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Location Identification Based on Single Photo capture

ABSTRACT

The project entitled LocationIdentification Based on Single Photo


capture is, Android phones. It was a security improvement. One of these security
changes was related to camera permission. Before this actualization, you were able
to create applications that take pictures without the user's permission. Now, this
issue is fixed, and if you want to use the camera in your application, you need to
add the corresponding line in the Android apps through GPS.

This system uses Android based mobile phones for the software to be run.
For convenience, the alerts are also stored in the centralized server like the details
of incoming call, text and multimedia messages and the timely location update of
their user. This use Android Apps will include photo capture in cloud-based
document sync, transfer and storage service, as well as updated in Android. That
means users can transfer documents to the cloud or other devices securely from the
popular Android. Sometime accident the vehicle on the road that use this Android
apps phones capture the incident photos that will be directly send to police station.
It uses this Android Mobile apps is current location and time through the GPS. For
convenience, the alerts are also stored in the centralized cloud server like the
details of send. And another module can be emergency buttons. The buttons are
defined normal, critical and very critical. These buttons are help to the users. The
user can need any help from others that time the user can be use these buttons and
send the emergency message.
EXISTING SYSTEM:

In Existing system, crime or accident identification was known by


phone calls only, so control room was dont know about exact location and
that seriousness, it takes more time to get action. So in between time
increase the disaster in crime or accident zone.

Drawback

Dont know the exact location.


Less seriousness.
Time consuming.

PROPOSED SYSTEM:

In proposed system, our android powered device can easily provide


the fast network communication, so dont want to call anyone, just we simply
capture the crime or accident picture along this our device will provide the exact
location with this image then it automatically sends to police control room, they
can easily find the exact place.

Advantage:

Reduced Time.
It helps easy to know exact location.
Consider image as main evidence.
Modules:

Crime and Accident Mapping

GPS Location Fetching

Export

Connecting to server

Tracking location

Send sms

CRIME AND ACCIDENT MAPPING:

This module is capture the crime or accident picture and immediately it


sends to police control room; it is the main evidence for that crime or accident. In
this module we are using Android powered mobile camera for capture the crime
and accident picture.

GPS LOCATION FETCHING:

Allows fetching of location from the GPS receiver or from the network-
based location services. This module is used to the GPS use attach the location
tracked by satellite and that time collect data and in to the unit. The GPS location
finder unit has a wireless modem inside the Android Smartphones. This modem is
used to communicate with Global Trackings systems. The GPS data also fetch
with the captured image and send to police control room. All of this happens in
single process real-time.

EXPORT:

This module represents the web service; finally collected data was
stored in local db. Then image converted to byte code, validate the collected
information, and capture the IP address in particular android technology, because
security purpose, finally all collected data was sent to web server.

CONNECTING TO SERVER:

This module is used for send captured image and GPS data was store
the web server. The connecting function with accuracy data was send to web
server, this collect the information was received to data modules.

Server Module:

The server modules element defines the native-code modules and


managed-code modules. As a part of Internet Information Services (IIS)
request processing, IIS calls each module listed in the element on every
request. You commonly use modules to implement customized functionality,
such as security, statistics, and logging, or customized content processing.
TRACKING LOCATION:

This module finds the image sender place, time and more information
for future process. To help in our police control room track easily to way process,
can be received to the data will be collect web server. The find out the location will
be GPS track use android Smartphones view the correct crime or accident zone.

Location-Based Services (LBS):

Providers have agreements with the wireless network carriers to


receive data from a Mobile phone and make it accessible to you via an
Internet web site. Most all Location tracking providers will be able to tell
you the approximate last known location, but beyond that, services offered
will vary, depending on the type of Mobile phone and the capabilities of the
service provider.

SEND SMS:

This module can be used to the user.Define a phone number and whenever you
press the button, the distress signal will be sent out to these recipients along with
your personalized message.
HARDWARE REQUIREMENT

CPU type : Intel Pentium 4

Clock speed : 3.0 GHz

Ram size : 512 MB

Hard disk capacity : 40 GB

Monitor type : 15 Inch color monitor

Keyboard type : internet keyboard

SOFTWARE REQUIREMENT

Operating System : Windows, Mac, Linux, etc (any one)

Language : JAVA

Back End : SQLite

IDE : Eclipse

Documentation : Ms-Office
Data Flow Diagram

User DFD:
Find Place from
Google server

Sent latitude, longitude

GPS Location
Fetching

Store Data

Main Server
Receive address

User
Send captured photo & address
Receive captured photo & address (selected date)

Control room Admin Monitoring DFD:

Server DB

Collected
info from
user

View the
image and
location

Via Internet Send Emergency


Services
SYSTEM FLOW DIAGRAM
Capturing
image

Image

GPS Satellite Cell phone


details

Cell Internet
Phone

Control room admin


GPS Provide to see the image
Location of and location of the
the image accident

Click
emergency
buttons
Image type
Alert Message
ER Diagram: Click
emergency
button
Image name
Location

Accident/crime Image
User

Captured
by

Admin

Send to
Use case Diagram:

Capture image

GPS
User

Tracked Gps location

Control room admin

Send image via internet to control room

Click emergency
button
About Android:

Android is a software stack for mobile devices that includes an


operating system, middleware and key applications. The Android SDKprovides the
tools and APIs necessary to begin developing applications on the Android platform
using the Java programming language.
Android applications are developed using Java and can be ported rather
easily to the new platform. If you have not yet downloaded Java or are unsure
about which version you need, I detail the installation of the development
environment. Other features of Android include an accelerated 3-D graphics engine
(based on hardware support), database support owner by SQLite, and an integrated
web browser.
Android Market filters the applications that are visible to users, so that users
can see and download only those applications that are compatible with their
devices. One of the ways Market filters applications is by feature compatibility.

System Requirements:

1.Android:
Android is a software stack for mobile devices that includes an
operating system, middleware and key applications. The Android SDKprovides the
tools and APIs necessary to begin developing applications on the Android platform
using the Java programming language.
Android applications are developed using Java and can be ported rather
easily to the new platform. If you have not yet downloaded Java or are unsure
about which version you need, I detail the installation of the development
environment. Other features of Android include an accelerated 3-D graphics engine
(based on hardware support), database support owner by SQLite, and an integrated
web browser.
Android Market filters the applications that are visible to users, so that users
can see and download only those applications that are compatible with their
devices. One of the ways Market filters applications is by feature compatibility.

Android Features:
Handset layouts:
The platform is adaptable to larger, VGA, 2D graphics library, 3D graphics
library based on OpenGL ES 2.0 specifications, and traditional Smartphone
layouts.
Storage:
SQLite, a lightweight relational database, is used for data storage purposes.

Connectivity:
Android supports connectivity technologies including GSM/EDGE, IDEN,
CDMA, EV-DO, UMTS, Bluetooth, Wi-Fi, LTE, NFC and WiMAX.

Messaging:
SMS and MMS are available forms of messaging, including threaded text
messaging and now Android Cloud to Device Messaging (C2DM) is also a part of
Android Push Messaging service.
Multiple language support:
Android supports multiple languages.

Web browser:
The web browser available in Android is based on the open-source Web Kit
layout engine, coupled with Chrome's V8 JavaScript engine. The browser scores
100/100 on the Acid3 test on Android 4.0; however, it does have some rendering
issues.
Java support:
While most Android applications are written in Java, there is no Java Virtual
Machine in the platform and Java byte code is not executed. Java classes are
compiled into Dalvik executables and run on Dalvik, a specialized virtual machine
designed specifically for Android and optimized for battery-powered mobile
devices with limited memory and CPU. J2ME support can be provided via third-
party applications.

Media support:
Android supports the following audio/video/still media formats: WebM,
H.263, H.264 (in 3GP or MP4 container), MPEG-4 SP, AMR, AMR-WB (in 3GP
container), AAC, HE-AAC (in MP4 or 3GP container), MP3, MIDI, Ogg Vorbis,
FLAC, WAV, JPEG, PNG, GIF, and BMP.

Streaming media support:


RTP/RTSP streaming (3GPP PSS, ISMA), HTML progressive download
(HTML5 <video> tag). Adobe Flash Streaming (RTMP) and HTTP Dynamic
Streaming are supported by the flash plunging. Apple HTTP Live Streaming is
supported by RealPlayer for Android, and by the operating system in Android 3.0
(Honeycomb).

Additional hardware support:


Android can use video/still cameras, touch screens, GPS, accelerometers,
gyroscopes, barometers, magnetometers, dedicated gaming controls, proximity and
pressure sensors, thermometers, accelerated 2D bit blits (with hardware
orientation, scaling, pixel format conversion) and accelerated 3D graphics.

Multi-touch:
Android has native support for multi-touch which was initially made
available in handsets such as the HTC Hero. The feature was originally disabled at
the kernel level (possibly to avoid infringing Apple's patents on touch-screen
technology at the time). Google has since released an update for the Nexus One
and the Motorola Droid which enables multi-touch natively.

Bluetooth:
Supports A2DP, AVRCP, sending files (OPP), accessing the phone book
(PBAP), voice dialing and sending contacts between phones. Keyboard, mouse and
joystick (HID) support is available in Android 3.1+, and in earlier versions through
manufacturer customizations and third-party applications.

Video calling:
Android does not support native video calling, but some handsets have a
customized version of the operating system that supports it, either via the UMTS
network (like the Samsung Galaxy S) or over IP. Video calling through Google
Talk is available in Android 2.3.4 and later. Gingerbread allows Nexus S to place
Internet calls with a SIP account. This allows for enhanced VoIP dialing to other
SIP accounts and even phone numbers. Skype 2.1 offers video calling in Android
2.3, including front camera support.

Voice based features:


Google search through voice has been available since initial release. Voice
actions for calling, texting, navigation, etc. are supported on Android 2.2 onwards.

Tethering:
Android supports tethering, which allows a phone to be used as a
wireless/wired Wi-Fi hotspot. Before Android 2.2 this was supported by third-party
applications or manufacturer customizations.

Screen capture:
Android natively supports the ability to capture a screenshot by method of
pressing both the power and volume-down buttons at the same time on an Android
device. This native support was first included within the Android 4.0 (Ice Cream
Sandwich) update, which is first seen on the Galaxy Nexus Smartphone.
Previously, Android did not feature native support for screen capturing which
would have likely been due to security concerns. Face Unlock" facial
recognition for unlock screen. NFC-based content sharing with
multiple ICS phones (Web Addresses, contacts, maps, YouTube
videos, app sharing). Furthermore, prior manufacturer and third-party
customizations as well as using a PC connection (DDMS developer's tool) were the
only known methods of capturing a screenshot on Android.
2. Eclipse:
Why is Eclipse the recommended IDE for Android applications? There are a
few reasonsfor this particular endorsement:

In keeping with the Open Handset Alliances theme of truly opening the
mobile development market, Eclipse is one of the most fully featured, free,
Java IDEs available. Eclipse is also very easy to use, with a minimal
learning curve. This makes Eclipse a very attractive IDE for solid, open Java
development.
The Open Handset Alliance has released an Android plug-in for Eclipse that
allows you to create Android-specific projects, compile them, and use the
Android Emulator to run and debug them. These tools and abilities will
prove invaluable when you are creating your first Android apps. You can still
create Android apps in other IDEs, but the Android plug-in for Eclipse
creates certain setup elementssuch as files and compiler settingsfor you.
The help provided by the Android plug-in for Eclipse saves you precious
development time and greatly reduces the learning curve, which means you
can spend more time creating incredible applications.

Eclipse Features:

Eclipse Market Place Client:


Till Eclipse 3.5, installing additional plugins was not straightforward,
as it involved searching for the right plugin & its update site URL outside
the Eclipse environment. But, all this will be a story of past with the
introduction of Eclipse Market Place & built in support for market place
client in Helios. Eclipse Market Place, modeled on the concept of App
Store allows the developers to discover & install the plugins of their choice
in an easy & intuitive manner straight from the Eclipse IDE itself.

Open Implementation:

This new option available under the Navigate menu allows the users
to open an implementation of the abstract method within the same hierarchy.
If there is more than one implementation for a particular method then it
shows all such implementations in a quick type hierarchy pop up box. By
default, no short cut keys are assigned for this option.

Virtual Folders:

Virtual Folders, as the name itself indicates, these new type of folders
are purely virtual in nature, meaning they are visible in the workspace but,
there wont be any real folder on the file system. These folders can contain
only other virtual folders & linked resources.

Support for Apache CXF:


Apart from the previously supported Axis2 web services, Helios also
supports Apache CXF web services. With the emergence of CXF as an
alternative for Apache Axis2, the newly added support for CXF will surely
be useful for developers planning to explore or use CXF. Just like the
support for Apache Axis2, we can create CXF specific ANT files for creating
web services without using the WTP Web service wizard.

3. SQL browser:
SQL (Structured Query Language) is used to modify and
access data or information from a storage area called database.
This beginner sql tutorial website teaches you the basics of SQL
and how to write SQL queries. I will be sharing my knowledge on
SQL and help you learn SQL better. The sql concepts discussed in
this tutorial can be applied to most of database systems. The
syntax used to explain the concepts is similar to the one used in
Oracle database.

SQL Features:

Vendor Independence:

SQL is offered by all of the leading DBMS vendors, and no new database
product over the last decade has been highly successful without SQL support. A
SQL-based database and the programs that use it can be moved from one DBMS to
another vendor. DBMS with minimal conversion effort and little retraining of
personnel. Database tools, such as query tools, report writers, and application
generators, work with many different brands of SQL databases. The vendor
independence thus provided by SQL was one of the most important reasons for its
early popularity and remains an important feature today.

Portability across Computer Systems:

SQL-based database products run on computer systems ranging from


mainframes and midrange systems to personal computers, workstations, a wide
range of specialized server computers, and even handheld devices. They operate on
stand-alone computer systems, in departmental local area networks, and in
enterprise wide or Internet wide networks. SQL-based applications that begin on
single-user or departmental server systems can be moved to larger server systems
as they grow. Finally, economical personal computers can be used to prototype a
SQL-based database application before moving it to an expensive multiuser
system.

Programmatic Database Access:

SQL is also a database language used by programmers to write applications


that access a database. The same SQL statements are used for both interactive and
programmatic access, so the database access parts of a program can be tested first
with interactive SQL and then embedded into the program. In contrast, traditional
databases provided one set of tools for programmatic access and a separate query
facility for ad hoc requests, without any synergy between the two modes of access.

Multiple Views of Data:


Using SQL, the creator of a database can give different users of the database
different views of its structure and contents. For example, the database can be
constructed so that each user sees data only for his or her department or sales
region. In addition, data from several different parts of the database can be
combined and presented to the user as a simple row/column table. SQL views can
thus be used to enhance the security of a database and tailor it to the particular
needs of individual users.

Java Integration (JDBC):

A major area of SQL development over the last five to ten years has been the
integration of SQL with Java. Seeing the need to link the Java language to existing
relational databases, Sun Microsystems (the creator of Java) introduced Java
Database Connectivity (JDBC), a standard API that allows Java programs to use
SQL for database access. JDBC received a further boost when it was adopted as
the data access standard within the Java2 Enterprise Edition (J2EE) specification,
which defines the operating environment provided by all of the leading Internet
application servers. In addition to its role as a programming language from which
databases are used, many of the leading database vendors have also announced or
implemented Java support within their database systems, allowing Java to be used
as a language for stored procedures and business logic within the database itself.
This trend toward integration between Java and SQL will insure the continued
importance of SQL in the new era of Java-based programming.

Internet Database Access:


With the exploding popularity of the Internet and the World Wide Web, and
their standards-based foundation, SQL found a new role in the late 1990s as an
Internet data access standard. Early in the development of the Web, developers
needed a way to retrieve and present database information on web pages and used
SQL as a common language for database gateways. More recently, the emergence
of three-tiered Internet architectures with distinct thin client, application server and
database server layers, has established SQL as the standard link between the
application and database tiers. In the future, the role of SQL in the Internet will
extend beyond web site architectures to include data management for collaborating
applications and distributed objects in a web services architecture.

4. SQL Database:

SQLite is an Open Source Database which is embedded into Android.


SQLite supports standard relational database features like SQL syntax, transactions
and prepared statements. In addition it requires only little memory at runtime.

SQLite supports the data types TEXT (similar to String in Java), INTEGER
(similar to long in Java) and REAL (similar to double in Java). All other types must
be converted into one of these fields before saving them in the database. SQLite
itself does not validate if the types written to the columns are actually of the
defined type, you can write an integer into a string column.

SQLite Data base Features:

Zero-Configuration:
SQLite does not need to be "installed" before it is used. There is no "setup"
procedure. There is no server process that needs to be started, stopped, or
configured. There is no need for an administrator to create a new database instance
or assign access permissions to users. SQLite uses no configuration files. Nothing
needs to be done to tell the system that SQLite is running. No actions are required
to recover after a system crash or power failure. There is nothing to troubleshoot.

Single Database File:

A SQLite database is a single ordinary disk file that can be located anywhere
in the directory hierarchy. If SQLite can read the disk file then it can read anything
in the database. If the disk file and its directory are writable, then SQLite can
change anything in the database. Database files can easily be copied onto a USB
memory stick or emailed for sharing.

Manifest typing:

Most SQL database engines use static typing. A datatype is associated with
each column in a table and only values of that particular datatype are allowed to be
stored in that column. SQLite relaxes this restriction by using manifest typing. In
manifest typing, the data type is a property of the value itself, not of the column in
which the value is stored. SQLite thus allows the user to store any value of any
data type into any column regardless of the declared type of that column. (There
are some exceptions to this rule: An INTEGER PRIMARY KEY column may only
store integers. And SQLite attempts to coerce values into the declared datatype of
the column when it can).
Variable-length records:

Most other SQL database engines allocated a fixed amount of disk space for
each row in most tables. They play special tricks for handling BLOBs and CLOBs
which can be of wildly varying length. But for most tables, if you declare a column
to be a VARCHAR(100) then the database engine will allocate 100 bytes of disk
space regardless of how much information you actually store in that column.

SQLite, in contrast, use only the amount of disk space actually needed to
store the information in a row. If you store a single character in a VARCHAR(100)
column, then only a single byte of disk space is consumed. (Actually two bytes -
there is some overhead at the beginning of each column to record its data type and
length).

SQL statements compile into virtual machine code:

Every SQL database engine compiles each SQL statement into some kind of
internal data structure which is then used to carry out the work of the statement.
But in most SQL engines that internal data structure is a complex web of
interlinked structures and objects. In SQLite, the compiled form of statements is a
short program in a machine-language like representation. Users of the database can
view this virtual machine language by prepending the EXPLAIN keyword to a
query.
Conclusion:
Using this project users can intimate the accident/crime events to the control room.
By sending this photo the gps location can be known by the control room and also
the sender information for the further investigation. Users need not to worry about
the unknown locations.

Future Enhancement:
For the future work the accident zone intimation can be given on the phone
applications before reaching the accident zone location. This can avoid the
unpredictable accidents.

Home Screen:
Input screen:

Capturing Image:
Saving image with GPS location:
View all:
Viewing the captured list using password:
Sample Coding:

package com.singlephotocap;

import java.io.File;

import java.io.FileNotFoundException;

import java.io.FileOutputStream;

import java.io.IOException;

import java.io.OutputStream;

import java.text.SimpleDateFormat;

import java.util.Date;

import java.util.Locale;

import android.app.Activity;

import android.content.ContentValues;

import android.content.Context;

import android.content.Intent;

import android.content.pm.ActivityInfo;

import android.database.sqlite.SQLiteDatabase;

import android.graphics.Bitmap;
import android.graphics.BitmapFactory;

import android.graphics.PixelFormat;

import android.hardware.Camera;

import android.hardware.Camera.AutoFocusCallback;

import android.hardware.Camera.PictureCallback;

import android.hardware.Camera.ShutterCallback;

import android.media.ExifInterface;

import android.net.Uri;

import android.os.Bundle;

import android.provider.MediaStore.Images.Media;

import android.telephony.TelephonyManager;

import android.view.KeyEvent;

import android.view.LayoutInflater;

import android.view.SurfaceHolder;

import android.view.SurfaceView;

import android.view.View;

import android.view.ViewGroup.LayoutParams;

import android.widget.Button;
import android.widget.LinearLayout;

import android.widget.RelativeLayout;

import android.widget.Toast;

public class CameraPage extends Activity implements SurfaceHolder.Callback {

/** Called when the activity is first created. */

private Camera camera;

private SurfaceView surfaceView;

private SurfaceHolder surfaceHolder;

boolean previewing = false;

private LayoutInflater controlInflater = null;

private Button buttonTakePicture,buttonClose;

int count=0;

@Override

public void onCreate(Bundle savedInstanceState) {

super.onCreate(savedInstanceState);

setContentView(R.layout.camerapage);

setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE);
surfaceView = (SurfaceView)findViewById(R.id.cameraview);

surfaceHolder = surfaceView.getHolder();

surfaceHolder.addCallback(this);

surfaceHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS);

surfaceHolder.setKeepScreenOn(true);

controlInflater = LayoutInflater.from(getBaseContext());

View viewControl = controlInflater.inflate(R.layout.camerabutton,


null);

LayoutParams layoutParamsControl = new


LayoutParams(LayoutParams.FILL_PARENT,LayoutParams.FILL_PARENT);

this.addContentView(viewControl, layoutParamsControl);

buttonTakePicture = (Button)findViewById(R.id.btncameracapture);

this.buttonTakePicture.setOnClickListener(new
View.OnClickListener() {

@Override

public void onClick(View arg0) {

// TODO Auto-generated method stub

if(count<=1)
{

count++;

camera.takePicture(myShutterCallback,null,
myPictureCallback_JPG);

else

Toast.makeText(getApplicationContext(), "Photo
Already Captured",Toast.LENGTH_LONG).show();

});

buttonClose = (Button)findViewById(R.id.btncameraclose);

buttonClose.setOnClickListener(new View.OnClickListener() {

@Override

public void onClick(View v) {


startActivity(new
Intent(CameraPage.this,ReportScreen.class));

CameraPage.this.finish();

});

RelativeLayout layoutBackground =
(RelativeLayout)findViewById(R.id.back);

layoutBackground.setOnClickListener(new
RelativeLayout.OnClickListener(){

@Override

public void onClick(View arg0) {

buttonTakePicture.setEnabled(false);

camera.autoFocus(myAutoFocusCallback);

}});

ShutterCallback myShutterCallback = new ShutterCallback(){

@Override

public void onShutter() {

// TODO Auto-generated method stub


}};

// PictureCallback myPictureCallback_RAW = new PictureCallback(){

// @Override

// public void onPictureTaken(byte[] arg0, Camera arg1) {

// // TODO Auto-generated method stub

// }};

PictureCallback myPictureCallback_JPG = new PictureCallback(){

@Override

public void onPictureTaken(byte[] data, Camera camera)


{

// TODO Auto-generated method stub

OutputStream outStream;

SimpleDateFormat dateFormat = new


SimpleDateFormat("yyyymmddhhmmss");

String date = dateFormat.format(new Date());

String photoFile = "Picture_" + date + ".jpg";

String file = "/sdcard/"+ File.separator + photoFile;

File filePath = new File(file);

try
{

outStream= new
FileOutputStream(filePath);

outStream.write(data);

outStream.flush();

outStream.close();

SessionValues.ImagePath=String.valueOf(filePath);

Toast.makeText(CameraPage.this,"Image
Saved" ,Toast.LENGTH_SHORT).show();

} catch (FileNotFoundException e) {

e.printStackTrace();

} catch (IOException e) {

e.printStackTrace();

camera.startPreview();

}};
AutoFocusCallback myAutoFocusCallback = new
AutoFocusCallback(){

@Override

public void onAutoFocus(boolean success, Camera


camera1) {

buttonTakePicture.setEnabled(true);

}};

@Override

public void surfaceChanged(SurfaceHolder arg0,


int arg1, int arg2, int arg3) {

// TODO Auto-generated method stub

if(previewing){

camera.stopPreview();

Camera.Parameters parameters =
camera.getParameters();

parameters.setPreviewSize(arg2, arg3);
camera.setParameters(parameters);

try {

camera.setPreviewDisplay(arg0);

camera.startPreview();

} catch (IOException e) {

// TODO Auto-generated catch block

e.printStackTrace();

previewing = true;

@Override

public void surfaceCreated(SurfaceHolder arg0) {

camera = Camera.open();

@Override
public void surfaceDestroyed(SurfaceHolder arg0)
{

camera.stopPreview();

camera.release();

camera = null;

previewing = false;

@Override

public boolean onKeyDown(int keyCode,


KeyEvent event) {

// TODO Auto-generated method stub

if(keyCode ==
KeyEvent.KEYCODE_BACK){

startActivity(new
Intent(CameraPage.this,FirstScreen.class));

CameraPage.this.finish();

return super.onKeyDown(keyCode, event);


}

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