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Catherine Blom

New Perspectives Word 2013 Tutorial 2: SAM Project 1a


Submission #1
Score is 84 out of 100

1. Change the Citation & Bibliography Style of the document to MLA Seventh Edition. 5/5

Change the Citation & Bibliography style.

2. Change the case of the title paragraph Game on! The potential for gamification in 5/5
education to Capitalize Each Word, and then manually change the first letter in the
words For and In back to lowercase.

Change the font case.

3. Cut the second body paragraph beginning with Nearly every school and paste it 3/6
below the paragraph beginning with Gamification uses game design elements
(Hint: The cut paragraph should become the new third body paragraph).

Cut text.

Paste text.
The body paragraph beginning with "Nearly every school" should be pasted
below the paragraph beginning with "Gamification uses game design
elements."

4. Create a First Line indent of 0.5 to indent the first lines of the body paragraphs starting 3/6
with Educators across the country and ending with investment remains an open
question.

Create a First Line indent.

Create a First Line indent.

Create a First Line indent.

Create a First Line indent.

Create a First Line indent.


The body paragraph starting with "Game-like components that track..." should
have a 0.5" First Line indent.

Create a First Line indent.


The body paragraph starting with "Several studies on instructional..." should have
a 0.5" First Line indent.

Create a First Line indent.


The body paragraph starting with "Adequately measuring the games
effectiveness..." should have a 0.5" First Line indent.

Create a First Line indent.


The body paragraph starting with "With adequate investment, training..." should
have a 0.5" First Line indent.

5. In the fourth body paragraph, find the sentence Game players 6/6
regularlydemonstrated in school. Move the insertion point before the period and
insert a citation using the source information shown in Figure 1 in the Assignment file.

Create a citation.
6. Edit the citation to add the page number 7. 6/6

Edit a citation.

7. In the fifth body paragraph, remove the hyperlink from the text Thefuntheory.com. 6/6

Convert a hyperlink to regular text.

8. In the same paragraph, find the sentence When stairspositively impact behavior. 6/6
Move the insertion point before the period and insert a citation using the source
information shown in Figure 2 in the Assignment file.

Create a citation.

9. Edit the citation to add the page number 1. 6/6

Edit a citation.

10. In the sixth body paragraph, find the sentence Making sure thatthe game 0/6
appeared. Move the insertion point before the period and insert a citation using the
source information shown in Figure 3 in the Assignment file.

Create a citation.
Check the City source data for the citation.

11. Edit the citation to add the page numbers 46-52. 6/6

Edit a citation.

12. Create a numbered list from the paragraphs beginning with Reaction Did the student 6/6
enjoy and ending with Results Were the original goals. (Hint: The list should
contain four items.)

Create a numbered list.

13. Move to the end of the document, insert a page break, and then insert a Works Cited 6/6
from the Bibliography gallery.

Insert a page break.

Insert a bibliography.

Insert a source into a bibliography.

Insert a source into a bibliography.

Insert a source into a bibliography.

14. Center-align the Works Cited heading and apply Calibri font and the Black, Text 1 font 6/6
color (2nd column, 1st row in the Theme Colors gallery) to it.

Align a paragraph.

Change the font.

Change the font color.

15. Select the entire document and change the font size to 12pt., change the line spacing 2/6
to double, and remove the space after the paragraphs.

Change the font size.


All text in the document should use a 12 pt. font.

Adjust the line spacing.


All text in the document should use double line spacing.
Change the space after paragraphs.

16. From the Top of Page page number gallery, insert a Plain Number 3 page number to the 6/6
header of all pages in the document. Then type Powell, press the spacebar, and close
the header view.

Insert a header with a page number.

17. Check the Spelling & Grammar in the document to identify and correct any spelling 6/6
errors. (Hint: Ignore all instances of the word gamification. You should find and correct
at least 1 additional spelling error.)

Run a Spelling & Grammar check.


Powell 4

Chris Powell Commented [GE1]:


Step 15: All text in the document should use a 12 pt. font.
Commented [GE2]:
Ms. Lee Step 15: All text in the document should use double line spacing.

New Technologies 325

March 10, 2015

Game On! The Potential for Gamification in Education

Educators across the country, from graduate schools to middle schools, are increasingly

focusing on gaming methodology to turn learning into an interactive experience.

Gamification uses game design elements in nongame contexts, but it should not be

confused with a traditional game of any kind. More than other disruptive technologies,

gamification has the potential to change content delivery systems in the classroom and create

truly meaningful experiences for students.

Gamification attempts to harness the motivational power of games and apply it to real-

world problems. Game players regularly exhibit persistence, risk-taking, attention to detail, and

problem-solving, all behaviors that ideally would be regularly demonstrated in school (Lee 7). Commented [GE3]:
Step 3: The body paragraph beginning with "Nearly every school"
should be pasted below the paragraph beginning with
Nearly every school is challenged to motivate students and strengthen student "Gamification uses game design elements."

engagement. Successful student engagement is the foundation for learning and includes the

learning process, the subject matter, the purpose of study, and additional social and cultural

factors.

Game-like components that track activities such as custom avatars, badges, and other rewards

keep students motivated and task-oriented. Presentation can change behavior in many settings.

Researchers at Thefuntheory.com studied whether more people would choose climbing stairs

over taking an escalator if taking the stairs were more fun. When stairs were covered to look

This file created specifically for Catherine Blom


Powell 5

and sound like piano keys, 66% more people than normal took the stairs, proving that fun can

positively impact behavior (The Fun Theory 1). Commented [GE4]:


Step 4: The body paragraph starting with "Game-like components
that track..." should have a 0.5" First Line indent.
Several studies on instructional games revealed that the greatest benefits were obtained when

users could target specific content and knew the objectives. Instructional games can provide

measureable learning for many different types of learners. Making sure that students knew

how to play the game was often more important to students than how realistic the game

appeared (Franklin 46-52). Commented [GE5]:


Step 4: The body paragraph starting with "Several studies on
instructional..." should have a 0.5" First Line indent.
Adequately measuring the games effectiveness both during and after the activity is crucial to Commented [GE6]:
Step 10: Check the City source data for the citation.
determining whether learning is actually taking place and evaluating the return on investment.

There are four components to measurement: Commented [GE7]:


Step 4: The body paragraph starting with "Adequately measuring
the games effectiveness..." should have a 0.5" First Line indent.
1. Reaction Did the student enjoy the experience, and if so, how?

2. Learning How much did the student increase his or her knowledge about the subject?

3. Behavior Did the students new knowledge translate in a real way?

4. Results Were the original goals met?

With adequate investment, training, and instructor guidance, gamification can reach the same

goals as quizzes and tests. Whether the market can sustain the investment remains an open

question. Commented [GE8]:


Step 4: The body paragraph starting with "With adequate
investment, training..." should have a 0.5" First Line indent.

This file created specifically for Catherine Blom


Powell 6

Works Cited
Franklin, Anne. Rewarding Play: The Role of Games in the Classroom. New Yortk: Roberts Educational
Publishing, Inc., 2012. Print.
Lee, Joey J. "Gamification in Education: What, How, Why Bother?" Academic Exchange Quarterly 1 June
2015.
The Fun Theory. 2015. Web. 4 June 2015.

This file created specifically for Catherine Blom

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