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Sengoku Rance:Skills

Due to the common nature of most passive skills, the passive skills is in its own table. Sengoku Rance

Contents

(c)
Melee classes Navigation:
Bushi ()
General Information
Skill Lore
Skill type name Skill name (Eng) Cost Description Notes Story
(Jap) Houses
Support Game Mechanics
Charge 1 Boosts attack by 70%
skill Parameters

Warrior Attack 1 Standard Warrior attack Command Events


Commanders
-> -> Warrior Attack
Main 1 1.1x damage Upgrade from Warrior Attack Character Clears
2 2
Attacks Troop Properties
-> 0.8 x damage (Ignores Skills
-> Guard Crush 1 Upgrade from Warrior Attack 2
? Footman guard defense) Objectives
1.2 x damage attack + battle Satisfaction Bonuses
Shouting Charge 2
result up Dungeons
Items
Side Attack 2 Cannot be counterattacked
Item Shop
Light Attack only goes into effect if the enemy unit
0.2 x damage, Chance to Locations
Light Attack 2 is annihilated. If that unit dies to assassination skills
capture way up Second Game Bonuses
Light Attack will not go into effect.
Free for All
Full Power 1.5 x damage (large counter- Walkthrough
2
Warrior Charge attack damage) Extreme Games
-> -> Full Power 2.0 x damage (large counter- Clear Game Report
2 Upgrade from Full Power Warrior Charge
Warrior Charge 2 attack damage) Links
SSG
Can't be learned.
Captain attacks, then units Version History
Commander Captains with this skill: Uesugi Kenshin, Honda
All attack. Cannot be FAQ
Special Charge Tadakatsu, Noir, Mori Motonari,Baba Shouen,
counterattacked
Attacks Souma Hayate ()
Rance attacks, then his unit

Rance Attack All attacks. Cannot be Rance only

counterattacked
Kentaro attacks, then his units

Kentaro-kun Slash All attack. Cannot be Ogawa Kentaro only

counterattacked
Can't be learned.
Gamble Charge 2 0.5-2.5 x damage, randomly
Kawanoe Yuzuru & Kawanoe Mine only
Upgrade from Gamble Charge.
-> -> Gamble Kawanoe Yuzuru OR Kawanoe Mine *(Requires
All 1-3 x damage, randomly
/ Charge/Love Kawanoe Yuzuru OR Kawanoe Mine Character
Clear & Obtain passive skill Lover)

Foot Soldier ()
Skill name
Skill type Skill name (Eng) Cost Description Notes
(Jap)
Ally guard 1 Increase row guard chance by (Int x 20%) Standard Foot Soldier skill
->
Support -> Ally guard+ 1 Increases row guard chance by (Int x 30%) Upgrade from Ally guard

Skill
Increase party guard chance by (Int x 10%). Any existing row guard chance is
-> -> All guard 1 Upgrade from Ally guard
converted to party guard chance.
Main attack Foot Soldier attack 1 Standard Foot Soldier skill

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-> Foot Soldier Upgrade from Foot Soldier


-> 2 1 1.2x damage
attack 2 attack
Spear Attack 2 2 x damage Foot Soldier units
Upgrade from Spear
-> -> Spear Attack 2 3 3 x damage
Attack
Special
0.8 x damage + (10 x National Power) gold stolen, does not stack beyond one
attack Loot 1
looting per battle
Fellow Troops'
All Damage suffered to this point by your army = damage done to a single enemy
Revenge

Musketeer ()
Skill
Skill Skill name
name Cost Description Notes
type (Eng)
(Jap)
Support
Lure 0 Boosts attack by 50%
Skills
Shooting 1 Standard Musketeer attack
After regular attack, have a certain chance to instant-KO enemy unit. Yuzuhara Yuzumi only. However in very rare cases a
Main
Chance to instant-KO cannot be negated by barriers. Troops generic musketeer may start with a skill called
Attacks Aim & Shoot 1
unwounded before the unit was KOed remained unwounded after "Commander Snipe", which basically does the same
battle. thing.
Penetration
1 0.5 x damage, Penetration
Shot
Upgrade from Penetration Shot.
Special -> -> Penetration NOTE! Can only learn if the character has at least 2
2 0.7 x damage, Penetration
attack Shot 2 moves (Additional moves from item "Working Bee"
doesn't count.)

Country Crush All Devastating attack on all Sourin only (Generic-looking Musketeer)

Monk ()
Skill type Skill name (Jap) Skill name (Eng) Cost Description Notes
Tenshi's blessing 1 Self heal (small) Standard Monk skill
-> 2 Tenshi's blessing 2 2 Self heal (large) Upgrade from Tenshi's Blessing
Support skill
Convert action 1 Restores one flag for ally
-> 2 Convert action2 2 Restores 2 flags for ally Upgrade from Convert actions
Monk Charge 1 Removes one buff even if guarded by a Guard shikigami. Standard Monk skill
Main attack
-> -> Monk Charge+ 1 1.2x damage. Removes one buff even if guarded by a Guard shikigami. Standard Monk skill
Remove Guard 1 No attack, removes Guard rate from all enemy units Standard Monk skill
-> -> Youkai Exorcism 1 3.0 x damage to Youkai + cannot be counterattacked Upgrade from Remove Guard
-> -> Extended Battle 2 Battle time is lengthened by 4 turns Upgrade from Remove Guard
Special attack
-> -> Extended Battle 2 Battle time is lengthened by 6 turns Upgrade from Extended Battle
Haniwa Cleave 2.0 x damage to Haniwa units Haniwa Nyorai () only
Death's Scythe All All enemies lose 25% of their max health (needs preparation) Seigan only.

Knight ()
Skill type Skill name (Jap) Skill name (Eng) Cost Description Notes
Ally guard 1 Increase row guard chance by (Int x 20%) Standard Foot Soldier skill
Support skill -> -> Ally guard+ 1 Increases row guard chance by (Int x 30%) Upgrade from Ally guard
-> -> All guard 1 Increase party guard chance by (Int x 10%) Upgrade from Ally guard
Main attack Knight attack 1 Normal 1.0x damage Leila
Special attack Royal Guard charge 2 When enemy unit has more people, deal double damage. Leila

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Ranged (Combat)
Archer ()
Skill name
Skill type Skill name (Eng) Cost Description Notes
(Jap)
Bow Attack 1 Standard Archer skill
-> -> Bow Attack + 1 1.1x damage Upgrade from Bow Attack
Main
attack Upgrade from Bow Attack.
-> -> Yamamoto
1 0.9x damage, Penetration Can only be learned by Yamamoto Isoroku, Inoue Shigemi/Shigeyoshi
Sweeping Fire
(), Yamaguchi Tamon ()
Strengthened Bow
3 2.0 x damage
Attack
Foot Soldier Snipe 2 3.0 x damage to Foot Soldier units
Ninja Snipe 3.0 x damage to Ninja units
Special
Unskilled Volley Attacks all enemy units (preparation
attack All
Attack required)
--> Volley Attack All Attacks all enemy units (0.5x damage) Hara Shouji, Yamamoto Isoroku
No damage, set chance of instantly
Whirlwind Shot 2 Yamamoto Isoroku only, around 75% success rate.
KO-ing an enemy general

Ninja ()
Skill
Skill type name Skill name (Eng) Cost Description Notes
(Jap)

Leaves hiding 1 Boosts defense by 70%

Battleground
1 Battle effect increases (small). Next action is sooner
Support Preparation
skill -> -> Battleground Upgrade from Battleground
1 Battle effect increases (medium). Next action is sooner
2 Preparation 2 Preparation
--> --> Battleground Upgrade from Battleground
1 Battle effect increases (large). Next action is sooner
3 Preparation 3 Preparation 2

Shuriken 1 Cancels preparation Standard Ninja skill

->
Main -> Shuriken 2 1 1.1x damage. Cancels preparation Upgrade from Shuriken

attack
-> Upgrade from
-> Chun-chun
2 0.9x damage. Penetration. Cancels preparation Shuriken/Shuriken 2,
Shuriken
Suzume only

Sonic Shuriken 2 Next action is sooner. Cancels preparation.

Certain chance of instant-killing enemy unit. Chances go down if Ninja unit size is smaller
Assassination All than enemy unit size. It ignores defense shikigami and removes the barrier if fails. Unlike
killing a unit via normal means, assassinated units' troops remain unwounded after battle.
High chance of instant-killing enemy unit. Chances go down if Ninja unit size is smaller than
Upgrade from
Special -> -> Assassination 2 All enemy unit size. It ignores defense shikigami and removes the barrier if fails. Unlike killing a
Assassination
attack unit via normal means, assassinated units' troops remain unwounded after battle.
Cannot be upgraded.
Remove Buff B 1 Remove buffs from enemy units (max 3 units)
() Goninjai only .
101
101 Doggies All All enemies lose 101 health Inukai only

-> 201 Upgrade from 101
-> 201 Doggies All enemies lose 201 health
Doggies. Inukai only.

Cavalry ()
Skill type Skill name (Jap) Skill name (Eng) Cost Description Notes
Battle Rating Up 1 2
Support skill
-> -> Battle Rating Up 2 2 Upgrade from Battle Result Up 1

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Cavalry Charge 1 Standard Cavalry skill


Main attack
-> 2 Cavalry Charge 2 1 1.1 x damage Upgrade from Cavalry Charge
Onrush 2 1.3 x damage + move-1
Rear Guard Charge 2 2.0 x damage to Miko, Yin Yang, Archer, and Tactician units
Special attack
Follow-through All 3.0 x damage when winning in battle result
Commander Charge All Captain attacks, then unit attacks. Cannot be counterattacked Baba Shouen only

Cannon ()
Skill type Skill name (Jap) Skill name (Eng) Cost Description Notes
Standard Cannon attack.
Main Attack Tulip 1 Normal 1.0x damage
Maria and Kasumi only
Upgrade from Tulip.
Special Attack Rapid-Fire Tulip All 2.0x damage
Maria and Kasumi only

Ranged (Support/Magic)
Tactician ()
Skill name
Skill type Skill name (Eng) Cost Description Notes
(Jap)
Disperses (Troop Size / 300 + 2) buffs among allies. Buff strength is +5% per
Strategy C 1 Standard Tactician skill
tactician's INT.
-> Disperses (Troop Size / 200 + 2) buffs among allies. Buff strength is +5% per
-> Strategy B 1 Upgrade from Strategy C

tactician's INT.
--> Disperses (Troop Size / 100 + 2) buffs among allies. Buff strength is +5% per
--> Strategy A 1 Upgrade from Strategy B
Support
tactician's INT.
Skills -->
--> Strategy Single 1 Randomly gives target ally some status boosts Upgrade from Strategy B


---> Upgrade from Strategy
---> Strategy Full 2 Gives target ally all status boosts

Single
Reverses the current battle result. Requires preparation. After three uses in the
Reversal of fortune All Ikkyuu only
game, skill turns into () (Strategy C)

Main Bow Attack 1 Standard Tactician skill


Attacks -> -> Bow Attack + 1 1.1x damage Upgrade from Bow Attack
() Remove Buff C 1 Remove buffs from enemy units (max 2 units) Standard Tactician skill
-> Upgrade from Remove
-> Remove Buff B 1 Remove buffs from enemy units (max 3 units)
() Buff C
--> Upgrade from Remove
--> Remove Buff A 1 Remove buffs from enemy units (max 4 units)
() Buff B
Upgrade from Remove
-> -> Time Advance 2 Battle time is lessened by 2 turns
Buff C
Special --> --> Time Advance Upgrade from Time
Battle time is lessened by 4 turns
Attacks 2 2 Advance
-> -> Battle Result Upgrade from Remove
Battle result down (small effect)
Down 1 Buff C
--> --> Battle Result Upgrade from Battle
Battle result down (large effect)
Down 2 Result Down 1
Upgrade from Remove
Attacks all enemy units, cancels preparation and takes one move off each. (a barrier
-> Precision Shot All Buff C.
negates this effect)
Uruza only.

Yin Yang ()
Skill name
Skill type Skill name (Eng) Cost Description Notes
(Jap)
Guard shikigami 1 Create one-time barrier for ally Standard Ying Yang skill
Support skill -> -> All-Guard
All Create one-time barrier for all allies upgrade from Guard shikigami
shikigami

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Shikigami 1 Attacks all enemy units (preparation required) Standard Yin-Yang skill
-> -> Shikigami 2 1 1.1x damage, attacks all enemy units (preparation required) Upgrade from Shikigami
Main attack
Omachi, Acolyte Genbu, Shougun Isun
Lightning Strike 1 Attacks all enemy units (50% damage)
( )
Advanced Shikigami All 1.5 damage, attacks all enemy units (preparation required)
Demon Summoning 1
-> Demon
Special -> 2 2.0 x damage Upgrade from Oni Summoning
Summoning+
attack
Soun's Summon 1 Hojo Soun only
Great Lightning Attacks all enemy units (1.5x damage, need preparation), requires 2
1 Omachi only
Strike shuriken attacks to cancel

Miko ()
Skill
Skill name
Skill type name Cost Description Notes
(Eng)
(Jap)
Miko's Dance 1 Heals one unit by 100%. Standard Miko skill
-> -> Miko's
1 Heals one unit by 200%. Upgrade from Miko's Dance
Dance+
Upgrade from Miko's Dance.
Support
-> Accumulatively heals all units by 100%. (So all units heal for under 20% when Captains that come with this skill: Natori,
skill -> Healing Mist 2
six units are deployed.) Kobayakawa Chinu, Akihime, Yukihime,
Ashikaga Choushin, Kanae
--> --> Miko's
1 Heals one unit by 200%; next turn comes faster. Upgrade from Healing Mist
/ Dance/Wind
Bow Attack 1 Standard Miko skill
Main
-> -> Bow
attack 1 1.1x damage Upgrade from Bow Attack
Attack+
10% damage to all enemy units (preparation required). Damage is calculated
Miko's Storm All
from total troop size, not current.
30% damage to all enemy units (preparation required). Damage is calculated
Miko's Storm 2 All Natori only.
from total troop size, not current.
Special
Remove Buffs Cannot be upgraded.
Attacks 1 Removes stat bonuses from enemies
() C Miko only.
All enemy lose 50% of current health (preparation required), requires 2
Poisoning All shuriken attacks to cancel. Damage caused by this skill can be further Kobayakawa Chinu only.
reduced by foot soldier guard. Can never kill an enemy unit.

Mage ()
Skill type Skill name (Jap) Skill name (Eng) Cost Description Notes
Main Attack Fire Blast 1 Standard Mage skill
White Destruction Ray All 1.5x damage, Penetration Magic the Gandhi & Masou Shizuka only
Attack all enemies with the power of light.
Special Attacks
Angel Cutter All 0.5x damage vs regular foes (incl. Yokai). Rizna only
2.0x damage against monsters and Monks.

Passive skill
Everybody
Skill name
Skill name (Eng) Description Users
(Jap)
Attack Luck Chance of receiving +50% ATK buff. All
Defense Luck Chance of receiving +50% DEF buff. All
Intelligence Luck Chance of receiving +50% INT buff. All
Speed Luck Chance of receiving +50% SPD buff. All

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Defeated Warrior Increases capture rate of defeated


All
Hunt captains, does not stack
Merchant Per turn income increases 5% All
Initial Battle Initial battle outcome is improved by 10%,
All
Outcome can stack
End Game Points Two extra points at end of game All. (Can only be upgrade from an empty skill slot)
Twin intelligence Can see enemy information when 2 Appears random units possess this in free-for-all, allows you to view all commanders
king commanders have this skill possessed by a certain house, nothing to do with scouting.
Adds 1 action fan when 2 commanders Appears to be possessed by random units in free-for-all. Doubtful it does anything for
Twin action king
have this skill opponents were they to possess two commanders with this skill.

Profession sets
Skill name
Skill name (Eng) Description Users
(Jap)
Enhanced Initial
Initial Ally Guard rate is 120% Foot Soldier units only
Guard

Outcall Miko Male allies gain +50% ATK buffs. Number of units buffed = (Miko unit size / 250) Miko units only

Propaganda Miko units only; (Haniwa Nyorai ()


After battle victory, all units on battle increase troop gains by 1 (does not stack)
Effect Monk unit hired in Yamato comes with this)
One less monster is encountered in each level of a dungeon. (only certain levels of
Dungeon Scout Ninja units only
certain dungeons, does not stack and cannot reduce to 0).
Assassination Reduce the chances of all units from being instant-kill by Assassination/Assassination
Ninja units only
Guard 2 (/2)
All except Foot Soldier units
Healthy Body Soldier recovery cost is 1 gold NOTE! Pointless for Knight units, since they
possess this effect by nature.

Themed sets
Each captain is only in one of the sets when choosing upgrades. Captains can change between different sets randomly if you try on different turns. Every third turn opens
up Pursuit Battle and Field Battle Expert. Every fourth turn opens up Castle Siege and Dungeon Expert.

Skill
Skill name
Theme name Description Users
(Eng)
(Jap)
Current gold increases by
Ranmaru, Akechi Mitsuhide, Kanami, Kasumi, Sakai Tadatsugu,Naoe Ai, Sakamoto Ryouma, Elina, Kuge
Money Asset Tech 4% each turn (Maximum
Kiyoko (), Kurosaki Ichiya (), Amane Shigeshun, Suzume
2000 gold)
Defense increases when
Solidarity
half of the units is lost
Defensive Initial time during battle is Suzume, Uruza, Hara Shouji, Ashikaga Choushin, Ikkyuu, Inukai, Senhime, Masamune, Orime
Initial Time
advanced (ie less time
Passage
available)
Chance of recovering two
Pursuit
sub-locations after winning Shibata Katsuie, Ranmaru, Niwa Nagahide, Maria, Magic the Gandhi, Goninjai, Akihime, Kousaka
Battle
Pursuit on own territory Yoshikage, Sanada Dourin, Baba Shouen, Yamagata Masakage, Kawanoe Yuzuru, Akashi Kazemaru,
Field Battle Gives +40% damage in Yamamoto Isoroku, Yuzuhara Yuzumi
Expert fields.
Income produced by
territories increases by 4%
Asset Tech
each turn (Maximum 2000
Random gold) Hattori Hanzou, Ranmaru
Chance of recovering two
Pursit
sub-locations after winning
Battle
on own territory
Castle Rance, Shibata Katsuie, Tamagushi Fuuka, Leila, Rizna, Ogawa Kentarou, Kouhime, Yamamoto Isoroku,
Gives +40% damage in
Generic Siege Natori, Tokugawa Ieyasu, Honda Tadakatsu, Sakakibara Yasumasa, Asakura Yoshikage, Hakkindasan ,
castles.
Expert Yukihime, Okita Nozomi, Kenshin, Naoe Ai, Hojo Soun, Omachi, Yuzuhara Yuzumi, Gon, Kawanoe Mine,

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Dungeon Gives +40% damage in


Mori Motonari, Kikkawa Kiku, Daidoji Komatsu, Nogiku, Noir, Makotsudono Takehiko ()
Expert dungeons.

Individual speciality
Only rare individuals have speciality skills. Note that most of them come with the character initially and cannot be chosen again if you picked something else for the
passive skill.

Skill name
Skill name (Eng) Description Users
(Jap)
Counterattack Rate Ranmaru, Shibata Katsuie, Maeda Toshiie
Counterattack damage is doubled (+30%).
Up 1 (upgrade from empty skill slot only)
Counterattack Rate
Counterattack damage is tripled (+60%). Mori Teru, Shimazu Yoshihisa
Up 2
Automatic Recovery Sakakibara Yasumasa, Senhime, Nogiku, Orime,
Automatically recover 30 HP during battle after acting
1 Noir, Omachi only
Automatic Recovery
Automatically recover 35 HP during battle after acting Seigan
2

Gives four +50% buffs in army battles; gives four +30% buffs in commander Kousaka Yoshikage, Sanada Dourin, Baba
Fuurinkazan
battles. Shyouen, Yamagata Masakage

Automatically recover HP during battle after acting (initially heals 30 troops, can
Sill Plain Rance
be improved to 50 via bonuses and events).
Absolute Magic
Magic/Yin-Yang attacks are nullified Rizna, Hanny units
Defense
Triplets Gives four +50% buffs in army battles. Seigan
Military God's Aura Battle result +5, all enemy actions -1 (cannot reduce below 1) Uesugi Kenshin
Emperor's Aura Battle result +10, all enemy actions -2 (cannot reduce below 1) Uesugi Kenshin after becoming emperor
Fan Club Unit gains 20 troops each Turn Daidoji Komatsu
Hibachi Enemy deaths +50 Akashi Kazemaru only *(See walkthrough)
Kawanoe Yuzuru OR Kawanoe Mine *(Requires
Lover Enemy deaths +30
character clear)

Category: Sengoku Rance guides

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