Number 73
Features
I
Taking A Peek
Electronic Arts
1820 Gateway Drive
San Mateo, CA 94404
ESCAPE FROM HELL: "Filmed entirely
on location", Hell is a "nice" place to
visit, but you wouldn't want to spend an
eternity there. This fine looking adven-
ture/quest game is possessed (forgive
the pun) with devilishly delightful humor
as the player attempts to rescue his
buddy from the crags and brimstone of
Dante's depths. The characters and en-
counters are delightful as you party with
Genghis Khan, parley with Al Capone,
catch Hitler trying to take over. Ultimate-
ly, the player must confront Satan him-
self (the trick, of course, is living to tell
about it). This game is hot in more ways
than one. IBM ($49.95). Circle Reader
Service #1.
Fanfare
A Division of Britannica Software, Inc.
345 4th Street
San Francisco, CA 94107
TASK FORCE: This is a solid, stand up
arcade game pitting one against the hor-
des of evil and nastiness. This time, the
mob, the skinheads and the drug lords
have united under the UBG (Ultimate
Bad Guy) Hector Vasquez and are out to
take over the United States. The player
(or players, as two can play, one or both
using the keyboard) are special FBI these two games are included and the op-
agents with a dirty job to do and inade- portunities for player improvement is
quate weapons and ammunition to do it there. A fine, integrated package with
(guess where the players get the good real casino rules. IBM ($45.00). Circle
weapons and ammo from). The graphics Reader Service #3.
and sound throughout the five US cities
which must be cleaned up are outstand-
ing, pushing the Apple IIGS to new Interstel
heights. ($39.95). Circle #2. PO Box 57825
Webster, TX 77598
he State of the Industry: Enter- troversy (or, some have contended, add ly allowed the scene to remain in the
Scorpion's Tale
Circuit's Edge
As Told By Scorpia
Ring of Truth
So, now Marid is set on a different path, tracking down a thief.
This is a long trail, that leads from place to place (all of them ob-
vious, once you get started with the right one) until it ends at a
warehouse, with (of course) another body in extremely un-
pleasant condition. (Boy, the population of the Budayeen is cer-
tainly thinning out fast).
The only object to be found here is half of a ring. It would be
nice if Marid had the other half. Come to think of it, he should
have the other half, too. In that case, you know when and where
Marid needs to be, so be there.
It wouldn't hurt to show that half ring to a few people, either.
Someone might recognize it. Marid might even learn something
helpful. Too bad that when he tries to use the computer again,
he's recognized and tossed out of the police station. Ah, well.
Tough luck, Marid, but you're a canny guy and you have other
ways of getting on that machine.
Finally, Marid has tracked down the thief (yeah, another body,
but at least this one is in decent condition for a change) and gets
the language chip he needs, although whether or not the mes-
sage is really helpful is another matter. There isn't time to worry
about that, however, because, soon afterwards, a frantic call
comes in from Muhammad.
(Continued on page 58)
Strategy
T Presidency (or
Prime Minister-
ship) is seldom smooth.
game).
s
A computer wargamers know, often
documentation leaves a good many
questions unanswered, especially
with the more complex and detailed war-
games. With the massive design effort that
actual Combat Value of the unit (the German
player must realize he has ten times the gar-
rison strength showing on the Western and
Italian Fronts).
For those with a quibble about the values
clearly went into Second Front, it is no for the various tanks and aircraft, designer
wonder that some things slipped through Grigsby says they reflect his subjective
the cracks. It is the purpose of this article opinion.
to present Second Front players with the Divisions and air groups may be trans-
strategies and game notes which will help ferred into and out of Finland at will.
march them to victory.
Sometimes bombers won't fly a given mis-
sion. This is correct, with the designer indicat-
Delousing ing that such missions are "aborted" (bad
weather is the usual culprit). However, an
Mr. Grigsby has promised to deliver a 1.1 aborted mission allows the bombers to at-
version of the game which will address most tempt another mission that turn (or even try
of these problems. (Don't start calling SSI the same mission againover and over, if
about itit will be announced). Here are the desired, until it is fulfilled).
1.0 version bugs being corrected: Factory growth is optimized at fifteen. Once
In the 1941 Campaign Scenario, the Ger- the fifteen level is reached, the chance for ad-
man objective of Gorki may become Kazan ditional growth is reduced by 90%. Further-
(this is currently under playtest). more, what your factories make may be
changed by the computer according to an
In the 1942 Campaign Scenario, German historical timetable (whether the player likes
FW190A's are inadvertently Fighter-Bombers it or not, but the Al usually works re-tooling
(FB), rather than pure Fighters (F), which to the player's benefit). Granted, these re-tool-
makes a difference in their intercept limits. ings only take a week, but changing them
back to what the player originally wanted
"Fighter Sweeps" are also unintentional.
takes several weeks.
This is where fighters can keep flying solo
missions and drawing out enemy fighters The actual factory growth formula is: Total
forever. Note that FBs have a one time es- Heavy Industry, divided by factory's current
cort/intercept capacity each player turn, unit production cost, equals percentage
while "pure" fighters can intercept many chance for growth. (For example, with a total
times (and should be allowed to escort only as long as their are bom- Heavy Industry of 100, a 3 production cost unit factory has a 33%
bers going off on missions from the fighter's base). chance for a factory to grow, while a 5 production cost unit factory
has only a 20% chance).
Fighters may also "stage" an unlimited number of times to different
bases and be used offensively at each one. Additionally, aircraft ex- When resource and oil bearing cities change hands, their value is
perience could never go over 91% on the Russian Front. reduced by one each time. Every city permanently loses all of its
population when captured (they are deported or shot, says Grigsby),
The remaining bugs concern production. In the 1941 Campaign which effects replacement squads.
game, the Russians can only move four factories to Siberia! (All but
four "spaces" in Siberia were already allotted for reinforcement in-
dustries). What The Documentation Didn't Tell You,
Also, Soviet industries are inadvertently allowed to produce OrREADME2
Western Allied equipment. This is a one-way switch (along with TB-3
bombers), and factories producing these units cannot be switched
back. This is the "secret formula" section. One will find many features
which would be difficult to know since they happen in the program-
Finally, if a player accidently switches a factory to a unit type ming "where the players cannot see them."
which won't appear soon, it cannot be taken off Research & Develop-
ment and changed back into production. To begin with, the README file mentions "Reserve Corps". There is
no such thing. These are, in fact, regular corps. Also, the SS corps
appear randomly, if an HQ is created anytime from 1943 on. Again,
Those Aren't Bugs, They're "Features" it is a regular corps, unless the computer is playing the Germans, in
which case the Al will fill it with SS units only.
Designer Gary Grigsby states that the EVEN play balance setting is Here's a note of major consequence: Units may be plotted with
for human vs. human or computer vs. computer play only. When a 'B' (Bombardment) command, similar to an 'S' (Static Attack)
playing against the computer, it should be given some, if not maxi- command (i.e., it consumes a second plot). A Bombardment Attack
mum help (the computer Al attempts to act fairly historically and will is like a Static Attack (no movement) using only the attacker's artil-
not do such "human" things as optimize leader placement, move Rus lery. No losses are inflicted upon the attacker (unless the enemy has
sian industries, or envelope units efficiently). aircraft participating in the defense). For example, an armored corps
The Combat Values (CVs) on the screen are only one tenth of the with an enemy unit next to it in direction '3' could plot: "3B3B3",
thus softening up the unit twice with bombardments before actually if the unit's Leadership Value +1 makes its percentile roll. (Thus, our
assaulting the hex. (Remember, the effects of Static and Bombard- 7 value Leader would have a 64% chance of saving the unready
ment Attacks are applied when the number is plotted, not the letter) boys in a retreat).
Bombardment attacks are always shown as "Odds: 0".
Throughout the war, during the Anti-Tank Combat Phases, losses in-
All fighters based at the OKH, Western and Italian Front HQs have flicted by the Axis upon the Russians are doubled (due to the supe-
double their ranges (which is handy for combatting Allied bombing riority of German tactics, says Grigsby). In the clear weather turns of
of Germany). 1941, the Axis inflict even greater Anti-Tank causalities while defend-
ing against Russian attack (due to inept Russian handling of tanks
Fighter-Bombers (FBs) have a smaller chance of intercepting
during this period of the war).
enemy missions than pure fighters do. Also, FBs can only perform
one escort mission for attacking bombers. The Russians are hindered by an "Artificial Stupidity" rule during
the clear weather turns of 1941 (except on the Maximum Help Rus-
sians setting). This means that during first pulse (number zero), units
TANK BATTALION REPLACEMENT MAXIMUMS have a 10% chance of actually executing their orders, dropping by
1% per additional pulse. Therefore, the Russians will be virtually un-
Russian Russian German German able to cut off Axis units or launch coordinated attacks against them.
Tank SPA Rgt. Tank Jpzl/Stug
65 21 70 40 The Anti-Tank (AT) formulas are incomplete, so an explanation is
in order. The AT Fire phases are the phases where tanks are
destroyed (except through direct air bombardment). In the sub-
Some units may start the game with more than this, but they must sequent Combat Firing phases, no tanks are destroyed, and every
be depleted below this number before they will receive any replace- surviving tank is considered "one tank" regardless of its type. In the
ments. AT Fire phases, tanks actually use their various attack and defense
strengths, infantry squads are considered to have a (minimal) Anti-
Jpz-I's, Marders, Nashorns and SU76's do not attack. These tank Tank value, and Tank Destroyer aircraft, Fighter-Bombers and Dive
destroyers only fire back in defense! When attacking, none of these Bombers have their cannon ratings multiplied by five, three and
vehicles will be lost. three (respectively) and added to the number of AT guns present.
New combat units may not be created, no matter how many For the Germans, when calculating the "Average AT" value, add
squads, tanks, planes, guns, etc. are stockpiled. New divisions, etc. the total number of attack points plus the total number of Flak guns,
arrive on a historical timetable. then divide by the number of platforms (AT guns + tanks). Thus, if
the Germans have few platforms, Flak will do in a pinch.
NEW UNIT EXPERIENCE LEVEL TABLE
ANTI-TANK VALUE TABLE
Germans Axis
Year & Finns Russians Minors Year AT Value
1941 80 50 20 1941 6
1942 75 55 20 1942 9
1943 70 60 20 1943 12
1944 65 65 20 1944 15
1945 60 60 20 1945 18
Elite* 90 80 (no change)
*Elite units are the German SS and Russian Guards All artillery and flak guns retain a value of one throughout the war
(note that German flak has an Anti-Tank value). Each "Artillery" fac-
tory point produces two artillery, two anti-tank and one flak per week.
Also, when replacement pools get large enough to reach certain
thresholds, all units get replaced with that type of element at 100%, Oil centers may be strategically bombed. Damage from these
regardless of its headquarters' replacement level. bombings to a level of five are permanent (below five, they have a
slight chance to increase in value back up to five).
The computer upgrades units as follows: German SS and other
elite units first (Gross Deutchland, etc.). Other German and all Rus- After Italy surrenders, their factories start making Marders. This
sian units receive the new, improved weaponry from the pools based production still cannot be altered.
on the unit's divisional numerical order (i.e., 1st Panzer receives If a factory is assigned to Research & Development, it ceases to be
priority over 24th Panzer, etc.). able to increase in value. Its value is rolled against a D-100 (percen-
Russian tank divisions become tank corps in May, 1942 and, start- tile) each week. If the roll is less than or equal to the factory's value,
ing in 1943, certain German tanks get converted automatically to im- then the availability date for the item being researched is advanced
proved types. by one week.
When the program makes a "Leader Roll" (i.e., checks to see if a
unit's leadership effects a battle's progress or results), there are two
types of rolls. One is the Leader's value vs. a D-10 (a 7 value leader
would have a 70% chance of positively effecting the outcome); the
other is a the Leaders value squared vs. a percentile (D-100) roll
(i.e., that same 7 value Leader would only have a 49% chance of
positively effecting the outcome).
The combat phases are sequential as follows:
Attacker Bombards
Defender Bombards
Defender Anti-Tank
Attacker Anti-Tank
Defender Combat Fire
Attacker Combat Fire
Losses from each of these six segments are sequentially applied.
Furthermore, if a unit retreats, it will suffer additional losses of up to
50% of its unready troops. These retreat losses are reduced by 75% Continued on Page 57
Computer Gaming World's
See Reader Input Device on page 47
The Categories
Strategy (S7): Games that
emphasize strategic planning
and problem solving.
Wargames (WG):
Simulations of historical or
futuristic warfare from a
command perspective.
Action/Arcade (AC):
Computer games that
emphasize hand-eye
coordination and reflexes.
WolfPack is a "simula-
tion" of the sub-
marine wars in the At-
incapable of High Seas perfor-
mance with the Imperial Bat-
tle Fleets.
lantic Ocean during World
War II. The documentation Also, the scenarios note the
notes that it "is a precise "Happy Time" as occurring off
simulation ... With attention the English Coast (1939). His-
to detail and interactivity ex- torically, the "Happy Time"
ceeding that of other current was the period immediately
implementations ... [T]he after U.S. entry into World
game offers you the unprece- War II (January - June 1942)
dented realism of a full-scale, wherein the German sub-
real-time, strategic encounter" marines lurking off the East
(cf. Manual, page 10). In fact, Coast had easy pickings,
WolfPack is a game "dressed since the Americans had
up" as a simulation, but failed to institute convoy pro-
which, in fact, offers little his- cedures or blackouts along
torical accuracy. This is not to the seaboard cities (in effect,
say that WolfPack is a failure highlighting the merchant tar-
as a designit can be fun to gets for the U-Boats).
play, but it is a fact that there Finally, the icons used to rep-
is little to learn from this resent the German sub-
product in a historical sense. marines are in fact historical,
The product is, in fact, two although this is not men-
games. That is, one may tioned in the manual. The
choose to either captain the U- icons represent the named
boat(s) or the surface vessels. vessel, but it would have been
Most prior releases have con- nice to see the historical back-
centrated on one aspect ex- ground of such vessel. There
clusively; Broderbund's game was an error, in that the U-
allows either perspective. 124 uses a "Green Frog" icon
Finally, the "Mission Creation" while this was actually
allows one to recreate his own Kapitanleutnant Mohr's per-
scenarios in a readily-acces- sonal insignia. The ship actual-
sible format. ly used the Edelweiss (thus,
both symbols were used).
WATERLOO
The British Take Us Back To The Battlefield
famous battle in history (one whose When commands are typed in, any
name alone has passed into the error will be quickly displayed. Also,
English language as symbolic of there is some confusion as to why cer-
strategic defeat), the simulation offers a tain orders are not recognized. Some or
perspective more akin to that of the bat- ders will not be recognized at one
tlefield commander than heretofore point, only to be allowed later in time.
seen. Only repeated play will reveal these
command opportunities.
Released initially in England by PSS,
the game has been slightly revised. In- The "Background and History" is well
stead of seeing the entire battlefield, written, with this portion of the
the player can only see what the histori- documentation giving a detailed history
cal commander could see (although a of Napoleonic warfare and an excellent
much appreciated option allows one to account of the battle itself.
view the battlefield from other loca-
tions). Line of Sight (Graphics)
Message From The The graphics of Waterloo are very
good. Based on a ground-level perspec-
Courier, Sir tive, one sees what was historically
present from the chosen vantage point.
(Documentation) Units are portrayed as domino-like
The documentation succinctly blocks, with commanders and dispatch
riders displayed somewhat less impres-
delineates the game mechanics. One
sively as Gumby-like stick figures. How-
literally types in his orders to his subor-
dinate commanders, who generally at- ever, the overall impression is still im-
pressive. While one may question the
tempt to carry them out. The various
commands are explained and ex- block-like figures, anyone who has
seen the movie Waterloo (starring Rod
amples are provided in an appendix.
Steiger as a somewhat dyspeptic
While most of the orders are self-ex-
Napoleon) will quickly acknowledge
planatory, the attack and defense line
the accuracy of the battlefield portrait.
orders could have benefited from more
detail as to their effect. Similarly, com- However, Waterloo frequently
bat results are never explained, which NAME: WATERLOO
SYSTEM: IBM/Atari ST/Amiga "redraws" the battlefield. While the time
often raises a question as to what hap- lag is not overly disturbing on a fast
pens when a subordinate commander machine, it does become burdensome on
achieves his objective (Is he able to con- slower machines. Also, choosing the "can-
non fire" option does not yield much in
Warming dreamland which combines ac-
tion and problem-solving into
(Continued from page 12) an interesting hybrid and the
as yet unnamed Tetris-style
driven interface to interview game mentioned earlier).
one's favorite rock star; select
portions of one's favorite song In order to distribute their
to isolate and listen to; or cre- products aggressively in the
ate one's own music video. No United States, UbiSoft joined
Electronic Arts Distribution.
specific artists have been an-
nounced for this They were not the only
PlatinumTRAX series, but European publisher to take this
more than thirty are expected leap across the Atlantic.
to participate over the course Ocean, once known primarily
of the first wave of products. in the United States as the
developer of many Data East
games (the Batman games
Not So Revolting and Platoon for instance), has
joined EAD in order to
Development promote The Untouchables
and Nightbreed (both based
Another way in which the on the successful films). The
four worlds have come company is still signed to do
together is in the role of fill the gaps caused by a pub- their own products (Iron Lord, conversion and development
European developers. Just a lisher's own products slipping Pro Tennis Tour and Puffy's work for Data East on the
couple of years ago, European into a later time frame. Now, Saga) under their own label, NES and former Data East ex-
developers were looked upon European products (particular- but have a full pipeline of ecutive Ray Musci is a major
as useful for converting the ly on disk-based format) are potential releases in the works player in trying to bring action
most successful programs sold pushing the U.S. market and (B.A.T - a futuristic action/ad- games like Billy the Kid, a
in the U.S. from one format European publishers are enter- venture that offers impressive one or two player ac-
and/or market to another. No ing the U.S. market aggressive- graphics, challenging puzzles tion/strategy game based on
one seemed very interested in ly in their own right. and an intriguing atmosphere, the wild west, and Lost Patrol,
seeing European product un- Unreal - a strange adventure described in CGW 1172's "Over
less it could be marketed as In 1990, French developer
UbiSoft not only introduced
through one's subconscious
part of a budget line or could (Continued on page 43)
return. The artillery fires are brief and do various historians), Napoleon's tactical ex- the entire battlefield topography was
not give the impressive sound and fury pertise at Waterloo was mediocre. While modified. Finally, this reviewer would
of a massed Napoleonic Grand Battery. strategically stealing a march on the note that much of the terrain at Waterloo
Finally, there is no sound whatsoever in British in order to split the British and seems to be composed of clay with
the program. While this is not a major Prussians (as Wellington said, "Bah, rather large air pocketsterrain inimical
liability, the crackling of the musketry Napoleon has humbugged me!"), his ap- to cavalry. No historian seems to have
and the deeper throated roar of the artil- pointment of commanders for this cam- mentioned this, and possibly the terrain
lery would have been appreciated. paign was questionable. Recently ap- characteristics have been changed in the
pointed Marshal Grouchy was a good last century. If the terrain is still similar,
Headquarters (Game Play) cavalry commander, but not a leader for however, then this is another explanation
independent command. Marshal Ney's of why the French cavalry could only be
By its very nature, Waterloo differs mental adroitness had been questionable employed at certain areas of the bat-
from the usual wargame. One quickly since the Russian Campaign. Marshal tlefield.
learns that issuing massive sets of orders Davout, appointed to head the War Minis-
But even the historian, familiar with the
only leads to massive confusion. Like try and Paris, noted that his tenure would
actual battlefield, will often become con-
Napoleon, one must give general direc- be superfluous if Napoleon was defeated,
fused in Waterloo. Wargaming, as most
tives and leave the execution thereof to but his services would be of more assis-
tance to the Field Army. Marshal Soult gaming grognards know, is not a true
the subordinate commanders. Thankfully, test of battlefield decision. Instead, it is a
Marshal Ney is absent. Appointed by was appointed as Chief of Staff (since
detailed historical staff study. Generally,
Napoleon as the battlefield commander, Berthier's lamentable "fall from grace" a
one has more information (regarding
Ney's performance may have been few months earlier) and his expertise was
order of battle, combat results and ter-
heroic from the perspective of an in- lacking in such a sphere of responsibility.
rain) than any historical commander. In
dividual warrior, but was severely defi- Tactically, the British position at Water- fact, when wargames exemplify enemy
cient as a higher commander. loo was unbalanced, with the right flank order of battle uncertainty, the basic of-
Regrettably, battlefield smoke has been fensive mindset of most players rapidly
omitted. Given the camouflage oppor- decreases.
tunities that smoke often offered on a "...[W]hen war games are held with all
Napoleonic battlefield, this is a somewhat participants gathered in a comfortable
questionable call. In attempting to mask roomunder such conditions it is almost
the British fires from Hougoumont, for ex- inevitable that the real nature of war as
ample, a Napoleonic battery could well the most confused and confusing of all
have offered concealment (if not cover) human activities will be lost sight of and
for Reille's II Corps to advance on La- command come to be regarded mainly
Haiae-Saint. as the regular unfolding of carefully laid
Issuing commands is raised to an art plans." Martin van Crevald, COMMAND
form in Waterloo. However, care should IN WAR, pp. 151-152.
be taken to avoid relative commands,
i.e., a command to move 1/4 mile south
being understrength. Napoleon's in-
Victory or Defeat?
of Hougoumont should be rephrased for
the moving unit to "move 1/4 mile north
tended diversion at Hougoumont (which (Conclusions)
was translated by his brother into a bull-
(of its present position). Relative com-
headed direct assault, which disrupted Waterloo is a radical departure from
mands can be executed, but the problem
the French II Corps) followed by an as- most wargaming. Its ground perspective
is that the artificial intelligence has some
sault up through La-Haiae-Saint was an and issuance of orders places the player
problems executing relative commands
consistently. Thus, the direct command
acceptable maneuver, although it did not in the role of the battlefield commander
emulate the ideal Napoleonic concept of with the disadvantages inherent in such
should be executed if at all possible.
the flank attack. Still, the French Army of position. The simulation will rapidly teach
Insofar as history is concerned, there is 1815 was less well-trained than the the user why commanders have difficulty
no dispute that the Napoleon of 1815 French Army of 1807 (due to a decade in achieving battlefield success and why
was not the Napoleon of 1805. Despite of casualties) and its tactical execution we compensate generals so well.
his brilliant defensive operations in 1813- suffered.
Waterloo tends, at times, to offer more
1814, the Emperor no longer possessed
It is interesting to note that Wellington's substance than "entertainment". For ex-
his physical or mental steadfastness of
position revealed much more of the bat- ample, one is never sure as to the status
prior times. Many historians feel that the
tlefield than Napoleon's. This was a of his subordinates and one often reinfor-
Napoleonic method failed because troop
direct function of his selection of that par- ces failure rather than rewards success in
density/strength outgrew the capabilities
ticular area for defense. Today, if one the course of gameplay. The user will
of a single commander. Martin van
visits the battlefield, he will be most im- rapidly learn that orders, once given, are
Crevald suggests that the maximum
pressed by the virtual flatness of the ter- difficult to withdraw and that subordinate
troop strength one man can handle may
rain. The minor folds of the terrain ap- commanders may have a different (and
well be under 100,000. At Austerlitz
pear minimal, yet to the trained military indeed more accurate) understanding of
(1805), Napoleon handled 85,000 men
well; at Jena-Auerstadt (1806), he lost officer, these proved of immense sig- their duty. To a wargamer familiar with
nificance. the American "standard" (i.e. overhead
control of up to one-third of his 150,000
man army (cf. COMMAND IN WAR, hexagon-type movement), Waterloo's 3-
Also, in 1912, the Belgian Government
Cambridge, 1985, page 104). Whether D command perspective can prove a
erected the Lion Hill, a large hill which
the Emperor suffered from hemorrhoids, frustrating experience or an exciting one,
overlooks the battlefield from the British
stomach cancer, syphilis or dysentery depending on one's perspective. Also,
position; the problem is that by excavat-
(all of which have been postulated by ing the nearby terrain to erect the hill, Continued on page 54
Warming into the workshop to "Invent"
plows, weapons, vehicles, etc.,
which end up advancing the
Mirrorsoft will have just com-
pleted Flight of the Intruder
economics. The global com-
munity just keeps coming
closer together.
(Continued from page 41) for Spectrum HoloByte by
civilization and accelerating its
growth. Up to four different the time this report hits the
There" column, to market.
Data East and Ocean are also player civilizations can com- stands. Based on the best-sell- VGA Standard
pete simultaneously via a serial ing novel by Stephen Coonts,
co-licensees on RoboCop 2, ex- this A-6 Intruder/F-4 Phantom
pected to be a first quarter connection. The game is due In order to stay ahead of the
to be released in the Fall. simulation will feature 16-color 16-bit graphics used in NEC's
product in 1991. VGA graphics. The game will TurboGrafx 16 (the graphics,
After seeing Bullfrog's Infogrames and Mirrorsoft be mission-based, using "ac- not the CPU) and Sega
(Populous) latest product are two other European publish- tual" encounters from Vietnam Genesis, disk-based publishers
(Warmonger in the U.K., ers to keep one's eyes on. The veterans. In a CES press con- are continuing to push the
Powermonger in the U.S.), former were developers of Full ference, Coonts noted that graphics technology. Lucas-
one cannot help but wonder Metal Planet for Data East (as many of the encounters found film Games has entered into a
how long it will be before they well as Mindscape's Captain in the book were based on per- promotional agreement with
join the ranks of full-fledged Blood and Data East's Cham- sonal experiences, but most of Western Digital, makers of
publishers. Powermonger is a ber of the Sci-Mutant Pries- those which were not hap- the Paradise VGA boards. In-
real-time strategy/wargame tess and Drakkhen). Based on pened to be based on the ex- deed, a purchaser of a
using the familiar three-dimen- a French boardgame, Full periences of his colleagues. Paradise VGA board in the
sional perspective of Populous. Metal Planet is a fast-moving The product is expected to next few months will receive a
There are some significant strategy/wargame game set in handle the rules free copy of the VGA upgrade
refinements, however. The a futuristic setting. In addition of engagement and personalities of the of Indiana Jones and the
graphics are more detailed, to strategy and resource pilots in an authentic manner. Last Crusade: The Graphic
have lost that "Lego"-style management, players will have Adventure. Lucasfilm also
to learn how to deal with the Finally, Spectrum HoloByte is
brick look, involve cascading plans to ship Secret Weapons
severe tidal systems which are not the only country with
waterfalls and provide realistic development occurring behind of the Luftwaffe with a VGA
looking trees, shrubs, villages, almost unpredictable and mode. Access Software is
upset the military balance sig- what was once "The Iron Cur-
etc. The game model includes tain". California Dreams has determined to push the win-
regionalized weather which nificantly from time to time. dow even further. They are
The Atari ST version of this 1-4 their programming done in War-
players do not control, micro- preparing 8514 versions of
player game has been extreme- saw, Poland and their
economic sequences where their future games for those
ly well-received in France and developers are planning to
one sends his/her villagers out who can afford the circa
the Amiga/PC versions should produce a game based on East-
to forage for raw materials and $1,000 needed to purchase
be very successful in the U.S. ern European politics and
that Paradise board (256 Dragon (a point and click inter- using a software-driven "ten- tainment never stands still. In
colors with 1024 x 768 resolu- active adventure) and Heart of sion meter" with branching many ways, the Fall products
tion). China (a point and click adven- musical phrases driven by for 1990 are predominantly
In the meantime, a host of ture game in a different artistic software sequencing com- consolidating the technological
other products offer VGA style than Rise of the Dragon) mands, they have unveiled advances of the last twelve
resolution. For example, New games. Virgin Mastertronic's SoundTrax. This phenomenal months. In terms of game
World's King's Bounty, an ac- Wonderland makes exquisite approach emulates the play, value, story and depth, it
tion/strategy game with com- use of both the full VGA cinematic experience of having appears that they will surpass
pletely revamped graphics palette and resolution. The the music in the soundtrack fit their immediate predecessors.
from the Apple version uses same is true of Origin's the emotions of the on-screen One fact seems certain, four
VGA resolution. Also, Three- Wingleader and Worlds of Ul- action. CGW Editor-in-Chief worlds of computer entertain-
Sixty's core products for the
tima: Savage Empire. Finally, Sipe calls this advancement in ment are converging on the
Interplay's exquisitely computer game soundtracks, adult market of computer
fall line all feature 256 color
palettes and VGA resolution. rendered BattleChess II: "interfacing at a subliminal gamers. It now seems that
These include: MegaFortress Chinese Chess and Lord of level". Both Fall releases for more of a coalescence than col-
(their "Flight of the Old Dog" the Rings role-playing game Origin, Wingleader (a three- lision will occur, but the good
game), a World War II sub- both use the full 256 color dimensional, polygon-filled news is that new relationships,
marine game (tentatively palette and resolution. space action shoot'em-up with understandings and creative un-
called Das Boot) and Ace of over 60 missions of advancing dertakings are likely to take
Aces II. It is no surprise that difficulty and a cinematic style place.
Sound and Fury wrapper of dramatic cut
Sierra's own label will sport Culturally and economically
graphics with superb resolution Signifying scenes/animations) and
Savage Empire (a classic pulp speaking, the four worlds are
in King's Quest V, Space definitely coming together in
Quest IV: Roger Wilco and Something adventure story using the Ul-
tima VI interface) will use the technological interaction and in-
the Time Rippers, Oil's Well terpersonal communication.
(an arcade-style oil-drilling Another major step in the new technique in conjunction
with two original soundtracks Next month, CGW's report on
game), and Mixed-Up Mother use of sound for computer
by George "The Fat Man" the Summer Consumer
Goose. The Dynamix label games has just been taken.
Sanger (Loom composer). Electronics Show continues
uses 256 colors and VGA Contrary to Macbeth (and
maybe William Faulkner), who with a summary of simulations,
resolution in their Red Baron, role-playing, strategy and ac-
Stellar 7 (an updated version felt that sound and fury had
nothing to really communicate, Film At Eleven tion games.
of their classic, science fiction
arcade adventure), Rise of the Origin Systems believes that
sound is very significant. Now, The world of computer enter-
Interview
BEHIND THE
BUDAYEEN
An Interview with George Alec Effinger
Mr. Effinger is a science fiction author who has created a fictitious
universe that became the setting for Infocom's Circuit's Edge.
Scorpion's View
"Conquests of Camelot" and "Loom"
S
corpia is an experienced and but unless you're a scholar of these sub- beautiful look of King's Quest IV and,
respected adventure game ex- jects, it won't matter very much. especially, Hero's Quest I, this is a let-
pert. CGW is pleased to be able down for anyone expecting pretty pic-
to provide this forum for her distinctive Three of the best Knights of the
tures.
and, sometimes, controversial perspec- RoundtableLancelot, Gawain, and
tive. Galahadhave gone off in search of the Arcade-game haters will be saddened to
Grail. None have returned, and time is learn that there are several action sequen
This time around, as I gaze into my running out. The healing and restorative ces in the game, including killing off a
crystal ball, two images form in the glass. powers of the Grail are sorely needed in few wild boars, jousting with the Black
No, this isn't double vision; it just means England, which is currently in bad shape Knight, and an elaborate sword fight with
that the column covers two games in- and getting worse. Thus, King Arthur a Saracen near the end. Of course, since
stead of the usual one. decides to seek the Grail himself. knights were famed above all else for
their fighting prowess, these sequences
Except in the matter of travelling
The Latest Defender of should not be entirely unexpected. Be
around Britain (which is done by choos-
grateful there weren't more of them.
Camelot ing a specific point on a full-screen map,
reminiscent in some ways of Manhunter- Fortunately, for those who prefer get-
Conquests of Camelot is Sierra's style travel), this is your typical ting past such things quickly, there is an
latest adventure game, set during the graphic-with-parser Sierra adventure. The arcade setting that allows you to choose
reign of King Arthur, and focuses on the graphics, however, are rather sub-stand- difficulty levels for these events. I definite-
search for the Holy Grail. It takes a few ard for a Sierra game. In EGA mode, ly recommend "Easy" if you aren't
liberties with Arthurian and Grail legends, they are somewhat grainy, with large thrilled by arcade combat in adventure
pixels that reminded me of nothing so games.
much as tapioca pudding. After the
(Continued from page 48)
most the very end of the game, when conundrums posed by the riddle stones
Unfortunately, there isn't much you can
you're in the catacombs, but without it, guarding the entry to the Tor.
do about the frozen lake. Here, you must
you cannot finish.
tip-toe across four screens' worth of thin There are five stones, and each asks a
ice, and fast response is necessary to This comes under the heading of what I riddle taken at random from a pool of
keep Arthur from plunging through to a call "Dirty Tricks". You need this item, twenty-five. All five must be answered cor-
wet and frigid death. A certain object and there is no way to get it, except by rectly before you can pass. There are no
(when activated) will help a little bit, but restoring the game, possibly pretty far separate clues or hints to the solutions;
it is still a tedious and frustrating ex- back. Then, of course, you're stuck with you just have to figure them out on your
perience. "Save often, save Arthur" having to replay from that point on, per- own. For most, this will probably be the
should be your motto while crossing the haps through a substantial part of the ad- hardest part of the game, so save after
lake. venture. And, if you should happen not you do the hag. If one or more riddles
to have any saves from the England part prove too tough, restore to that point
There is also a rather mercenary aspect
of the game ... you would have to and try again. Eventually, you should get
to the game. Almost everyone, be they
replay the whole thing. So, make certain five riddles you can answer.
human, god, or spirit, seems to have a
you leave Camelot with a lodestone in
hand out for money. Arthur will definitely At the Tor, Arthur must deal with the
your pocket.
need a full purse for his travels both in Mad Monk, and then find a way of break-
England and abroad. After Arthur has talked to everyone, ing the spell that keeps him trapped in
and picked up everything he needs, it's the ruins. Neither of these is especially dif-
The game begins with Arthur standing
time to for him to start out on his jour- ficult to accomplish, particularly if you
on a stylized floor plan of his castle.
neys. Essentially, he is following the keep that strange altar in mind.
From there, he can move around quickly
paths taken by his three knights, one at
to different rooms, enter them to talk to From the Tor, Arthur visits the Lady of
a time, his first stop being Glastonbury
people, pick up items and equipment, The Lake (the same lake that is now
Tor.
etc. It's a great time-saver, especially as frozen over), where he must pass a test
you don't have to enter every room (and This is reached through the Forest of Flower Language in order to save both
Merlin will tell you so). Perilous, where Arthur will encounter the himself and Lancelot. This test is extreme-
above-mentioned boars and Black ly easy, since all the answers are in the
Speaking of Merlin, you not only have
Knight, among other things. There are game manual (indeed, there are a num-
to talk to him, there is an object of criti-
really no puzzles here except figuring out ber of tests that require having the docs,
cal importance in his room that you ab-
what the hag wants, and answering the so keep them handy!).
solutely must get. It is not used until al-
Continued from page 42 mandatory for the serious user. Having much from this product. Hopefully, the
written his Command & General Staff Col- "next generation" of this genre will offer
one is never sure as to how, when and
lege treatise on Napoleon's mistakes at an optional "eagle-eye" (or traditional)
where combat units have been com-
Waterloo, having personally traversed the view, so that garners could learn the ac-
mitted; combat results are not revealed,
battlefield, and having played over ten tual effect of their orders and profit from
and it is difficult to determine when the
(10) separate Waterloo simulations, this their errors; as the user grows to under-
vagaries of combat have contributed to a
reviewer found Waterloo to give a more stand the military ramifications of his or-
combat failure rather than the failure of
accurate rendition of the challenges ders and the success ratio, his reliance
command itself.
facing the respective commanders. Vic- on this crutch will diminish.
However, this reviewer maintains that a tory is not readily achievable, confusion
wargame of this genre be considered is rampant. Still, the historian will learn
NAPOLEON (New York, 1966): THE classic Lachouque, Comandant Henry, WATER-
RECOMMENDED READING
Napoleonic reference. LOO (London, 1972): A lavishly-illustrated
For a product with such an extensive
Esposito, Vincent J. and J.R. Elting, A treatment of the Battle.
"Background and History" section, the lack
MILITARY HISTORY AND ATLAS OF THE Quimby, R.S., THE BACKGROUND OF
of a bibliography is surprising. This reviewer NAPOLEONIC WARS (New York, 1968): An
would suggest the following: NAPOLEONIC WARFARE (New York,
essential reference for anyone having a deep 1957): Sadly out of print, this text is a
Chalfont, Lord, ed., WATERLOO (New interest in the period. detailed analysis of the genesis of the
York, 1980): A superb history of the Battle,
Howarth, David, WATERLOO: Day of Bat- Napoleonic method.
written by three authors (English, French, tle (New York, 1968): A popular and well-
Prussian). This book includes a tour of the Seymour, William, YOURS TO REASON
written history of the Battle, although geared WHY (New York, 1982): A treatise on
battlefield site, Waterloo in literature, a for the generalist.
detailed order of battle, pictures of the bat- numerous battles, with the reader being able
tlefield (then and now) and the French or- Keegan, John, THE FACE OF BATTLE to choose a different course of action at the
ders and dispatches. HIGHLY RECOM- (New York, 1976): A military classic, involv- critical points, and the author explaining the
MENDED! ing studies of the Battles of Agincourt, Water- ramifications of the different courses of ac-
loo and the Somme from the viewpoint of tion.
Chandler, David G., THE CAMPAIGNS OF the individual.
A Second Look
(continued from Page 30)
Peek
(Continued from page 6)
Konami, Inc.
900 Deerfield Parkway
Buffalo Grove, IL 60089-4510
BLADES OF STEEL: The tremendously
successful Nintendo game has arrived in
a disk-based format that is both more
colorful and faster-paced than the
original. "Blades of Steel" is an action
game with the emphasis on action.
Rather than simply presenting cinematic
insets of fighting and penalty shots,
"Blades" lets the players control the fight-
ing (and the loser gets a 30 second penal-
ty) and either the shooter or goalie
during a penalty shot. The colors are not
NHL standard and statistics do not factor
in, but the play value is definitely there
for joystick jockeys. Amiga ($44.95), C-
64/128 ($29.95), IBM ($39.95). Circle
Reader Service #5.