(LOOK BELOW FOR REQUIREMENTS) IF ONE SIDE HAS A SLOW COMPUTER (EG. 200MHZ)
WHILE THE OTHER HAS A FAST ONE (EG. 800MHZ), THE SLOW COMPUTER'S LOW
FRAMERATE WILL BOG DOWN THE FAST COMPUTER, CAUSING POOR FRAME RATES ON
THE FAST COMPUTER. IT IS ALSO STRONGLY RECOMMENDED THAT YOU KEEP LATENCY
AT 3 (OR REDUCE IT TO 2 FOR FAST PACED PLATFORM GAMES), ALLOW UDP
CONNECTIONS, AND KEEP BACK BUFFER ENABLED.
If you have Windows 95 and you are getting a init failed error, you
should download and install the Winsock 2.0 update for Windows 95 at
this URL:
http://www.microsoft.com/Windows95/downloads/contents/WUAdminTools/S_WUNetworkin
gTools/W95Sockets2/Default.asp
*** Note: Do not update the above if you do not have Windows 95
Also, the higher than ping time, the worse the netplay experience since
ping times measure the time it takes for data to get to the other side
and back. You can expect a not so great performance if you have a ping
time of 400 or greater.
Note: You cannot use cheat codes, key combinations, or turbo keys in
netplay.
Note: Firewall users - You may need to disable your firewall (or just disable
it for UDP port 7845) in order to get the UDP protocol that ZSNESw's
netplay uses to work.
Note: Internet Connection Sharing users (Win9x systems) - You may need
to download an ICS Configuration software to get your connection to
work and map UDP port 7845. You can find one at:
http://www.practicallynetworked.com/sharing/icsconfiguration.htm