Traits
10 20 30
Max Resources Lv +2 + = 6 Thrifty Current Res 5 15 25
10 20 30
Max Influence Lv +2 + = 6 - Current Inf 5 15 25
Minor Perk Moderate Perk Major or Unique Perk Complication
Movement 3 -
Complications Prejudice from Corporation.
Tripples on a Fate Re-roll = Unwanted Flashback minor Complication
Focus 3 -
Intelligence 2 -
Spare Time Points +1 Per Session
Max 10 Unused
Spare Time Roll +
Perception 3 -
Fate 2+ 1 = 3 - p
ho
Wo p
Wo Box
D ksho
rks
To kit
Conversation -1 + = -1 - -
Personal Combat Skills x2
Culture 1 + = 1 - -
Physical 1 + 2 = 3 - Tactical -2 + = -2 -
Resolve 1 + 2 = 3 - -
Survival -1 + 1 = 0 - -
Electronics -1 + = -1 - -
Vehicle System Skills x2
Programming -1 + = -1 - Engineering -2 + = -2 -
Professional
Bio Tech -1 + = -1 - -
Medicine -1 + = -1 - Operations -2 + = -2 -
Psychology 1 + = 1 - -
Astronomy -1 + = -1 - Gunnery 1 + = 1 -
Planetoids -1 + = -1 - -
Ref 3 2
Overburdened
Each point your Str is under items Weight
Mov 3 3
Outfit Utility Weapon - 0 Defence
Foc 3 4
Int 2 5 Stealth Tac + Ref + = 1
Requires Light Cover
Front Cover
Equipment
Defence: 10+Ref+ =
13
+Cover Cover Steps:
You can not increase 0 Cover.
+ * Armour: Outfit + & Utility 1 = 3 Endurance: 1 0 + ( S t r x 5 ) + = 30
Outfit Armour Defence Endurance Cover Frt Cover Slots Weight Variation Cost
Tactical Armour 2 + + + * 10 2 Haze Mesh 3
Utility Item Armour Defence Endurance Cover Frt Cover Slots Weight Variation Cost
Burst Shield + + + + L Cover + 0 1
Shield, Gauntlet, Take Cover Action grants you Immunity to Critical Hits while you have Endurance and are Gaining a Cover Bonus
Natural Weapons Hit (+Skill) End Dmg Crit Dmg Range Clips Ammo Load RoF Weight Type & Variations Cost
Mind +Int+Tactical - - Focus - Infinite 0 1 0 Analytical Auto
Weapons Hit (+Skill) End Dmg Crit Dmg Range Clips Ammo Load RoF Weight Type & Variations Cost
Assault Rifle +5 4 4 5 3 8 2 2 (+1d6) 2 Gun (Self Propelled) 3
Quick Fix; Heal any 2 12 + Rebuild; Heal one 8 2x 14t + Paramedics; Heal any 3 12 + Surgery; Heal one 8 2x 14t +
Req: Workshop, Only Heals Dmg dealt this Combat. and a Major Condition (eg: Lost Wing). Req: Toolbox, Only Heals Dmg dealt this Combat. and a Major Condition.
May only be rolled once per available Workshop. Requires: Workshop. Healing may be applied to multiple Characters. Requires: Workshop.
Must be performed directly after a Combat. Must be performed directly after a Combat. May Retro any Trait for a Implant Trait.
Maximum of 1 Paramedics Roll per 3 Characters.
Attack Attack
Hit +Ref +Extra RoF Dice
Full Move Move Move +2 Snap Shot Damage Strike Damage
Move -2
Move Move
Attack Attack
+1 Cover Step Hit +Per +Extra RoF Dice Move +2 (Straight Line)
Take Cover Move
Armour vs Slow +1 (go Prone) Spray Fire Damage
Move -2 Charge Damage
Damage +1 (per 4 Movement)
Move Move
Overwatch Actions Attack may be taken as a Free Action during another Characters Action (normally at the end of an Action).
Full Burn 8
Turn 45o Damage 12-Crew
Remove 1 On Fire Effect.
Calibrate 12-CPU
Add or remove 1
Preparation 8-Crew
Reload or Un Jam a Weapon.
Alter Velocity = Eng. Control Regen Shields. Target Lock Effect. May Roll once per Weapon.
Attack Roll Formula: 3d6 +Hit -2 per Rng Increment beyond 1st Targets Defence Free Critical Hit vs Target with 0 Endurance
Attack costs 1 Ammunition per RoF used (minimum 1)