Specific vehicles
Civ Transports
1 3/4 ton
2 Van
3 1 ton
4 Semi-Tractor
5 5 ton
6 2 ton
Millitary Transports
1-2 5 ton
3 2 ton
4 3/4 ton
5 UAZ-469 / Landrover / HMMVW
6 Rare oddball - PTS-M, GAZ-46, 10 Ton
1. Clean- Everything is there after the crew died or fled. This could be due to miraculous happenstance, or the vehicle being
lost in a deep forest or swamp.
2. Fuel and Ammunition has been taken
3. Everything not tied down has been taken (tool boxes, external tanks, etc), external machineguns too, but not internal
ones.
4. People have been over this with simple tools, Radio, all machineguns, night vision gear, etc...
5. Onboard electronics, sights, main weapon (if working), tires, motor oil drained.
6. Sections of track gone, all internal components, engine stripped (plugs, wires, alternator, battery, etc).
7. Engine gone except blocks, hatches gone, all loose wires, nuts and bolts.
8. Transmission stripped, engine blocks taken, struts and suspension taken.
9. Transmission and axles taken, springs, steering column, turrets removed, mountings welded off.
10. Hull stripped of easy metal, some work with a torch to remove steel plates.
Most wrecks in 2000 will be type 5-7, unless there has been a recent battle.
To determine type randomly, roll 2d6 with the following modifiers. These modifiers are cumulative.
Encounter Vehicle (-3), remainder 0
Convoy -1
Abd Supply dump 0
Abd Repair Yard +1
Repair Yard -2
Battlesite 0
City +4
Large Groups of vehicles (>6) +1
Historical battle <3 months ago -2
Historical battle <6 months ago -1
Historical battle <1 year ago 0
<3 years ago +2
Terrain- Road +3
Forest -1
Swamp -2
fields 0
Mountains -1
Population City nearby (10km) +3
Town nearby 0
Sparse population -1
No native population -2
Politics Anarchy -1
Organized/Cantonment +3
Devastated -3
Disputed 0
Terrorized 0
Independent/ Insular +1