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###########Field Effect Guide##########


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----------------------Cave Field------------------------------
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"The cave is vast..."
* Flying Types can be hit by ground moves.
* Fly/Bounce take one turn to use.
* Physical Flying type moves are weakened.
* Stealth Rock Damage is doubled.
* Rock gets a x1.5 boost in power.
* Sound moves get a x1.5 boost in power.
* Power Gem gets a 2x boost and never misses.
* Rock Slide gets a 2x boost
* Stone Edge gets a 2x boost and never misses.
* Using Stone Edge, Earthquake, or Magnitude starts a counter to sudden do
om and death.
-When used two times, stalactites shall fall onto all Pokemon do
ing varied amounts damage
Following abilities will shield some damage (Reduced damage 20%
)
Solid Rock, Rock Armor, Shell Armor, Sturdy
-Normal damage output 50%
* Camouflage changes the user's type to Rock.
* The following moves will transform this field into a Volcanic Field
Lava Plume, Hot Tempo, Eruption
* The following moves will transform this field into an icy field
Blizzard, Cold Truth
* The following moves will transform this field into a corrupted cave fiel
d
Sludge Wave, Gunk Shot, Sludge, Sludgebomb
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-------------------Corrupted Cave-----------------------------
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"The cave is corrupted!"
* Poison gets a x1.5 boost in power
* Rock and Grass gets a x1.2 boost in power
* Fairy gets a .5 decrease in power
* Physical Flying type moves get a .5 decrease in power
* Pokemon with the following abilities are hurt each round:
Grass Pelt
* Pokemon with the following abilities are healed each round:
Poison Heal
* All non-poison type Pokemon are poisoned at the end of the round
* The following moves gain a 1.2 boost
Seed Flare, Nature power
* The following moves gain a poison sub type
Rock Slide, Smack Down, Stone Edge, Rock Tomb
* The following moves will transform this field into a normal cave field
Seed flare, Solarbeam
* The following moves will turn this field into a regular cave field, and KO all
Pokemon
Heat Wave, Blast Burn, Eruption, Lava Plume,
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--------------------Ocean Field-------------------------------
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"The waves crash elegantly."
* Grounded non-water types' Speed is halved, except for Swift Swimmers
* Ground attacks always fail
* Spikes and Toxic Spikes sink into the water, vanishing
* Dive lasts only one turn
* Activates Swift Swim, Hydration, Torrent
* Aqua Ring restores 1/8 Max HP each turn (from 1/16)
* Grounded Pokemon with Dry Skin and Water Absorb gradually restore HP
* Whirlpool deals 1/6 Max HP damage per turn (from 1/8) and confuses the t
arget
* Water and Electric moves increase base power x1.5
* Fire moves against grounded Pokemon decrease base power x0.5
* Nature Power becomes Whirlpool
* Camouflage changes user's type to Water
* Secret Power may lower speed
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-------------------Dimensional Field--------------------------
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"The pain of the suffering echoes loudly..."
* Dark gets a x1.5 boost in power.
* Ghost moves get a x1.2 boost in power.
* Dark Pulse get a 2.0 boost in power and never miss.
* Shadow moves get a 1.2 boost in power.
* Fairy Type moves are weakened by .5.
* The following move(s) get a x1.5 increase in power:
-Dimensional Thrash, Dimensional Pulse, Dimensional Zap, Dimensi
onal Flare
Dimensional Snare
* The following abilities are activated:
-Dark Aura
* Dark void never misses.
* Pokemon put to sleep will take damage over time.
* The following moves will instantly KO the user: x
-Dig, Dive, Fly, Bounce
* The following moves can turn this field into Angie's Field: x
-Blizzard, Sheer Cold, Cold Truth.
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-------------------Poison Field-------------------------------
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"The floor is filled with toxic waste!"
* Contains entry hazard dealing type-scaling Poison damage to grounded non
Poison and Steel types
* Abilities immune to this effect:
Toxic Boost, Poison Heal,Immunity
* The abilities Poison Heal and Toxic Boost are activated for grounded Pok
emon
* Grass type attacks deal additional poison type damage
* These moves deal additional Poison type damage and increase power x1.5:
Smack Down,Mud Slap, Mudshot, Muddy Water,Mud Bomb,
* The stat changing effect of these moves is amplified:
Acid Armor
* Activates Venom Drench and Venoshock
* The base accuracy of these moves becomes 100:
Sleep Powder, Poison Powder, Toxic, Gunk Shot
*
* Toxic Spikes cannot be absorbed
* These moves will transform this field into Grassy Terrain:
Seed Flare, Nature Power
* Nature Power becomes Acid
* Camouflage changes the user's type to Poison
* Secret Power may Poison
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-------------------Frozen Dimensional Field-------------------
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"The rage continues..."
* Ice type attacks gain a 1.5x boost in power
* Fire-Type attacks are harshly weakened.
The following attacks gain an ice subtype and gain a slight boost in pow
er:
Surf, Muddy water, Water Pulse, Hydro Pump, Night Slash, Dark Pu
lse
* Secret Power may freeze
* Activates Ice Body and Snow Cloak
* Refrigerate's base power boost becomes x1.5 (from x1.3)
* Nature Power becomes Ice Beam
* The following moves can transform this field into a dimensional field:
BlastBurn, Inferno, Lava Plume, Heat Wave, Eruption, Flame Burst
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------------------- Forest Field------------------------------
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"The forest is dense..."
Effect Spore's activation chance is doubled to 50%
* Activates Overgrow, Swarm, Grass Pelt and Leaf Guard
* Grass and special Bug moves increase base power x1.5
* The following moves increase in base power x1.5:
Attack Order, Leaf Blade
* The following moves deal additional Grass type damage and increase power
x2:
Cut, Air Slash, Slash, Gale Strike
* The following moves suffer a x0.5 decrease of power:
Surf. Dive, Muddy Water, Tidal Wave
* Forest's Curse additionally Curses the target
* Wood Hammer gains a x1.5 increase in damage
* The stat changing effect of the following moves is amplified:
Growth Defend Order
* Heal Order restores 66% of the user's Max HP (from 50%)
* Nature Power becomes Energy Ball
* Camouflage changes the user's type to Grass
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--------------------Psychic Dimension-------------------------
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"The Psychic energy is strong..."
* Psychic type attacks gain a 1.5x boost in power.
* Fairy Type attacks gain a 1.3x boost in power
* Dark Type attacks get a decrease in strength by 0.5x
The following moves gets a boost in their effect:
Calm Mind, Cosmic Power
* The following moves gain a 1.2 boost in power and gains a Psychic subtyp
e
Ancient Power, Dragon Pulse, Water Pulse, Strength
* Heal Pulse heals more HP.
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--------------------Haunted House-----------------------------
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"The field is haunted!'
* Ghost type moves gain a 1.3 boost in power
* Dark and Fairy type moves get a .2 decrease in power
* The following moves have their accuracy boosted to 80:
Will-o-wisp, Hypnosis
* Ghost types can touch Normal Type Pokemon for super effective damage.
* Nightmare inflicts more damage.
The following move(s) gets a 1.3 increase in power and gain the Ghost ty
pe
Flame Burst, Inferno, Flame Charge, Fire Spin
* Spite depletes all of the opponents PP.
Ominous wind has a 40% chance of raising all stats
* Pokemon gradually lose health while asleep
* Ghost Type attacks hit Normal types for super effective damage
* The following moves can turn this field into a Blessed Field
Flash, Judgement, Origin Pulse, Seed Flare, Sacred Fire
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--------------------Volcanic Field----------------------------
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"The heat is intense..."

* Non-fire types take type-scaling Fire damage at the end of each turn
* Created by Grass Pledge + Fire Pledgex
* Pokemon with the following abilities are immune to the field damage:
Magma Armor Flame Body Flash Fire
Flare Boost Water Veil Heatproof
* Pokemon with the following abilities take x2 field damage:
Ice Body Leaf Guard Grass Pelt
* Fire moves from grounded Pokemon increase base power x1.5
* Grass moves against grounded Pokemon decrease in base power x0.5
* Ice moves decrease in base power x0.5
* Water moves decrease in base power x0.5
* The following moves will transform this field into a regular cave field.
Sludge Wave, Sand Tomb
* The abilities Flash Fire, Flare Boost, and Blaze are activated
* The base accuracy of the following moves becomes 100:
Will-o-wisp, Fireblast, Blast Burn
* The Frozen status doesn't exist
* The following moves gain double their normal stat-changing effects:
Smokescreen
* The following moves gain a x1.2 increase in power and apply additional F
ire type
Rockslide,Rockthrow,SmackDown,Rock Tomb
* Nature Power becomes Flamethrower
* Camouflage changes the user's type to Fire
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--------------------Frozen Field-----------------------------
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"The cold is intense"

* Grounded Pokemon increase Speed when using the following moves


All attacking, physical-contact priority moves
Stacking Shot Rollout Steamrol
ler Defense Curl
* Ice type attacks have a double chance to freeze
* Ice moves increase in base power x1.5
* Fire moves decrease in base power x0.5
* Rock type attacks deal additional Ice type damage
* Burn damage is halved
* The following moves will transform this field into regular cave:
Heat Wave Flame Burst Lava Plume
Eruption
Searing Shot Fire Pledge
* The following moves will terminate this field effect:
Earthquake Magnitude
* Hail lasts for 8 turns
* Activates Ice Body and Snow Cloak
* Refrigerate's base power boost becomes x1.5 (from x1.3)
* Nature Power becomes Ice Beam
* Camouflage changes the user's type to Ice
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--------------------Blessed Field-----------------------------
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"The light of Arceus shines upon us"

* Normal type attacks hit Ghost and Dark types for super effective damage
* Special Ghost and Special Dark moves decrease in base power x0.5
* Fairy and special Normal moves increase in base power x1.5
* Dragon and moves increase in base power x1.2
* Legendary signature moves are gain a 1.5 boost
The following moves gain a 1.5x power boost
Ancient Power, Hidden Power, Multipulse
* Justified's effect is doubled
* Wish restores 75% of the user's Max HP (from 50%)
* Cursed Body has no effect
* Curses are lifted after each turn
* Miracle Eye additionally boosts SpAtk
* The stat changing effect of these moves is amplified:
Cosmic Power, Growth, Flash
* Nature Power becomes Judgment
* Camouflage changes the user's type to Normal
* Secret Power may lower SpAtk
The following moves will transform this field into a Haunted field
Curse, Ominous Wind, Shadow Force, Phantom Force
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------------------Mountain Field-------------------------------
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"High up!'
* Tailwind lasts 5 turns
* Rock and Flying type attacks increase in base power x1.5
* Electric type attacks increase in base power 1.2
Tailwind lasts 5 turns
* These moves increase in base power x1.2:
Thunder, Thunderbolt, Eruption,Vital Throw Storm Th
row
Circle Throw
* These moves increase in base power x2:
Ominous Wind,Razor Wind, Icy Wind, Silver Wind, Fairy Wind,Twist
er
* Thunder and Hurricane never miss.
* Nature Power becomes Rock Slide
* Camouflage changes the user's type to Rock
* Secret Power may flinch
* The following moves will turn this field into a volcanic top field
Heat Wave, Eruption, Searing Shot, Flame Burst, Lava Plume, Fire
Pledge
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-----------------Volcanic Top----------------------------------
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"The Volcano's heat is intense!"
* Fire moves increase base power x1.3
* Ice moves decrease in base power x0.5
* Water moves decrease in base power x0.8
Rock gains a fire subtype
* The following moves decrease in base power x.5
Surf,Muddy Water,Water Spout,Water Pulse
* The following moves increase in base power x1.875 (totaling x1.5):
Scald, Steam Eruption
The following moves gain a 1.3 (Stacked) boost in power
Lava Plume, Eruption
The following moves gain a fire sub-type
Explosion, Self destruct,Egg Bomb, Sludge Bomb,Magnet Bomb
Dive, Seismic Toss, Dig
* The following moves will Turn this field into a regular mountain field:
Blizzard, Glaciate, Rain Dance,
* Hail is terminated
* Outrage, Thrash, and Petal Dance fatigue after a single turn
* Nature Power becomes Heat Wave
* Camouflage changes the user's type to Fire
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-----------------Power Plant-----------------------------------
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"The field is supercharged!"
* Electric moves increase in base power by x1.3.
* The following moves gain a x1.3 power increase:
Physical Ground type moves are decreased by .4
ParobalicCharge, Wild Charge, Thunder Pulse, Charge Beam
* The Following moves gain a 2x power increase:
Flash Cannon, Gyro Ball, Magnet Bomb, Gear Grind
Camouglauge turns the user into an Electric type.
The ability "Download" is activated.
The ability "Motor Drive" is activated.
Nature Power becomes Thunderbolt.
The following moves abilities are increased:
Autotomize, Shift Gear
Charge's effect is doubled.
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-----------------Darchlight Woods------------------------------
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"Everlasting glow and glamour!"
* Sleeping in the fairy rings is dangerous. Pokemon will take fixed
damage per turn while asleep. (TotalHp/6)
* Fairy type moves increase in base power by x1.5.
* Grass type moves increase in base power by x1.5.
Grounded Grass Pokemon restore 1/16th Max HP each turn
* Fairy and Grass types now hit Steel type Pokemon for Super Effective dam
age.
Poison attacks deal neutral to Grass and Fairy types.
* Dark type moves increase in base power by x1.2.
* The following moves gain a 1.4x boost in power:
Ice Beam, Hyper Beam, Signal Beam
Aurora Beam, Bubblebeam, Charge Beam
Ice Beam, Psybeam, Flash Cannon.
* The following moves gain a 1.2x boost in power:
Dark Pulse, MoonBlast.
* The following moves accuracy has been increased to 95:
Poison Powder, Sleep Powder, Grasswhistle, Stun Spore.
Nature Power becomes Dazzling Gleam.
Secret Power may randomly inflict Sleep, Poison, or paralysis.