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Educating Engineers for the

Future Solving Engineering


Dilemmas with Innovation as a
Context for Teaching

Andrew L. Gerhart
Part 2

Solving Engineering Dilemmas


with Innovation
Mythbusters

1) Creativity is rare.
2) Only those with a high IQ have
creativity.
3) Creativity cant be studied.
4) Its in your right brain.
5) Creativity is mysterious.
6) Creativity cant be learned.
Mythbusters
7) Creativity equals arts.
8) Creativity as madness.
Generativity Theory and Research

Based on scientific research


Understanding the emergence of
novel behavior continuously in time
Yielded equations and computer
models
Creative behavior is orderly and
predictable
Generativity Basics

Competing behaviors produce new


behaviors.
The combinatorial process is
orderly and predictable.
By influencing the type and number
of competing behaviors, we can
accelerate and direct creativity.
Implications of Generativity Theory

Everyone has roughly equal creative


potential.
Creative people have special skills.
Anyone can learn these skills.
The creative process can be
accelerated and directed.
Lessons from Generativity Research
People need to learn to pay attention to
and to preserve their new ideas.
Failure is invaluable for creativity,
because it causes ideas to compete.
Broad training is important for creativity,
because it makes diverse ideas available
to compete.
Properly-designed physical and social
environments can stimulate creativity by
causing ideas to compete.
Four Core Competencies for
Individual Creativity

CAPTURING
Preserves New Ideas

CHALLENGING
Seeks Challenges and Manages Failure

BROADENING
Broadens Skills and Knowledge

SURROUNDING
Changes Physical and Social Environment
Creative Competency Development

1. CAPTURING
Carrying notebooks, voice recorders, smart phone
Creative Competency Development

1. CAPTURING
Carrying notebooks, voice recorders, smart phone
Finding the right place and time (the three Bs: bed, bath, bus)
Daydreaming and sleep

2. CHALLENGING
Controlled failure systems
Open-ended problems
Keys to Creativity
Keys to Creativity

Four volunteers are asked to leave the room.


The goal is to retrieve the keys on a stool 2
meters away. The volunteer and the keys
cannot touch the ground.
Keys to Creativity

The first two volunteers are given only the broom


shown below.
Keys to Creativity

The end of the handle does not fit the key ring...
but if the
broom head is
unscrewed
Keys to Creativity

The second two volunteers are given a full table


of items, most of which is interesting looking but
useless to the task at hand.
Keys to Creativity
Keys to Creativity

Average time for volunteers with


broom only: 3 minutes

Average time for volunteers with


many items: 12 minutes
Keys to Creativity

Sweep and catch


Baseball approach
Broom bridge
Some ideas lead to other ideas
flashlight and stacking toy?
Keys to Creativity

Multiple controlling stimuli lead to new


ideas, but they can also delay the
appearance of pseudo-obvious
solutions to some problems.
Its hard to tell the relevant stimuli from
the irrelevant.
How did the irrelevant objects affect the
volunteer? Did these objects delay
finding the solutions or lead to
interesting or novel behavior?
Creative Competency Development

1. CAPTURING
Carrying notebooks, voice recorders, smart phone
Finding the right place and time (the three Bs: bed, bath, bus)
Daydreaming and sleep

2. CHALLENGING
Controlled failure systems
Open-ended problems
The Spelling Test
The Spelling Test

Three volunteers are asked to leave the room.


The goal is to spell words as quickly as
possible using only wooden blocks.
The Spelling Test

The first volunteer is


given blank wooden
blocks and asked to spell
LIT.
The Spelling Test

The second volunteer is asked to spell LIT with


letter blocks. The T is missing.
The Spelling Test
The Spelling Test
The Spelling Test

The third volunteer is asked to spell four words:


CAN, EAR, MOB, LIT.
All words have the letters available, except LIT
which is still missing the T.
The Spelling Test
January 2007 ABC's Data UDM

12
300

250
time (seconds)

200 247 145 185


150
blank blocks 6 12
100
only LIT 29 125 68
50
4th word LIT 247 145 185
0
blank blocks only LIT 4th word LIT

Repeated successes stifle creativity.


Creative Competency Development

1. CAPTURING
Carrying notebooks, voice recorders, smart phone
Finding the right place and time (the three Bs: bed, bath, bus)
Daydreaming and sleep

2. CHALLENGING
Controlled failure systems
Open-ended problems
Creative Competency Development

3. BROADENING
Sign up for training in new fields
Read, listen and learn outside your area of expertise.
Spend one day per month in foreign territory

4. SURROUNDING
Relocating
Redecorating
Scheduled changes
Cross-functional teams
New subscriptions
The Amazing Magazine Game
The Amazing Magazine Game

In teams of four, students are asked to list as


many ideas for new products or services within 10
minutes. They are provided magazines for
inspiration.
The Amazing Magazine Game

Half the teams are secretly given a variety of


colorful popular magazines.
The Amazing Magazine Game

The other half is


secretly given
specific technical
or engineering
magazines.
The Amazing Magazine Game

The teams with the colorful popular


magazines produce

20% to 35%
more ideas.
Four Core Competencies for
Individual Creativity

CAPTURING
Preserves New Ideas

CHALLENGING
Seeks Challenges and Manages Failure

BROADENING
Broadens Skills and Knowledge

SURROUNDING
Changes Physical and Social Environment
Creative Problem Solving Methods
What is wrong? Mess Finding Planning your approach
What do we know? Data Finding Understanding the challenge
What is the real problem? Problem Finding Generating Ideas
What is the best solution? Idea Finding Preparing for action
How do we implement the solution? Solution Finding
Acceptance Finding

Problem finding Problem definition Define the problem


Fact finding Brainstorming Generate solutions/alternatives
Problem defining Creative evaluation Decide course of action
Idea finding Judgment Implement solution / carry through
Evaluating and Selecting Implementation Evaluate solution
Action planning
Gaining Acceptance
Taking Action
Creative Problem Solving Methods
Q and A CPS CPS Version 6.1
A What is wrong? A Mess Finding A Planning your approach
A What do we know? A Data Finding B Understanding the challenge
B What is the real problem? B Problem Finding C Generating Ideas
C/D What is the best solution? C Idea Finding C/D/E Preparing for action
D/E How do we implement the solution? D Solution Finding
E Acceptance Finding

A Problem finding A/B Problem definition A/B Define the problem


A Fact finding C Brainstorming C Generate solutions/alternatives
B Problem defining C Creative evaluation D Decide course of action
C Idea finding C/D Judgment D/E Implement solution / carry
through
D Evaluating and Selecting D/E Implementation
E Evaluate solution
D Action planning
E Gaining Acceptance
D/E Taking Action
Lumsdaine McMaster 5 point
Simplex (Basadur)

Note: Use the question sequence to help define A through E.


Creative Problem Solving Method
A
What is wrong? What do we
know? (Mess/Problem Finding D
and Data/Fact Finding) What is the best solution?
Planning your approach Judgment Evaluate, Select, and
Decide course of action

B Preparing for Action/Action Planning

Define the real problem


Understanding the challenge E
Taking Action / Implement solution / carry
through
C
Evaluate Solution
Brainstorming and Idea Finding
Gaining Acceptance
Creative Evaluation
Generate Solutions/Alternatives
Cabin in the Woods Riddle

Scenario:

There is a cabin in the middle of the woods.


Inside the cabin are two men strapped to chairs.
They are both dead. What happened?

Task:

Each team can only ask yes or no questions.


I will answer with yes, no, or irrelevant. A
recorder keeps track of questions and answers.
Scenario:
Shortly after the upper floors of a high-rise hotel had
been renovated to increase the hotels room capacity,
guests complained that the elevators were too slow.
The building manager assembled his assistants and
issued instructions to Find a way to speed up the
elevators.
After calling the elevator company and an independent
expert on elevators, it was determined that nothing
could be done to speed up the elevators. The manager
then issued new instructions, Find a location and
design a shaft to install another elevator. An
architectural firm was hired to carry out the request, but
the renovations would be costly and decrease room
capacity.
Three minutes: Discuss with your team how this
problem can be solved.
A

B
A

B
A

B
A

B
Scenario:
During World War II, many aircraft were being shot down
while engaging in bombing missions over Germany.
Many of the planes that made it back to base safely were
riddled with bullet and projectile holes. The damaged
areas were similar on each plane. The following
instructions were given: Reinforce these damaged
areas with thicker armor plating.

Round 1

Present State Desired State

Many projectiles Fewer planes being


penetrating aircraft shot down
Round 2

Present State Desired State

Many projectiles Fewer bullet holes


penetrating aircraft

Round 3

Present State Desired State

Many projectiles Fewer bullets


penetrating aircraft in penetrating critical
critical and noncritical areas
areas
Duncker Diagram
Okay Not to
Achieve
General Solution Achieve
Desired State
Desired State

Possible Paths to the Possible Paths to the


Desired State Desired State

Functional Solutions:
What to Do

Path 1 Path 2 Path 3 Path 1 Path 2 Path 3

Solutions to Implement Solutions to Implement


Paths to the Desired State Paths to the Desired State
Specific Solutions:
How to Do It

Solution 1 Solution 2 Solution 3 Solution 1 Solution 2 Solution 3


Duncker Diagram

An airline at the Houston Airport tried to please its passengers by always


docking its planes at gates within a one- to two-minute walk to the airport
entrance and baggage claim and by having all the bags at the baggage claim
within eight to ten minutes.

Unfortunately, the airline received many complaints about the time it took
to get the bags to the baggage claim area. The airline researched the
situation and found that there was virtually no way it could unload the
bags any faster. The airline didnt change the baggage unloading
procedure, but it did change another component of the arrival process and
the complaints disappeared. (The airline did not install mirrors as was the
case for the slow elevators.)

Examples of Duncker Diagrams to eliminate the complaints.


Scenario:
Toasty Os was one of the first organic cereals without
preservatives when it first came on the market. After
several months, however, its sales dropped. The
consumer survey department was able to identify that
customer dissatisfaction was expressed in terms of
stale taste. Therefore, the companys management then
issued the following instructions to solve the perceived
problem: Streamline the production process to get
cereal on the store shelves faster, thereby ensuring a
fresher product. There was little to no slack in the
production process, so it was determined that the
product was not getting to market fast enough to
maintain freshness.

Team exercise:
Create a Duncker Diagram for this problem.
To Market, To Market

Sales of Toasty Os are dropping.


Make it OK NOT
Consumer surveys have indicated a
to get cereal to
dissatisfaction with a stale taste.
market faster
Perceived Problem:
Streamline the production process to
Stop
get the cereal on the store shelves Convince
Making
faster, thus ensuring a fresher product. Customers that
Cereal Make Cereal Stale=Good
However, production was one of the Stay Fresher
fastest steps in getting the product to Longer
market.
Thus, the following options
were considered: Make boxes tighter
Add a chemical to slow and more impermeable
Build plants closer to market down the spoiling to air and
Add more trucks reaction moisture

These options require a major capital investment.

Department of Chemical Engineering, University of Michigan, Ann Arbor 12/8/2015 66


To Market, To Market

Original Statement
Make it OK NOT
How to get cereal to market faster. to get cereal to
market faster
The real problem was that the cereal
was not staying fresh long enough,
not that it wasnt getting to market fast Stop
Convince
enough. Making
Customers that
Cereal Make Cereal Stale=Good
Stay Fresher
New Problem Statement Longer
How to make boxes tighter and to
determine appropriate additive to
slow down the spoiling reaction
Make boxes tighter
Add a chemical to slow and more impermeable
down the spoiling to air and
reaction moisture

Department of Chemical Engineering, University of Michigan, Ann Arbor 12/8/2015 67


Statement - Restatement
Using the Triggers

Original Problem Statement: Cereal not getting to market fast


enough to maintain freshness

Trigger 1: Very Stress Pattern

Cereal not getting to market fast enough to maintain freshness .


(Do other products we have get there faster?)

Cereal not getting to market fast enough to maintain freshness.


(Can we make the distance/time shorter?)

Cereal not getting to market fast enough to maintain freshness.


(How can we keep cereal fresher, longer?)

Department of Chemical Engineering, University of Michigan, Ann Arbor 12/8/2015 69


Using the Triggers

Original Problem Statement: Cereal not getting to market fast


enough to maintain freshness

Trigger 3: Make an Opposite Statement

How can we find a way to get the cereal to market so slowly that it
will never be fresh?

(Makes us think about how long we have to maintain freshness and


what controls it?)

Department of Chemical Engineering, University of Michigan, Ann Arbor 12/8/2015 70


Using the Triggers

Original Problem Statement: Cereal not getting to market fast


enough to maintain freshness

Trigger 4: Change every to some

Cereal is not getting to market fast enough to always maintain


freshness.

(This change opens new avenues of thought. Why isnt our cereal
always fresh?)

Department of Chemical Engineering, University of Michigan, Ann Arbor 12/8/2015 71


Using the Triggers

Original Problem Statement: Cereal not getting to market fast


enough to maintain freshness

Trigger 5: Replace persuasive words

The problem statement implies that we obviously want to get the


cereal to market faster to maintain freshness.

Thus, if we could speed up delivery freshness would be maintained.


Maybe not! Maybe the store holds it too long. Maybe its stale
before it gets to the store.

(This trigger helps us challenge implicit assumptions made in the


problem statement.)

Department of Chemical Engineering, University of Michigan, Ann Arbor 12/8/2015 72


Using the Triggers

Original Problem Statement: Cereal not getting to market fast


enough to maintain freshness

Trigger 6: Express the words in the form of an equation

Freshness is inversely proportional to the time since the cereal was


baked, i.e.
k
Freshness
Time Since Cereal Baked
What does the proportionality constant, k, depend upon?

storage conditions, packaging, type of cereal, additives, etc.

Department of Chemical Engineering, University of Michigan, Ann Arbor 12/8/2015 73


74

Written Survey

Distribute the surveys (one per person)


Take 3 minutes to fill them out
75

Written Survey: Data Analysis


Note: Half were given anonymous surveys, the other half
were non-anonymous (and given directions that their name
and ideas might be discussed by the group)
76

Written Survey: Data Analysis

Average number of non-anonymous ideas = __6____


Average number of anonymous ideas = ____9____
77

Written Survey: Discussion

The idea is never expressed because the idea generator is


afraid of ridicule. Everyone has great ideas, but most of
those ideas will never be spoken out loud. Imagine the
impact this has on corporate innovation
"10 Reasons Why Most Ideas Die" by Sue McPhail, Innovate Forum,
July 17 2006
78

Written Survey: Discussion

People are usually more willing to express their creative


ideas when they can do so anonymously i.e., when risk
of ridicule or punishment is removed
Why are people often reluctant to contribute their ideas to
the group?
Have you ever withheld an idea for fear it would be
perceived as a stupid idea?
If you have, do you think your mind continued to explore
other creative solutions it might otherwise have migrated
to?
Mental Blocks

Emotional Blocks
Fear of Risk Taking
Lack of Appetite for Chaos
Judging Rather than Generating
Lack of Challenge
Inability to Incubate
Roll up paper, draw one
line around cylinder.
Photo-reduce and use
thick marker.
Fold paper to line up dots
and stab it with pencil.
Mental Blocks

Perceptual Blocks
limiting problem unnecessarily
stereotyping
information overload
Scenario:
Two pipes, which serve as pole mounts for a volleyball
net, are embedded in the floor of a gymnasium. During a
game of ping pong, the ball accidentally rolls into one of
the pipes because the pipe cover had not been replaced.
The pipe is 10 cm deep. The inside pipe diameter is 1.5
mm larger than the diameter of the ball (3.8 cm), which is
resting gently at the bottom of the pipe.

10 cm
Scenario:
Two pipes, which serve as pole mounts for a volleyball
net, are embedded in the floor of a gymnasium. During a
game of ping pong, the ball accidentally rolls into one of
the pipes because the pipe cover had not been replaced.
The pipe is 10 cm deep. The inside pipe diameter is 1.5
mm larger than the diameter of the ball (3.8 cm), which is
resting gently at the bottom of the pipe. You are one of a
group of six people in the gym, along with the following
objects:
5 m extension cord, file, wire coat hanger, monkey
wrench, bag of potato chips, chisel, carpenters hammer,
flashlight.

Three minutes: List as many ways as you can think of to


get the ball out without leaving the gym or damaging the
ball, pipe, or floor.
10 cm
Mental Blocks

Cultural Blocks
Environmental Blocks
Distractions, organizational
support
Intellectual Blocks
Inadequate skills
Inflexible use of strategies
Expressive Blocks
Inability to communicate ideas
Recognizing Mental Blocks

Adams 6 Types of Conceptual Blocks

A. Perceptual Blocks
Limiting the problem unnecessarily (9 Dots)
Stereotyping
Saturation or information overload

Department of Chemical Engineering, University of Michigan, Ann Arbor 12/8/2015 87


Recognizing Mental Blocks
B. Emotional Blocks
Fear of risk taking (Number one Inhibitor)
Lack of appetite for chaos (Must learn to live
with confusion)
Judging rather than generating ideas (Wild
ideas)
Inability to incubate

Department of Chemical Engineering, University of Michigan, Ann Arbor 12/8/2015 88


Recognizing Mental Blocks

C. Cultural Blocks (Taboos)

D. Environmental Blocks (Distractions)

Department of Chemical Engineering, University of Michigan, Ann Arbor 12/8/2015 89


Recognizing Mental Blocks

E. Intellectual Blocks (Dont have


background knowledge)

F. Expressive Blocks (Cant communicate


easily with others)

Department of Chemical Engineering, University of Michigan, Ann Arbor 12/8/2015 90


Brainstorming Methods
Brainstorming is one of the most important techniques to generate and develop new ideas

Lateral Thinking Vertical Thinking


RANDOM OSBORNS
STIMULATION CHECKLIST
UNRELATED
RELATED IDEAS
IDEAS

OTHER PEOPLES
FUTURING
VIEWS

The
Brainstorming
Process
Free Association
(Unstructured Idea Generation)
Department of Chemical Engineering, University of Michigan, Ann Arbor 12/8/2015 92
Comments that reduce Brainstorming to
Braindrizzling

That wont work Its against our policy


Thats too radical We havent done it that way before

Its not our job Thats too expensive


We dont have enough time Thats not practical
Thats too much hassle We cant solve this problem

Department of Chemical Engineering, University of Michigan, Ann Arbor 12/8/2015 93


BRAINSTORMING EXERCISE
Suggest playground equipment that could be made
from old cars.

Department of Chemical Engineering, University of Michigan, Ann Arbor 12/8/2015 94


Suggested Uses of Old Cars as Equipment for a
Children's Playground

Department of Chemical Engineering, University of Michigan, Ann Arbor 12/8/2015 95


Free Association

Cut the body of the car up to make a 3-D puzzle.


Take the tires and roll them along the ground.
Take the seats out and use them as a bed to rest between
activities
Teenagers could take the engine apart and try to put it back
together.
Make a garden by planting flowers inside.
Use the tires to crawl through as an obstacle course.
Make into sculpture.
Take off the doors and use as a goal for hockey.
Get on the roof and use the car as a slide.

Department of Chemical Engineering, University of Michigan, Ann Arbor 12/8/2015 96


Lateral Thinking Vertical Thinking
RANDOM OSBORNS
STIMULATION CHECKLIST
UNRELATED
RELATED IDEAS
IDEAS

OTHER PEOPLES
FUTURING
VIEWS

The
Brainstorming
Process

Free Association
(Unstructured Idea Generation)
Department of Chemical Engineering, University of Michigan, Ann Arbor 12/8/2015 97
Osborns Checklist for Adding New Ideas

Vertical Thinking (S.C.A.M.P.E.R)

SCAMPER is an acronym for a useful list of active


verbs that can be applied as stimuli to make you
think differently about the problem.

SCAMPER was defined by Robert Eberle, after an


initial list from Brainstorming originator Alex
Osborn.

Department of Chemical Engineering, University of Michigan, Ann Arbor 12/8/2015 98


Osborns Checklist for Adding New Ideas

Vertical Thinking (S.C.A.M.P.E.R)


Substitute
Combine
Adapt
Modify (Magnify, Minify)
Put to other uses
Eliminate
Rearrange

Rerraange Mag nify Com bine


Minify

Department of Chemical Engineering, University of Michigan, Ann Arbor 12/8/2015 99


Osborns Checklist for Adding New Ideas

Substitute? ..... Who else, where else, or what else?


Other ingredient, material, or approach?
Combine? ...... Combine parts, units, ideas? Blend?
Compromise? Combine from different categories?
Adapt? .......... How can this (product, idea, plan, etc.) be
used as is? What are other uses it could be adapted to?
Modify? ........ Change the meaning, material, color,
shape, odor, etc.?
Magnify? ...... Add new ingredient? Make longer,
stronger, thicker, higher, etc.?
Minify? ........ Split up? Take something out? Make
lighter, lower, shorter, etc.?

Department of Chemical Engineering, University of Michigan, Ann Arbor 12/8/2015 100


Osborns Checklist for Adding New Ideas

Put to other uses? ..... How can you put the thing to
different or other uses? New ways to use as is? Other uses
if it is modified?
Eliminate? ..... What can you eliminate? Remove
something? Eliminate waste? Reduce time? Reduce effort?
Cut costs?
Rearrange? ..... Interchange parts? Other patterns,
layouts? Transpose cause and effect? Change positives to
negatives? Reverse roles? Turn it backwards or upside
down? Sort?

Department of Chemical Engineering, University of Michigan, Ann Arbor 12/8/2015 101


Osborns Checklist for Adding New Ideas

Vertical Thinking (S.C.A.M.P.E.R)


Substitute
Combine
Adapt
Modify (Magnify, Minify)
Put to other uses
Eliminate
Rearrange

Department of Chemical Engineering, University of Michigan, Ann Arbor 12/8/2015 102


Osborns Checklist for Adding New Ideas

Substitute: Use the car seats in swings.

Combine: Use the side panels or roof to


make a huge canopy or fort.

Adapt: Take the hood off and use it as a


toboggan in winter.

Modify: Crush the cars into cubes and


allow the kids to climb on the blocks.

Department of Chemical Engineering, University of Michigan, Ann Arbor 12/8/2015 103


Osborns Checklist for Adding New Ideas

Put to other uses: Remove the engines


and side panels and make go-carts.

Eliminate: Throw away the rims and use the


tires for a "romper room"/jumping pit.

Rearrange: Turn the car upside down and


use it as a teeter-totter.

Department of Chemical Engineering, University of Michigan, Ann Arbor 12/8/2015 104


Lateral Thinking: Random Simulation Words
all, albatross, airplane, air, animals, bag, basketball, bean, bee, bear,
bump, bed, car, cannon, cap, control, cape, custard pie, dawn, deer,
defense, dig, dive, dump, dumpster, ear, eavesdrop, evolution, eve, fawn,
fix, find, fungus, food, ghost, graph, gulp, gum, hot, halo, hope, hammer,
humbug, head, high, ice, icon, ill, jealous, jump, jig, jive, jinx, key, knife,
kitchen, lump, lie, loan, live, Latvia, man, mop, market, make, maim, mane,
notice, needle, new, next, nice, open, Oscar, opera, office, pen, powder,
pump, Plato, pigeons, pocket, quick, quack, quiet, rage, rash, run, rigid,
radar, Scrooge, stop, stove, save, saloon, sandwich, ski, simple, safe,
sauce, sand, sphere, tea, time, ticket, treadmill, up, uneven, upside-down,
vice, victor, vindicate, volume, violin, voice, wreak, witch, wide, wedge, x-
ray, yearn, year, yazzle, zone, zoo, zip, zap

Department of Chemical Engineering, University of Michigan, Ann Arbor 12/8/2015 105


Lateral Thinking: Random Simulation Words
Document

Paper Art Colors Car Paint

Allow kids to paint graffiti on cars

Department of Chemical Engineering, University of Michigan, Ann Arbor 12/8/2015 106


107

What is Bisociation?

Bisociation is a term coined by author Arthur Koestler in


his book The Act of Creation
Bisociation involves connecting of two things seemingly
unrelated (forced association)
A similar concept is purveyed in Tom Kelleys Ten Faces
of Innovation in the Cross-Pollinator discussion
Can be an effective entrepreneurial approach in product
creation
108

Bisociation Examples

Auction + web
Ebay (Pierre Omidyar)
Bookstore + web
Amazon.com (Jeff Bezos)
Horse carriage + steam engine
Car/train (debatable as to who was first, Cugnot?)
109

More Bisociation Examples

Wine press + coin punch


Printing press (Gutenberg)
Refrigerator + rail car
Refrigerated rail car (Swift)
Rubber + waffle iron
Sole for Nike shoe (Bill Bowerman)
Tablet PC + cell phone
iPhone (Steve Jobs)
110

Bisociation Example: Ship + Kite

Metropolis, June 2006


Getting Organized Fishbone Diagram

Department of Chemical Engineering, University of Michigan, Ann Arbor 12/8/2015 111


Evaluation and Judgment
Choose the figure that is different than all the others. Explain
the reason for your choice.

What is one-half of twelve? Give five different answers.


Evaluation and Judgment

CARTS ALoU

Cost Advantages

Acceptance Limitations

Resources (overcome)

Time Unique Qualities

Space

Others: Paired Comparison Vote


Some Material Adapted from:

1) Strategies for Creative Problem Solving by


Fogler and LeBlanc

2) The Big Book of Creativity Games by


Epstein

3) Creative Problem Solving Thinking Skills


for a Changing World by Lumsdaine

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