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Steps for Creating a Token Economy System

Steps for creating a token


Your answer
economy system
1. Are you creating this for one Individual
student or group behavior (all
students in the classroom; as
similar or as same as a group
contingency)
2. Select the behaviors to be 1. Raising hand (not out of
rewarded. urn)- 5 knuts
2. Paying attention when no one
else is at their table- 5 sickles
3. Volunteering to answer
question or do task when no
one else is- 5 sickles
4. First table to be cleaned up
between transitions- 5 sickles
5. Finds spelling word in book
they are reading- 1 galleon
6. Turns in homework a day or
two early- 5 sickles
3. State the desired behaviors in 1. If a child wants to share a
specific and observable terms. thought or needs something,
he or she will not call out but
raise his or hand.
2. If everyone at the table is
talking or not paying
attention, but one or two
students are, they will be
rewarded.
3. After waiting after a long
period of time and someone
decides to answer to break
silence when no one else is.
4. The first table to be
completely, and efficiently,
cleaned and ready for the
next task to be told will be
rewarded.
5. During free read, if a student
comes across a spelling word
from the current week, he or
she should come up to the
teacher if he or she is not
talking with someone to
present the word for a
reward.
6. If a child turns in homework
early (and correctly not just
doing it for the reward) he or
she will be rewarded.
4. Decide how you will measure 1. Coin thrown when hand is
the behaviors raised
2. Coin thrown when he or she
is sitting nicely ready to move
on
3. After waiting after a long
period of time and someone
decides to answer to break
silence
4. Coin thrown to each student
at the cleaned up table
5. Coin given when word is
brought up and shown to
teacher (must be words of the
week, not previous weeks).
6. Coin given as soon as turned
in to teacher.
5. Decide where to monitor the Check out system for each backup
behaviors reinforcers slip given out.
6. Select the initial reinforce To go along with the theme of
(token). What will be used as a Harry Potter, the coins in the books
token? and movies: galleon, sickle, knut
7. Select your back-up reinforcers 1. Work with shoes off
(this is what your student(s) will 2. Homework pass
exchange the tokens for) 3. Lead the class in checking an
assignment
4. First to choose spot at story
time
5. Get fuzzy animal to keep on
edge of desk
6. Be the messenger
8. Place a price (in tokens) on your 1. Work with shoes off- 1
back-up reinforcers. galleon
2. Homework pass- 5 galleons
3. Lead the class in checking an
assignment- 2 galleons
4. First to choose spot at story
time- 2 galleons
5. Get fuzzy animal to keep on
edge of desk- 5 sickles
Be the messenger- 4 galleons
9. Place a value on the tokens. 10 knuts=1 sickle; 10 sickles= 1
galleon
10. Develop a monitoring system. Check out system for each backup
reinforcers slip given out.
11. Determine a response cost (A You will not complete this portion
response cost is a penalty or fine
where tokens are taken away from
the child for breaking rules or
engaging in inappropriate
behaviors. Much like breaking a
law such as driving over the speed
limit and being fined money for it
by the police.
12. Start your program. You will not complete this portion
13. Periodically modify your You will not complete this portion
system to wean your students
from the token economy.

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