Anda di halaman 1dari 13

Advance OOPS

Class
A user-defined data structure that groups properties and methods. Class doesnt occupies memory.

Object
Instance of Class is called object. An object is created in memory using keyword new.

Difference between Struct and Class


Struct are Value type and are stored on stack, while Class are Reference type and are stored on heap.
Struct do not support inheritance, while class supports inheritance. However struct can implements
interface.
Struct should be used when you want to use a small data structure, while Class is better choice for
complex data structure.

What is the difference between instantiating structures with and without using the new keyword?
When a structure is instantiated using the new keyword, a constructor (no-argument or custom, if
provided) is called which initializes the fields in the structure. When a structure is instantiated without
using the new keyword, no constructor is called. Hence, one has to explicitly initialize all the fields of the
structure before using it when instantiated without the new keyword.

Encapsulation
Wrapping up of data and function into a single unit is known as Encapsulation.

Properties
Attribute of object is called properties. Eg1:- A car has color as property.
Eg2:
private string m_Color;;
public string Color
{
get
{
return m_Color;
}
set
{
m_Color = value;
}
}
Car Maruti = new Car();
Maruti.Color= White;
Console.Write(Maruti.Color);
Isn't it better to make a field public than providing its property with both set { } and get { } block? After all the
property will allow the user to both read and modify the field so why not use public field instead? Motivate your

1
Advance OOPS

answer
Not always! Properties are not just to provide access to the fields; rather, they are supposed to provide controlled
access to the fields of our class. As the state of the class depends upon the values of its fields, using properties
we can assure that no invalid (or unacceptable) value is assigned to the fields.

Eg:

private int age;


public int Age
{
get
{
return age;
}
set
{
if(value <> 100)
//throw exception
else
age = value;
}
}
this Keyword
Each object has a reference this which points to itself.
Two uses of this keyword.
o Can be used to refer to the current object.
o It can also be used by one constructor to explicitly invoke another constructor of the same class.
Eg1:
class Student
{
private string name;
private int age;
Student(string name, int age)
{
this.name = name;
this.age = age;
}
}
Eg2:

2
Advance OOPS

class Circle
{
double x,y,radius;
Circle(double x){
this(x,0,1);
}
Circle(double x, double y){
this(x,y,1);
}
Circle(double x, double y, double radius){
this.x = x;
this.y = y;
this.radius = radius;
}
}

Constructor
A constructor is a special method whose task is to initialize the object of its class.
It is special because its name is the same as the class name.
They do not have return types, not even void and therefore they cannot return values.
They cannot be inherited, though a derived class can call the base class constructor.
Constructor is invoked whenever an object of its associated class is created.
Note: There is always atleast one constructor in every class. If you do not write a constructor, C#
automatically provides one for you, this is called default constructor. Eg: class A, default constructor is
A().

Static Members of the class

Static members belong to the whole class rather than to individual object
Static members are accessed with the name of class rather than reference to objects.
Eg:
class Test
{
public int rollNo;
public int mathsMarks;
public static int totalMathMarks;
}
class TestDemo

3
Advance OOPS

{
public static void main()
{
Test stud1 = new Test();
stud1.rollNo = 1;
stud1.mathsMarks = 40;
stud2.rollNo = 2;
stud2.mathsMarks = 43;
Test.totalMathsMarks = stud1.mathsMarks + stud2.mathsMarks;
}
}

Static Method of the class


Methods that you can call directly without first creating an instance of a class. Eg: Main() Method,
Console.WriteLine()
You can use static fields, methods, properties and even constructors which will be called before any
instance of the class is created.
As static methods may be called without any reference to object, you can not use instance members inside
static methods or properties, while you may call a static member from a non-static context. The reason
for being able to call static members from non-static context is that static members belong to the class
and are present irrespective of the existence of even a single object.

Static Constructor
In C# it is possible to write a static no-parameter constructor for a class. Such a class is executed once, when
first object of class is created.
One reason for writing a static constructor would be if your class has some static fields or properties that need to
be initialized from an external source before the class is first used.
Eg:
Class MyClass
{
static MyClass()
{
//Initialization Code for static fields and properties.
}
}

Finalize() Method of Object class


Each class in C# is automatically (implicitly) inherited from the Object class which contains a method
Finalize(). This method is guaranteed to be called when your object is garbage collected (removed from
memory). You can override this method and put here code for freeing resources that you reserved when
using the object.

4
Advance OOPS

For example
Protected override void Finalize()
{
try
{
Console.WriteLine(Destructing Object.);
//put some code here.
}
finally
{
base.Finalize();
}
}

Destructor
A destructor is just opposite to constructor.
It has same as the class name, but with prefix ~ (tilde).
They do not have return types, not even void and therefore they cannot return values.
destructor is invoked whenever an object is about to be garbage collected
Eg:
class person
{
//constructor
person()
{
}
//destructor
~person()
{
//put resource freeing code here.
}
}

What is the difference between the destructor and the Finalize()


method? When does the Finalize() method get called?
Finalize() corresponds to the .Net Framework and is part of the System.Object class. Destructors are
C#'s implementation of the Finalize() method. The functionality of both Finalize() and the destructor is
the same, i.e., they contain code for freeing the resources when the object is about to be garbage
collected. In C#, destructors are converted to the Finalize() method when the program is compiled. The

5
Advance OOPS

Finalize() method is called by the .Net Runtime and we can not predict when it will be called. It is
guaranteed to be called when there is no reference pointing to the object and the object is about to be
garbage collected.

Garbage Collection
Garbage collection is the mechanism that reclaims the memory resources of an object when it is no
longer referenced by a variable.
.Net Runtime performs automatically performs garbage collection, however you can force the garbage
collection to run at a certain point in your code by calling System.GC.Collect().
Advantage of Garbage collection : It prevents programming error that could otherwise occur by
incorrectly deleting or failing to delete objects.

Enumeration
Enumeration improves code readability. It also helps in avoiding typing mistake.

Value Type and Reference Type


A variable is value type or reference type is solely determined by its data type.
Eg: int, float, char, decimal, bool, decimal, struct, etc are value types, while object type such as class, String,
Array, etc are reference type.

Value Type
As name suggest Value Type stores value directly.
For eg:
//I and J are both of type int
I = 20;
J = I;
int is a value type, which means that the above statements will results in two locations in memory.
For each instance of value type separate memory is allocated.
Stored in a Stack.
It Provides Quick Access, because of value located on stack.

Reference Type
# As name suggest Reference Type stores reference to the value.
# For eg:
# Vector X, Y; //Object is defined. (No memory is allocated.)
# X = new Vector(); //Memory is allocated to Object. //(new is responsible for allocating memory.)
# X.value = 30; //Initializing value field in a vector class.
# Y = X; //Both X and Y points to same memory location. //No memory is created for Y.
# Console.writeline(Y.value); //displays 30, as both points to same memory.
# Y.value = 50;

6
Advance OOPS

# Console.writeline(X.value); //displays 50.


#Note: If a variable is reference it is possible to indicate that it does not refer to any object by setting
its value to null;
# Reference type are stored on Heap.
It provides comparatively slower access, as value located on heap.
ref keyword
Passing variables by value is the default. However, we can force the value parameter to be passed by reference.
Note: variable must be initialized before it is passed into a method.

out keyword
out keyword is used for passing a variable for output purpose. It has same concept as ref keyword, but passing a
ref parameter needs variable to be initialized while out parameter is passed without initialized.
It is useful when we want to return more than one value from the method.
Note: You must assigned value to out parameter in method body, otherwise the method wont compiled.

Boxing and Un-Boxing


Boxing: means converting value-type to reference-type.
Eg:
int I = 20;
string s = I.ToSting();
UnBoxing: means converting reference-type to value-type.
Eg:
int I = 20;
string s = I.ToString(); //Box the int
int J = Convert.ToInt32(s); //UnBox it back to an int.
Note: Performance Overheads due to boxing and unboxing as the boxing makes a copy of value type from stack
and place it inside an object of type System.Object in the heap.

Inheritance
The process of sub-classing a class to extend its functionality is called Inheritance.
It provides idea of reusability.

Order of Constructor execution in Inheritance


constructors are called in the order from the top to the bottom (parent to child class) in inheritance hierarchy.

Order of Destructor execution in Inheritance


The destructors are called in the reverse order, i.e., from the bottom to the top (child to parent class) in the
inheritance hierarchy.
What are Sealed Classes in C#?
The sealed modifier is used to prevent derivation from a class. A compile-time error occurs if a sealed

7
Advance OOPS

class is specified as the base class of another class. (A sealed class cannot also be an abstract class)

Can you prevent your class from being inherited by another class?
Yes. The keyword sealed will prevent the class from being inherited.

Can you allow a class to be inherited, but prevent the method from being over-ridden?
Yes. Just leave the class public and make the method sealed.

Fast Facts of Inheritance


Multiple inheritance of classes is not allowed in C#.
In C# you can implements more than one interface, thus multiple inheritance is achieved through interface.
The Object class defined in the System namespace is implicitly the ultimate base class of all the classes in C#
(and the .NET framework)
Structures (struct) in C# does not support inheritance, it can only implements interfaces.

Polymorphism
Polymorphism means same operation may behave differently on different classes.
Eg:
Method Overloading is an example of Compile Time Polymorphism.
Method Overriding is an example of Run Time Polymorphism
Does C#.net supports multiple inheritance?
No. A class can inherit from only one base class, however a class can implements many interface, which servers
some of the same purpose without increasing complexity.
How many types of Access Modifiers.
1) Public Allows the members to be globally accessible.
2) Private Limits the members access to only the containing type.
3) Protected Limits the members access to the containing type and all classes derived from the containing
type.
4) Internal Limits the members access to within the current project.

Method Overloading
Method with same name but with different arguments is called method overloading.
Method Overloading forms compile-time polymorphism.
Eg:
class A1
{
void hello()
{ Console.WriteLine(Hello); }
void hello(string s)
{ Console.WriteLine(Hello {0},s); }

8
Advance OOPS

Method Overriding
Method overriding occurs when child class declares a method that has the same type arguments as a
method declared by one of its superclass.
Method overriding forms Run-time polymorphism.
Note: By default functions are not virtual in C# and so you need to write virtual explicitly. While by default
in Java each function are virtual.
Eg1:
Class parent
{
virtual void hello()
{ Console.WriteLine(Hello from Parent); }
}
Class child : parent
{
override void hello()
{ Console.WriteLine(Hello from Child); }
}
static void main()
{
parent objParent = new child();
objParent.hello();
}
//Output
Hello from Child.

Virtual Method
By declaring base class function as virtual, we allow the function to be overridden in any of derived class.
Eg:
Class parent
{
virtual void hello()
{ Console.WriteLine(Hello from Parent); }
}
Class child : parent
{
override void hello()

9
Advance OOPS

{ Console.WriteLine(Hello from Child); }


}
static void main()
{
parent objParent = new child();
objParent.hello();
}
//Output
Hello from Child.

What is Interface
An Interface is a group of constants and method declaration.
.Net supports multiple inheritance through Interface.
Interface states what to do, rather than how to do.
An interface defines only the members that will be made available by an implementing object. The
definition of the interface states nothing about the implementation of the members, only the parameters
they take and the types of values they will return. Implementation of an interface is left entirely to the
implementing class. It is possible, therefore, for different objects to provide dramatically different
implementations of the same members.
Example1, the Car object might implement the IDrivable interface (by convention, interfaces usually
begin with I), which specifies the GoForward, GoBackward, and Halt methods. Other classes, such as
Truck, Aircraft, Train or Boat might implement this interface and thus are able to interact with the Driver
object. The Driver object is unaware of which interface implementation it is interacting with; it is only
aware of the interface itself.
Example2, an interface named IShape, which defines a single method CalculateArea. A Circle class
implementing this interface will calculate its area differently than a Square class implementing the same
interface. However, an object that needs to interact with an IShape can call the CalculateArea method in
either a Circle or a Square and obtain a valid result.
Practical Example
public interface IDrivable
{
void GoForward(int Speed);
}

public class Truck : IDrivable


{
public void GoForward(int Speed)
{
// Implementation omitted
}
}

public class Aircraft : IDrivable


{
public void GoForward(int Speed)
{
// Implementation omitted

10
Advance OOPS

}
}

public class Train : IDrivable


{
public void GoForward(int Speed)
{
// Implementation omitted
}
}

Extra
Each variable declared in interface must be assigned a constant value.
Every interface variable is implicitly public, static and final.
Every interface method is implicitly public and abstract.
Interfaces are allowed to extends other interfaces, but sub interface cannot define the methods declared
in the super interface, as sub interface is still interface and not class.
If a class that implements an interface does not implements all the methods of the interface, then the
class becomes an abstract class and cannot be instantiated.
Both classes and structures can implement interfaces, including multiple interfaces.

Making choice between Interface and Abstract Class


In which Scenario you will go for Interface or Abstract Class?
Interfaces, like classes, define a set of properties, methods, and events. But unlike classes, interfaces
do not provide implementation. They are implemented by classes, and defined as separate entities from
classes. Even though class inheritance allows your classes to inherit implementation from a base class, it
also forces you to make most of your design decisions when the class is first published.
Abstract classes are useful when creating components because they allow you specify an invariant level
of functionality in some methods, but leave the implementation of other methods until a specific
implementation of that class is needed. They also version well, because if additional functionality is
needed in derived classes, it can be added to the base class without breaking code.

Difference between Interface and Abstract Class

Interfaces vs. Abstract Classes


Feature Interface Abstract class

Multiple A class may implement several A class may extend only one
inheritance interfaces. abstract class.

An abstract class can provide


Default An interface cannot provide any complete code, default code, and/or
implementation code at all, much less default code. just stubs that have to be
overridden.

11
Advance OOPS

Static final constants only, can use


them without qualification in
classes that implement the
Both instance and static constants
interface. On the other paw, these
are possible. Both static and
Constants unqualified names pollute the
instance intialiser code are also
namespace. You can use them and
possible to compute the constants.
it is not obvious where they are
coming from since the qualification
is optional.

An interface implementation may A third party class must be rewritten


Third party
be added to any existing third party to extend only from the abstract
convenience
class. class.

Interfaces are often used to An abstract class defines the core


describe the peripheral abilities of identity of its descendants. If you
a class, not its central identity, e.g. defined a Dog abstract class then
Is-a vs -able or an Automobile class might Damamation descendants are
can-do implement the Recyclable Dogs, they are not merely dogable.
interface, which could apply to Implemented interfaces enumerate
many otherwise totally unrelated the general things a class can do,
objects. not the things a class is.

You must use the abstract class as-


is for the code base, with all its
attendant baggage, good or bad.
The abstract class author has
imposed structure on you.
Depending on the cleverness of the
You can write a new replacement
author of the abstract class, this
module for an interface that
may be good or bad. Another issue
contains not one stick of code in
that's important is what I call
common with the existing
"heterogeneous vs. homogeneous."
implementations. When you
If implementors/subclasses are
implement the interface, you start
homogeneous, tend towards an
Plug-in from scratch without any default
abstract base class. If they are
implementation. You have to obtain
heterogeneous, use an interface.
your tools from other classes;
(Now all I have to do is come up
nothing comes with the interface
with a good definition of
other than a few constants. This
hetero/homogeneous in this
gives you freedom to implement a
context.) If the various objects are
radically different internal design.
all of-a-kind, and share a common
state and behavior, then tend
towards a common base class. If all
they share is a set of method
signatures, then tend towards an
interface.

If the various implementations are


If all the various implementations
all of a kind and share a common
Homogeneity share is the method signatures,
status and behavior, usually an
then an interface works best.
abstract class works best.

12
Advance OOPS

If your client code talks only in Just like an interface, if your client
terms of an interface, you can code talks only in terms of an
Maintenance easily change the concrete abstract class, you can easily
implementation behind it, using a change the concrete implementation
factory method. behind it, using a factory method.

Slow, requires extra indirection to


find the corresponding method in
Speed the actual class. Modern JVMs are Fast
discovering ways to reduce this
speed penalty.

You can put shared code into an


The constant declarations in an abstract class, where you cannot
interface are all presumed public into an interface. If interfaces want
static final, so you may leave that to share code, you will have to write
part out. You can't call any other bubblegum to arrange that.
Terseness methods to compute the initial You may use methods to compute
values of your constants. You need the initial values of your constants
not declare individual methods of and variables, both instance and
an interface abstract. They are all static. You must declare all the
presumed so. individual methods of an abstract
class abstract.

If you add a new method to an If you add a new method to an


interface, you must track down all abstract class, you have the option
Adding implementations of that interface in of providing a default
functionality the universe and provide them with implementation of it. Then all
a concrete implementation of that existing code will continue to work
method. without change

13

Anda mungkin juga menyukai