Plaintiff,
v.
Defendants,
_____________________________________/
I, Ori Inbar, hereby declare, upon penalty of perjury, that the following is true and correct
1. I am a California resident. I have first-hand knowledge of the facts stated here and
gravely concerned that laws like this pose a serious threat to the emerging medium of augmented
reality, which promises to be one of the most important and innovative ways that human beings
My Background in AR
organization dedicated to the advancement of the augmented reality industry. Every year since
2010, AR.Org has organized the Augmented World Expo (f/k/a the Augmented Reality Event)
(AWE), the largest annual conference dedicated to augmented reality and related technologies
AR.Org has added AWE events in China and Europe, reflecting the truly global nature of the
industry. AR.Orgs stated mission is to inspire one billion active users of augmented reality by
2020.
the Smart Glasses Market Report 2015. This report, based on my personal research and
experience, defined the scope of the Smart Glasses (or Augmented Reality Glasses) market,
predicted how fast it will ramp up, and which companies are positioned to gain from it. It
forecasted the adoption phases between 2014 and 2023, the drivers and challenges for adoption,
and how hardware and software companies, as well as investors should plan ahead to take part in
the next big computing cycle. The 37-page report sells for $799.
5. In January 2016, I co-founded Super Ventures, the first early-stage incubator and
technologies that augment the human experience, i.e., AR, VR, and other wearable technologies.
Our leadership team embeds themselves as part of our startups to successfully launch their
products and reach their next funding milestones. The Super Ventures team has met with and
6. During my time at AR.Org and separate from Super Ventures, I have served as a
paid advisor to several AR-related startup companies, including Infinity Augmented Reality, Inc.
(for which I am also a board member), Augary, Sulon Technologies, Inc., and RingU.
software. I served as this companys CEO until June 2012. Ogmento was later renamed Flyby
positions with various companies. I hold a bachelors degree with a double major in Computer
Science and Cinema from Tel Aviv University, and am a 2006 graduate of the INSEAD Global
Leadership Program.
9. In short, I have made it my business for at least the past decade to be as informed
as possible about, and to know as many people as I can within, the global augmented reality
industry.
make it greater. Augmented reality refers to the medium in which digital information is
conveyed in a manner that overlays it upon, or otherwise blends with, a persons perception of
their physical surroundings. This creates the illusion that the digital and physical content is
combined. In this way, AR augments a persons perception of physical reality. Although the term
augmented reality can describe the digital enhancement of any physical sense (including
hearing and touch), it is most commonly (in terms of both discussion and the availability of
now and in the coming years. AR has accurately been called the Eight Mass Medium in human
history, following the mass media of print, recordings, cinema, radio, television, internet, and
mobile devices. It is a platform on which content of any subject matter can be displayed.
12. The medium of augmented reality is not conceptually new. A form of augmented
reality with which many are familiar has been used for decades in sports broadcasting, especially
during television broadcasts of professional football games. The digital lines seen on the
augmented reality. On the actual football field, there are no yellow or blue lines or statistical
displays extending across the field of play. They are superimposed by the broadcasting
companys technology in a manner that makes the data appear to the viewer as if it is physically
13. In more recent years, this method has been used to display even more digital
information on the football field, in other sports such as Olympic swimming, and in political
decades. Indeed, many people still refer to AR as Terminator Vision, after the robot in the
Terminator films through whose eyes audiences see his surroundings together with real-time
digital annotations:
films:
16. In fact, it is now difficult to find a movie depicting life in the near future that does
not include some manner of AR display technology. And when it does appear, it is rarely
emphasized, but instead is merely taken for granted. This, I believe, is because the consensus of
natural and inevitable evolution of present-day and currently-developing social and technological
trends.
17. In an example of life imitating art, even leading inventors have compared their
AR innovations to those depicted in modern films. In 2013, Elon Musk credited Iron Man with
inspiring his solution for designing rocket parts with hand gestures, as shown below:
was later hired by Meta Company, an AR startup, to help design the displays for the software
imagery on a display that either is, or appears to be (through the use of real-time video),
transparent. Examples of displays that are actually transparent include wearable headsets and
automotive heads-up displays that are projected on windshields or other clear screens. Mobile
devices such as smart phones and tablets typically display content in AR by superimposing
digital imagery on top of a live video feed from the devices front-facing video camera, making
graphical representation of the major companies involved in all of the various industries that
venture capitalists invested a total of $1.07 billion in AR companies, which is over four times the
total of 2015 investments.1 But the same report also shows that the majority of investments are
small, led by a few very large investments. The spread of large and small investments indicates a
21. There is no shortage of market studies and projections on where the AR industry
is headed. The details vary slightly between these reports, but the overwhelming consensus is
that AR and related technologies will be a source of enormous revenue in the near future. Digi-
Capital, a tech advisor, believes that the combined market for augmented and virtual reality
could be $108 billion by 2021. My research and experience suggests this to be a realistic
projection.
1
https://uploadvr.com/ar-smashed-funding-records-2016/
using the devices to visualize data, follow guided work instructions, and receive
volumetric manner, so that the display appears to be part of the road or walkway
c. Health Care: AR displays have been used to remotely guide the actions of a
view. Other wearable AR devices use sensors to enhance the appearance of veins,
have been used in mental health counseling by exposing patients with phobias to
unlocks a new world of teaching methods for educators, especially for students
who are more likely to learn through hands-on applications than through reading
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of the most engaging work being done in AR is that which tells stories and
interacts with the user. AR applications bring print books and artwork to life, and
create immersive fictional worlds that blend with the physical world in new and
creative ways.
expression around the world. For example, artists like Mark Skwarek and others
including apps that allowed users to virtually protest in areas they could not
physically access, and that displayed political messages when pointed at certain
Wall Street buildings. Skawrek also released The Leak in Your Hometown in
2011, which superimposed a leaky oil pipe onto BP gas station signs as a means
of protesting the Gulf Oil Spill. During the 2012 election, a startup called
GoldRun created a feature called Visualize the Vote that lets users pose for a
picture with their favorite presidential candidate super imposed over the users
physical locationthen share that photo with their friends. Professor BC Biermann
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Takeover, a mobile app that recognized particular print advertisements that were
then prominent across New York City and superimposed the artists own
messages on them.
23. Mobile devices were the first platform on which mass-market consumers had the
24. One of the first mobile AR applications was the Monocle feature in Yelp, the
social networking application dedicated to finding and rating local restaurants and other
businesses. Released in 2009 for use on the iPhone 3GS and still available today, Monocle
displays the names and distances of local restaurants in an AR view, fixed in space and
2
http://gizmodo.com/5347194/augmented-reality-yelp-will-murder-all-other-iphone-restaurant-apps-my-health
12
meant that consumers finally had enough processing power in their devices to make various
26. Mobile devices are still the most popular platform for mass-market AR. A report
issued in May 2016 by Research and Markets projected the mobile augmented reality market to
reach $79.77 billion by 2022. The major reasons cited for the growth of the mobile augmented
reality technology was the increasing use of smartphones and tablets, adoption of advanced
27. Apple has made no secret about its enthusiasm for, and plans to lead in, AR. Over
the past several years, Apple has purchased several AR companies, including, in 2015, the
German company Metaio, which at the time was one of the leading companies in the AR field. In
2010, Metaio published one of the first AR first-person shooter mobile games, called Zombie
Timetraveler, which allowed users standing in the location of the former Berlin Wall in
3
See http://www.researchandmarkets.com/research/d6pv7h/mobile_augmented .
13
28. Mobile AR games are nothing new. The degree of AR functionality and the nature
29. The simplest version of mobile AR game is one that uses a devices video camera
to locate a pre-determined physical image, or marker, and then superimposes a digital image
on top of the video display of that marker. Shown below is an example of this type of game on
the Nintendo 3DS handheld gaming device, which began offering these types of games circa
2011:
14
31. Still other mobile games are location-based. As I use and understand this term,
location-based mobile games are those that display digital content in reaction to a devices
32. Not all location-based games are augmented reality games. The two terms
describe different things. Dozens of games available on the market are location-basedin that
they require a user to be physically present in certain geolocations in order to take certain actions
or interact with certain contentbut are not AR games, because they display their content
role-playing games in which players compete with each other to control real-world territory
15
fictional storyline.
33. Similarly, not all AR games are location-based in the sense that they rely on
GPS or other sensors to determine a users real-time physical location and incorporate it into the
gameplay, as the term location-based game typically indicates. Instead, an AR game may
superimpose the same digital content on a devices surroundings regardless of where the device
is.
34. Therefore, I use the term location-based augmented reality game to mean a
mobile game that both incorporates the users real-time physical location into the gameplay, and
that displays content in an AR format. I have often heard the term used in the same manner by
others, but I am not aware that the phrase has an officially defined meaning.
any other purposeis location-based, and has some relationship to the users physical
location, because AR displays by their very nature are meant to be blended with the users view
of their physical surroundings. With this understanding, even an application that displays the
same digital image regardless of physical location could be said to be location-based, in that the
36. During my time with Ogmento, I helped design and publish several applications
that fit my use of the term location-based augmented reality games. Examples include:
a. In 2010, I helped create the Dos Equis Ring Toss, a mobile game that used
the devices video camera to recognize a bottle of Dos Equis beer, and allowed
users to toss digital rings at the bottles. Depending on the accuracy of the
16
b. In 2011, I helped create NBA: King of the Court, in which players at designated
physical locations can detect the image of a basketball hoop in AR, and interact
with the image to throw basketballs into the hoop and score points. The game
tracked users performance, which could be tracked against others scores, and
17
took on the role of demon hunters chasing after evil spirits. The game spawned
dimensional AR:
37. In 2011, a company called Niantic, Inc. (which spun off from Google, Inc.)
materially identical to that found in NBA: King of the Court and Paranormal Activity: Sanctuary,
in that players were required to travel to specified geolocations (game stops) and interact with
digital objects available there in order for their faction to gain control of certain regions on the
real-world map. The game stops in Ingress are called portals, and players competed as
members of one of two factions in service of a science-fiction storyline. Niantic assigned (or
altered) the locations of many of its portals based on feedback from its users. Supported by a
limited but devoted fan base and online discussion groups for players, Ingress became the most
18
Dos Equis Ring Toss, this app recognized a particular physical object regardless of its physical
locationin this case, the Disney Princess Ultimate Dream Castle toyallowing children to
interact with various digital images triggered by different aspects of the toy, as shown below:
39. In 2015, ZenFri, a startup based in Winnipeg, Canada, released the mobile AR
game Clandestine Anomaly. This game is arguably location-based, but in a way that differs
from the prior examples. Instead of being populated with pre-determined game stop locations to
which players must travel in order to interact with digital content, Clandestine Anomaly allows
players to create a gameplay area within a certain radius of their current physical location,
wherever that location may happen to be. (In the language of the games sci-fi storyline, an alien
spaceship crash-lands at a place chosen by the player.) The gameplay then continues, centered on
that location:
19
tasked with battling robotic aliens that are shown as visible in their physical surroundings
40. In July 2016, Niantic released the location-based mobile game Pokemon Go.
This game repurposed much of the location data gathered through Ingress, renaming portal
game stops as either Pokestops or Gyms, and creating a loose storyline based on the hugely
popular Pokemon intellectual property. In addition to using fixed game stop locations (as
Ingress, Paranormal Activity: Sanctuary, and other games do), the game spawns Pokemon
determined by an algorithm. (This aspect of the gameplay is similar to NBA: King of the Court
in that players throw digital objects at these characters in order to catch and collect them.)
The creatures in this aspect of the game can be depicted in either two-dimensional or AR format,
which is why Pokemon Go is often called an AR game, although (as in Clandestine Anomaly)
that display mode is entirely optional. Players can also bring these creatures to gym game stops
20
optional AR displaywas new or unique in the mobile gaming market. The appeal of these
features, the timing of the release, and the popularity of the Pokemon content, however,
combined in a serendipitous manner to make Pokemon Go a breakout hit. It broke Apple iOS
download records, reaching 500 million downloads within its first two months alone. Inevitably,
the fad surrounding the game has receded, and the number of people actively playing the game
has reportedly decreased significantly. Nevertheless, it remains popular compared to the average
mobile game. As much as anything else, the extent of this games market penetration is
responsible for introducing the average American to the phrase augmented reality, even though
42. Dozens of companies continue plans to develop and expand the available catalog
of location-based and AR games. Some of these are, or soon will be, available for use on AR
headsets such as the Microsoft Hololens, the beta version of which became available to the
games for use with the Hololensincluding its popular Minecraft world-building game. The
following promotional image shows a user interacting with Minecraft objects as if they were
physically present in the room with him, which is the type of experience that AR glasses enable:
21
was released, foreshadowing the use of smart glasses for childrens entertainment:
22
gaming purposes is here to stay, and that these experiences will only expand in number and
diversity.
45. Although the sense of sight gets most of the attention in conversations about AR,
augmented reality also describes the digital enhancement of senses other than the sense of
sighti.e., the senses of hearing, touch, taste, and smell, which are also means by which people
perceive reality. I have become very familiar with companies pioneering these technologies,
46. For example, providing a sense of touch is very important to creating a feeling of
immersion in a digital world, which is why developers have long been looking for ways to
combine artificial haptic sensations with digital visual imagery. Examples include the following:
a. Since 2011, a Finland-based company called Senseg has advertised its advanced
that replicates the feeling of touch. As very tiny electrical charges pass into the
tixel elements, the individual tixels generate a controlled electric field which
extends several millimeters above the surface. The resulting effect, according to
from vibration patterns and clicks to textures which run from rough to smooth and
from sticky to slippery. Although I am not personally acquainted with Senseg, this
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press release announcing the technology, Disney said: AIREAL is part of our
at any time. Free air tactile feedback technology is a key element of these future
d. In March 2017, it was reported that scientists had made progress in developing
47. Similarly, many companies are actively developing what may be called
augmented sound technology, which creates the illusion of an artificial environment with
a. Inception is a mobile application that has been exhibited at AWE. It uses what
soundscapes that are triggered when certain conditions apply. The conditions are
4
https://www.disneyresearch.com/project/aireal/
5
https://ca.news.yahoo.com/scientists-graphene-power-electronic-skin-feel-060434878.html
6
https://itunes.apple.com/us/app/inception-the-app/id405235483?mt=8
24
another example of life imitating art, the Here device is remarkably similar to the
in-ear virtual assistant software that was the subject of the 2015 movie Her.
TechCrunch published on April 4, 2016, Doppler founder and CEO Noah Kraft
Everyone knows at this point what virtual reality is, Kraft says. Youre
essentially creating a secondary world different from the reality youre
living in. You put on some goggles and it allows you to be transported to
something completely different. Now people are starting to also understand
augmented, visual reality like HoloLens or Magic Leap, and that puts a layer
of a filter on the way you experience the real world.
Now audio augmented reality takes that same concept and applies it to your
ears. It allows you to still hear the world but it allows you to filter and curate
how you want to hear, what you want to hear, and what you dont want to
hear.7
The headline to another news article about Here asked: After augmented reality
c. In a November 2016 press release entitled Audio: The Key to Truly Immersive
ambient awareness.
7
https://techcrunch.com/2016/04/04/doppler-here-active-listening/
8
http://www.thenational.ae/business/technology/after-augmented-reality-wins-with-pokemon-go-is-augmented-
audio-reality-next
9
http://news.harman.com/blog/audio:-the-key-to-truly-immersive-augmented-reality
25
understand that the term augmented reality includes the aural sense.
48. The senses of taste and smell are also being digitally augmented. The leading
researcher in this field is Adrian David Cheok, Professor of Pervasive Computing at City
University of London, and a former board member of AR.Org who has presented at the AWE
conference.
49. There are even companies working to augment human senses beyond the
traditional five. In 2013, for example, the New York Times profiled work by the Los Angeles-
based AR pioneer Daqri in using wearable EEG monitors to turn wearers brain waves into
50. I have been familiar with Candy Lab, Inc. and its co-founder Andrew Couch for
several years. They are a creative and talented company. Their app Cachetown, launched in
2012, was an event-based scavenger hunt that utilized location-based augmented reality to let
users win prizes. It was one of the first applications to include gaming, retail, and advertising
features, and was an excellent early example of the potential of AR to creatively engage users.
51. I am aware that, at the South By Southwest (SXSW) conference Candy Lab
announced the first ever location-based, augmented reality poker game, Texas Rope Em!
(Texas Rope Em). From what I have learned about the game, it appears to incorporate the
time-tested, location-specific game stop and AR display elements found in games like NBA:
King of the Court, Ingress, and Pokemon Go, combined with content inspired by the popular
card game Texas Hold Em. It has the potential to be a popular game.
10
https://bits.blogs.nytimes.com/2013/09/04/thinking-about-the-next-revolution/?_r=3
26
52. Shortly before it was approved by the County Board of Supervisors, I learned of
the existence of Resolution 16-637, which, as I am informed, was passed by the Milwaukee
County Board of Supervisors on February 2, 2017 and published on February 20, 2017 (the
games in Milwaukee County Parks. The operative portion of the Ordinance reads:
(3) Permits required for location-based augmented reality games. Virtual and
location-based augmented reality games are not permitted in Milwaukee County
Parks except in those areas designated with a permit for such use by the Director
of the Department of Parks, Recreation, and Culture (DPRC). Permits shall be
required before any company may introduce a location-based augmented reality
game into the Parks, effective January 1, 2017. The permitting application process
is further described on DPRCs website for companies that create and promote
such games. That process shall include an internal review by the DPRC to
determine the appropriateness of the application based on site selection,
protection of rare flora and fauna, personal safety, and the intensity of game
activities on park lands. Game activity shall only occur during standard park
hours, unless otherwise authorized by the DPRC Director, who has the authority
to designate special events and activities within the Parks outside of the standard
operational hours.
Ex A at 3.
53. The preamble to the Ordinance defines virtual gaming as an activity during
which a person can experience being in a three-dimensional environment and interact with that
environment during a game, and the game typically consists of an artificial world of images and
sounds created by a computer that is affected by the actions of a person who is experiencing it;
27
54. The Ordinance does not define what it means by the term location-based
augmented reality games, other than to repeatedly imply that Pokemon Go is such a game. As
described above, I certainly have an understanding of what I believe the term to mean, and I
believe that Texas Rope Em is a location-based augmented reality game. I do not, however,
know the parameters of what Milwaukee County understands the term to mean.
55. The text of the Ordinance is incredibly vague, to the point where it is impossible
during a game. Taken literally, this describes every physical game in which any
person can engage, such as baseball, hopscotch, tag, or even swinging on park
swings. The Ordinance goes on to explain that a virtual game typically consists
by the actions of a person who is experiencing it, but the word typically
indicates that this description is not a necessary part of the definition. Running
wearable device like Google Glass can cause those devices to emit both images
and sounds. Similarly, two children play-fighting with battery-powered Star Wars
28
b. The term location-based augmented reality game is not defined. As used in this
context:
they are located, such as the Nintendo 3DS, Dos Equis Ring Toss,
mobile device.
29
games.
1. Many would argue that even the one example of AR given in the
senses of hearing, touch, taste, smell, and others, which are also
iii. Game is also undefined. Does it require a defined set of rules? Does it
apply to applications that are purely for gaming purposes and no other, or
30
Yelps Monocle feature, since Yelp itself allows users to compete with
establishment.
required before the game falls under the Ordinance? Would Pokemon Go
features?
c. What does not permitted in Milwaukee County Parks mean? Does it mean that
individuals are not allowed enter the parks carrying devices that have the game
installed? If so, does that mean developers are responsible for the actions of each
such person (as the Permit Application repeatedly says)? Or does it only mean
Rather, developers simply publish the game in app stores for users to
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reality games and not to virtual games, a term that is defined much
more broadly. To what extent must the developer of a virtual game that is
e. Who is included within the phrase companies that create and promote such
games? Does it include every business partner that helped Candy Lab create the
content in Texas Rope Em? Does it include Apple and Google, who promote
the game for download in their app stores? Does it include every entity that
speaks favorably about the game in social media? Does it apply to Candy Lab
at its AWE conferences and works to promote the entire industry? After learning
about the Ordinance and the anti-AR militancy of those who advocated for it, I
based AR games.
f. What does it mean that Game activity shall only occur during standard park
hours? Does this apply only to players, whose behavior the developer is then
hours for each location, and then proactively disable the software on every
device on which it has been installed outside of those hours? That is a logistically
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said to be available on the Parks Departments website. It is remarkably difficult, however, for
developers to determine what they are required to do, even if they learn that the Ordinance exists
in the first place (which I do not know how they would unless they hear about it second-hand, as
I did).
57. I have come to learn of the Milwaukee County Parks 2017 Special Event
document requests a vast amount of information, such as estimated attendance, location in park,
event dates and times, site map, whether and how the event will be advertised, plans for garbage
collection, and provisions for on-site security and medical services. Ex B at 5-9. Much of this
application. For example, mobile games like Texas Rope Em do not have dates and times,
but rather are always accessible to a user once downloaded to a mobile device. Nor can a game
developer reliably estimate the number of people who will both download the application and
travel to a specific location (such as Milwaukee County Parks) to play the game. Mobile
application developers certainly do not undertake responsibility, much less plan for, the amount
of garbage removal, security, medical services, or restrooms that players may require.
58. The Permit Application also reserves the right to require additional information
event itself. Moreover, Milwaukee County Parks may postpone approval of event permit(s) until
33
reaction to the unexpectedly large number of people who played Pokemon Go in 2016. Having
read the Whereas clauses contained in the Ordinance, as well as the comments made by
County Supervisor Sheldon Wasserman in the course of proposing the Ordinance, only
reinforces that understanding. This, in turn, leads me to believe that the County will take every
opportunity it can to put hurdles in the way of applicants publishing Texas Rope Em and other
location-based games, including by dragging out the permitting process with requests for
60. The Permit Application gives a similar definition of virtual gaming as the
environment and interact with that environment during a game. The game typically consists of an
artificial world of images and sounds created by a computer that is affected by the actions of
61. Texas Rope Em clearly fits this definition. The augmented reality display of
poker cards that a player sees upon reaching designated coordinates is a three-dimensional
environment, and players interact with that environment during the game. Texas Rope Em
displays an artificial world of images and sounds created by a computer [i.e., by the mobile
application] that is affected by the actions of person who is experiencing it. At the very least,
the user interface of Texas Rope Em fits this definition at least as much as does that of Pokemon
34
63. The County website also instructs that a Permit Application in connection with
virtual games is required for game developers only, and Candy Lab is the developer of
64. Therefore, I read the Ordinance (especially the portion regulating the
introduction of games into the Parks), and the Permit Application issued pursuant to the
Ordinance, as requiring Candy Lab to submit the Permit Application and receive a Special Event
Permit before being allowed under the Ordinance to publish a version of Texas Rope Em that
65. Because Texas Rope Em has already been released to the public in beta form,
and because that version is playable in a Milwaukee County Park, Candy Lab appears to already
66. Indeed, as I have summarized above, there are dozens, if not hundreds, of mobile
games on the market that may fall within the scope of the Ordinance, some of which have been
available since 2010and some of which I have helped create and publish. From the way
Milwaukee appears to be interpreting its Ordinance, those who have developed, published, or
67. Candy Lab, like the vast majority of companies developing location-based and
AR games, is still a modestly sized startup company reliant on a handful of investors. Companies
like this simply cannot afford to undertake the process of researching the need to, and
undertaking the effort to apply for, permits from municipal governments before publishing the
very mobile applications that are the source of the companys revenue. Nor can it afford to pay
35
Application, to even one municipality, let alone all the others that will follow Milwaukees
68. Instead, if these companies were forced to obey the Ordinance, they would simply
choose not to publish a game capable of being played in Milwaukee County Parkswhich,
depending on how the Ordinance is interpreted, could be any game at all. This, in turn, would
deprive the developers of the ability to further their business and to engage in the creative use of
the augmented reality medium. If the Ordinance and laws like it are allowed to stand, I am
certain that many companies that would otherwise publish innovative, creative content in the AR
medium would give up or go out of business. And that, in turn, would be incredibly detrimental
to the entire AR industry, and consequently to society as a whole, which stands to benefit
enormously from the innovations in information-sharing that AR will bring to all aspects of
modern life.
regulate the publication of AR content like this. Because location-based mobile gaming was still
a relatively novel concept in 2011, I read occasional news reports in the years following the
release of Ingress about players who either injured themselves or had run-ins with law
enforcement. Things like that will inevitably happen with any new technology. Indeed, we still
read news reports of people injuring themselves because they were distracted by mobile
applications that have nothing to do with location-sensing or augmented reality. The fact that
individual users might do things they shouldnt while playing a game, however, is not a reason to
prevent the game from being published, any more than government could or should ban the
publication of a map, book, or movie that might encourage people to visit a particular place.
36
Awakens. It was filmed on the remote Irish island of Skellig Michael. Tourist demand to visit the
responded by enforcing existing limits on the number of daily visitors to the islandnot by
71. I also fear that, if laws like this Ordinance are upheld, there is no reason to believe
they will stop at location-based AR games. If these can be regulated, why expect governments to
stop there? They may decide to impose onerous regulations on all AR content for whatever
reason, or prevent developers from adding AR content of any type to a particular location.
72. The very act of a software developer assigning AR content to a particular location
is, in and of itself, a creative and expressive choice. This choice can have obvious significance,
such as the depiction of the Berlin Wall in Metaios TimeTraveler app. Or it may be more subtle,
such as the assignment of game stops to particular locations. Either way, if such choices are not
dictated by the function of the software, they are inherently creative choices.
government in the United Stateslet alone a county park departmenthad the power to regulate
the content of mobile video games, especially not just because they were afraid that too many
people might play them. The genuine fear and apprehension I feel over how laws like this could
decimate that AR industry to which I have dedicated my career is part of what motivates me to
support Candy Labs stand against this unjust and unlawful Ordinance.
11
http://www.independent.co.uk/news/world/europe/star-wars-irish-island-location-skellig-michael-row-ecologists-
and-locals-a6929426.html
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Dated: April 18
__, 2017 ____________________________________
Ori Inbar
38