Your answer economy system 1. Are you creating this for one Individual student or group behavior (all students in the classroom; as similar or as same as a group contingency) 2. Select the behaviors to be 1. Raising hand (not out of rewarded. urn)- 5 knuts 2. Paying attention when no one else is at their table- 5 sickles 3. Volunteering to answer question or do task when no one else is- 5 sickles 4. First table to be cleaned up between transitions- 5 sickles 5. Finds spelling word in book they are reading- 1 galleon 6. Turns in homework a day or two early- 5 sickles 3. State the desired behaviors in 1. If a child wants to share a specific and observable terms. thought or needs something, he or she will not call out but raise his or hand. 2. If everyone at the table is talking or not paying attention, but one or two students are, they will be rewarded. 3. After waiting after a long period of time and someone decides to answer to break silence when no one else is. 4. The first table to be completely, and efficiently, cleaned and ready for the next task to be told will be rewarded. 5. During free read, if a student comes across a spelling word from the current week, he or she should come up to the teacher if he or she is not talking with someone to present the word for a reward. 6. If a child turns in homework early (and correctly not just doing it for the reward) he or she will be rewarded. 4. Decide how you will measure 1. Coin thrown when hand is the behaviors raised 2. Coin thrown when he or she is sitting nicely ready to move on 3. After waiting after a long period of time and someone decides to answer to break silence 4. Coin thrown to each student at the cleaned up table 5. Coin given when word is brought up and shown to teacher (must be words of the week, not previous weeks). 6. Coin given as soon as turned in to teacher. 5. Decide where to monitor the Check out system for each backup behaviors reinforcers slip given out. 6. Select the initial reinforce To go along with the theme of (token). What will be used as a Harry Potter, the coins in the books token? and movies: galleon, sickle, knut 7. Select your back-up reinforcers 1. Work with shoes off (this is what your student(s) will 2. Homework pass exchange the tokens for) 3. Lead the class in checking an assignment 4. First to choose spot at story time 5. Get fuzzy animal to keep on edge of desk 6. Be the messenger 8. Place a price (in tokens) on your 1. Work with shoes off- 1 back-up reinforcers. galleon 2. Homework pass- 5 galleons 3. Lead the class in checking an assignment- 2 galleons 4. First to choose spot at story time- 2 galleons 5. Get fuzzy animal to keep on edge of desk- 5 sickles Be the messenger- 4 galleons 9. Place a value on the tokens. 10 knuts=1 sickle; 10 sickles= 1 galleon 10. Develop a monitoring system. Check out system for each backup reinforcers slip given out. 11. Determine a response cost (A You will not complete this portion response cost is a penalty or fine where tokens are taken away from the child for breaking rules or engaging in inappropriate behaviors. Much like breaking a law such as driving over the speed limit and being fined money for it by the police. 12. Start your program. You will not complete this portion 13. Periodically modify your You will not complete this portion system to wean your students from the token economy.