Anda di halaman 1dari 28

d2jsp Help and Rules Forum Gold FAQ Trade Finder Hourly Raffle

Gaming Live Stream s Instant Messenger Photo Gallery Ladder Slasher


Gaming and
and Trading
Trading Community

Hello, Guest Log In Register Account Recovery Resend Validation Email


d2jsp Forums > Diablo 2 Discussion > Strategy and Guides > Extensive Mercenary Builds Guide > By Synonym
Page 1 of 45 1 2 3 4 45 Add Reply New Topic New Poll

View s: 80079 Replies: 442 Track Topic

Lightm an
#1 Apr 13 2010 07:26am Top
Group: Member
Posts: 49,658 Extensive Mercenary Builds Guide
Joined: Apr 22 2008
Gold: 777.77
Introduction
List of Terms
Basic Weapons, WSM & Preferences
Mercenary Characteristics & Facts
Mercenary List
PvM List
BM-PvP List
Conclusion

Introduction
Greetings,
My name is Lee, a.k.a Synonym. This guide w as done under the approval of JayPee, the original author of Various Mercenary
Builds.
This guide is presented to show you the best possible mercenary builds for a PvM character. As w e all know , PvP mercenaries are
considered BM in all matters of dueling, how ever a small section of PvP mercenary setups w as posted along w ith the guide. The
main use of this guide is for PvM purposes.

List of Term s
Merc: Mercenary
DPS: Damage Per Second (average damage overall)
FPA: Frames per Animation
IAS: Increased Attack Speed
FHR: Faster Hit Recovery
FCR: Faster Cast Rate

open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd.com
%DR: Damage Reduced by X%
DR: Integer Damage Reduced
MDR: Integer Magic Damage Reduced
A.T.D: Attackers Take Damage (of x-xx)
LL%: Life Leech%
CtC: Chance to Cast
DS: Deadly Strike
WSM: Weapon Speed Modifier
DB: Diamond Bow
SB: Shadow Bow
GB: Great Bow
CB: Crusader Bow , Colossus Blade, Crushing Blow
HB: Hydra Bow
GP: Great Poleaxe
CA: Cryptic Axe
CV: Colossus Voulge
WP: War Pike
GS: Ghost Spear
CS: Crystal Sw ord, Colossus Sw ord
DB: Dimensional Blade
BS: Broad Sw ord
Req: Required
KB: Knock Back
Upped: Upgraded

Basic Weapons, WSM & Preferences


Every section / specified type of w eapons has its ow n variety of w eapons to choose from. In example, the Polearms section has a
selection of 18 specific polearm types, such as the Cryptic Axe, the Colossus Voulge and the Great Poleaxe w hich w ill detail on
further along.
The choices that w ere made below make the best possible specific types of base w eapons to create your various runew ords in.
The types of w eapons below offer either the best possible dps, or the low est requirements (mainly for support characters), or the
highest WSM available.

Act 1 Mercenaries - Bow s


Listed below are the recommended bow s for creating the various runew ords. Remember that Act 1 mercenaries are not Am azons
themselves, meaning Amazon class-specific bow s w ill not be w ritten here, such as the Matriarchal Bow and the Grand Matron Bow ,
since they cannot be used by Act 1 rogue mercenaries.

#1 Great Bow WSM -10 , Damage: 12-52


#2 Blade Bow WSM -10 , Damage: 21-41
#3 Shadow Bow WSM 0 , Damage: 15-59
#4 Diam ond Bow WSM 0 , Damage: 33-40
#5 Ward Bow WSM 0 , Damage: 20-53

open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd.com
#6 Crusader Bow WSM 10 , Damage: 15-63
#7 Hydra Bow WSM 10 , Damage: 10-68

The Great Bow is one of the tw o fastest basic bow s usable for an Act 1 mercenary, w ith an average of 32 damage, follow ed by the
Blade Bow w ith an average of 31 damage.
The low er the WSM, the faster the bow .

Act 2 Mercenaries - Polearms & Spears


Listed below are the recommended polearms and spears for creating the various runew ords.

Polearms
Giant Thresher WSM -10 , Damage: 40-114
Thresher WSM -10 , Damage: 12-141
Great Poleaxe WSM 0 , Damage: 46-127
Colossus Voulge WSM 10 , Damage: 17-165
Cryptic Axe WSM 10 , Damage: 33-150

Spears
Ghost Spear WSM 0 , Damage: 18-155
War Pike WSM 20 , Damage: 33-178

In the Polearms division w e can see the Giant Thresher having the fastest base speed, along w ith the Thresher, only to surpass the
latter w ith an average damage of 77, the Thresher only having 76 (76.5 w hich is rounded dow n).

In the Spears division w e can see the Ghost Spear being the only viable option here. I w ould hardly recommend giving the mercenary
a runew ord based on a WSM 20 w eapon such as the War Pike, despite the high average damage. Sticking to the Polearms here
w ould be a better idea, in general.

Act 3 Mercenaries - Sw ords


WSM w ill not be an issue here since the Act 3 Ironw olves are mages w ho cast and do not use melee / ranged attacks. Instead, a
simple "as low as possible" requirements w eapons w ill be listed below .

Crystal Sw ord Req Strength: 43


Broad Sw ord Req Strength: 48
Long Sw ord Req Strength: 55 , Req Dexterity: 39
Dim ensional Blade Req Strength: 85 , Req Dexterity: 60

Act 5 Mercenaries - 2-handed Sw ords


Listed below are the recommended 2-handed sw ords for creating the various runew ords.

Cham pion Sw ord WSM -10 , Damage: 71-83


Colossus Blade WSM 5 , Damage: 58-115
Colossal Sw ord WSM 10 , Damage: 61-121

open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd.com
The CB has the best overall stats of 86 average damage along w ith WSM 5, making it the best of all 3 choices. The Champion Sw ord
might be faster, but w ith an average damage of 77. The CS has the slow est attack here, w ith the highest average damage of 91.
Your choice w ill vary around 2 factors - faster or more pow erful?

Mercenary Characteristics & Facts


In this build you w ill see 3 main streams of hirelings. The offensive (killer), the defensive (tank / supporter) and the combatant.
The main objective of the offensive type mercs w ould be to hit hard, be self-sustaining and the overall killers of the build. They can
provide an elemental or physical alternative to killing mobs, if your character has only 1 type of damage dealing.
The main objective of the defensive type mercs w ould be to stay alive, mainly providing a type of aura to enhance your character
further, or provide as a meat shield.
The main objective of the combatant type mercs w ould be to provide w ith different curses, mods such as knockback and slow %,
and other buffs/debuffs w hich w ill cripple your enemies.
Apart from the various auras given to Act 2 mercenaries w hich w ould require you to hire the mercenary from a different difficulty,
no other mercenary should be hired from any difficulty other than Normal Difficulty. The low er the difficulty = the more overall stats
the mercenary w ill have.
Mercenary Facts
With the Diablo II Expansion, the hired help has been greatly improved.

Mercenaries can level up to 98, but can never level up higher than you. If they are at a higher level than your character w hen you
hire them, they w ill not level up until you reach their level.
Mercenaries can be healed w ith healing potions, antidote potions, or w ells, and are also affected by the Paladin's Holy Bolt or Prayer
Aura.
Mercenaries can die, not only by losing hit points, but also from being poisoned. If they are still poisoned w hen they get back to tow n,
they can still die, until they are healed by the local healer.
If your mercenary dies, he can be resurrected from one of the tow nsfolk, although there w ill be a price. Of course, the higher level
your merc is, the more expensive it w ill be. Maximum resurrection cost is 50,000.
Resurrections can be performed by:
Act I - Kashya
Act II - Greiz
Act III - Asheara
Act IV - Tyreal
Act V - Qual-Kehk

Mercenaries can now follow you betw een Acts; so it is possible to keep your original Act I mercenary, if you w ish.
Although you can't hire mercenaries in Act Iv, Tyreal can resurrect for you. (Probably needs the money to pay the electricity bill for
those w ings of his.....)
You can equip your mercenary w ith w eapons, helms, and armor. The items you give them w ill not need repair, so this is a good w ay
to use those Ethereal items.
Mercenaries are also affected by Resistances, and w hen they level up, their resistances w ill increase. Just like player characters,
mercenaries w ill start Nightmare and Hell difficulty games w ith Resistance penalties.
Mercenaries have unlimited Mana, and can cast player spells, although you can't control w hich spells they w ill use w hen.
Mercs do not lose experience w hen killed in Nightmare/Hell.

open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd.com
The most important mod to have on a w eapon or equipment for a merc is Life Steal. Mercs do not use mana, so Mana Leach is
useless.
Mercs w ill also get the benefit from partial set item bonuses.

Merc Inform ation

Act I Hirelings: Rogue Scouts


Skills:
Cold Arrow /Inner Sight or Fire Arrow /Inner Sight
Allow ed Equipment: Armor, Helms, Bow s (no Crossbow s)
Notes: Rogues aren't Amazons so they can't use Amazon Only Items.

Act II Hirelings: Desert Mercenaries


Skills:
Combat/Normal Difficulty: Jab/Prayer
Combat/Nightmare Difficulty: Jab/Thorns
Combat/Hell Difficulty: Jab/Prayer
Defense/Normal Difficulty: Jab/Defiance
Defense/Nightmare Difficulty: Jab/Holy Freeze
Defense/Hell Difficulty: Jab/Defiance
Offense/Normal Difficulty: Jab/Blessed Aim
Offense/Nightmare Difficulty: Jab/Might
Offense/Hell Difficulty: Jab/Blessed Aim
Allow ed Equipment: Armor, Helms, Spears, Polearms, Javelins (but w on't throw )

Act III Hirelings: Ironw olves


Skills:
Charged Bolt/Lightning or Glacial Spike/Ice Blast/Frozen Armor or Inferno/ Fireball
Allow ed Equipment: Armor, Helms, Shields and Sw ords
Notes: Ironw olves rarely sw ing their sw ord so find them a good "caster" sw ord

Act V Hirelings: Barbarians


Skills: Bash and Stun
Allow ed Equipment: Armor, Helms, Barbarian Class-specific Helms, One Sw ord (can't dual w ield)
Notes: Find the highest damage possible sw ord for your Barbarian Hireling.
These guys may use class-specific items, so load them up w ith Barbarian-only items.

- There are no Hirelings available in Act IV. There are none that w ould brave the horrors of Act IV for merely gold. You can take your
existing Hirelings into Act IV how ever.
- Hirelings cannot level past your current Character Level.
- Hirelings have a maximum level of 98.

open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd.com
- Hirelings w ill not gain experience once they have reached your level. They w ill begin to gain experience again once you level up.
- Hirelings automatically regenerate Life over time.

Hireling Damage
hireling min = [(w eapon min)*(str+100)/100]+base min
hireling max = [(w eapon max)*(str+100)/100]+base max

=====================================================================

The Mercenary Level Up Statistics: - Information gotten from diabloii.net

These are how the different forms of mercenaries level up. As you can see, each class has a very different w ay of assigning
attribute point, and these are set and may not be changed by the player. The type of mercenary, their act, and the NPC from w hom
they are hired is also listed.

Act 1: Rogue Scouts


Agent: Kashya
Strength 1 Dexterity 2
Defense 6.5 All Resistances 2

Act II: Desert Warriors


Agent: Greiz
Strength 1.5 Dexterity 1.5
Defense 9.5 All Resistances 2

Act III: Iron Wolves


Agent: Asheara
Strength 1.5 Dexterity 1.5
Defense 4.5 All Resistances 2

Act V: Barbarians
Agent: Qual-Kehk
Strength 2 Dexterity 1.5
Defense 7.5 All Resistances 2

Mercenary List:

Act 1 - Rogue Scouts

Elly The Fanatic


Elly's equipment is designed to increase your bow er's attack speed, damage and attack rating by using the Faith runew ord. Elly is a

open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd.com
support merc and thus damage dealing equipment is not needed for her. How ever, several damage dealing pieces of equipment w ill
be listed.
Recommended Hiring Difficulty- Normal.
Recommended Merc Type- Cold arrow .

Weapon
Faith Runew ord. No other alternative here. The only varying stat that you should w orry yourself about is the level of Fanaticism it w ill
give you. A level 15 Fanaticism aura made in a Great Bow w ill allow you to get a helm w hich can have up to 30+ IAS, by doing so
reaching the last FPA breakpoint and freeing your armor slot from IAS obligations.

Helm
#1- Giant Skull- The Knock Back helm, perfect for w arding off approaching enemies. Can have up to 2 sockets, 35 strength, 320
defense and 10% Crushing Blow .
The 2 sockets can be used to increase the survivability of the mercenary - 15ias/15@, or 15ias/40%ed. 15/15@ w ill allow to break
the IAS fpa breakpoint w ith a level 15 Fanaticism Faith made in a Great Bow , and add a nice stack of 30@ res. 15/40's w ill offer
extra damage instead.
#2- Andariel's Visage- 20% Increased Attack Speed, 8-10% Life Stolen Per Hit, +25-30 To Strength, +10% To Maximum Poison
Resist, Fire Resist -30%, Poison Resist +70%.
Socket w ith 15/15@ or 15/40.
#3- Crow n of Ages- If you can meet the strength requirement, this is quite the best. Main attributes: Damage Reduced By 10-15%
(varies), All Resistances +20-30 (varies), +30% Faster Hit Recovery, Socketed (1-2) (varies). Socket w ith -15req/15@ to low er the
high strength requirement.

Armor
#1- Treachery Runew ord- You w ill be seeing a lot of builds w ith this armor as the highest recommended one. Why? 5% Chance to
Cast slvl 15 Fade w hen Struck, +45% Increased Attack Speed, +20% Faster Hit Recovery, Resist Cold +30%. This armor is perfect
for almost any situation. When the merc is faded, it has +60@ resistance and 15% Damage Reduction. What makes it even more
superior than Chains of Honor (offering constant 65@ res) is the 45% IAS, the 20% FHR and the 30% CR (w hen faded, overall %CR
is 90% resistance on the armor alone!!)
#2- Chains of Honor Runew ord- As a supporting role, all you w ill need to w orry about is the continuing survivability of your merc.
This armor offers quite a bit extra damage to boot. +200% Damage to Demons, +100% Damage to Undead, 8% Life Stolen Per Hit,
Replenish Life +7, All Resistances +65, Damage Reduced by 8%.
#3- Shaftstop- Unique Mesh Armor. Upgrading a good %ed ethereal one w ill produce w ith a crazy amount of defense. +180-220%
Enhanced Defense (varies), Damage Reduced By 30%- highest %DR armor in the game. +250 Defense Vs. Missile, +60 To
Life.Socket w ith a 15/15@ or Um or even a Cham if you don't w ant your mercenary to lose speed w hile w earing Giant Skull and
providing w ith many KB hits per minute.
#4- Skin of The Flayed One- This extremely underrated unique demonhide armor is one of my top favorite armors of all times. It simply
has everything a mercenary needs to survive. +150-190% Enhanced Defense (varies) - massive defense w hile ethereal. Repairs 1
Durability In 10 Seconds- doesn't matter since it's on a mercenary, but it goes to show it can be used as ethereal on yourself as w ell!
Replenish Life +15-25 (varies) - highest life replenishing armor in the game. Attacker Takes Damage of 15. Socket recommendation
as said above.
#5- Lionheart Runew ord- A very old and beloved runew ord. Quite cheap to make as w ell. All Resistances +30%, +50 to Life, +20 to
Vitality, +15 to Dexterity, +25 to Strength. There are several more mods, but they are irrelevant here. This armor is basically a tank,

open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd.com
adding up to 30@ resistances and 90 HP, not to mention dexterity and strength.
#6- Spirit Forge- Unique Linked Mail. +120-160% Enhanced Defense (varies), + (1.25 Per Character Level) 1-123 Life (Based On
Character Level), Fire Resist +5%, Adds 20-65 Fire Damage, +15 To Strength, Gem Sockets (2). Socket preference as said above.

Fiona the Befuddled


Fiona's equipment is designed to confuse and slow the enemies, incapacitating them nearly completely. This is a combatant build, and
has very little variation here. Calculate Fiona's FPA and hit the last breakpoint for the most %CTC to be unleashed, since this is her
purpose. I've mentioned several %CTC clashing items, but it doesn't truly matter- w hether the mobs are having Confuse curse or
Decrepify on them, they w ill be heavily immobilized either w ay.
Recommended Hiring Difficulty- Normal.
Recommended Merc Type- Cold arrow .

Weapon
Ice Runew ord- 25% Chance to Cast Slvl 22 Frost Nova on Striking, Slvl 18 Holy Freeze Aura w hen Equipped. The aura says it all,
the %CTC is useful as w ell.. Melee mobs w ill almost never touch you.
#2- Wrath Runew ord- 30% Chance to Cast Slvl 1 Decrepify on Striking, 5% Chance to Cast Slvl 10 life Tap on Striking. Beautiful
%CTC for decrepify. Simulates the Reaper's Toll build w hich w e w ill discuss about later on.
#3- Riphook- Unique Razor Bow . Slow s Target By 30%. The w eaker "version" of Wrath.
#4- Witchw ild String- Unique Short Siege Bow - 2% Chance To Cast Level 5 Amplify Damage On Striking. Low %CTC, how ever w ith
atma's amulet it could be a nice duo-stacked %CTC on both parts, of course not saying that your %CTC w ill stack w ith w itchw ild, but
the overall hits w ould sum up to more Amplify curse released, naturally.

Helm
Delirium Runew ord- The only helm I w ould recommend on this specific build. 11% Chance To Cast Level 18 Confuse On Striking.
Confuse w ill provide the best camouflage for your bow er, allow ing her to stay near w ithout fear of being overrun or ganged.

Armor
#1- Treachery Runew ord- 5% Chance to Cast slvl 15 Fade w hen Struck, +45% Increased Attack Speed, +20% Faster Hit Recovery,
Resist Cold +30%. This armor is perfect for almost any situation. When the merc is faded, it has +60@ resistance and 15% Damage
Reduction. What makes it even more superior than Chains of Honor (offering constant 65@ res) is the 45% IAS, the 20% FHR and
the 30% CR (w hen faded, overall %CR is 90% resistance on the armor alone!!)
#2- 160/60 Armor- Use this if you can't reach the last FPA w ith the bow of your choice. The faster this girl hits, the more %CTC is
unleashed, and w e w ant her to be the fastest.

Divo the Sw ift


Divo's specialty is speed. Not attack speed, rather FRW.
Recommended Hiring Difficulty- Normal.
Recommended Merc Type- Cold arrow .

Weapon
Harmony Runew ord- Slvl 10 Vigor Aura w hen Equipped. No other choice here. That's the build's core.

Helm

open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd.com
#1- Giant Skull- The Knock Back helm, perfect for w arding off approaching enemies. Can have up to 2 sockets, 35 strength, 320
defense and 10% Crushing Blow .
The 2 sockets can be used to increase the survivability of the mercenary - 15ias/15@ or 15ias/40%ed.
#2- Andariel's Visage- 20% Increased Attack Speed, 8-10% Life Stolen Per Hit, +25-30 To Strength, +10% To Maximum Poison
Resist, Fire Resist -30%, Poison Resist +70%.
Socket w ith 15/15@ or 15/40.
#3- Crow n of Ages- If you can meet the strength requirement, this is quite the best. Main attributes: Damage Reduced By 10-15%
(varies), All Resistances +20-30 (varies), +30% Faster Hit Recovery, Socketed (1-2) (varies). Socket w ith -15req/15@ to low er the
high strength requirement.

Armor
#1- Treachery Runew ord- 5% Chance to Cast slvl 15 Fade w hen Struck, +45% Increased Attack Speed, +20% Faster Hit Recovery,
Resist Cold +30%. This armor is perfect for almost any situation. When the merc is faded, it has +60@ resistance and 15% Damage
Reduction. What makes it even more superior than Chains of Honor (offering constant 65@ res) is the 45% IAS, the 20% FHR and
the 30% CR (w hen faded, overall %CR is 90% resistance on the armor alone!!)
#2- Chains of Honor Runew ord- As a supporting role, all you w ill need to w orry about is the continuing survivability of your merc.
This armor offers quite a bit extra damage to boot. +200% Damage to Demons, +100% Damage to Undead, 8% Life Stolen Per Hit,
Replenish Life +7, All Resistances +65, Damage Reduced by 8%.
#3- Shaftstop- Unique Mesh Armor. Upgrading a good %ed ethereal one w ill produce w ith a crazy amount of defense. +180-220%
Enhanced Defense (varies), Damage Reduced By 30%- highest %DR armor in the game. +250 Defense Vs. Missile, +60 To
Life.Socket w ith a 15/15@ or Um or even a Cham if you don't w ant your mercenary to lose speed w hile w earing Giant Skull and
providing w ith many KB hits per minute.
#4- Skin of The Flayed One- This extremely underrated unique demonhide armor is one of my top favorite armors of all times. It simply
has everything a mercenary needs to survive. +150-190% Enhanced Defense (varies) - massive defense w hile ethereal. Repairs 1
Durability In 10 Seconds- doesn't matter since it's on a mercenary, but it goes to show it can be used as ethereal on yourself as w ell!
Replenish Life +15-25 (varies) - highest life replenishing armor in the game. Attacker Takes Damage of 15. Socket recommendation
as said above.
#5- Lionheart Runew ord- A very old and beloved runew ord. Quite cheap to make as w ell. All Resistances +30%, +50 to Life, +20 to
Vitality, +15 to Dexterity, +25 to Strength. There are several more mods, but they are irrelevant here. This armor is basically a tank,
adding up to 30@ resistances and 90 HP, not to mention dexterity and strength.
#6- Spirit Forge- Unique Linked Mail. +120-160% Enhanced Defense (varies), + (1.25 Per Character Level) 1-123 Life (Based On
Character Level), Fire Resist +5%, Adds 20-65 Fire Damage, +15 To Strength, Gem Sockets (2). Socket preference as said above.

Lightm an
#2 Apr 13 2010 07:26am Top

Group: Member Act 2 - Desert Mercenaries


Posts: 49,658
Joined: Apr 22 2008
Gold: 777.77 Azrael The Vicious
Azarel's efficiency is brutal pow er. He simply slaughters. Offensive type mercenary.
Recommended Hiring Difficulty- Nightmare.
Recommended Merc Type- Offense (Might Aura).

open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd.com
Weapon
#1- Eth Reaper's Toll- +190-240% Enhanced Damage, Ignore Target's Defense, Adds 4-44 Cold Damage, 11-15% Life Stolen Per Hit,
33% Deadly Strike, 33% Chance To Cast Level 1 Decrepify On Striking, Requirements -25%- Simply the most vicious merc
w eapon in the game. High %ED, Great %LL, cold damage to debilitate the enemies further, 33% deadly strike (!) and most pow erful
trait - 33% CTC to the most horrible of curses - Decrepify, making the mob lose 50% physical resistance (removes Physical Immunity
as w ell), and lose 50% mobility. Socket w ith 15/40.
#2- Eth Tomb Reaver- +200-280% Enhanced Damage (varies), +150-230% Damage To Undead (varies), +60% Increased Attack
Speed, +250-350 To Attack Rating Against Undead (varies), All Resistances +30-50 (varies), 10% Reanimate As: Returned, +10-14
Life After Each Kill (varies). Socket w ith 15/40's.
#3- Eth Hone Sundan- +160-200% Enhanced Damage (varies), Adds 20-40 Damage, 45% Chance of Crushing Blow , Repairs 1
Durability In 10 Seconds, Socketed (3). Massive %CB so I decided putting it in w ith the "killer" w eapons. Experienced it myself, it's
w orth its place here. Intertw ined w ith Guillaum e's Face makes your mercenary have a minimum of 80% Crushing Blow , w ith 3
sockets (+1 helm socket- 4 sockets) to spare! Socket w ith 15/40's.

Helm
#1- Guillaume's Face- Hands dow n the best helm for a "killer" type merc. Nothing outw eighs these stats: 30% FHR, 35% Crushing
Blow , 15% Deadly Strike, +15 Strength. Socket w ith 15/40.
#2- Giant Skull- The Knock Back helm, perfect for w arding off approaching enemies. Can have up to 2 sockets, 35 strength, 320
defense and 10% Crushing Blow . Socket w ith 15/40's.

Armor
#1- Treachery Runew ord- 5% Chance to Cast slvl 15 Fade w hen Struck, +45% Increased Attack Speed, +20% Faster Hit Recovery,
Resist Cold +30%. The IAS here w ill help reach the IAS breakpoint w ith ease. Fade is also great %CTC.
#2- Fortitude Runew ord- The "off-damage" armor. +300% Enhanced Dam age, +200% Enhanced Defense, +15 Defense, +1-1.5 To
Life (Based on Character Level), Replenish Life +7,+5% To Maximum Lightning Resist, All Resistances +25-30, Damage Reduced By
7.
#3- 160/60 Armor- Use this if you can't reach the last FPA w ith your setup.

Hazade the Judge


No evil creature in this game is innocent. They are all convicts w ho must be put dow n! Hazade w ill provide w ith the ultimate
Conviction aura, rendering their resistances (and immunities (light), in some of them) useless. This is a supporter type merc build.
Recommended Hiring Difficulty- Nightmare.
Recommended Merc Type- Defense (Holy Freeze).

Weapon
Infinity Runew ord- No other choice here, as a javazon you w ill be doing elemental damage, and Infinity gives you just that - reduced
enemies' elemental (light, in this case) resistance. Level 12 Conviction Aura When Equipped, +35% Faster Run/Walk, +255-325%
Enhanced Damage, -(45-55)% To Enemy Lightning Resist, 40% Chance, Crushing Blow ,Prevent Monster Heal,0.5-49.5 To Vitality
(Based on Character Level). Level 12 Conviction = -85@ elemental resistances (light/cold/fire), -83% defense.

Helm
#1- Andariel's Visgage- 20% Increased Attack Speed, 8-10% Life Stolen Per Hit, +25-30 To Strength, +10% To Maximum Poison

open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd.com
Resist, Fire Resist -30%, Poison Resist +70%.
Socket w ith any 30% FR jew el / Ral. This helm is the top here because of its +Strength, w hich w ill help you reach the required
strength requirement on infinity w ith ease.
#2- Giant Skull- The Knock Back helm, perfect for w arding off approaching enemies. Can have up to 2 sockets, 35 strength, 320
defense and 10% Crushing Blow . Again, chose this for Strength purposes. Socket w ith -15req/15@ if you can't have your merc
w ear it yet, and 15ias/15@ if he can.
#3- Crow n of Ages- If you can meet the strength requirement, this is quite the best. Main attributes: Damage Reduced By 10-15%
(varies), All Resistances +20-30 (varies), +30% Faster Hit Recovery, Socketed (1-2) (varies). Socket w ith -15req/15@ to low er the
high strength requirement, and to boost your resistance further.
#4- Kira's Guardian- The resistance Tiara. +50-120 Defense, +20% Faster Hit Recovery, Cannot Be Frozen, All Resistances +50-
70. Socket w ith Um / 15@ jew el.

Armor
#1- Treachery Runew ord- 5% Chance to Cast slvl 15 Fade w hen Struck, +45% Increased Attack Speed, +20% Faster Hit Recovery,
Resist Cold +30%. This armor is perfect for almost any situation. When the merc is faded, it has +60@ resistance and 15% Damage
Reduction. What makes it even more superior than Chains of Honor (offering constant 65@ res) is the 45% IAS, the 20% FHR and
the 30% CR (w hen faded, overall %CR is 90% resistance on the armor alone!!)
#2- Chains of Honor Runew ord- As a supporting role, all you w ill need to w orry about is the continuing survivability of your merc.
This armor offers quite a bit extra damage to boot. +200% Damage to Demons, +100% Damage to Undead, 8% Life Stolen Per Hit,
Replenish Life +7, All Resistances +65, Damage Reduced by 8%.
#3- Shaftstop- Unique Mesh Armor. Upgrading a good %ed ethereal one w ill produce w ith a crazy amount of defense. +180-220%
Enhanced Defense (varies), Damage Reduced By 30%- highest %DR armor in the game. +250 Defense Vs. Missile, +60 To
Life.Socket w ith a 15/15@ or Um or even a Cham if you don't w ant your mercenary to lose speed w hile w earing Giant Skull and
providing w ith many KB hits per minute.
#4- Skin of The Flayed One- This extremely underrated unique demonhide armor is one of my top favorite armors of all times. It simply
has everything a mercenary needs to survive. +150-190% Enhanced Defense (varies) - massive defense w hile ethereal. Repairs 1
Durability In 10 Seconds- doesn't matter since it's on a mercenary, but it goes to show it can be used as ethereal on yourself as w ell!
Replenish Life +15-25 (varies) - highest life replenishing armor in the game. Attacker Takes Damage of 15. Socket recommendation
as said above.
#5- Lionheart Runew ord- A very old and beloved runew ord. Quite cheap to make as w ell. All Resistances +30%, +50 to Life, +20 to
Vitality, +15 to Dexterity, +25 to Strength. There are several more mods, but they are irrelevant here. This armor is basically a tank,
adding up to 30@ resistances and 90 HP, not to mention dexterity and strength.
#6- Spirit Forge- Unique Linked Mail. +120-160% Enhanced Defense (varies), + (1.25 Per Character Level) 1-123 Life (Based On
Character Level), Fire Resist +5%, Adds 20-65 Fire Damage, +15 To Strength, Gem Sockets (2). Socket preference as said above.

Pratham the Proud


Pratham's speciality w eapon w ill be the Pride polearm runew ord, along w ith his might aura for the maximum damage boost or holy
freeze aura for slow ing purposes.
Pratham is a support mercenary.
Recommended Hiring Difficulty- Nightmare.
Recommended Merc Type- Offensive for Might aura or Defensive for Holy Freeze aura.

Weapon

open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd.com
Pride runew ord- The setup's w eapon of choice. Granting up to level 20 pride aura, 260-300% Bonus To Attack Rating, +1-99%
Damage To Demons (Based on Character Level), 20% Deadly Strike, Hit Blinds Target, Freezes Target +3, Replenish Life +8...

Helm
#1- Andariel's Visgage- 20% Increased Attack Speed, 8-10% Life Stolen Per Hit, +25-30 To Strength, +10% To Maximum Poison
Resist, Fire Resist -30%, Poison Resist +70%.
Socket w ith any 30% FR jew el / Ral. This helm is the top here because of its +Strength, w hich w ill help you reach the required
strength requirement on pride w ith ease.
#2- Giant Skull- The Knock Back helm, perfect for w arding off approaching enemies. Can have up to 2 sockets, 35 strength, 320
defense and 10% Crushing Blow . Again, chose this for Strength purposes. Socket w ith -15req/15@ if you can't have your merc
w ear it yet, and 15ias/15@ if he can.
#3- Crow n of Ages- If you can meet the strength requirement, this is quite the best. Main attributes: Damage Reduced By 10-15%
(varies), All Resistances +20-30 (varies), +30% Faster Hit Recovery, Socketed (1-2) (varies). Socket w ith -15req/15@ to low er the
high strength requirement, and to boost your resistance further.
#4- Kira's Guardian- The resistance Tiara. +50-120 Defense, +20% Faster Hit Recovery, Cannot Be Frozen, All Resistances +50-
70. Socket w ith Um / 15@ jew el.

Armor
#1- Treachery Runew ord- 5% Chance to Cast slvl 15 Fade w hen Struck, +45% Increased Attack Speed, +20% Faster Hit Recovery,
Resist Cold +30%. This armor is perfect for almost any situation. When the merc is faded, it has +60@ resistance and 15% Damage
Reduction. What makes it even more superior than Chains of Honor (offering constant 65@ res) is the 45% IAS, the 20% FHR and
the 30% CR (w hen faded, overall %CR is 90% resistance on the armor alone!!)
#2- Chains of Honor Runew ord- As a supporting role, all you w ill need to w orry about is the continuing survivability of your merc.
This armor offers quite a bit extra damage to boot. +200% Damage to Demons, +100% Damage to Undead, 8% Life Stolen Per Hit,
Replenish Life +7, All Resistances +65, Damage Reduced by 8%.
#3- Shaftstop- Unique Mesh Armor. Upgrading a good %ed ethereal one w ill produce w ith a crazy amount of defense. +180-220%
Enhanced Defense (varies), Damage Reduced By 30%- highest %DR armor in the game. +250 Defense Vs. Missile, +60 To
Life.Socket w ith a 15/15@ or Um or even a Cham if you don't w ant your mercenary to lose speed w hile w earing Giant Skull and
providing w ith many KB hits per minute.
#4- Skin of The Flayed One- This extremely underrated unique demonhide armor is one of my top favorite armors of all times. It simply
has everything a mercenary needs to survive. +150-190% Enhanced Defense (varies) - massive defense w hile ethereal. Repairs 1
Durability In 10 Seconds- doesn't matter since it's on a mercenary, but it goes to show it can be used as ethereal on yourself as w ell!
Replenish Life +15-25 (varies) - highest life replenishing armor in the game. Attacker Takes Damage of 15. Socket recommendation
as said above.
#5- Lionheart Runew ord- A very old and beloved runew ord. Quite cheap to make as w ell. All Resistances +30%, +50 to Life, +20 to
Vitality, +15 to Dexterity, +25 to Strength. There are several more mods, but they are irrelevant here. This armor is basically a tank,
adding up to 30@ resistances and 90 HP, not to mention dexterity and strength.
#6- Spirit Forge- Unique Linked Mail. +120-160% Enhanced Defense (varies), + (1.25 Per Character Level) 1-123 Life (Based On
Character Level), Fire Resist +5%, Adds 20-65 Fire Damage, +15 To Strength, Gem Sockets (2). Socket preference as said above.

Kasim the Medic


Wielding the runew ord "Insight", this mercenary w ill provide w ith sufficient mana regeneration, enabling the PnB to continue hurling
spears & spirits w ithout w orrying about pots every minute or tw o. The Holy Freeze aura w ill delay the enemy's approach, enabling

open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd.com
for more time to stay aw ay.
Recommended Hiring Difficulty- Normal.
Recommended Merc Type- Combat (Prayer).

Weapon
Insight Runew ord- The only choice here. The only factor given into consideration: Level 12-17 Meditation aura w hen equipped.

Helm
#1- Andariel's Visgage- 20% Increased Attack Speed, 8-10% Life Stolen Per Hit, +25-30 To Strength, +10% To Maximum Poison
Resist, Fire Resist -30%, Poison Resist +70%.
Socket w ith any 30% FR jew el / Ral. This helm is the top here because of its +Strength, w hich w ill help you reach the required
strength requirement on insight w ith ease.
#2- Giant Skull- The Knock Back helm, perfect for w arding off approaching enemies. Can have up to 2 sockets, 35 strength, 320
defense and 10% Crushing Blow . Again, chose this for Strength purposes. Socket w ith -15req/15@ if you can't have your merc
w ear it yet, and 15ias/15@ if he can.
#3- Crow n of Ages- If you can meet the strength requirement, this is quite the best. Main attributes: Damage Reduced By 10-15%
(varies), All Resistances +20-30 (varies), +30% Faster Hit Recovery, Socketed (1-2) (varies). Socket w ith -15req/15@ to low er the
high strength requirement, and to boost your resistance further.
#4- Kira's Guardian- The resistance Tiara. +50-120 Defense, +20% Faster Hit Recovery, Cannot Be Frozen, All Resistances +50-
70. Socket w ith Um / 15@ jew el.
#5- Shako - +2 all skill, +life, +10% DR, +50% mf. Socket w ith Ber.
#6- Gaze - +100% Enhanced Defense, Adds 6-22 Cold Damage - 4 Second Duration, 15% Slow er Stamina Drain, 6-8% Life Stolen
Per Hit, 6-8% Mana Stolen Per Hit, Dam age Reduced By 15-20%, Magic Damage Reduced By 10-15. Socket w ith Ber.

Armor
#1- Treachery Runew ord- 5% Chance to Cast slvl 15 Fade w hen Struck, +45% Increased Attack Speed, +20% Faster Hit Recovery,
Resist Cold +30%. This armor is perfect for almost any situation. When the merc is faded, it has +60@ resistance and 15% Damage
Reduction. What makes it even more superior than Chains of Honor (offering constant 65@ res) is the 45% IAS, the 20% FHR and
the 30% CR (w hen faded, overall %CR is 90% resistance on the armor alone!!)
#2- Chains of Honor Runew ord- As a supporting role, all you w ill need to w orry about is the continuing survivability of your merc.
This armor offers quite a bit extra damage to boot. +200% Damage to Demons, +100% Damage to Undead, 8% Life Stolen Per Hit,
Replenish Life +7, All Resistances +65, Damage Reduced by 8%.
#3- Shaftstop- Unique Mesh Armor. Upgrading a good %ed ethereal one w ill produce w ith a crazy amount of defense. +180-220%
Enhanced Defense (varies), Damage Reduced By 30%- highest %DR armor in the game. +250 Defense Vs. Missile, +60 To
Life.Socket w ith a 15/15@ or Um or even a Cham if you don't w ant your mercenary to lose speed w hile w earing Giant Skull and
providing w ith many KB hits per minute.
#4- Skin of The Flayed One- This extremely underrated unique demonhide armor is one of my top favorite armors of all times. It simply
has everything a mercenary needs to survive. +150-190% Enhanced Defense (varies) - massive defense w hile ethereal. Repairs 1
Durability In 10 Seconds- doesn't matter since it's on a mercenary, but it goes to show it can be used as ethereal on yourself as w ell!
Replenish Life +15-25 (varies) - highest life replenishing armor in the game. Attacker Takes Damage of 15. Socket recommendation
as said above.
#5- Lionheart Runew ord- A very old and beloved runew ord. Quite cheap to make as w ell. All Resistances +30%, +50 to Life, +20 to
Vitality, +15 to Dexterity, +25 to Strength. There are several more mods, but they are irrelevant here. This armor is basically a tank,

open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd.com
adding up to 30@ resistances and 90 HP, not to mention dexterity and strength.
#6- Spirit Forge- Unique Linked Mail. +120-160% Enhanced Defense (varies), + (1.25 Per Character Level) 1-123 Life (Based On
Character Level), Fire Resist +5%, Adds 20-65 Fire Damage, +15 To Strength, Gem Sockets (2). Socket preference as said above.

Act 3 - Ironwolves

Haphet the Just


Main build setup is preferred for the Diarun fans amongst PnB necromancers, main idea here is knockback. High importance on
resistance (and even %DR) to keep him alive, since LL doesn't w orth w ith anything but physical damage oriented melee/ranged
attacks.
Recommended Hiring Difficulty- Normal.
Recommended Merc Type- Cold.

Weapon
#1- Law bringer runew ord- preferrably in the low est requirement sw ord, be it crystal sw ord or any other. Level 16-18 Sanctuary
aura w hen equipped (varies)
#2- Azurew rath- high req, low er aura, but still an option. Level 10-13 Sanctuary aura w hen equipped (varies). Socket w ith -
15requirements jew el.

Helm
#1- Kira's Guardian- The resistance Tiara. +50-120 Defense, +20% Faster Hit Recovery, Cannot Be Frozen, All Resistances +50-
70. Socket w ith Um / 15@ jew el.
#2- Steel Shade- The absorb helm. +100-130% Enhanced Defense, Replenish Life +10-18, +4-8% Mana Stolen Per Hit, +5-11 Fire
Absorb. Socket w ith Um / 15@ jew el.
#3- Veil of Steel- +60% Enhanced Defens, +140 To Defense, All Resistances +50, +15 To Strength, +15 To Vitality, -4 To Light
Radius. Haven't tested the probability of effectively w earing this helm, due to the incredibly high strength requirement of 192. Must be
socketed w ith a -15req jew el to low er the requirement to 163 strength. @level 91, a normal difficulty mercenary w ill have 145
strength. CoH w ill be a good choice if you decide to go w ith this helm, and only if you decide not to use Stormshield.

Armor
#1- Guardian Angel- main attributes:15% To Maximum Poison Resist, 15% To Maximum Cold Resist, 15% To Maximum Lightning
Resist, 15% To Maximum Fire Resist. Socket w ith Um / 15@ jew el.
#2- Chains of Honor Runew ord- +200% Damage to Demons, +20 to Strength (see #3 helm note), +100% Damage to Undead, 8% Life
Stolen Per Hit, Replenish Life +7, All Resistances +65, Dam age Reduced by 8%.

Shield
#1- Stormshield- +3-371 Defense (+3.75 Per Character Level), +25% Increased Chance to Block, 35% Faster Block Rate, Dam age
Reduced By 35%, Cold Resist +60%, Lightning Resist +25%, +30 To Strength, Attacker Takes Lightning Damage of 10. Socket
w ith a -15req jew el.
#2- Sanctuary runew ord- Tow er shield or Troll nest preferred. Considerable stats: +20% Faster Hit Recovery, +250 Defense vs.
Missile, All Resistances +50-70.
#3- Phoenix runew ord- The only 3 attributes that make this runew ord "considerable"- Level 10-15 Redemption aura w hen equipped
open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd.com
(varies), +350-400 Defense vs. Missile (varies), +15-21 Fire Absorb (varies). Supposedly self sustaining w ith the aura, but since
your merc's %DR and resistances w ill be low , it's doubtful that he w ill be able to survive long enough for available corpses to help
restore his life w ith redemption aura.

Jabari the Scorcher


This mercenary happens to offer the cold sorc the opportunity of having a 2nd element for immunities. The setup is very limiting (1
piece of equipment per slot, apart from the shield) to make this merc actually deal damage in Hell (and possibly a full game), hence
evasive maneuvers and dodge-tele skills are required to keep this one alive, due to the lack of stack-resistance/%DR/+Life etc etc..
This is an offensive type merc.
Recommended Hiring Difficulty- Normal.
Recommended Merc Type- Fire.

Weapon
#1- Crystal Sw ord 6 sockets- 6*4-5/4-5 Fire Rainbow Facet jew els. Up to +30% fire damage / -30% enemy fire resistance.
Helm
#1- Circlet/Crow n of any kind 3 sockets (+life if you can get one)- 3*4-5/4-5 Fire Rainbow Facet jew els. Up to +15% fire damage / -
15% enemy fire resistance.
Armor
#1- Armor of any kind 4 sockets (+life if you can get one)- 4*4-5/4-5 Fire Rainbow Facet jew els. Up to +20% fire damage / -20%
enemy fire resistance.
Shield
#1- Phoenix runew ord- -28% to enem y fire resistance, Level 10-15 Redemption aura w hen equipped (varies), +350-400 Defense
vs. Missile (varies), +15-21 Fire Absorb (varies). Supposedly self sustaining w ith the aura, but since your merc's %DR and
resistances w ill be low , it's doubtful that he w ill be able to survive long enough for available corpses to help restore his life w ith
redemption aura.
#2- Eth/Non-eth Monarch 4 sockets (+life if you can get one)- 4*4-5/4-5 Fire Rainbow Facet jew els. Up to +20% fire damage / -20%
enemy fire resistance.

Khaleel the Sizzler


This mercenary happens to offer the cold sorc the opportunity of having a 2nd element for immunities. The setup is very limiting (1
piece of equipment per slot) to make this merc actually deal damage in Hell (and possibly a full game), hence evasive maneuvers and
dodge-tele skills are required to keep this one alive, due to the lack of stack-resistance/%DR/+Life etc etc.. This is an offensive type
merc.
Recommended Hiring Difficulty- Normal.
Recommended Merc Type- Light.

Weapon
#1- Crystal Sw ord 6 sockets- 6*4-5/4-5 light Rainbow Facet jew els. Up to +30% light damage / -30% enemy light resistance.
Helm
#1- Circlet/Crow n of any kind 3 sockets (+life if you can get one)- 3*4-5/4-5 light Rainbow Facet jew els. Up to +15% light damage / -
15% enemy light resistance.
Armor

open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd.com
#1- Armor of any kind 4 sockets (+life if you can get one)- 4*4-5/4-5 light Rainbow Facet jew els. Up to +20% light damage / -20%
enemy light resistance.
Shield
#1- Eth/Non-eth Monarch 4 sockets (+life if you can get one)- 4*4-5/4-5 light Rainbow Facet jew els. Up to +20% light damage / -20%
enemy light resistance.

Napi
#3 Apr 13 2010 07:26am Top

Group: Member Act 5 - Barbarians


Posts: 45,684
Joined: Sep 8 2004 Word of advice: The act 5 mercenaries offer no real advantage over any of the other acts mercenaries, be it a1/2/3, in matters of
Gold: 556.01 auras, damage and/or flexibility, simply because these mercenaries are all the same, w ithout unique skills to differ from one another
and have a relatively slow (and low ) attack. How ever, I w ill display a few choices in w hich these mercenaries can be used in
several PvM characters, therefore I w ill not recommend them in any of the PvM characters, simply because they are not
recommended over any of the other acts mercenaries, and as they are for your discretion.

Wulfgar Skull Splitter


This barbarian is all about damage dealing. Bashing and stunning left and right, this merc w ill not leave a single mob standing.

Weapon
#1- Grief- The single most damage-enhancing runew ord w eapon in the game. Preferred to be made in an eth CB.
#2- Death- Great crushing blow + deadly strike, ethereal CB or even CS offer enough damage to be completely lethal.
#3- BoTD- Great +stats, %ed and life leech.
Helm
#1- Guillaume's face- The ultimate destroyer's helm. Great 35% cb and 15% ds, 30%fhr +15str and a free socket. What more can
you ask for a killer? Recommended socket- Cham rune.
#2- Giant Skull- 10% CB, Knockback, +25-35 strength. +2 sockets- Socket w ith Cham + 15ias/40ed jew el.
#3- 120/45 helm- 120% ED, +45% IAS. Can be made in any 3os helm. This option supersedes Arreat's, Andy's and CoT simply
because the setup here is for maximum DPS.
#4- Arreat's face- If you're going to choose a class-helm for the barbarian merc to w ear, this is pretty much your best choice.
+2combat/+2all barb skills gives the barbarian merc +4 to his bash and stun skills. Also, 30% fhr, 20% ar, 3-6% ll, and 30@
resistances make this helm the best survivor's helmet there is for an a5 merc. Since the point here is damage dealing over
survivability, I'd still recommend Guillaume's above all others. Recommended socket- Cham rune.
#5- Andariel's Visage- +2 all skills, 20% IAS, 8-10% ll, +25-30 str, +10% max poison resistance, -30% fire resistance, +70% poison
resistance. Recommended socket- Cham rune.
#6- Crow n of Thieves- 9-12% ll, +33% fire resistance, +50 life are the important adds, besides others. Cheap and effective.
Recommended socket- Cham rune.

Armor
#1- Fortitude- 300% off-w eapon ED, 25-30@ resistances, +1-1.5 Life per Level. The %ED says it all for a killer merc.
#2- Treachery- I can go on forever about this beauty. 25% ctc venom, 5% ctc fade (Granting +60@ resistances, +15% DR, and
reduced freeze/poison/curse duration), +45% IAS, +20% fhr, +30% CR.

open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd.com
#3- 160/60 +life armor- 160% ed, 60% IAS, +up to 100life archon plate or ancient armor (or even great hauberk, if you can reach the
str requirement), w hichever you can get is fine.

Barloc The Tank


Massive defense, life leech, %DR and resistances w ill make this barbarian a w all of impenetrable fortitude. And no, this time fortitude
w ill not be an armor choice, despite the description.

Weapon
#1- Last Wish- The best a5 survivor w eapon. Packs a hefty amount of 60-70% CB to his punch, but the true survivability lies in the
ctc's: 6% level 11 fade w hen struck, 10% level 18 life tap on striking- enables the m erc to continuously replenish his life
regardless of the am ounts of dam age received (I w ould acknow ledge this as the real replenishing generator, over
w hat you have suggested, Tom m y dear, despite the pvp/pvm difference)
#2- BoTD- Great +stats, %ed and life leech.
Helm
#1- Arreat's face- If you're going to choose a class-helm for the barbarian merc to w ear, this is pretty much your best choice.
+2combat/+2all barb skills gives the barbarian merc +4 to his bash and stun skills. Also, 30% fhr, 20% ar, 3-6% ll, and 30@
resistances make this helm the best survivor's helmet there is for an a5 merc. Since the point here is damage dealing over
survivability, I'd still recommend Guillaume's above all others. Recommended socket- Cham rune.
#2- Crow n of Ages- Though high str req, offers pretty much everything needed for a survivor- 30% fhr, +20-30@ resistances, +1 all
sk, +10-15% DR, +2 sockets. Socket w ith Cham and 15/15@ or 20/15@ jew el. If you can't seem to reach the requirements, socket
w ith either 1* -15%/15@ or 2*-15/15@ jew els (depends on the str on your merc).
#3- Andariel's Visage- +2 all skills, 20% IAS, 8-10% ll, +25-30 str, +10% max poison resistance, -30% fire resistance, +70% poison
resistance. Recommended socket- Cham rune.
#4- Vampire Gaze- 6-22 cold damage addition, 6-8% ll, 15-20% DR, +10-15 MDR. Recommended socket- Cham rune.
#5- Crow n of Thieves- 9-12% ll, +33% fire resistance, +50 life are the important adds, besides others. Cheap and effective.
Recommended socket- Cham rune.
#6- Tal Rasha's Helm- Nice life, life leech and cute @resistances. The poor man's choice. I w ould say socket w ith Cham but if you
could afford one, you could afford any of the above choices. Socket w ith a 15% ias jew el.
Armor
#1- EStone- massive defense, especially on an eth elite armor such as sacred armor. +250-290% enhanced defense, 60% fhr,
addition to mild strength/vitality (+16), +15@ resistances. Would aim for a 5k+ def armor.
#2- EShaftstop- Immense defense w hen upped + ethereal. +60 life, +30% DR, up to +220% enhanced defense, +250 defense
against missile. Socket w ith a pul or 20/15@ jew el, or even 15ias/15@ jew el if you need to reach a certain breakpoint. Note: The
relatively small amount of defense (in comparison w ith fortitude and such) is overlooked w hen +30% DR comes into effect. Bottom
line- Smaller damage received > Higher defense.
#3- Efortitude- still makes a very good defensive armor, can also get up to 4.5-5k defense, not to mention adding a lot of off-w eapon
%ED, resistances and life.
#4- ECoH- Great +65@ resistances, adds ll and %8 DR, +2 all skills, +20str, +7 life replenish.
#5- EGladiator- Great defense w hen ethereal and even upped, +30% fhr, Cannot be frozen (allow s your helm's socket choice to
be something else other than Cham), poison length reduced by 50%, A.T.D of 20, +15-20 DR, +15-20 MDR.
#6- If you have failed to achieve a high defense armor, check the cheap choices for a good resistance armor: Treachery, Smoke,
Duress and Lionheart.

open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd.com
Wiglaf the Sw ashbuckler
Wiglaf is all about crow d control, AoE-Knockback and confusion. This mercenary allow s your character enough time to deal w ith
mobs on your ow n, w ithout having to deal w ith over-extensive maneuvering and tele-dodging. This is a unique setup, and w ill offer
very few choices, if any at all, at each item section.

Weapon
#1- Law rbinger- The ultimate knockback aura, Sanctuary. Level 18 provides a very w ide range.
#2- Azurew rath- Low er level of Sanctuary, but does the job. Enables multiple damage sources such as cold and magic, as w ell as
physical damage.
Helm
#1- Delirium Runew ord- The only helm I w ould recommend on this specific build. 11% Chance To Cast Level 18 Confuse On Striking.
Confuse w ill provide the best camouflage for your merc, allow ing both you and him to stay near w ithout fear of being overrun or
ganged.
Armor
#1- Treachery Runew ord- 5% Chance to Cast slvl 15 Fade w hen Struck, +45% Increased Attack Speed, +20% Faster Hit Recovery,
Resist Cold +30%.
#2- Chains of Honor Runew ord- As a supporting role, all you w ill need to w orry about is the continuing survivability of your merc.
This armor offers quite a bit extra damage to boot. +200% Damage to Demons, +100% Damage to Undead, 8% Life Stolen Per Hit,
Replenish Life +7, All Resistances +65, Damage Reduced by 8%.
#3- Shaftstop- Unique Mesh Armor. Upgrading a good %ed ethereal one w ill produce w ith a crazy amount of defense. +180-220%
Enhanced Defense (varies), Damage Reduced By 30%- highest %DR armor in the game. +250 Defense Vs. Missile, +60 To
Life.Socket w ith a 15/15@ or Um or even a Cham if you don't w ant your mercenary to lose attack speed.
#4- Skin of The Flayed One- This extremely underrated unique demonhide armor is one of my top favorite armors of all times. It simply
has everything a mercenary needs to survive. +150-190% Enhanced Defense (varies) - massive defense w hile ethereal. Repairs 1
Durability In 10 Seconds- doesn't matter since it's on a mercenary, but it goes to show it can be used as ethereal on yourself as w ell.
Replenish Life +15-25 (varies) - highest life replenishing armor in the game. Attacker Takes Damage of 15. Socket recommendation
as said above.
#5- Lionheart Runew ord- A very old and beloved runew ord. Quite cheap to make as w ell. All Resistances +30%, +50 to Life, +20 to
Vitality, +15 to Dexterity, +25 to Strength. There are several more mods, but they are irrelevant here. This armor is basically a tank,
adding up to 30@ resistances and 90 HP, not to mention dexterity and strength.
#6- Spirit Forge- Unique Linked Mail. +120-160% Enhanced Defense (varies), + (1.25 Per Character Level) 1-123 Life (Based On
Character Level), Fire Resist +5%, Adds 20-65 Fire Damage, +15 To Strength, Gem Sockets (2). Socket preference as said above.

Lightm an
#4 Apr 13 2010 07:27am Top

Group: Member PvM List


Posts: 49,658 The list below w ill regard each character and its various PvM possibilities. Each mercenary build w ill have more than 1 gear setup
Joined: Apr 22 2008 option, although the variations w ill not be a w orld apart.
Gold: 777.77

Amazon
The Bow Amazon
Main damage output orientation = Physical (and sometimes cold) damage.
open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd.com
Recommended Mercenaries:
#1 Elly The Fanatic- reason: Increased attack speed, attack rating and damage output.
#2 Hazade The Judge- reason: Conviction (-83% defense, -85@ elemental resistances). This is a choice for the more cold/freezing
arrow s oriented play style pvm bow ers.
#3 Fiona The Befuddled- reason: Crow d control.
#4 Divo The Sw ift- reason: Faster run/w alk speed.

The Java Amazon


For the PvM javazon, a few builds exist to satisfy the electrical pow er she hones, focusing all gear selection around the Infinity
runew ord.
Main damage output orientation = Elemental lightning damage.
Recommended Mercenaries:

#1 Hazade The Judge- reason: Conviction (-83% defense, -85@ elemental resistances), breaks m ost elemental immune mobs.

Assassin
The Trap Assassin
For the PvM trapper, nothing beats more elemental damage given by -% resistances.
Main damage output orientation = Elemental lightning damage.
Recommended Mercenaries:

#1 Hazade The Judge- reason: Conviction (-83% defense, -85@ elemental resistances), breaks m ost elemental immune mobs.

The Martial Arts Assassin


The elemental oriented combo-charges assassin, requiring further -%res to boost the elemental charges overall damage. There really
is only 1 available option here.
Main damage output orientation = Elemental light/fire/cold damage types.
Recommended Mercenaries:

#1 Hazade The Judge- reason: Conviction (-83% defense, -85@ elemental resistances), breaks m ost elemental immune mobs.

The Kicksin
A physical damage oriented setup, that is ideally boosted by speed, damage and AR. We cannot have any proccing mercs since the
main proc of a kicksin should alw ays be Life Tap, and there is no need for a proc-w ar betw een merc and player.
Main damage output orientation = Physical damage.
Recommended Mercenaries:

#1 Elly The Fanatic- reason: Increased attack speed, attack rating and damage output.
#2 Pratham The Proud- reason: Damage augmentation.

Necromancer
open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd.com
Necromancer
The Summoner
The summon necormancer's main concern is buffing his minion's damage, and in a counter manner, debuff the enemy mobs'
defenses. As you know , less defense = more hit checks = more overall dps (damage per second). Every summoner should be a
beast holder, and therefore the ideal merc w ould be an infinity holder. For those w ho don't like to hold beast for some reason, I'll list
Elly the Fanatic as w ell.
Main damage output orientation = Physical and Elemental damage types (according to summon types).
Recommended Mercenaries:

#1 Hazade The Judge- reason: Conviction (-83% defense, -85@ elemental resistances).
#2 Elly The Fanatic- reason: Increased attack speed, attack rating and damage output.

Poison & Bone Necromancer


Not the ideal character for PvM, how ever there are those w ho w ish to apply his skills in PvM as w ell. Since their magic damage
cannot be boosted by any aura or curse, any sort of proccing or damage aura boosting w ould give no addition to the PnB
necromancer's damage. The same aspect goes for novamancers, since their only debuffing curse is low er resist w hich shouldn't be
over-procced or interuptted. Therefore, a different type of support is needed here.
Main damage output orientation = Poison and Magic damage types.
Recommended Mercenaries:

#1 Kasim The Medic- reason: Mana & Life regeneration.


#2 Haphet The Just- reason: Knockback / Crow d control.

Barbarian
The Berserker
Magic based attacker. Doesn't require any damage adding auras, rather speed or knocking back (latter specific for cs barbs).
Main damage output orientation = Magic damage.
Recommended Mercenaries:
#1 Haphet The Just- reason: Knockback aura / crow d control.
#2 Elly The Fanatic- reason: Increased attack speed, attack rating and damage output.

The Frenzy Barb


Physical oriented fast dual-w ielder. More damage and attack rating is needed here above all.
Main damage output orientation = Physical damage.
Recommended Mercenaries:

#1 Elly The Fanatic- reason: Increased attack speed, attack rating and damage output.
#2 Pratham The Proud- reason: Damage augmentation.
#3 Azrael The Vicious- reason: Decrepify curse proccing resulting in -50% dr to enemies.

The Extra Gold Find Barb


The extra gold merc-reliant specified barbarian is nothing but a support character and thus the mercenary needs to be the main killer /

open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd.com
tank. The damage-dealer type Eg-Barbs have no real use for mercs, though if one should fancy a merc, the listed below w ill do fine
as w ell.
Main damage output orientation = Supportive roll / no damage.
Recommended Mercenaries:

#1 Azrael The Vicious- reason: Decrepify curse proccing resulting in -50% dr to enemies.

Paladin
The Hammerdin
The all-around pvm char, does pretty much everything on his ow n. Requires no 'killer' mercs or any mercs of any kind, actually.
Hence, only supportive mercs can be issued as a bonus. The mercenaries presented w ill be recommended according to preferred
type of run (Chaos, Baal, etc..). This doesn't mean, naturally, that the merc cannot w ork at other places.
Main damage output orientation = Magic damage.
Recommended Mercenaries:

#1 Kasim The Medic- reason: Mana & Life regeneration.


#2 Haphet The Just- reason: Knockback / Crow d control.
#3 Fiona The Befuddled- reason: Holy Freeze or Decrepify proccing (assuming choice of bow )/ Crow d control.

The Zealot
A speed killer. May require a few mercs along the w ay that w ould aid him in life regeneration / mana regeneration. Can also be put to
good use w ith a decrepifying merc to enhance damage.
Main damage output orientation = Physical damage.
Recommended Mercenaries:

#1 Azrael The Vicious- reason: Decrepify curse proccing resulting in -50% dr to enemies.
#2 Pratham The Proud- reason: Damage augmentation.
#3 Hazade The Judge- reason: Conviction (-83% defense, -85@ elemental resistances).

Sorceress
The Light & Fire Sorcs
For the light & fire oriented sorceresses, much like the pvm trapper, nothing beats more elemental damage given by -% resistances.
Main damage output orientation = Elemental light & fire damage types.
Recommended Mercenaries:

#1 Hazade The Judge- reason: Conviction (-83% defense, -85@ elem ental resistances).

The Cold Sorc


Since Cold Mastery obliterates the point of using a w eapon such as Infinity, a supportive type merc is preferred here.
Main damage output orientation = Elemental cold damage.
open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd.com
Recommended Mercenaries:

#1 Kasim The Medic- reason: Mana & Life regeneration.


#2 Jabari The Scorcher- reason: Alternate elemental damage (fire).
#3 Khaleel the Sizzler- reason: Alternate elemental damage (light).

Druid
The Werewolf & Werebear Druids
Both are mainly melee damage. Can be boosted w ith the debuffing or buffing mercenaries. The fire claw s oriented shapeshift builds
may require one type over the other, though.
Main damage output orientation = Physical (and fire) damage.
Recommended Mercenaries:

#1 Elly The Fanatic- reason: Increased attack speed, attack rating and damage output.
#2 Hazade The Judge- reason: Conviction (-83% defense, -85@ elemental resistances). The ultimate choice for a 'fire claw s' skill
build.
#3 Azrael The Vicious- reason: Decrepify curse proccing resulting in -50% dr to enemies.
#4 Pratham The Proud- reason: Damage augmentation.
#5 Divo The Sw ift- reason: Faster run/w alk speed.

The Wind Elemental Druid


The only physical damage dealer in the game that casts his physical attacks . Hence requires physical enhancing / debuffing mercs
or even supportive ones. Either w ill w ork.
Main damage output orientation = Physical (and cold) damage.
Recommended Mercenaries:

#1 Fiona The Befuddled- reason: Holy Freeze or Decrepify proccing (assuming choice of bow )/ Crow d control.
#2 Azrael The Vicious- reason: Decrepify curse proccing resulting in -50% dr to enemies.
#3 Kasim The Medic- reason: Mana & Life regeneration.
#4 Haphet The Just- reason: Knockback / Crow d control.

The Fire Elemental Druid


As w ith another fire oriented char, much like the fire sorc, nothing beats more elemental damage given by -% resistances. Hazade
the Judge w ill do the trick.
Main damage output orientation = Elemental fire damage.
Recommended Mercenaries:

#1 Hazade The Judge- reason: Conviction (-83% defense, -85@ elem ental resistances).

BM PvP List

The list below w ill be concise and short. This shouldn't really be in the guide but since I've seen people open topics about this subject
open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd.com
as w ell recently, I'd figure I'd give them the pleasure. Mercs are 1 hit kill in pvp, so I'd hardly recommend any, if at all.

The ideal merc for the follow ing PvP chars: Javazons, Trappers, Light & Fire (and in this case, cold as w ell) sorcs and Fire elemental
druids (yes, shamans too ):

Act 2 Desert Mercenary - Hazade the Judge


No evil creature in this game is innocent. They are all convicts w ho must be put dow n! Hazade w ill provide w ith the ultimate
Conviction aura, rendering their resistances (and immunities (light), in some of them) useless. This is a supporter type merc build.
Recommended Hiring Difficulty- Nightmare.
Recommended Merc Type- Defense (Holy Freeze).

Weapon
Infinity Runew ord- No other choice here, as a javazon you w ill be doing elemental damage, and Infinity gives you just that - reduced
enemies' elemental (light, in this case) resistance. Level 12 Conviction Aura When Equipped, +35% Faster Run/Walk, +255-325%
Enhanced Damage, -(45-55)% To Enemy Lightning Resist, 40% Chance, Crushing Blow ,Prevent Monster Heal,0.5-49.5 To Vitality
(Based on Character Level). Level 12 Conviction = -85@ elemental resistances (light/cold/fire), -83% defense.

Helm
#1- Andariel's Visgage- 20% Increased Attack Speed, 8-10% Life Stolen Per Hit, +25-30 To Strength, +10% To Maximum Poison
Resist, Fire Resist -30%, Poison Resist +70%.
Socket w ith any 30% FR jew el / Ral. This helm is the top here because of its +Strength, w hich w ill help you reach the required
strength requirement on infinity w ith ease.
#2- Giant Skull- The Knock Back helm, perfect for w arding off approaching enemies. Can have up to 2 sockets, 35 strength, 320
defense and 10% Crushing Blow . Again, chose this for Strength purposes. Socket w ith -15req/15@ if you can't have your merc
w ear it yet, and 15ias/15@ if he can.
#3- Crow n of Ages- If you can meet the strength requirement, this is quite the best. Main attributes: Damage Reduced By 10-15%
(varies), All Resistances +20-30 (varies), +30% Faster Hit Recovery, Socketed (1-2) (varies). Socket w ith -15req/15@ to low er the
high strength requirement, and to boost your resistance further.
#4- Kira's Guardian- The resistance Tiara. +50-120 Defense, +20% Faster Hit Recovery, Cannot Be Frozen, All Resistances +50-
70. Socket w ith Um / 15@ jew el.

Armor
#1- Treachery Runew ord- 5% Chance to Cast slvl 15 Fade w hen Struck, +45% Increased Attack Speed, +20% Faster Hit Recovery,
Resist Cold +30%. This armor is perfect for almost any situation. When the merc is faded, it has +60@ resistance and 15% Damage
Reduction. What makes it even more superior than Chains of Honor (offering constant 65@ res) is the 45% IAS, the 20% FHR and
the 30% CR (w hen faded, overall %CR is 90% resistance on the armor alone!!)
#2- Chains of Honor Runew ord- As a supporting role, all you w ill need to w orry about is the continuing survivability of your merc.
This armor offers quite a bit extra damage to boot. +200% Damage to Demons, +100% Damage to Undead, 8% Life Stolen Per Hit,
Replenish Life +7, All Resistances +65, Damage Reduced by 8%.
#3- Shaftstop- Unique Mesh Armor. Upgrading a good %ed ethereal one w ill produce w ith a crazy amount of defense. +180-220%
Enhanced Defense (varies), Damage Reduced By 30%- highest %DR armor in the game. +250 Defense Vs. Missile, +60 To
Life.Socket w ith a 15/15@ or Um or even a Cham if you don't w ant your mercenary to lose speed w hile w earing Giant Skull and
providing w ith many KB hits per minute.
open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd.com
#4- Skin of The Flayed One- This extremely underrated unique demonhide armor is one of my top favorite armors of all times. It simply
has everything a mercenary needs to survive. +150-190% Enhanced Defense (varies) - massive defense w hile ethereal. Repairs 1
Durability In 10 Seconds- doesn't matter since it's on a mercenary, but it goes to show it can be used as ethereal on yourself as w ell!
Replenish Life +15-25 (varies) - highest life replenishing armor in the game. Attacker Takes Damage of 15. Socket recommendation
as said above.
#5- Lionheart Runew ord- A very old and beloved runew ord. Quite cheap to make as w ell. All Resistances +30%, +50 to Life, +20 to
Vitality, +15 to Dexterity, +25 to Strength. There are several more mods, but they are irrelevant here. This armor is basically a tank,
adding up to 30@ resistances and 90 HP, not to mention dexterity and strength.
#6- Spirit Forge- Unique Linked Mail. +120-160% Enhanced Defense (varies), + (1.25 Per Character Level) 1-123 Life (Based On
Character Level), Fire Resist +5%, Adds 20-65 Fire Damage, +15 To Strength, Gem Sockets (2). Socket preference as said above.

The ideal merc(s) for the follow ing PvP chars: Bow zon, Kicksin, Summoner, Whirl-Wind, Zealot, Smiter, Werew olf (Fury based):

Act 2 Desert Mercenary - Azrael The Vicious


Azarel's efficiency is brutal pow er. He simply slaughters. Offensive type mercenary.
Recommended Hiring Difficulty- Nightmare.
Recommended Merc Type- Offense (Might Aura).

Weapon
#1- Eth Reaper's Toll- +190-240% Enhanced Damage, Ignore Target's Defense, Adds 4-44 Cold Damage, 11-15% Life Stolen Per Hit,
33% Deadly Strike, 33% Chance To Cast Level 1 Decrepify On Striking, Requirements -25%- Simply the most vicious merc
w eapon in the game. High %ED, Great %LL, cold damage to debilitate the enemies further, 33% deadly strike (!) and most pow erful
trait - 33% CTC to the most horrible of curses - Decrepify, making the mob lose 50% physical resistance (removes Physical Immunity
as w ell), and lose 50% mobility. Socket w ith 15/40.
#2- Eth Tomb Reaver- +200-280% Enhanced Damage (varies), +150-230% Damage To Undead (varies), +60% Increased Attack
Speed, +250-350 To Attack Rating Against Undead (varies), All Resistances +30-50 (varies), 10% Reanimate As: Returned, +10-14
Life After Each Kill (varies). Socket w ith 15/40's.
#3- Eth Hone Sundan- +160-200% Enhanced Damage (varies), Adds 20-40 Damage, 45% Chance of Crushing Blow , Repairs 1
Durability In 10 Seconds, Socketed (3). Massive %CB so I decided putting it in w ith the "killer" w eapons. Experienced it myself, it's
w orth its place here. Intertw ined w ith Guillaum e's Face makes your mercenary have a minimum of 80% Crushing Blow , w ith 3
sockets (+1 helm socket- 4 sockets) to spare! Socket w ith 15/40's.

Helm
#1- Guillaume's Face- Hands dow n the best helm for a "killer" type merc. Nothing outw eighs these stats: 30% FHR, 35% Crushing
Blow , 15% Deadly Strike, +15 Strength. Socket w ith 15/40.
#2- Giant Skull- The Knock Back helm, perfect for w arding off approaching enemies. Can have up to 2 sockets, 35 strength, 320
defense and 10% Crushing Blow . Socket w ith 15/40's.

Armor
#1- Treachery Runew ord- 5% Chance to Cast slvl 15 Fade w hen Struck, +45% Increased Attack Speed, +20% Faster Hit Recovery,
Resist Cold +30%. The IAS here w ill help reach the IAS breakpoint w ith ease. Fade is also great %CTC.
#2- Fortitude Runew ord- The "off-damage" armor. +300% Enhanced Dam age, +200% Enhanced Defense, +15 Defense, +1-1.5 To
Life (Based on Character Level), Replenish Life +7,+5% To Maximum Lightning Resist, All Resistances +25-30, Damage Reduced By

open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd.com
7.
#3- 160/60 Armor- Use this if you can't reach the last FPA w ith your setup.

The ideal merc(s) for the follow ing PvP chars: Hammerdin, Bone Necromancer, Wind Elemental Druid, Berserker Barb:

Act 2 Desert Mercenary - Kasim the Medic


Wielding the runew ord "Insight", this mercenary w ill provide w ith sufficient mana regeneration, enabling the PnB to continue hurling
spears & spirits w ithout w orrying about pots every minute or tw o. The Holy Freeze aura w ill delay the enemy's approach, enabling
for more time to stay aw ay.
Recommended Hiring Difficulty- Normal.
Recommended Merc Type- Combat (Prayer).

Weapon
Insight Runew ord- The only choice here. The only factor given into consideration: Level 12-17 Meditation aura w hen equipped.

Helm
#1- Andariel's Visgage- 20% Increased Attack Speed, 8-10% Life Stolen Per Hit, +25-30 To Strength, +10% To Maximum Poison
Resist, Fire Resist -30%, Poison Resist +70%.
Socket w ith any 30% FR jew el / Ral. This helm is the top here because of its +Strength, w hich w ill help you reach the required
strength requirement on insight w ith ease.
#2- Giant Skull- The Knock Back helm, perfect for w arding off approaching enemies. Can have up to 2 sockets, 35 strength, 320
defense and 10% Crushing Blow . Again, chose this for Strength purposes. Socket w ith -15req/15@ if you can't have your merc
w ear it yet, and 15ias/15@ if he can.
#3- Crow n of Ages- If you can meet the strength requirement, this is quite the best. Main attributes: Damage Reduced By 10-15%
(varies), All Resistances +20-30 (varies), +30% Faster Hit Recovery, Socketed (1-2) (varies). Socket w ith -15req/15@ to low er the
high strength requirement, and to boost your resistance further.
#4- Kira's Guardian- The resistance Tiara. +50-120 Defense, +20% Faster Hit Recovery, Cannot Be Frozen, All Resistances +50-
70. Socket w ith Um / 15@ jew el.
#5- Shako - +2 all skill, +life, +10% DR, +50% mf. Socket w ith Ber.
#6- Gaze - +100% Enhanced Defense, Adds 6-22 Cold Damage - 4 Second Duration, 15% Slow er Stamina Drain, 6-8% Life Stolen
Per Hit, 6-8% Mana Stolen Per Hit, Dam age Reduced By 15-20%, Magic Damage Reduced By 10-15. Socket w ith Ber.

Armor
#1- Treachery Runew ord- 5% Chance to Cast slvl 15 Fade w hen Struck, +45% Increased Attack Speed, +20% Faster Hit Recovery,
Resist Cold +30%. This armor is perfect for almost any situation. When the merc is faded, it has +60@ resistance and 15% Damage
Reduction. What makes it even more superior than Chains of Honor (offering constant 65@ res) is the 45% IAS, the 20% FHR and
the 30% CR (w hen faded, overall %CR is 90% resistance on the armor alone!!)
#2- Chains of Honor Runew ord- As a supporting role, all you w ill need to w orry about is the continuing survivability of your merc.
This armor offers quite a bit extra damage to boot. +200% Damage to Demons, +100% Damage to Undead, 8% Life Stolen Per Hit,
Replenish Life +7, All Resistances +65, Damage Reduced by 8%.
#3- Shaftstop- Unique Mesh Armor. Upgrading a good %ed ethereal one w ill produce w ith a crazy amount of defense. +180-220%
Enhanced Defense (varies), Damage Reduced By 30%- highest %DR armor in the game. +250 Defense Vs. Missile, +60 To

open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd.com
Life.Socket w ith a 15/15@ or Um or even a Cham if you don't w ant your mercenary to lose speed w hile w earing Giant Skull and
providing w ith many KB hits per minute.
#4- Skin of The Flayed One- This extremely underrated unique demonhide armor is one of my top favorite armors of all times. It simply
has everything a mercenary needs to survive. +150-190% Enhanced Defense (varies) - massive defense w hile ethereal. Repairs 1
Durability In 10 Seconds- doesn't matter since it's on a mercenary, but it goes to show it can be used as ethereal on yourself as w ell!
Replenish Life +15-25 (varies) - highest life replenishing armor in the game. Attacker Takes Damage of 15. Socket recommendation
as said above.
#5- Lionheart Runew ord- A very old and beloved runew ord. Quite cheap to make as w ell. All Resistances +30%, +50 to Life, +20 to
Vitality, +15 to Dexterity, +25 to Strength. There are several more mods, but they are irrelevant here. This armor is basically a tank,
adding up to 30@ resistances and 90 HP, not to mention dexterity and strength.
#6- Spirit Forge- Unique Linked Mail. +120-160% Enhanced Defense (varies), + (1.25 Per Character Level) 1-123 Life (Based On
Character Level), Fire Resist +5%, Adds 20-65 Fire Damage, +15 To Strength, Gem Sockets (2). Socket preference as said above.

Conclusion
The guide presented before you does not claim to be completely fulfilling in any w ay. Yes, there may be other types of builds w hich
are not included here, and you're free to post them along. This is a revised & extended version of Various Mercenary Builds , and
nothing more.
I w ould like to give thanks to:
JayPee- for approving the usage of his guide to create a larger, more detailed guide.
Eyw a(Faelw en)- for facts approval.
Scaryghoul- for helping out in the editing of the guide.
For everyone else w hom I pm'd and received help regarding the act 5 mercenaries.

This w ill be my final guide submission, and probably my final post in JSP. I w ill come from time to time to check up on things. Be free to
pm me since I w ill not be post-answ ering anymore questions. To all I w ish a good day, and goodbye.

Regards,
Lee.

grinderpet
#5 Apr 13 2010 07:27am Top

Group: Member gj
Posts: 11,189
Joined: Jul 13 2009
Gold: Locked
Trader: Scammer
Warn: 10%
ghostfaic
#6 Apr 13 2010 07:28am Top

Group: Member
Posts: 8,222

open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd.com
Joined: Jul 1 2009
Gold: 0.00
hazeleyes
#7 Apr 13 2010 07:29am Top

Group: Member Best guide I've ever seen.


Posts: 5,340
Joined: Aug 30 2008 Especially you aren't a kid w ho underrates Andy + Treachery.
Gold: 26.00
But w ith that setup Great Poleaxe is the best w eapon.. most dmg per second

Tom m yvv
#8 Apr 13 2010 07:37am Top

Group: Member no tow ncaster merc?


Posts: 29,467 the best merc ingame!
Joined: Jun 11 2008
Gold: 66.67 bramble+pride+anda might merc act2!

for summon druids


and yes, summon necros

sevlo
#9 Apr 13 2010 07:38am Top

Group: Member Skimmed through it, I don't find it bad.


Posts: 12,566
Joined: Sep 15 2009 One thing. Fix Tyreal to Tyrael.
Gold: 0.00
Dorieus
#10 Apr 13 2010 07:41am Top

Group: Member Scrolled it through pretty fast, looks good m8te.


Posts: 12,729
Joined: Jun 10 2008
Gold: 770.60
Go Back To Strategy and Guides Topic List

Page 1 of 45 1 2 3 4 45 Add Reply New Topic New Poll

d2jsp Forums Sof tware by Paul Taulborg (njaguar) 2003-2017 Contact

open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd.com
open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd.com

Anda mungkin juga menyukai