the-Light
Lanterns and Light in the Darkest Dungeons
T
he world is filled with deep,
Dont
DontLose
Losethe Light||EN
theLight ENWorld EN5IDER
World EN5IDER
New Magic Items helmet produces a forward facing cone of light
equal to that of a lantern. The helmet regains 1d3
Dwarven Gem Helmet expended charges daily at dawn.
Wondrous item, rare Additionally, while this helmet is both worn
Dwarves have delved deeper underground and lit, you have advantage on all checks to locate
than any other surface species, into places so secret doors.
supernaturally lightless that even their inborn
darkvision was rendered useless. In such places, Blood Lantern
open flame light sources are dangerous too use, Wondrous item, rare (requires attunement)
as mining underground near pockets of trapped Crafted during wartime, this crimson iron
flammable gasses. The dwarven gem helmet lantern is caked with the clotted blood of soldiers
circumvents this danger; producing light sensitive who perished on the battlefield. It has passed
to dwarven needs and keeps both hands free to from soldier to soldier, claimed by the one who
focus on mining. slew the other and took it for themselves. Being
While wearing this helmet, you gain a +1 bonus constantly surrounded by hate, death, and blood
to AC. has imbued the blood lantern with a number of
This helmet has 3 charges. As an action, you magical properties.
can speak the helmets command word (Hi- The lantern is so covered in coagulated blood
Ho!) and expend 1 charge. For the next hour, the that it will hold no candle or oil. Instead, you
Dont
DontLose
Losethe Light||EN
theLight ENWorld EN5IDER
World EN5IDER
deal an additional 1d6 fire damage on instead? Wouldnt that be cute? Indeed,
a hit. The soul lantern emits twice the they were cute, and more useful than the
light as a typical lantern. It is fueled by wizards originally anticipated. Friendly
the souls of killed creatures, and when in nature, the torchling is a creature that
you kill a creature with this weapon, seeks to help its attuned master however
you can collect the soul of the victim it can. Unfortunately, the torchling isnt
with the lantern as a reaction. Though especially brightso to speakand in a
the soul seems to be burned as fuel, the pinch may burn things up, hindering as
soul is only permanently destroyed if much as helping.
the wielder of this weapon is a fiend; In its inert form, the torchling is an
otherwise, the creatures soul passes to enchanted piece of charcoal that could
the afterlife as usual after the lantern is fit in the palm of a humans hand. As
extinguished. The lanterns light lasts an an action, you concentrate and speak
amount of time equal to the robustness the torchlings true name, causing it
of the soul collected: to ignite and burst into flame. You can
dispelling the torchlings flame as a
Soul Lantern Light bonus action by saying the torchlings
CR of creature Duration true name backwards. The torchling
Lower than 1 1 hour immediately goes out, and returns to its
1 3 hours charcoal form. The torchling can stay lit
2 6 hours continuously for 8 hours, after which
3 12 hours it must rest in its charcoal form for an
4 24 hours equal amount of time.
5 3 days The torchling creates light identical to
6+ 1 week that of a torch. It walks at a speed of 20
feet per turn. Anything it touches takes
Torchling 1 point of fire damage, and flammable
Wondrous item, rare (requires attunement) materials catch on fire. The torchling
The torchling is a creature thought will follow simple commands given
up by a pair of very clever and very by its attuned master, which it follows
inebriated wizards after a long night of gleefully. It cannot attack, pick up
arcane experimentation. The story goes objects, or jump more than five feet.
that the first said: Torches can be such Water, strong winds, and/or spells can
a pain to carry. What if an itty-bitty fire snuff out the torchling, just as a torch
elemental just followed you around might be snuffed out. It can, however, be
resummoned afterwards. e