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Table: Random Vehicle Generator

I. Determine which nation the wreck site came from


Location: (D10) Nationality
Poland: "La Zone Morte":
1-2 Polish 1-2 French
3-5 Soviet 3-5 German
6 Czechslovakian 6-8 American
7-8 American 9 British
9 German 10 Belgian/Dutch
10 British/Canadian/allies East Germany:
Latvia: 1 Polish/Czechslovakian
1-5 Soviet 2-5 Soviet
6-8 Baltic state (soviet) 6-7 American
9-10 American (8-ball or captured) 8-9 German
10 British/allies

II. Determine the number of vehicles at the site


Source: Number:
Encounter table (1)+d6
Encounter convoy 2d6
Abandoned Supply d6
Abandoned Repair 3d6
Repair Yard 4d6
Battlesite d6*
City Hectare 3d6
*- If a 5 or 6 is rolled, roll another d6, and repeat this process. A few battlesites will have hundreds of wrecks.
( ) This indicates a single vehicle (partially hidden) which hasn't been completely stripped.

III. Determine the type of vehicle


Random: Derelict Convoy:Merchant
1-3 Civilian Car 1-3 Civilian Car
4-5 Civilian Transport 4-6 Civilian Transport
6-7 Military Transport 7-9 Carts and horses (dead)
8-9 Armored vehicles 10 Military transport
10 Artillery
Derelict convoy:Military Abandoned Supply Dump
1-3 Civilian Transport 1-4 Civilian Transport
4-7 Military Transport 5 Civilian Car
8-9 Armored Vehicles 6-9 Military Transport
10 Artillery 10 Armored Vehicle
Repair Yard Battlesite
1-2 Civ Transport 1-2 Military transport
3-5 Military Transport 3 Civilian Transport
6-9 Armored Vehicle 4-9 Armored Vehicle
10 Artillery 10 Artillery*
City Hectare
1-7 Civilian Car
8-9 Civilian transport
10 Military transport (20% chance for Armored Vehicle)
*- If artillery is rolled, then treat 1/2 of the armored vehicles as artillery (this was a fire base or HQ). Include 1-2 wrecked radar stations
too. Sites with multiple artillery will probably be Anti-tank traps, howitzer fire bases, and anti-aircraft sites. AT and AA sites are likely to
have 1-3 gun positions, Howitzers have 6-12 tubes per site and later artillery units may have had only 2-3 guns. Single guns are
frequently those that got left behind as a unit bugged out or was attacked.
IV. Determine the Type of Unit
1 Category I (pre-war active unit)
2-3 Category II (pre-war reserve unit)
4-8 Category III (unit created during war)
9-10 Militia
-3 Known Historical battles (3-5 yrs ago)
-2 battlesites
-1 Repair Yards

Specific vehicles
Civ Transports
1 3/4 ton
2 Van
3 1 ton
4 Semi-Tractor
5 5 ton
6 2 ton
Millitary Transports
1-2 5 ton
3 2 ton
4 3/4 ton
5 UAZ-469 / Landrover / HMMVW
6 Rare oddball - PTS-M, GAZ-46, 10 Ton

Polish Military Units


Unit Type Category I Category II Category III Militia
Tank T-72 T-55 T-54 T-54
1-2 BMP-1r 1-3 PT-76
1-5 PT-76
AFV 3-4 SO-120 4-5 SO-120 BRDM-1
6 OT-65
5-6 OT-65 6 OT-65
OT-62 BTR-50
APC BTR-80 OT-64
MT-LB BTR-152
IFV BMP-1 BMP-1 BMP-1 none
1 Zsu-23-4 1 BM-21 1 D-30 1 D-44
2 BM-21/27 2-3 SO-122 2 D-20 2 Ks-12
3 SO-122 4-6 D-20 3-4 Zpu-4 3 Ks-19
Artillery
4 SO-152 7-8 Zsu-23-2 5-6 S-60 5-6 D-74
5-6 S-23 9 Zpu-4 7-8 T-12 7 D-48
7-10 Rapira-3 10 D-30/rap3 9-10 m1966 8-10 B-10/11
PM-63
AK-74 AKR smg AK-47
SVD AKMR SKS
AK-47
RPK-74 SVD Ppsh-43
Infantry Nagant rifle
PK RPK Ppsh-41
weapons misc rifle
PKM PK RPD
misc pistol
DshK RPD SG-43
KPV Tokarev misc pistol
p-64 pistol
RPG-16
RPG-22 RPG-16
AT-7 RPG-18 RPG-7
Grenades
Infantry AGS-17 AGS-17 AGS-17
Explosives
Support BG-1 Grenades Grenades
HM mines
Grenades SA-7 AT-3
Mines AT-4
SA-16
Soviet Military Units
Unit Type Category I Category II Category III Militia
T-55
T-90 T-64
Tank T-74 T-34
T-80 T-62
M4a3e8
1-2 BMD-2 BRDM-1
1-3 BMP-1 1-5 PT-76
AFV 3-4 SO-120 PT-76
4-6 BRDM3 6 BRDM2
5-6 BRDM4 BA64/FOG70
BTR-60/50 BTR-50
APC BTR-80 BTR-70
MT-LB BTR-152
IFV BMP-3 BMP-2 BMP-1 BMP-1
ZSU-30
Artillery BM-27 1 BM-21 1 D-30 1 D-44
1- ATG m1943 2-3 SO-122 2 D-20 2 Ks-12
2 AA Vaslisk 4-6 D-20 3-4 Zpu-4 3 Ks-19
3-4 mortar D-30/20 7-8 Zsu-23-2 5-6 S-60 5-6 D-74
5- Howitzer Rapira-3 9 Zpu-4 7-8 T-12 7 D-48
6- SPA Su-122/152 10 D-30/rap3 9-10 m1966 8-10 B-10/11
sd-44
AKR smg AKR
AKMR AK-47
AK-74 AK-74
Infantry PpSh-43/41 SKS
SVD SVD
weapons RPD RPD
RPK 74/PK RPK/PK
SKS Misc wpns
DshK/KPV Dshk
Grenades RPG-16/18
RPG-7
Mines AGS-17 Grenades
AGS-17
Support RPG16/22 BG-1 RPG-7
Grenades
AT-7/SA-16 SA-7/AT-4 Explosives
AT-4
AGS-17/Bg1 Grenades

American Military Units


Unit Type Category I Category II Light Div Militia(MP)
M1a1
Tank M1a2 M1 Stingray M60a4
M60a4
M3 M901
AFV Lav-75 M113
M8AGS M1097
M113
APC M2 M113 M113
Hummer
Lav-25
IFV M2 M2 M113
FAV
m107/9/10 m990
Artillery LAVaa
adats/roland lars m741a6
Type mpgs90
mrls m901 m29e1mortar
1-SPA m224
m224mortar m691/m42/8 m30mortar
2-3-Mortar m67 rcl
m67rcl m224mortar m18-40rcl
4-RCL pivad
m198 155 m114 155 105mm
5-6 Howitzer 105mm
105mm 105mm
M16a3/m203 M16a3/a1 UZI/M177
M16/M14
M177/CAW M231 M16a3/m203
Infantry M1/M2
M21 M21/M40 M21/CAW
Weapons Misc Rifles
M249/M60 M249/M60 M249/m60
Misc Pistols
M9 pistol M9/m1911a1 M9/RugP85
SMAW
Grenades
Grenades Grenades
Armbrust
Infantry Armbrust LAW-80 Grenades
Stinger
Support Scorpion Stinger LAW-72
Mk-19
Mk-19 Dragon
TOWII
Tankbreaker
Czech Military Units
Unit Type Category I Category II Category III Militia
Tank T-80/72 T-72/55 T-55 T-54
1-3 BRDM3 1-3:BRDM2
AFV BRDM-1 BRDM-1
4-6 OT-65 4-6 OT-65
OT-62a BTR-50
APC OT-64 OT-64
MT-LB BTR-152
IFV BMP-2 BMP-1 BMP-1 none
1 Zsu-23-4 1 BM-21 1 D-30 1 D-44
2 BM-21/27 2-3 SO-122 2 D-20 2 Ks-12
3-4 SO-122 4-6 D-20 3-4 Zpu-4 3 Ks-19
Artillery
5 SO-152 7-8 Zsu-23-2 5-6 S-60 5-6 D-74
6 S-23 9 Zpu-4 7-8 T-12 7 D-48
7-10 Rapira-3 10 D-30/rap3 9-10 m1966 8-10 B-10/11
Vz-24
Vz-24 PpSh-43/41
Ak-74/BG-1
AKMR AKMR AKM/-47
Infantry Vz-54
Vz-54 RPD SKS
Weapons RPK-74
RPK SKS Misc Rifles
Vz-59
PK Misc Rifles
Vz52/DshK
Grenades
Mines Grenades
RPG-75 AGS-17
Infantry Grenades Grenades
RPG-27 RPG-75
support RPG-7 Explosives
AGS-17 AT-4
AT-7 SA-7
SA-14

German Military Units


Unit Type Category I Category II Category III Militia
Leopard 1
Tank Leopard 3 Leopard 2 Leopard 1
TH 301
AFV Luchs Luchs M113 M113
Fuchs
APC Fuchs M113 M113
UR416
IFV Marder Marder M113 M113
Flakpanzer
Jaguar 3
Roland
Artillery Wildcat
Rapier
Sabre
Jagdpanzer C
G11 or HK-33A2 or AK-74
Uzi or MP-5A2 or MP-5K or AKR or CAW
Infantry
PSG-1 or SVD or G3
Weapons
MG3 or PKM
P7 M13 or PM Makarov or SIG-P210

British Military Units


Unit Type Category I Category II Category III Militia
Tank Challenger Chieftain Vikers Vikers
Lynx Scimitar
AFV Fox Fox
Scimitar Scorpion
Sultan Saracen
Landrover
APC Fv103 Saxon Saxon
Saxon
Fv432 Stormer
IFV Warrior Warrior none none
Abbot
Artillery
Striker
L85 (IWS) or L1A1 (FN-FAL)
L2A3 Sterling or L34A1
Infantry
L42A1 or L96A1
Weapons
L86A1 (LSW) or Minimi LMG (M249 SAW equiv) or L7A2 (MAG)
HP35
V. Determine level of Damage to the vehicle
-1 Intact/ abandoned/ stuck/ no fuel
0-1 Worn out
2-4 Broken
5-7 Explosion/Crushed
8-10 Fire
Encounter Vehicle -3 (never burnt) remainder +0
Convoy -1
Supply dump +1
Abd Repair yard +3
Repair Yard +2
Battlesite +3
City +2
Intact Vehicles have nothing wrong with them, but will be out of fuel (90% of the time) and stuck (50% chance) needing another vehicle
of the same weight to extract them (or a vehicle of lighter weight and an Avg:Cve roll).
Worn out vehicles have suffered a critical breakdown and have wear value of 10. They have 1 major damage, that must immobilize it.
The rest of the vehicle will have wear value of 4-9 (d6+3).
Broken vehicles will have 1 major damage and 1 minor damage. They need not be immobilized, as the crew could have fled in panic.
Exploded vehicles have been hit by exploding rounds, they have d3 major damages, and d6 minor damages
Burnt vehicles are as much scrap metal. They automatically have major damage to the fuel tanks, control surfaces, and engine. they
will have d6 additional major damages, and d6 minor ones. Arbitrarily you can rule that only scrap metal can be taken from burnt
wrecks.

VI. Determine the level of Completeness


In addition to damage conditions, the vehicles will have been stripped down. The more obvious the wreck, or the more populated the
are, the more likely the wreck is to have been stripped in a given period of time.

1. Clean- Everything is there after the crew died or fled. This could be due to miraculous happenstance, or the vehicle being
lost in a deep forest or swamp.
2. Fuel and Ammunition has been taken
3. Everything not tied down has been taken (tool boxes, external tanks, etc), external machineguns too, but not internal
ones.
4. People have been over this with simple tools, Radio, all machineguns, night vision gear, etc...
5. Onboard electronics, sights, main weapon (if working), tires, motor oil drained.
6. Sections of track gone, all internal components, engine stripped (plugs, wires, alternator, battery, etc).
7. Engine gone except blocks, hatches gone, all loose wires, nuts and bolts.
8. Transmission stripped, engine blocks taken, struts and suspension taken.
9. Transmission and axles taken, springs, steering column, turrets removed, mountings welded off.
10. Hull stripped of easy metal, some work with a torch to remove steel plates.
Most wrecks in 2000 will be type 5-7, unless there has been a recent battle.
To determine type randomly, roll 2d6 with the following modifiers. These modifiers are cumulative.
Encounter Vehicle (-3), remainder 0
Convoy -1
Abd Supply dump 0
Abd Repair Yard +1
Repair Yard -2
Battlesite 0
City +4
Large Groups of vehicles (>6) +1
Historical battle <3 months ago -2
Historical battle <6 months ago -1
Historical battle <1 year ago 0
<3 years ago +2
Terrain- Road +3
Forest -1
Swamp -2
fields 0
Mountains -1
Population City nearby (10km) +3
Town nearby 0
Sparse population -1
No native population -2
Politics Anarchy -1
Organized/Cantonment +3
Devastated -3
Disputed 0
Terrorized 0
Independent/ Insular +1

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