Images
Vector
and
Bitmapped
Images
Compare
and
contrast
vector
and
bitmap
(raster)
images.
Vector
1. Infinitely
scalable
without
loss
of
quality,
good
for
large
scale
print
or
posters
(resolution
independent)
2. Constructed
using
mathematical
equations
to
create
paths
and
coloured
fills
3. Small
file
size
Bitmap
1. Made
up
of
many
pixels
each
assigned
to
a
colour
(raster)
2. Larger
file
size
3. Not
scalable
4. Higher
image
quality
Image
size
There
are
two
main
factors
that
affect
the
file
size
of
an
image
(excluding
the
file
format).
These
include
the
bit-depth
(colour
depth)
and
the
resolution
of
the
image.
Resolution:
Resolution
refers
to
the
number
of
pixels
in
an
image.
Resolution
is
sometimes
identified
by
the
width
and
height
of
the
image
as
well
as
the
total
number
of
pixels
in
the
image.
For
example,
an
image
that
is
2048
pixels
wide
and
1536
pixels
high
(2048X1536)
contains
3,145,728
pixels
(or
3.1
Megapixels).
You
could
call
it
a
2048X1536
or
a
3.1
Megapixel
image.
This
is
considered
the
size
of
the
image.
Bit
Depth:
The
number
of
bits
used
to
indicate
the
colour
of
a
single
pixel
in
a
bitmapped
image.
Page
1
Understanding
Bit
Depth
in
More
Detail
Vaughan,
2011,
p
27
A
bit
is
the
simplest
element
in
the
digital
world,
an
electronic
digit
that
is
either
on
or
off,
black
or
white,
or
true
(1)
or
false
(0).
This
is
referred
to
as
binary,
since
only
two
states
(on
or
off)
are
available.
A
map
is
a
two-
dimensional
matrix
of
these
bits.
A
bitmap,
then,
is
a
simple
matrix
of
the
tiny
dots
that
form
an
image
and
are
displayed
on
a
computer
screen
or
printed.
A
one-dimensional
matrix
(1-bit
depth)
is
used
to
display
mono-
chrome
imagesa
bitmap
where
each
bit
is
most
commonly
set
to
black
or
white.
Depending
upon
your
software,
any
two
colours
that
represent
the
on
and
off
(1
or
0)
states
may
be
used.
More
information
is
required
to
describe
shades
of
grey
or
the
more
than
16
million
colours
that
each
picture
element
might
have
in
a
colour
image,
as
illustrated
in
Figure
3-1.
These
picture
elements
(known
as
pels
or,
more
commonly,
pixels)
can
be
either
on
or
off,
as
in
the
1-bit
bitmap,
or,
by
using
more
bits
to
describe
them,
can
represent
varying
shades
of
colour
(4
bits
for
16
colours;
8
bits
for
256
colours;
15
bits
for
32,768
colours;
16
bits
for
65,536
colours;
24
bits
for
16,772,216
colours).
Thus,
with
2
bits,
for
example,
the
available
zeros
and
ones
can
be
combined
in
only
four
possible
ways
and
can,
then,
describe
only
four
possible
colours.
Page
2
Calculating
Bit
Depth
It
is
possible
to
calculate
the
number
of
colours
that
can
be
used
in
an
image
when
the
bit
depth
is
given.
Likewise,
it
is
also
possible
to
work
out
the
bit
depth
of
an
image
when
the
number
of
colours
used
is
given.
Number
of
possible
colours
number
of
possible
colours
=
2X
Where
x
=
bit
depth
of
a
given
image
For
example,
how
many
different
colours
are
possible
with
a
bit
depth
of
8?
number
of
possible
colours
=
28
number
of
possible
colours
=
256
Finding
out
the
bit
depth
from
the
number
of
possible
colours
bit
depth
=
log
x
log
2
Where
x
=
number
of
colours
in
a
given
image
For
example,
what
is
the
bit
depth
of
an
image
that
has
4096
colours?
bit
depth
=
log(
4096
log(
2
bit
depth
=
12
Page
3
Calculating
File
Size
of
an
image
Image
Size
(bits)
=
Width
x
Height
x
Bit
Depth
Example
1:
Calculate
the
file
size
of
an
image
(in
bits)
for
an
image
that
is
600
x
300
pixels
and
has
a
bit
depth
of
4.
Solution:
600
x
300
x
4
=
720
000
bits
Example
2:
Calculate
the
file
size
of
an
image
(in
kilobytes)
for
an
image
that
is
400
x
100
pixels
and
has
a
bit
depth
of
2.
UNIT
CONVERSION
NEEDED
TO
FULLY
ANSWER
Solution:
400
x
100
x
2
=
80
000
bits
80
000
bits
=
80
000
/
8
=
10
000
(bytes)
10
000
bytes
=
10
000
/
1024
=
9.766
(kilobytes)
Example
3:
Calculate
the
file
size
of
an
image
(in
kilobytes)
for
an
image
that
is
150
x
150
pixels
and
has
64
colours.
COLOURS
ARE
USELESS
Bit
Depth
=
log
64
/
log
2
=
6
Solution:
150
x
150
x
6
=
135
000
(bits)
135
000
bits
=
135
000
/
8
=
16
875
(bytes)
16
875
bytes
=
16
875
/
1024
=
16.48
(kilobytes)
Example
4:
How
many
915
kilobyte
images
can
fit
onto
a
2GB
memory
card?
Solution:
915kb
=
915
/1024
=
0.894
(megabytes)
0.894
megabytes
=
0.894/1024
=
0.000873
(gigabytes)
quantity
=
memory
size
/
file
size
*must
be
in
same
units
quantity
=
2/0.000873
quantity
=
2290.950744
quantity
=
2290
(round
down)
Page
4
Calculating
File
Size
of
an
image
Image
Size
(bits)
=
Width
x
Height
x
Bit
Depth
Revision
1:
Calculate
the
file
size
of
a
GIF
(in
kB)
that
is
600
x
300
pixels.
600
x
300
x
8
=
1
440
000
bits
1
440
000
bits
=
1
440
000/8
=
180
000
bytes
180
000
bytes
=
180
000/1024
=
157.78
kB
Hot
Tip
If
bit
depth
isnt
given
for
GIF
and
JPEG
image
types,
but
you
are
asked
to
calculate
the
file
size,
assume
8-bit
for
GIF
and
24-bit
for
JPEG.
Revision
2:
A
graphic
designer
creates
a
new
document
that
is
800
x
600
pixels
in
size.
They
then
place
their
company
logo
inside
the
document.
The
logo
has
the
dimensions
of
500
x
240
pixels.
NOT TO SCALE
a) What
percentage
of
space
in
the
document
is
taken
by
the
logo?
Solution:
25%
b) What
percentage
of
space
in
the
document
is
free?
Solution:
75%
Page
5
Various
graphic
file
formats
Vaughan,
2011,
p
97
http://en.wikipedia.org/wiki/Comparison_of_graphics_file_formats
last
accessed
4th
October,
2012
Most
applications
on
any
operating
system
can
manage
JPEG,
GIF,
PNG,
and
TIFF
image
formats.
An
older
format
used
on
the
Macintosh,
PICT,
is
a
complicated
but
versatile
format
developed
by
Apple
where
both
bitmaps
and
vector-drawn
objects
can
live
side
by
side.
The
device-independent
bitmap
(DIB),
also
known
as
a
BMP,
is
a
common
Windows
palette
based
image
file
format
similar
to
PNG.
PCX
files
were
originally
developed
for
use
in
Z-Soft
MS-DOS
paint
packages;
these
files
can
be
opened
and
saved
by
almost
all
MS-DOS
paint
software
and
desktop
publishing
software.
TIFF,
or
Tagged
Interchange
File
Format,
was
designed
to
be
a
universal
bitmapped
image
format
and
is
also
used
extensively
in
desktop
publishing
packages.
Often,
applications
use
a
proprietary
file
format
to
store
their
images.
Adobe
creates
a
PSD
file
for
Photoshop
and
an
AI
file
for
Illustrator;
Corel
creates
a
CDR
file.
DXF
was
developed
by
AutoDesk
as
an
ASCII-based
drawing
interchange
file
for
AutoCAD,
but
the
format
is
used
today
by
many
computer-aided
design
applications.
IGS
(or
IGES,
for
Initial
Graphics
Exchange
Standard)
was
developed
by
an
industry
committee
as
a
broader
standard
for
transferring
CAD
drawings.
These
formats
are
also
used
in
3-D
rendering
and
animation
programs.
JPEG,
PNG,
and
GIF
images
are
the
most
common
bitmap
formats
used
on
the
Web
and
may
be
considered
cross-platform,
as
all
browsers
will
display
them.
Adobes
popular
PDF
(Portable
Document
File)
file
manages
both
bitmaps
and
drawn
art
(as
well
as
text
and
other
multimedia
content),
and
is
commonly
used
to
deliver
a
finished
product
that
contains
multiple
assets.
Page
6
Comparison
of
Image
File
Formats
Compressi Raster/Vec Transpare
Format Colour
Depth Interlacing Animation
on tor ncy
8-bit(greyscale), 12-bit,
JPEG Lossy Raster No Yes No
and24-bit
Note:
If
bit
depth
isnt
given
for
GIF
and
JPEG
image
types,
but
you
are
asked
to
calculate
the
file
size,
assume
8-bit
for
GIF
and
24-bit
for
JPEG.
Page
7
Define
lossy
compression
and
demonstrate
how
it
works.
Wikipedia,
https://en.wikipedia.org/wiki/Lossy_compression,
last
accessed
28th
September,
2015
In
information
technology,
lossy
compression
is
the
class
of
data
encoding
methods
that
uses
inexact
approximations
(or
partial
data
discarding)
to
represent
the
content.
These
techniques
are
used
to
reduce
data
size
for
storage,
handling,
and
transmitting
content.
Define
lossless
compression
and
demonstrate
how
it
works.
Wikipedia,
https://en.wikipedia.org/wiki/Lossless_compression,
last
accessed
28th
September,
2015
Lossless
compression
is
a
class
of
data
compression
algorithms
that
allows
the
original
data
to
be
perfectly
reconstructed
from
the
compressed
data.
GIF
file
format
uses
the
LZW
compression
algorithm
developed
by
Abraham
Lempel,
Jakob
Ziv
and
Terry
Welch.
Compression
algorithm
constructs
a
colour
table
for
an
image
wherein
each
colour
value
is
matched
to
a
pixel.
Compression
is
horizontal
No
information
is
lost
(provided
there
are
less
that
256
colours)
Page
8
Importing
Images
It
is
possible
to
gather
images
from
a
wide
range
of
different
sources,
including:
Clip
Art:
Premade/designed
images
used
in
a
multimedia
presentation.
Normally
vector
based
images.
Screen
Capture:
The
process
of
saving
the
image
presented
on
the
screen.
Scanning:
The
process
of
using
a
device
to
capture
an
analogue
image
and
converting
it
to
a
digital
image.
Graphics
Tablet:
A
particular
input
device
that
is
used
by
a
multimedia
specialist
to
input
data.
A
graphics
tablet
is
often
used
by
graphic
artists
to
draw
images
on
the
computer
screen.
Still
Camera:
A
still
camera
is
a
type
of
camera
used
to
take
photographs.
Traditional
cameras
capture
light
onto
photographic
film.
Digital
cameras
use
electronics,
usually
a
charge
coupled
device
(CCD)
to
store
digital
images
in
computer
memory
inside
the
camera.
The
digital
image
can
be
transferred
to
a
computer
for
later
processing.
http://en.wikipedia.org/wiki/Still_camera
Video
Camera:
A
video
camera
is
a
camera
used
for
electronic
motion
picture
acquisition,
initially
developed
by
the
television
industry
but
now
common
in
other
applications
as
well.
http://en.wikipedia.org/wiki/Video_camera
Image
Libraries:
A
large
collection
of
images
(either
owned
by
a
photographer
or
an
organisation),
available
for
hire
by
anyone
wanting
to
use
or
publish
the
image.
http://findaerialphotography.com/glossary.php
Stock
Photographs:
Is
the
supply
of
photographs
licensed
for
specific
uses.
It
is
used
to
fulfil
the
needs
of
creative
assignments
instead
of
hiring
a
photographer.
Today,
stock
images
can
be
presented
in
searchable
online
databases.
They
can
be
purchased
and
delivered
online.
http://en.wikipedia.org/wiki/Stock_photography
Page
9
Notes
on
stock
photography,
image
libraries
and
clipart
Legal
rights
protecting
use
of
images
from
clip
libraries
fall
into
three
basic
groupings.
Public
domain
images
were
either
never
protected
by
a
copyright
or
their
copyright
protection
has
ended.
Generally
these
can
be
freely
used
without
obtaining
permission
or
paying
a
license
fee,
though
there
still
may
be
an
ownership
issue
for
a
particular
work
of
art
(such
as
a
painting
owned
by
an
art
gallery).
Royalty-free
images
are
purchased
and
then
used
without
paying
additional
license
fees.
Rights-managed
images
require
that
you
negotiate
with
the
rights
holder
regarding
terms
for
using
the
image
and
how
much
you
will
pay
for
that
use.
It
is
important
to
note
that
some
images
are
licensed
for
unlimited
use.
But
you
should
note
that
unlimited
use
often
contains
conditions:
in
many
cases
there
is
an
upper
limit
to
the
number
of
units
of
your
own
product
that
you
may
distribute
without
paying
more,
so
you
need
to
read
the
fine
print.
These
additional
fees
are
usually
reasonable,
however,
and
affect
only
commercial
multimedia
publishers.
Identify
and
describe
three
licensing
categories
for
stock
photography.
___________________________________________________________________________
___________________________________________________________________________
___________________________________________________________________________
___________________________________________________________________________
___________________________________________________________________________
___________________________________________________________________________
___________________________________________________________________________
___________________________________________________________________________
_____________________
___________________________________________________________________________
_______________________________________________________________
_____________________________________________________________________
Page
10
Object
Layering
It
is
possible
to
layer
text
and
objects
to
create
different
effects.
Objects
can
be
sent
to
the
back
or
to
the
front
or
can
be
positioned
anywhere
within
a
set
of
layered
objects.
Page
11
Image
Enhancements
There
are
many
techniques
that
can
be
applied
to
enhance
images.
These
include:
Filters:
Filters
allow
you
to
overlay
effects
to
an
image.
You
can
use
filters
to
clean
up
or
retouch
your
photos,
apply
special
art
effects
that
give
your
image
the
appearance
of
a
sketch
or
impressionistic
painting,
or
create
unique
transformations
using
distortions
and
lighting
effects.
http://help.adobe.com/en_US/photoshop/cs/using/WSfd1234e1c4b69f30ea53e410
01031ab64-7986a.html
Special
Effects:
An
effect
added
to
a
photograph
that
is
not
necessarily
achievable
in
real
life.
Anti-aliasing:
Is
the
smoothing
of
jagged
edges
in
digital
images
by
averaging
the
colours
of
the
pixels
at
a
boundary.
Page 12