressed, the longer the rapid thrusting attack continues. This combo is
excellent for raising the Stylish gauge!

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Million Stab Gilgamesh Combo A
Combo: After executing
a Stinger, release move
control and hold
Melee.
Description: A blinding
whirlwind of
stabs with enough
momentum to blast
an enemy away.
Explanation: Stinger is required. At the end of a Stinger or Stinger 2, release all
but the Melee button. Dante unleashes a urry of thrusts into the enemy,
similar to the ending move of Rebellion Combo B. This move is only effective
against larger enemies that are not knocked away by a Stinger alone.
Combo: While on the ground, press Me
Melee,
elee, Melee, Me
elee, M
Melee,
lee,
e, M
Mel
Melee.
elee
el eee.
Round Trip Description: Put foot to throat with this high-octane nisher. Any part of this
Base Proud Souls: 1,000 combo can be charged by holding down Melee.
Combo: While on the Explanation: Dante delivers a punch or kick with each of his metal-encased
ground, press and limbs. If you hold the Melee button between attacks, the next blow delivers
hold Melee until more damage.
Rebellion is readied,
then release. Gilgamesh Combo B
Description: Hurl Combo: While on the
Rebellion at an ground, press Melee,
enemy. The impaled Melee, then Melee,
blade will shred the enemy until called back by pressing Melee. Melee.
Explanation: Press and hold Melee until Rebellion glows with a reddish light. Description: Lightning
Then release Melee, and Dante hurls the spinning sword at an enemy. The fast kicks rock an
sword spins through the foes innards momentarily, then returns. While the opponent with speed
sword is spinning, Dante can move to a new position or even re a gun. To and fury. Any part
recall the sword early, press Melee again. of this combo can be
charged by holding down Melee.
Gilgamesh Explanation: In spite of what the description states, the rst two Melee Attack
button inputs must be pressed in steady succession. Then pause a moment,
Made of a devilish metal
that absorbs organic and rapidly tap Melee to execute this alternate combo. After two punches,
material and transforms it Dante unleashes a urry of side kicks, followed by two low roundhouse kicks.
to steel, this weapon will
shock and awe enemies Full House
with its brute force. Combo: In midair, press
Dante obtains Melee.
ing
n
Gilgamesh by defeating Description: Focus upon
on 113.
Echidna during Mission 3.
3. an opponent from
midair and dive down
feet rst to send them
down the River Styx.
Explanation: After a
jump or when falling
from a high ledge, press M l A
Melee Attackk to ddive
i at the
h closest
l iha
enemy with
powerful thrust kick. When this move is used from greater heights, Dante
travels farther distances.

20 May Cry 4 Prima Ofcial Game Guide


Devil M
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission 2 Mission
ission 3 Mission 4 Mission 5 Mission 6 Mission 7 Mission 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20

Draw Lucifer
Combo: While on the
ground, press Lock-on
+ Away + Melee.
Description: Quickly
step backward
and allow an
enemy attack to y
harmlessly astray.
Explanation: This handy
evasive maneuver can bbe executedd even while
hil engagedd iin any Gil
Gilgameshh This
TTh is nnetherworldly
e he
eth rworldly weapon spawns countless
combo. This move can be easily followed up with a Straight as a counter- explosive blades that hover with the oppres-
attack. siveness of impending doom.
uring
Dante obtains Lucifer after defeating Berial during
Straight Mission 16.
After executing
D
a Draw, continue to hold
Me until in position,
Melee
the release.
then
Lucifer Combo A
Description: After
retreating with a Draw,
qquickly leap forward with
a ppowerful counter-
pu
punch.
EExplanation:
l i Ri Right
h after
f aD Draw, release
l allll bbuttons except Melee Attack.
Dante pulls back his right st. Wait until it bursts into a glow, then release Combo: While on the ground, press Melee, Melee, Melee, Melee
the Melee Attack button to y forward and strike the closest enemy. Avoid
Description: Position swords around you and pierce your enemies repeatedly.
waiting too long to attack, or Dante will become vulnerable.
This assault of pure carnage never ends.
Kick 13 Explanation: As described, the Lucifer allows Dante to attack endlessly. Use the
Base Proud Souls: 500 move control while attacking to set up a wide perimeter of exploding magic
swords. Enemies that touch the swords become impaled, and the sword sticks
Combo: While on the
in their bodies. The swords explode, causing extra damage.
ground, press Lock-on
+ Forward + Melee. Lucifer Combo B
Description: A dramatic
display of power as
you face down an
enemy and unleash
a urry of powerful
kicks.
Explanation: With Gilgamesh equipped, Dante begins a series of magically
enhanced spin kicks, moving forward and striking one or more enemies.

Flush
Base Proud Souls: 1,000
Combo: Press Jump.
Description: Transform Combo: While on the ground, press Melee, then Melee
simple jumps into
damage dealing Description: The key to Lucifers rage is the ring of swords around you. This
attacks. assault of pure carnage never ends.

Explanation: When Explanation: By pausing between each press of Melee Attack, Dante strikes the
Dante jumps with closest enemy with a blade of energy. The strike itself does full damage, and
Gilgamesh equipped, he is w reath
thed
hedd iinn the we
wreathed eap
apons magical re. EEne
weapons emies
Enemies does not require the magic blade to explode, as in Lucifer Combo A.
touched during a jump receive damage, and might be knocked down if they
are small enough.

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Lucifer Combo C Explanation: Despite the descriptions wording, Dante actually ings four
blades in a small diamond-shaped pattern in the direction he faces while
Combo: While on the
airborne.
ground, press Melee,
then Melee, then Ecstasy
Melee Combo: While on the
Co
Description: Torture gro
ground, press Lock-on +
enemies with a Aw
Away + Melee.
barrage of piercing Description: Trigger
De
blades. Time the last the detonation of the
Melee Attack for the bla
blades positioned around
nishing attack. yo
you. The thrown rose
Explanation: After performing two slow attacks, wait until Dante almost settles is ssignicant only in its
in posture, then press Melee Attack again with the right timing. Dante turns ins
insignicance.
to the next-closest enemy and releases a barrage of magic blades, arranged in P f
Perform hi combo
this b right
i h after
f a sword-scattering
d combo such
a ring in front of him. The timing of this attack can be difcult in the face of as Lucifer Combo C or D, or Splash. Dante snaps his ngers, detonating all
the enemy, but is well worth it. blades earlier than usual. Enemies within range of the blasts or impaled with
Lucifer Combo D Lucifers swords receive instant damage. This move raises the Stylish gauge
signicantly if executed with good timing.
Combo: While on the
ground, press Melee, Pin-Up
Melee, then Melee
Base Proud Souls: 500
Description: End an
Combo: While on the
enemys suffering by
gro
ground, press Lock-on +
launching it into a
For
Forward + Melee.
new realm
of pain. Description:
De
D e Throw
mu
multiple swords and
Explanation: After
po
position them in the air in
launching two blades in one direction, Dante spins on the last move
fro
front of you.
and ings a fan-shaped array of magic swords behind him. This move is
extremely useful if enemies are approaching from behind. releasees multiple magic swords at oonce,
Dante releases n which fan out in
the general direction Dante faces. Enemies impaled by the swords suffer
Lucifer Combo E initial damage plus further pain when the swords explode. The swords
take longer than usual to detonate, so follow up this move by immediately
Combo: While on the
Co
performing Ecstasy, described above.
gro
ground, press Melee,
Me
Melee, Melee, Melee, then
Me
Melee. Ebony & Ivory
r
Description: Pierce
De
yo
your enemies with this
Personally designed by
spe
specialized combo!
Dante, these pistols are the
Explanation: The timing
Ex weapon of choice when
of this one can be a bit rapid-re is a necessity.
i k since
tricky, i D
Dante iis lliable
i bll to execute one off the
h aforementioned
f combos
instead of nishing this one. The best way to trigger it is to start from a still
pose, then perform a regular Lucifer Combo A. Before Dante recovers poise
following the last attack, press A again to make him swipe upward to deliver Normal Shot
a triple-blade attack.

Splash Combo: Press Gun.


Description: While
Combo: In mid-air, press lacking power, this
Melee. attack is capable of
Description: Flip in rapid re.
the air and scatter
the blades of Lucifer
around you.

22 Devil May Cry 4 Prima Ofcial Game Guide


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission 2 Mission
ission 3 Mission 4 Mission 5 Mission 6 Mission 7 Mission 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20
Explanation: Ebony & Ivorys standard attack. Although individual shots are Normal Shot
weak, these pistols have the longest range of all Dantes rearms. One bullet
Combo: Press Gun.
Co
is red with each button press. Press Gun Attack repeatedly to increase ring
speed and continually damage enemy. This attack can be performed while Description: Powerful
De
walking on the ground or while falling from midair. Slows descent speed. bu
buckshot with a devas-
tat
tating spread. A close
Charge Shot ran
range hit will deliver
Base Proud Souls: 150 inc
incredible damage.
Combo: Press and hold Explanation: Coyote-A
Ex
Gun until both of re
res a cone-shaped blast
your arms begin of pellets at a foe. Weaker
to glow. f stagger under
foes d the
h fforce. M
May ddamage multiple
l i l enemies standing close to
Description: When you one another. This attack can be performed while walking on the ground or
infuse bullets with while falling from midair. Slows descent speed.
accumulated magical
energy, they are
Charge Shot
capable of delivering even more ddamage. Base Proud Souls: 150

Explanation: Press and hold the Gun Attack button until both Dantes arms Combo: Press and hold
glow, then release. Tap the Gun Attack button rapidly thereafter to re high- Gun until your arm
powered shots that inict greater damage. begins to glow.
Description: When you
Charge Shot 2 infuse buckshot with
Base Proud Souls: 500 accumulated magical
energy, they are
Combo: Press and hold Gun until the glow coming from your arms grows capable of delivering
stronger. even more damage.
Description: An attack with an increased number of magically charged bullets. Explanation: When activated, Charge Shot makes Coyote-As next shot super-
Explanation: Charge Shot is required. Once activated, the number of Charge powered, inicting greater damage.
Shots red is greater in quantity.
Charge Shot 2
Charge Shot 3 Base Proud Souls: 500
Base Proud Souls: 1,000 Combo: Press and hold Gun until your arms glow grows stronger.
Combo: Press and hold Gun until your arms glow reaches their peak. Description: An attack with an increased number of magically charged
Description: An attack with an increased number of magically charged bullets. buckshot.
Explanation: Charge Shot 2 is required. When activated, Dante can re a long Explanation: Charge Shot is required. When activated, the effect lasts longer,
volley of Charge Shots. making Dantes next two shots with Coyote-A inict greater damage.

Charge Shot 3
Base Proud Souls: 1,000
Coyote-A Combo: Press and hold Gun until your arms glow reaches its peak.
Description: An attack with an increased number of magically charged
buckshot.
Explanation: Charge Shot 2 is required. When activated, this skill increases the
damage done by Dantes next three shotgun blasts.

Pandora
A demonic weapon
capable of 666 calamitous
forms. It spells misery and
disaster for countless foes.
Dante obtains Pandora
A shotgun ring buckshot, it has been modied for combat use against after defeating Dagon in
demonic foes. Mission 15.

PRIMAGAMES.COM
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NOTE PF262: Jealousy
Combo: In midair,
Pandoras attacks that ll the Disaster gauge allow special press Gun.
attacks performed when Gunslinger style is active to last Description: Transform
longer. Pandora into a gatling
gun and rain down a
hail of hot lead upon
PF013: Epidemic enemies. Successful
Combo: While on the attack will ll the
ground, press Gun. Disaster gauge.
Description: Transform Explanation: Dante res a gatling
li gun while
hil ddescending
di ffrom theh sky.
k ThTThis
i
Pandora into a attack can be performed twice in a row if an Air Hike is quickly performed
bowgun capable between attacks. This attack actually lls the Disaster gauge more rapidly
of ring ravaging than some ground-based attacks.
projectiles. Successful
attacks will increase
the Disaster Gauge. Yamato
A katana used by Dantes
Explanation: Press and release Gun Attack quickly to re three explosive brother, it is both the
missiles simultaneously. Inicts great damage to the target, but moving key to opening the Hell
targets tend to elude its aim all too easily. Best used against stationary targets. Gates and to their very
Each successful attack raises the Disaster gauge by a small amount. destruction.
Dante retrieves Yamato
PF124: Hatred at the end of Mission 17.
Base Proud Souls: 500
Yamato can only be used
Combo: While holding when Dark Slayer style is
Gun Attack, move the selected. Press Style Action to execute Yamatos various actions.
move control in any
combination of left or
right three times. Styles
Description: Transform As mentioned previously, Dante can change combat styles on the y, altering
Pandora into a the function of the Style Action button. Styles change further depending on the
bazooka capable of weapon equipped and the Style Level Up purchased in the shop menu.
ring ravaging projectiles.
Explanation: Best used against stationary or slow-moving targets. Moving
targets may nullify Pandoras aim. After transforming the weapon into a
shoulder-mounted missile launcher, release the Gun Attack button to re.
A successful strike inicts massive damage to the target, and increases the Trickster Style
Disaster gauge by a good amount.
Dante employs extra moves via the Style Action button that can be used for
PF398: Revenge evasion and rushing.
Base Proud Souls: 1,000
Ba
Trickster Style Upgrades
Combo: After executing
Co
Ha
Hatred, spin move control SKILL BASE PROUD SOULS NEW ABILITIES
tw
twice in any direction. Style Level Up 2 300 Mustang, Flipper
Description: Transform
De Style Level Up 3 700 Sky Star
Pan n
Pandora into a laser Style Level Up 4 5,000 Air Trick
caan
cannon and make foes a
ddistant
di
dis
i memory.
Explanation:
Ex anation: Best used against stationary or slow-movin
slow-moving enemies. Transform
Pandora to the second stage to create a laser cannon that releases a wide
beam. Inicts massive damage to targets it strikes, and greatly lls the
Disaster gauge.

24 Devil May Cry 4 Prima Ofcial Game Guide


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission 2 Mission
ission 3 Mission 4 Mission 5 Mission 6 Mission 7 Mission 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20

Dash Flipper
Combo: While on the
ground, press move Combo: When knocked
Co
control + Style. off your feet, press Style.
Description: A quick Description: Flip back into
De
dash that allows you a ssafe position after being
to deftly evade enemy kn
knocked off your feet by
attacks. en
enemy attacks.
Explanation: The Explanation: Trickster
Ex
standard Dash attack SStyle Level Up 2 is
Sty
can be performed any time to evade damage. req
required. Prevents Dante
fro
from having to wait
Sky Star thr
through a recovery
aanimation after being
an
kn
knocked down by an
en
enemy attack. Allows for
fas
faster counterattack.

Air Trick
Combo: Press Lock-on +
Forward + Style.
Description: Aim above
an enemys head
and disappear in the
blink of an eye with
IInn m
midair,
idair, pr
press
res
esss m
move
ovee ccontrol
ontr
ontrol + Style. blindingly quick
Description: Use magical energy to create a midair platform from which you movements.
can kick off and move horizontally. Explanation: Trickster
Explanation: Trickster Style Level Up 3 is required. This skill is identical in Style Level Up 4 is required. Through super-fast movement, Dante creates the
nature to Air Hike, but allows Dante to move horizontally. This move can illusion of teleporting from one spot to another. Enemies have a hard time
be performed after an Air Hike or Kick Jump, allowing Dante to triple-jump targeting Dante.
without Devil Trigger.

Mustang

Sword Master
r
Style
Dante unlocks extra abilities for melee weapons
such as Rebellion, Gilgamesh, and Lucifer. Press
the Style Action button to utilize these extra moves.

Sword Master Style Upgrades


SKILL BASE PROUD SOULS NEW ABILITIES
Style Level Up 2 300 Aerial Rave, Beast Uppercut,
Climax
Combo: After dashing, collide with an enemy while holding Style.
Style Level Up 3 700 Drive, Quick Drive, Rising
Description: Close in on an enemy by dashing, then use its body as a platform
Dragon, Divine Dragon
to jump into the air.
Style Level Up 4 5,000 Over Drive, Dance Macabre,
Explanation: Trickster Style Level Up 2 is required. Raises the Style gauge.
Real Impact, Bondage

PRIMAGAMES.COM 25
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Prop Drive

Combo: While on the ground with Rebellion equipped, press Style. Combo: While on the ground with Rebellion equipped, pr
press
res
esss Lo
Lock
Lock-on
ck-o
-onn + Aw
Away
ay
ay
+ Style.
Description: Spin Rebellion at propeller-like speed and earn your opponent
some frequent yer miles. Description: A high-powered slice that sends a powerful shockwave that cuts
through anything. Holding Style powers up the attack.
Explanation: Knocks an opponent off its feet and continues damaging it while
its aloft, all the while Dante remains on the ground. Explanation: Sword Master Style Level Up 3 is required. Press and hold the
button combination to energize Rebellion. The attack is at full power when a
Shredder shimmer of energy passes along the blade. Then release to launch the attack.
Dante res a short-range wind blade that attacks all enemies in a line directly
Combo: After executing Prop, press Style.
in front of Dante.
Description: After launching an enemy with Prop, slide and dice your foe with
the rapidly spinning blade. Hold Style to extend the duration of the attack. Quick Drive
Explanation: A nearly identical action to Prop, this is the perfect follow-up Combo: While on the ground with Rebellion equipped, press Style + Melee.
attack if the enemy is still kicking and still hanging in midair.
Description: A Drive attack born from a slash. Faster than a normal Drive, but
has signicantly less impact.
Aerial Rave Explanation: Sword Master Style Level Up 3 is required. Both buttons must be
pressed and held simultaneously. After a quick slash, Dante releases an attack
identical to Drive, but less damaging.

Over Drive
Combo: After executing a Drive, press Style immediately after the release of a
shockwave.
Description: Adds an additional two shockwaves to the Drive attack.
Explanation: Sword Master Style Level Up 4 is required. Dante instantly follows
up a Drive with two more wind blades. The exact timing of the move is to
press Style at the instant Dante releases the initial shock wave.

Dance Macabre
Combo: While on
Combo: In midair, with Rebellion equipped, press Style, Style, Style, Style. the ground with
Description: Multiple sword strikes that deal devastating damage to airborne Rebellion equipped,
enemies. press Lock-on +
Explanation: Sword Master Style Level Up 2 is required. Allows Dante to Forward + tap Style.
perform an extended midair combo against an airborne foe. Description: Unleash
a streaming barrage
of sword slashes that
dance around their
doomed targets with breakneck speed.
Explanation: Sword Master Style Level Up 4 is required. Dante slides forward
and executes a combo similar to Rebellion Combo B, but at a much faster
pace with a few extra attacks thrown in.

26 Devil May Cry 4 Prima Ofcial Game Guide


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission 2 Mission
ission 3 Mission 4 Mission 5 Mission 6 Mission 7 Mission 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20

Shock! Rising Dragon


Combo: While on Combo: After executing
the ground with a Beast Uppercut,
Gilgamesh equipped, hold Style until your
press Style. st begins to glow,
Description: Slam then release.
your st into the Description: An
ground and unleash a uppercut infused
shockwave that rattles with demonic power
everything in its path. that rises to the
Holding Style increasess the power of the attack
attack. heavens in an ascent that spells certain doom.
Explanation: Hold Style until Dantes left st bursts into a glow before releasing Explanation: Sword Master Style Level Up 3 is required. The description is
to unleash the most powerful form of this attack. Slightly damages all somewhat misleading. Hold the combination of buttons until Dantes right st
surrounding enemies. ashes, and then release all buttons to perform an upgraded Beast Uppercut.

Shocking! Divine Dragon


Combo: After executing
a Beast Uppercut,
hold Style until your
st ashes twice.
Description: Filled with
even greater power,
this rising uppercut
includes a deadly
spin, truly adding
jury
insult to devastating injury.
Explanation: Sword Master Style Level Up 3 is required. Again, the description
is a bit incorrect. Hold the button combination prior to the attack, and
continue holding until Dantes st ashes twice. Then release all buttons to
perform the most powerful version of Divine Dragon.
Combo: While in midair with Gilgamesh equipped, press Style.
Description: Shock attack executed in midair. Real Impact
Explanation: Dante drops straight out of the sky and delivers a Shock attack, Combo: While on
inicting minor damage to enemies in the immediate area. the ground with
Gilgamesh equipped,
Beast Uppercut press Lock-on + Away
+ Style.
Description: After
knocking the wind
out of an enemy with
a debilitating body
ut of it with an attack that will rattle its ancestors
blow, knock the life out ancestors.
Explanation: Sword Master Style Level Up 4 is required. Dante launches a
straight uppercut that drives upward through the enemy, damaging it several
times over.
Discipline
Combo: With Lucifer
Co
eq
equipped, press move
co
control + Style.
While on the ground with Gilgamesh equipped, pr
press
resss Lo
LLock-on
ck-o
-onn +
Forward + Style. Description: Reposition
De
th
the oating blades of
Description: Lunge toward an enemy and launch it into the air with a heavy-
Lu
Lucifer around your body.
weight uppercut.
Explanation: Perform a
Ex
Explanation: Sword Master Style Level Up 2 is required. Dante quite simply reg
regular melee combo with
steps forward and hits a foe with an uppercut. Knocks most humanoid-size Luuci
c fer.
fer. A
Lucifer. fter
fte gen
After enner
erating a ffew
generating ew blades, move Dante an
and press Style to make
or smaller enemies off their feet. him clap his hands. The blades reposition themselves around Dante.

PRIMAGAMES.COM 27
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Climax Twosome Time
Combo: With Lucifer Combo: While on the
equipped, hold ground with Ebony &
Lock-on + Away + Ivory equipped, press
Style. Style.
Description: Reposition Description: Fire in
the oating blades two directions to
of Lucifer around attack multiple foes
you. The blades simultaneously. Move
will automatically control determines
detonate. the direction of re.
Explanation: Sword Master Style Level Up 2 is required. This combo can be a Explanation: Standing in one place, Dante res directly ahead with his left arm,
bit hard to trigger, since you must move the move control in the direction while the right arms aim can be controlled with the move control.
of Dantes back exactly. Otherwise, you may perform a regular Discipline.
But when performed correctly, this action causes the repositioned blades to
Rain Storm
detonate immediately. Combo: In midair
with Ebony & Ivory
Bondage equipped, press Style.
Description: Enter a
vortex-like spin and
rain hundreds of
bullets upon unsus-
pecting foes that are
below you.
Explanation: Requires Gunslinger Style Level Up 2. The higher Dante jumps
Combo:
Coommbo: While on the ground wwith
ith
prior to the attack, the wider the radius of targets you can hit. After leaping
Lu
Lucifer equipped, press Lock-on +
into the air, Dante ips upside down and dives back to earth, issuing a
FForward
o + Style.
rapid-re hail of bullets at foes directly below.
Description:
D e Reposition the oating
bla
blades of Lucifer to encircle an unfor-
Honeycomb Fire
tun
tunate enemy. The blades will then Combo: After executing
pie
pierce that spot. Twosome Time,
release move control
Explanation: Sword Master Style Level Up 4 is required. The blades reposition
and tap Style.
themselves to point at the targeted enemy, then pierce the target all at once.
Detonate the blades immediately by following up with Ecstasy (Lock-on + Description: Turn
Away + Melee). enemies who
lie ahead into
honeycombs with
the sting of countless
Gunslinger rapid-re bullets.
Explanation: Requires Gunslinger Style Level Up 4. Perform a Twosome Time,
Style then rapidly tap the Style button. Dante spins his guns and then releases a
machinegun-speed stream of bullets. Tap the Style button faster to extend
Press the Style Action button to make the Devil Hunter re
and intensify the attack.
bullets more rapidly. Dante gains extra abilities when using
Ebony & Ivory, Coyote-A, and Pandora. Fireworks
Combo: While on the
ground with Coyote-A
Gunslinger Style Upgrades equipped, press Style.
SKILL BASE PROUD SOULS NEW ABILITIES Description: Spin your
Style Level Up 2 300 Rain Storm, Fireworks Air shotgun around your
Style Level Up 3 700 Backslide, PF422: Grief body like a set of
nunchucks, rapidly
Style Level Up 4 5,000 Honeycomb Fire, Gun Stinger, blasting nearby foes.
PF666: Omen
Explanation: Enemies
l range to either
must be in extremely close i h side
id off D ff ddamage
Dante to suffer
from this attack.

28 Devil May Cry 4 Prima Ofcial Game Guide


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission 2 Mission
ission 3 Mission 4 Mission 5 Mission 6 Mission 7 Mission 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20

Fireworks Air PF422: Grief


Combo: While in Combo: While on the
Co
midair with Coyote-A gro
ground with Pandora
equipped, press Style. eq
equipped, press Lock-on +
Description: An aerial Aw
Away + Style.
display of Fireworks. Description: Transform
De
Explanation: Requires Pa
Pandora into a boomerang
Gunslinger Style Level an
and bring the terror to
Up 2. This move is yo
your adversaries. Depletes
virtually identical to the Disaster gauge.
Fireworks, except executedd iin midair.
id i EEnemies
i must ffallll iin the
h liline off re andd Explanation: Requires
R i Gunslinger
G li Style
S l Level
L l Up
U 3. 3 The
Th boomerang ies directly
be extremely close to suffer the effects. to the target and spins through its body until the Disaster gauge is depleted
or until the targeted enemy dies. Prolong this attack by performing it with a
Backslide full Disaster gauge.
Combo: While on the
ground with Coyote-A PF666: Omen
equipped, press
Combo: While on the
Lock-on + Away +
ground with Pandora
Style.
equipped, press
Description: While Lock-on + Forward
Lock-on is engaged, + Style.
quickly re behind
Description: Open
you to catch enemies
Pandoras box
off guard.
and damage all
Explanation: Requires Gunslinger Style Level Up 3. A stylish armpit shotgun surrounding enemies
blast delivered to an enemy directly behind Dante. lated taboo
with the ash of a violated taboo. Depletes the Disaste
ter gauge
te
Disaster gauge.

Gun Stinger Explanation: Requires Gunslinger Style Level Up 4. The blinding light of the
open suitcase damages all enemies in a wide radius in front of Dante. The
Combo: While on the
strength of the attack depends on how full the Disaster gauge is at the time.
ground with Coyote-A
This attack completely empties the Disaster gauge.
equipped, press
Lock-on + Forward
+ Style.
Description: Ram your
shotgun into an
enemy and pull the Royal Guard
trigger to hit it with a
Pressing Style Action while Royal Guard style is
blast of pure, concentrated buckshot.
active causes Dante to utilize defensive postures
Explanation: Requires Gunslinger Style Level Up 4. The most worthwhile and and abilities to block and counter enemy attacks.
damaging Coyote-A style action. Blocking enemy attacks lls the Royal gauge. This
power can in turn be used to perform special attacks
PF594: Argument while Royal Guard style is equipped.
Combo: With Pandora
equipped, press Style.
Description: Transform
Pandora into a mobile
missile battery that
res a barrage of
Royal Guard Style Upgrades
homing missiles. SKILL BASE PROUD SOULS NEW ABILITIES
Depletes the Disaster Style Level Up 2 300 Air Block, Air Release
gauge.
Style Level Up 3 700 None
Explanation: After pressing Style Action to transform Pandora, use the move
Style Level Up 4 5,000 Dreadnaught
control to oat across the ground and press Gun Attack to re one homing
missile after another. Engage Lock-on to direct the missiles. The more lled
the Disaster gauge, the longer this form of Pandora can be sustained.

PRIMAGAMES.COM 29
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Block Air Release
Combo: While on the Combo: While in midair,
ground, press Style. press Lock-on +
Description: Minimize Forward + Style.
the damage taken Description: Release all
from an enemys the energy stored in
attack, while at the the Royal gauge, and
same time accumu- lash out at airborne
lating power within enemies with an
the Royal gauge. explosion of dreadful
Explanation: Block will not de
d ect certain
i enemy attacks.
k Otherwise,
O h i Block Bl k power.
can be sustained through a series of normal blows. However, Dantes Block Explanation: Royal Guard Style Level Up 2 is required. Identical to Release, but
weakens slightly with each attack. If an enemy manages to shatter Dantes performed in midair. A fuller Royal gauge feeds the strength of the attack.
Block, all points accumulated in the Royal gauge are lost! It is recommended
to release Block, move elsewhere, and then reestablish it to continue feeding Royal Release
the Royal gauge. Combo: While under enemy attack, press Lock-on + Forward + Style.
Air Block Description: Release all the anger stored within you as a violent, damaging
Combo: While in counterattack against those unfortunate enough to provoke you.
midair, press Style.
Explanation: An attack trigger by luck, at best. Triples the damage inicted in a
Description: Minimize
Release. Damage is greater when the Royal Gauge is fuller.
the damage taken
from an enemys Dreadnaught
midair attack, while Combo: While on the
at the same time ground, press Lock-on
accumulating power + Away + Style.
within the Royal
Description: A
gauge.
mysterious technique
Explanation: Royal Guard Style Level Up 2 is required. Allows Dante to block that transforms the
most attacks after a jump. body into a seemingly
impervious shell. This
Royal Block shells duration is
Combo: While under
Co linked to the Royal gauge.
en
enemy attack, press Style.
Explanation: Royal Guard Style Level Ups 3 and 4 are required. The Royal gauge
Description: Evade an
De has to be at least half full before this ability can be triggered. Dante does not
en
enemys attack at the last suffer damage nor stagger when receiving enemy attacks. Drains the Royal
sec
second to avoid damage gauge quickly, so use the brief period of invulnerability to get the job done.
an
and greatly increase
the angry energy stored
wi
within the Royal gauge.
Explanation: This is
Ex
Dark Slayer
Possession of the Yamato adds the Dark Slayer style to Dantes lineup. Press
idd i l to BBlock,
identical l k except you must wait i to press the
h SStyle Action button
the Change Style - Sword Master button twice to activate Dark Slayer and the
until the exact moment of enemy attack. A shotgun-like sound occurs when
following moves.
a Royal Block is successful, and the Royal gauge increases greatly.
Release Slash Dimension F
Combo: While on the
Combo: While on the
ground, press Lock-on
ground, press Lock-on
+ Forward + Style.
+ Forward + Style.
Description: A swift
Description: Release all
motion of the blade
the energy stored in the
that cuts through
Royal gauge, and lash
dimensional barriers
out at your enemies
and unleashes a
with an explosion of
vortex of destruction.
dreadful power.
Explanation: A moment after execution, this attack creates a wall of slashes
Explanation: This barehanded attack can be quite devastating when the Royal
several meters away. The wall soon explodes, damaging all foes standing
gauge is full or nearly full. Otherwise, it is best avoided.
within its range. Ineffective if the target has moved too far forward or back.

30 Devil May Cry 4 Prima Ofcial Game Guide


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission 2 Mission
ission 3 Mission 4 Mission 5 Mission 6 Mission 7 Mission 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20

Slash Dimension C
Devil Trigger
Press the Devil Trigger button to enter Devil Trigger mode, a heightened state
where Dantes attack speed and damage inicted increase.

Trigger Heart

Combo: While on the ground, press Lock-on + Away + Style.


Description: A swift motion of the blade that cuts through dimensional
barriers and unleashes a slicing cyclone with you at its origin.
Explanation: Creates a thick web of sword slashes in the area directly in front
of Dante, damaging all enemies that touch the wall when it detonates a
second later. Base Proud Souls: 2,000
Description: While Devil Trigger is active, the depletion of the D.T. gauge will
Yamato Combo S be reduced.
Combo: While on the
Explanation: Slows magic energy consumption by approximately half.
ground, press Style,
Style, Style.
Description: A lightning
quick three-hit combo
Abilities
for the legendary Abilities includes additional skills and actions of greater benet to Dante, aside
blade, Yamato. from his weapon-based moves.
Explanation: Dante
bashes nearby
d scabbard
enemies with the swords bb d twice
i bbefore
f ddrawing
i the
h bl d to
blade
Side Roll
execute a samurai-speed slash.

Aerial Rave V Combo: While on the


ground, press Lock-on
+ Left or Right +
Jump.
Description: Evade an
enemy attack by
rolling to the side.
Explanation: Dantes
best way to avoid
projectiles and
thrusting attacks.

Combo: In midair, press Style.


Description: Two quick slashes that cut through the air.
Explanation: Dante attacks in midair with the unsheathed Yamato. Can be
performed repeatedly before Dante touches the ground.

PRIMAGAMES.COM 31
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Kick JJump

Base Proud Souls: 2,000


Description: Increase the range from which you may gather orbs.
Combo: After jumping,
press Jump near a Explanation: Dante can attract any orb in the room, no matter how far away.
wall.
Enemy Step
Description: Jump again
by pushing off of a
wall.
Explanation: A default
ability that allows
Dante to reach higher
i off
ledges and areas by bouncing ff a wall.
ll

Speed

Base Proud Souls: 5,000


Combo: In midair, press Jump near an enemy.
Description: In midair, use an enemy as a stepping stone to execute a double-
jump.
Explanation: When positioned directly over an enemy, press the Jump button
to bounce off its head. Can be repeated an innite number of times. Use this
ability to take the battle even higher!

Base Proud Souls: 300 Air Hike


Base Proud Souls: 2,000
Combo: Move control
Combo: After jumping,
Description: By continuing to press in the same direction with the move press Jump.
control, your foot speed will increase.
Description: Concentrate
Explanation: After running in a certain direction without releasing or moving magical energy in the
the move control, Dante increases speed with a small whoosh. This skill is area under your feet
extremely helpful in reducing mission clear time and enables Dante to more to perform a double-
quickly close in on enemies. jump that can reach
higher locations.
Explanation: Use Air Hike to perform a double-jump without the use of
enemies, platforms, or walls.

32 Devil May Cry 4 Prima Ofcial Game Guide


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission
Missio 6 Mission 7 Mission 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20

Puppets of Armageddon
Groups of Scarecrows
This chapter features a complete rundown of all enemies youll encounter,
are a different matter.
including descriptions and tips for defeating them.
Av
Avoid allowing multiple
Sca
Scarecrows to surround
yo
your character, or they
Lesser Demons att
attack from all sides. Nero
Lesser demons pop up frequently throughout the game, usually in groups of can use the Devil Bringer
three or more. Slaying lesser demons sometimes causes more to materialize, to seize a Scarecrow and
until the whole enemy set is depleted. Sometimes leaving an area and returning pu
pull it out of the crowd.
triggers the reappearance of the entire enemy set. D
Da ntte ca
Dante cann us
se Stinger attacks to plow into a Scarecrow ggroup,
use ro spreading them out
While ghting lesser demons, raising the combo level to a higher rankfrom for easier dismantling.
D to A, then S, SS, and SSSis quite easy. Raising the combo level causes defeated Another method for
demons to release more Red Orbs and Green Orbs as they die. Scoring many tackling a group is to
high-level combos during a mission improves your mission ranking. knock them into the
air with a High Roller
(Lock-on + away + Melee
Scarecrow
w (Arm) Attack), and keep holding
the Melee Attack button
afterward to make your
character jump into the
ack the Sca
air alongside them. Then hack arecrow up in midair with an Aerial Co
Scarecrow omb
m o.
Combo.
Staying airborne allows you to attack a Scarecrow with little fear of ambush from
the sides or behind.

Stylish Combo
Gain big Stylish points for diving into a Scarecrow group and slashing multiple
targets with a single attack. Knocking a Scarecrow into the air and following up
with an Aerial Combo is a great way to raise your ranking. Keep the combo going
with rapid gunre while moving within melee range of a target. Red Queen and
Rebellion combos purchased with Proud Souls via the shop menu also raise the
Scarecrow is a demon wh who
ho Stylish gauge signicantly when applied.
was born with sacks ll
llled
led
with Trypoxylus. These
insects are unintelligent;
Scarecrow (Leg)
however, by moving as
one, they bring life to
their scarecrow-like form.
With a bladed arm, this
type of Scarecrow is often
put to use as an executioner.

Basic Strategy
Ch em, bash em, or
Chop
gu
gun em down; Scarecrows This is a demon who was
die fairly easily. Their born with sacks lled
lled
att
attacks are basic to avoid, with Trypoxylus. These
sin
si
since Scarecrows tend insects are unintelligent;
to raise their blade arms however, by moving as
hig
hi g in the air and pause
high one, they bring life to
mo
momentarily before their scarecrow-like form.
str
striking. This Scarecrows leg-tted
blade grants it the ability
to unleash breath-taking feats of acrobatic violence.

PRIMAGAMES.COM 33
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Basic Strategy Even when dying,
Mega Scarecrows can be
Th sub-breed of
This
dangerous. When one is
Sca
Scarecrows is identical to
killed, the large scythe
the
their blade-arm brethren
blade strapped to its back
exc
except in one regard:
breaks loose, spins in the
the
their weapon is a long,
air, and stabs into the
bla
bladed foot. This type
ground. Side Roll or jump
of Scarecrow has to
away to avoid this blade,
ho
hop toward the player
or the Mega Scarecrow mightght just kill Dante or Nero with its dying breath.
cha
character, and sometimes
a hop can include a spin kick attack that might catch you off guard.
Stylish Combo
Still, this type of High Roller attacks and
Scarecrow is just as easily Aerial Combos are a
knocked into the air great way to raise your
and chopped apart as Stylish ranking while
its brother. Use the same ghting Mega Scarecrows.
tactics described above for The Coyote-A is great at
Scarecrow (Arm) to destroy knocking them off their
this type as well. tiny feet, and the Devil
g pperforms a special
Bringer p
Stylish Combo aattack against the
hem
m that
them at iis suree ttoo kn
kknoc
noc
ock
ck tthe
knock hhee St
SStyl
y ish ga
ylish
Stylish auugge up oone
gauge n ranking.
ne
Ra
Raising the Stylish gauge
aga
against Scarecrows always Frost
req
requires melee attacks,
wi
with gun attacks serving
on
only to sustain the current
Sty
Stylish rank. Therefore,
mo
move within close range
as quickly as possible and
kn
knock a Scarecrow into
the air for an Aerial Combo. A fter delivering a few blows in the sky, perform a
After
Split (Lock-on + Forward + Melee Attack) to drive the Scarecrow into the ground
and nish it off. Nero has the added option of nishing any combo by using the
Devil Bringer.

Mega Scarecrow
r r
Filled to the brim
with Trypoxylus, this
Scarecrow has swollen
dramatically in size. It
possesses a power that
clearly demarcates it from
its other, less powerful,
brethren.

Basic Strategy
Altt
Although larger and more
me
menacing in size, Mega
Sa
Sc
Scarecrows are no more
da
dangerous than their
sm
smaller brethren. However,
i
if ignored too long, a
Me Scarecrow seeks the
Mega
spo
spotlight by performing Elite demons sired by the emperor of demon-kind, Frosts are all-purpose soldiers
its rolling or spinning used in a variety of situations. Frosts encase themselves in ice to recover their
tornado attacks. Therefore, always target Mega Scarecrows rst in the group, and strength, but quickly destroying their icy cocoon will end this process.
use repeated combos to eliminate them.

34 Devil May Cry 4 Prima Ofcial Game Guide


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission
Missio 6 Mission 7 Mission 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20

Basic Strategy
Assault

Assaults are elite demons


sired by the emperor
Nero has a denite
denite edge on these creatur
creatures
res bbecause he can seize them by thee ttail
res al
ai of demon-kind. Able
and spin them around with a Devil Bringer attack. While spinning a Frost, tap to burrow through the
the Devil Bringer button rapidly to increase the number of spins. Also, use the ws,
ground with their sharp claws,
movement control to change Neros direction and face other enemies in the area. Assaults have varied attack
This way, when Nero releases the Frost, it collides into other enemies and inicts techniques. They use
massive trauma to both. their shields to ward off
blows, but destroying the
shields will render them
defenseless.

O therwise, Frosts remain ex


th
Otherwise, xtr
trem
emel
elyy re
extremely esi
s sta
stant to melee attacks, refusing to
resistant
Basic Strategy
stagger or fall down when hit with a sword. Therefore, Dantes best method of Assaults can be nasty and
handling them is with the Coyote-A, blasting them from short to medium range. frustrating opponents,
The shotgun sometimes knocks them on the ground, where they can be hit with especially when they
a melee combo and even knocked into the air for a High Time or High Roller attack with projectiles and
attack. block your blows with
their shields. If the closest
Stylish Combo Assault is continually
hampering your attacks
Neros Devil Bringer grab with its shield, Devil
is extremely effective at Trigger and perform a quickk melee combo to bbreak
reaak the
he shield.
raising the Stylish gauge,
especially if you manage to
strike another enemy while
swinging a Frost or throw a Even then, Assaults are
Frost into another foe. ext
extremely muscular and
res
resistant to melee blows.
Th
They cannot be made to
sta
stagger easily, making a
cha
chain of melee combos
dif
difcult to establish.

A i N
Again, Neros D
Devilil
Bringer gives him a great
advantage. With it, he
can seize an Assault by
the tail and then bash it
on the ground repeatedly,
back and forth. If other
enemies get in the way
during this attack, they
Dantes
D ante
ant s bbest
te est bet at raising tthe
es h Stylish gauge aga
he against
g inst a FFrost
roost is to hhit
itt iitt with
th a
suffer extreme damage.
Stinger attack, then jump away and pepper it with gunre before performing
another Stinger. Frosts can be made to stagger by striking them from behind,
especially in Devil Trigger.

PRIMAGAMES.COM 35
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Dantes best bet is to Basic Strategy
bla these creatures with
blast
the Coyote-A repeatedly, Wh a Blitz is glowing,
While
wh
while moving and leaping stri
striking it with a melee
int
into the air to attack from we
weapon or the Devil Bringer
ab
above. The shotgun helps is a bad idea. Doing so
to break their shields, inicts shock damage to
sho
should they raise their the character, and renders
de
defenses. him vulnerable to the Blitzs
fol
follow-up attacks. Instead,
use Charge Shots with the
Stylish Combo B Rose or use the Coyote-A to blast away at a Blitz, even wh
Blue when it is invisibly streaking
While Nero should have around the room like a bolt of lightning. Continue ring until the Blitz staggers and loses
no problem scoring Stylish its glow. Then quickly strike it with a combo attack or the Devil Bringer.
points against Assaults
using his special Devil Blitzes are extremely
Bringer throw, Dante has resistant to melee blows,
great difculty raising his rarely staggering or allowing
ranking while ghting you to string together a
them. Try to isolate an long combo. Stay ready to
Assault by knocking it Side Roll at a moments
away from the group using a St SStinger
inge
ger at
ttack
ckk . Th
attack. TThen
heen initiate a melee com
mb against
mbo
combo notice, such as when it
the separated foe until it raises its shield. At that point, perform a quick jump rears back and raises a st.
over the Assaults head and attack it from behind. Right after it attacks and
misses, roll to its side or rear and am
mbush it with a comboo to make it stagger.
ambush
Blitzes are even more
dan
dangerous when their
hhealth
ea is low. This phase
Blitz is aapparent when the
Bli
Blitz begins to glow
red
red, entering a berserk
A blitz is an elite demon sired by ffrenzy.
frer Blitzes attack with
the emperor of demon-kind. aamazing
m speed at this
Unable to see, it relies on its ppoint.
o It is highly recom-
other senses to track a preys mended to Devil Trigger and ni
nnish
sh off the creature with
thh ma magically charged gunre.
movements, then it attacks withh
allyy
ferocity. However, this occasionally Stylish Combo
leads it to attack other demons. On
Onene Fortunately, shooting a
should take caution not to fall viict
cti
tim
victimim too Blitz raises the Stylish
its violent blows. gauge, albeit gradually.
When a Blitz loses its
glow, take the opportunity
to raise the Stylish gauge
by applying immediate
melee attacks and/or the
Devil Bringer. Keep your
Stylish rank going by breaking off momentarily when it resumes glowing, and
return immediately to using guns.

Gladius
Gladius is a man-made
demon crafted by the
hand of Agnus. Magically
cross-bred between a
sword and a reptile,
Gladius is capable of
transforming its entire
body into a bladed
weapon. You can cause
great damage to enemies byy throwing Gladius in this form.

36 Devil May Cry 4 Prima Ofcial Game Guide


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission
Missio 6 Mission 7 Mission 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20

Basic Strategy Cutlass

Since Gladii yy through the air andd hover out of range for so much of the battle, Cutlass is a man-made demon cross-bred from a sh and a sword by the hand
the best method of damaging them is constant gunre. Charged Shots or the of Agnus. Its dorsal n is a sharp blade capable of cutting through earth and
Coyote-A are particularly useful in this regard. stone alike, allowing a Cutlass to traverse these obstacles unhindered. Beware its
Stay mobile while unseen attacks.
Gladii are present, to
avoid their impale or spin
Basic Strategy
attacks. When a Gladius C
Cu
Cutlasses make great use
stabs itself into the ground off their swimming
after missing with one of spe moving along
speed,
its attacks, quickly hit it suur
surfaces too fast to catch
with a Streak or Stinger wi a stray melee attack.
with
attack. Unleash a combo Thh attack suddenly by
They
it pulls
to destroy it quickly before it puulls out
ou of
o the ground and resumes its ight buu
bursting out of the ground
pattern. Or use the Devil Bringer to grab it and throw it at the nearest Gladius or wii a jumping attack.
with
another enemy, greatly damaging both foes in the collision! Thh only warning of this
The
attack iss a red glow appearing just a splitt second
secoond before
before
eff e the
th Cutlass ies out.
Stylish Combo
Apply constant gunre
to slow down a Cutlass
while steadily moving
within melee range.
Once the tail is in your
reach, strike it with a
melee weapon or the
Devil Bringer to knock
the Cutlass out of the
ground and onto the
surface. Then unleash a
melee combo against it,
or use the Devil Bringer to
perform a special, Cutlass-
Shooting Gladii slightly raises the Stylish rank with each shot. The way to give swinging throw that can
your ranking a true jolt when facing these foes is to leap in the air and hit one cause heavy damage to
with a melee combo or the Devil Bringer. If Nero can grab a Gladius in midair other enemies in range.
with the Devil Bringer, he immediately pivots in the air and throws it at the next Repeat this strategy
closest foe. The same occurs when Nero is on the ground, but doing it midair ntered to defeat them one by one.
against all Cutlasses encountered
scores higher Stylish points.

PRIMAGAMES.COM 37
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Stylish Combo Nero can use the Devil
Bringer to grab a Basilisk
Shooting Cutlasses does and use it like an over-the-
raise the Stylish rank shoulder rocket launcher
slightly, but certainly not against other enemies
by levels at a time. The in the area. This attack
way to score big Stylish causes heavy damage
points is to hit one with a to all foes and is highly
melee attack as it passes, recommended.
which is not easy. Ripping
it out of the ground with
the Devil Bringer is anotherr rank-raiser and also just as hard to manage. Do your Stylish Combo
best to avoid damage while ghting a Cutlass group, so that the Stylish rank
keeps improving as you use the strategy described earlier to kill one after another. Tar Basilisks positioned
Target
ne
near the edges of an area,
so that a Stinger or Streak
at tt knocks them down
attack
Basilisk
k inn roughly the same spot.
TThen
Thh quickly follow up
w
wi i a melee combo to
with
sigg cantly raise your
signi
SStylish
ty rank.

Neros highest scoring


mo against these dog
move
be
beasts is the aerial snatch
an
and grab. While airborne,
uusee the Devil Bringer
us
to snatch a Basilisk off
the ground. Strike with
the Devil Bringer before
The Basilisk is a horrid demon-hunting dog abomination with gun-like attributes tou
to
touching the ground to
crafted by the hand of Agnus. Its ery skull can be shot out from its body like a convert it into an airborne rrocket
ocket launcher, damaging su
urr
surrounding enemies with
bullet. It possesses the ability to regenerate a new skull out of ame. the dogs missile head.

Basic Strategy Chimera


r Seed
Basilisks attack by leaping
at the character and also
by ring their ery skull
head like a missile. Side
Rolling or jumping out of
the way easily avoids both
attacks. Because Basilisks
move with such speed,
they mostly stay out of
melee weapon range.
Shoot them with Charge
Shots or the Coyote-A to
hold them in place, then
y at them and attack Originating from a demonic tree, Chimera Seeds are both sentient and intelligent.
quickly with a Streak After their creation, Chimera Seeds seek out hosts to fulll their parasitic desires.
or Stinger attack. Knock
them to the edge of the
area, then use melee
combos to nish them off quickly before they can leap away.

38 Devil May Cry 4 Prima Ofcial Game Guide


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission
Missio 6 Mission 7 Mission 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20

Basic Strategy Fortunately, Chimeras


are extremely weak
Chimera Seeds are frankly against gunre. Blast them
quite weak and easy to repeatedly, using Charge
destroy. They attack only Shots or the Coyote-A to
by leaping at the character achieve quicker results.
and inict only minor By shooting repeatedly,
damage. Nero can rip it is possible to kill the
them apart immediately Chimera Seed, converting
with a single Devil Bringer rmal form.
the monster back to its normal
attack.
However, Chimera Seeds usually target other enemies
enemies, not the player cha
hara
raact
cter
e
er
character. Stylish Combo
Their real goal is to infect Scarecrows or Assaults, making those monsters twice as Sho
Shooting Chimeras
dangerous as normal. Therefore, quickly target and eliminate all Chimera Seeds in rai
raises the Stylish gauge,
an area, before they have a chance to burrow into other enemies and become a aalthough
al t very slowly.
real nuisance! Lar
Large points are scored
for applying Devil Bringer
or melee attacks as
Chimera
r yo
you would against the
nnormal form of the host
no
m
mo
monster, but at great risk
oof eexposing
xpos
xp osin
os ingg yourself to counterattackk fr
from
om tthe
he CChi
hime
himera
meraa SSe
Chimera e Suffering damage
Seed.
during a combo lowers the Stylish level by one full rank. Therefore, apply a good
deal of gunre to weaken a Chimera before moving in to melee attack for the
SStylish kill
lll.
kill.

Mephisto

Chimera is a demon sporting a sprouted Chimera Seed. It moves unaware that it


has become host to a parasite and attacks alongside the Chimera Seed. Thus it is
advisable to weaken the Chimera Seed with small arms re and then take down
its host.

Basic Strategy

CChimeras
him
merrass aare
ree the result when a Chimera Seed takes overr a SScarecrow
caareecrow
ow oorr an
Assault. Even when the monster is knocked down, the Chimera Seed can still lash
out and strike while the host body is recovering.
Mephisto is a oating demon wrapped in a black cape of special gas that allows
it to pass through objects. Mephisto appears to its foes as a black demon of
death; however, in truth, its physical form is nothing but a tiny coward.

PRIMAGAMES.COM 39
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Basic Strategy Stylish Combo
Start accumulating Stylish
points early by slashing a
Mephisto once or twice in
midair. Then maintain your
Stylish rank by blasting it
repeatedly and dodging
all of its attacks. By the
time the creature shows
its true form, the Stylish
gauge should have risen to C (Carnage!) rank. Then use melee attacks and tthehe D evilil
ev
Devil
Bringer to raise the Stylish gauge by entire levels before the Mephisto peters out.

Althoughg melee
e attacks can damage Mephistos slightly
slightly,
y, this leaves the player Caution
character more vulnerable to their scythe slashes and piercing attacks. The recom-
Surrounding enemies attack more frequently when a Mephisto is vulnerable on
mended strategy is to blast the Mephisto repeatedly while dodging its attacks.
the ground, as if trying to give it time to recuperate.
Charge Shots or the Coyote-A are recommended. Pandora inicts greater damage
against oating Mephistos, but can only be utilized when the creature is hovering
in a stationary position.
Faust
While closely related
to Mephisto, Faust is
leagues more intelligent
and cruel. While its tiny,
cowardly physical form
is unchanged, Fausts
capacity for violence
makes Mephisto seem like
a mere infant.

Basic Strategy
As with Mephisto, shoot
After suffering so much damage
dam
am
amage
m ffromrom gunre,
gunre, the Mephisto weakens and fa falls
alls the Faust repeatedly
to the ground. The black cloak surrounding it dissipates, revealing its true, insect- w h avoiding its many
while
like form. Quickly apply melee combos and Devil Bringer attacks to nish it off sw
w
swooping and extended
before it rises and resumes its ghostly form once again. cla
claw attacks to weaken
it
ts disguise. When the
its
in
ns
insect-like creature falls
ouu of the dark cloak
out
an
and ops on the ground,

Tip
Ne can yank a
Nero
qu
quickly chop it to pieces
wi
with several melee
com
combos. Fausts have quite
Mephisto out of its
M
a bbit more endurance and
deathly
d e cloak dur-
iingn the creatures suf
suffer less damage from
ssecond
e of vulner- att
attacks than Mephistos,
ability
a b right after an
and naturally require more
tthe
h creature attempts pa
patience to eliminate.
an
a n attack. Quickly
use the Snatch ability
us
ground, and pound it into
to pull the Mephisto down to the ground Stylish Combo
the dirt! Use the Air Hike ability to rise to the Fausts level, and quickly hit it with a
melee attack or two before it ies away. This raises the Stylish gauge to at least
the D level. Maintain this level with repeated gunre and by dodging its many
attacks until it shows its true form. Then quickly dispose of it by entering Devil
Trigger mode and slashing away. This strong nish always raises the Stylish rank
signicantly.

40 Devil May Cry 4 Prima Ofcial Game Guide


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission
Missio 6 Mission 7 Mission 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20
Bianco Angelo
Bianco Angelo brandishes a shield that
deects all attacks. Avoid
striking the shield with a
full melee combo, because
the Bianco Angelo is just
waiting to counterattack
with a shield-bash and
double lance thrust attack.
When the shield deects
your rst blow, perform
a single jump to leap
behind the Bianco Angelo
and strike its unprotected
side. Attacking this way
causes the armor suit to
stagger, allowing you to
chain together combos.
Another way to sidestep
the shield issue is to destroy it altogether, achieved quickly by striking the shield
in Devil Trigger mode.
Nero can use the Devil
Bri
Br i
Bringer to impale a Bianco
An
Angelo on its own rocket-
po o
powered spear, whether in
mi
midair or on the ground.
On
Once the armor suit is
im
m
impaled, press the Devil
Br ri
Bringer button repeatedly
too extend the attack.
At the end,
A ennd, Nero launches the Bianco Angelo
Ang
nggelo across
acrosss thee room,
ro inicting major
damage to it and any other enemies it collides with. However, performing this
attack on the ground leaves Nero vulnerable to ambush from the sides or behind.

Stylish Combo

Bianco Angelo is an armored demon bearing the crest of the Order of the Sword.
While the armor covers a hollow interior, destroying the White Knight causes the
expulsion of a soul-like being, leading one to believe something else may have
been in control of the Knight.
The man-made soldier is made from the fragment of a demon known as
the dark angel. Filled with either a human or demonic soul, it carries out its
masters orders with mechanical precision.

Basic Strategy
This enemy rst appears in the Library screen as a white knight, after Nero
rst encounters them and does not fully understand their nature. But after he Raising the Stylish gauge against Bianco Angelos is no problem, as lon
long
ongg as you
reaches the Angel Creation area and realizes that Bianco Angelos are made from avoid damage from their counterattacks. Simply jump or roll to their unprotected
fragments of the creature Nelo Angelo (previously defeated by Dante in the side and attack. Big Stylish points can be scored by damaging multiple Bianco
original Devil May Cry), he then realizes their true purpose. Angelos at once in this manner. Neros Devil Bringer attack is a big hit on the
Stylish gauge, as long as other enemies do not ambush him in the process.

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Alto Angelos attack
Alto Angelo more frequently and
more uidly than Bianco
Angelos, making them
more fearsome opponents.
Because they are hard
to keep up with, it is
easier to eliminate Bianco
Angelos rst. Otherwise,
attack them in the same
manner; roll to their
unshielded side and slash
away. Nero can grab an
Alto Angelo from its
unprotected side and
A knight turned demon via the Ascension ceremony, the Alto Angelo has donned perform a double body
the armor of a Bianco Angelo to lead them into battle. It is said that an Alto slam and dive kick to
Angelo can raise the abilities of the Bianco Angelos around it. destroy it, just like a pro
wrestler!
Basic Strategy Stylish Combo
By jumping to their
un
unprotected side and
cha
chaining together various
sw
sword combos, ghting
an Alto Angelo can help
t raise your Stylish gauge
to
ssigni
ig cantly. Neros body
sla
slam attack with the Devil
Bri
Bringer scores high points,
a does attacking the Alto A
as ngelo in midair, since the cchances
Angelo h n of success in this
ha
are so slim.

Alto Angelos are sometimes hard to distinguish from Bianco Angelos in certai in
certain Fault
dark rooms, until they begin to attack. Alto Angelos carry large swords instead
of lances. They attack with a back-and-forth slashing motion with the sword.
Sometimes they spread their wings and begin to glow, indicating they are about
to unleash a rushing attack.

FFaults
aul
u ts are subterr
subterranean
ran
anea
eann cr
ea crea
creatures
eatu
eatures that dwell in the de
tu ddemonic
monic underw
underworld.
rw
wor
orld. Th
They
hey
can seek out the magical power of their prey, and once found, they appear
suddenly from below wrapping their victims in darkness. The darkness within
the Faults body is often the habitat for demonic denizens.
When an Alto Angelo and two Bianco Angelos are present, the three can cross
their weapons in formation to create a massive burst of energy that homes in on
the player character. Only jumping or Side Rolling at the last possible second can
avoid it.

42 Devil May Cry 4 Prima Ofcial Game Guide


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission
Missio 6 Mission 7 Mission 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20

Basic Strategy
The goal of the Fault is to
capture the character and
transport him to a penalty
room full of enemies to
battle, so combat with the
Fault itself is not really
an issue. While exploring
Mitis Forest and other
places Faults appear, keep
tar-shaped patterns that will form. Keep movin
an eye on the ground for star-shaped ng of
moving ooff
ff
the pattern or jump away to avoid being captured by the Fault.
Faults can be killed
Berial is a demon hailing from a cruel circle of the underworld known as the Fire
rat
rather easily with a few
Hell. The otherworldly ames that wrap Berials body prevent him from falling
me
melee combos. However,
victim to the magical machinations of others. However, when these ames are
in most areas of the forest,
extinguished, Berial is vulnerable.
an endless number of
Fau
Faults appear. Therefore, Basic Strategy
eli
eliminating them all is not
The basic way to attack
po
possible and proves too
Berial is to jump toward
tim
time-consuming. But one
his head and slash at his
ggood
goood
odd tthing
hing is that every Fault kkilled
ilille
ledd aaf
fter the rst in each area yields a Green Orb
after
face and horns. Attacking
that replenishes life.
him from behind is
preferable because it
Bosses is easier to avoid his
spinning slash attacks.
Boss enemies are unique creatures encountered once or perhaps twice in the
entire game. Bosses have a high amount of life, prolonging battles against
them. They have special attacks that require more evasion skills. Complete boss
strategies are contained in Chapter 5: Mission Walkthrough.

Berial

When Berials res extinguish, Nero can perform a complicated horn slam an
W and
nd
blow back attack by striking him repeatedly with the Devil Bringer.

Stylish Combo
Th Stylish gauge does
The
no
not rise easily when Berial
is iin town. The best and
on
only way to achieve a
hig
high rank is to avoid his
att
attacks because suffering
da
damage lowers the Stylish
gau
ga u by a full letter
gauge
gra
grade.

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Bael Dagon
Da
Dagon is a demon much
like a Bael, though
ada
adaptation has caused it
to evolve a different body
col
color. This proves to be the
on
only difference between
the two, including the
pa
particularly weak tongue.

Basic Strategy

Dagon ghts and can be


Bael is a family of demons that resemble toads. They use a gas to conceal their defeated in a manner
bodies and sensual bait to lure prey, which they swallow up. These demons are identical to Bael.
not used to direct combat, and their huge tongues are a particularly weak spot.
Basic Strategy
Baels entire body is
vulnerable to damage.
The difculty comes
in attacking him while
Echidna
he leaps all over the
place. When hes at long
range, blast away with
Blue Rose to continue
damaging him.
pears leaving on
Occasionally Bael disappears, nly his Rusalka feelers to conten
only nd
contend
with. Slash one of these until it falls, then grab it with the Devil Bringer to yank
Bael out of hiding.
Near the end of the battle, Bael occasionally freezes over, completely covering
himself with ice. This is another form of bait, because momentarily he breaks
out of the ice and tries to swallow Nero. However, striking the Rusalkas during
this time yields replenishing Green Orbs.

Stylish Combo

Leaping around and disappearing as he does, Bael makes it extremely difcult to


raise the Stylish gauge during the ght. Therefore, the only way to score high is to
avoid damage from all his attacks and build the gauge with melee combos that
Master of a forest home for many demonic mysteries, Echidna scatters her seeds
eventually stun Bael, rendering him vulnerable to Neros Devil Bringer attack.
to act as hosts for further demons. She aims to create a world where demons
prosper through her plant-like progeny. Appearing to be a dragon, Echidna is
actually a beautiful petal wrapped ower.

44 Devil May Cry 4 Prima Ofcial Game Guide


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission
Missio 6 Mission 7 Mission 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20

Basic Strategy Basic Strategy


Echidnas weak point In this battle, the actual
is her exposed torso, tar
target is the barrier
although she can still Ag
Agnus erects between
be damaged by gunre the two portions of the
when in ying dragon Co
Containment Room. Grab
form. Jump up to perform the Gladii ying around
Aerial Combos against her the room with the Devil
torso, and watch out for Bri
Bringer and toss them into
her head tentacle whip the barrier to destroy it.
attack. Nero can perform a special attack against her when she holds herr hhead
eaad as
a
if mildly dazed. Stylish Combo
Th Stylish gauge rises by
The
aalmost
al m a full rank each
tim
time a Gladius is used
to damage the barrier.
Th
Therefore, the key to
ach
achieving a really high
ran
ra
rankn is to avoid damage
tthroughout
th r the battle. No
pproblem,
pro right?

Angelo Agnus
When
W hen Ec
Echi
Echidna
hidn
hi d a spreads her ta
tailill iinto
ntto eight legs and reveals her birthing chute,
jump up to strike the organ. Neros Devil Bringer executes a particularly painful
attack at this time.

Stylish Combo
As with other bosses,
striking Echidna does
not raise the Stylish
gauge signicantly. Only
using Neros special
Devil Bringer attacks and
avoiding damage can raise
the Stylish gauge to a high This is the demon form of Agnus after his Ascension ceremony. With wing-like
rank before the end of the organs, Angelo Agnus can call upon the numerous demons of his pseudo-hell to
battle! do his bidding, but only at the cost of his health.

Agnus Basic Strategy


Jump up to ght
this battle in the air,
unleashing one Aerial
Combo after another
upon the y-like Agnus.
His counterattacks include
summoning Gladii or
Basilisks, which then
spread out and attack.
ter with the Devil Bringer and us
Nero can grab either monster usee itt aagainst
gainst Agnus.

The chief alchemist of the Order of the Sword, Agnus created both the Cutlass
and Gladius, and is able to control them at his will.

PRIMAGAMES.COM 45
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Stylish Combo
As with all bosses, the
keys to attaining a high
Stylish rank during the
battle are to avoid damage
from Agnuss attacks and
strike him repeatedly with
midair melee combos.

Angelo Credo
Agnus also attacks by summoning Cutlasses to burst out of the ground directly
below him. Counter this attack by backing away and using Charge Shots or the
Coyote-A to continue damaging him. He can form two Cutlasses in his hands, and
then begins spinning toward the character like a top. Run along the outer edges
of the area to avoid this attack.

Agnus also attacks by


creating a circle behind
him with ve black dots.
Fireballs emanate from
the dots and streak toward
the player character. Avoid
this attack by running to
either side.

Agnus also uses health-


dra
draining attacks to restore
his own lost life. When he
is nnot glowing, Side Roll to
avo
avoid his swooping attack,
or he seizes your character
an
and drains a good deal
of life. Sometimes Agnus
ho
hovers in the center of
the area and shouts, Prepare to die! He then begins to em
emanate a greenish glow.
Shoot him repeatedly or jump up to strike him with a few Aerial Combos to
break him out of his spell before he steals most of your characters life.

When Agnus is
glowing, he remains
indifferent to your attacks. This is the demon form of Credo after his Ascension ceremony. The shield held in
Keep attacking him until his left hand is meant to protect the Order and thus exists as a symbol of Credos
the glow fades, and then faith. The shield is also capable of repelling any sort of attack.
Devil Trigger and carve
him up. Nero can use the Basic Strategy
Devil Bringer at this time Credo basically ghts like
to body slam Agnus into an advanced Alto Angelo.
the ground and impale him m with several Gladii. Side Roll several times to
avoid his drawn-out sword
combo, then attack him
from his unprotected side.
When he defends himself
with his shield, leap away
to avoid his counterattack.

46 Devil May Cry 4 Prima Ofcial Game Guide


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission
Missio 6 Mission 7 Mission 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20

Occasionally, he leaps
Basic Strategy
to the side of the ring
an
and res magic spears at Jump onto its two arms
Ne
Nero. Use Side Rolls to and use Yamato to destroy
avo
avoid up to three of these the crystals at the forearm
in a row, ring upon him and shoulder. Then jump
the entire time. on either arm and shoot
out the head crystal. Use a
cannon located in the area
to stun The Savior, then
Throughout the battle, race to the platforms at its
just keep attacking his two shins and destroy the
unshielded side. When crystals there. Also jump
he weakens at the end of to the platform behind
a combo, use the Devil its back, and shatter
Bringer to inict a massive the crystal between its
damage combo. shoulder blades.

Stylish Combo Leap across suspended


Credo is another boss that pplatforms
plla to avoid his
makes it extremely hard to plla
platform-shattering
build up the Stylish gauge att
attacks. Fire continuously
while ghting. Whenever usi
using Charge Shots and
he breaks off and moves De
Devil Trigger until The
to the sides of the ring to Sav
Saviors health is reduced
throw spears, keep your to a quarter or less. When
combo going by shooting th
he Savior faints and falls
the
him between each of his iinto a co
ollection of platforms, leap to th
collection he are
the ea nea
area ar the ch
near chest crystal and use
coore tthe
volleys. Avoid damage to score hee hhighest
igheest com
om
mbo ppossible
combo osssiibl
b e wh
w en you nish him
when Yamato to destroy it.
off with the Devil Bringer.
Stylish Combo
The Savior
r

S
Scoring a high Stylish rank before the actual boss ght
ght is impossible because
The Savior is the most powerful demon brought forth by the Order of the Sword. of the platform leaping involved. You may be able to raise the combo level by
Its exterior, oft-mistaken to be a god, holds a millennia of demonic matter and attacking the Bianco and Alto Angelos appearing on the platforms, but only at
spirit melded together. With the blood of Sparda and his ancient sword, it will be the risk of being attened by The Savior. During the boss ght, blast away with
possible to control the Savior for the rst time. the guns until it gets weak. When the opportunity to shatter the chest crystal
comes, start a combo and milk it for all its worth to raise the Stylish gauge!

PRIMAGAMES.COM 47
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The False Savior
r Basic Strategy
Shoot the two lanterns
oating in front of
Sanctus to make them
into grapple points for
the Devil Bringer, then
pull yourself through the
air over to him. Strike the
shield surrounding him
with Red Queen until it
shatters. Before dropping
to the ground, grapple the
two lanterns again and
follow the unshielded
Sanctus to his new
The False Savior has completely assimilated the body of Sanctus, but may fall location. Strike him to
short of a true gods power. However, its repulsive tenacity means one must not knock him down to earth,
let their eyes stray from it for too long. Bring forth nal judgement upon this and then hit him with the
atrocity! Devil Bringer and press
nhhanncee the attack. Repeat this sstrategy
the button repeatedly to enhance t ategy until the end of
tr
Basic Strategy the battle.

Stylish Combo
Gra
Grappling to Sanctus
tw
twice without touching
tthee ground and knocking
th
hhim im out of the sky to
im
immediately deliver
the Devil Bringer attack
sshould
sh o raise the Stylish
ggauge
au to the highest
le
ev every time. Doing
levels
i twice in a row without ta
it taki
k ng damage should raise itt tto at least the SS (Super
taking
Smokin!) rank.
This is more of an event-basedd eenco
ounter than an actual battle. Simply use thee
encounter
Devil Bringer to punch his two sts. This weakens him enough to bring down the
whole mess. Sanctus Diabolica
Sanctus
Sanctus is the leader of
the Order of the Sword
and the one behind all of
its machinations. Though
he surpassed the bounds
of human power via his
Ascension ceremony,
unlike other knights,
Sanctuss appearance has
changed little. However, he has gained incred
dible demo
incredible oniic power.
demonic poo
Sanctus Diabolica is the demon form taken by Sanctus after his Ascension
ceremony. The ceremony amplied Sanctuss ability to resonate with Sparda,
giving him power far beyond that of any normal demon, and warping his body
into a hellish visage.

48 Devil May Cry 4 Prima Ofcial Game Guide


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission
Missio 6 Mission 7 Mission 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20

Basic Strategy Basic Strategy


Use the same grappling
and shield-breaking
strategy that worked
earlier. Sanctus now has a
second shield in the form
of a red glow that is easier
to break in Devil Trigger.
Once both shields shatter,
Sanctus falls to the ground
evil Bringer attack.
where you can deliver a Devil

During the second half


of the battle, destroying
the outer shield causes
San
Sanctus to zip back and Dante is iinitially
niti
ni tiially known
for
forth across the area, as the Man in Red,
thr
thrusting with the Sword before Nero learns his true
of Sparda. Side Roll to identity and intentions.
do
dodge these attacks, then The initial battle in the
qu
quickly Devil Trigger and Opera House is a given,
stri
st rike
rike hhim to break his personal
strike al sshi
hiel
elld. H
shield. it him again with Devil Bringer to end
Hit since Dante basically
the battle! allows Nero to win. The
second battle in the
Stylish Combo Order of the Sword H.Q.
If you can knock out --B- stage is not so easy.
both of Sanctuss shields, SSide Roll to avoid Dantes
especially in the latter half aattacks, and Side Roll
of the battle, and apply rrepeatedly to avoid his
the Devil Bringer attack ssword combos. Strike
without taking damage, w
with the Devil Bringer as
the Stylish gauge should go ooften as possible. If Dante
through the roof! bblocks or negates the
aattack, a urry battle ensues.
es. Press the Devil Br
rin
i ger button rapidly
Bringer lyy to win the
urry battle and bash Dante away, causing severe damage. Repeat this strategy
and use Devil Trigger frequently to gain the upper hand.
Dante
Stylish Combo

Dante is a man wrapped in mystery, whose only conrmed act was the assas-
sination of His Holiness. With a sword and two guns, his skill made a mockery of
Nero. The Man in Reds true intentions remain unknown. Raising the Stylish gauge against Dante? Forget it!
Son of the legendary Sparda, the Devil Hunter known as Dante has become a
legend in his own right. With his sword Rebellion and guns known as Ebony and
Ivory by his side, many demons have come to know Dantes incredible power
during his long career.

PRIMAGAMES.COM 49
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Items
During their missions, Dante and Nero come across several useful items. Many items can be purchased in the shop menu using the Power Up screen, and at the
Divinity Statue shop. The function and availability of all items are covered in this chapter.

Orbs Green
r Orb
r
Glowing orbs may be dropped by defeated demons, obtained by smashing Green Orbs are
environmental objects, or purchased via the Power Up and Divinity Statue magic green stones
screens. Dante and Nero automatically attract and collect orbs by moving near of crystallized
them. The Get More Orbs skill allows either character to attract orbs from demon uid. It
farther away. returns lost life
power.
NOTE
The Power Up screen can be accessed prior to starting a
mission. A Divinity Statue depicts a lion-man holding an How Do I Find It?
hourglass. Either method opens the shop screen, allowing
the player to activate skills using Proud Orbs and purchase Obtain Green Orbs by
items by spending Red Orbs. smashing furniture
and objects. Theyre
sometimes found
freestanding and released
Red Orb
R r by defeated enemies.

Red Orbs are


magic red stones of What Does It Do?
crystallized demon Green Orbs restore
blood. Offer it to lost health, the
the gods to earn amount depending
new power. on the size of the
orb collected. If the
players health is
How Do I Find It? full, collecting Green
Orbs increases the
players Red Orb
Red Orbs are obtained by
count.
smashing furniture and
objects. Theyre sometimes
sitting out in the open or White Orb
r
oating high up out of
normal view. They also
are released by defeated
enemies and sometimes
found in great quantities
by standing in certain
locations or leaping
to specic ledges. The
Rusalka Corpse helps Nero
detect hidden Red Orbs.

What Does It Do? White Orbs are magic white stones of crystallized devil spirit. It revives lost
Accumulated Red Orbs can be exchanged like currency, allowing you to purchase magic power.
various items from the Power Up and Divinity Statue screens.

50 Devil May Cry 4 Prima Ofcial Game Guide


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission
n6 Mission
Mis 7 Mission 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20

How Do I Find It? How Do I Find It?


White Orbs are sometimes
found freestanding in
the environment. The
most common method
of nding them is by
destroying certain enemies
and attacks summoned by
bosses, such as Gladii and O
Obtain Blue Orb Fragments by destroyingg Sty Stylish statues or by clearing secret
Basilisks summoned by missions. Occasionally, yet rarely, youll nd them in small niches in the
Angelo Agnus, blue spheress emitted by The Savior, etc. environment.

NOTE What Does It Do?


Four collected Blue Orb Fragments automatically become one Blue Orb,
White Orbs only begin appearing in the game after Nero extending the life gauge by one segment.
obtains Yamato and the ability to Devil Trigger.
Purple Orb
What Does It Do?
Purple Orbs are magic
White Orbs restore one or two segments worth of magic power in the Devil
purple stones of
Trigger gauge, depending on the size of the orb collected.
crystallized magic. It
boosts ones magic power
Blue Orb
r limit.

Blue Orbs are


magic blue stones How Do I Find It?
of crystallized life
Purple Orbs must be purchased from the shop menu, available either from the
force. It boosts ones
Power Up screen prior to a mission or by visiting a Divinity Statue. They are not
maximum vitality.
added to the shop list until the Devil Trigger ability is obtained in Mission 06.

What Does It Do?


How Do I Find It?
Purple Orbs extend the
You can obtain Blue Orbs by purchasing them in the shop menu, in exchange for
Devil Trigger gauge by one
Red Orbs, or by collecting four Blue Orb Fragments.
segment. This increases
the amount of time the
What Does It Do? character can remain in
Blue Orbs extend the health gauge of the character by one segment. At the time Devil Trigger state.
a Blue Orb is assembled or purchased, the characters health is fully replenished.

Blue Orb
r Fragment
r Gold Orb
r
Gold Orbs are magic
golden stones made
through a secret
process. It can
restore lost souls.

Blue Orb Fragments are pieces of crystallized life force. Four of these form one
complete stone.

PRIMAGAMES.COM 51
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How Do I Find It? Vital Star M
Go Orbs are occasionally
Gold
Vital Star M is a
fou
found in niches in the
spiritual stone made
en
environment. They also
using alchemy.
can be purchased in the
It moderately
sho
shop menu, in exchange
revitalizes lost life
for Red Orbs.
power.

What Does It Do?


How Do I Find It?
Wh
When in possession of
The Vital Star M can be purchased in the shop menu in exchange for Red Orbs.
aGGold Orb, the player
cha
character has an oppor- What Does It Do?
tun
tunity to automatically
rev
re
revive with full health It restores approximately half of the characters health.
an
and resume combat. Each
Go
Gold Orb can be used
on
only once.
Vital Star
rL
Vital Star L is a
spiritual stone made
using alchemy. It
Items greatly revitalizes
Items can occasionally be found in the environment, but usually must be lost life power.
purchased from the shop screen. To use an item in your possession, press the
Pause Menu button to open the Pause menu, and select Items. A list of items How Do
is displayed. Select a consumable item and press the Conrm button to use it. I Find It?
Completing a mission without using items grants the player a mission ranking
bonus. The Vital Star L can
be purchased in the shop menu in exchange for Red Orbs.

Vital Star S What Does It Do?


It restores a large amount of the characters health.
Vit Star S is a spiritual
Vital
sto
stone made using alchemy. Devil Star S
It sslightly revitalizes lost
life power.
Devil Star S is a spiritual
stone made using alchemy.
It slightly revitalizes lost
magic power.
How Do I Find It?

How Do I Find It?


The Devil Star S is found
in rare spots in the
environment. It can be
The Vital Star S is occasionally found in smal
ssmall
mall niches in th
the
he environment
environment. It can purchased from the shop
be snatched from behind bars using the Devil Bringer. Sometimes they are found at the Power Up screen or
oating high above suspended platforms or columns. They also can be purchased when visiting a Divinity
in the shop menu in exchange for Red Orbs. Statue. It is not added
to the shop list until the
What Does It Do? Devil Trigger ability is
The Vital Star S restores approximately one-quarter of the characters health. obtained in Mission 06.

52 Devil May Cry 4 Prima Ofcial Game Guide


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission
n6 Mission
Mis 7 Mission 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20

What Does It Do?


It restores a small amount of magic power in the Devil Trigger gauge, and it rells
approximately three segments of the gauge, making it possible to Devil Trigger.
Key Items
Key items are unique objects that give characters additional talents or make it
possible to surmount certain obstacles.
Devil Star
rL
Devil Star L is a
spiritual stone made
Proud Soul
using alchemy. It
greatly revitalizes Proud Soul is a soul
lost magic power. lled with the pride
of noble blood. It
How Do is indispensable
when boosting ones
I Find It? abilities.
The Devil Star L can
only be purchased from the shop menu by accessing the Power Up screen prior to
starting a mission or when visiting a Divinity Statue. It is not added to the shop list
until the Devil Trigger ability is obtained in Mission 06. How Do I Find It?
What Does It Do? Ob
OObtain Proud Souls by
It restores a large amount of magic power in the Devil Trigger gauge. It is very aachieving
acchh a good overall
useful to have handy if the enemy can be damaged only in Devil Trigger mode. ran
ra n
ranking at the end of a
mi i
mission. The higher the
ran
ranking, the more Proud
Holy Water Sou
Souls are awarded.

Ho Water can be used


Holy
to fend off demons. It What Does It Do?
sv
se
severely damages nearby
Proud Souls allow the character to equip skills and abilities while visiting the
en
en
enemies.
shop menu. Proud Souls can also be regained by removing skills from a character
in the shop menu.

How Do I Find It? Evil Legacy


Evil Legacy is a
Holy Water is found
crystal that holds
in certain off-the-path
the power of an
locations, or it can be
ancient evil. It
purchased in the shop
has the ability to
menu in exchange for
awaken a new
Red Orbs.
power within.

What Does It Do? How Do I Find It?

It rreleases a blinding
aash that inicts extreme The Evil Legacy is located
da
damage to all enemies in in the Fortuna Cathedral,
the surrounding area. obtained during Mission 02.

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What Does It Do? Rusalka Corpse
It allows Nero to perform
the Hell Bound action,
where he can grapple Rusalka Corpse is
a small oating lantern part of a dangling
called a Grim Grip. This feeler used by the
action allows Nero to leap demon Bael. Those
over gaps and chasms who take it up will
where Grim Grips hover. nd a new source of
power.

It also bestows the How Do I Find It?


Sna ability, allowing
Snatch
Ne
Nero to seize enemies and
the
then draw them closer
or use the enemy as a Defeat Bael in Fortuna
gra
gr
grapple point, depending Castle 1F Central Courtyard
o the qualities of the foe.
on during Mission 04.

Anima Mercury
r r
What Does It Do?
Possessing this item causes
Anima Murcury is Neros Devil Bringer to
an articial soul glow and make a ringing
made using alchemy. sound whenever he is
It breathes life into near the location of a
the inanimate. hidden item or items,
or whenever the demon
scroll inviting the player
to a secret mission is near.
nal
Whenever the gauntlet signals,als, search the environment ttoo nd hidden caches of
How Do I Find It? Red Orbs or Blue Orb Fragments, or look for the secret mission demon scrolls!

The Anima Mercury is Wing Talisman


located in the Fortuna
Castle 2F Library and is Wing Talisman is
obtained during Mission 03. a talisman made
of crystallized
angel wing. It can
stimulate a divine
response in specic
What Does It Do? equipment.
It aallows Nero to activate
an
and move Gyro Blades
by punching them with How Do I Find It?
thee Devil Bringer. Melee
att
at t
attacking the Gyro Blades
cau
ca
causes them to spin. The Wing Talisman
Wh
While theyre spinning, is located at the
a sstrike from the Devil bottom of Fortuna
Bri
Bringer sends them ying Castle B1 Spiral Well
farther, causing signicantly more damage to environmen
environmental objects and enemies. and is obtained
during Mission 05.

54 Devil May Cry 4 Prima Ofcial Game Guide


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission
n6 Mission
Mis 7 Mission 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20

What Does It Do? Aegis Shield

When the possessor of


this item moves near
certain rings, a red bounce
seal forms over the device.
You can then step on
the pad to be launched
high up in the air, higher
than normal jumping can
reach.

A
Aegis Shie
Shield
ield iiss a shield once held by Credo. Those who take it up will nd a new
Shield
source of power.

How Do I Find It?


Sephirothic Fruit
Sep
Sephirothic Fruit is one of
Ech
Echidnas seeds. This fruit
of her womb holds the
po
power that binds together
de
demonic plants.

How Do I Find It?

Defeat Angelo Credo during Mission 08.


The Sephirothic Fruit is
obtained by defeating What Does It Do?
Echidna during Mission 07.

What Does It Do?

It grants the Devil Bringer the power to hold and carry certain enemies. It mainly
works on Scarecrows, Basilisks, Mephistos and Fausts (in their insect forms),
Frosts, and Assaults. Press and hold the Devil Bringer button to capture an enemy.
Nero can then walk around with the enemy in possession, using the foe as a
shield against frontal attacks.
When the possessor of this item examines reddish tree roots that block certain
paths in Mitis Forest, the roots turn to ash and crumble, allowing the user to
reach new areas.

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Key of Cronus
K r What Does It Do?

The Key of Cronus was crafted of concentrated magical energies. It can


manipulate the very fabric of space and time.
How Do I Find It?

The Key of Cronus is


located in the Order of
the Sword H.Q. -A- 2F Key
Chamber and is obtained
during Mission 09.

When Nero possesses the key, striking certain chrono machines with the Devil
Bringer slows the ow of time in the room. When Dante possesses it, the Devil
Hunter can slow time by examining chrono machines. Slowing time enables the
player to navigate through fast-moving lasers.

Item Price Table


The following table displays the items available for purchase in the shop menu, available via the Power Up screen prior to a mission, or by visiting a Divinity Statue.
Purchasing an item causes the price of the next purchase to increase to the amount shown in the table.
Devil Stars and Purple Orbs are not added to the shop menu until the Devil Trigger ability is obtained during Mission 06.

ITEM 1ST 2ND 3RD 4TH 5TH 6TH 7TH& UP


Vital Star S 1,000 1,500 2,000 2,500 3,000 4,000 5,000
Vital Star M 2,000 3,000 4,000 5,000 6,000 8,000 10,000
Vital Star L 3,500 5,000 7,500 13,500 20,000 20,000 20,000
Devil Star S 2,000 2,800 4,300 7,800 15,000 15,000 15,000
Devil Star L 3,500 5,000 7,500 13,500 20,000 20,000 20,000
Holy Water 10,000 15,000 20,000 20,000 20,000 20,000 20,000
Blue Orb 3,000 5,000 10,000 15,000 30,000 50,000 50,000
Purple Orb 2,500 4,500 8,000 13,000 20,000 30,000 50,000
Gold Orb 10,000 15,000 20,000 20,000 20,000 20,000 20,000

56 Devil May Cry 4 Prima Ofcial Game Guide


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission 6 Mission
sion 7 Mission
Missi 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20

Mission 01: Birds of a Feather


Opera House

Map Key
Hidden Red Orbs

Enemies
Encountered

Man in Red: Generally goads


Nero into attacking. Show
him what you ve got!
youve

Man in Red
The Man in Red storms the scene, inter-
rupting services in the Orders opera house.
Only Nero, with his unique abilities, stands a
chance of driving the intruder away.
To prove yourself a worthy Devil Hunter,
the game requires you to master several
combat and evasion techniques before the
true battle against the Man in Red begins.
These exercises also help you memorize the
complex button combinations needed to
evade attacks or launch a foe skyward. Learn
these actions well to defeat the game.

PRIMAGAMES.COM
P
PRI
PRRIMAGAMES.COM 57
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Tip W
While fighting the
Man in Red, smash
M
ttheh benches in the
llower
o area to
obtain
o b hidden Red
Orbs. The benches
O
reappear
r e when the
ttrue
r face-off
between the Man in
be
Red and Nero begins. Collecting hidden R Red Orbs improves
your mission ranking and allows you to purchase items
The rst requirement is to perform ve gun attacks against the Man in Red. Press between missions or while visiting a Divinity Statue.
the gun button repeatedly to re. Keep striking the Man in Red with bullets until
the counter at the bottom of the screen reaches ve.

Tip
Bosses encountered later in the game use attacks that can
only be dodged using a well-timed side roll. Make this ac-
tion a frequent part of your combo repertoire!

Once youve shot him ve times, you must avoid the Man in Reds attacks
three times by using the jump button. The Man in Red produces his twin guns
and begins shooting in an arc, from left to right. Jump to the left, over his line of
re, to avoid his attack. After the Man in Red sweeps the area, he aims directly
at Nero and unleashes a barrage of bullets. Avoid this attack by jumping behind
cover, such as one of the columns along the side of the room or the central
pulpit.

After hopping around


like a frog to dodge
bullets, now you must
avoid the Man in Reds
attacks three times by side
rolling. To side roll while D eter
eterm
er miningg tthat
Determining hat
ha
standing on the ground, rearms are no way
hold the lock-on button, to face an inhuman
move left or right, then opponent, Nero nally
press the jump button to decides to use his sword,
roll. Meanwhile, the Man Red Queen. The new
in Red typically stands objective is to perform
at one side of the room, Red Queen Combo A three
performs a ip jump, times. The Man in Red
then begins ring at the charges Nero and attacks. Use a side roll to avoid his aattack,
ttac
tta k, tthen
ac hen immedi
diat
di a elly
at
immediately
ground, gradually raising counter from his side. Press the melee attack button four times to perform Red
his aim toward Nero. Queen Combo A. Use melee attack combos against the Man in Red three times to
Dodge this attack three continue.
times using side rolls.

58 Devil May Cry 4 Prima Ofcial Game Guide


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission 6 Mission
sion 7 Mission
Missi 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20
If your swords collide
in midair, immediately
pre
press melee attack again
to slash him up with a
com
combo before he recovers.
Oc
Occasionally, the Man in
Re
Red leaps to the far side
of the room and unleashes
a bbarrage of bullets. If
yo
you are too far away from
him
him, seek cover behind
the pulpit or in a side
no
nook. However, if you can,
Afterward, knock the Man in Red into the air three times using a High Roller try to rush him before he
attack. The Man in Red allows you to move in close. While holding the lock-on sshoots.
sh o His preparation for
button, move away from the Man in Red and press the melee attack button to the gun attack leaves him
bash him skyward. vu
vulnerable, especially to a
De
Devil Bringer attack.
After a startling
rev
revelation of his true
na
nature, Nero acquires the
ab
ability to use his Devil
Bri
Bringer arm. Move next to
the Man in Red and press
the Devil Bringer button
to seize him and smack
him to the ground. The
M
Maan in Re
Man ed ssometimes,
ed
Red ometimes, bu
bbutt ra
rare
rely
lyy, at
rarely, atte
t mp
tempts a counterattac
attempts counterattack during this phase.
Give him some room between each Devil Bringer attack to see what he will do
before moving in to smash him again.

When youve
completed all the If the Man in Red manages to negate your Devil Bringer attack, a urry battle
aforementioned tests, ensues where Nero and the Man in Red clash weapons in a lightning-fast blur of
you have nally proven movement. During the urry battle, tap the Devil Bringer button rapidly to gain
that Nero is worthy. At the upper hand. If you quickly tap the buttons enough times, Nero wins out and
long last, the real battle inicts major damage on the Man in Red.
begins! The Man in Reds
health meter is displayed
across the bottom of
Hero vs. Hero? Whats Happening?
the screen. Deplete this
meter completely to win
the battle. Attempting
to shoot the Man in Red
ends in stalemate, with
his bullets colliding with
yours in midair. The key
is to approach within
melee range, evade the
ling to his side if needed, and the
Man in Reds attacks by rolling en co
then countera
rattack.
k
counterattack.
Using the Devil Bringer inicts the most damage on him, but allows him a better
chance of leaping away than using the Red Queen. He also can negate the attack
sometimes. Still, use the Devil Bringer against the Man in Red as often as possible
to shorten the battle.

PRIMAGAMES.COM 59
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Mission 02:
La Porte De LEnfer
Castle Town of Fortuna
Map Key Enemies
Encountered
Hidden Red Orbs

Blue Orb Fragmentt

Gold Orbs Scarecrow (Arm): Appearing


in large numbers, they attack
Evil Legacy from all sides. Make them
airborne with High Roller,
then slash them up midair
to avoid vulnerability.
Recommended
R dd
Skills
Before the mission, purchase the
following skills from the Power
Up menu:
Scarecrow (Leg): These
Streak: Press lock-on + forward hopping monsters also try to
+ melee attack to slide across swarm the hero. Battle them
the ground and scatter foes in the air to avoid damage
with a powerful attack. while ghting and to rack up
Charge Shot: Increases the a high Stylish level.
power of shots red with the
Blue Rose. Press and hold
the Gun button until Neros
gauntlet glows, then release
to re.

A: Opera House
Plaza
Nero and his friends
witness the horrible
events as bug-infested
patchwork demons,
nicknamed Scarecrows,
invade the Castle Town
of Fortuna. Although
these revenants slay
many townspeople with
asily routs the majority of them.
heartless efciency, Nero easily

60 Devil
D vi MMay
yC y 4 P
Cry im O
Prima Of
cial
i G Game
m GGuide
i
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission 6 Mission
sion 7 Mission
Missi 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20

After the scene,


dispatch the few
Tip
Scarecrows remaining Execute a Kick Jump by jumping toward a wall. Then press
in the area. Smash the the jump button again. Nero perches on the wall for a
benches and fancy split second before jumping higher, allowing him to reach
garbage receptacles in the greater heights.
square to reveal hidden
Red Orbs. Collect the
freestanding Red Orb in
the corner, and go through
the door beyond. C: Cathedral

B: Storehouse

D
Descend d to the lowest level of the room andd exam
examine
min
ine thee gl
glowing
lowing column ttoo
obtain the Evil Legacy. Possessing this item bestows the Devil Bringer with the
Hell Bound ability. Nero can now seize enemies at medium range and pull
them closer, even in midair. He can also lock on to oating blue lamps, called
Grim Grips, and use them to propel himself through the air. To use Hell Bound
for either purpose, hold the lock-on button and press the Devil Bringer button.
Hell Bound also can be triggered in midair to grab suspended objects or to yank
Smash the barrels and crates in the room to obtain more hidden orbs. Ascend the enemies off their feet.
small stairs near the wall, and perform a Kick Jump to reach the niche where a
Gold Orb stands. A Gold Orb allows Nero to immediately revive one time with
Afterward, stand on
full health when he is defeated. If you die with a Gold Orb on hand, continue by
the blue plate, called
choosing the option to use the item.
a CContinuum Plate, on
the mid-level. Hold the
loc
lock-on button to target
the Grim Grip near the
Ca
Cathedrals upper level,
the
then use the Devil Bringer
to y up to the top level
of the room. Perform
an
another Hell Bound
to cross the next gap.
Sm
Smash all the benches
on the upper level to
ob
obtain hidden orbs before
pro
pr o
proceeding.

Use jumps to ascend the broken staircase, defeat all the Scarecrows in the
upper room, and smash all the crates, barrels, and shelves to obtain orbs before
proceeding.

PRIMAGAMES.COM 61
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NOTE E: Residential
A Red Orb oats
a
across a small gap
near the exit. To
District
rreach
e it, stand at the De
Destroy all the objects at
ed
edge of the gap, face the bottom of the rst
the Orb, and use sta
stairway to obtain hidden
Sn
Snatch to collect the orb
orbs. Strike the glowing
Red Orb. red crystal repeatedly to
rel
release tons of Red Orbs
be
before the crystal shatters.

D: Terrace/ Follow the path of


small Red Orbs across
Business District the rooftops. Then jump
into a niche to the left to
nd a Blue Orb Fragment.
Collect four of these to
Move to the far end of the assemble a Blue Orb and
balcony and stand on the extend Neros health
Continuum Plate. Use the gauge by one block.
Devil Bringer to grapple
the Grim Grip and glide
high above the chaos in
the street below. At the F: Port Caerula
next corner, examine the
parchment covered with
bloody writing tacked to
the column to uncover
the rst secret mission.

Follow the tunnel to the exterior pier area, and jump up the wall to Neros left to
nd a oating Red Orb hidden above.

The drawbridge to the


north is raised, and Nero
must nd a way to lower
it and resume pursuing
the Man in Red. Use the
The objective of Secret Mission 01 is to kill all enemies before your time expires. Devil Bringer to leap to
The easiest way is to go counterclockwise around the circle, using the Devil Bringer the west pier, and enter
repeatedly to slay enemies as quickly as possible. After you defeat all the enemies, the Customs House.
a Blue Orb Fragment appears. Quickly collect it before time expires to clear the
mission. Refer to the next portion of the guide, Secret Missions
Missions, to learn how to
complete these side challenges according to their criteria.
After the Secret Mission, continue moving from one Continuum Plate to the
next, and grapple the Grim Grips between areas to reach the northern patio and
the exit.

62 Devil May Cry 4 Prima Ofcial Game Guide


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission 6 Mission
sion 7 Mission
Missi 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20

G: Customs House H: First Mining


Area
Drop into the aqueduct
to collect a rash of
freestanding Red Orbs.
Then jump up from the
platform and use the
oating lanterns to reach
the top.

Strike the goddess


sta
statue repeatedly with
the Red Queen and Devil
Bri
Bringer to raise your
com
combo level. When the
com
co
combo m level reaches
Clear the room of Brutal!
B r the statue nally
enemies, then strike the sshatters
shhaa and yields a
blue dial in the corner BBlue
Blu Orb Fragment and
repeatedly to shatter sseveral doozen Red Orbs. Increase yo
dozen our combo level by
your b mix
mixing melee attacks.
the seal on the platform Perform a High Roller, then an Aerial Combo, a Red Queen Combo, then use the
above. Jump up to the Devil Bringer, and so forth. Keep attacking the statue with varied combos until it
top of the area and go shatters, yielding orb prizes.
through the door. Use the Divinity Statue
inn the alcove to purchase
ne
new skills and items by
sspending
pe accumulated
R e Orbs. Stock up on
Red
Vit
Vital Stars, and try to
bu
buy a Blue Orb before
con
continuing.

I: Ferrum Hills

Examine the drawbridge control panel on the enclosed balcony outside. After
a little convincing, the drawbridge nally lowers. Return to the port, ght
newly appearing enemies, and head for the north exit.

Proceed up the stairs to the ghost town area. A ma


mass
ssiv
ivve de
massive ddemon
demo
emonn emerges from a
Hell monolith. Although the creature is perfectly happy to ignore Nero, the Devil
Hunter is not having it!

PRIMAGAMES.COM 63
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Berial
Be

When Berial smashes one


Tip
of the buildings, dozens
of tiny Green Orbs appear.
Collect them all quickly to
maintain maximum health
throughout the battle. Even
if you do not need health,
collecting them raises your
Red Orb count!

T ddefeat
To f BBerial,
i l simply
i l
circle him in a wide
path and shoot him
continuously.

Time consuming,
iisnt sn it? Well then,
ccrank ra things up by
lleaping
ea toward Berials
hhead. e Lock on and use
tthe he Devil Bringer to
zzip ip over to the bosss
When less than half of his health remains, Berial occasionally ings a
hhorns.
o While airborne,
reball into the ground. Take this as warning, because a re geyser will
eexecute
xe a full combo
momentarily pop up from beneath Nero. Avoid this attack easily by moving
wiithh the
with thhe Red
Redd Queen.
Q Beriiall attempts to swat Nero
Berial Nero away like li a bothersome y.
continuously, jumping, or side rolling.
However, you can avoid his defensive blows by simply stopping your combo
and dropping to earth as soon as Berial moves to attack.
After his head is
attacked several times,
Berial suddenly screams
in anguish as his ames
go out. Quickly drop
to the ground in front
of him and strike him
with the Devil Bringer
to toss him like garbage.
After taking the hit,
Berial rises and reignites
himself by emitting
a powerful blast. After Berial is defeated, collect the orbs he drops and head up the unsealed
Reduce damage from stairwell shaft. Proceed into the tunnel to complete the mission.
this attack by moving
several yards away, and
jump before the shock
wave hits Nero. Repeat
this strategy until Berial is ddefeated.
effeatted.
d

64 Devil May Cry 4 Prima Ofcial Game Guide


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission 6 Mission
sion 7 Mission
Missi 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20

Mission 03: The White Wing


Lamina Peak
Enemies
Encountered
Map Key
Hidden Red Orbs
Scarecrow (Arm)
Blue Orb Fragmentt

Vital Star S
Scarecrow (Leg)

Frost: These ice demons


Recommended do not inch, even when

Skills struck! Use Neros Devil


Bringer to swing them
Before the mission, purchase the around in a circle, and toss
following skills from the Power one into another for heavy
Up menu: damage.
Snatch 2: Extending the reach
of the Devil Bringer allows
you to obtain an item in an
out-of-the-way place during
this mission! Bianco Angelo: This
animated armor suit deects
damage with its massive
shield. Jump or roll to its
unshielded side and attack!

A: Second Mining
Area
When you reach the rst
intersection of the tunnel,
head toward the right to
dispatch enemies. Smash
through the wooden
planks on the left to reveal
a Red Orb crystal. Strike
the crystal repeatedly to
amass several hundred
Red Orbs.

PRIMAGAMES.COM 65
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Jump onto the raised
wo
wooden tower in the
sha
shaft area. Then use the Defeat a group of
De
Devil Bringer repeatedly enemies in the mine cart
to y from one Grim Grip area, then jump into the
to the next, so that Nero next tunnel and head left
is eessentially grappling to nd a Vital Star S. This
up
upward. Hold the lock-on item replenishes a small
bu
button as you y between amount of health when
Gr
Grim Grips, and Nero used from the menu.
au
automatically targets the Continue following the
ne
next grapple point. Avoid tunnel, smash through
pre
pressing the Devil Bringer wooden planks, and head
bu
button too quickly or too outside into the harsh
lat
late, or you may y too winter snow.
sho
short a distance or in the
wr
wrong direction.

B: Fortuna Castle
Gate

Reaching a platform that leads into a cave with mine cart rails is easy. The
next part is not so simple. Notice the two wooden platforms off to the left? Jump
over to them, then up to a third platform that changes the camera angle. This
allows you to see two more Grim Grips overhead.
A
Ascend the snow-swept
If you powered up the mmountain path, smashing
Snatch ability to level 2 tthin columns along the
before the mission, you wway to obtain hidden Red
should be able to stand at OOrbs. A large Red Orb sits
the edge of the platform aatop a high ledge in the
and reach the rst Grim rst nook on Neros left.
Grip. Grapple the next
Grim Grip, and Nero ies
toward a vertical wall.
Perform a Kick Jump off
the wall. At the exact top
of your rise, use the Devil
Bringer to snatch a Grim
Grip high overhead. Then
quickly snatch the next
two grips. If your timing is
quick enough, you should
land on a platform with a
Blue Orb Fragment!

66 Devil May Cry 4 Prima Ofcial Game Guide


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission 6 Mission
sion 7 Mission
Missi 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20
Continue following
the icy path until it
dea
dead-ends at the edge of a
fal
fal bridge overlooking
fallen
the castle. The platform
Tip W
When approach-
col
collapses, dropping Nero iing the bridge to the
in
to the ground below. castle,
c a jump atop two
Fro
Frost demons appear and off the columns in
o
att tthe
h clearing as noted
attack, but Nero is well
on
o n the map above to
pre
prepared. Move within obtain
o b hidden Red
clo
close range, grab one by Orbs.
O
the tail with the Devil
Bri
Bringer, and tap the Devil
Bri
Bringer button repeatedly
to swing the creature
aro
around. Use the move
con
control while swinging
the Frost to face the
other Frost. When Nero releases th
thee Fr
FFrosts
osts tail, it collides into the other creature,
damaging both!

Fortuna Castle
Fortuna Castle 2nd Floor
1st Floor
Map Key
Hidden Red Orbs

Green Orbs

nt
Blue Orb Fragment

Vital Star S

Anima Mercuryy

Holy Water

PRIMAGAMES.COM
PRIMAGAMES COM 67
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Proceed through the
C: Grand Hall archway at the far end
of the room and up the
circular stairs to the top.
Use the Devil Bringer to
grapple across to the far
side of the room.

Glide from platform


to platform using the
De
Devil Bringer and the
Gr
Grim Grips hovering in
the room. If he falls and
dro
drops to the room below,
he must defeat another
Smash all the chairs on the lower level to release hidden Red Orbs. Head through do
dozen Scarecrows to have
the west door. Proceed through the Large Hall surrounding the Grand Hall to the aanother
an
n chance. Glide
Torture Chamber. the rst
to the rstt platform,
pla
latf
tfor
tf
for
orm,
m, tthen
h n wa
he watc
tch the moving lamp on tthe
watch he far side of the chasm.
he
Wait until the moving lamp is moving toward its stopping point in a direct line

NOTE between Nero and the opposing balcony section. Then quickly jump from lamp
to lamp to the opposite side.

At the southwest
en of the Large Hall
end
c
corridor is a large
barrier with blue
r
runes that cannot
b
be broken. High on
tthe wall next to the
ba
barrier is a tall glass
mirror. Jump up and pe rform
f
perform aerial com
combos to smash the
mirror, revealing a hidden niche with two massive Red Orbs!

D: Torture leapinng across tthe


Continue leaping he Torture Chamber from pl lat
a form
m to plat
platform tfoorm
r
platform
until the exit corridor is in sight. Wait until the moving lantern is almost at its
Chamber stopping point in line, then zip between the three lamps to the end.

You Want Torture? Get Ready!

Nero is sealed inside the room with a dozen Scarecrows. Defeat them all to
unseal the archway. Use the Snatch ability to yank Scarecrows out of the crowd,
then drive them into the air with High Roller in order to chop them up without
fear of ambush by other enemies.

68 Devil May Cry 4 Prima Ofcial Game Guide


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission 6 Mission
sion 7 Mission
Missi 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20

E: Foris Falls
Tip
Ju up to smash the
JJump
mirror
m i on the wall
jjust
u a few feet down
ffrom
r the east door.
IItt reveals a small
nook
n o with a Blue
Orb Fragment!
O

Proceed through the upper Grand Hall and the Central Courtyard to this rear,
exterior balcony. Jump onto the top of the column on the lowest platform
G: Library
overlooking the falls. Then jump up to snatch a Vital Star S out of the air above In the exterior passage
the column. bbetween the library
be
eentrance and the room
en
ffulll of books, move to
fu
NOTE thee third column on the
th
lleft.
lef
ef Kick Jump upward to
The Stylish Statue in this area glows red, indicating that lan
land on the small ledge on
Nero cannot strike it to receive a Blue Orb Fragment. That th
he column. Move to the
the
honor belongs to another Devil Hunter. verr edge of the platform,
very
then jum
mp again to land on the next le
jump edge up. Stand theree for a second to reveal
ledge
hidden Red Orbs!

F: Upper Grand Continue through the


Gallery and the exterior
Hall corridor to the Library
room. Inside, Nero
encounters a Bianco
Angelo. Avoid its attacks
and side roll to its
unshielded side to attack.
After destroying its shield,
use the Devil Bringer to
seize its lance and impale
the Bianco Angelo on its
own weapon for a power-
draining attack.

Stri
St r ke
ke the
Strike the blue
blue artifact in the corner of the upper Grand Ha
all to deactivate the
Hall After defeating all of
shields that section off the balcony. Go through the nearby door to the east. the Bianco Angelos in the
roo
room, step into the next
NOTE cha
chamber and examine
the glowing yellow
To obtain the orbs and items on the uppermost ledges to co
ol
column to obtain the
the left and right of His Holiness Sanctuss portrait, Kick An
Anima Mercury. Mission
Jump as high as possible, then snatch the item using the com
complete!
Hell Bound ability.

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Mission 04: Cold Blooded Map Key


Fortuna Castle
2nd Floor Hidden Red Orbs

Green Orbs

Enemies
Encountered

Scarecrow (Arm)

Scarecrow (Leg)

Frost

Fortuna Castle
1st Floor
Recommended Bianco Angelo

Skills
Before the mission, purchase the
following skills from the Power
Up menu: Bael: Bael is one nasty
Snatch 3: Bael can leap far out demon toady! Side Roll to
of reach. This skill helps reach avoid his attacks, strike his
him faster. unique feelers, and look for
Speed: This skill is useful for opportunities to seize him
moving around the extremely by the tongue!
long Large Hall, and also helps
in rushing Bael.

70 Devil May Cry 4 Prima Ofcial Game Guide


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission 6 Mission
sion 7 Mission
Missi 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20

A: Library
Tip Sm
Smash all the chairs
and
a n benches in one
sshot
h by using the
Gyro
G y Blade. Strike it
with the Red Queen
w
ttoo spin the blades,
tthen
h hit it with the
Devil Bringer to send
D
it right up the aisle,
destroying all objects at once to release ttheir orbs.

Strike the Gyro Blade with the Devil Bringer to activate it. Keep striking it to
knock it toward the doorway. The Gyro Blade smashes the barrier on impact.
D: Large Hall
Proceed to the north
B: Gallery end of the Large Hall to
nd a blue seal blocking
Us the Gyro Blade
Use the door to the Central
loc
located in the Gallery Courtyard and a tablet
to help destroy enemies. that indicates all four
Pu
Punch the Gyro Blade Gyro Blades in the area
wi
with the Devil Bringer must be present to unbar
to activate it, then strike the path.
it w
with the Red Queen
to make the blades spin
aaround
ro its midsection. Hit Activate one of the
itt w itth th
with thee De
Devi
vill Br
vi
Devil BBringer
innge
gerr ag
aga
ain too ssen
ain
again e d itt sspinning
en
send p nnin
pi ingg int
in to ene
to
into n
ne
enemies for instant kills! tw Gyro Blades near
two
thi door, and punch it
this
Gyro Blade Bedlam! rep
repeatedly to move it into
the west corridor. Then
str it a few times with
strike
the Red Queen to spin its
bla
blades, and punch it again
to send it ying down
the passageway. Repeat
thi until it smashes the
this
ba
barrier in the southwest
cor of the area,
corner
C: Grand Hall un
unlocking
Bla
Blade.
another Gyro

Jum over the railing and


Jump
do
down to the lower level.
Ac
Activate the Gyro Blade on Enemies appear in the
the dais using the Devil corridor. Spin the blades
Bri
Bringer. Knock it down on the Gyro Blade and
on
one of the staircases and send it ying down the
tow
toward the cofn in the Large Hall to eradicate all
cen
ce
center of the room. The of them simultaneously.
Gy
Gyro Blade destroys the One at a time, knock both
coof
f n oonn co
cof cont
n ac
ntact, rev
contact, eveaalil ng
revealing n a bbounce
ounc
n e se
nc seal
a . Nero
seal. roo ccannot
anno
an nott us
no use it at the moment, but Gyro Blades to the north
it is important for later. Head through the west door on the lower level into the end of the Large Hall.
Large Hall. Move them each onto one of the oor pads before the sealed doorway, locking
them in place. Just one more Gyro Blade is needed.

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Dinner is Served!
E: Dining Room
De
Defeat the Bianco Angelo
kn
knights appearing in the
eat
eating area. Smash the
cha
chairs and dinnerware on
the table to nd hidden
orb
orbs.

In the corridor beyond,


a reball shoots through
the north-south corridor.
Nero cannot avoid the
reball, and takes damage Unsealing the
if it strikes him. Activate
the Gyro Blade in the
nook and knock it into
Courtyard Door
Thh corridor from the
The
the north-south corridor. D in Room opens into
Dining
Stay behind the Gyro Bladee and knock it down tthe
he passage to destroy aallll the the sealed area in the
reballs it encounters. Continue knocking it down the passage until it destroys sou
southeast corner of the
the reball-generating mechanism. Lar
Large Hall. Defeat the
en
enemies that appear, then
str
strike the blue dial until
NOTE tthee gate rises.
th

A demon scroll hangs


o
on the wall behind Activate the nearby
th
the reball-spouting G
Gyroy Blade and knock it
m
mechanism. Examine in nt the corridor. Use it to
into
iit to engage Secret ddefeat
e the second set of
M
Mission 02: Alley- eenemies
n appearing in the
Oop. The purpose pa
passageway.
o
of this mission is to
pe rform
f
perform ve midair
d
midair B usters without
Busters without
h tou
touching the ground.
Move the Gyro Blade
After knocking to the north point of the
one of the foes into Large Hall, and slide into
the air, hit him with place on the last oor pad
the Devil Bringer. in front of the sealed door.
Quickly snatch the Go through the north
next-closest enemy door into the Central
off the ground, and Courtyard.
smack him with an-
other Buster. Repeat this untill yo uve
d
youve done it ve consecu-
tive times before landing.
This challenge is really hard, but it may be a little easier if
F: Central
you position Nero in one of the corners and let the enemies
cluster around before starting. Courtyard
Nero encounters a couple
of beautiful ice nymphs,
known as Rusalkas.
Enchanted by their exotic
dance, he moves in for
a better look. However,
this is just a ruse of the
repulsive Bael!

72 Devil May Cry 4 Prima Ofcial Game Guide


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission 6 Mission
sion 7 Mission
Missi 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20

Bael
Str the two Rusalkas
SStrike After you have
uuntil n they suddenly sstruck
tr Bael several
ddisappear.
is When a pair ttimes,
im the toad demon
ooff evil red eyes appears mmaya roar and go limp.
iinn the corner, prepare Q u
Quickly lock on to his
ttoo jump aside as Bael ttongue
on and use the
rrushes
us forward and D e Bringer. Press the
Devil
aattempts
tt to eat Nero! bbutton
u repeatedly to
eenergize
ne the attack.
The Rusalkas are Dante goes inside Baels mouth and rips through Baels ba
D back!
actually attached to the
When Baels health
feelers on Baels head.
ddrops below half, he
Start the battle proper by
ssometimes res a storm
running toward Baels face,
oof icicles from his back.
and use the Hell Bound
TThis attack is easily
ability to glide over to him.
aavoided by running to
Jump up and strike the
oone side or the other.
icicles on his forehead to
TThe icicles create
damage him. Meanwhile,
sshadows on the ground
he attacks in various ways,
bbefore they strike, indicating
ting whether Nero is out of range.
including ice breath and
hopping attacks. Use Side
Rolls or jumps to avoid As Baels health
ice breath. When he hops, ddrops
ro to a critical level
avoid damage by moving aand
nd he turns bright red,
outside the range of his hhee suddenly freezes
shadow as it spreads on the ground. oover.
ve While he is frozen,
sstrike
tr the Rusalkas
hhanging
a from his head
Occasionally Bael
ttoo release Red and
lea to one side of the
leaps
G re Orbs. However,
Green
co
courtyard and vanishes.
stand ready to Side Roll or jump out of the way, because Bael soon thaws and
Th Rusalkas reappear and
The
performs his leaping attack. Keep striking him until the battle is won.
sw toward Nero. Attack
swirl
on of them until it turns
one Following the battle, Nero obtains the Rusalka Corpse. The purpose of this
bla and collapses to the
black item is revealed in the next foray. Exit through the side door to complete this
gro
ground. Then seize it with mission.
the
he Devil Bringer to pull
the
Ba out of hiding! Avoid
Bael
all
allowing either nymph
an
antenna to grasp Nero,
or he becomes frozen in
or
pla and vulnerable to
place
Ba leaping attack.
Baels

Back to the Pond, Horny Toad!

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Fortuna Castle 1st Floor


Mission 05: Trisagion
Enemies
Encountered

Scarecrow (Arm)

Scarecrow (Leg)

Frost

Bianco Angelo

Mephisto: Use Blue Rose to


blast these aerial foes out of
the sky. When their true form
is revealed, tear them up!
Map Key
Hidden Red Orbs
Fortuna Castle
Gold Orbs
2nd Floor
Green Orb

Recommended
R ecommenddedd
Skills
Before the mission, purchase the
following skills from the Power
Up menu:
Charge Shot 2: Helps dispatch
Mephistos more easily.
Air Hike: Allows easier reach
of high places.

74 Devil May Cry 4 Prima Of


fcial
cial Game Guide
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission 6 Mission
sion 7 Mission
Missi 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20

A: Soldiers NOTE
Smash either of the
S
Graveyard so
gates beside the
south stairs, and fol-
Mephisto demons appear!
lo the path beside
low
Fire Blue Rose to soften
t staircase into a
the
these enemies up while
niche beneath the
avoiding their attacks.
s
steps. Examine the
Snatch them just after
d
demon scroll in this
their scythe attacks to
S
area to engage Secret Mission 03:
Mission 03 Nonviolent
Nonv Resistance.
drag them to the ground,
This mission is more easily completed by another character
revealing their true,
later in the game, so do not bother trying it with Nero.
insect-like form. Then
perform a devastating chainn of combos to eliminate them.

After the Mephistos are


Come Down Here and Say
defeated, the nature of the That To My Face!
Rusalka Corpse is revealed.
Move south along the
eastern wall of the area,
and the Rusalka Corpse
causes the Devil Bringer to
glow when Nero is near a
hidden item. Jump onto a
nst th
couple of the rises set against thee wa
walllll ttoo reveal hidden Red Orbs.

Smash through the


gat
gates dividing the area.
De
Destroy the tombstones,
sstatues,
ta and the icicles
suur
surrounding the base of
thhe central monument
the
too obtain orbs. Break the
ho
horse statue atop the
cen
central monument.
Jump onto the top
platform of the central
monument, and rotate the
camera to look east. You
will see a Gold Orb and a
B: Masters
large Red Orb high up on
the eastern wall. To obtain
Chamber
either, move to the edge
of the monuments upper
ledge. Then perform a
Streak attack, immediately
followed by an Air Hike,
and then quickly use
Hell Bound to snatch
the item off its perch.
Use the Divinity Statue
in the corner to adjust
Neros skills as needed to
atiionn off Ai
accomplish this. A combination Airr H ike, Sn
Hike, nattch 22,, an
Snatch aandd SStreak
treeak 2 do
oes th
oes
oe
does he tr
the tri
ick,
ic k
trick,
if possible with your accumulated Proud Souls.
Def att tthe
Defeat
Defe he Bia
he Bianco
iaanc
n o An
A
Angelos
nge
g los appe
appearing
peaari
pe aring iinn the rroom,
o m, and smash all the furniture to
oo
obtain hidden orbs.

PRIMAGAMES.COM 75
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NOTE Fortuna Castle
Basement 1
Map Key
Hidden Red Orbs
Smash
S mash
h the
th h mirror
i
Holy Water
ov the replace to
over
nd a hidden niche,
w
with a demon scroll Vital Star S
th engages Secret
that
M
Mission 10: Puppet Wing Talisman
M
Master. The objec-
ti is to use a single
tive Freestanding Greenn
Orb
Gyro Blade to destroy ve
ve markers withi
within two minutes. One
marker resides in the west corridor near the starting point, Blue Orb Fragmentt
one to the north, one near the southeast entrance, one in
the southeast corner, and one atop the steps in the gated
area. The key is to lock on to the Gyro Blade and use the
Hell Bound ability to draw Nero closer to it more quickly.
Equipping the Speed skill also helps.

Only One Master Here, Lead Foot!

D: Spiral Well
De
Defeat the Mephistos.
Th
Then check the glowing
re
ed column to obtain
red
th
he Wing Talisman. As
the
im
immediately evident,
C: Torture po
possession of this item
act
activates equipment such
Chamber as the nearby bounce seal.
Ste
Stepping on these seals
inngs Nero hi
ings igh in
high to the air. While gliding upward, use th
into the movement control to
reposition Nero over the next bounce seal.

Bounce twice to soar


above the ledge with a
red crystal. Step inside the
Strike the blue dial nearby to lower the gate and a bridge in front of the Gyro
open cell on this level to
Blade. Knock the Gyro Blade across the bridge, and use it to tip the rusted statue
obtain hidden Red Orbs.
off the ledge. Nero and the statue fall into a deep chasm.
Then drop back to the
bottom of the shaft.

76 Devil May Cry 4 Prima Ofcial Game Guide


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission 6 Mission
sion 7 Mission
Missi 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20

E. Grand Hall

Bounce three times and land on the ledge with a blue crystal. Inside the cell
on this level is a striking crystal, which you can destroy to obtain thousands
of Red Orbs. Step off the ledge carefully to obtain the Holy Water oating just
under the blue crystal.
Drop to the bottom
of the well again, and
this time bounce up to
the ledge with a yellow
crystal. Use Hell Bound
to reach through the
cell bars on this level to
obtain a Vital Star S. Then
drop to the bottom, and
bounce all the way up out of the well. Defeat enemies in the Torture Chamber
and Large Hall while making your way back to the Grand Hall.

Try and Pigeonhole Me, Will Ya? Position Nero near the doorway, and then jump on the bounce seal. Glide up and
land on the chandelier high overhead. Strike the chandelier to cause it to swing
down into His Holinesss portrait, revealing a hidden room behind.

Enter the newly revealed room, head downstairs, and use Hell Bound to snatch
a Vital Star S from behind the bars. Proceed through the door, and continue down
the corridor of the Underground Laboratory to complete the mission.

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Mission 06: Resurrection


Fortuna Castle Basement 3
Enemies Encountered

Scarecrow (Arm) Cutlass: Shoot a Cutlasss n


to slow it down, then stun it
with a slash or punch. Carve
it up nicely while it ops
around unconscious.
Scarecrow (Leg)

Gladius: When these


sword-shaped demons stab
Frost themselves into the ground,
quickly rush them and apply
melee attacks. Throw them
at other enemies with the
Devil Bringer.
Bianco Angelo

Agnus: The Orders chief


scientist hides behind an
Mephisto
electric barrier. Use the
Gladius demons ooding the
room to shatter the partition!

A: R&D Access
NOTE
Recommended
Map Key Skills
The map for Fortuna Castle Basement 1, where the player
starts Mission 06, is located on page 76.
Before the mission, equip the
Hidden Red Orbs
following skills from the Power Re
Resuming your adventure
Up menu: in the Underground
Green Orb
Streak 2: Helps dispatch Pas
Passage, collect the
Cutlasses more easily. Also Blu
Blue Orb Fragment on
Yamato helps to reach a hovering thee opposite side of
th
item. the chasm. Drop to the
bo
bottom of the Under-
Calibur: An extremely helpful
gro
ground Passage and
attack against airborne Gladii.
pro
proceed to the next room.
M forward in the R&D Access tunnel until a scene com
Move commences.

78 Devil May Cry 4 Prima Ofcial Game Guide


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission 6 Mission
sion 7 Mission
Missi 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20
Blue Circle: The effect varies depending on how far Nero is across the game
board. Landing on the rst few blue circles causes Red and Green Orbs to
shower from the ceiling for approximately 30 seconds. Landing on one of
the later blue spaces causes ve treasure chests to drop on the oor. Smash
one of the chests to obtain orbs or an item. However, smashing the wrong
chest causes all chests to break.
White Circle: No effect; roll again.

Tip
Notice how the die is continually rolling in place? If you
watch the die carefully enough before striking it, you can
Nero encounters roll the exact number you want and land on a safe or ben-
sha
shark-like Cutlass demons eficial space every time. The number showing on top when
tha
that seem to swim under Nero strikes the die is the number rolled! The die shows its
the surface of the oor. faces in the following sequence: 1, 4, 2, 6, 3, 5. Use this
Sho
Shoot the nearest Cutlass sequence to predict which number is next, and time your
to slow it down. While blows perfectly.
rap
rapidly shooting to hold
it iin place, gradually
ap
approach and then slash
it wwith Red Queen until
it ops out on the oor
like a beached whale. At
tha
that point, use the Devil
C: Containment
Bri
Bringer in your combos to
inict maximum damage.
Room

B: Game Room

Nero enco
encounters the Orders stuttering and ghoulish
scientist, Agnus. Before he can even make proper
introduct
introductions, Agnus traps him in the containment
chamber and unleashes a swarm of demons!

This room is designed to challenge Nero with a simple diversion. The objective
is to roll the giant die in the middle of the room by striking it with the Devil
Bringer. Neros playing piece moves the number of spaces rolled on the die.
When the piece reaches the nal space, the game ends and the doors become
unsealed. The circle he stops on determines what happens next:
Red Circle: An enemy set appears and attacks. The enemy set appearing is
determined by the space landed on.
Yellow Circle: Acting as a penalty space, landing here causes the Nero playing
piece to go back to the previous yellow circle. If Nero lands on the rst
yellow circle, he goes back to the start.

PRIMAGAMES.COM
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Vergils Heirloom
Agnus Is tthis the end? Has Nero
Th objective of this
TThe fal
fallen into Agnuss trap
bbattle a is to destroy an
and made himself a slave
tthe he electried barrier to the Order? No. Luckily
bbetween
e the circular the broken demon sword
cchamber
ha and the lab na
named Yamato hovers just
w
whereh Agnus hides. a ffew feet away. Claiming
TTheh health meter the sword of Dantes fallen
ddisplayed
is across the bro
brother, Nero repairs the
bbottom
o of the screen b
blade and becomes one with it, awakening the demon wi
within himself.
represents th
he bbar
the rier
i s rem
barriers aiining
i dur
remaining ddurability.
abil
biliity. IIff Nero attem
Nero attempts to strike the The Yamato grants Nero the ability to Devil Trigger. When the Devil Trigger
barrier himself, he suffers damage. gauge (now displayed below Neros health meter) is at least three blocks full,
The only way to press the Devil Trigger button to enter a hypermode state. In this mode, Nero
damage the barrier attacks faster, with greater power with Blue Rose, and also with the Yamato in
is by grabbing one of melee attacks.
the Gladius monsters
ying around the
room with the
Devil Bringer. Nero
automatically turns
Tip Be
Before exiting the
and spears the north door of the
n
no
barrier with the Containment
C o Room,
Gladius, damaging sstep t on the glowing
the divider and ppad a where Yamato
destroying the ppreviously
r hovered
Gladius. Nero can ttoo find a hidden
llarge
a Red Orb!
grab Gladii by
leaping into the
air while they are
ying and hitting
them with the Devil Brin
i ger, or bbyy grabb
Bringer, bbiing th
bb
grabbing them
h wh hen th
when they
h hhave st
tabb
bbedd
stabbed
themselves into the ground.

D: Foris Falls
Grab the Green Orb
hovering just a few feet
away, and continue over
to the railing. Strike the
blue dial to activate it,
damming the falls and
extending a bridge from
Fortuna Castle to Mitis
Forest. Activating the dial
Stay near the middle of the room, so that Nero is always far enough from also removes the seal from
the barrier to hit it with a Gladius. If he gets too close or too far, the Gladius the nearby stairs. Follow
collides harmlessly with the oor or wall. the stairs to the upper
platform.

80 Devil May Cry 4 Prima Ofcial Game Guide


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Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission 6 Mission
sion 7 Mission
Missi 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20

E: Angel Creation
After dispatching the
initial set of Bianco
Angelos, move into the
glowing area at the back
of the room, where
three victims hover in
soul-sucking chambers.
Behind the victim on the
left, a demon parchment
is attached to the wall.
Examine it to nd Secret
Before exiting, move near the edge of the platform to change the camera
Mission 04: Tracking
angle. A Blue Orb Fragment hovers in space. To reach it, you must perform a
Treasure Down. The
Streak attack from the edge of the platform, so that Nero shoots across the gap
objective of this secret
and grabs the item.
mission is to nd all the
hidden orbs in the Grand
Hall within two minutes.
Clear this easy mission
one benets
now with Nero, since he alone ts ffro
rom
m th
from thee Ru
Rusa
saalkka Co
Rusalka Corp
rpse
se aand
Corpse n can detect
nd
hidden items nearby. The hidden Red Orbs are located in randomly determined
places every time. We do not wish to spoil the fun of nding the hidden orbs
here, but you may turn to the section Secret Missions for a complete list of their
locations!

Ascend the stairs and cross the catwalk to a circular chamber where Bianco
Angelos are made. Defeat a couple of these white knights to unseal the area.
Fortuna Castle
Basement 2
Map Key
Hidden Red Orbs

Blue Orb Fragment

TThe south
hee ssou
o th ssec
ou section
ectionn ooff th
the
he ro
room also
om aals becomes
lsoo be
beco
come
comes sealed off and invaded by Bianco
me
Angelos. While impaling them on their own lances, move into the tiny niche
where a control panel stands to obtain hidden Red Orbs.

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These Are No Angels! En Guard!
F: Underground
Laboratory

Examine the control panel


with the glowing green
light to activate a large
horizontal shutter in the
silo. With this makeshift
oor in place, move
to the center so that the
Wing Talisman activates
the bounce seal. Bounce
from one seal to the next, all th
he way to the top of thee silo.
the

Naviggate th
Navigate hro
roug
uggh
through
the Grand Hall and the
up part of the Central
upper
Co
Courtyard to Foris Falls.
Cro the extended bridge
Cross
an follow the Forest
and
En
Entrance tunnel into
the sunlight. Mission
com
complete!

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Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission 6 Mission
sion 7 Mission
Missi 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20

Mission 07: The She-Viper


Mitis Forest
Enemies
Encountered

Scarecrow (Arm)

Scarecrow (Leg)

Mephisto

Chimera Seed: Nero can easily


rip these monsters in half using
the Devil Bringer. However, if
a Chimera Seed manages to
burrow into another enemy, it
could be a problem

Map Key Recommended


Skills Chimera: When a Chimera
Vital Star M Before the mission, equip the Seed fuses with another type
following skills from the Power of enemy, a Chimera is born.
Up menu: These monsters become
Holy Water
faster and can attack even
Air Hike: Helps when jumping
when down.
high cliffs and trying to reach
nt
Blue Orb Fragment
suspended items. Also proves
helpful against the boss.

Echidna: Slash her torso to


inict damage. When she
begins spawning Chimera
Seeds, strike her birthing
tube with the Devil Bringer
for maximum damage.

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A: Forest B: Windswept
Entrance Valley
Bre
Breakable objects
con
containing Red Orbs in
the Mitis Forest stage look
like giant eggs. These
egg
eggs are sometimes hard
to distinguish from the
ba
background, but glowing
cra
cracks on their sides help
the
them stand out.

An ancient gazebo
stands near the center of
the rst area. Examine the
demon scroll posted inside
the shelter to nd Secret Proceed to the cliff ledge, and jump across the ledges to the left to reach a Holy
Mission 08: Royal Blocker. Water. Drop to the valley basin and defeat the Chimera Seeds easily using the
The objective is to defend Devil Bringer. Heavy gates block two paths to the south, so ascend the east stairs
against enemy attacks ve and enter the building.
times in a row using Royal
ss this skill, so he ccannot
Block. Nero does not possess annot complete this mission
n. Leave
mission.
this mission for later when playing as another character. C: Ruined Church
Wa what happens
Watch
wh
when a Chimera Seed
bo
bonds with a Scarecrow,
bbecoming
e a Chimera.
TThese
h mutants can
ccounterattack
ou in the
mi
middle of a combo, and
eve
even when knocked down
oonn the ground. Although
ra
ai
raising your Stylish rank
is iimportant, you can
avo
av
avoid danger by shooting
th
he creatures more often
these
Slash away at the striking crystal in this area to accumulate a bevy of Red th
ha smacking or slashing
than
Orbs before proceeding further. the
them.

The hollow log behind


the gazebo is full of
demon eggs. Smash Smash the glass
them with Red Queen to protecting the incubation
increase your spending chamber on the lower
account. level, and break all the
eggs in it to get Red Orbs.

84 Devil May Cry 4 Prima Ofcial Game Guide


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Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission 6 Mission
sion 7 Mission
Missi 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20
A strange tree blocks
the south doorway. Head
to the upper level and
strike the blue dial to
activate a magic platform
Tip
A Blue Orb Fragment
that extends across the iiss suspended in the
upper level. Cross this air
a i just a few inches
walkway quickly before off
o f the southeast
corner
c o of the magi-
the tiles vanish, and go
cally
c a appearing tiles.
or.
through the lions head door. The
T h Air Hike ability
iiss required to reach
This is Church, Show Some Respect! it. Avoid jump-
fall into the Ruined
ing toward the fragment, or you will fal
Lowlands. Instead, Air Hike up to the fragments level, then
quickly use Hell Bound to snatch it out of the air. You must
be quick, because the platform soon vanishes!

E: Lapis River

D: Ruined Valley
Use the Hell Bound Explore the Lapis River area and smash demon eggs to nd Red Orbs, especially
ability to y back and under the bridge.
forth across the chasm,
Move to the southwest
making your way south to
cor of the raised
corner
a platform where a blue
em
embankment. A demon
dial sits. Strike the dial to
scr is posted behind
scroll
activate a magic platform
the tree in the corner.
that extends over space.
Exa
Examine this scroll to
Move onto the platform
en
engage Secret Mission 05:
tiles as they appear, and
Sky Scraper. The challenge
move off them before
of this simple mission
they turn red and vanish.
t use bounce seals
is to
Unfortunately, Mephistos
an Grim Grips to reach
and
appear and attack as
the top of the Under-
you are waiting for the
gro
ground Laboratory. After
magic oor tiles to appear.
bo
bouncing and grappling
Move around as much
up to the mid-point of
as possible and blast
the area, smash the cage
the
them while moving across th he cycling tiles
he
the tiles. If a Me hist
ep stto kknocks
Mephisto noc
ocks N
oc ero ooff
ero
Nero ff th
thee
suur
surrounding a bounce
platforms, he falls into the Ruined Lowlands and must defeat a group of enemies
sea Then continue
seal.
to make the exit appear. Warp back to the Ruined Valley and try again.
bbouncing
boun
bo
oun
unci
c ng aand
ci nd ggra
r pppliing
grapplingng yyour
ourr wa
ou w
wayy too tthe
he ttop
op to
t claim a Bl
Blue Orb Fragment.

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Nero enters the Ruined
F: Ancient Plaza Va
Valley from the north. A
ma
massive dragon suddenly
att
attacks! Run across the
cat
catwalks quickly, before
the dragon smashes them.
Eve
Even if the creature causes
da
damage to Nero, continue
run
running and do not try to
aattack it. Nero ends up near the southeast door of the Rui
Ruined Valley.

G: Forgotten
Ruins
A Stylish statue atue stands
a few yards fr from
om tthe
he
Defeat a set of Chimeras eentrance. Strike it
near the sunken area to rrepeatedly using mixed
unseal the exits, then ccombos to raise Neros
continue northeast. SStylish gauge to A
((Atomic!) to break the
sstatue and obtain a Blue
O
Orb Fragment. Use the
EExceed ability of Red Queenn to help break through thee B rank barrier.

Navigating to the
Southeast Forest
Ne nds himself back
Nero
Cross under the bridge
in the Windswept Valley,
aand n try to defeat Chimera
in the area behind one
SSeeds
See e before they can
of the large runic walls.
bburrow
u into Scarecrows
Lu
Luckily, a Gyro Blade is
an
and create Chimeras.
ava
available here. Activate
CContinue
o heading east and
the Gyro Blade and knock
use the Divinity Statue to
us
it tthrough two runic walls
puu
purchase Purple Orbs, if
blo
blocking the passage.
ppossible. Head through
po
th
he east exit.
the

H: Den of the
She-Viper
Nero again has a brush
with the massive dragon
that attacked him and
broke all the catwalks
Defeat a set of Chimeras appearing in the main area. Then knock the Gyro in the Ruined Valley
Blade toward the runic wall blocking the southeast passage. Destroy the wall earlier. The dragon reveals
using the Gyro Blade, descend the stairs beyond, and go through the door. itself to be Echidna, the
mythological mother of
all monsters.

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Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission 6 Mission
sion 7 Mission
Missi 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20

Echidna

Initiate the battle by jumping up to attack Echidnas torso with Red Queen. If When less than half her health remains, Echidna plants her tail in the ground,
she begins whipping her head tentacles around, allow yourself to drop out of spreading her petals across the ground to form a grotesque ower. Tentacles rise
harms reach. out of the ground around her and begin slapping back and forth. Quickly run
up to Echidnas torso and attack. Perform frequent side rolls to avoid damage
When she assumes from the surrounding tentacles. If she begins holding her head in pain, hit her
her dragon shape and with the Devil Bringer to execute another special attack.
begins ying around
the area, blast her
continuously as she
soars. Stand ready to
side roll out of her
path when she swoops
through the area,
attempting to bite Nero.

When Echidna
sspreads
pr her eight legs
aand
n begins giving birth
ttoo Chimera Seeds, jump
uupp and use the Devil
BBringer
ri to attack her When Echidna drops to critical health, her torso glows. She begins ying
bbirthing
ir chute. Tap the around the area as usual, this time dropping seed bombs. Continue attacking
D e Bringer button
Devil her with the aforementioned strategies until the battle is won.
rrapidly
ap to make Nero
ddeliver
deli a urry off punch
liver hes to th
punches he oori
the ri
ice. Af
After EEchidna
chhid
hidna rev
reverts to her normal
form, quickly eliminate any Chimera Seeds by ripping them asunder with the
Devil Bringer.
Repeat these two
attacks for the rst half
of the battle. If Echidna
becomes stunned
and starts holding
her forehead in pain,
quickly jump up to her
torso and use the Devil
Bringer to go on a wild
wordd into
ride. Nero plunges his sword i Echidnas
Echi
hiddnas organs and
andd hangs
h whil
hile she
on while h iies
es After the battle, Nero obtains the Sephirothic Fruit. Smash any eggs remaining
around in agony. This attack lowers her health meter by one full measure, and in the area to obtain additional Red Orbs, and move to the bizarre red tree in
also increases your Stylish gauge by several levels. the southwest corner of the area. The Sephirothic Fruit causes the tree to shrivel,
unbarring the path. Continue southwest to complete the mission.

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Mission 08: Profession of Faith


Mitis Forest Enemies
Encountered

Scarecrow (Arm)

Scarecrow (Leg)

Chimera Seed

Chimera

Assault: These familiar lizard


men attack with savage
speed. Use the Devil Bringer
to give them a sense of the
landscape!

Recommended
Skills
Before the mission, equip the
following skills from the Power Angelo Credo: This intense
Map Key Up menu: boss requires good timing
with side rolls and a great
Air Hike: More suspended deal of patience. Time your
Blue Orb Fragment items in this mission mean strikes appropriately!
you should keep Air Hike
equipped.
Speed: Long distances to
cross in this mission can be
traversed more quickly.
Snatch 3: This ability helps
Dante to grapple with the
boss more effectively.

88 Devil May Cry 4 Prima Ofcial Game Guide


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Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission 6 Mission
sion 7 Mission
Missi 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20

Full Scale Assault!


A: Ancient
Training Grounds
Move under the bridge
Mo
an
and jump up to smash
a ddemon egg blocking
yo
your view of a Blue Orb
Fra
Fragment. Use Air Hike or
Kic
Kick Jumps to reach it.

Destroy several Chimera


Seeds before they can
bond with Scarecrows
on the west side of the C: Ruined Church
bridge. Clear the area Head east through the
and continue northwest Windswept Valley to the
through the Lapis River Ruined Church. After
area to the Ancient Plaza. defeating the residents,
approach the reddish tree
Plant Yourself! vines barring the south
door. The Sephirothic Fruit
opens the path.

D: Lost Woods
Re the glowing
Read
B: Ancient Plaza ins
inscription on the
cen
central monument. The
ins
inscription bears the rst
of three clues that hint
at what is happening in
thi
this area.

Examine the reddish tree blocking the path, and the Sephirothic Fruit destroys it.
Proceed into the area until Assault demons burst out of the ground and attack.
These creatures should be familiar to veterans of the original Devil May Cry. Seize
one of these with the Devil Bringer, then tap the button rapidly to slam it back
and forth like youre trying to hammer nails. Other Assaults that get in the way
suffer damage as well.
Following the wrong path out of this area warps Nero to the Hidden Pit area,
where he is quickly surrounded by Assault demons and attacked. The enemies
must be defeated to open the escape portal.

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Visiting the Hidden Pit
causes another inscription Order of Sword
to appear on the central
monument in the Lost
Woods area, until all three
H.Q. -A- 1st Floor
clues are readable. The
combined hints indicate
that the shadow cast by
the monument is the
key. The shadow points in the opposite direction of the correct portal to exit
through. The monument shadows direction changes almost every time you exit
the correct way. For instance, the rst time you leave Lost Woods, the east portal
is the correct exit. This warps you back to the entrance of the Lost Woods. The
monuments shadow is now pointing north, indicating that the south exit is the
correct path.

Continue heading out th


the
he exits oppositee the shadows direction until youu
reach the upper portion of the Forgotten Ruins. Cross the bridges spanning the
Forgotten Ruins and the Ancient Training Ground to reach the headquarters of
the Order.

Tip
A Blue Orb Fragment
is located in the Hid-
E: Gran Album
den Pit, so warping
there at least once
is a good idea. The
Bridge
fragment is suspended
high above the top of
the area. To reach it,
Nero must use the Airr
Hike ability.

Follow the long bridge to the circular platform outside the Order of the Sword
headquarters entrance. Nero encounters Kyries brother, Credo, who has a little
secret to share.

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Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission 6 Mission
sion 7 Mission
Missi 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20

Angelo Credo
This battle requires When less than half
extreme patience and h health remains,
his
caution, and may take C
Credo may occasionally
a few tries. Angel-form y to the opposite end
Credo ghts like an o the ring and kneel,
of
extremely advanced p
panting as if tired.
Bianco Angelo, Q
Quickly rush him and
protecting himself with u the Devil Bringer to
use
his massive shield while i ict massive damage.
in
delivering lightning-
fast attacks with his When less than a
sword. Score a few q
quarter of his health
hits at medium range r
remains, Credo remains
using Blue Rose, while a
airborne for the
moving in closer. At m
majority of the time.
melee attack range, side U Aerial Combos to
Use
roll to the left several a
attack him from the
times, avoiding Credos l A new attack he
left.
ackks wh
many sword-slashing attacks hilile
whilel mo ving
i tto hi
moving hi unpr
his otect
t tedd sid
unprotected ide. FFrom
side. rom tth
here,
there, e
employs at this time is
deliver a combo with Red Queen or the Yamato in Devil Trigger. When he bladdes, which
to surround Nero with blades, whi
hichh soon iip iinward
nwardd aand
ndd strik
ike. TTh
strike. he bbl
The laddes
blades
blocks with his shield, jump away and start again. follow Nero everywhere, but can be destroyed with a few Red Queen combos.

Also, use Hell As the battle wanes,


BBringer
ri to grapple Cre becomes tired
Credo
CCredos
re head, y behind mo easily. When he is
more
hhim,
im and attack with slo
slouched and panting,
R
Rede Queen while De Trigger and grab
Devil
aairborne.
ir him with the Devil
him
Bri
Bringer to nish him off!

Occasionally, Credo
Defeating Angelo
ies to the side of the
Cre Nero obtains
Credo,
ring, produces a lance,
the Aegis Shield,
the
and begins glowing.
wh grants the Devil
which
Stop and prepare to
Bri
Bringer the ability
dodge his imminent
to Hold and carry
to
attack, which involves
en
enemies. Enter the
throwing a magic
Ord headquarters to
Orders
version of his lance to
com
complete the mission.
pierce Nero. A single sidee rroll
ollll iiss allll th
hat iiss need
that dedd. CCred
needed. do repeats thi
Credo his atta
this ckk up
attack
to three times before resuming old habits, so be ready to dodge subsequent
projectiles.

Reality Check, Credo!

PRIMAGAMES.COM 91
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Mission 09: For You


Order of Sword H.Q. -A- 1st Floor Recommended
Skills
Enemies Before the mission, equip the
Encountered Map Key following skills from the Power
Up menu:
Hidden Red Orbs Air Hike: Allows you to bypass
a certain obstacle. This skill
Devil Star S also proves very helpful
against the aerial boss.
Scarecrow (Arm)
Charge Shot 2 (or 3):
Extremely useful against
the boss.

Scarecrow (Leg)
A: Gran Album
Bridge
Frost
Pro
PProceed through the
wa
watchtower and smash
the objects within to
ob
obtain hidden Red Orbs.
Assault

h watchtower
Exit the h
and continue across the
Bianco Angelo bridge. Nero encounters
the captain of the
Orders white knights, Alto
Angelo. This animated
armor suits presence
allows Bianco Angelos to
Alto Angelo: The presence
perform devastating new
of these higher knights
attacks. The Biancos also
causes surrounding Bianco
move faster and attack
Angelos to become stronger
more frequently. However,
and faster. However, they
the evasive nature of
are all defeated by the same
the Alto Angelo makes
methods.
eliminating the Biancos
rst difcult. Try to knock
the Bianco Angelos into
the air, and seize them
evil Bringer. Once they are eeliminated,
while airborne with the Devil lilim naated, avoid the
limi hee Alto
Alto
Angelo Agnus: Use Aerial Angelos rushing attacks, dodge to its open side, and attack. Use the Devil Bringer
Combos to defeat the boss, to perform a triple body slam on the Alto Angelo for a nice nishing touch.
while avoiding his life-
draining attacks!

92 Devil May Cry 4 Prima Ofcial Game Guide


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission 6 Mission
sion 7 Mission
Missi 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20

I Knight Thee Sir Eatyourownlance!


Stand still in the
sou
southwest corner of the
roo
room for a full second to
rel
release a cloud of hidden
Re
Red Orbs!

Proceed through the


south door and examine
the control device for the
headquarters drawbridge.
This action opens a secret
passage in the southeast
corner of the Grand
Hall, but also activates a
B: Grand Hall dangerous moving laser
array in the main area.
Touching any of the lasers
inicts damage. Avoid
the lasers by dropping
Sm the benches on
Smash off the stairs to Neros
the lower level to release right, and perform an Air
hid
hidden Red Orbs, and Hike to jump over the rail
pic
pick up the Devil Star S near the newly revealed
in the northwest corner. passageway.
Th
This consumable item can
be used once to replenish
a ffew bars in the Devil
Tri
Tr i
Trigger gauge. Try to save
suuc items for upcoming
such
bboss battles.
bo

Mapp Key
Ky
The Stylish statue in the northeast corner can be struck to increase the Stylish Key of Cronus
gauge. The gauge must reach level S (Smokin!) to destroy the statue and obtain a
Blue Orb Fragment.

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C: Key Chamber
Defeat the white knights
to unseal the room.
Examine the purplish
glowing column to the
south to obtain the Key of
Cronus. This item bestows
Neros Devil Bringer
with the ability to slow
time by striking certain
machines throughout the Map Key
headquarters.
Hidden Red Orbs

Blue Orb Fragment

Green Orb

One such machine


rise in the center of the
rises
Key Chamber. Strike the
D: The Gauntlet
ma
machine to slow time.
Th lasers blocking the
The
Stand in the sunken area
do
doorways move more
in the center of this room
slo
slowly, allowing you to
for a full second to reveal
run between them as they
a cache of hidden Red
spl Exit through the
split.
Orbs.
we doorway.
west

Strike the blue dial in


the southeast corner of
That Armor Doesnt Look Tough! the room to lower a cage
from above. Step inside
the cage.

Defeat the Scarecrows


tha appear in order to
that
ma the cage rise. When
make
the platform docks, move
to the closed gate to the
lef of the exit and use
left
the Hell Bound ability
the
to snatch a Blue Orb
Fra
Fragment through the bars.

94 Devil May Cry 4 Prima Ofcial Game Guide


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Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission 6 Mission
sion 7 Mission
Missi 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20

One Man Enters, Everyone Dies!

Step into the next


chamber. Laser beams
track the tiles in two areas
in this room. Strike the
chrono machine near the
door, then run through
the center of the room to
the second set of beams.
Step into the center when
you see an opening, then
step through. Enter the
next elevator cage.

Map Key
Green Orb

Defeat
D efeat a se
sett of Frosts
to make the elevator
rise. When it stops, step
into another laser-lled
chamber. This time, add
a little haste to your step.
Strike the chrono machine
and step through the
rst set of lasers when
hroough thee ce
convenient. Quickly cross through cent
nter
nte of the room, then ggoo through
center
another set of lasers to reach the exit.

Defeat a couple of
Ass
Assault demons to make
the elevator rise. Follow
E: Agnuss Room
the corridor to a Green Revealing his disgusting
O
Or
Orb and a Divinity Statue. angel form, the Orders
If ppossible, purchase Blue chief scientist barters with
Or
Orbs and Purple Orbs Nero for Kyries life; if
be
before proceeding. Nero can defeat Agnus, he
just might save the girl!

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Angelo Agnus
Angel-form Agnus
ies around the room,
summoning Gladii and
occasionally stopping
to shoot a series of
reballs at Nero. When
he is glowing yellow,
attacks do not cause
him to stagger. But if
he is not glowing, he
can be knocked around
a bit and you can
inict several combos
in a row. Devil Trigger Sometimes, it is wiser to stay back and blast away with the Blue Rose.
during these no-glow Whenever Agnus creates a yellow ring behind himself, take this as warning
periods and inict that Agnus is about to launch a series of ery missiles. Back off and use
serious damage. Try Side Rolls or jumps to dodge the reballs. Between dodges, pepper him with
not to get carried away, gunre to keep reducing his health.
owiing A
however, because non-glowing Agnus ttries
ries
i tto sei
ize N
seize ero. A
Nero. gnus can re
Agnus store
t hi
restore hi
his Another way to
own health by draining yours! inict good damage
is to seize one of the
Gladii with the Devil
Bringer and throw it
at him. The shattering
Gladius usually releases
White Orbs, items
which rell the Devil
Trigger gauge.

When his health


drops to half or less,
Agnus oats to the
center of the room
and glows green.
Your main form of attack is to leap up and perform Aerial Combos against This indicates he is
him. Use the Devil Trigger frequently to drive his health down more quickly. powering up for an
attack that drains a
large portion of Neros
us. CCancel
health and restores Agnus. ancell thi
his attackk bbyy perf
this formiing exte
performing nddedd A
extended Aeri
iall
Aerial
Combos against him or by hitting him with Charge Shot 2 over and over.
Otherwise, this attack tips the health gauge scales in Agnuss favor.

Buzz Off!

96 Devil May Cry 4 Prima Ofcial Game Guide


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Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission 6 Mission
sion 7 Mission
Missi 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20

Mission 10: Wrapped in Glory


Order of Sword H.Q. -A- 3rd Floor Enemies
Encountered

Bianco Angelo

Alto Angelo

Mephisto

Recommended
Map Key Skills
Before the mission, equip the
Faust: These superior
following skill from the Power Up
Hidden Red Orbs oating demons attack
menu:
with extended claws and
Air Hike: This skill will help have greater resistance to
Green Orbs you get through some difcult damage. However, they can
jumping in this mission. be dispatched in the same
manner as Mephistos.

A: The Gauntlet
Re
Return to the Gauntlet
for a new introduction:
a FFaust appears! Fausts
mo
move and attack in a Defeat the enemies
sim
similar way to Mephistos, to open the other door
bu
but they can withstand in the elevator. Strike the
gre
greater amounts of chr
chrono machine and head
da
damage. Blast the Faust thr
through two laser arrays
con
continuously as you tra
tracking two separate
wo
would a Mephisto, and aree on the oor.
ar
areas
uusee Hell Bound to try and
us
ssnatch
sn a it from its ghostly
dis
disguise.

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Move into the other
ele
elevator, and strike the
blu
blue dial to shatter a seal
cov
covering a wide opening.
Us
Use the nearest chrono
ma
machine to slow the
las
lasers. Make your way to
the opening and drop into
the room below. Map Key
Hidden Red Orbs

Remember to stand in the sunken area to obtain a bevy of hidden Red Orbs,
then head for the exit.

Order of Sword
H.Q. -B- 1st Floor
Defeat enemies in the Key Cha
amber and return to the Grand Hall. The
Chamber he
B: Security
drawbridge is down, so head south to the next area.
Corridor
Party Time! Excellent!

S
Strike the chrono machine to slow down the moving laser array that divides the
r
room. Then move up the corridor, jumping over lasers as they approach.

98 Devil May Cry 4 Prima Ofcial Game Guide


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Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission 6 Mission
sion 7 Mission
Missi 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20
Jump up the series
of blades in a counter-
clo
clockwise fashion. Taking
Control the height of da
damage from any of
your jumps by giving the the blades reverts time
Jump button a slight tap to normal, meaning
only. A single laser is easy yo
you must examine the
to hop over. If two high ma
machine again to start
ones approach, simply run ove
over. Land on the highest
underneath. If two low bblade, which spins quite a bit faster than the ones below. As the blade spins past
beams approach, press the high doorway to the south, jump off to land on the platform. The Air Hike
the Jump button harder to ability can help you bounce onto the platform and rebound from a near miss.
jump higher and clear the
lasers. Bullet Lunch Is Served, Ghost Face!

NOTE

After getting through the laslasers


sers in relatively healthy condi-
sers condi
tion, examine the demon scroll posted on the wall to the
right to nd Secret Mission 06: Vermifuge. The objective of
this challenge is to prevent six or more Chimera Seeds from
touching a Scarecrow. The best strategy is to avoid using the
Devil Bringer altogether, instead using Streak attacks to
knock the Chimera Seeds away from the Scarecrow. Killing
the Scarecrow causes failure, so watch your aim!

C: Experiment
The Vent Room Disposal
Proceed through the
doorway into the large Lu several Bianco
Lure
room at the south end An
Angelos into the corridor
of the Security Corridor. sec
section near the entrance
Drop off either side of the of this chamber to defeat
platform to the bottom of the
them more easily. Then
the room with the massive sla
slash away at the striking
spinning blades. Defeat cry
crystal in this chamber
Mephistos and a Faust to to accumulate a horde of
unseal the machinery in Re
Red Orbs. More Red Orbs
the west alcove. Examine cann be gleaned from the
ca
the machine to slow time, cry
cr y by striking it in
crystal
causing the blades to spin De
Devil Trigger mode.
more slowly.

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D: Meeting Room

Proceed through the


cage, and smash all of D
Defeat a host of Alto and Bianco Angelos to unseal the room. Smash the central
the statues in the next f
furniture during your battle when the Stylish rank is high to obtain even more
chamber to obtain hidden h
hidden Red Orbs.
Red Orbs. Hop onto the
lift platform at the far end
of the room, and examine
the central column to
place the Wing Talisman
and make it rise. Smash
everything in the room
above to obtain Red
and Green Orbs before
proceeding.

Back to the Factory, Tin Can!

Aft
fterwardd, he
ft
Afterward, hhead
ad down the south corridor to nd a Divinity Statuee aand a
d
demon scroll just before the exit. Examine the demon scroll on the left to take on
S
Secret Mission 07: Free Running. The objective of this simple side foray is to move
a
across the magic platforms in the Ruined Valley of Mitis Forest and reach the
B Orb Fragment on the other side. A massive number of Mephistos attempt to
Blue
p
prevent you from reaching the goal. Equipping the Air Hike ability and bouncing
y way over to the prize preemptively helps.
your

100 Devil May Cry 4 Prima Ofcial Game Guide


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission 6 Mission
sion 7 Mission
Missi 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20

Meeting Adjourned!
E: Ascension
Chamber

Nero runs into Dante again, this time knowing what he is up against. The
celebrity Devil Hunter wants only one thing from Nero: Vergils sword, Yamato!

Dante
The best attack
aagainst him, as before,
is the Buster. Side roll to
aavoid Dantes attacks,
tthen attempt to hit
him with Neros demon
ggauntlet from the side
oor behind. Because
oof Dantes increased
sspeed and attack
frequency, dodging his
blows can be difcult.
TTherefore, the easiest
This battle is quite wway to nail him with
similar to Nero tthe Devil Bringer is to
and Dantes initial sstart off with a Red
confrontation, except QQueen Combo, then hit
that Dante is much hhim with a Buster as
more aggressive and tthe nal blow. Dante
suffers far less damage aalmost always deects
from attacks. He tthis attack, causing a
seems immune to the urry battle to ensue.
effects of Devil Trigger, TTap the Devil Bringer
suffering the same bbutton rapidly to win
damage as normal. The tthe urry battle, and
Blue Rose is useless bbash him away for
against him, since he eexcellent damage.
merely deects the Repeat this strategy evenn as Dante
Dantess hheal
lthh ddrops
health rops bbelow
ellow hhalf,
alf
lf, andd hhis
is attackk
attack
bullets by ring rounds ffrequency increases even higher!
of his own. But the
good aspect of these
changes is that you can really go at him this time!

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Mission 11: The Ninth Circle


Order of Sword H.Q. -B- 1st Floor Enemies
Encountered
Map Key
Hidden Red Orbs

Devil Star S Scarecrow (Arm)

Gold Orbs

White Orbs
Scarecrow (Leg)

Recommended
R
Skills
Before the mission, equip the
Bianco Angelo
ffollowing
followi skills from the Power
Up me
menu:
Air Hike: Allows easier reach
of high places. This skill may
he
help against the boss and
Alto Angelo
ma
makes some high areas easier
to reach.
Sn
Snatch 3: Extends the reach of
the Devil Bringer. This skill is
ammust have for dealing with
Mephisto
the boss.

Faust

Sanctus: Use the lanterns


surrounding Sanctus to pull
yourself toward him. Destroy
his shield, knock him out
of the air, and give him the
beating of a lifetime with
the Devil Bringer.

102 Devil May Cry 4 Prima Of


cial
i G Game G
Guide
i
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus
Mission
ission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission 6 Mission
sion 7 Mission
Missi 8 Mission 9 Mission
Missio 10
Mission
ission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Missio 20
Mission

Order of Sword Order of Sword


H.Q. -B- 2nd Floor H.Q. -B- 3rd Floor
While crossing the
A: Advent mid-level, Nero becomes
sealed inside a section
Chamber 1F of the platform. Defeat
Mephistos and Fausts to
On the opposite side of the unlock the path. When
Advent Chamber from the the way is clear, examine
entrance (the south end of the red control beside the
the room) stands a Stylish elevator chute to lower
statue. Strike it repeatedly vator and ride up ttoo th
the platform. Board the elevator he second level.
the
while mixing up your
combos to achieve an No Floating Ghosty Is Gonna Hold
SSS (Super Smokin Style!)
Stylish ranking. The statue Me Back!
bursts, divulging a Blue Orbb Fragment and
and a be
bevy
vyy of Red Orbs.

Strike
Str
trrik
ikee th
thee blue dial in the southeast corner of the cha
chamber
hammberr ttoo ma
make
make
k sever
several
ral
a
Grim Grips appear overhead. Use the Devil Bringer to grapple between the Grim
Grips, up to level 2F.

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The next grappling
B: Advent task is quite a bit more
challenging. Nero must
grapple three Grim Grips
Chamber 2F Wh the elevator stops,
When
and then kick jump
his way up the far wall
he
head to the right. A gate to move on. The only
blo
blocks the path. Read problem is the second two
the marker on the left Grim Grips continually
for a clue. To open the move up and down. First, claim the two Red Orbs overhead by grappling the rs
rstt
gat
gate, Nero must use Hell two Grim Grips when the middle one is head toward its highest point.
Bo
Bound to seize and hold
on
one of the Scarecrows The rst time Nero
on the other side of dro into the pit below,
drops
the gate. Nero holds the Scarecrow as long as the Devil Br
Bringer button is held. sev
several Alto and Bianco
Once opened, the gate remains open permanently, and the Scarecrows can be An
Angelos pop up to ght.
dispatched however you see t. De e
Defeat them all, and then
Ascend the stairs to the kic
ki c jump up the left wall
kick
ne
next at area, where an too the starting point.
ele
elevator and a Divinity
Sta
Statue stand. Although
the elevator is raised, This time, watch the
sta
stand inside the shaft to Grim Grips and wait until
dis
discover a hidden cache of they start moving into the
Re
Red Orbs. proper alignment before
grappling. When the
Grim Grip on the far right
Proceed southeast to a
side of the screen is at
ledge overlooking a sharp
its bottom point, headed
drop. Over the drop hover
upward, start grappling
two Grim Grips and two
between them. Then kick
Red Orbs. The rst orb is
jump up the wall, and
easy to obtain simply by
try to land on top. If you
grappling the rst Grim
do not land on the thin
Grip. However, to obtain
at strip atop the wall,
the second Red Orb, you
then very carefully kick
must allow Nero to drop in altltitudee before grabbing the second Grim Grip. Thi
lt
altitude is
This
jump to the top of the
changes the angle at which Nero ies when he executes Hell Bringer, causing him
wall from the other side.
to soar straight up and collect the higher Red Orb.
Stand still against the back
econd to release a cloud of hidd
column of the wall for a second dden
dde Re
hidden ed Orbs.
Red s.

Ignore the blue dial for


the moment, and proceed
to the back of the area.
Co
Collect the Green Orb,
an
and Kick Jump to the
led
ledge atop the next wall.
No
Notice the large Red Orb
ho
hovering at the top of the
wa
wall on the opposite side?
S
Simply perform an Air Hike froom th
from thee to
op of tthe
top he w
wal
all,l, and then reach out and
al
wall,
snatch the orb using Hell Bound.
To move past this area, jump back to the top of the starting ledge, grapple the
two Grim Grips in quick succession, and then kick jump up the wall on the right
side of the screen. If done correctly, Nero should ip right over the wall into the
next area.

104 Devil May Cry 4 Prima Ofcial Game Guide


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Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission 6 Mission
sion 7 Mission
Missi 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20

Caution
Before riding up to the third level, use the Divinity Statue to give Nero the
Return and slash the Snatch 3 skill. Even if this means forgoing several other skills, Snatch 3 is the
blue dial to activate it. only way to win the upcoming battle like a pro!
This causes a series of
Grim Grips to appear
directly overhead. Grapple
from one Grim Grip to the
Second Level Sucker Punch!
next until you reach the
raised platform above.

C: Advent
Chamber 3F

Collect the Green Orb and White Orb, and examine the red control on this
level. Defeat the white knights that appear in order to activate the elevator next
to the Divinity Statue far below. Drop from the east side of the platform and Nero arrives just in time to nd Sanctus imprisoning Kyrie inside his massive
head back to the elevator area. golem, which he calls The Savior. But it is not too late for Nero to save Kyrie!

Defeat a set of Scarecrows and knights appearing near the elevator. If you
need a few more Red Orbs to buy a Blue or Purple Orb from the Divinity Statue,
then simply head a short distance down the northwest stairs to make the entire
enemy set reappear. Do this as often as you like until you can buy whatever you
want. Then board the elevator and head to the next level.

PRIMAGAMES.COM
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Sanctus
Defeating Sanctus is
not difcult once you
understand the unique
mechanics of this
battle. Sanctus hovers
over the ground, out of
reach of ground melee
Sanctus attempts to defend
Sanctus defend
f d himself
himself
hi lf with
w h a few
wi f energy attacks,
k bbut th
attacks, hey
they
attacks. Beside him hover
a easily avoided and not very harmful. The only attack of concern is the
are
two lanterns, which
l
lightning bolt attack he summons when trying to prevent you from breaking
sometimes turn into
h shield. But since that shield needs to come down, this attack is impossible
his
reballs and y at Nero.
t avoid. Use Vital Stars to stay in the game.
to
Both lanterns can be
used as grapple points Repeat the same
for the Hell Bound a
attack until Sanctuss
ability so that Nero can h
health is reduced
reach Sanctus. However, t one-third or less.
to
both of them hover S
Sanctus ies inside his
too close to Sanctus. S
Savior and commands
To remedy this, lock-on andndd re a single
siingle
l shot
shhott att one off the
tthhe lanterns
llantterns ttoo ddeactitivate
deactivatet t totem god to
the
it. The inert lantern ies out to a stationary position halfway between Nero and d
deliver a powerful
Sanctus. Quickly grapple the lantern to y toward Sanctus. If His Holiness ies punch. The only way
away again, quickly shoot the other lantern while still in midair, grapple it, and y to avoid this is to side
toward Sanctus again. Sanctus himself is also a grapple point you can lock onto. roll just before impact.
E
Even if Nero avoids the
b
blow, he still suffers a
s
small amount of wind
d
damage. Therefore,
i becomes critical to
it
nish off Sanctus the
n time or two he
next
thhe Redd Queen to strike
Once Nero is next to Sanctus, use the strikke th
he protective
the c
comes out of The Savior.r.
shield surrounding the geriatric. The shield changes colors from blue to red as it At this point, the
weakens and then shatters. When the shield is down, quickly grapple Sanctus if old guy becomes a
old
needed and strike him with a Red Queen Combo to knock him to the ground. bit wilier and avoids
bit
After knocking Ne attack better
Neros
SSanctus
an to the ground, by ying away when
by
uuse se Hell Bound to seize yo attempt to grapple
you
hhim im and drag him in tow him. After
toward
cclose
lo if needed, then des
destroying his shield,
ssmack
m him with the yo must bide time a
you
D e Bringer. While
Devil bi grappling
bit, grappliling towardd him
hi only
onlly when
whhen he
he is
i busy
busy preparing an attack. Then you
N e holds Sanctus and
Nero can knock him out of the air and pound the tar out of his face! Repeat this
rrepeatedly
ep tags the old until the battle is won.
in the
guy in thhe face,
f thhe Devil
tap the D il BBringer
ringer
i bbutton rapidl
idly to iincre
rapidly increase Neros attack
speed and prolong the attack. Thats one heck of a way to deal with the elderly!

Save This!

106 Devil May Cry 4 Prima Ofcial Game Guide


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission 6 Mission
sion 7 Mission
Missi 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20

Mission 12: A New Beginning


Order of Sword H.Q. -B- 1st Floor
Map Key Enemies
Encountered
Hidden Red Orbs

Blue Orb Fragmentt

Green Orbs Scarecrow (Arm)

Gold Orbs

Wing Talisman
Scarecrow (Leg)

Recommended
Skills
Before the mission, equip the Mega Scarecrow: Juggle these
following skills (among others) hulking monsters midair
from the Power Up menu: just as you would a normal
Air Hike: In Devil Trigger, Scarecrow.
Dante can jump twice when
this skill is active.
Speed: Always useful when
crossing long distances and
trying to keep up with Frost
enemies.
Stinger: Sliding across the
ground to stab an enemy is
advantageous.
Mephisto
Sword Master Style Level Up
2: Gives Dante extra moves to
build combos in Sword Master.
Sword Master Style Level Up
3: Dante becomes even more
Bianco Angelo
lethal with Rebellion in Sword
Master style.
Gunslinger Style Level Up 2:
Gives Dante extra shooting
tricks when Gunslinger style
is active. Alto Angelo

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NOTE
Dante is taking over for a while! While Dantes mechanics In the Power Up
are similar to Neros, the signicant differences may pro- menu, Proud Souls
duce a slight learning curve. This is a great time to refer to can be used to
Dantes chapter to get an idea of the differences. activate skills for
Dantes weapons
The main difference
and abilities as
is that Dante does
usual. His styles also
not have the Devil
can be upgraded,
B
Bringer. This means
allowing him to
he cannot detect
perform even more great actions with the S A
Stylish Action
h
hidden items, grapple
button!
G
Grim Grips, or snatch
e
enemies. Dante also W
When Dante is in
does not have the D
Devil Trigger mode,
Exceed ability. h can jump twice
he
Although Dantes b
before touching the
only two forms of gr
ground with the Air
attack include guns Hike ability. This
and melee, he can a
allows him to reach
switch styles on the even higher areas
spot by pressing any than Nero. Make
of the four style sure that A
Air Hike is always an active skill for Dante.
buttons. On console
versions, these but-
tons correspond to the directions on the directional pad.
Letters in Dantes health gauge indicate which direction to
press to engage any of the four styles.

Press the Style


Action button to
engage moves spe-
cic to the currently
selected style. For
instance, pressing
Style Action when
Trickster mode is th
he Change
Press the C
Ch
hange Gun
Gun or Change
C
Ch
hange Sword
Swordd buttons
buttons to cycle
enabled causes through Dantes available arsenal on the spot!
G
Dante to rush forward. When Gunslinger style is active,
Dante performs rapid-re tricks with his guns. The Stylish
Action button triggers unique Aerial Combos, too.

You Dont Scare Dante!


A: Meeting Room

Defeat a crop of Scarecrows at Dantes starting point in the Ascension Chamber,


and then move into the Meeting Room. Appearing for the rst time, Dante
encounters the ultimate Scarecrows, with six massive blades for arms. Do not
let their appearance fool you, there are just as easy to kill as Scarecrows, with a
slight difference in their durability. Knock them into the air with High Roller or a
Sword Master Style Action, and chop them to pieces before they hit the ground!

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Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission 6 Mission
sion 7 Mission
Missi 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20

B: Experiment
Disposal The Gauntlet is no
longer a separate room
because the central lift
platforms and structures
have fallen away. Drop
to the ground oor and
collect a Gold Orb lying in
the northeast corner. Then
go strike the blue dial in
the southwest corner to
lower an elevator.

Enter the elevator and


Examine the center column on the elevator platform to obtain the Wing
de
defeat the Frost demons
Talisman, right where Nero left it.
tha
th
that appear. Without
N
Nee Devil Bringer
Neros
haa
handy, use Dantes sword
att
attack and a good deal
of well-timed dodging to
gght these icy beasts.

When the Frosts are


defeated, the lift rises to
the upper level. Strike the
Red Orb crystal repeatedly
to increase your count,
then continue heading
north.
Ass Da
Dant
n e descen
nt
Dante nds oonn the pplatform
descends latform too th
thee lower level, notice th
the Blue Orb
Fragment off to the left. To reach it, activate Devil Trigger and double Air Hike to
land on the rst ring of the support structure, then jump up and into the center Feel the Heat,
at, Frosty!
of the area, then double Air Hike back toward the outer ring. Carefully make
your way around the thin ledge to the Blue Orb Fragment. Since this has to be
done in Devil Trigger mode, you may only get one chance!

Proceed into the next chamber. A 10-minute timer appears onscreen. Dante
must exit the Grand Hall of the Order of the Sword H.Q. before time runs out, or
he dies when the building collapses.

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C: Security Order of Sword H.Q. -A-
Corridor 1st Floor
Th entrance platform
The
col
collapses, dropping Dante
to the bottom of the fan
Map Key
roo
room. Defeat a couple of
Me
Mephistos that arrive on Hidden Red Orbs
the scene, unsealing the
ch
chrono machine in the
sid
side alcove.

Examine the chrono


device to obtain the Key
of Cronus from where
Nero left it. The spinning
fan breaks down and
stops spinning completely,
providing Dante with a
series of platforms he
can jump to reach the
doorway high above.

Move to the chrono machine ini the co


corridor
orridor full of moving lasers andd pr
orrid ppress
ess
the Jump button to examine it. Dante uses the Key of Cronus to slow the laser
beams. The oncoming patterns of beams are a little different. Jump high to soar
over two beams or four beams moving together, and perform only a little hop if
two beams are approaching high and low simultaneously. Control the height of
your jumps by only tapping the Jump button instead of pressing it.

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Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission 6 Mission
sion 7 Mission
Missi 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20

No Time for Metal Heads!


D: Grand Hall Out of the Way!

A squadron of white knights bars Dantes exit. Dantes best style for defeating
them is Sword Master, which allows him to knock Bianco Angelos off their feet
quite easily. Otherwise, keep rolling to their unprotected sides to attack until they
are destroyed.

Once the room is unsealed, head outside and watch the building crumble.
Cross Gran Album Bridge and enter Mitis Forest to complete the mission!

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Mission 13: The Devil Returns


Mitis Forest Enemies
Encountered

Scarecrow (Arm)

Scarecrow (Leg)

Chimera Seed

Chimera

Assault

Mephisto
Map Key Recommended
Skills
A-D Warp Clouds Before the mission, equip the
following skills (among others)
from the Power Up menu: Echidna

Air Hike: Helps Dante


jump high cliffs and aids in
attacking the boss. NOTE
Speed: Useful in rushing
Echidnas power has covered several exits in Mitis Forest
enemies and the boss. Speed
with warp clouds. This changes Dantes path through the
is also good for navigating
forest. Follow the walkthrough carefully to navigate the
long stretches in the forest.
quickest and best path through the forest.
Royal Guard Style Level Up
2: The defensive skills of this
style prove especially effective
against Assault demons.

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Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission 6 Mission
sion 7 Mission
Missi 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20

A: Forgotten B: Windswept
Ruins Valley
Sta
SStarting in the Ancient
Tra
Training Grounds, cross
the bridge and go through
the doors to the Forgotten
Ru
Ruins without warping.

In the Forgotten Ruins,


jump over the side of
the bridge and defeat a
couple Chimera Seeds
before they can infect Drop to the bottom of the valley. Dante becomes sealed inside the main area
nearby Scarecrows. Dantes with Chimeras made from Assault demons. Defeat them carefully, using mainly
best strategy is to use gun attacks from a distance to avoid their counterattacks when downed.
Stinger attacks to knock
them down, then try to
eliminate them before theyy rea
achh tthe
reach he SScarecrows
caarecrows and create Chimeras.

Go through the warp


cloud blocking the eastern
exit of the area to reach
the north exit of the
Windswept Valley.

Stay Away from the Puppets,


Chimera Seeds! After unsealing the area, go up the steps and through the east exit, which
warps to the north exit of the Ancient Plaza.

These Plants Could Use a Little


Watering!

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C: Ancient Plaza D: Lapis River

Instead of proceeding through the Ancient Plaza and encountering Assault


demons, enter the warp cloud blocking the north exit of this area to be warped
to the southeast exit of the Lapis River.

C
Cross through the area and pprotect
rotect yourself from late-ar
late-arriving
arri
ar r ving Mephistos. A
warp cloud blocks the southeast exit. This warp carries Dante back to the north
entrance of the Ancient Plaza, so do not go that way. Instead, enter the warp
cloud under the bridge. This warps Dante to the east portion of the Windswept
If you choose to cross the Ancient Plaza instead, then you must defeat a set Valley. Enter the Ruined Church.
of Assault demons to unseal the area. Dantes Royal Guard style is particularly
effective, especially at blocking Assault projectile attacks. Continue through the Show Yourself, Ghostly Reaper!
south exit (as normal, without warping).

Save It for the Ring, Blade Breath!

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Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission 6 Mission
sion 7 Mission
Missi 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20

Clear the Way!


E: Ruined Church
De
Destroy all the eggs in
the side room to obtain
orb
orbs and clear a path to
the Stylish statue. Dante
can break this statue
an
and obtain a Blue Orb
Fra
Fragment by striking it
en
enough times to achieve
an A (Atomic!) ranking. Go
thr
through the south door to
the Lost Woods (without
wa
warping).

F: Lost Woods
The warp points in the
Lost Woods area function
G: Den of the
the same as before.
Determine the direction
She-Viper
to exit the area by the
shadow of the central
monument. If the shadow
is pointing west, then exit
to the east. If the shadow
utth, eetc.
points north, exit to the south, tc. The on
oonly
nly ddifference th
this
is ttime
ime is that Chimera-
im
infested Assault demons attack the rst time the area is entered. To reach the
west part of the Forgotten Ruins, exit the Lost Woods to the east, then the west,
then south, then south again.

Dante nds Echidna in her lair, still holding


sway over the for
forest. Looks like he has to
nish the bboss battles that Nero only
started
started!

When you arrive at the west portion of the Forgotten Ruins, smash the nearby
eggs to obtain Green and Red Orbs. Use the Divinity Statue to change skills or
purchase Blue and Purple Orbs. Then proceed west to the Den of the She-Viper.

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Echidna
When Echidna plants
Dante
D a must defeat her tail in the ground
EEchidna
ch without the and begins sprouting
bbene e t of the Devil tentacles in a circle
BBringer.
ri This factor is around her, run around
tthehe only real difference the tentacles and use a
iinn the battle. Stinger attack to slide
into her torso. If she
bashes Dante away,
c
continue circling her
a blast away with
and
g re from outside
gun
Switch to Sword t tentacles reach.
the
Master style, and jump U side rolls to avoid
Use
up to attack Echidnas t
tentacles as they slap
torso by pressing the t ground and whip in
the
Style Action button. t air.
the
When she curls up and
ies around the area,
switch to Gunslinger
style and press Style
Action to hit her with
rapid-re bullets. Continue attacking
EEchidna
ch using these
sstrategies
tra until she is
ddefeated.
e Dante obtains
tthe
he Gilgamesh weapon,
w h allows him
which
t perform magic-
to
eenhanced
n martial arts
aagainst
ga enemies. Go
tthrough
hr the unsealed
ssouthwest
ou exit to
ccomplete
om the mission.
W hen EEchidna
When chhid
hidna spreads
d hher
spreads er ei
ight
h llegs
eight egss aand
ndd bbegi
ins gi
begins iving
i bbi
giving irthh to Ch
birth Chi
himera
Chimera
Seeds, quickly switch to Sword Master style. Jump up and attack the birthing
chute with Aerial Combos. Repeat this attack until Echidna ies away, then
focus on eliminating the Chimera Seeds as quickly as possible.

Take this, Monster Mom!

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Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission 6 Mission
sion 7 Mission
Missi 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20

Mission 14: Forest of Ruin


Mitis Forest Enemies
Encountered

Scarecrow (Arm)

Scarecrow (Leg)

Chimera Seed

Chimera

Assault

Mephisto
Recommended
Skills
Map Key Before the mission, equip the
following skills (among others) Faust
from the Power Up menu:
Vital Star M
V
Sword Master Style Level Up 4:
Extremely effective in raising
the Stylish rank in every
battle.
Fault: When blue, star-
Royal Guard Style Level Up shaped patterns appear
3: Helpful in completing a beneath Dante, quickly
secret mission and in ghting jump away. Otherwise, this
Assaults. creature teleports Dante to
the Ruined Lowlands for a
penalty battle.

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A: Ancient
Training Ground Tip
The easy way to avoid being captured by a Fault is to move
around continuously. If you need to stop and look around
the environment, be ready to jump away when a Fault
appears. If you must stop for a few moments, be sure to open
the Pause menu to avoid Fault capture.

Stand Aside, Seedlings!

No that Echidnas
Now
inuence over the forest
is sswayed, Dante can
pro
proceed as normal.
Ho
However, newly appearing
cre
creatures called Faults
ma
make walking a straight
lin
line difcult. Faults
ma
materialize beneath
Da
Dantes feet, forming a
blu
blue, star-shaped pattern.
Mo
Move off the star before
the Fault becomes fully
op
opaque, or its mouth
cla
clamps shut around Dante
fro
from below. If Dante
is ccaptured, the Fault
tra
transports him to the
Ruined Lowlands area, where hee m ust defeat an enemy se
must set to reveal the exit and
return to his previous location. Faults can be killed to obtain a Green Orb. But
B: Lapis River
because endless Faults appear in each area, trying to kill all of them is pointless.

Proceed a few yards into


the area. All exits become
sealed, and Dante must
defeat Mephistos and a
Faust to proceed. After
clearing out the oating
enemies, avoid being
captured by Faults in the
area and make your way
to the northwest exit.

Proceed under the bridge, heading west. Dante becomes sealed inside the
area with a couple of Scarecrows and Chimera Seeds. Quickly knock down both
Chimera Seeds before they merge with the Scarecrows to form Chimeras. Defeat
all enemies to unseal the area, and proceed west.

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Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission 6 Mission
sion 7 Mission
Missi 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20

What Floating Ghosty Is a Match Cliffs of Chaos!


for Dante?!

C: Ancient Plaza E: Forest Entrance


Engage Devil Trigger and
En
De
Defeat a set of Assault sla
sl l away at the striking
slash
de
demons to unseal the area. ccrystal
cr y repeatedly with
Fau
Faults appear regularly Sw w Master style active
Sword
in the area, so the best ttoo release a huge number
stra
strategy this time around of Red Orbs.
is tto jump in the air and
re your guns from above.
Pro
Proceed to the northeast
exi
exit when you are able.
Hang
H Time!
ang Time
e!

Examine the demon scroll posted inside the gazebo to enter Secret Mission
08: Royal Blocker. The objective of this mission is to use Royal Block ve times.
Switch to Royal Guard style, and press the Style Action button at the exact
moment one of the Mephistos attacks. Pressing the button too early or too late
does not count. Block ve attacks to clear the mission and obtain a Blue Orb
Fragment.

D: Windswept Inside the hollowed-out


log with lots of demon
Valley egg jump up through the
eggs,
ho above Dantes head to
hole
Dante becomes sealed
in the central area and nnd
n a Vital Star M. When
must avoid the clutches n
nished in this area, head
of Faults while destroying thr
through the long tunnel
a set of Chimera-infected ba to Fortuna Castle to
back
Scarecrows and Assaults. coom
complete the mission.
When the enemies are
defeated and the area is
unsealed, jump up the
rth exit.
cliff ledges to reach the north

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Mission 15: Fortuna Castle


Fortuna Castle 2nd Floor Enemies
Encountered
Map Key
Hidden Red Orbs

Green Orb Scarecrow (Arm)

Recommended
dd
Skills Scarecrow (Leg)
Before the mission, equip the
following skills (among others)
from the Power Up menu:
Speed: Allows Dante to cross
long hallways faster and Mega Scarecrow
makes it easier to keep up
with Dagon.
Charge Shot 3: Apply this skill
to your rearm of choice to
help against Blitz enemies. Bianco Angelo

Frost

Blitz: Use guns to attack


until the Blitz stops glowing,
then use melee combos.
When the Blitz glows red,
take evasive mmaneuvers
while shooting
shooting!

Dagon: Baels ddark-skinned


brother comes to pay Dante
a visit. Side rol
roll to avoid his
attack, and cou
counterattack
from his sides until he is
defeated.

120 Devil May Cry 4 Prima Ofcial Game


ame Guide
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission 6 Mission
sion 7 Mission
Missi 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20

A: Foris Falls Asc


Ascend the eastern stairs,
C: Grand Hall
Icy barriers prevent Dante
an
and attack the Stylish from entering the secret
sta
statue on the mid-level. room behind the portrait
Kee
Keep striking it to raise and block the entrance
Da
Dantes Stylish gauge and to the Torture Chamber.
rai
raise it to SS (Smokin He cannot jump to the
Sty
Style!) rank. The statue level below. The only way
sha
shatters and yields a Blue forward is to visit the
Or
Orb Fragment to Dante. Gallery to the east.

B: Central
Courtyard
Crossing the upper level
Tip Da
Dante can reach
of the castle grounds, a cache of hidden
Red
R e Orbs that Nero
Dante encounters a new
could
c o not. Move to
enemy called a Blitz. tthe
h area west of His
Striking these creatures Holinesss portrait
H
with a melee attack while and
a n engage Devil
they glow inicts shock Trigger.
T r Perform a
damage to Dante. Use ttriple
r jump to land
only guns to attack them on the top of the
balcony high
i above. StStand tthere momentarily
t to release a
rounnd
while they glow and zip aroundnd tthe
he aar
rea like
area k lightning bolts. cloud of hidden Red Orbs!
When the creatures
glow barrier breaks with
an audible crashing
sound, use melee attacks
to soften it up. When the
Blitzs health drops to
D: Library
critical level, it glows red.
Avoid melee attacks again, Remember to jump to the
Re
and start using Charge top ledge of the
Shots to nish it off more quickly. thi
third column down on
the left to obtain hidden
Blitzing with the Best! Re
Red Orbs.

Enter the reading room


and defeat a squad of
Bianco Angelos to unseal
the room. The north room
is sealed off, but the south
room is now open. Slash up
the striking crystal in this
room while in Devil Trigger
to get several Red Orbs.

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Drop to the bottom of Jousting Is All in the Wrist!
the spiral stairwell to nd
a ddoor. A demon scroll
is pposted on the wall in
the niche next to the
do
door. This allows Dante
to take on Secret Mission
09
09: Unbreakable. The
obj j
objective of this extremely
stra
straightforward mission is
to defeat all the enemies
wi
without being captured
by a Fault. Make things
eve
even easier by immediately
kil
killing all of the Chimera
See
Seeds to prevent the
cre
creation of Chimera
Ass
As s
Assaults. When nished
with
with the
the
h seccre
r t mi
secret m
miss
iss
ssio
ion
on,
n, ggoo th
mission, thro
rooug
u h th
through thee do
door
orrw
waay att tthe
doorway he bbot
bottom of the stairs.

Fortuna Castle 1st Floor


Map Key E: Dining Room
Hidden Red Orbs

Green Orb

D
Dante emerges in the ssoutheast
outheast corner of the Large Hall.. IIce
ce wa
walls
alls blo
block
ockk tthe
he
routes to the north and into the Grand Hall, so head through the east door into
the Dining Room.

Follow the corridor north into the eating area. Dante must defeat a large set of
Scarecrows and Mega Scarecrows to continue. Afterward, follow the Large Hall to
the western side of the castle, and enter the Torture Chamber.

122 Devil May Cry 4 Prima Ofcial Game Gu


Guide
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission 6 Mission
sion 7 Mission
Missi 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20

The Kitchen Is Closed!

Before leaving the


Spiral Well, use the red
bounce seals to collect
Green Orbs and hidden
Red Orbs in all the usual
places. Strike the crystal
on the blue level to obtain
hundreds of Red Orbs.

F: Torture
Chamber Cross the bridge on the
uupper level of the Torture
up
Ch
Chamber and enter the
Ma
Masters Chamber.

T i
Torturing Frosts IIs Fun!!

De
Defeat several Frost
en
enemies to unseal the
sou
south archway of the
roo
room. Drop into the Spiral
We
Well, and strike the blue
dia
dial in the northern cell
to activate a blue bounce
sea
seal at the bottom of the
roo
room. This seal ings
Da
Dante all the way up to
the second level of the
Tor
Torture Chamber.

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G: Masters
Chamber
De
Defeat a small set of
Sca
Scarecrows, and a Blitz
ap
appears. Defeat this
cre
creature to unseal the
do
doors of the room.

EExamine
xami
xam ne tthe
hee ddem
emon
emo
on
demon
Whos the Master, Now? scr
scroll in the nook below
th
he south staircase
the
to challenge yourself
to Secret Mission 03:
N
Noo
Nonviolent Resistance.
Inc
c
Increase Dantes Stylish
me
meter by using Royal
Gu
Guard. To raise the rank,
aactivate Royal Guard at the exactt instant an enemy atta
ack When the Stylish
attacks.
meter reaches C (Carnage!) rank, the Blue Orb Fragment appears. Claim it to clear
the mission.

I: Central
H: Soldiers Courtyard
Graveyard

Dante encounters red-glowing nymphs. Enchanted by their frolicking, he barely


avoids being eaten by Baels brother, Dagon!

Destroy all the statues and icicles in this area to obtain hidden orbs. Jump onto
the platform set against the east wall to gather more hidden Red Orbs.

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Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission 6 Mission
sion 7 Mission
Missi 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20

Dagon

The only strategy Dante can use is to avoid Dagons attacks, leap up to slash
the icicles on his forehead, and shoot him repeatedly from long range.

Dagon ghts identically


to Bael, with ice breath,
leaping attacks, and
attempts to swallow
Dante whole. If
swallowed, engage
Devil Trigger to be
released immediately.

As Dagons health begins to wane, he occasionally freezes up. Strike the


Rusalkas dangling from his head during this time to obtain Green Orbs. When
Dagon shakes off the ice, quickly side roll to avoid being eaten.

Because Dante cannot seize either of the Rusalkas and pull Dagon out into
After the battle, Dante obtains the amazing Pandora. Unfortunately, the
the open, he can only slash away at them when Dagon hides. Avoid allowing
ground breaks open and he falls into the Underground Laboratory!
either Rusalka to seize and freeze Dante, or he becomes a vulnerable snack for
Dagon.

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Mission 16: Inferno


Fortuna Castle Basement 3
Enemies
Encountered

Cutlass

Gladius

Bianco Angelo

Alto Angelo

Basilisk: Use the shotgun


to blast them off their
haunches and out of the air,
while moving in closer to
Recommended apply melee attacks.

Skills
Before the mission, equip the
Map Key following skills (among others)
from the Power Up menu: Berial
Hidden Red Orbs Stinger 2: Especially effective
against Cutlasses and Gladii.
Green Orb
Gunslinger Style Up Level 4:
This upgrade enables all of
Pandoras attacks, making the
weapon extremely versatile.

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Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission 6 Mission
sion 7 Mission
Missi 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20

A: Underground C: Game Room


Laboratory
At the bottom of the shaft
Da refuses to play
Dante
is a Stylish statue. Strike
the demons game. As
the statue and raise the
pu
punishment for destroying
Sty
Stylish gauge to level S
the die, swarms of Gladii
(Sm
(Smokin) to obtain a Blue
app
appear. Shoot them with
Or
Orb Fragment.
Pan
Pandora to blow them out
of the sky quite easily,
eespecially
es p when they are
ho
hovering.

D: Containment
Room
Unfortunately, level B3 is lling with poisonous gas. So the longer it takes you
to raise the Stylish gauge, the more life you lose. Pick up Green Orbs in this area Dante becomes sealed
and the next to replenish your diminishing life. inside the test chamber
with a horde of Gladii and
several Bianco Angelos.
Focus on defeating the
B: R & D Access white knights at rst,
using sword slashes or
Gilgamesh punches to
Defeat the Cutlass
De
defeat them. The Gladii
de
demons by blasting them
tend to get in the way,
rap
rapidly with Ebony &
only to fall on Dantes
Ivo
Ivory to hold them in
steel.
pla
place. Quickly shoot
for
forward with a Stinger
att
attack to stun them,
cau
causing them to op
ou
out on the oor. Rapidly
sla
slash them to pieces When the area
wh
while they are stunned. be
becomes unsealed, jump
Re
Regain lost health by up into the laboratory.
gat
gathering the Green Orbs Sta
Stand on the pad where
in the chamber before Yam
Yamato was once held
con
continuing. cap
captive to reveal a cloud
of hidden Red Orbs.

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E: Foris Falls F: Angel Creation

Tak out a group of


Take
Bia
Bianco Angelos. Pandora
is hhighly effective at
des
destroying the shields of
wh
white knights standing
on the ground, especially
wh
when the PF398: Revenge
ski
skill is used!

Dante nally nds a poison-free area. Recharge with the Green Orb standing a
few feet away, then head upstairs and enter the Angel Creation area.

Fortuna Castle
Basement 2
Head across the raised
Map Key platform dividing the
area, then drop out of the
knight-making chamber
Hidden Red Orbs
to the south part of the
room. Defeat a nasty and
large set of Bianco and
Alto Angelos to unseal the
area and move on.

Tip Re
Remember that a
llarge
a hidden cache
off Red Orbs can be
o
ffound
o by standing
near
n e the control
ppanel
a on the east side
off the room.
o

128 Devil May Cry 4 Prima Ofcial Game Guide


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Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission 6 Mission
sion 7 Mission
Missi 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20

G: Underground H: Grand Hall


Laboratory (B2)

No longer suffering the


eff
effects of the poison, use
the
h red bounce seals to
rise
i up to the B1 level.
Dagons spell has lifted, and the Grand Hall is no longer mired in ice. Destroy all
the furniture in the Grand Hall to reveal hidden Red Orbs. Head out the front
doors of the castle to the exterior.

Lamina Peak
Map Key
Fortuna
F t C
Castle
t 1 1st
t Floor
Hidden Red Orbs
Map Key
Hidden Red Orbs

Green Orb

PRIMAGAMES.COM
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I: Fortuna Castle
Gate
Cro the bridge heading
Cross
sou
south to encounter a new
typ
type of monster: Basilisks. Head to the southwest corner of the area and jump up through the falling
Th
These re-breathing archway. Continue running and jumping the gaps in the slopes and stairs leading
ho
hounds have biting and back to the upper level.
pro
projectile attacks. They are
cap
capable of midair combos,
ma
making them quite Defeat another smaller
da
dangerous to someone like set of Basilisks, and
Da
Dante. The Coyote-A is the continue following the
rec
recommended weapon for ridge back to the mining
dea
dealing with them until caves.
yo
you can get in close, and
the
then use a melee weapon.
Try not to get too carried
aw
away with a combo while
oth
other Basilisks are nearby, NOTE
or they may ambush you.
A secret ledge
is located at the
s
southwestern land-

Tip Pa
Pandora also has an
in between broken
ing
sstaircases. To reach
it, you must Devil
attack
a t that is highly T
Trigger and use Air
eeffective
f against H
Hike to triple jump
Basilisks,
B a when up onto the
h lledge.
ed
dge. T
Th
he camera an
The gle
l will not change unless
angle
Gunslinger
G u style is you actually land on the ledge. On that ledge is located
llevel
ev 3 or higher.
another demon scroll, providing a gateway to Secret
Hold
H o Lock-on, move
away,
aw and press Style Mission 11: Point of Impact.
Action
A c to transform T objective of this
The
Pandora into a mas-
Pa S
Secret Mission is to
sive,
i spinning
i i boomerang that you can throw at them!
destroy two horse
st
statues on the Gran
A
Album Bridge within
3
300 seconds. The only
w
way to accomplish
th
this is with the Speed
and d PF
PF39
3988: Revenge
PF398: R ab
billities equipped. Run
abilities Ru to the bottom of
the north stairs, re PF398: Revenge north, and one horse
statue should be obliterated.
Destroy every thin
Quickly turn around
column in the area to
and run south
obtain Green Orbs, and
through the circular
jump onto the platforms
platform and into the
atop two of the columns
building. From just
in the area to obtain
inside the entrance,
hidden Red Orbs.
re PF398: Revenge
through the south
oy the
doorway to destroy h second d horse
horse statue. M issing
Missing
the shot or shooting the doorway by accident could mean
mission failure!

130 Devil May Cry 4 Prima Ofcial Game Guide


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Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission 6 Mission
sion 7 Mission
Missi 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20

J: Second Mining Berial


Area

Without the ability to grapple Berials horrns, Dante must run behind the
horns,
ruler of the Fire Hell, jump up, and perform Aerial Combos to the back
of his head. Repeat this attack until Berials res go out, at which point a
Heead through the mine cart area,, ddrop
Head roop strong combo delivered to Berials legs has the possibility of knocking him to
to the bottom of the shaft, and follow the ground. Attack his head while he is down, and quickly leap away as he
the tunnel. Smash the boards blocking re-ignites his bodily ames with a powerful blast.
the western branch of the tunnel, and
sla
slash up the striking crystal while in Pandora is also
De
Devil Trigger mode to gather a whole eextremely
xt effective,
bu
bunch of orbs. Use the Divinity Statue eespecially
sp when
near the exit to acquire additiona
al sk
additional skiills, as w
skills, well as a Blue Orb or Purple Orb. BBerial
e is momen-
ttarily
ar stationary and
Castle town of Fortuna yyou
m
o can input the
o
movement control
ccombos
om to activate
PPF398:
F Revenge. The
PF42
PF 4222: Grief
PF422: Griieff attackk iiss al
lso a llong-range
also ong-range attackk wi
ithh ddecent damage, if you do
with
not mind switching back and forth between Sword Master and Gunslinger
styles as needed.

Continue attacking
Berial and avoid his
sword slash counters
with well-timed Side
Rolls and jumps.
Although Dante has a
slightly more difcult
time with this
monster, he is still as
weak as he was against st Nero.
Nero.

Berialls ashes
As Berials ashes
h spreadd across th
he Ferru
the FFerrum
errum Hill
lls, Dante ob
Hills, btains th
obtains he m
the elee
l
melee
weapon called Lucifer. This weapon throws exploding magical daggers in all
directions, tying up enemies and killing them in the most painful manner.
K: Ferrum Hills Collect the Red Orbs that Berial leaves behind, then head down the stairs to
the exit to the complete the mission.
Da stumbles upon
Dante
Be
Berial, humbly gazing
up
upon the havoc-wreaking
SSavior.
Sa
avv Too hot to stop
no
now, Dante promises the
ma
massive demon a quick
dea
death!

PRIMAGAMES.COM 131
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Mission 17: Adagio for Strings


Castle Town of Fortuna
Recommended
Map Key Skills
Before the mission, equip the
Hidden Red Orbs following skills (among others)
from the Power Up menu:
Green Orb Air Hike: Needed to reach a
Blue Orb Fragment.
Blue Orb Fragmentt Charge Shot 3: Set on the
weapon of choice. Invaluable
Gold Orb against Faust and white
knights.

Enemies Encountered

Scarecrow (Arm) Assault

Scarecrow (Leg) Mephisto

Mega Scarecrow Faust

Bianco Angelo Basilisk

Alto Angelo Angelo Agnus

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Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission 6 Mission 7 Mission 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20

A: First Mining C: Residential


Area District
Head through the passage
until Dante becomes
sealed inside an area
with a large and difcult
Pic up the Green Orb
Pick enemy set. A recom-
sta
standing beside the Stylish mended strategy is to
sta
statue (which Dante take the battle up to the
can
cannot use), and drop rooftops, allowing you to
int
into the lower part of the focus on the Mephistos
roo
room. Remember to pick while the Assaults attempt to catch up.
up the six large Red Orbs
After unsealing the area,
in the aqueduct, and then
bre the produce creates
break
con
continue to the next area.
an
and trash cans to acquire
R
Re
Red Orbs, and attack the
sstriking
st r crystal in Devil
TTrigger
Tri mode to obtain
tho
th o
thousands more Red Orbs.
Asc
As c
Ascend the stairs and
con
continue through the door.

B: Port Caerula D: Business


Cross the drawbridge and
District/Terrace
head for the pier until the
large wooden platform
becomes sealed. Defeat a
set of Scarecrows while
building up the Stylish
gauge. That way, when
the Alto and Bianco
Angelos appear, you can
raise the bar even higher
by engaging Devil Trigger
and chopping them all
to bits.

Claim the large Red


Or
Orbs at the edge of the
pie
pier and hovering high up
the stone wall beside the
Dante must travel the city area on foot. Head
Head up the street untill th
the
he Devill Hu
Hun
Hunter
nt
nter
nt
exi
exit passage.
becomes sealed in a small section of the street with Scarecrows, Mega Scarecrows,
and Basilisks. This set of enemies can be tricky to deal with. Eliminate the Mega
Scarecrows before the Basilisks appear, and things go much smoother.

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With the path to the
sou unbarred, continue
south
mo
moving down the street,
sm
smashing garbage cans
an
and benches to obtain When youre ready to
hid
hidden Red Orbs. mo on, head into the
move
A b
About halfway wr
wrecked fountain area to
d o
down the street on enc
encounter a set of Mephistos,
Dantes
D a left, notice Al
Alt
Alto Angelos, and a Faust.
Kee
K
Keep the shotgun blasting as
you jump repeatedly out of

Tip ha
harms path.

NOTE
a small R
Red
ed O
Orb
rb hovers abovee the
th RRestaurant-C
Restaurant-Cafs
Caf
s awni
awning.
ing.
Jump to the awning to acquire the orb. The change in cam-
era angle shows a Blue Orb Fragment on the ledge above! To
reach it, enter Devil Trigger and triple-jump up the wall to
land on the balcony.

Att thi
A this
his poi
point,
int, you may eit
either
ithher
enter the Opera House or
he through the Storehouse
head
E: Opera House an Cathedral areas to reach
and
a Gold Orb on the terrace.
Plaza D
Deevil
must Devilil Trigger
Trigger
i and
d then
and th
Inside the Cathedral, you
hen triple-jump
trip from the mid-level
Head to the right from landing of the stairs over to the southeast balcony. Go to
the entrance, and destroy the ledge facing north, and perform another triple-jump
a small garbage can near in Devil Trigger. Then, go out to the terrace and claim the
a fence to reveal a hidden Gold Orb!
demon scroll. Examine this
scroll to undertake Secret
Mission 12: Steeplechase.
The objective is to get
F: Opera House
through the laser array
in the Security Corridor,
without the help of the
Key of Cronus. All we can
recommend is to start
into the array when you D
Dante squares off against
can walk for several feet tthe Orders scientist,
without having to jump, A
Agnus. The rst round:
such as when two beams a Shakespearean acting
are approaching up high. sshowdown! Once the two
Use Air Hike to double-jumpmp over beams that are three high. If you make it to ddecide that theatrics is not
the midpoint of the array, use Devil Trigger and triple Air Hikes to clear the rest! going to settle it, all that is
left is guts and guns

134 Devil May Cry 4 Prima Ofcial Game Guide


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Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission 6 Mission 7 Mission 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20

Angelo Agnus

Agn
gnus
us also
Agnus aalls
lso attacks
lso att
at
tta
tack
cks
ks
wi the Cutlasses by
with
sum
summoning them to
po out of the ground
pop
dir
directly below Dante.
He seems content to
He
rep this defensive
repeat
att until the end of
attack
the battle. Therefore,
the
De
D vilil TTrigger
Devil riigger andd use the
h CCoyote-A
oyote-A
A to bl
blast him
hi ddown
own to gground level. Then
qquickly switch to Sword Master and melee attack him repeatedly to drive his
hhealth down. If you manage to get his health down to a sliver, quickly blast
hhim into next week before he has a chance to go berserk. If Agnus turns red,
Agnus changes
h tactics against Dante, summoning Basil
Basilisks
iliskks aand
ndd Cutl
Cutlasses
lasses hhe becomes more difcult to chase. Finish him off quickly!
to do his bidding. When he summons Basilisks, ignore them and perform
Aerial Combos against Agnus in Sword Master style. Just stay on him and keep
chopping away, and you should be able to lower his health by half right away!

Oncee Ange
nc
Once Angello
lo
Angelo
Agnuss health drops
below half, he begins
summoning Cutlasses.
The creatures do not act
independently. Instead,
Agnus wields them like
dual blades and begins
spinning like a top. As
Agnus approaches, breakk of
ff atta
off cki
king andd run along
attacking l the
h outer edge
d off the
h
room to avoid damage. When Agnus breaks off and throws the Cutlasses into After the battle, a portal opens in the center of the Opera House oor. Step
the ground, resume attacking him with combos in midair. on it to descend into the depths and reclaim Yamato, completing the mission.

PRIMAGAMES.COM 135
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Mission 18: The Destroyer


Yamato Combo S: Press Style Action three times. Dante strikes opponents and
Enemies Recommended projectiles with the sword and scabbard.
Encountered Skills Aerial Rave V: In midair, press Style Action three times.
Before the mission, equip the Slash Dimension F: On the ground, press Lock-on + forward + Style Action.
following skills from the Power
Slash Dimension C: On the ground, press Lock-on + away + Style Action.
Up menu:
Air Hike: Helps Dante to Dante starts the
Bianco Angelo hurdle large pieces of debris encounter on the lowest
en
on the oating platforms. of a series of oating
pla
platforms, all arranged
Trigger Heart: Dante needs to inn a ring around The
conserve Devil Trigger power Sav
Sa v The Savior is out of
Savior.
throughout the battle. raan from this platform.
range
Alto Angelo Ebony & Ivory Charge Shot H
Ho o
However, if you stay here,
3: The Savior is typically out Th h Savior throws large
The
of range for the Coyote-A, bblue
luu spheres at Dante.
and Pandora is too inexible. Th
These damage on contact,
Dantes twin guns do the trick, bu
but also can be shot out
Fault albeit more slowly. of the air, yielding White
Gunslinger Style Level Up 4: Or
Orbs. Use this technique
Unleash the true powers of to replenish your Devil
Ebony & Ivory against the boss. TTrigger
ri gauge quickly
thr
throughout the battle.
Sword Master Style Level
The Savior: Destroy the Up 3: Lesser demons that
crystals mounted on its occasionally appear need to
body to make it vulnerable, be dealt with efciently.
then blast away with Charge Royal Guard Style Level Up 2:
Shots and Yamato! Helps to block The Saviors
melee attacks.

NOTE
Remove most of the melee weapon skills in use, as The Sav-
ior remains out of striking range for most of the battle.

TThe
he oobjective
he bjective ve ooff the
Sky above Fortuna prel
ellim
imiinar
ina y iiss ttoo gget
preliminary
Da must engage The
Dante cllosee enough to th
close the blue
Sav
Savior in a preliminary gems
ge ms oonn Thhe Sa
The SSaviors
vio
ba
a before the true boss
battle body to destroy them
gght can begin. A brief with Yamato. Step on the
m e
message at the mission blue bounce seal on the
ou
outset explains that Dante starting platform. Dante
can unleash the power is thrown to another
of Yamato through the suspended platform on thee far right. Although Bianco Anggel
elos appear, ign
Angelos gnor
gnoree
or
ignore
ne
new Dark Slayer style. To them for the moment. The Savior soon wipes them out by smashing its right
engage Dark Slayer, press the Sword Master button twice. U Use the Style Action elbow and left palm on the platform.
button to use Yamato in battle, utilizing the following moves:

136 Devil May Cry 4 Prima Ofcial Game Guide


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Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission 6 Mission
sion 7 Mission
Missi 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20

When The Savior slaps its left palm at on the surface, jump onto the back of
Strike the dial to
its hand. Race up its arm, Devil Trigger, and strike the blue gem on its forearm
activate the device. When
with Yamato. Continue striking it until it audibly shatters, and you can see white
The Savior strikes its right
marble beneath the gems remains. Continue up The Saviors arm to the shoulder,
elbow on the device,
and destroy another blue gem there. The Savior attempts to swat Dante away like
the creature is stunned.
a pesky y, so use Air Hikes to avoid its swats and swipes.
Quickly run up the right
arm and destroy the two
gems in Devil Trigger
mode. If the creature
hits the device with its
left palm instead, wait
patiently on the platform
until The Savior comes
to and attempts to strike
with its right elbow.

After destroying the


tw
two crystals on its left
arm
arm, The Savior drops
Da
Dante onto a suspended
pla
platform with two
bo
bounce seals. Jump on
the one to the left side
of the screen to be
thr
thrown to a platform
wi
with stairs. Quickly jump
on the nearest bounce
sea
seal to land on a metal The Savior drops Dante
gri
grill platform. Jump onto on the low platform
the bounce seal on this on
once again. The other
pla
platform to zoom over to sus
suspended platforms have
a ttwo-story platform with rea
rearranged themselves.
a ddevice attached to a Th
This time, jump on the
blu
blue dial. bo
bounce seal to the right to
rea
reach the iron platform.
Qu
Quickly bounce from
there to a platform wi ith a stunning device.
with device
ce. Stun
unn The
The Savior
Savvio so either arm ops
on the platform. Jump onto the arm, but stay on the forearm this time. Target the
crystal on its forehead and blast away with Ebony & Ivory, using Charge Shots or
Devil Trigger to destroy the gem.

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Jump on the next


bounce seal to travel to a
platform where the right
arm lies in repose. Bounce
again to reach a long
platform that runs behind
The Savior. Move quickly
to the gem on The Saviors
back, and use Yamato to
destroy it.
The Savior swoons
for a moment, but the
ba
battle resumes. From the
usu
usual starting platform,
jum
jum on the pad to the
jump
rig
right. Continue bouncing
fro
from one platform to the
ne
next until you reach the
tw
two-story platform. The
ma
machine on this platform
ha
has transformed into a
hu
huge cannon. Quickly
act
activate the blue dial on
the device to knock out
Th
The Savior. He crashes into
the platforms in a pose
tha
that exposes several new
gem
gems for destruction.
Continue maneuvering across the platforms until you reach the gem on the
right shin. Destroy it by slashing away with Yamato.

Jump on the blue


bounce pad to the right to
be thrown to a platform TThe
he Savior aawakens,
wakens,
where the blue gem on aand from this point
its shin is exposed. Devil fforward it begins
Trigger, jump up, and use pperforming its most devas-
Yamatos Aerial Combo to ttating attack. Darkening
destroy the crystal. tthe sky all around, The
SSavior res a massive
bbeam from its central
crystal. At this point,
no more harm can be donee to The Savior. Just keep jumping from platform to
platform until the boss battle truly begins.

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Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission 6 Mission
sion 7 Mission
Missi 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20

The Savior
TThe h main way to attack
TThe h Savior now is
tthrough
hr Ebony & Ivory.
D
Dantesa other rearms
ddoo not have the range.
U
Use s Charge Shots and
D
Devil e Trigger frequently
t reduce The Saviors
to
hhealth
e as quickly as
ppossible.
o Even using
tthese
he two abilities, this
bbattle
a takes quite a The only
The only
l oppor-
w h
while. tun for a direct
tunity
att comes when
attack
yo land on the at,
you
con
concrete platform.
Lan
Landing here
h l The
Meanwhile, h som
sometimes triggers
Savior attacks in two Th Savior to move in
The
ways: either it destroys ext
extremely close, and
the platform you stand tthhen slowly
then sllowly
l rise.
i K eep ri
Keep ing as TTh
ring he SSavi
The ior rises.
Savior i W Wh
hen the chest gem appears
When
on by striking it with a a
above the platform, Devil Trigger and slash away with Yamato.
four-blow combo, or it
summons energy and
emits the cannon beam
attack. Either way, you
must keep jumping
from one platform to
the next to avoid its
attacks. Luckily, you no
longer have to jump to
use the bounce seals;
simply walk into them
to launch Dante to the
next platform. Maintain
continuous gunre at alll times.
ti
Sometiimes, a strong
Sometimes,
Occasionally, The melee attack that does
SSavior
av ings blue a lot of damage sends
eelectric
le spheres at The Savior crashing into
D a
Dante. Shoot these a nest of debris. Dante
ttoo recharge the Devil lands on a platform
TTrigger
ri gauge quickly. with one bounce seal.
Step on it to y over to
where The Savior lies,
and attack the chest gem m wi
ithh YYamato.
with amato. Sh
Shatter the
h crystall to eend
ndd th
he bbat
the tlle!!
battle!

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Mission 19: The Successor


Enemies Recommended
Encountered Skills
Before the mission, equip the
following skills from the Power
Up menu:
Air Hike: Extremely
Bianco Angelo useful against all enemies
encountered during this stage.
Streak 2: A very helpful attack
when ghting Angelo Agnus
and Echidna.
Alto Angelo Trigger Heart: Siphon as much
help as you can out of Neros
Devil Trigger ability.

Berial

Dagon

Remember the fun Nero had in Fortuna Castles Game Room? Well get ready,
because you now face ve levels of dice-rolling mayhem! The rotating die shows
its faces in the following sequence: 1, 4, 2, 6, 3, 5. Strike the die just after the 1
Echidna
appears in order to roll a 4. Rolling a 4 sends Neros playing piece straight to the
purple space, teleporting Nero to the next destination.

Angelo Agnus
Tip
Be
Before rolling a 4
and
a n moving on, roll
a 2 so that Neros
Stairway to pplaying
on
o
l piece lands
n the blue space.
Heaven This
T h causes Red and
Green Orbs to fall
G
ffrom
r the sky for
roughly 30 seconds!
ro
Then keep r
rolling 4s until you get tired o of free orbs.
De in the heart of The
Deep
Sav
Savior, Nero returns to
act
action! Jump across the
bro
broken stairs and enter
the next area.

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Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission 6 Mission
sion 7 Mission
Missi 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20

5th Heaven: Arma

When the coast is clear, step on the blue teleport pad that appears in the
center of the ring. Nero warps back to the Stairway to Heaven.

Nero encounters a large


group of Bianco Angelos,
led by an Alto Angelo. On the second platform
The best strategy against of the dice room, recharge
this dangerous group is b collecting the Green
by
to take the battle to the aann White Orbs standing
and
air. Avoid their initial inn the corners. You must
attacks by performing Air rol a 6 to move your
roll
Hikes. Once a Bianco or plaa
playing piece straight to
two takes to the air, use thee exit. Or, you could roll
the Snatch ability of the tw
w consecutive 1s to hit
two
Devil Bringer to grapple eaac blue space on the
each
the nearest enemy. When boo
board, and let a ton of
in the air beside a Bianco, Re and Green Orbs rain
Re
Red
hit it with a Buster and d
do
down. If you opt to do so,
plunge that lance for all it rol a 4 to reach the exit.
roll
is worth!

1st Heaven: Ignis

Keeping the battle in the air makes it easier to avoid damage. Use Devil Trigger
to help destroy the Alto Angelo in the group, which seems more defensive and
stronger than usual.

Nero nds himself in a nightmarish recreation of the Ferrum Hills. And waiting
there for a rematch is none other than Berial!

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Berial

Berial ghts and can be


defeated with exactly
the same strategy as
When Berials
When Beriialls ames
the last time. The main
go out, quickly Devil
go
difference is Neros
Trig and grapple his
Trigger
Devil Trigger ability,
ho Hit his horns with
horns.
which reduces the
the Devil Bringer to raise
the
duration of the battle
him off the ground and
him
signicantly.
sla him face-rst into
slam
the dirt. Land beside him,
the
and use Devil Bringer
and
aagain
i to
again to knock
kknockk him
hi
him into
into
t the
thh air
i andd then
thh bash
b h him
hi across tth
hi he aarea. Doing this familiar
the
D Bringer combo in Devil Trigger mode inicts sick amounts of damage!
Devil

Continue slashing
at Berials head with
at
Ae Combos until his
Aerial
As before, use aames go out again,
the Snatch ability to
the the Devil Trigger and
then
gra
grapple Berials head. rep the strategy
repeat
Us this skill to draw
Use ab
ab
above. This battle
N into the air beside
Ne
Nero wa never so easy!
was
Be
Berial, and unleash a Aft
Afterward, step on
ser of Aerial Combos.
series the blue portal that
the
ap
appears in the center
of the area to return to
of
the Stairway to Heaven.
the

Stairway to Heaven: 2nd Heaven: Nix


r Level
Third Before Nero has a
chance to recognize his
surroundings, Dagon
leaps out to attack! Dagon
functions exactly as he
did in the previous battle
against Dante. Neros big
advantage is that he can
Refresh yourself with the two Green Orbs available on this level. This time, the use the Devil Bringer and
only way to reach the goal in a single die roll is to roll a 4. Landing on the yellow on more quickly.
Devil Trigger to defeat Dagon
space instantly advances the playing piece to the purple space. However, to
accumulate more Red Orbs, the best idea is to roll a 3 so that Neros playing piece
lands on a blue space. The 3 face appears directly after the 6 in the sequence of
faces shown: 1, 4, 2, 6, 3, 5. Then roll a 2 to land on the next blue space. Roll one
more 2 to reach the purple space and proceed.

142 Devil May Cry 4 Prima Ofcial Game Guide


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Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission 6 Mission
sion 7 Mission
Missi 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20

Dagon

If Dagon faints and


Dagon begins the battle
llies there with his
by leaping forward to
mmouth open, quickly
swallow Nero. Either
DDevil Trigger and
side roll out of the way
hhit him with Devil
in time, or enter Devil
BBringer. Nero goes
Trigger to break free of
iinside Dagons mouth
his mouth. If you need
aand slashes his way
to Devil Trigger to get
oout with Yamato.
free, make the most of
TThis attack causes a
it by attacking Dagons
ddevastating amount of
topside icicles nonstop.
ddamage.

Ot
Otherwise, continue
sla
slashing at him and
do
dodging his hopping
If
If Dagon
Dagonn disappears
disappears
dis
di rs and
andd uses
us
usess his
his Rusalkas
hi Rusalk
Rus
salk
lka
kass to
t att
attack,
ttack,
k ddoo nnot
ott us
uuse
se Dev
D
Devilill TTrigger.
rigg
ri
i er.r att
attacks until the
Instead, use this time to strike the Rusalkas and rell the D.T. Gauge. The ba is won. Step
ba
battle
Rusalkas do not frequently attempt to freeze Nero during this battle. Instead, on the portal that
on
they prefer to start spinning toward him, inicting damage if they touch him. ap
appears in the center
The best move here is to back away, ring incessantly with Blue Rose. Attack of the courtyard to
of
the Rusalkas until they turn black and keel over, at which point you can seize tel
teleport back to the
them with the Devil Bringer and yank Dagon out of hiding. Sta
Stairway to Heaven.

Stairway to Heaven: 3rd Heaven:


Fourth Level
Draco
Nero faces off against
defeated nemesis Echidna
once again. Make sure this
is the nal time!
Recharge as usual with the Green and White Orbs available. Try to roll a series of
3s on the die to land on two blue spaces before moving your piece to the purple
space.

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Echidna
Ech
EEchidna ghts in the When her health
ssame am manner as before. drops below half,
G
Grapple ra her torso with Echidna plants herself
tthe he Devil Bringer to in the ground like
gget et close to her, then a grotesque ower.
eexecute
xe several Aerial Carefully work your
CCombos
o against her way around the outside
ffeminine
em form before of the tentacles that
ddropping
ro back to earth. sprout from the ground
a
around h while.
her, shooting all the whhil
hile. When
Whh you see an opening,
openiing, y at hher
er wi
ithh a
with
S
Streak attack and Devil Trigger while assaulting her torso.

When
When sheh assumes dragon
dragon form
f andd iies
ess arou
around
ndd tth
the
he area, pepper hher
er wi
with
ithh
constant gunre. Use Side Rolls to dodge as she swoops in to attack.
As
As Echidnas
Echi dnas hhealth
hiddn
hi eallthh ddrops tto th
the critical
h cri sstage,
iticall st
iti tage, sh
she
h glows
l bbright
bri
righht
ht orange andd
When Echidna adds one new attack to her repertoire. She ies around inside the connes of
spr
spreads her eight legs the den, inging exploding seeds as she goes. Side roll to avoid the explosions,
an begins giving birth
and and blast away with your gun. When she stops ying, grapple and slash her
to Chimera Seeds, Devil
to torso as usual until the battle is won.
Tri
Trigger and jump up
to strike the birthing
to
ch with the Devil
chute When Echidna is
Bri
Bringer. This unleashes ddefeated,
e step on the
a ppowerful attack that pportal
o appearing near
inicts
icts massive
massive
i damage
d andd is
is sure to ddrive
rive
i hher hheal
lthh bbelow
health elo the halfway mark. tthe
he Hell Gate to warp
bback
a to the Stairway to
H e
Heaven.

Stairway to Heaven: 4th Heaven:


Final Level
Vermis

Collect the Green Orbs on the level, and then try to roll a 3 on the central die
to land on the blue space. Then roll a 5 to land on the next blue space, and a 3 Nero nds himself back in the highest tower of the Order of the Sword H.Q.,
after that to continue. Remember the sequence of faces showing on the die: 1, 4, reliving his ght to rescue the woman he loves from the clutches of the insane
2, 6, 3, 5. Agnus.

144 Devil May Cry 4 Prima Ofcial Game Guide


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Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission 6 Mission
sion 7 Mission
Missi 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20

Angelo Agnus

Gr
G apple
l A
Grapple ngello A
Angelo Agnus, Watchh out for
Watch f
Devil Trigger in midair, Ag
Agnuss vampire
and attack him with att
attacks as well. He
your full might. This ma suddenly swoop
may
is especially important at Nero. Be ready to
at
when he is not glowing avo this with a Side
avoid
yellow, when Devil Ro or he drains some
Roll,
Triggering and attacking of Neros life for his
of
him may knock him to ow use. Whenever he
own
the ground. Then hit him m wi
ithh the
with h D evilil BBringer
Devil riinger to perf
form a ttriple
perform riiple
l bbody
oddy sl
lam
slam sscreams, Prepare
to die!
di
die! and
andd iies to the
h center off the
h roo
room, grapple him and
and stab him with his own Gladii. perform several midair combos to knock him out of the air before he performs
an attack that drains a great deal of Neros health, restoring half of his own.

When his health is reduced to half or less, Agnus incorporates some attacks
he used against Dante, such as summoning Cutlasses to jump out from Continue atta cking
k Agnus in th
attacking he sk
the ky unt
sky untilill hhe is ddefeated.
efeated
f d. Af fterward,
d step on
Afterward,
Nero and using two as fan blades in a spinning attack. Both moves are best the portal to return to the Stairway to Heaven.
countered by jumping back and blasting away with Blue Rose.

Stairway to Heaven: Entrance to the Heart


Sm the inner columns on this level to nd hidden
Smash
Re
Red Orbs. Then proceed upstairs to the raised platform
an
and strike the covering of the heart. Go inside the
ven
ventricle tunnel to complete the mission.

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Mission 20: La Vita Nuova


Enemies Recommended Sacred Heart
Encountered Skills
Before the mission, equip the
following skills from the Power
Up menu:
Air Hike: Helpful when trying
Sanctus Diabolica: Grapple to destroy Sanctuss shields.
the two lanterns to get close
Snatch 3: Extending the Devil
to Sanctus, then destroy his
Bringers reach with the Hell
shield and quickly knock
Bound ability is essential to
him out of the air in one
this ght!
combo. On the ground,
quickly strike him with the Streak 2: Essential for ghting
Devil Bringer for a massive the boss in the nal moments.
attack! Trigger Heart: Nero needs
to enter Devil Trigger at a Nero nds Sanctus in his lair, now fully endowed with the endish powers of
moments notice. This ability Hell and wielding the Sword of Sparda. Nero must stop Sanctusnot just for
helps the gauges stay full Kyries sake, but to save the world!
longer.
False Savior: Strike his sts to
topple him!

Sanctus Diabolica

When Sanctus lands


oon the ground, drop
bbeside him and hit him
The previous battle w
with the Devil Bringer.
against Sanctus could TTap the Devil Bringer
not even be considered bbutton repeatedly to
a warm-up for this ppower up the attack.
match. However, the TThis massive blow
battle starts with much rreduces almost a
the same premise and qquarter of Sanctuss
mechanics. Shoot the hhealth in one go.
two lanterns oating
in front of Sanctus, then use them to grapple your way toward the villain.
Sanctus himself is a grapple point. While airborne next to Sanctus, slash
away at the shield protecting him. The shield changes color from blue to red,
indicating when the shield is weak. When the shield is destroyed, Sanctus ies
away. Quickly grapple toward him again before touching the ground. Sanctus
has a second shield protecting his body like a red glow. Keep striking him until
the inner shield is broken, and Sanctus drops from the air.

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Introduction Nero Dante Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission 6 Mission
sion 7 Mission
Missi 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20

Sanctus Diabolica (Continued)

Occasionally, Sanctus
may disappear and
take the form of a ring When Sanctuss health is half or
of spears surrounding less, he changes tactics. Grapple to
Nero. This ring ashes him and destroy his shields as usual.
just before attacking, so But when his shields are down,
side roll or jump at that Sanctus vanishes. He reappears on
moment to avoid harm. the ground, swirling with demonic
energy. He prepares a streaking attack
with the Sword of Sparda. Break off all attacking, move back, and prepare to
side roll to avoid the streaking attack. Sanctus streaks back and forth six times,
then puts all his energy into the seventh and nal attack. As he is preparing
for the last streak of the series, move backward to the opposite end of the area.
That way, when Sanctus stops at the edge of the room, you are nearby.

Immediately after the streaking


attacks conclude, Devil Trigger and
slam into Sanctus with a Streak attack.
Perform a combo to knock him off
his feet during this brief moment of
vulnerability. When he is down, strike
Sanctus may vanish and reappear behind Nero, preparing to attack with the
him with the Devil Bringer while still
Sword of Sparda. This is a very damaging attack, so jump away and shoot him
in Devil Trigger state to conclude the battle!
until he returns to the sky. Repeat the aerial grappling attack.

The False Savior Roll Credits


Un
Unable
U to recognize when
he is beaten, Sanctus takes
the form of the False Savior
an
and attacks Nero again.
Wh
When the False Savior tries
to atten Nero with his
rig
right st, side roll out of What the?! Its not over yet! Protect
the way and strike the st Kyrie from harm for 1 minute and
wi
with the Devil Bringer. The 30 seconds by defeating an endless
Faal Savior then attempts a
False number of materializing Scarecrows.
leef hook. As the st swings
left The best idea is to stay near her, and
thr
th
through, attack it with the knock enemies down repeatedly with
D e Bringer to bring down
Devil the Devil Bringer. If Kyrie is struck by a
tthe
he False Savior! monsters attack, the battle ends immediately. Protect Kyrie until the timer runs
out to see the full ending!

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Throughout the game, the


Secret Missions The objective of
forces of darkness have Sec
Secret Mission 01 is to
posted demonic scrolls kil
kill all enemies before
challenging the skills of tim
time expires. Simply go
the Devil Hunters. After cou
counterclockwise around
nding one of these the fountain, using the
demon scrolls, examine De
Devil Bringer repeatedly
it to take on an extra to slay enemies as quickly
challenge. Clearing secret as possible. After you
missions awards Blue Orb Fragments. d
defeat all the enemies, a Blue Orb Fragment appears. Swif
Swiftly collect it before
time expires to clear the mission.
For each secret mission
below, the room and stage
location of the demon
scroll is noted. The notes
under Relevant Missions
Secret Mission 02:
indicate when in the
game a secret mission
Alley-Oop
Scroll Location: Fortuna Castle 1F Dining Room
can be played. Sometimes
Nero encounters a secret Relevant Missions: Mission 04
mission that only Dante cann clear, and vice-ve
ersa. Such instances are omit
vice-versa. tted
omitted
from the list under Relevant Missions. TThe demon scroll
hangs on the wall in
the southeast corner.
The reball-generating
Tip mechanism must be
eliminated with a Gyro
Blade to reach it. This
To quit a secret mission, simply go through any door in mission is easier when Air
the room. Hike and Snatch 3 abilities
are purchased.

The objective is to
pe
perform ve Busters in
mi i
midair without touching
Secret Mission 01: th
he ground. There is no
the
ti
im limit. Move to one of
time
Annihilation
Scroll Location: Castle Town of Fortuna Terrace/Business District
th
he corners, and allow the
the
Sca
Scarecrows to approach.
Wh
When the foes stand in
Relevant Missions: Mission 02 ext
extremely close range,
jum
jump into the air, snatch
on
one off the ground, and
Nero practically bumps im
immediately strike it with
into this secret mission the Devil Bringer. Nero
while navigating through ho
hovers in midair for a split
the north portions of the sec
second during the attack.
Terrace. Im
Immediately snatch the
ne
next-closest foe off the
gro
gr o
ground, hit it with Devil
B
Bringer, and then the next, and so on, until the onscreen ccounter shows that Nero
has performed this trick ve times without touching asphalt. As you will soon
learn, this mission tests your button timing, and whether you can engage and
disengage Lock-on in a split second.

148 Devil May Cry 4 Prima Ofcial Game Guide


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Introduction Nero Dante Trish Lady Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission 6 Mission 7 Mission 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20

Secret Mission
03: Nonviolent
Resistance are not always available
The orbs are
Scroll Location: Fortuna Castle 1F Soldiers Graveyard
in the same lolocations. Each time the
Relevant Missions: Mission 15 eng
mission is engaged, the orbs appear
in different locations. Uncover them
by standing in some of the following
places:
1F, near the castles exit doors
(30 Orbs)
1F, northeast corner (30 Orbs)
Examine the demon scroll in the nook below the south staircase to engage this 1F, where the pews and chairs normally stand on the west side of the aisle,
mission. Increase Dantes Stylish gauge by using Royal Guard. To raise the rank, near the upper center part of the area (30 Orbs)
activate Royal Guard by pressing Style Action at the exact instant an enemy 1F, activate and move the Gyro Blade, then stand on its spot (60 Orbs)
attacks. When the Stylish meter reaches C (Carnage!) rank, the Blue Orb Fragment
appears. Claim it to clear the mission. 2F, the blue dial in the northeast corner (30 Orbs)
2F,
2F sh
shat
at the mirror on the east wall, and stand in the center of the niche
atter
shatter
(660 Or
(60 Orbs
b)
Orbs)
Secret Mission 04: 2F, ju
ump up aand land on top of the second arch to the north of the
jump
sout
utthwest cor
southwest corner of the room (60 Orbs)
Tracking Treasure B1, ccenter
enter of tthe room near the lower-level exit (60 Orbs)
Down
Scroll Location: Fortuna Castle B2 Angel Creation
Relevant Missions: Mission 06, Mission 16
Secret Mission 05:
Th scroll of this mission
The
iss located
l in the northeast
Sky Scraper
Scroll Location: Mitis Forest Lapis River
cor of the Angel
corner Relevant Missions: Mission 07
Cre
Creation room, where
thr victims hover in
three
sou
soul-sucking chambers. It
ha on the wall behind
hangs
the victim on the left.

The objective of
o thi
this
his secret mission
is tto nd 99 hidden orbs in the The demon scroll challenging Nero to this mission is posted behind the treee inn the
tw
two-story Fortuna Castle Grand Hall southwest corner of the Lapis River area.
wi
within two minutes. When 99 Red
Or
Orbs are found, the timer stops and a
Blu
Blue Orb Fragment appears near the
Gy
Gyro Blade on 1F. Although Nero or
Dant
Da ntee can
Dante ca complete
comp
compple
lete
te tthis
hiss m
hi miisssioon,, N
mission, eroo iss bbetter
er
Nero et suited because he alone benets
from the Rusalka Corpse and can detect hidden items nearby.

PRIMAGAMES.COM 149
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Th demon scroll inviting
The
yo
you to this mission is
po
posted in the corridor
at the south end of the
Me
Meeting Room, across
fro
from the Divinity Statue.
The challenge of this simple mission
is tto use bounce seals and Grim Grips
to reach the top of the Underground Patience is required to
La
Laboratory. After bouncing and complete this mission. The
gra
grappling up to the midpoint of the objective is to move across
are
area, smash the cage surrounding a the magic platforms in
bo
bounce seal. If you cannot guide Nero the Ruined Valley of Mitis
through the air onto the bounce seal inside tthe cage, then drop to the ground Forest and reach the Blue
and quickly start over. Continue bouncing and grappling your way to the top to Orb Fragment on the
claim a Blue Orb Fragment. other side while a horde
of Mephistos attempt to
knock you into the chasm. ChCCharge
arge Shot 3 and the Devi
Devilil Br
BBringer
rinngeer hhelp
elp immensely
Secret Mission 06: in pulling airborne Mephistos down out of the sky.

Vermifuge
Scroll Location: Order of the Sword H.Q. -B-, 1F Security Corridor
Dante may have
slightly better luck
because he can use
Relevant Missions: Mission 10, Mission 12 the Coyote-A to knock
Mephistos away from him.
Plus, with Devil Trigger
The demon scroll for this
and Air Hike abilities,
mission is posted on the
Dante can triple-jump
wall to the right, just
over to the Blue Orb
after the player makes it
Fragment without waiting fo
or the platforms nearest the
for he goal to appear.
through the horizontal
laser array in the Security
Corridor. Secret Mission 08:
Royal Blocker
Scroll Location: Mitis Forest, Forest Entrance
Relevant Missions: Mission 14

TThis
h secret mission demon
The objective
The obje
ob ject
ctiv
ivee of this
thi
hiss chal
lleenge is to preve
challenge pprevent
event six or more Chimera Seeds from scr
scroll is posted on the
touching a Scarecrow. The best strategy is to avoid using the Devil Bringer col
column inside the gazebo
altogether, instead using Devil Trigger and Streak or Stinger attacks to knock the in the Forest Entrance.
Chimera Seeds away from the Scarecrow. Killing the Scarecrow causes mission
failure, so watch your aim!

Although Nero can


access this mission, Dante
Secret Mission 07: is the only character with
the Royal Block skill and
Free Running
Scroll Location: Order of the Sword H.Q. -B-, 1F Meeting Room
the only one who can
clear it. The objective
Relevant Missions: Mission 10, Mission 12 of this mission is to use
Royal Block ve times.
Switch Dante to Royal
Guard style, and press the Style Action button at the exact moment one of the
Mephistos attacks. Pressing the button too early or too late does not count. Block
ve attacks to clear the mission and obtain a Blue Orb Fragment.

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Introduction Nero Dante Trish Lady Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission 6 Mission 7 Mission 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20

Secret Mission 09:


Unbreakable
Scroll Location: Fortuna Castle 2F Library
Relevant Missions: Mission 15

The
Th
he obje
objective
ective is to
uuse a single Gyro Blade
tto destroy ve markers
iin the Large Hall within
ttwo minutes. One marker
rresides in the west
ccorridor near the starting
ppoint, one to the north,
The demon scroll for this mission is posted inside the south spiral stairwell in the oone near the southeast
Library. Drop to the bottom of the spiral stairwell, and examine the demon scroll entrance, one in the
posted on the wall across from the door. southeast corner, and one
atop the steps in the gated
The objective of this
area. The key is to lock
ext
extremely straightforward
on to the Gyro Blade and
mi
mission is to defeat all the
use the Hell Bound ability
ene
enemies without being
to draw Nero closer to it
cap
captured by a Fault. When
more quickly. Equipping
a bblue, star-shaped pattern
the Speed skill also helps
app
appears beneath Dante,
in navigating the extremelyy long
long, horseshoe-s
shapeed ppassageway.
horseshoe-shaped as
assageway
as y
ju
um away. Make things
jump
evve easier by immediately
even
kkilling
kil
illinng al
alll of
o the Chi
hiime
merra
Chimerara SSeeds
e ds to preventt th
ee he creation of CChimera Assaults. The
the
Faults themselves are not considered part of the enemy group, so do not bother Secret Mission 11:
trying to kill them. Simply take out all the Assaults and Chimera Seeds.
Point of Impact
Scroll Location: Lamina Peak, Fortuna Castle Gate
Secret Mission 10: Relevant Missions: Mission 16

Puppet Master
Scroll Location: Fortuna Castle 2F Masters Chamber
Relevant Missions: Mission 05

Smash the mirror over the


replace in the Masters
Chamber to nd a hidden
niche with a demon scroll
that engages this mission.

Purchase the Speed and


n PF398: Revenge abilit tie
iess pr
abilities pprior
ioor too eengaging this secret
mission. The demon scroll for this mission can prove fairly hard to nd. As Dante,
move to the landing in the southwest corner of the ruined stairs. Devil Trigger
and use Air Hike to triple-jump up the wall, and land on an unseen ledge high
above. The demon scroll is posted on the cliff wall on the ledge.

PRIMAGAMES.COM 151
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Secret Mission 12:
Steeplechase
Scroll Location: Castle Town of Fortuna, Opera House Plaza
Relevant Missions: Mission 17

The mission takes place


in the extremely long
Gran Album Bridge area.
The player must destroy
two horse statues in just
30 seconds. This proves
difcult, given the layout
of Gran Album Bridge.
Run to the bottom of the The demon scroll for this mission is hidden behind a garbage can in the portion
F398: Revenge to ddestroy
north stairs and perform PF398: estroy the horse statue at tthe
he far of Opera House Plaza that only Dante gets to explore. Smash the garbage can to
end. Then run back upstairs, through the circle platform and inside the building. reveal the scroll.
Quickly re PF398: Revenge g through
g the south doorwayy to hit the second horse
sion complete
statue. Mission e!
complete!

The objective is to get


th
hr
through the laser array in
th
he Order of the Sword
the
H.Q
H.Q. Security Corridor
wi
without the help of the
Key of Cronus. All we
can recommend is to
wa
wait to walk into the
arr
array until two beams
aare
ree approachingg up hhig
igh,
igh,, lleaving
high, eaving walking space at th
ea tthee bot
bottom. Use Air Hike to
do
double-jump over beams that are three high. If you make it to the midpoint of
the array, use Devil Trigger and triple Air Hikes to clear the rest!

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Introduction Nero Dante Trish Lady Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission 6 Mission 7 Mission 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20

Bonus Data
This chapter concerns the various difculty modes, gallery illustrations, and
bonus modes, and reveals how to unlock them! Heaven or Hell
In this crazy mode, the
Human player character can kill
any enemy with one
Clear Human mode to unlock the following:
attack, including bosses!
History of Devil May Cry: This is a movie that recounts the story of every game
Just use your gun to blast
in the series thus far. Features still images and artwork from every game!
your way through the
Game Clear Bonus Art: The Two Heroes game in record time. But
Character Images: A set of 29 computer-generated images, featuring whats good for the goose
characters, monsters, and weapons from Devil May Cry 4. is good for the gander. If
es just one hit, he dies! The player has three Gold Orbs.
the player character receives
No more can be found in the stagesand no Vital Stars, either. If you have a Gold
Devil Hunter Orb in your possession when your character dies, he immediately revives. If not,
you must restart from the last checkpoint!
Clear Devil Hunter mode to unlock the following:
Clear Heaven or Hell mode to unlock the following:
History of Devil May Cry: This is a movie that recounts the story of every game
Game Clear Bonus Art: The Ladies of Devil May Cry
in the series thus far. Features still images and artwork from every game!
Game Clear Bonus Art: The Cast
Character Images: A set of 29 computer-generated images, featuring
characters, monsters, and weapons from Devil May Cry 4.
Hell and Hell
This mode is the same as Heaven or Hell, with one exception: enemies do not die
Son of Sparda mode with one hit, but the player character does!

Bloody Palace Clear Hell and Hell mode to unlock the following:
Game Clear Bonus Art: Light from the Demon Blade

Son of Sparda Bloody Palace


This mode features a slightly increased difculty (mostly because of different
enemy placement), and the player must score at least an A ranking in every
mission!
Clear Son of Sparda mode to unlock the following:
Game Clear Bonus Art: The Demons
Publicity Art: A set of 12 images created for the press, featuring computer-
generated renderings and concept sketches from Devil May Cry 4.
Bloody Palace is a battle arena mode, similar to the same bonus mode from Devil
Dante Must Die mode May Cry 3: Special Edition. The player battles through 101 stages of mayhem in
Heaven or Hell mode an effort to get as far as possible. The player can choose to play Bloody Palace as
either Nero, Super Nero, Dante, or Super Dante, in normal or automatic mode.

Dante Must Die


This mode features a psychotic difculty level where all enemies inict severely
high damage with even minor attacks!
Clear Dante Must Die mode to unlock the following:
Game Clear Bonus Art: Demon Invasion
Hell and Hell mode When you enter each arena, enemies appear. Defeat all the enemies to open
Super Nero (Play with unlimited Devil Trigger, but with a slight ranking a portal to the next arena. New this time in Bloody Palace mode is a timer,
penalty) which counts down during the battle. If the timer reaches zero, the game is over.
Defeating enemies adds a small amount of time to the timer. Timer bonuses are
Super Dante (Same as Super Nero)
also gained for clearing a stage while suffering no damage and by killing enemies
when the Stylish rank is high.

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BP Enemies (Continued)
STAGE ENEMIES STAGE ENEMIES
47 Chimera Seed x5, Bianco Angelo x2, 75 Alto Angelo x1, Cutlass x3
Alto Angelo x1 76 Cutlass x4, Gladius x8
48 Scarecrow x1, Chimera Seed x6 77 Basilisk x10
49 Chimera x3, Faust x1 78 Frost x2, Basilisk x4
50 Scarecrow x6, Chimera Seed x12, 79 Cutlass x2, Basilisk x2, Gladius x4
Assault x4
Every 10 stages, a boss appears. At Stages 10, 30, 50, 70, and 90, the enemy 80 Angelo Credo
51 Scarecrow x6 81 Mega Scarecrow x1, Scarecrow x5
group appearing is difcult enough to be considered a sub-boss. Stage 99 is no 52 Scarecrow x3, Gladius x8 82 Mephisto x4, Faust x1
picnic, either. Bosses such as Berial, Bael, Echidna, and others appear in 53 Mega Scarecrow x3, Frost x2 83 Frost x3
Stages 20, 40, 60, 80, and 100. Stage 101 is a battle against Dante, in his most 54 Scarecrow x5, Alto Angelo x1 84 Chimera x4, Chimera Seed x10
powerful and dangerous form. If the player character is Dante, then the Stage 101 55 Mega Scarecrow x1, Faust x1 85 Blitz x2, Chimera Seed x3
56 Mega Scarecrow x1, Alto Angelo x2
boss is a dark, shadow version of Dante. 86 Bianco Angelo x2, Alto Angelo x1
57 Scarecrow x4, Mephisto x3 87 Basilisk x4, Gladius x7
58 Mega Scarecrow x1, Basilisk x5 88 Cutlass x3, Bianco Angelo x2
59 Chimera x2, Mega Scarecrow x1, 89 Mega Scarecrow x3, Blitz x1
Chimera Seed x4
90 Scarecrow x20, Mega Scarecrow x3,
60 Echidna Chimera Seed x3
61 Bianco Angelo x4 91 Faust x3
62 Cutlass x2, Bianco Angelo x3 92 Alto Angelo x3, Bianco Angelo x4
63 Blitz x1, Bianco Angelo x2 93 Assault x8
64 Bianco Angelo x1, Gladius x6 94 Chimera x3, Chimera Seed x6,
65 Bianco Angelo x7, Alto Angelo x1 Bianco Angelo x2
Bloody Palace offers a chance to increase your Red Orb count, Proud Souls 66 Alto Angelo x1, Basilisk x4 95 Basilisk x16, Chimera Seed x4
quantity, and to purchase new skills from the Power Up menu before taking on 67 Blitz x1, Alto Angelo x2 96 Gladius x8, Cutlass x3, Bianco
68 Bianco Angelo x2, Scarecrow x6 Angelo x3
harder difculty modes, such as Son of Sparda or Hell and Hell modes.
69 Alto Angelo x1, Frost x2 97 Mephisto x6, Mega Scarecrow x2
70 Bianco Angelo x10, Alto Angelo x2 98 Chimera x4, Chimera Seed x3
BP Bonuses 71 Gladius x16 99 Alto Angelo x2, Bianco Angelo x44
BONUS SECONDS ADDED BONUS SECONDS ADDED 72 Mega Scarecrow x1, Gladius x9 100 Angelo Agnus
Alto Angelo +20 Gladius +2 73 Gladius x8, Frost x1 101 Dante
Assault +10 Mega Scarecrow +15 74 Cutlass x2, Basilisk x4
Basilisk +5 Mephisto +10
Bianco Angelo +10 Scarecrow +5
Blitz
Chimera
Chimera Seed
+30
(value of host)
+2
D rank bonus
C rank bonus
B rank bonus
+1
+2
+3
Mission Ranking
Cutlass
Faust
+15
+20
No damage, Stages 119
No damage, Stages 21+
+30
+20
Data
Frost +10 Ranking for each mission is determined by the mission cleared and the
mode played. The following formulas and tables explain how the ranking is
determined. Use this information to help raise your rankings!
BP Enemies
STAGE ENEMIES
1 Scarecrow x3
STAGE ENEMIES
24 Assault x3, Basilisk x4
Devil Hunter Rank
2 Scarecrow x4 25 Assault x3, Blitz x1 Devil Hunter rank is determined by the following formula:
3 Scarecrow x6 26 Blitz x1, Basilisk x4 Devil Hunter Rank = (Clear Bonus + Style points) x Clear Time Rank Multiplier x
4 Frost x2 27 Frost x2, Bianco Angelo x2
Orbs Found Multiplier x Bonus & Penalty Multiplier
5 Bianco Angelo x2 28 Assault x2, Gladius x8
6 Mephisto x3 29 Blitz x1, Gladius x5 Use the information in the following tables to determine your Devil Hunter
7 Gladius x6 30 Frost x4, Assault x6, Blitz x1 points. For example, if in Mission 01 the player clears in 1:25 (A), scores 544 Style
8 Chimera Seed x9 31 Chimera Seed x6, Mephisto x3
points (S), nds 100 percent of the orbs (S), and gets the No Item bonus, then the
9 Chimera Seed x9, Scarecrow x3 32 Scarecrow x3, Faust x1
10 Scarecrow x12 33 Mephisto x2, Mega Scarecrow x1
formula to determine Devil Hunter points is (500 + 544) x 2.5 x 2.0 x 1.2 = 6,264.
11 Assault x2 34 Mephisto x6 The Devil Hunter rank table determines that the players overall ranking for
12 Mega Scarecrow x2 35 Mephisto x3, Frost x1 Mission 01 is S.
13 Assault x2, Bianco Angelo x2 36 Scarecrow x2, Faust x1
14 Faust x1 37 Mephisto x2, Assault x3 MODE MISSION C B A S
15 Bianco Angelo x2, Alto Angelo x1 38 Mephisto x2, Blitz x1 Human Mission 1 1020 1870 3060 5100
16 Scarecrow x6, Mega Scarecrow x1 39 Chimera Seed x9, Faust x1 Mission 2 4250 10200 20400 42500
17 Alto Angelo x2 40 Bael Mission 3 5100 13600 25500 55250
18 Blitz x1 41 Chimera Seed x9 Mission 4 5100 12750 25500 42500
19 Basilisk x4 42 Chimera x5, Chimera Seed x5 Mission 5 4250 10625 22950 34000
20 Berial 43 Chimera x4 Mission 6 8500 17000 42500 68000
21 Mephisto x2, Frost x1 44 Chimera Seed x6, Gladius x6 Mission 7 5100 13600 25500 42500
22 Frost x2, Faust x1 45 Chimera x2, Blitz x1 Mission 8 5100 11050 22100 42500
23 Assault x3, Frost x2 46 Basilisk x2, Chimera Seed x4 Mission 9 6375 15300 29750 51000

154 Devil May Cry 4 Prima Ofcial Game Guide


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Introduction Nero Dante Trish Lady Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission 6 Mission 7 Mission 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20

MODE MISSION C B A S MODE MISSION C B A S


Mission 10 8500 18700 34000 59500 Mission 18 18000 36000 66000 114000
Mission 11 8500 21250 42500 68000 Mission 19 52500 105000 210000 375000
Mission 12 5100 10625 21250 38250 Mission 20 18000 37500 60000 99000
Mission 13 6800 14875 25500 42500
Mission 14 4250 10200 19125 36125
Mission 15 10200 21250 34000 59500
Proud Orbs Awarded
Mission 16 8500 21250 34000 59500 The number of Proud Orbs awarded is the Devil Hunter rank score x 0.03,
Mission 17 11050 25500 55250 85000 rounded down. For instance, if the player scored 6,264 as detailed in the earlier
Mission 18 5100 10200 18700 32300 example, then the number of Proud Orbs obtained would be 187.92, or 187.
Mission 19 10625 22950 42500 76500
Mission 20 5100 10625 17000 28050
Devil Hunter Mission 1 1200 2200 3600 6000 Clear Bonus
Mission 2 5000 12000 24000 50000 Each mission has a set Clear Bonus, regardless of mode or ranking.
Mission 3 6000 16000 30000 65000
Mission 4 6000 15000 30000 50000 MISSION VALUE MISSION VALUE MISSION VALUE
Mission 5 5000 12500 27000 40000 1 500 8 2,000 15 3,000
Mission 6 10000 20000 50000 80000 2 1,500 9 1,500 16 3,000
Mission 7 6000 16000 30000 50000 3 2,000 10 2,500 17 2,500
Mission 8 6000 13000 26000 50000 4 2,000 11 2,500 18 1,500
Mission 9 7500 18000 35000 60000 5 1,500 12 1,000 19 3,500
Mission 10 10000 22000 40000 70000 6 2,500 13 2,000 20 1,000
Mission 11 10000 25000 50000 80000 7 2,500 14 1,500
Mission 12 6000 12500 25000 45000
Mission 13 8000 17500 30000 50000
Mission 14
Mission 15
5000
12000
12000
25000
22500
40000
42500
70000
Style Point Ranking
Mission 16 10000 25000 40000 70000 The Style points accumulated during the mission (visible during a mission replay)
Mission 17 13000 30000 65000 100000 determine the ranking based on the following table:
Mission 18 6000 12000 22000 38000
Mission 19 12500 27000 50000 90000 MODE MISSION C B A S
Mission 20 6000 12500 20000 33000 Human Mission 1 315 330 410 500
Son of Sparda Mission 1 2160 3960 6480 10800 Mission 2 3000 4000 5000 6500
Mission 2 13500 31500 63000 108000 Mission 3 3000 5500 7500 10000
Mission 3 10800 28800 54000 117000 Mission 4 3000 4500 5500 6500
Mission 4 16200 32400 68400 117000 Mission 5 2500 3500 4500 6000
Mission 5 13500 27000 50400 90000 Mission 6 5000 7500 10000 12500
Mission 6 18000 36000 90000 144000 Mission 7 3000 4000 5000 7000
Mission 7 10800 28800 54000 90000 Mission 8 2500 3500 4500 6500
Mission 8 10800 23400 46800 90000 Mission 9 4000 6000 8000 10000
Mission 9 21600 45000 90000 153000 Mission 10 4000 6000 8000 10000
Mission 10 18000 45000 81000 135000 Mission 11 5000 7500 9500 11500
Mission 11 18000 45000 90000 144000 Mission 12 3000 4000 5000 7000
Mission 12 10800 22500 45000 81000 Mission 13 3000 4000 5000 7000
Mission 13 15300 31500 54000 99000 Mission 14 2000 3000 4000 6000
Mission 14 9900 24300 45000 90000 Mission 15 5000 7500 9500 11500
Mission 15 23400 49500 90000 153000 Mission 16 4500 6500 8000 10000
Mission 16 21600 47700 76500 135000 Mission 17 6500 9500 13000 17000
Mission 17 23400 54000 117000 180000 Mission 18 2000 3000 4000 5000
Mission 18 10800 21600 39600 68400 Mission 19 5000 7000 9500 12500
Mission 19 31500 63000 126000 225000 Mission 20 3500 4000 4500 5500
Mission 20 10800 22500 36000 59400 Devil Hunter Mission 1 315 330 410 500
Dante Must Die Mission 1 3600 6600 10800 18000 Mission 2 3000 4000 5000 6500
Mission 2 22500 52500 105000 180000 Mission 3 3000 5500 7500 10000
Mission 3 18000 48000 90000 195000 Mission 4 3000 4500 5500 6500
Mission 4 27000 54000 114000 195000 Mission 5 2500 3500 4500 6000
Mission 5 22500 45000 84000 150000 Mission 6 5000 7500 10000 12500
Mission 6 30000 60000 150000 240000 Mission 7 3000 4000 5000 7000
Mission 7 18000 48000 90000 150000 Mission 8 2500 3500 4500 6500
Mission 8 18000 39000 78000 150000 Mission 9 4000 6000 8000 10000
Mission 9 36000 75000 150000 255000 Mission 10 4000 6000 8000 10000
Mission 10 30000 75000 135000 225000 Mission 11 5000 7500 9500 11500
Mission 11 30000 75000 150000 240000 Mission 12 3000 4000 5000 7000
Mission 12 18000 37500 75000 135000 Mission 13 3000 4000 5000 7000
Mission 13 25500 52500 90000 165000 Mission 14 2000 3000 4000 6000
Mission 14 16500 40500 75000 150000 Mission 15 5000 7500 9500 11500
Mission 15 39000 82500 150000 255000 Mission 16 4500 6500 8000 10000
Mission 16 36000 79500 127500 225000 Mission 17 6500 9500 13000 17000
Mission 17 39000 90000 195000 300000 Mission 18 2000 3000 4000 5000
Mission 19 5000 7000 9500 12500

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Style Point Ranking (Continued) MODE MISSION C B A S
Mission 6 30:00 22:30 18:30 16:30
MODE MISSION C B A S Mission 7 26:00 20:00 17:00 15:00
Mission 20 3500 4000 4500 5500 Mission 8 18:30 15:00 13:00 11:00
Son of Sparda Mission 1 315 330 410 500 Mission 9 17:30 13:30 11:00 9:30
Mission 2 3600 4900 6750 9250 Mission 10 26:00 20:00 17:00 15:00
Mission 3 3000 5500 7500 10000 Mission 11 18:30 15:00 13:00 11:00
Mission 4 4000 5000 7500 9250 Mission 12 12:30 10:30 9:00 7:30
Mission 5 3100 4400 5750 7750 Mission 13 26:00 18:30 15:30 13:30
Mission 6 5000 7500 10000 12500 Mission 14 26:00 18:30 15:30 13:30
Mission 7 3000 4000 5000 7000 Mission 15 33:30 26:00 23:00 21:00
Mission 8 2500 3500 4500 6500 Mission 16 30:00 24:30 21:00 18:30
Mission 9 5500 8000 10750 13750 Mission 17 26:00 18:30 15:30 13:30
Mission 10 4300 6500 8700 11000 Mission 18 12:30 18:30 9:00 7:30
Mission 11 5000 7500 9500 11500 Mission 19 37:00 30:00 25:30 22:30
Mission 12 3000 4000 5000 7000 Mission 20 9:30 6:00 3:45 2:30
Mission 13 3400 4650 5900 8250 Devil Hunter Mission 1 3:00 2:00 1:30 1:00
Mission 14 2450 3700 5000 7400 Mission 2 25:00 20:00 17:30 15:00
Mission 15 5250 7900 10000 12250 Mission 3 35:00 25:00 21:00 18:00
Mission 16 4700 6850 8450 10650 Mission 4 35:00 25:00 21:00 18:00
Mission 17 6500 9500 13000 17000 Mission 5 22:00 17:30 14:00 12:00
Mission 18 2000 3000 4000 5000 Mission 6 40:00 30:00 25:00 22:00
Mission 19 7250 10500 14250 20000 Mission 7 35:00 27:00 23:00 20:00
Mission 20 3500 4000 4500 5500 Mission 8 25:00 20:00 17:30 15:00
Dante Must Die Mission 1 315 330 410 500 Mission 9 23:30 18:00 15:00 13:00
Mission 2 3600 4900 6750 9250 Mission 10 35:00 27:00 23:00 20:00
Mission 3 3000 5500 7500 10000 Mission 11 25:00 20:00 17:30 15:00
Mission 4 4000 5000 7500 9250 Mission 12 17:00 14:30 12:00 10:00
Mission 5 3100 4400 5750 7750 Mission 13 35:00 25:00 21:00 18:00
Mission 6 5000 7500 10000 12500 Mission 14 35:00 25:00 21:00 18:00
Mission 7 3000 4000 5000 7000 Mission 15 45:00 35:00 31:00 28:00
Mission 8 2500 3500 4500 6500 Mission 16 40:00 33:00 28:00 25:00
Mission 9 5500 8000 10750 13750 Mission 17 35:00 25:00 21:00 18:00
Mission 10 4300 6500 8700 11000 Mission 18 17:00 14:30 12:00 10:00
Mission 11 5000 7500 9500 11500 Mission 19 50:00 40:00 34:00 30:00
Mission 12 3000 4000 5000 7000 Mission 20 13:00 8:00 5:00 3:15
Mission 13 3400 4650 5900 8250 Son of Sparda Mission 1 3:30 2:15 1:45 1:15
Mission 14 2450 3700 5000 7500 Mission 2 34:30 28:00 25:00 21:00
Mission 15 5250 7900 10000 12250 Mission 3 40:00 28:00 24:00 20:00
Mission 16 4700 6850 8450 10650 Mission 4 50:00 30:00 24:00 21:00
Mission 17 6500 9500 13000 17000 Mission 5 30:00 25:00 21:00 18:00
Mission 18 2000 3000 4000 5000 Mission 6 45:00 35:00 28:00 25:00
Mission 19 7250 10500 14250 20000 Mission 7 40:00 30:00 26:00 23:00
Mission 20 3500 4000 4500 5500 Mission 8 28:00 23:00 20:00 17:00
Mission 9 40:00 32:00 26:00 23:00
Mission 10 43:00 34:00 29:00 25:00
Style Point Rank Mission 11 28:00 23:00 20:00 17:00
Mission 12 20:00 16:30 13:30 11:30
Modier Mission 13
Mission 14
45:00
45:00
32:00
33:00
27:00
28:00
23:00
24:00
Once the Style point rank is determined as shown in the table above, the
Mission 15 55:00 42:00 38:00 34:00
multiplier for the Devil Hunter rank equation is determined from the following Mission 16 48:00 40:00 34:00 30:00
table: Mission 17 40:00 29:00 24:00 21:00
Mission 18 20:00 16:30 13:30 11:30
RANK MULTIPLIER RANK MULTIPLIER RANK MULTIPLIER Mission 19 80:00 66:00 55:00 50:00
S x4.0 B x2.5 D x1.5 Mission 20 15:00 9:00 5:30 3:45
A x3.0 C x2.0 E (None) x1.0 Dante Must Die Mission 1 4:15 2:45 2:00 1:25
Mission 2 42:00 34:00 30:00 26:00
Mission 3 50:00 35:00 30:00 25:00
Clear Time Ranking Mission 4
Mission 5
60:00
38:00
45:00
30:00
38:00
25:00
33:00
21:30
Clear Time ranking is used to determine the multiplier that should be plugged
Mission 6 55:00 42:00 35:00 30:00
into the equation above. Mission 7 50:00 38:00 32:00 28:00
MODE MISSION C B A S Mission 8 33:30 28:00 24:00 21:00
Human Mission 1 2:15 1:30 1:05 0:45 Mission 9 50:00 40:00 32:00 28:00
Mission 2 18:30 15:00 13:00 11:00 Mission 10 53:00 41:00 35:00 30:00
Mission 3 26:00 18:30 15:30 13:30 Mission 11 35:00 28:00 24:00 21:00
Mission 4 26:00 18:30 15:30 13:30 Mission 12 24:00 20:00 17:00 14:00
Mission 5 16:30 13:00 10:30 9:00 Mission 13 55:00 40:00 33:00 29:00

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Introduction Nero Dante Trish Lady Puppets of Armageddon Items Missions Secret Missions Bonus
Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission 6 Mission 7 Mission 8 Mission 9 Mission 10
Mission 11 Mission 12 Mission 13 Mission 14 Mission 15 Mission 16 Mission 17 Mission 18 Mission 19 Mission 20

MODE MISSION C B A S
Mission 14
Mission 15
55:00
65:00
40:00
50:00
33:00
46:00
29:00
41:00
Xbox Live
Mission 16 58:00 48:00 41:00 37:00
Mission 17
Mission 18
50:00
24:00
35:00
20:00
29:00
17:00
25:00
14:00
Achievements and
Mission 19
Mission 20
100:00
18:00
80:00
11:00
68:00
7:00
60:00
4:30 Gamer Points
NO. RESULT NAME DETAILS GP
Clear Time Multiplier 01 A Comfortable Pace Clear mission 11 in Human mode. 10
Once the Clear Time ranking is determined, use the letter grade to determine the 02 Easy Does It Clear all missions in Human mode. 10
03 Half Way There Clear mission 11 in Devil Hunter mode. 10
multiplier in the table below, and plug it into the Devil Hunter rank equation.
04 Done and Done Clear all missions in Devil Hunter mode. 20
RANK MULTIPLIER RANK MULTIPLIER 05 Rock and a Hard Place Clear mission 11 in Son of Sparda mode. 10
S x3.0 C x1.5 06 Hardly A Simple Task Clear all missions in Son of Sparda mode. 30
A x2.5 D x1.0 07 Easier Said Than Done Clear mission 11 in Dante Must Die mode. 10
B x2.0 08 All Bow Before You Clear all missions in Dante Must Die mode. 40
09 Step into the Light Clear all missions in Heaven or Hell mode. 10
10 Tonight, We Dine in Hell Clear all missions in Hell and Hell mode. 10
Orbs Found Rank 11 The Best of the Rest Clear all missions in Human mode with an S ranking.
Clear all missions in Devil Hunter mode with an S
20
12 A Cut Above 30
Stages without orbs available rank 100 percent. Otherwise, the determination of ranking.
rank from orbs found is as follows: Clear all missions in Son of Sparda mode with an S
13 A Stunning Feat 40
ranking.
PERCENT RANK PERCENT RANK 14 Never Say Die
Clear all missions in Dante Must Die mode with an
50
45-59 C 75-94 A S ranking.
60-74 B 95+ S 15 A Throne of Glory Clear all game modes. 50
16 Nothing Left Unsaid Clear all secret missions. 10
17 The First Circle Clear stage 10 of Bloody Palace mode. 10
Orbs Found Rank Score 18
19
The Second Circle
The Third Circle
Clear stage 20 of Bloody Palace mode.
Clear stage 30 of Bloody Palace mode.
10
10
Multiplier 20
21
The Fourth Circle
The Fifth Circle
Clear stage 40 of Bloody Palace mode.
Clear stage 50 of Bloody Palace mode.
10
10
Use the Orbs Found rank to plug the appropriate multiplier value from the 22 The Sixth Circle Clear stage 60 of Bloody Palace mode. 10
following table into the Devil Hunter rank equation: 23 The Seventh Circle Clear stage 70 of Bloody Palace mode. 10
24 The Eight Circle Clear stage 80 of Bloody Palace mode. 10
RANK MULTIPLIER RANK MULTIPLIER 25 The Ninth Circle Clear stage 90 of Bloody Palace mode. 10
S x2.00 C x1.25 26 Covered in Blood Clear all Bloody Palace mode stages. 40
A x1.75 D x1.00 Clear all Bloody Palace mode stages with an S
B x1.50 27 King of the Palace 50
ranking.
28 Speak of the Devil Clear the game with Super Nero (Dante). 20
29 Smokin! Complete a Stylish Rank S (Smokin!) combo. 10
Bonus and Penalty 30 Smokin Style!! Complete a Stylish Rank SS (Smokin Style!!) combo. 10
Complete a Stylish Rank SSS (Smokin Sick Style!!!)
Determination 31
32
Smokin Sick Style!!!
Simply Spectacular
combo.
Complete a mission with an S ranking.
10
10
The following table contains the multipliers to plug into the Devil Hunter rank
33 Modus Vivendi Extend the Vitality Gauge to maximum capacity. 10
equation based on the criteria shown: Extend the Devil Trigger Gauge to maximum
34 Bat Out of Hell 10
capacity.
ITEM MULTIPLIER ITEM MULTIPLIER 35 River of Red Acquire 10,000 Red Orbs. 10
No Damage x1.5 Continue Used x0.8 36 Your Cup Runeth Over Acquire 100,000 Red Orbs. 20
No Item Used x1.2 Enemy Level Down x0.8 37 Red Orb Millionaire Acquire 1,000,000 Red Orbs. 40
Gold Orb Used x0.7 Super Character Used x0.2 38 Filled with Pride Acquire 10,000 Proud Souls. 10
39 Brimming with Pride Acquire 100,000 Proud Souls. 20
40 Proud Millionaire Acquire 1,000,000 Proud Souls. 40
41 Rookie Devil Hunter Defeat a total of 100 enemies. 10
42 Skilled Devil Hunter Defeat a total of 1,000 enemies. 30
43 Legendary Devil Hunter Defeat a total of 10,000 enemies. 50
44 Item Collector Acquire a maximum number of all items. 50
45 Skill CollectorNero Acquire all of Neros skills. 50
46 Skill CollectorDante Acquire all of Dantes skills. 50
Total 1,000

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