1. New Perspectives
Change the CitationWord 2013 Tutorial
& Bibliography Style2: of
SAMtheProject
document to MLA Seventh 5/5
1a
Edition.
Submission #1
Change the Citation & Bibliography style.
Score is 99 out of 100
2. Change the case of the title paragraph Game on! The potential for 5/5
gamification in education to Capitalize Each Word, and then manually
change the first letter in the words For and In back to lowercase.
Change the font case.
3. Cut the second body paragraph beginning with Nearly every school 6/6
and paste it below the paragraph beginning with Gamification uses game
design elements (Hint: The cut paragraph should become the new third
body paragraph).
Cut text.
Paste text.
4. Create a First Line indent of 0.5 to indent the first lines of the body 6/6
paragraphs starting with Educators across the country and ending with
investment remains an open question.
Create a First Line indent.
Create a First Line indent.
Create a First Line indent.
Create a First Line indent.
Create a First Line indent.
Create a First Line indent.
Create a First Line indent.
Create a First Line indent.
5. In the fourth body paragraph, find the sentence Game players regularly 6/6
demonstrated in school. Move the insertion point before the period and
insert a citation using the source information shown in Figure 1 in the
Assignment file.
Create a citation.
6. Edit the citation to add the page number 7. 6/6
Edit a citation.
7. In the fifth body paragraph, remove the hyperlink from the text 6/6
Thefuntheory.com.
Convert a hyperlink to regular text.
8. In the same paragraph, find the sentence When stairspositively impact 6/6
behavior. Move the insertion point before the period and insert a citation
using the source information shown in Figure 2 in the Assignment file.
Create a citation.
9. Edit the citation to add the page number 1. 6/6
Edit a citation.
10 In the sixth body paragraph, find the sentence Making sure thatthe 6/6
. game appeared. Move the insertion point before the period and insert a
citation using the source information shown in Figure 3 in the Assignment
file.
Create a citation.
11 Edit the citation to add the page numbers 46-52. 6/6
.
Edit a citation.
12 Create a numbered list from the paragraphs beginning with Reaction 6/6
. Did the student enjoy and ending with Results Were the original
goals. (Hint: The list should contain four items.)
Create a numbered list.
13 Move to the end of the document, insert a page break, and then insert a 5/6
. Works Cited from the Bibliography gallery.
Chris Powell
Ms. Lee
New Technologies 325
March 10, 2015
Game On! The Potential for Gamification in Education
Educators across the country, from graduate schools to middle
but it should not be confused with a traditional game of any kind. More
the foundation for learning and includes the learning process, the
subject matter, the purpose of study, and additional social and cultural
factors.
Gamification attempts to harness the motivational power of
avatars, badges, and other rewards keep students motivated and task-
choose climbing stairs over taking an escalator if taking the stairs were
more fun. When stairs were covered to look and sound like piano keys,
66% more people than normal took the stairs, proving that fun can
benefits were obtained when users could target specific content and
learning for many different types of learners. Making sure that students
knew how to play the game was often more important to students than
taking place and evaluating the return on investment. There are four
components to measurement:
1. Reaction Did the student enjoy the experience, and if so, how?
2. Learning How much did the student increase his or her knowledge
gamification can reach the same goals as quizzes and tests. Whether
Works Cited
Franklin, Anne. Rewarding Play: The Role of Games in the Classroom. New