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Lesson 3: Ethical Use of information

Content Standards ELAGSE7W7. Conduct short research to answer questions

ISTE Standards:

Creativity and Innovation

Apply existing knowledge to generate new ideas, products, or processes


Create original works as means of personal or group expression

Communication and collaboration

Interact, collaborate, and publish with peers, experts, or others employing a variety of

digital environments and media.


Communicate information and ideas effectively to multiple audiences using a variety of

media and formats

Research and information fluency

Process data and report results

Guiding Question: How do I avoid plagiarism when doing research?

Content Curation:

http://www.scoop.it/t/ethical-use-of-information-by-stacy-sears

Principles of Inquiry Learning:

Foster inquiry by scaffolding curiosity


Design architecture for participation
Be Flexible

Information Fluency:

Evaluating information effectively- How good is the information


Using information ethically- How will I ethically use the information
Locating information effectively

Student Activities
1. Students will review the resources on Scoop.it. As they review the resources they will be

thinking of questions they would like to ask the 6th grade students.

2. Students will work in groups to create a how to avoid plagiarism Comic using the comic

touch app. Students will create the comic for the 6th grade students to view as they prepare to

take the student created quiz.

Definition of plagiarism
Types of plagiarism
Tips for avoiding plagiarism

3. Students will create a 15 question quiz on plagiarism using eClicker. The 6th grade students

will play the game after the plagiarism comics have been presented.

4. Each group will be given a blog topic to explain and discuss. The 6th grade students will

review the blogs and will add their own comments.

What is plagiarism
Types of plagiarism
Ways to avoid plagiarism

Assessment:

1. Students will reflect upon what they learned through the lessons on their blogs and will

respond to two peers.

2. Students will grade their Comics using the provided rubric before they submit the final

product.

3. Groups will work together to proof the eClicker games before they are presented to sixth

grade students.
Engage, Enhance, And Extend:

1. Engage- Students will be engaged as they have the opportunity to teach younger students.

Creating a quiz using Kahoot will also motivate students to review resources.

2. Enhance- Students will be able to present their Glogster and Kahoot to 6th grade students.

3. Extend- Students will be encouraged to consider the possible consequences of not using

information ethically. They will use Twitter to discuss these consequences with their peers.

Levels of Blooms Taxonomy:

Understanding

Applying

Analyze

Evaluate

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