Captain Reilly Nefarious. The first of these two learning theories is constructivism
previous knowledge and experience (Wang and Ha. 2013. pp.222). The primary
elements of constructivism that are visible within the quest are active learning and
situated learning. The second learning theory that was used in the quest is
behaviourism, with the quest using positive reinforcements and operant conditioning
learners and their learning (Wang and Ha. 2013. pp.223). One of the main key
objectives when the lessons were being developed was to make the activities in the
web quest be as hands on as they could be. This is something that can be seen in
various activities within the quest, such as in the interactive PowerPoint game and
the treasure hunt which both depend on students actively engaging with the activities
for them to learn. The reason for this focus was to ensure that active learning
various authors, by actively engaging the students, the desired outcome is that they
will be able to learn better as opposed to having them recite and memorise content
The next key point of constructivism that can be seen within the web quest is
within situated context (Keengwe, Onchwari, & Agamba. 2013. pp.895). That is to
Instinctually, this would imply that lessons should be based on the real-life situations
that students are living through, e.g.: designing lessons around relevant events
occurring within the local community. However, students are also highly imaginative
as such imaginary situations can also from part of their situational context (Kloehn.
Because of this a pirate theme was chosen as by year three, students would have
knowledge of pirates from movies such as Peter Pan, Pirates of the Caribbean and
books such as Treasure Island. Further to this, movies such as Pirates of the
Caribbean could result in some of the kids dreaming of becoming pirates. As such a
pirate theme is well justified and can be used for situated learning.
conditioning can also be seen within this web quest. Operant conditioning consists of
Amal, Aljaam, & Saleh. 2015. pp. 367). Positive reinforcements were used at the end
of each of the lessons by giving the children some form of reward for their efforts
during the class. Rewards included: treasure chests, a letter, or chocolate coins.
Negative reinforcements were not used, so as not to ridicule the students. The
exception to this is the day 3 activity Fight for the Chests which used negative
reinforcements in the form of the students character taking damage if the student
reinforcement; would motivate the student to answer correctly (Myers. 2008. pp.222).
References
Keengwe, J., Onchwari, G., & Agamba, J. (2013). Promoting effective e-learning
Kloehn, L. (2009). Imagination and Learning: Students Living "Real" Lives during the
http://www.jstor.org.libproxy.murdoch.edu.au/stable/40503357
Myers, David G. (2008). Exploring Psychology. New York, New York: Worth. p. 222.
Sawsan Saad, Amal Dandashi, Jihad M. Aljaam, & Moataz Saleh. (2015). The
http://www.jstor.org/stable/jeductechsoci.18.2.366
Sullivan, P. (2011). Teaching mathematics (1st ed., pp. 32-39). Camberwell, Vic.:
ACER Press.
Wang, C. & Ha, A. (2013). The theory of planned behaviour: predicting pre-service
http://dx.doi.org/10.1080/13573322.2011.558572